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* Remove DDGI border, just get the accurate direction * Try to use BC6H in place of RG16F for Indirect Light Volume depth now, we're using softer depth so we can take advantage of it no problem like Overwatch does. * softer DDGI depth integration * Blend DDGI borders nicely and simply, instead of wrapping a 6x6 probe * Update shaders * update terrain shader from rebase
2.6 KiB
2.6 KiB