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* Mark MeshComponents and ModelRenderer GameObjects that have no behavour as static and make them render under Static SceneObject layers https://files.facepunch.com/sampavlovic/1b2211b1/wpaNd6VF6L.png * Remove IsHierarchyStatic, just use and implement GameObject.IsStatic * Hide tick icon since we drive the enabled state of this widget * Static GameObjects get static physics bodies and skip transform interpolation * Revert Static menu option for GameObject, redundant since we have a button
14 KiB
14 KiB