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sbox-public/engine/Sandbox.Engine/Scene/GameObject
Lorenz Junglas 5731171257 Prefab editor optimizations (#4523)
* Don't UpdatePrefabInstances if the edited PrefabScene is the only one open in editor

* Avoid some allocations when processing prefab guid mappings

* Json Diff use 64bit hash isntead of paths for presence tracking, which avoids a ton of string allocations

* Less LINQ in prefab GUID tracking code
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