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Parse per-animation M2 color alpha tracks across vanilla and WotLK layouts so hidden lumberjack bundle meshes remain culled until their authored death sequence. Keep scripted worker emotes and display swaps coherent across movement and async model loads. Rework food and drink presentation around the seated aura lifecycle, repeat consumption audio, preserve real cast animations on auto-stand, and retain potion swigs. Add server-driven intoxication movement, camera, and post-process effects plus focused regression coverage for M2 alpha tracks and consumable classification.
22 KiB
22 KiB