mirror of
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synced 2026-04-20 06:19:05 -04:00
199 lines
6.6 KiB
C#
199 lines
6.6 KiB
C#
using System.IO;
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using System.IO.Compression;
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using System.Text.Json;
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namespace Sandbox;
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public partial class PolygonMesh
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{
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public static object JsonRead( ref Utf8JsonReader reader, Type typeToConvert )
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{
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if ( reader.TokenType != JsonTokenType.StartObject )
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throw new JsonException();
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var mesh = new PolygonMesh();
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var topology = mesh.Topology;
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var hasTextureCoords = false;
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while ( reader.Read() )
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{
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if ( reader.TokenType == JsonTokenType.EndObject )
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{
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if ( !hasTextureCoords )
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{
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mesh.ComputeFaceTextureCoordinatesFromParameters();
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}
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mesh.IsDirty = true;
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return mesh;
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}
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if ( reader.TokenType == JsonTokenType.PropertyName )
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{
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var propertyName = reader.GetString();
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reader.Read();
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// Legacy: Position/Rotation are no longer written. They were world-space values
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// that got overwritten by MeshComponent on enable. Kept for backward compat with
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// old data that may not have TextureCoord and needs these to reconstruct UVs.
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if ( propertyName == "Position" )
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mesh._transform = mesh.Transform.WithPosition( JsonSerializer.Deserialize<Vector3>( ref reader ) );
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else if ( propertyName == "Rotation" )
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mesh._transform = mesh.Transform.WithRotation( JsonSerializer.Deserialize<Rotation>( ref reader ) );
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else if ( propertyName == nameof( Positions ) )
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mesh.Positions.CopyFrom( JsonSerializer.Deserialize<Vector3[]>( ref reader ) );
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else if ( propertyName == nameof( Blends ) )
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mesh.Blends.CopyFrom( JsonSerializer.Deserialize<Color32[]>( ref reader ) );
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else if ( propertyName == nameof( Colors ) )
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mesh.Colors.CopyFrom( JsonSerializer.Deserialize<Color32[]>( ref reader ) );
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else if ( propertyName == "TextureOrigin" )
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{
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if ( reader.TokenType == JsonTokenType.StartArray )
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{
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mesh.TextureOriginUnused.CopyFrom( JsonSerializer.Deserialize<Vector3[]>( ref reader ) );
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}
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else
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{
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JsonSerializer.Deserialize<Vector3>( ref reader );
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}
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}
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else if ( propertyName == nameof( TextureCoord ) )
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{
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mesh.TextureCoord.CopyFrom( JsonSerializer.Deserialize<Vector2[]>( ref reader ) );
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hasTextureCoords = true;
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}
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else if ( propertyName == "TextureRotation" )
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mesh.TextureRotationUnused.CopyFrom( JsonSerializer.Deserialize<Rotation[]>( ref reader ) );
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// Legacy: Texture parameters are no longer written. They are world-space derived
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// values recomputed at runtime from TextureCoord via ComputeFaceTextureParametersFromCoordinates().
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// Kept for backward compat with old data that lacks TextureCoord.
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else if ( propertyName == nameof( TextureUAxis ) )
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mesh.TextureUAxis.CopyFrom( JsonSerializer.Deserialize<Vector3[]>( ref reader ) );
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else if ( propertyName == nameof( TextureVAxis ) )
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mesh.TextureVAxis.CopyFrom( JsonSerializer.Deserialize<Vector3[]>( ref reader ) );
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else if ( propertyName == nameof( TextureScale ) )
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mesh.TextureScale.CopyFrom( JsonSerializer.Deserialize<Vector2[]>( ref reader ) );
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else if ( propertyName == nameof( TextureOffset ) )
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mesh.TextureOffset.CopyFrom( JsonSerializer.Deserialize<Vector2[]>( ref reader ) );
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else if ( propertyName == "TextureAngle" )
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mesh.TextureAngleUnused.CopyFrom( JsonSerializer.Deserialize<float[]>( ref reader ) );
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else if ( propertyName == nameof( MaterialIndex ) )
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mesh.MaterialIndex.CopyFrom( JsonSerializer.Deserialize<int[]>( ref reader ) );
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else if ( propertyName == nameof( EdgeSmoothing ) )
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mesh.EdgeSmoothing.CopyFrom( JsonSerializer.Deserialize<bool[]>( ref reader ) );
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else if ( propertyName == nameof( EdgeFlags ) )
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mesh.EdgeFlags.CopyFrom( JsonSerializer.Deserialize<int[]>( ref reader ) );
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else if ( propertyName == "Materials" )
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{
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var materials = JsonSerializer.Deserialize<string[]>( ref reader );
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mesh._materialsById.Clear();
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mesh._materialIdsByName.Clear();
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mesh._materialId = 0;
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foreach ( var material in materials )
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mesh.AddMaterial( Material.Load( material ) );
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}
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else if ( propertyName == nameof( mesh.Topology ) )
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{
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if ( reader.TokenType != JsonTokenType.String )
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throw new JsonException( $"Expected a string for the '{nameof( mesh.Topology )}' property." );
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try
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{
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using var ms = new MemoryStream( Convert.FromBase64String( reader.GetString() ) );
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using var zs = new GZipStream( ms, CompressionMode.Decompress );
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using var outStream = new MemoryStream();
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zs.CopyTo( outStream );
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outStream.Position = 0;
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using var br = new BinaryReader( outStream );
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topology.Deserialize( br );
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}
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catch
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{
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throw new JsonException( $"Failed to deserialize the '{nameof( mesh.Topology )}' property." );
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}
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}
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else
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{
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throw new JsonException( $"Unrecognized property: {propertyName}" );
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}
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}
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}
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throw new JsonException( "JSON object did not end correctly." );
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}
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public static void JsonWrite( object value, Utf8JsonWriter writer )
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{
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if ( value is not PolygonMesh mesh )
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throw new NotImplementedException();
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mesh.CleanupUnusedMaterials();
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using var ms = new MemoryStream();
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using ( var zs = new GZipStream( ms, CompressionMode.Compress ) )
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{
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var data = mesh.Topology.Serialize();
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zs.Write( data, 0, data.Length );
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}
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writer.WriteStartObject();
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writer.WritePropertyName( nameof( mesh.Topology ) );
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writer.WriteBase64StringValue( ms.ToArray() );
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// Position, Rotation, TextureUAxis, TextureVAxis, TextureScale, TextureOffset are not
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// serialized because they are world-space dependent and derived at runtime.
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// MeshComponent sets Mesh.Transform = WorldTransform on enable/transform change, which
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// triggers ComputeFaceTextureParametersFromCoordinates() to recompute them from TextureCoord.
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writer.WritePropertyName( nameof( mesh.Positions ) );
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JsonSerializer.Serialize( writer, mesh.Positions );
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writer.WritePropertyName( nameof( mesh.Blends ) );
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JsonSerializer.Serialize( writer, mesh.Blends );
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writer.WritePropertyName( nameof( mesh.Colors ) );
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JsonSerializer.Serialize( writer, mesh.Colors );
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writer.WritePropertyName( nameof( mesh.TextureCoord ) );
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JsonSerializer.Serialize( writer, mesh.TextureCoord );
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writer.WritePropertyName( nameof( mesh.MaterialIndex ) );
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JsonSerializer.Serialize( writer, mesh.MaterialIndex );
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writer.WritePropertyName( nameof( mesh.EdgeFlags ) );
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JsonSerializer.Serialize( writer, mesh.EdgeFlags );
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if ( mesh._materialsById.Count > 0 )
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{
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writer.WritePropertyName( "Materials" );
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JsonSerializer.Serialize( writer, Enumerable.Range( 0, mesh._materialsById.Count )
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.Select( x => mesh._materialsById[x] )
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.Select( x => x.Name ) );
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}
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writer.WriteEndObject();
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}
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}
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