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Swap out water for sand
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@@ -10,14 +10,14 @@ import (
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type TileType = string
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const Water TileType = "water"
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const Sand TileType = "sand"
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const Dirt TileType = "dirt"
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const Grass TileType = "grass"
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const Stone TileType = "stone"
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// Store list of tile types ordered by spawn height
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var TileTypes []TileType = []TileType{
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Water,
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Sand,
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Dirt,
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Grass,
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Stone,
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1
game/water.go
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1
game/water.go
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@@ -0,0 +1 @@
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package game
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BIN
res/sand.png
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BIN
res/sand.png
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After Width: | Height: | Size: 6.3 KiB |
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