Files
sbox-public/engine/Sandbox.Engine/Scene/GameObjectSystems/ScenePhysicsSystem.cs
Lorenz Junglas f7f81e1a01 Physics collision event optimizations (#5244)
* Batch physics intersection events into a single managed upcall

* Skip touch persist events for sleeping contacts

* Fix dead null check when dispatching scene collision events

* Use fast read lock for physics filter simulation cache

* Grow intersection notification buffer to avoid reallocation
2026-07-26 11:18:42 +02:00

6.0 KiB