Files
sbox-public/engine
Lorenz Junglas 4a050a9ab9 Animation optimizations v3 (#3635)
* Cleanup SkinnedModelRendererSetBoneMerge

* Proper bookkeeping for SkinnedModelRenderer Hierarchy

* Use ConcurrentQueue instead of Channel to reduce lock contention

* Limit animation update parallelism to Environment.ProcessorCount - 1

* BoneMerge in parallel

* Speed up native anim decompression using (lock-free) LRU posecache

* Remove some unused debug counters
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