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- TextRenderer.TextSceneObject — world text component - DebugTextureSceneObject — debug overlay textures - DebugTextSceneObject — debug overlay text - DebugSphereSceneObject — debug overlay spheres - SceneMapLoader.TextSceneObject — map world text entities - LPVDebugGridObject — light probe debug grid - ClutterBatchSceneObject — clutter instanced rendering These ones are not as simple: - ScenePanelObject - so much UI shit wasn't thread safe before, but should nwo be ... - GizmoInlineSceneObject - SpriteBatchSceneObject - lots of non concurrent dictionaries around here (needs a commandlist approach)