Files
sbox-public/engine/Sandbox.Engine
Matt Stevens cdedb6e4c7 All of these SceneCustomObjects should be safe to run on non-main thread
- TextRenderer.TextSceneObject — world text component
- DebugTextureSceneObject — debug overlay textures
- DebugTextSceneObject — debug overlay text
- DebugSphereSceneObject — debug overlay spheres
- SceneMapLoader.TextSceneObject — map world text entities
- LPVDebugGridObject — light probe debug grid
- ClutterBatchSceneObject — clutter instanced rendering

These ones are not as simple:

- ScenePanelObject - so much UI shit wasn't thread safe before, but should nwo be ...
- GizmoInlineSceneObject
- SpriteBatchSceneObject - lots of non concurrent dictionaries around here (needs a commandlist approach)
2026-04-18 09:22:18 +01:00
..
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