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sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystem
Lorenz Junglas 3e7999981c Optimize network sync allocations (#5132)
* Avoid enum boxing when checking syncflags

* Don't preallocate large dictionaries

Usually we only have 2 slots or something preallocating 128 is overkill
2026-06-22 09:33:29 +02:00
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2025-11-24 09:05:18 +00:00