Lorenz Junglas
4a050a9ab9
Animation optimizations v3 (#3635)
* Cleanup SkinnedModelRendererSetBoneMerge
* Proper bookkeeping for SkinnedModelRenderer Hierarchy
* Use ConcurrentQueue instead of Channel to reduce lock contention
* Limit animation update parallelism to Environment.ProcessorCount - 1
* BoneMerge in parallel
* Speed up native anim decompression using (lock-free) LRU posecache
* Remove some unused debug counters
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