Files
tailscale/derp
Mike O'Driscoll 858b53b289 derp: batch mesh ForwardPacket writes (#22064)
derp.Client.ForwardPacket flushed on every call, so each packet a
derper forwards to a mesh peer cost its own TLS record and write
syscall, serialized behind the client's write mutex with the syscall
inside the critical section.

ForwardPacket now appends the frame to one of two 16 KiB buffers and
returns. A flusher goroutine, started if none is running, swaps the
buffer for the spare under the mutex and writes it with the mutex
released, so callers keep filling the spare while a write is in
progress and frames from concurrent callers share a write. A caller
that finds the spare full waits for the write to complete, preserving
backpressure. The buffers are allocated on first forward, so only mesh
clients carry them.

Forward buffers are written directly to the connection rather than
through the client's bufio.Writer. A new mutex serializes those writes
with the client's other senders, since not every Conn tolerates
concurrent writes and bufio can split one frame over several.

A failed write is logged with the number of frames dropped, closes the
connection, wakes waiting callers with the error, and is returned by
every later call, so derphttp reconnects as before.

Adds BenchmarkForwardPacket, which also reports percentiles of
ForwardPacket's own latency, unit tests for batching, backpressure,
oversized frames, write failure, and write serialization, and an
end-to-end test that concurrently forwarded packets all reach the
destination.

Updates tailscale/corp#50628

Signed-off-by: Mike O'Driscoll <mikeo@tailscale.com>
2026-11-02 15:57:10 -05:00
..

DERP

This directory (and subdirectories) contain the DERP code. The server itself is in ../cmd/derper.

DERP is a packet relay system (client and servers) where peers are addressed using WireGuard public keys instead of IP addresses.

It relays two types of packets:

  • "Disco" discovery messages (see ../disco) as the a side channel during NAT traversal.

  • Encrypted WireGuard packets as the fallback of last resort when UDP is blocked or NAT traversal fails.

DERP Map

Each client receives a "DERP Map" from the coordination server describing the DERP servers the client should try to use.

The client picks its home "DERP home" based on latency. This is done to keep costs low by avoid using cloud load balancers (pricey) or anycast, which would necessarily require server-side routing between DERP regions.

Clients pick their DERP home and report it to the coordination server which shares it to all the peers in the tailnet. When a peer wants to send a packet and it doesn't already have a WireGuard session open, it sends disco messages (some direct, and some over DERP), trying to do the NAT traversal. The client will make connections to multiple DERP regions as needed. Only the DERP home region connection needs to be alive forever.

DERP Regions

Tailscale runs 1 or more DERP nodes (instances of cmd/derper) in various geographic regions to make sure users have low latency to their DERP home.

Regions generally have multiple nodes per region "meshed" (routing to each other) together for redundancy: it allows for cloud failures or upgrades without kicking users out to a higher latency region. Instead, clients will reconnect to the next node in the region. Each node in the region is required to be meshed with every other node in the region and forward packets to the other nodes in the region. Packets are forwarded only one hop within the region. There is no routing between regions. The assumption is that the mesh TCP connections are over a VPC that's very fast, low latency, and not charged per byte. The coordination server assigns the list of nodes in a region as a function of the tailnet, so all nodes within a tailnet should generally be on the same node and not require forwarding. Only after a failure do clients of a particular tailnet get split between nodes in a region and require inter-node forwarding. But over time it balances back out. There's also an admin-only DERP frame type to force close the TCP connection of a particular client to force them to reconnect to their primary if the operator wants to force things to balance out sooner. (Using the (*derphttp.Client).ClosePeer method, as used by Tailscale's internal rarely-used cmd/derpprune maintenance tool)

We generally run a minimum of three nodes in a region not for quorum reasons (there's no voting) but just because two is too uncomfortably few for cascading failure reasons: if you're running two nodes at 51% load (CPU, memory, etc) and then one fails, that makes the second one fail. With three or more nodes, you can run each node a bit hotter.