* search options start * small progress * more * bunch of stuff * semi functioning filters * cleanup setup api * progress * remove filters * hooked up to query epic moment * fix * move db stuff to specific modules * in/notIn for some fields * generate ts * big gains * working filter options for locations, tags and kind * working search query * perfect fixed filters * saved searches lol * merge error * saved searches via api * better routing * [ENG-1338] Fix fresh Spacedrive install failing to start due to attempting to query a nonexistent Library (#1649) Fix Spacedrive failing to start due to attempting to query a nonexistent Library - Rename useShoudRedirect to useRedirectToNewLocations - Improve behaviour for the immedite redirection after adding a new location * Show hidden files false by default (#1652) bool * fix remove filter in list * tweaks * fix nav buttons * unify MediaData search handling * cleanup saved search writing * Add left top bar portals for tags and search + fixed media view on tags * added search to filter dropdown * render cycle improvements * hotfix * wip * Refactor with Brendan, but this is a WIP and the search query no longer works Co-authored-by: Brendan Allan <Brendonovich@users.noreply.github.com> * progress * fix location/$id page * fix tags too Co-authored-by: Brendan Allan <Brendonovich@users.noreply.github.com> * 3rd refactor lol epic style * half-done with enum-ification of SearchFilterArgs * broken fixed filters but working inNotIn filters * search name + extension kinda working * hidden filter * fixed filters working?? * deferred search value * extensions works * filtered search items mostly working * tweaks * stacked approach working for non-search filters * move to Explorer/Search * actually use filterArgs in queries things actually work properly now * added new icons from Mint * goof * cleanup types, filters and mutation logic * actually use search value * remove overview from sidebar * don't shrink LibrariesDropdown ga * remove overview from sidebar and default to /network --------- Co-authored-by: Brendan Allan <brendonovich@outlook.com> Co-authored-by: Vítor Vasconcellos <vasconcellos.dev@gmail.com> Co-authored-by: Brendan Allan <Brendonovich@users.noreply.github.com>
Spacedrive
A file explorer from the future.
spacedrive.com »
Download for
macOS (Apple Silicon |
Intel) ·
Windows ·
Linux ·
iOS ·
Android
~ Links for iOS & Android will be added once a release is available. ~
Spacedrive is an open source cross-platform file manager, powered by a virtual distributed filesystem (VDFS) written in Rust.
UPDATE: Spacedrive is under active development, we are in the alpha stage and some features might be missing or disabled in the official release downloads.
Organize files across many devices in one place. From cloud services to offline hard drives, Spacedrive combines the storage capacity and processing power of your devices into one personal distributed cloud, that is both secure and intuitive to use.
For independent creatives, hoarders and those that want to own their digital footprint, Spacedrive provides a free file management experience like no other.
What is a VDFS?
A VDFS (virtual distributed filesystem) is a filesystem designed to work across a variety of storage layers. With a uniform API to manipulate and access content across many devices, VDFS is not restricted to a single machine. It achieves this by maintaining a virtual index of all storage locations, synchronizing the database between clients in realtime. This implementation also uses CAS (Content-addressable storage) to uniquely identify files, while keeping record of logical file paths relative to the storage locations.
The first implementation of a VDFS can be found in this UC Berkeley paper by Haoyuan Li. This paper describes its use for cloud computing, however the underlying concepts can be translated to open consumer software.
Motivation
Many of us have multiple cloud accounts, drives that aren’t backed up and data at risk of loss. We depend on cloud services like Google Photos and iCloud, but are locked in with limited capacity and almost zero interoperability between services and operating systems. Photo albums shouldn’t be stuck in a device ecosystem, or harvested for advertising data. They should be OS agnostic, permanent and personally owned. Data we create is our legacy, that will long outlive us—open source technology is the only way to ensure we retain absolute control over the data that defines our lives, at unlimited scale.
Roadmap
View a list of our planned features here: spacedrive.com/roadmap
Developer Guide
Please refer to the contributing guide for how to install Spacedrive from sources.
Security Policy
Please refer to the security policy for details and information on how to responsibly report a security vulnerability or issue.
Architecture
This project is using what I'm calling the "PRRTT" stack (Prisma, Rust, React, TypeScript, Tauri).
- Prisma on the front-end? 🤯 Made possible thanks to prisma-client-rust, developed by Brendonovich. Gives us access to the powerful migration CLI in development, along with the Prisma syntax for our schema. The application bundles with the Prisma query engine and codegen for a beautiful Rust API. Our lightweight migration runner is custom built for a desktop app context.
- Tauri allows us to create a pure Rust native OS webview, without the overhead of your average Electron app. This brings the bundle size and average memory usage down dramatically. It also contributes to a more native feel, especially on macOS due to Safari's close integration with the OS.
- We also use rspc which allows us to define functions in Rust and call them on the Typescript frontend in a completely typesafe manner, so no unnecessary bugs make it into production!
- The core (
sdcore) is written in pure Rust.
Monorepo structure:
Apps:
desktop: A Tauri app.mobile: A React Native app.web: A React webapp.landing: A React app using Vite SSR & Vite pages.
Core:
core: The Rust core, referred to internally assdcore. Contains filesystem, database and networking logic. Can be deployed in a variety of host applications.
Packages:
client: A TypeScript client library to handle dataflow via RPC between UI and the Rust core.ui: A React Shared component library.interface: The complete user interface in React (used by appsdesktop,webandlanding)config:eslintconfigurations (includeseslint-config-next,eslint-config-prettierand alltsconfig.jsonconfigs used throughout the monorepo.macos: A Swift Native binary for MacOS system extensions.ios: A Swift Native binary (planned).windows: A C# Native binary (planned).android: A Kotlin Native binary (planned).

