Files
WoWee/tools/editor/terrain_editor.cpp
Kelsi 0f15d0f3a0 fix(terrain): reject NaN rays in raycastTerrain
Without this, the AABB tests divide by ray.direction components and
NaN propagates through tmin/tmax into the triangle intersection,
returning undefined behavior at the hit position.
2026-05-06 07:58:56 -07:00

71 KiB