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4fd85ce69dd501ddf90ccb5ffae49852ed52c8fc
sbox-public/engine/Sandbox.Engine/Scene/Components/Game/Inventory
History
Garry Newman f1d84c19f0 Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
..
BaseAmmoPickup.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Actions.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Ammo.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Loadout.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Networking.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Pickup.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Query.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryComponent.Update.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
BaseInventoryItem.cs
Rename new inventory/weapon classes to avoid conflicts (#5291)
2026-07-08 13:47:22 +01:00
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