Files
sbox-public/engine/Sandbox.Engine/Scene/Components/IndirectLighting/DDGIVolumeSystem.cs
Sam Pavlovic a5154e8856 Indirect Light Volumes Blotch Fix (#5009)
* Remove DDGI border, just get the accurate direction

* Try to use BC6H in place of RG16F for Indirect Light Volume depth now, we're using softer depth so we can take advantage of it no problem like Overwatch does.

* softer DDGI depth integration

* Blend DDGI borders nicely and simply, instead of wrapping a 6x6 probe

* Update shaders

* update terrain shader from rebase
2026-06-05 16:45:40 +01:00

2.6 KiB