mudler-agentandEttore Di Giacinto e28d5009d9 stablediffusion-ggml: run MiniMax-H3 video with references and add its gallery entries (#12668)
* feat(stablediffusion-ggml): run MiniMax-H3 video with reference conditioning

Bump stable-diffusion.cpp to 2988060 and follow its tiling rename
(tile_size_x/y -> tile_size_w/h, rel_size_x/y -> rel_size_w/h).

GenerateVideo now passes params["ref_image"] and the request audio to
the MiniMax-H3 Ref2VA inputs (ref_images, ref_audios). The audio must
be a WAV file. params["ref_video"] is refused, since the proto cannot
carry a frame sequence yet.

stable-diffusion.cpp cannot tell the FL2VA and REF2VA DiTs apart, and a
reference input on FL2VA renders a wrong video without an error. The
backend now reads the video_partition option, or the model file name,
and fails early on that mix. Keyframes plus references are refused too.

Add gallery entries for the FL2VA and REF2VA Q4_K_M sets. They do not
enable any bf16 dequantisation.

Assisted-by: Claude:claude-sonnet-5-5 go vet gofmt

* feat(stablediffusion-ggml): take several reference images, videos and audio clips

Phase 1 passed one reference image and one reference audio clip to
stable-diffusion.cpp and refused ref_video. Add repeated reference fields
to GenerateVideoRequest (ref_images, ref_videos, ref_audios) so the
MiniMax-H3 Ref2VA path can use as many references as upstream accepts. A
reference video is a directory of frames with an fps and an optional
paired audio clip.

The /video endpoint stages the new inputs through the same path as
start_image, end_image and audio. Frames of one reference video are
written to a private directory under zero-padded names so the backend can
read them in order. The input count and frame count per request are
bounded.

The backend merges the new fields with params.ref_image, params.ref_video
and audio, which keep working. The FL2VA partition refuses any reference
input, REF2VA accepts all of them, and keyframes stay exclusive with
references. Reference audio is still WAV only.

Assisted-by: Claude:claude-sonnet-5-5 [Bash]

* feat(gallery): offer MiniMax-H3 by partition, DiT layout and format

Name each MiniMax-H3 entry after its partition (fl2va or ref2va), DiT
layout (unpruned or pruned) and format. Add the vllm.cpp builds that its
model page lists: pruned Q8_0 (renders), pruned Q6_K, Q5_0, Q4_K, Q3_K and
Q2_K (load only), and the pruned FL2VA NVFP4 file (loads only). The
earlier names minimax-h3-fl2va-q4 and minimax-h3-ref2va-q4 stay as
aliases. The two stable-diffusion.cpp entries become
minimax-h3-fl2va-unpruned-q4-ggml and minimax-h3-ref2va-pruned-q4-ggml,
and the latter now lists video input.

Fix two bad sources. The stable-diffusion.cpp entries took the VAEs from
a path that does not exist in the GGUF repository; they now use the
Comfy-Org copies. The vllm.cpp entries paired the fp16 video VAE weights
with a config from a different directory; they now use the official
weights and config from FL2VA/video_vae/source/.

Drop video_dequant_bf16 from every vllm.cpp entry. Expanding a quantised
DiT to bf16 is the suspected cause of a host out-of-memory error, so the
quantised weights stay resident. The model page records its renders with
the expansion on, and each description says so.

Assisted-by: Claude:claude-sonnet-5-5 [Bash]

* feat(gallery): add pruned FL2VA Q4 MiniMax-H3 for sd.cpp

Add minimax-h3-fl2va-pruned-q4-ggml, the 11.4 GB pruned FL2VA
counterpart of the existing pruned REF2VA entry.

Assisted-by: Claude Code:claude-sonnet-5-5 [rc]

---------

Co-authored-by: Ettore Di Giacinto <mudler@localai.io>
2026-10-13 17:58:21 +02:00
2026-04-08 19:23:16 +02:00
2025-02-15 18:17:15 +01:00
2023-05-04 15:01:29 +02:00




LocalAI License

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mudler%2FLocalAI | Trendshift

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LocalAI is the open-source AI engine. Run any model - LLMs, vision, voice, image, video - on any hardware. No GPU required.

A small core, not a bundle. Each backend wraps a best-in-class engine (llama.cpp, vLLM, whisper.cpp, stable-diffusion, MLX...) in its own image, pulled only when a model needs it. You install nothing you don't use.

  • Composable by design: backends are separate and pulled on demand, so you install only what your model needs
  • Open and extensible: load any model, or build your own backend in any language against an open interface
  • Drop-in API compatibility: OpenAI, Anthropic, and ElevenLabs APIs across every backend
  • Any model, any modality: LLMs, vision, voice, image, and video behind one API
  • Any hardware: NVIDIA, AMD, Intel, Apple Silicon, Vulkan, or CPU-only
  • Multi-user ready: API key auth, user quotas, role-based access
  • Built-in AI agents: autonomous agents with tool use, RAG, MCP, and skills
  • Privacy-first: your data never leaves your infrastructure

A small LocalAI core with backends (llama.cpp, vLLM, MLX, whisper.cpp, stable-diffusion, kokoro, parakeet.cpp...) plugged in as separate on-demand images

Created by Ettore Di Giacinto and maintained by the LocalAI team.

📖 Documentation | 💬 Discord | 💻 Quickstart | 🖼️ Models | ❓FAQ

Guided tour

https://github.com/user-attachments/assets/08cbb692-57da-48f7-963d-2e7b43883c18

Click to see more!

User and auth

https://github.com/user-attachments/assets/228fa9ad-81a3-4d43-bfb9-31557e14a36c

Agents

https://github.com/user-attachments/assets/6270b331-e21d-4087-a540-6290006b381a

Usage metrics per user

https://github.com/user-attachments/assets/cbb03379-23b4-4e3d-bd26-d152f057007f

Fine-tuning and Quantization

https://github.com/user-attachments/assets/5ba4ace9-d3df-4795-b7d4-b0b404ea71ee

WebRTC

https://github.com/user-attachments/assets/ed88e34c-fed3-4b83-8a67-4716a9feeb7b

Quickstart

macOS

Download LocalAI for macOS

Note: The DMG is not signed by Apple. After installing, run: sudo xattr -d com.apple.quarantine /Applications/LocalAI.app. See #6268 for details.

Containers (Docker, podman, ...)

Already ran LocalAI before? Use docker start -i local-ai to restart an existing container.

CPU only:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest

NVIDIA GPU:

# CUDA 13
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-13

# CUDA 12
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-gpu-nvidia-cuda-12

# NVIDIA Jetson ARM64 (CUDA 12, for AGX Orin and similar)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64

# NVIDIA Jetson ARM64 (CUDA 13, for DGX Spark)
docker run -ti --name local-ai -p 8080:8080 --gpus all localai/localai:latest-nvidia-l4t-arm64-cuda-13

AMD GPU (ROCm):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/kfd --device=/dev/dri --group-add=video localai/localai:latest-gpu-hipblas

Intel GPU (oneAPI):

docker run -ti --name local-ai -p 8080:8080 --device=/dev/dri/card1 --device=/dev/dri/renderD128 localai/localai:latest-gpu-intel

Vulkan GPU:

docker run -ti --name local-ai -p 8080:8080 localai/localai:latest-gpu-vulkan

Loading models

# From the model gallery (see available models with `local-ai models list` or at https://models.localai.io)
local-ai run llama-3.2-1b-instruct:q4_k_m
# From Huggingface
local-ai run huggingface://TheBloke/phi-2-GGUF/phi-2.Q8_0.gguf
# From the Ollama OCI registry
local-ai run ollama://gemma:2b
# From a YAML config
local-ai run https://gist.githubusercontent.com/.../phi-2.yaml
# From a standard OCI registry (e.g., Docker Hub)
local-ai run oci://localai/phi-2:latest

To work with a running LocalAI server from the terminal, start the built-in agent from another shell. It answers questions, reads your files and runs commands on your machine, asking you to approve anything that changes state. Inside a session, /models lists installed models and /model <name> switches between them. See the Terminal agent docs.

# Terminal 1
local-ai run llama-3.2-1b-instruct:q4_k_m

# Terminal 2
local-ai chat --model llama-3.2-1b-instruct:q4_k_m

Automatic Backend Detection: LocalAI automatically detects your GPU capabilities and downloads the appropriate backend. For advanced options, see GPU Acceleration.

For more details, see the Getting Started guide.

Latest News

  • October 2026: LocalAI 4.11.0 — Audio scenes with transcription, speaker labels, and sound detection. Also the Decisions API (/v1/systemone), model failover chains, signed OCI galleries, and Kimodo text-to-animation. Release notes
  • September 2026: LocalAI 4.10.0 — A fleet operations dashboard, one credentials file for private model sources, and local-ai benchmark for measuring model latency and throughput. Release notes
  • August 2026: LocalAI 4.9.0 — Deny-by-default authentication, opt-in chat context compression, unified model and backend management, and MiniMax-H3 video generation with audio. Release notes
  • August 2026: LocalAI 4.8.0 — Introducing vllm.cpp (alpha development builds), image-to-3D generation with a built-in viewer, and audio.cpp for speech, transcription, VAD, diarization, source separation and sound generation. Release notes
  • July 2026: LocalAI 4.7.0 — Managed voice cloning profiles, local video and talking-avatar generation, and interleaved reasoning with tool calls. Release notes
  • July 2026: LocalAI 4.6.0 — AMD ROCm fixes, predictable realtime pipeline warmup, conversation forking, and more reliable distributed model loading. Release notes
  • June 2026: LocalAI 4.5.0 — Native depth estimation and sound-event detection, NER-based PII filtering, and speaker-aware realtime conversations with automatic history compaction. Release notes
Older news

For older news and full release notes, see GitHub Releases and the blog.

Features

Supported Backends & Acceleration

LocalAI supports 60+ backends including llama.cpp, vLLM, SGLang, transformers, whisper.cpp, diffusers, MLX, MLX-VLM, and many more. Hardware acceleration is available for NVIDIA (CUDA 12/13), AMD (ROCm), Intel (oneAPI/SYCL), Apple Silicon (Metal), Vulkan, and NVIDIA Jetson (L4T). All backends can be installed on-the-fly from the Backend Gallery.

See the full Backend & Model Compatibility Table and GPU Acceleration guide.

Backends built by us

Most backends wrap a best-in-class upstream engine. A handful of them are native C/C++/GGML engines (no Python at inference) developed and maintained by the LocalAI project itself:

Backend What it does
vllm.cpp From-scratch C++20 port of vLLM for text generation: paged KV cache, continuous batching, prefix caching, safetensors + GGUF loading, engine-enforced structured output, on CPU, CUDA, Metal and Vulkan. Also serves MiniMax-H3 joint video+audio generation
parakeet.cpp C++/GGML port of NVIDIA NeMo Parakeet ASR (tdt/ctc/rnnt/hybrid), with cache-aware streaming transcription
moss-transcribe.cpp C++/GGML port of OpenMOSS MOSS-Transcribe-Diarize: joint long-form transcription, speaker diarization and timestamping in a single pass
moss-tts.cpp C++/GGML port of the OpenMOSS MOSS-TTS family: text-to-speech (MOSS-TTS-Local v1.5, 48 kHz stereo) with reference-audio voice cloning, through the MOSS-Audio-Tokenizer neural codec
magpie-tts.cpp C++/GGML port of NVIDIA's Magpie TTS Multilingual 357M: 22.05 kHz mono text-to-speech in 5 voices and 9+ languages, with the NanoCodec neural codec and tokenizer/G2P embedded in a single GGUF
ced.cpp C++/GGML port of the CED audio-tagging models: sound-event classification (527-class AudioSet) over REST and the realtime API for live recognition
voice-detect.cpp Speaker recognition and voice analysis (ECAPA-TDNN, WeSpeaker, ERes2Net, CAM++, wav2vec2 age/gender/emotion), replacing the Python speaker-recognition backend
voxtral-tts.c Mistral Voxtral-4B-TTS text-to-speech in pure C: 20 preset voices across 9 languages, 24 kHz WAV output, no dependencies beyond libc
vibevoice.cpp Native port of Microsoft VibeVoice for TTS (voice cloning) and long-form ASR with speaker diarization
rf-detr.cpp Native RF-DETR object detection and instance segmentation
locate-anything.cpp Open-vocabulary object detection and visual grounding (LocateAnything-3B)
depth-anything.cpp Depth Anything 3 monocular metric depth + camera pose estimation
face-detect.cpp Face detection, recognition, demographics and anti-spoofing (SCRFD/ArcFace, YuNet/SFace), replacing the Python insightface backend
free-splatter.cpp Pose-free 3D reconstruction (FreeSplatter): turns a handful of plain photos into 3D Gaussians, no camera poses or GPU required
trellis2.cpp C++/GGML port of Microsoft TRELLIS.2: single-image to textured 3D mesh (GLB with PBR materials)
gem-x.cpp Live human motion capture with SOMA and SMPL pose streams (CPU/Vulkan)
kimodo.cpp C++/GGML text-to-motion on CPU and Vulkan, exported as animated skeleton GLB
privacy-filter.cpp Standalone GGML PII/NER token-classification engine powering LocalAI's PII redaction tier
LocalVQE Joint acoustic echo cancellation, noise suppression, and dereverberation
local-store Local-first vector database for embeddings (shipped in-tree)

We also maintain apex-quant, a per-tensor, per-layer quantization recipe for Mixture-of-Experts models that exploits their structural sparsity to produce GGUFs matching or beating Q8_0 quality - and they run out of the box on stock llama.cpp.

Resources

Team

LocalAI is maintained by a small team of humans, together with the wider community of contributors.

A huge thank you to everyone who contributes code, reviews PRs, files issues, and helps users in Discord — LocalAI is a community-driven project and wouldn't exist without you. See the full contributors list.

Citation

If you utilize this repository, data in a downstream project, please consider citing it with:

@misc{localai,
  author = {Ettore Di Giacinto},
  title = {LocalAI: The free, Open source OpenAI alternative},
  year = {2023},
  publisher = {GitHub},
  journal = {GitHub repository},
  howpublished = {\url{https://github.com/go-skynet/LocalAI}},

Sponsors

Do you find LocalAI useful?

Support the project by becoming a backer or sponsor. Your logo will show up here with a link to your website.

A huge thank you to our generous sponsors who support this project covering CI expenses, and our Sponsor list:

Past sponsors


Individual sponsors

A special thanks to individual sponsors, a full list is on GitHub and buymeacoffee. Special shout out to drikster80 for being generous. Thank you everyone!

License

LocalAI is a community-driven project created by Ettore Di Giacinto and maintained by the LocalAI team.

MIT - Author Ettore Di Giacinto mudler@localai.io

Acknowledgements

LocalAI couldn't have been built without the help of great software already available from the community. Thank you!

Contributors

This is a community project, a special thanks to our contributors!

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