Arnab Chakraborty 9dcbafb39b Fix adding locations to mobile application (#1681)
* Fix for android location adding fails

Added a fix for the file path error when creating locations on Android.

* Check for read-only folders

Well, it's a hacky way, and I'm sure rust may have a better solution, but for now, this checks if the app can make a file called "text.txt". If it works, it's deleted and marked as readable.

* UI Fixes for Navigation

On Android, the back button would not render for some reason. Had to go around and add to the navigation options for each screen the left arrow to go back.

Also, built the about page from the desktop builds of Spacedrive in `about.tsx`.

* Tailwind + Navigation refactor

Navigation has been fixed to not use useEffect, but now exists in the `<Stack.Screen />` code.

Also, refactored `about.tsx` to now use Tailwind instead of pure styles.

* Update AppearanceSettings.tsx

* Update AppearanceSettings.tsx

* Clean up of unused import calls

* Quick Fixes

About now has build info showing up.

Had to remove the read-only check because it was breaking adding new folders.

* Update ImportModal.tsx

Delete unused code.

* Update Settings.tsx

Remove unused imports.
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Logo

Spacedrive

A file explorer from the future.
spacedrive.com »

Download for macOS (Apple Silicon | Intel) · Windows · Linux · iOS · Android
~ Links for iOS & Android will be added once a release is available. ~

Spacedrive is an open source cross-platform file manager, powered by a virtual distributed filesystem (VDFS) written in Rust.

UPDATE: Spacedrive is under active development, we are in the alpha stage and some features might be missing or disabled in the official release downloads.

Organize files across many devices in one place. From cloud services to offline hard drives, Spacedrive combines the storage capacity and processing power of your devices into one personal distributed cloud, that is both secure and intuitive to use.

For independent creatives, hoarders and those that want to own their digital footprint, Spacedrive provides a free file management experience like no other.

App screenshot


What is a VDFS?

A VDFS (virtual distributed filesystem) is a filesystem designed to work across a variety of storage layers. With a uniform API to manipulate and access content across many devices, VDFS is not restricted to a single machine. It achieves this by maintaining a virtual index of all storage locations, synchronizing the database between clients in realtime. This implementation also uses CAS (Content-addressable storage) to uniquely identify files, while keeping record of logical file paths relative to the storage locations.

The first implementation of a VDFS can be found in this UC Berkeley paper by Haoyuan Li. This paper describes its use for cloud computing, however the underlying concepts can be translated to open consumer software.

Motivation

Many of us have multiple cloud accounts, drives that arent backed up and data at risk of loss. We depend on cloud services like Google Photos and iCloud, but are locked in with limited capacity and almost zero interoperability between services and operating systems. Photo albums shouldnt be stuck in a device ecosystem, or harvested for advertising data. They should be OS agnostic, permanent and personally owned. Data we create is our legacy, that will long outlive us—open source technology is the only way to ensure we retain absolute control over the data that defines our lives, at unlimited scale.

Roadmap

View a list of our planned features here: spacedrive.com/roadmap

Developer Guide

Please refer to the contributing guide for how to install Spacedrive from sources.

Security Policy

Please refer to the security policy for details and information on how to responsibly report a security vulnerability or issue.

Architecture

This project is using what I'm calling the "PRRTT" stack (Prisma, Rust, React, TypeScript, Tauri).

  • Prisma on the front-end? 🤯 Made possible thanks to prisma-client-rust, developed by Brendonovich. Gives us access to the powerful migration CLI in development, along with the Prisma syntax for our schema. The application bundles with the Prisma query engine and codegen for a beautiful Rust API. Our lightweight migration runner is custom built for a desktop app context.
  • Tauri allows us to create a pure Rust native OS webview, without the overhead of your average Electron app. This brings the bundle size and average memory usage down dramatically. It also contributes to a more native feel, especially on macOS due to Safari's close integration with the OS.
  • We also use rspc which allows us to define functions in Rust and call them on the Typescript frontend in a completely typesafe manner, so no unnecessary bugs make it into production!
  • The core (sdcore) is written in pure Rust.

Monorepo structure:

Apps:

Core:

  • core: The Rust core, referred to internally as sdcore. Contains filesystem, database and networking logic. Can be deployed in a variety of host applications.

Packages:

  • client: A TypeScript client library to handle dataflow via RPC between UI and the Rust core.
  • ui: A React Shared component library.
  • interface: The complete user interface in React (used by apps desktop, web and landing)
  • config: eslint configurations (includes eslint-config-next, eslint-config-prettier and all tsconfig.json configs used throughout the monorepo.
  • macos: A Swift Native binary for MacOS system extensions.
  • ios: A Swift Native binary (planned).
  • windows: A C# Native binary (planned).
  • android: A Kotlin Native binary (planned).
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