Files
sbox-public/engine/Sandbox.Engine/Scene/Components/Light/DirectionalLight.cs
2026-02-19 11:15:10 +00:00

62 lines
1.4 KiB
C#

namespace Sandbox;
/// <summary>
/// A directional light that casts shadows, like the sun.
/// </summary>
[Expose]
[Title( "Directional Light" )]
[Category( "Light" )]
[Icon( "light_mode" )]
[EditorHandle( "materials/gizmo/directionallight.png" )]
[Alias( "DirectionalLightComponent" )]
public class DirectionalLight : Light
{
/// <summary>
/// Color of the ambient sky color
/// This is kept for long term support, the recommended way to do this is with an Ambient Light component.
/// </summary>
[Property]
public Color SkyColor { get; set; }
public DirectionalLight()
{
LightColor = "#E9FAFF";
}
protected override SceneLight CreateSceneObject()
{
var o = new SceneDirectionalLight( Scene.SceneWorld, WorldRotation, LightColor );
return o;
}
protected override void OnAwake()
{
Tags.Add( "light_directional" );
base.OnAwake();
}
protected override void UpdateSceneObject( SceneLight l )
{
base.UpdateSceneObject( l );
if ( l is SceneDirectionalLight o )
{
o.ShadowCascadeCount = 3;
}
}
protected override void DrawGizmos()
{
using var scope = Gizmo.Scope( $"light-{GetHashCode()}" );
Gizmo.Draw.Color = LightColor;
var segments = 12;
for ( var i = 0; i < segments; i++ )
{
var angle = MathF.PI * 2 * i / segments;
var off = (MathF.Sin( angle ) * Vector3.Left + MathF.Cos( angle ) * Vector3.Up) * 5.0f;
Gizmo.Draw.Line( off, off + Vector3.Forward * 30 );
}
}
}