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Fixing typo from userMateriald to userMaterialId
I want to look at other issues, this is mostly a test of getting the process down with something easy
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@@ -104,7 +104,7 @@ OverlapResultFcn :: proc "c" (shapeId: ShapeId, ctx: rawptr) -> bool
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// @return -1 to filter, 0 to terminate, fraction to clip the ray for closest hit, 1 to continue
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// @see b3World_CastRay
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// @ingroup world
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CastResultFcn :: proc "c" (shapeId: ShapeId, point: Pos, normal: Vec3, fraction: f32, userMateriald: u64, triangleIndex: c.int, childIndex: c.int, ctx: rawptr) -> f32
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CastResultFcn :: proc "c" (shapeId: ShapeId, point: Pos, normal: Vec3, fraction: f32, userMaterialId: u64, triangleIndex: c.int, childIndex: c.int, ctx: rawptr) -> f32
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@(link_prefix="b3", default_calling_convention="c", require_results)
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foreign lib {
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