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Add `DeferGeneration` property to skip navmesh generation during scene load, allowing tiles to be generated and unloaded on demand at runtime. New public API: - `NavMesh.DeferGeneration` - skip tile generation on load - `NavMesh.RequestTileGeneration`/`RequestTilesGeneration` - fire-and-forget via cache loop - `NavMesh.UnloadTile`/`UnloadTiles` - remove tiles from the navmesh
7.6 KiB
7.6 KiB