Lorenz Junglas
5731171257
Prefab editor optimizations ( #4523 )
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* Don't UpdatePrefabInstances if the edited PrefabScene is the only one open in editor
* Avoid some allocations when processing prefab guid mappings
* Json Diff use 64bit hash isntead of paths for presence tracking, which avoids a ton of string allocations
* Less LINQ in prefab GUID tracking code
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