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* add LocalScale, CastShadows and Physics to clutter entry * Store by ClutterEntryKey instead of just model, so we can batch by render key * pass CastShadow to ClutterBatchSceneObject * Add clutter settings under clutter grid * Outline selected clutter entry in grid * dont create physics body if EnablePhysics is false * Apply clutter entry local scale * Rescatter when hash changes https://files.facepunch.com/antopilo/1b1011b1/sbox-dev_m0r4DrcoPB.mp4 * remove this * update selection after change