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mirror of https://github.com/Facepunch/sbox-public.git synced 2026-08-01 08:18:20 -04:00
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a4af9e77025d3a0cfe8c19e0bb40ed73c8cb8ffc
sbox-public/engine/Sandbox.Engine/Scene
History
Josh Mobley 78d2ddc44b Re-deserialize flags for prefab instances after patching to ensure correct state
2026-07-14 21:42:31 +02:00
..
Components
Terrain Culling (#5240)
2026-07-14 08:44:57 -07:00
Events
Platform chat system (#4857)
2026-05-20 10:53:10 +00:00
GameObject
Re-deserialize flags for prefab instances after patching to ensure correct state
2026-07-14 21:42:31 +02:00
GameObjectSystem
Optimize network sync allocations (#5132)
2026-06-22 09:33:29 +02:00
GameObjectSystems
Add SkinnedModelRenderer.SpeakSound with baked viseme lipsync; remove dead native code (#5306)
2026-07-09 20:04:02 +01:00
Networking
Joining snapshot now hides non always transmit objects if applicable (#5311)
2026-07-13 08:40:37 +02:00
Scene
Joining snapshot now hides non always transmit objects if applicable (#5311)
2026-07-13 08:40:37 +02:00
DamageInfo.cs
Open source release
2025-11-24 09:05:18 +00:00
SceneAnchor.cs
Make Inventory, BaseWeapon, AmmoResource, Screenshake first party (#5245)
2026-07-04 12:46:59 +01:00
SceneUtility.cs
No gravity when rendering icons
2026-03-24 16:29:32 +00:00
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