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sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystems/SceneAnimationSystem.cs
Lorenz Junglas 453e16c1d6 Use load balanced partitioner in parallel for (#4132)
Attempt to fix animation perf regression introduced by #4128

Parallel.ForEach(IList<T>) uses static range partitioning which may cause load imbalance on hybrid P/E-core CPUs. Use Partitioner.Create(list, loadBalance: true) instead to restore dynamic chunk stealing that aws already used when using Parallel.ForEach(IEnumerable<T>)
2026-02-23 21:19:01 +00:00

3.9 KiB