* start * not for this branch lol * fix dates * fix spacing * revert mistake * progress * blog * improve wording * more blog * more blog moment * moreee blog * cant spell can i * bloggggg * change name * some rambling * sentence meowment * merge * prep * perfect app ui template for landing * updated landing image * fix border * section * fix query param handling * remove apps/snapshot * remove `WindowControls` * Playwright in setup script * `showControls` in a store * better screenshot + fixed stars with fadeout * fix show controls store mistake * begin bento boxes * bento box stuff * taggrid * release blog post: clarifying punctuation & rearrange some sentences (#1097) * landing page wip * Update index.tsx * tweak * Update pnpm-lock.yaml * Update app.webp * better app image + line animation wip * wip * tweak + image * tweaks + 60 fps ball * 60 fps platforms anim * landing updates * static globe * tweaks * device detect and dynamic imports * Accessibility and minor performance improvements from Lh report. * Update globe.webp * Improve randomness of line animation, better cloud image * isMobile vid support * Update index.tsx * new art * docs * docs * Improvements and feedback * Update index.tsx * improvements * quick art tweak * updated art * increase size * SVG animation * animations * convert platforms to arr and framer motion * new section - wip preview * remove border app animation - more animation work * mobile tweaks * tweak * duration adjustment * animation improvements * different floating times for other circles * Pricing page * tweak * optimize images, accessibility values, svg attribute cleanup * launch prep * fix blog link * adding location docs * hover effect * fixes to layout * Update index.tsx * another show controls method * use PageLayoutContext in other file * merge * desktop release download api * update publishing api * hook up desktop releases api to landing page * screenshot stuff * Delete .github/scripts/setup-system.sh * Update october-alpha-release.mdx * rotating screenshots, fixed blog and apple download chooser --------- Co-authored-by: Utku Bakir <74243531+utkubakir@users.noreply.github.com> Co-authored-by: Oscar Beaumont <oscar@otbeaumont.me> Co-authored-by: pr <pineapplerind.info@gmail.com> Co-authored-by: ameer2468 <33054370+ameer2468@users.noreply.github.com> Co-authored-by: Brendan Allan <brendonovich@outlook.com>
Spacedrive
A file explorer from the future.
spacedrive.com »
Download for
macOS
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Windows
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Linux
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iOS
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watchOS
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Android
~ Links will be added once a release is available. ~
UPDATE: Spacedrive is under active development, we are in the pre-alpha stage, with builds occasionally released via GitHub actions, official alpha coming soon.
Organize files across many devices in one place. From cloud services to offline hard drives, Spacedrive combines the storage capacity and processing power of your devices into one personal distributed cloud, that is both secure and intuitive to use.
For independent creatives, hoarders and those that want to own their digital footprint, Spacedrive provides a free file management experience like no other.
What is a VDFS?
A VDFS (virtual distributed filesystem) is a filesystem designed to work across a variety of storage layers. With a uniform API to manipulate and access content across many devices, VDFS is not restricted to a single machine. It achieves this by maintaining a virtual index of all storage locations, synchronizing the database between clients in realtime. This implementation also uses CAS (Content-addressable storage) to uniquely identify files, while keeping record of logical file paths relative to the storage locations.
The first implementation of a VDFS can be found in this UC Berkeley paper by Haoyuan Li. This paper describes its use for cloud computing, however the underlying concepts can be translated to open consumer software.
Motivation
Many of us have multiple cloud accounts, drives that aren’t backed up and data at risk of loss. We depend on cloud services like Google Photos and iCloud, but are locked in with limited capacity and almost zero interoperability between services and operating systems. Photo albums shouldn’t be stuck in a device ecosystem, or harvested for advertising data. They should be OS agnostic, permanent and personally owned. Data we create is our legacy, that will long outlive us—open source technology is the only way to ensure we retain absolute control over the data that defines our lives, at unlimited scale.
Roadmap
View a list of our planned features here: spacedrive.com/roadmap
Developer Guide
Please refer to the contributing guide for how to install Spacedrive from sources.
Security Policy
Please refer to the security policy for details and information on how to responsibly report a security vulnerability or issue.
Architecture
This project is using what I'm calling the "PRRTT" stack (Prisma, Rust, React, TypeScript, Tauri).
- Prisma on the front-end? 🤯 Made possible thanks to prisma-client-rust, developed by Brendonovich. Gives us access to the powerful migration CLI in development, along with the Prisma syntax for our schema. The application bundles with the Prisma query engine and codegen for a beautiful Rust API. Our lightweight migration runner is custom built for a desktop app context.
- Tauri allows us to create a pure Rust native OS webview, without the overhead of your average Electron app. This brings the bundle size and average memory usage down dramatically. It also contributes to a more native feel, especially on macOS due to Safari's close integration with the OS.
- We also use rspc which allows us to define functions in Rust and call them on the Typescript frontend in a completely typesafe manner, so no unnecessary bugs make it into production!
- The core (
sdcore) is written in pure Rust.
Monorepo structure:
Apps:
desktop: A Tauri app.mobile: A React Native app.web: A React webapp.landing: A React app using Vite SSR & Vite pages.
Core:
core: The Rust core, referred to internally assdcore. Contains filesystem, database and networking logic. Can be deployed in a variety of host applications.
Packages:
client: A TypeScript client library to handle dataflow via RPC between UI and the Rust core.ui: A React Shared component library.interface: The complete user interface in React (used by appsdesktop,webandlanding)config:eslintconfigurations (includeseslint-config-next,eslint-config-prettierand alltsconfig.jsonconfigs used throughout the monorepo.macos: A Swift Native binary for MacOS system extensions.ios: A Swift Native binary (planned).windows: A C# Native binary (planned).android: A Kotlin Native binary (planned).

