Commit Graph

7261 Commits

Author SHA1 Message Date
alexytomi
214b5a5204 SDL: Add back proper checks for GLFW/SDL switch 2025-09-20 10:11:39 +08:00
alexytomi
d4fa037256 SDL: Move logic to surface for less boilerplate and optimization 2025-09-20 10:10:10 +08:00
alexytomi
12e0e49785 GLFW/SDL: Enabled together 2025-09-14 01:40:31 +08:00
alexytomi
24ea0c77d6 fix: Legacy4J GLFW controller enable
Legacy4J previously was not being detected by the GLFW implementation as
a mod that was using GLFW controllers, thus leading it to use vanilla
keyboard+mouse emulation. This fixes that.

This is still kinda bugged on L4J settings menu but this only applies
when outside of a world. I can't figure out why L4J does this only on
their menus, I probably wont either, SDL doesn't have this.
2025-09-13 21:36:06 +08:00
alexytomi
70cd97127c [BROKEN][FIXME]SDL: Add SDL2 compatibility layer
This doesn't actually work, it needs modifying in SDL_dynapi.h so we can
select our libSDL3.so ourselves.

Forking SDL3 sounds like a horrible idea just to change the module name.
2025-09-13 19:59:37 +08:00
alexytomi
b161cb2e40 SDL: Refactor and remove useless code 2025-09-13 01:31:55 +08:00
alexytomi
bbcbeeb4df [HACK][REVERTME] fix: l4j doesn't init SDL
Legacy4J has code that traps us inside GLFW only, soo this is a hacky
workaround. It works but I'd prefer we don't have it at all.
2025-09-13 00:52:13 +08:00
alexytomi
83de94ec73 SDL: Reorganize code a bit 2025-09-13 00:50:38 +08:00
alexytomi
6618192c77 SDL: Add some attribution to android-project source files
This isn't required but it seems like a good idea
2025-09-01 23:33:22 +08:00
alexytomi
9ef79f4efb SDL: Use stable version 3.2.20 2025-09-01 23:33:17 +08:00
alexytomi
f59aeb1013 fix(actions): Build with SDL properly 2025-09-01 23:19:29 +08:00
alexytomi
46bb92e651 SDL: Better docs on pref and why we dont use HIDDevice 2025-09-01 23:19:27 +08:00
alexytomi
d05e50e642 SDL: Add switch to swap between GLFW and SDL 2025-09-01 22:34:09 +08:00
alexytomi
16eb54ca25 Revert "[REVERTME]: Break GLFW fto test SDL"
This reverts commit 60f05781f9120ec0e1136c67fcc859b652215766.
2025-09-01 22:33:57 +08:00
alexytomi
be665c9c21 SDL: Use SDL latest and passthru input 2025-09-01 22:33:57 +08:00
alexytomi
0135991824 SDL: Make it compile with SDL submodule instead of AAR
Uses personal repo for testing
2025-09-01 22:33:57 +08:00
alexytomi
7c50052ff5 [REVERTME]: Break GLFW fto test SDL 2025-09-01 22:33:57 +08:00
alexytomi
99546e033c fix(InputDevice): Oculus controller getName nullptr crash
Oculus controllers makes a motion event that doesn't have a device
attached to it. Weird but ok.
2025-09-01 22:33:57 +08:00
alexytomi
5befc690a1 fix(SDL): Rewrite Android to SDL passthru code 2025-09-01 22:33:52 +08:00
alexytomi
3e81b15169 fix(MainActivity): Fix not being in fullscreen
For some reason it was no longer in full screen when starting the game,
this fixes that
2025-09-01 22:32:42 +08:00
alexytomi
26d936ffcc [WIP] Merge pull request #6462 from isXander/sdl
This depends on the specific version of SDL shipped here, the changes to
SDL required to make this work has been reverted due to being a breaking
change.

See here for more info:
https://github.com/libsdl-org/SDL/pull/11891

fix(workflow): Use Java 21 for the entire build

remove overkill checks

add checks for instantiation and static method calls

feat(SDL): Update strings

fix(SDL): Include libSDL3.so

This was put in the ANGLE module by the original commit which now
doesn't exist so it had to be readded.
2025-09-01 22:32:38 +08:00
alexytomi
126884cf49 Merge pull request #79 from AngelAuraMC/fix/gradle-build
fix(gradle): Finally fix getGitHash once and for all
2025-08-24 09:55:59 +08:00
alexytomi
751b5abf57 Merge pull request #74 from AngelAuraMC/fix/gl0.0-fix-crash
fix(GLFW): Fixx NullPtr when using zink without turnip
2025-08-24 09:55:46 +08:00
alexytomi
694505de22 fix(gradle): Finally fix getGitHash once and for all
Hopefully
2025-08-23 22:49:23 +08:00
alexytomi
3798dec08f fix(GLFW): Fixx NullPtr when using zink without turnip 2025-08-22 00:08:20 +08:00
alexytomi
57cb617a15 Merge pull request #70 from AngelAuraMC/feat/use-controlmap-for-chat
[Feat] Use controlmap for chat
2025-08-17 18:14:35 +08:00
alexytomi
f395edda95 etc(ControlMap): Remove unneccessary code
Was used to fix an issue with something before with the entire
nativeSendChar/Mods being frozen up, no longer needed

Also removing the unused imports n ControlButton
2025-08-15 23:01:26 +08:00
alexytomi
947afefbd9 etc(ControlMap): Minor touchups on documentation and names 2025-08-15 23:00:54 +08:00
alexytomi
2b8a8722fb finish(ControlMap): Make caps/shift capitalize, use primitive array instead of hashmap 2025-08-15 23:00:54 +08:00
alexytomi
a28904d67f WIP(ControlMap): Add documentation and sendKeyPress keychar overload 2025-08-15 22:58:32 +08:00
alexytomi
717aa001b3 WIP(ControlMap): Move logic from EfficientAndroidLwjglKeycode to ControlButton 2025-08-15 22:58:32 +08:00
alexytomi
8e97d72a9b [broken]feat(ControlMap): Controlmaps now also send text in chat
Also applies to basically all other text boxes.

Due to limitations in how holding keys work, all presses cannot be
canceled by moving your hand out of the control button.

[BROKEN]: No capitilization from caps/shift lock
2025-08-15 22:58:32 +08:00
alexytomi
4b0ccece5b Merge pull request #67 from AngelAuraMC/fix/revert-forced-grabbing
fix(Pointer): Simplify code, fix #58..again
2025-08-12 07:22:22 +08:00
alexytomi
4c7098a1db fix(Pointer): Simplify code, fix #58..again
Faulty testing again. sorry guys
2025-08-11 20:37:07 +08:00
alexytomi
3a8db25943 Merge pull request #65 from AngelAuraMC/update/readme
Change download link to nightly.link
2025-08-08 08:50:30 +08:00
alexytomi
453a07711e Change download link to nightly.link
Signed-off-by: alexytomi <60690056+alexytomi@users.noreply.github.com>
2025-08-07 00:22:58 +08:00
alexytomi
223ba908f8 Merge pull request #59 from AngelAuraMC/fix/revert-forced-grabbing
fix(Touchpad): Fix #58
2025-08-03 21:14:35 +08:00
alexytomi
9caa9f14c8 fix(Touchpad): Fix #58 2025-08-01 23:36:25 +08:00
alexytomi
974a039c07 Merge pull request #51 from AngelAuraMC/fix/revert-forced-grabbing
fix(Pointer/Capture): Make non-opportunistic grabbing opt-in
2025-07-31 15:23:56 +08:00
alexytomi
f37ebfada1 fix(Pointer): Properly handle hold-clicks 2025-07-31 10:06:51 +08:00
alexytomi
19b81e10ea fix(SideDialog): Didn't properly set MouseGrabSwitch state 2025-07-31 10:06:51 +08:00
alexytomi
7fe42302b6 fix(Touchpad): Edgecase scenarios caused the touchpad to still appear
Such a scenario is the demo mode popup to buy the game
2025-07-31 10:06:51 +08:00
alexytomi
7f79283bcd fix(SideDialog): Didn't properly register AndroidPointerCapture 2025-07-31 10:06:51 +08:00
alexytomi
6e6c20c450 fix(Pointer/Capture): Make non-opportunistic grabbing opt-in
Adds a new config option whether or not you want your mouse to be able
to click your touch controls! Default is you can!

Should also now let DeX users get their cursor out of the window by just
moving it by default.

This reverts commit 7631e3c9e7.
2025-07-31 10:06:50 +08:00
alexytomi
6e83225651 Merge pull request #55 from AngelAuraMC/testing/use-fcl-old-angle
update(ANGLE): Use FCL's ANGLE
2025-07-31 10:02:45 +08:00
alexytomi
1850671e70 Merge pull request #57 from AngelAuraMC/fix/HolyRendererString
fix(Renderer/Default): Check asset ID instead of mcver
2025-07-31 10:02:27 +08:00
alexytomi
9c9440dfbf fix(Renderer/Default): Check asset ID instead of mcver
This is now based on the assetIndex.id that mojangs jsons have. I am
assuming inheritedFrom to always be present, if it isn't it'll treat it
like vanilla but it should still work due to the insertSafety setting
that field

This fixes the code breaking on versions with letters in them

Please finally don't break
2025-07-31 00:51:06 +08:00
alexytomi
bafef9ad77 fix(Tools/getVersionInfo): Copy inheritsFrom too 2025-07-31 00:31:19 +08:00
alexytomi
e0b30a04c9 Merge pull request #56 from AngelAuraMC/fix/HolyRendererString
fix(Tools/mcVersiontoInt): Fix edgecase for versions like 1.21
2025-07-29 16:53:33 +08:00
alexytomi
c7b38f1e9b fix(Tools/mcVersiontoInt): Fix edgecase for versions like 1.21 2025-07-29 16:49:02 +08:00