Files
sbox-public/engine/Definitions/common/Physics/IPhysAggregateInstance.def
s&box team 71f266059a Open source release
This commit imports the C# engine code and game files, excluding C++ source code.

[Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
2025-11-24 09:05:18 +00:00

44 lines
1.0 KiB
Modula-2

#include "vphysics2/iphysicsbody.h"
#include "vphysics2/iphysicsjoint.h"
[Handle:Sandbox.PhysicsGroup]
native class IPhysAggregateInstance as NativeEngine.IPhysAggregateInstance
{
void WakeUp();
void PutToSleep();
bool IsAsleep();
void SetVelocity( Vector3 v );
void AddVelocity( Vector3 v );
void SetAngularVelocity( Vector3 v );
void AddAngularVelocity( Vector3 v );
int GetBodyCount();
IPhysicsBody GetBodyHandle( int i );
string GetBodyName( int i );
uint GetBodyNameHash( int i );
IPhysicsBody GetBodyByNameHash( int i );
int GetBodyIndex( IPhysicsBody body );
IPhysicsBody FindBodyByName( string name );
int GetJointCount();
IPhysicsJoint GetJointHandle( int nIndex );
void RemoveJoint( IPhysicsJoint pJoint );
Vector3 GetOrigin();
Vector3 GetMassCenter();
void SetSurfaceProperties( StringToken name );
float GetTotalMass();
void SetTotalMass( float flMass );
void SetLinearDamping( float flLinearDamping );
void SetAngularDamping( float flAngularDamping );
IPhysicsWorld GetWorld();
}