Files
WoWee/include/rendering/spell_visual_system.hpp
Kelsi c4fea0cdf6 fix(rendering): attach spell visuals to the caster, not the local player
Hand/chest/head-classified cast and precast effects always attached to
the local player's character instance and bone-tracked it every frame,
so any nearby unit's cast kit appeared glued to the player. The spell
visual API now takes the caster's CharacterRenderer instance (resolved
guid -> instance via a new GameHandler resolver wired from
AnimationCallbackHandler); casters without a render instance get a
static effect at their world position, and impact kits remain
positional.
2026-07-16 13:12:35 -07:00

4.6 KiB