mirror of
https://github.com/louis-e/arnis.git
synced 2026-01-10 15:18:10 -05:00
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46
.github/workflows/pr-benchmark.yml
vendored
46
.github/workflows/pr-benchmark.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v5
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
@@ -43,7 +43,7 @@ jobs:
|
||||
- name: Run benchmark command with memory tracking
|
||||
id: benchmark
|
||||
run: |
|
||||
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --generate-map --bbox="48.125768 11.552296 48.148565 11.593838" 2> benchmark_log.txt
|
||||
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --bbox="48.125768 11.552296 48.148565 11.593838" 2> benchmark_log.txt
|
||||
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
|
||||
peak_kb=$(cat peak_mem_kb.txt)
|
||||
peak_mb=$((peak_kb / 1024))
|
||||
@@ -57,25 +57,6 @@ jobs:
|
||||
duration=$((end_time - start_time))
|
||||
echo "duration=$duration" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Check for map preview
|
||||
id: map_check
|
||||
run: |
|
||||
if [ -f "./world/arnis_world_map.png" ]; then
|
||||
echo "Map preview generated successfully"
|
||||
echo "map_exists=true" >> $GITHUB_OUTPUT
|
||||
else
|
||||
echo "Map preview not found"
|
||||
echo "map_exists=false" >> $GITHUB_OUTPUT
|
||||
fi
|
||||
|
||||
- name: Upload map preview as artifact
|
||||
if: steps.map_check.outputs.map_exists == 'true'
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: world-map-preview
|
||||
path: ./world/arnis_world_map.png
|
||||
retention-days: 60
|
||||
|
||||
- name: Format duration and generate summary
|
||||
id: comment_body
|
||||
run: |
|
||||
@@ -84,7 +65,7 @@ jobs:
|
||||
seconds=$((duration % 60))
|
||||
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
|
||||
|
||||
baseline_time=69
|
||||
baseline_time=30
|
||||
diff=$((duration - baseline_time))
|
||||
abs_diff=${diff#-}
|
||||
|
||||
@@ -106,27 +87,20 @@ jobs:
|
||||
mem_annotation=" (↗ ${mem_percent}% more)"
|
||||
fi
|
||||
|
||||
# Get current timestamp
|
||||
benchmark_time=$(date -u "+%Y-%m-%d %H:%M:%S UTC")
|
||||
run_url="https://github.com/${GITHUB_REPOSITORY}/actions/runs/${GITHUB_RUN_ID}"
|
||||
|
||||
{
|
||||
echo "summary<<EOF"
|
||||
echo "## ⏱️ Benchmark Results"
|
||||
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
|
||||
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
|
||||
echo ""
|
||||
echo "| Metric | Value |"
|
||||
echo "|--------|-------|"
|
||||
echo "| Duration | **${minutes}m ${seconds}s** |"
|
||||
echo "| Peak Memory | **${peak_mem} MB**${mem_annotation} |"
|
||||
echo "| Baseline | **${baseline_time}s** |"
|
||||
echo "| Delta | **${diff}s** |"
|
||||
echo "| Commit | [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA}) |"
|
||||
echo "📈 Compared against baseline: **${baseline_time}s**"
|
||||
echo "🧮 Delta: **${diff}s**"
|
||||
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
|
||||
echo ""
|
||||
echo "${verdict}"
|
||||
echo ""
|
||||
echo "---"
|
||||
echo ""
|
||||
echo "📅 **Last benchmark:** ${benchmark_time} | 📥 [Download generated world map](${run_url}#artifacts)"
|
||||
echo "📅 **Last benchmark:** ${benchmark_time}"
|
||||
echo ""
|
||||
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
|
||||
echo "EOF"
|
||||
@@ -138,4 +112,4 @@ jobs:
|
||||
message: ${{ steps.comment_body.outputs.summary }}
|
||||
comment-tag: benchmark-report
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}
|
||||
14
.github/workflows/release.yml
vendored
14
.github/workflows/release.yml
vendored
@@ -87,7 +87,7 @@ jobs:
|
||||
shell: powershell
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: ${{ matrix.os }}-${{ matrix.target }}-build
|
||||
path: target/release/${{ matrix.asset_name }}
|
||||
@@ -97,13 +97,13 @@ jobs:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download macOS Intel build
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: macos-13-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download macOS ARM64 build
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: macos-latest-aarch64-apple-darwin-build
|
||||
path: ./arm64
|
||||
@@ -114,7 +114,7 @@ jobs:
|
||||
chmod +x arnis-mac-universal
|
||||
|
||||
- name: Upload universal binary
|
||||
uses: actions/upload-artifact@v4
|
||||
uses: actions/upload-artifact@v6
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: arnis-mac-universal
|
||||
@@ -127,19 +127,19 @@ jobs:
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Download Windows build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: windows-latest-x86_64-pc-windows-msvc-build
|
||||
path: ./builds/windows
|
||||
|
||||
- name: Download Linux build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
|
||||
path: ./builds/linux
|
||||
|
||||
- name: Download macOS universal build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
uses: actions/download-artifact@v7
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: ./builds/macos
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,4 +1,5 @@
|
||||
/wiki
|
||||
*.mcworld
|
||||
|
||||
# Environment files
|
||||
.env
|
||||
|
||||
329
Cargo.lock
generated
329
Cargo.lock
generated
@@ -25,7 +25,7 @@ version = "0.8.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e89da841a80418a9b391ebaea17f5c112ffaaa96f621d2c285b5174da76b9011"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"once_cell",
|
||||
"version_check",
|
||||
"zerocopy",
|
||||
@@ -182,9 +182,12 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "arnis"
|
||||
version = "2.3.1"
|
||||
version = "2.4.0"
|
||||
dependencies = [
|
||||
"base64 0.22.1",
|
||||
"bedrockrs_level",
|
||||
"bedrockrs_shared",
|
||||
"byteorder",
|
||||
"clap",
|
||||
"colored",
|
||||
"dirs",
|
||||
@@ -198,6 +201,7 @@ dependencies = [
|
||||
"indicatif",
|
||||
"itertools 0.14.0",
|
||||
"log",
|
||||
"nbtx",
|
||||
"once_cell",
|
||||
"rand 0.8.5",
|
||||
"rayon",
|
||||
@@ -212,7 +216,9 @@ dependencies = [
|
||||
"tauri-plugin-shell",
|
||||
"tempfile",
|
||||
"tokio",
|
||||
"vek",
|
||||
"windows",
|
||||
"zip",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
@@ -298,7 +304,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "43a2b323ccce0a1d90b449fd71f2a06ca7faa7c54c2751f06c9bd851fc061059"
|
||||
dependencies = [
|
||||
"async-lock",
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"concurrent-queue",
|
||||
"futures-io",
|
||||
"futures-lite",
|
||||
@@ -344,7 +350,7 @@ dependencies = [
|
||||
"async-signal",
|
||||
"async-task",
|
||||
"blocking",
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"event-listener",
|
||||
"futures-lite",
|
||||
"rustix 0.38.42",
|
||||
@@ -371,7 +377,7 @@ dependencies = [
|
||||
"async-io",
|
||||
"async-lock",
|
||||
"atomic-waker",
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"futures-core",
|
||||
"futures-io",
|
||||
"rustix 0.38.42",
|
||||
@@ -467,6 +473,73 @@ version = "0.22.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "72b3254f16251a8381aa12e40e3c4d2f0199f8c6508fbecb9d91f575e0fbb8c6"
|
||||
|
||||
[[package]]
|
||||
name = "bedrockrs_core"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/bedrock-crustaceans/bedrock-rs#7ef268b0a18373cf413ff53af99f85b3a327b8ec"
|
||||
|
||||
[[package]]
|
||||
name = "bedrockrs_level"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/bedrock-crustaceans/bedrock-rs#7ef268b0a18373cf413ff53af99f85b3a327b8ec"
|
||||
dependencies = [
|
||||
"bedrockrs_core",
|
||||
"bedrockrs_shared",
|
||||
"bytemuck",
|
||||
"byteorder",
|
||||
"concat-idents",
|
||||
"len-trait",
|
||||
"miniz_oxide",
|
||||
"nbtx",
|
||||
"rusty-leveldb",
|
||||
"serde",
|
||||
"thiserror 1.0.69",
|
||||
"uuid",
|
||||
"vek",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bedrockrs_macros"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/bedrock-crustaceans/bedrock-rs#7ef268b0a18373cf413ff53af99f85b3a327b8ec"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.95",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bedrockrs_proto_core"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/bedrock-crustaceans/bedrock-rs#7ef268b0a18373cf413ff53af99f85b3a327b8ec"
|
||||
dependencies = [
|
||||
"base64 0.22.1",
|
||||
"bedrockrs_macros",
|
||||
"byteorder",
|
||||
"jsonwebtoken",
|
||||
"nbtx",
|
||||
"paste",
|
||||
"seq-macro",
|
||||
"serde_json",
|
||||
"thiserror 2.0.9",
|
||||
"uuid",
|
||||
"varint-rs",
|
||||
"vek",
|
||||
"xuid",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bedrockrs_shared"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/bedrock-crustaceans/bedrock-rs#7ef268b0a18373cf413ff53af99f85b3a327b8ec"
|
||||
dependencies = [
|
||||
"bedrockrs_macros",
|
||||
"bedrockrs_proto_core",
|
||||
"byteorder",
|
||||
"log",
|
||||
"varint-rs",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bit_field"
|
||||
version = "0.10.2"
|
||||
@@ -637,9 +710,9 @@ dependencies = [
|
||||
|
||||
[[package]]
|
||||
name = "bytemuck"
|
||||
version = "1.21.0"
|
||||
version = "1.19.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ef657dfab802224e671f5818e9a4935f9b1957ed18e58292690cc39e7a4092a3"
|
||||
checksum = "8334215b81e418a0a7bdb8ef0849474f40bb10c8b71f1c4ed315cff49f32494d"
|
||||
|
||||
[[package]]
|
||||
name = "byteorder"
|
||||
@@ -767,6 +840,12 @@ dependencies = [
|
||||
"target-lexicon",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "0.1.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4785bdd1c96b2a846b2bd7cc02e86b6b3dbf14e7e53446c4f54c92a361040822"
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "1.0.0"
|
||||
@@ -863,6 +942,16 @@ dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "concat-idents"
|
||||
version = "1.1.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f76990911f2267d837d9d0ad060aa63aaad170af40904b29461734c339030d4d"
|
||||
dependencies = [
|
||||
"quote",
|
||||
"syn 2.0.95",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "concurrent-queue"
|
||||
version = "2.5.0"
|
||||
@@ -960,13 +1049,28 @@ dependencies = [
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crc"
|
||||
version = "3.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5eb8a2a1cd12ab0d987a5d5e825195d372001a4094a0376319d5a0ad71c1ba0d"
|
||||
dependencies = [
|
||||
"crc-catalog",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crc-catalog"
|
||||
version = "2.4.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "19d374276b40fb8bbdee95aef7c7fa6b5316ec764510eb64b8dd0e2ed0d7e7f5"
|
||||
|
||||
[[package]]
|
||||
name = "crc32fast"
|
||||
version = "1.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a97769d94ddab943e4510d138150169a2758b5ef3eb191a9ee688de3e23ef7b3"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
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||||
version = "0.17.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "25215c4675beead435b254fc510932ff7f519cbc585b1b9fe2539ee9f20ca331"
|
||||
dependencies = [
|
||||
"approx",
|
||||
"num-integer",
|
||||
"num-traits",
|
||||
"rustc_version",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "version-compare"
|
||||
version = "0.2.0"
|
||||
@@ -6076,7 +6312,7 @@ version = "0.2.100"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1edc8929d7499fc4e8f0be2262a241556cfc54a0bea223790e71446f2aab1ef5"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"once_cell",
|
||||
"rustversion",
|
||||
"wasm-bindgen-macro",
|
||||
@@ -6102,7 +6338,7 @@ version = "0.4.50"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "555d470ec0bc3bb57890405e5d4322cc9ea83cebb085523ced7be4144dac1e61"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"js-sys",
|
||||
"once_cell",
|
||||
"wasm-bindgen",
|
||||
@@ -6529,6 +6765,15 @@ dependencies = [
|
||||
"windows-targets 0.52.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.60.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
|
||||
dependencies = [
|
||||
"windows-targets 0.53.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.61.2"
|
||||
@@ -6762,7 +7007,7 @@ version = "0.55.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cb5a765337c50e9ec252c2069be9bf91c7df47afb103b642ba3a53bf8101be97"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"cfg-if 1.0.0",
|
||||
"windows-sys 0.59.0",
|
||||
]
|
||||
|
||||
@@ -6872,6 +7117,12 @@ dependencies = [
|
||||
"windows-sys 0.59.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "xuid"
|
||||
version = "1.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "39cc57e8e1819a2c06319a1387a6f1b0f8148a0221d17694a43ae63b60f407f0"
|
||||
|
||||
[[package]]
|
||||
name = "yoke"
|
||||
version = "0.7.5"
|
||||
@@ -7029,6 +7280,18 @@ dependencies = [
|
||||
"syn 2.0.95",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zip"
|
||||
version = "0.6.6"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "760394e246e4c28189f19d488c058bf16f564016aefac5d32bb1f3b51d5e9261"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"crc32fast",
|
||||
"crossbeam-utils",
|
||||
"flate2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zune-core"
|
||||
version = "0.4.12"
|
||||
|
||||
13
Cargo.toml
13
Cargo.toml
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "arnis"
|
||||
version = "2.3.1"
|
||||
version = "2.4.0"
|
||||
edition = "2021"
|
||||
description = "Arnis - Generate real life cities in Minecraft"
|
||||
homepage = "https://github.com/louis-e/arnis"
|
||||
@@ -14,13 +14,15 @@ overflow-checks = true
|
||||
|
||||
[features]
|
||||
default = ["gui"]
|
||||
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build"]
|
||||
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build", "bedrock"]
|
||||
bedrock = ["bedrockrs_level", "bedrockrs_shared", "nbtx", "zip", "byteorder", "vek"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = {version = "2", optional = true}
|
||||
|
||||
[dependencies]
|
||||
base64 = "0.22.1"
|
||||
byteorder = { version = "1.5", optional = true }
|
||||
clap = { version = "4.5", features = ["derive", "env"] }
|
||||
colored = "3.0.0"
|
||||
dirs = {version = "6.0.0", optional = true }
|
||||
@@ -38,7 +40,7 @@ once_cell = "1.21.3"
|
||||
rand = "0.8.5"
|
||||
rayon = "1.10.0"
|
||||
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
|
||||
rfd = { version = "0.15.4", optional = true }
|
||||
rfd = { version = "0.16.0", optional = true }
|
||||
semver = "1.0.27"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
@@ -46,6 +48,11 @@ tauri = { version = "2", optional = true }
|
||||
tauri-plugin-log = { version = "2.6.0", optional = true }
|
||||
tauri-plugin-shell = { version = "2", optional = true }
|
||||
tokio = { version = "1.48.0", features = ["full"], optional = true }
|
||||
bedrockrs_level = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_level", optional = true }
|
||||
bedrockrs_shared = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_shared", optional = true }
|
||||
nbtx = { git = "https://github.com/bedrock-crustaceans/nbtx", optional = true }
|
||||
vek = { version = "0.17", optional = true }
|
||||
zip = { version = "0.6", default-features = false, features = ["deflate"], optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [](https://github.com/louis-e/arnis/releases) [](https://discord.gg/mA2g69Fhxq)
|
||||
|
||||
Arnis creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography, topography, and architecture.
|
||||
Arnis creates complex and accurate Minecraft Java Edition (1.17+) and Bedrock Edition worlds that reflect real-world geography, topography, and architecture.
|
||||
|
||||
This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture.
|
||||
Generate your hometown, big cities, and natural landscapes with ease!
|
||||
|
||||
BIN
assets/minecraft/world_icon.jpeg
Normal file
BIN
assets/minecraft/world_icon.jpeg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 54 KiB |
849
src/bedrock_block_map.rs
Normal file
849
src/bedrock_block_map.rs
Normal file
@@ -0,0 +1,849 @@
|
||||
//! Bedrock Block Mapping
|
||||
//!
|
||||
//! This module provides translation between the internal Block representation
|
||||
//! and Bedrock Edition block format. Bedrock uses string identifiers with
|
||||
//! state properties that differ slightly from Java Edition.
|
||||
|
||||
use crate::block_definitions::Block;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Represents a Bedrock block with its identifier and state properties.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct BedrockBlock {
|
||||
/// The Bedrock block identifier (e.g., "minecraft:stone")
|
||||
pub name: String,
|
||||
/// Block state properties as key-value pairs
|
||||
pub states: HashMap<String, BedrockBlockStateValue>,
|
||||
}
|
||||
|
||||
/// Bedrock block state values can be strings, booleans, or integers.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum BedrockBlockStateValue {
|
||||
String(String),
|
||||
Bool(bool),
|
||||
Int(i32),
|
||||
}
|
||||
|
||||
impl BedrockBlock {
|
||||
/// Creates a simple block with no state properties.
|
||||
pub fn simple(name: &str) -> Self {
|
||||
Self {
|
||||
name: format!("minecraft:{name}"),
|
||||
states: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a block with state properties.
|
||||
pub fn with_states(name: &str, states: Vec<(&str, BedrockBlockStateValue)>) -> Self {
|
||||
let mut state_map = HashMap::new();
|
||||
for (key, value) in states {
|
||||
state_map.insert(key.to_string(), value);
|
||||
}
|
||||
Self {
|
||||
name: format!("minecraft:{name}"),
|
||||
states: state_map,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an internal Block to a BedrockBlock representation.
|
||||
///
|
||||
/// This function handles the mapping between Java Edition block names/properties
|
||||
/// and their Bedrock Edition equivalents. Many blocks are identical, but some
|
||||
/// require translation of property names or values.
|
||||
pub fn to_bedrock_block(block: Block) -> BedrockBlock {
|
||||
let java_name = block.name();
|
||||
|
||||
// Most blocks have the same name in both editions
|
||||
// Handle special cases first, then fall back to direct mapping
|
||||
match java_name {
|
||||
// Grass block is just "grass_block" in both editions
|
||||
"grass_block" => BedrockBlock::simple("grass_block"),
|
||||
|
||||
// Short grass is just "short_grass" in Java but "tallgrass" in Bedrock
|
||||
"short_grass" => BedrockBlock::with_states(
|
||||
"tallgrass",
|
||||
vec![(
|
||||
"tall_grass_type",
|
||||
BedrockBlockStateValue::String("tall".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Tall grass needs height state
|
||||
"tall_grass" => BedrockBlock::with_states(
|
||||
"double_plant",
|
||||
vec![(
|
||||
"double_plant_type",
|
||||
BedrockBlockStateValue::String("grass".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Oak leaves with persistence
|
||||
"oak_leaves" => BedrockBlock::with_states(
|
||||
"leaves",
|
||||
vec![
|
||||
(
|
||||
"old_leaf_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
),
|
||||
("persistent_bit", BedrockBlockStateValue::Bool(true)),
|
||||
],
|
||||
),
|
||||
|
||||
// Birch leaves with persistence
|
||||
"birch_leaves" => BedrockBlock::with_states(
|
||||
"leaves",
|
||||
vec![
|
||||
(
|
||||
"old_leaf_type",
|
||||
BedrockBlockStateValue::String("birch".to_string()),
|
||||
),
|
||||
("persistent_bit", BedrockBlockStateValue::Bool(true)),
|
||||
],
|
||||
),
|
||||
|
||||
// Oak log with axis (default up_down)
|
||||
"oak_log" => BedrockBlock::with_states(
|
||||
"oak_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Birch log with axis
|
||||
"birch_log" => BedrockBlock::with_states(
|
||||
"birch_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Spruce log with axis
|
||||
"spruce_log" => BedrockBlock::with_states(
|
||||
"spruce_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Stone slab (bottom half by default)
|
||||
"stone_slab" => BedrockBlock::with_states(
|
||||
"stone_block_slab",
|
||||
vec![
|
||||
(
|
||||
"stone_slab_type",
|
||||
BedrockBlockStateValue::String("smooth_stone".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Stone brick slab
|
||||
"stone_brick_slab" => BedrockBlock::with_states(
|
||||
"stone_block_slab",
|
||||
vec![
|
||||
(
|
||||
"stone_slab_type",
|
||||
BedrockBlockStateValue::String("stone_brick".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Oak slab
|
||||
"oak_slab" => BedrockBlock::with_states(
|
||||
"wooden_slab",
|
||||
vec![
|
||||
(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Water (flowing by default)
|
||||
"water" => BedrockBlock::with_states(
|
||||
"water",
|
||||
vec![("liquid_depth", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Rail with shape state
|
||||
"rail" => BedrockBlock::with_states(
|
||||
"rail",
|
||||
vec![("rail_direction", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Farmland with moisture
|
||||
"farmland" => BedrockBlock::with_states(
|
||||
"farmland",
|
||||
vec![("moisturized_amount", BedrockBlockStateValue::Int(7))],
|
||||
),
|
||||
|
||||
// Snow layer
|
||||
"snow" => BedrockBlock::with_states(
|
||||
"snow_layer",
|
||||
vec![("height", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Cobblestone wall
|
||||
"cobblestone_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("cobblestone".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Andesite wall
|
||||
"andesite_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("andesite".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Stone brick wall
|
||||
"stone_brick_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("stone_brick".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Flowers - poppy is just "red_flower" in Bedrock
|
||||
"poppy" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("poppy".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Dandelion is "yellow_flower" in Bedrock
|
||||
"dandelion" => BedrockBlock::simple("yellow_flower"),
|
||||
|
||||
// Blue orchid
|
||||
"blue_orchid" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("orchid".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Azure bluet
|
||||
"azure_bluet" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("houstonia".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Concrete colors (Bedrock uses a single block with color state)
|
||||
"white_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"black_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
|
||||
),
|
||||
"gray_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"light_gray_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("silver".to_string()),
|
||||
)],
|
||||
),
|
||||
"light_blue_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("light_blue".to_string()),
|
||||
)],
|
||||
),
|
||||
"cyan_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
|
||||
),
|
||||
"blue_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
|
||||
),
|
||||
"purple_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("purple".to_string()),
|
||||
)],
|
||||
),
|
||||
"magenta_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("magenta".to_string()),
|
||||
)],
|
||||
),
|
||||
"red_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"orange_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("orange".to_string()),
|
||||
)],
|
||||
),
|
||||
"yellow_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
"lime_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("lime".to_string()))],
|
||||
),
|
||||
"brown_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
|
||||
// Terracotta colors
|
||||
"white_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"orange_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("orange".to_string()),
|
||||
)],
|
||||
),
|
||||
"yellow_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
"light_blue_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("light_blue".to_string()),
|
||||
)],
|
||||
),
|
||||
"blue_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
|
||||
),
|
||||
"gray_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"green_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
|
||||
),
|
||||
"red_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"brown_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
"black_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
|
||||
),
|
||||
// Plain terracotta
|
||||
"terracotta" => BedrockBlock::simple("hardened_clay"),
|
||||
|
||||
// Wool colors
|
||||
"white_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"red_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"green_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
|
||||
),
|
||||
"brown_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
"cyan_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
|
||||
),
|
||||
"yellow_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Carpets
|
||||
"white_carpet" => BedrockBlock::with_states(
|
||||
"carpet",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"red_carpet" => BedrockBlock::with_states(
|
||||
"carpet",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
|
||||
// Stained glass
|
||||
"white_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"gray_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"light_gray_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("silver".to_string()),
|
||||
)],
|
||||
),
|
||||
"brown_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
|
||||
// Planks - Bedrock uses single "planks" block with wood_type state
|
||||
"oak_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
)],
|
||||
),
|
||||
"spruce_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("spruce".to_string()),
|
||||
)],
|
||||
),
|
||||
"birch_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("birch".to_string()),
|
||||
)],
|
||||
),
|
||||
"jungle_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("jungle".to_string()),
|
||||
)],
|
||||
),
|
||||
"acacia_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("acacia".to_string()),
|
||||
)],
|
||||
),
|
||||
"dark_oak_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("dark_oak".to_string()),
|
||||
)],
|
||||
),
|
||||
"crimson_planks" => BedrockBlock::simple("crimson_planks"),
|
||||
"warped_planks" => BedrockBlock::simple("warped_planks"),
|
||||
|
||||
// Stone variants
|
||||
"stone" => BedrockBlock::simple("stone"),
|
||||
"granite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("granite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_granite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("granite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
"diorite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("diorite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_diorite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("diorite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
"andesite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("andesite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_andesite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("andesite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Blocks with different names in Bedrock
|
||||
"bricks" => BedrockBlock::simple("brick_block"),
|
||||
"end_stone_bricks" => BedrockBlock::simple("end_bricks"),
|
||||
"nether_bricks" => BedrockBlock::simple("nether_brick"),
|
||||
"red_nether_bricks" => BedrockBlock::simple("red_nether_brick"),
|
||||
"snow_block" => BedrockBlock::simple("snow"),
|
||||
"dirt_path" => BedrockBlock::simple("grass_path"),
|
||||
"dead_bush" => BedrockBlock::simple("deadbush"),
|
||||
"note_block" => BedrockBlock::simple("noteblock"),
|
||||
|
||||
// Oak items mapped to dark_oak in Bedrock (or generic equivalents)
|
||||
"oak_pressure_plate" => BedrockBlock::simple("wooden_pressure_plate"),
|
||||
"oak_door" => BedrockBlock::simple("wooden_door"),
|
||||
"oak_trapdoor" => BedrockBlock::simple("trapdoor"),
|
||||
|
||||
// Bed (Bedrock uses single "bed" block with color state)
|
||||
"red_bed" => BedrockBlock::with_states(
|
||||
"bed",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
|
||||
// Default: use the same name (works for many blocks)
|
||||
// Log unmapped blocks to help identify missing mappings
|
||||
_ => BedrockBlock::simple(java_name),
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an internal Block with optional Java properties to a BedrockBlock.
|
||||
///
|
||||
/// This function extends `to_bedrock_block` by also handling block-specific properties
|
||||
/// like stair facing/shape, slab type, etc. Java property names and values are converted
|
||||
/// to their Bedrock equivalents.
|
||||
pub fn to_bedrock_block_with_properties(
|
||||
block: Block,
|
||||
java_properties: Option<&fastnbt::Value>,
|
||||
) -> BedrockBlock {
|
||||
let java_name = block.name();
|
||||
|
||||
// Extract Java properties as a map if present
|
||||
let props_map = java_properties.and_then(|v| {
|
||||
if let fastnbt::Value::Compound(map) = v {
|
||||
Some(map)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
|
||||
// Handle stairs with facing/shape properties
|
||||
if java_name.ends_with("_stairs") {
|
||||
return convert_stairs(java_name, props_map);
|
||||
}
|
||||
|
||||
// Handle slabs with type property (top/bottom/double)
|
||||
if java_name.ends_with("_slab") {
|
||||
return convert_slab(java_name, props_map);
|
||||
}
|
||||
|
||||
// Handle logs with axis property
|
||||
if java_name.ends_with("_log") || java_name.ends_with("_wood") {
|
||||
return convert_log(java_name, props_map);
|
||||
}
|
||||
|
||||
// Fall back to basic conversion without properties
|
||||
to_bedrock_block(block)
|
||||
}
|
||||
|
||||
/// Convert Java stair block to Bedrock format with proper orientation.
|
||||
fn convert_stairs(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
// Map Java stair names to Bedrock equivalents
|
||||
let bedrock_name = match java_name {
|
||||
"end_stone_brick_stairs" => "end_brick_stairs",
|
||||
_ => java_name, // Most stairs have the same name
|
||||
};
|
||||
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert facing: Java uses "north/south/east/west", Bedrock uses "weirdo_direction" (0-3)
|
||||
// Bedrock: 0=east, 1=west, 2=south, 3=north
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(facing)) = props.get("facing") {
|
||||
let direction = match facing.as_str() {
|
||||
"east" => 0,
|
||||
"west" => 1,
|
||||
"south" => 2,
|
||||
"north" => 3,
|
||||
_ => 0,
|
||||
};
|
||||
states.insert(
|
||||
"weirdo_direction".to_string(),
|
||||
BedrockBlockStateValue::Int(direction),
|
||||
);
|
||||
}
|
||||
|
||||
// Convert half: Java uses "top/bottom", Bedrock uses "upside_down_bit"
|
||||
if let Some(fastnbt::Value::String(half)) = props.get("half") {
|
||||
let upside_down = half == "top";
|
||||
states.insert(
|
||||
"upside_down_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(upside_down),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// If no properties were set, use defaults
|
||||
if states.is_empty() {
|
||||
states.insert(
|
||||
"weirdo_direction".to_string(),
|
||||
BedrockBlockStateValue::Int(0),
|
||||
);
|
||||
states.insert(
|
||||
"upside_down_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(false),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert Java slab block to Bedrock format with proper type.
|
||||
fn convert_slab(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert type: Java uses "top/bottom/double", Bedrock uses "top_slot_bit"
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(slab_type)) = props.get("type") {
|
||||
let top_slot = slab_type == "top";
|
||||
states.insert(
|
||||
"top_slot_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(top_slot),
|
||||
);
|
||||
// Note: "double" slabs in Java become full blocks in Bedrock (different block ID)
|
||||
}
|
||||
}
|
||||
|
||||
// Default to bottom if not specified
|
||||
if !states.contains_key("top_slot_bit") {
|
||||
states.insert(
|
||||
"top_slot_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(false),
|
||||
);
|
||||
}
|
||||
|
||||
// Handle special slab name mappings (same as in to_bedrock_block)
|
||||
let bedrock_name = match java_name {
|
||||
"stone_slab" => "stone_block_slab",
|
||||
"stone_brick_slab" => "stone_block_slab",
|
||||
"oak_slab" => "wooden_slab",
|
||||
"spruce_slab" => "wooden_slab",
|
||||
"birch_slab" => "wooden_slab",
|
||||
"jungle_slab" => "wooden_slab",
|
||||
"acacia_slab" => "wooden_slab",
|
||||
"dark_oak_slab" => "wooden_slab",
|
||||
_ => java_name,
|
||||
};
|
||||
|
||||
// Add wood_type for wooden slabs
|
||||
if bedrock_name == "wooden_slab" {
|
||||
let wood_type = java_name.trim_end_matches("_slab");
|
||||
states.insert(
|
||||
"wood_type".to_string(),
|
||||
BedrockBlockStateValue::String(wood_type.to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
// Add stone_slab_type for stone slabs
|
||||
if bedrock_name == "stone_block_slab" {
|
||||
let slab_type = if java_name == "stone_brick_slab" {
|
||||
"stone_brick"
|
||||
} else {
|
||||
"stone"
|
||||
};
|
||||
states.insert(
|
||||
"stone_slab_type".to_string(),
|
||||
BedrockBlockStateValue::String(slab_type.to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert Java log/wood block to Bedrock format with proper axis.
|
||||
fn convert_log(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
let bedrock_name = java_name;
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert axis: Java uses "x/y/z", Bedrock uses "pillar_axis"
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(axis)) = props.get("axis") {
|
||||
states.insert(
|
||||
"pillar_axis".to_string(),
|
||||
BedrockBlockStateValue::String(axis.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Default to y-axis if not specified
|
||||
if states.is_empty() {
|
||||
states.insert(
|
||||
"pillar_axis".to_string(),
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::block_definitions::{AIR, GRASS_BLOCK, STONE};
|
||||
|
||||
#[test]
|
||||
fn test_simple_blocks() {
|
||||
let bedrock = to_bedrock_block(STONE);
|
||||
assert_eq!(bedrock.name, "minecraft:stone");
|
||||
assert!(bedrock.states.is_empty());
|
||||
|
||||
let bedrock = to_bedrock_block(AIR);
|
||||
assert_eq!(bedrock.name, "minecraft:air");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_grass_block() {
|
||||
let bedrock = to_bedrock_block(GRASS_BLOCK);
|
||||
assert_eq!(bedrock.name, "minecraft:grass_block");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_colored_blocks() {
|
||||
use crate::block_definitions::WHITE_CONCRETE;
|
||||
let bedrock = to_bedrock_block(WHITE_CONCRETE);
|
||||
assert_eq!(bedrock.name, "minecraft:concrete");
|
||||
assert!(matches!(
|
||||
bedrock.states.get("color"),
|
||||
Some(BedrockBlockStateValue::String(s)) if s == "white"
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_stairs_with_properties() {
|
||||
use crate::block_definitions::OAK_STAIRS;
|
||||
use std::collections::HashMap as StdHashMap;
|
||||
|
||||
// Create Java properties for a south-facing stair
|
||||
let mut props = StdHashMap::new();
|
||||
props.insert(
|
||||
"facing".to_string(),
|
||||
fastnbt::Value::String("south".to_string()),
|
||||
);
|
||||
props.insert(
|
||||
"half".to_string(),
|
||||
fastnbt::Value::String("bottom".to_string()),
|
||||
);
|
||||
let java_props = fastnbt::Value::Compound(props);
|
||||
|
||||
let bedrock = to_bedrock_block_with_properties(OAK_STAIRS, Some(&java_props));
|
||||
assert_eq!(bedrock.name, "minecraft:oak_stairs");
|
||||
|
||||
// Check weirdo_direction is set correctly (south = 2)
|
||||
assert!(matches!(
|
||||
bedrock.states.get("weirdo_direction"),
|
||||
Some(BedrockBlockStateValue::Int(2))
|
||||
));
|
||||
|
||||
// Check upside_down_bit is false for bottom half
|
||||
assert!(matches!(
|
||||
bedrock.states.get("upside_down_bit"),
|
||||
Some(BedrockBlockStateValue::Bool(false))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_stairs_upside_down() {
|
||||
use crate::block_definitions::STONE_BRICK_STAIRS;
|
||||
use std::collections::HashMap as StdHashMap;
|
||||
|
||||
// Create Java properties for an upside-down north-facing stair
|
||||
let mut props = StdHashMap::new();
|
||||
props.insert(
|
||||
"facing".to_string(),
|
||||
fastnbt::Value::String("north".to_string()),
|
||||
);
|
||||
props.insert(
|
||||
"half".to_string(),
|
||||
fastnbt::Value::String("top".to_string()),
|
||||
);
|
||||
let java_props = fastnbt::Value::Compound(props);
|
||||
|
||||
let bedrock = to_bedrock_block_with_properties(STONE_BRICK_STAIRS, Some(&java_props));
|
||||
|
||||
// Check weirdo_direction is set correctly (north = 3)
|
||||
assert!(matches!(
|
||||
bedrock.states.get("weirdo_direction"),
|
||||
Some(BedrockBlockStateValue::Int(3))
|
||||
));
|
||||
|
||||
// Check upside_down_bit is true for top half
|
||||
assert!(matches!(
|
||||
bedrock.states.get("upside_down_bit"),
|
||||
Some(BedrockBlockStateValue::Bool(true))
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -6,15 +6,26 @@ use crate::element_processing::*;
|
||||
use crate::ground::Ground;
|
||||
use crate::map_renderer;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
pub const MIN_Y: i32 = -64;
|
||||
|
||||
/// Generation options that can be passed separately from CLI Args
|
||||
#[derive(Clone)]
|
||||
pub struct GenerationOptions {
|
||||
pub path: PathBuf,
|
||||
pub format: WorldFormat,
|
||||
pub level_name: Option<String>,
|
||||
pub spawn_point: Option<(i32, i32)>,
|
||||
}
|
||||
|
||||
pub fn generate_world(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
@@ -22,7 +33,36 @@ pub fn generate_world(
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
) -> Result<(), String> {
|
||||
let mut editor: WorldEditor = WorldEditor::new(args.path.clone(), &xzbbox, llbbox);
|
||||
// Default to Java format when called from CLI
|
||||
let options = GenerationOptions {
|
||||
path: args.path.clone(),
|
||||
format: WorldFormat::JavaAnvil,
|
||||
level_name: None,
|
||||
spawn_point: None,
|
||||
};
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
|
||||
}
|
||||
|
||||
/// Generate world with explicit format options (used by GUI for Bedrock support)
|
||||
pub fn generate_world_with_options(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
let mut editor: WorldEditor = WorldEditor::new_with_format_and_name(
|
||||
options.path,
|
||||
&xzbbox,
|
||||
llbbox,
|
||||
options.format,
|
||||
options.level_name,
|
||||
options.spawn_point,
|
||||
);
|
||||
let ground = Arc::new(ground);
|
||||
|
||||
println!("{} Processing data...", "[4/7]".bold());
|
||||
|
||||
@@ -30,7 +70,7 @@ pub fn generate_world(
|
||||
let highway_connectivity = highways::build_highway_connectivity_map(&elements);
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(&ground);
|
||||
editor.set_ground(Arc::clone(&ground));
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
@@ -237,53 +277,102 @@ pub fn generate_world(
|
||||
// Save world
|
||||
editor.save();
|
||||
|
||||
emit_gui_progress_update(99.0, "Finalizing world...");
|
||||
|
||||
// Update player spawn Y coordinate based on terrain height after generation
|
||||
#[cfg(feature = "gui")]
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
&ground,
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
ground.as_ref(),
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
emit_gui_progress_update(100.0, "Done! World generation completed.");
|
||||
println!("{}", "Done! World generation completed.".green().bold());
|
||||
// For Bedrock format, emit event to open the mcworld file
|
||||
if world_format == WorldFormat::BedrockMcWorld {
|
||||
if let Some(path_str) = output_path.to_str() {
|
||||
emit_open_mcworld_file(path_str);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(output_path)
|
||||
}
|
||||
|
||||
/// Information needed to generate a map preview after world generation is complete
|
||||
#[derive(Clone)]
|
||||
pub struct MapPreviewInfo {
|
||||
pub world_path: PathBuf,
|
||||
pub min_x: i32,
|
||||
pub max_x: i32,
|
||||
pub min_z: i32,
|
||||
pub max_z: i32,
|
||||
pub world_area: i64,
|
||||
}
|
||||
|
||||
impl MapPreviewInfo {
|
||||
/// Create MapPreviewInfo from world bounds
|
||||
pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
|
||||
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
|
||||
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
|
||||
Self {
|
||||
world_path,
|
||||
min_x: xzbbox.min_x(),
|
||||
max_x: xzbbox.max_x(),
|
||||
min_z: xzbbox.min_z(),
|
||||
max_z: xzbbox.max_z(),
|
||||
world_area: world_width * world_height,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Maximum area for which map preview generation is allowed (to avoid memory issues)
|
||||
pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
|
||||
|
||||
/// Start map preview generation in a background thread.
|
||||
/// This should be called AFTER the world generation is complete, the session lock is released,
|
||||
/// and the GUI has been notified of 100% completion.
|
||||
///
|
||||
/// For Java worlds only, and only if the world area is within limits.
|
||||
pub fn start_map_preview_generation(info: MapPreviewInfo) {
|
||||
if info.world_area > MAX_MAP_PREVIEW_AREA {
|
||||
return;
|
||||
}
|
||||
|
||||
// Generate top-down map preview silently in background after completion
|
||||
let world_path = args.path.clone();
|
||||
let bounds = (
|
||||
xzbbox.min_x(),
|
||||
xzbbox.max_x(),
|
||||
xzbbox.min_z(),
|
||||
xzbbox.max_z(),
|
||||
);
|
||||
std::thread::spawn(move || {
|
||||
// Use catch_unwind to prevent any panic from affecting the application
|
||||
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
|
||||
map_renderer::render_world_map(&world_path, bounds.0, bounds.1, bounds.2, bounds.3)
|
||||
map_renderer::render_world_map(
|
||||
&info.world_path,
|
||||
info.min_x,
|
||||
info.max_x,
|
||||
info.min_z,
|
||||
info.max_z,
|
||||
)
|
||||
}));
|
||||
|
||||
match result {
|
||||
Ok(Ok(_path)) => {
|
||||
// Notify the GUI that the map preview is ready
|
||||
crate::progress::emit_map_preview_ready();
|
||||
emit_map_preview_ready();
|
||||
}
|
||||
Ok(Err(e)) => {
|
||||
eprintln!("Warning: Failed to generate map preview: {}", e);
|
||||
@@ -293,6 +382,4 @@ pub fn generate_world(
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@ use crate::coordinate_system::{geographic::LLBBox, transformation::geo_distance}
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use image::Rgb;
|
||||
use std::path::Path;
|
||||
use rayon::prelude::*;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// Maximum Y coordinate in Minecraft (build height limit)
|
||||
const MAX_Y: i32 = 319;
|
||||
@@ -17,6 +18,8 @@ const TERRARIUM_OFFSET: f64 = 32768.0;
|
||||
const MIN_ZOOM: u8 = 10;
|
||||
/// Maximum zoom level for terrain tiles
|
||||
const MAX_ZOOM: u8 = 15;
|
||||
/// Maximum concurrent tile downloads to be respectful to AWS
|
||||
const MAX_CONCURRENT_DOWNLOADS: usize = 8;
|
||||
|
||||
/// Holds processed elevation data and metadata
|
||||
#[derive(Clone)]
|
||||
@@ -29,6 +32,11 @@ pub struct ElevationData {
|
||||
pub(crate) height: usize,
|
||||
}
|
||||
|
||||
/// RGB image buffer type for elevation tiles
|
||||
type TileImage = image::ImageBuffer<Rgb<u8>, Vec<u8>>;
|
||||
/// Result type for tile download operations: ((tile_x, tile_y), image) or error
|
||||
type TileDownloadResult = Result<((u32, u32), TileImage), String>;
|
||||
|
||||
/// Calculates appropriate zoom level for the given bounding box
|
||||
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
|
||||
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
|
||||
@@ -53,21 +61,103 @@ fn download_tile(
|
||||
tile_y: u32,
|
||||
zoom: u8,
|
||||
tile_path: &Path,
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, Box<dyn std::error::Error>> {
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
|
||||
println!("Fetching tile x={tile_x},y={tile_y},z={zoom} from AWS Terrain Tiles");
|
||||
let url: String = AWS_TERRARIUM_URL
|
||||
.replace("{z}", &zoom.to_string())
|
||||
.replace("{x}", &tile_x.to_string())
|
||||
.replace("{y}", &tile_y.to_string());
|
||||
|
||||
let response: reqwest::blocking::Response = client.get(&url).send()?;
|
||||
response.error_for_status_ref()?;
|
||||
let bytes = response.bytes()?;
|
||||
std::fs::write(tile_path, &bytes)?;
|
||||
let img: image::DynamicImage = image::load_from_memory(&bytes)?;
|
||||
let response = client.get(&url).send().map_err(|e| e.to_string())?;
|
||||
response.error_for_status_ref().map_err(|e| e.to_string())?;
|
||||
let bytes = response.bytes().map_err(|e| e.to_string())?;
|
||||
std::fs::write(tile_path, &bytes).map_err(|e| e.to_string())?;
|
||||
let img = image::load_from_memory(&bytes).map_err(|e| e.to_string())?;
|
||||
Ok(img.to_rgb8())
|
||||
}
|
||||
|
||||
/// Fetches a tile from cache or downloads it if not available
|
||||
/// Note: In parallel execution, multiple threads may attempt to download the same tile
|
||||
/// if it's missing or corrupted. This is harmless (just wastes some bandwidth) as
|
||||
/// file writes are atomic at the OS level.
|
||||
fn fetch_or_load_tile(
|
||||
client: &reqwest::blocking::Client,
|
||||
tile_x: u32,
|
||||
tile_y: u32,
|
||||
zoom: u8,
|
||||
tile_path: &Path,
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
|
||||
if tile_path.exists() {
|
||||
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
|
||||
let file_size = std::fs::metadata(tile_path).map(|m| m.len()).unwrap_or(0);
|
||||
|
||||
if file_size < 1000 {
|
||||
eprintln!(
|
||||
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
|
||||
tile_path.display(),
|
||||
file_size
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile appears too small, refetching.",
|
||||
);
|
||||
|
||||
// Remove the potentially corrupted file
|
||||
if let Err(e) = std::fs::remove_file(tile_path) {
|
||||
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during refetching.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
return download_tile(client, tile_x, tile_y, zoom, tile_path);
|
||||
}
|
||||
|
||||
// Try to load cached tile, but handle corruption gracefully
|
||||
match image::open(tile_path) {
|
||||
Ok(img) => {
|
||||
println!(
|
||||
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
|
||||
tile_path.display()
|
||||
);
|
||||
Ok(img.to_rgb8())
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!(
|
||||
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
|
||||
tile_path.display(),
|
||||
e
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile is corrupted or invalid. Re-downloading...",
|
||||
);
|
||||
|
||||
// Remove the corrupted file
|
||||
if let Err(e) = std::fs::remove_file(tile_path) {
|
||||
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during re-download.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
download_tile(client, tile_x, tile_y, zoom, tile_path)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Download the tile for the first time
|
||||
download_tile(client, tile_x, tile_y, zoom, tile_path)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn fetch_elevation_data(
|
||||
bbox: &LLBBox,
|
||||
scale: f64,
|
||||
@@ -91,106 +181,68 @@ pub fn fetch_elevation_data(
|
||||
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
|
||||
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
|
||||
|
||||
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
|
||||
|
||||
let tile_cache_dir = Path::new("./arnis-tile-cache");
|
||||
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
|
||||
if !tile_cache_dir.exists() {
|
||||
std::fs::create_dir_all(tile_cache_dir)?;
|
||||
std::fs::create_dir_all(&tile_cache_dir)?;
|
||||
}
|
||||
|
||||
// Fetch and process each tile
|
||||
for (tile_x, tile_y) in &tiles {
|
||||
// Check if tile is already cached
|
||||
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
|
||||
// Create a shared HTTP client for connection pooling
|
||||
let client = reqwest::blocking::Client::new();
|
||||
|
||||
let rgb_img: image::ImageBuffer<Rgb<u8>, Vec<u8>> = if tile_path.exists() {
|
||||
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
|
||||
let file_size = match std::fs::metadata(&tile_path) {
|
||||
Ok(metadata) => metadata.len(),
|
||||
Err(_) => 0,
|
||||
};
|
||||
// Download tiles in parallel with limited concurrency to be respectful to AWS
|
||||
let num_tiles = tiles.len();
|
||||
println!(
|
||||
"Downloading {num_tiles} elevation tiles (up to {MAX_CONCURRENT_DOWNLOADS} concurrent)..."
|
||||
);
|
||||
|
||||
if file_size < 1000 {
|
||||
eprintln!(
|
||||
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
|
||||
tile_path.display(),
|
||||
file_size
|
||||
);
|
||||
// Use a custom thread pool to limit concurrent downloads
|
||||
let thread_pool = rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(MAX_CONCURRENT_DOWNLOADS)
|
||||
.build()
|
||||
.map_err(|e| format!("Failed to create thread pool: {e}"))?;
|
||||
|
||||
let downloaded_tiles: Vec<TileDownloadResult> = thread_pool.install(|| {
|
||||
tiles
|
||||
.par_iter()
|
||||
.map(|(tile_x, tile_y)| {
|
||||
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
|
||||
|
||||
let rgb_img = fetch_or_load_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?;
|
||||
Ok(((*tile_x, *tile_y), rgb_img))
|
||||
})
|
||||
.collect()
|
||||
});
|
||||
|
||||
// Check for any download errors
|
||||
let mut successful_tiles = Vec::new();
|
||||
for result in downloaded_tiles {
|
||||
match result {
|
||||
Ok(tile_data) => successful_tiles.push(tile_data),
|
||||
Err(e) => {
|
||||
eprintln!("Warning: Failed to download tile: {e}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile appears to be too small. Refetching tile.",
|
||||
&format!("Failed to download elevation tile: {e}"),
|
||||
);
|
||||
|
||||
// Remove the potentially corrupted file
|
||||
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
|
||||
eprintln!(
|
||||
"Warning: Failed to remove corrupted tile file: {}",
|
||||
remove_err
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during refetching.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
} else {
|
||||
println!(
|
||||
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
|
||||
tile_path.display()
|
||||
);
|
||||
|
||||
// Try to load cached tile, but handle corruption gracefully
|
||||
match image::open(&tile_path) {
|
||||
Ok(img) => img.to_rgb8(),
|
||||
Err(e) => {
|
||||
eprintln!(
|
||||
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
|
||||
tile_path.display(),
|
||||
e
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile is corrupted or invalid. Re-downloading...",
|
||||
);
|
||||
|
||||
// Remove the corrupted file
|
||||
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
|
||||
eprintln!(
|
||||
"Warning: Failed to remove corrupted tile file: {}",
|
||||
remove_err
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during re-download.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Download the tile for the first time
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
println!("Processing {} elevation tiles...", successful_tiles.len());
|
||||
|
||||
// Process tiles sequentially (writes to shared height_grid)
|
||||
for ((tile_x, tile_y), rgb_img) in successful_tiles {
|
||||
// Only process pixels that fall within the requested bbox
|
||||
for (y, row) in rgb_img.rows().enumerate() {
|
||||
for (x, pixel) in row.enumerate() {
|
||||
// Convert tile pixel coordinates back to geographic coordinates
|
||||
let pixel_lng = ((*tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
|
||||
let pixel_lng = ((tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
|
||||
* 360.0
|
||||
- 180.0;
|
||||
let pixel_lat_rad = std::f64::consts::PI
|
||||
* (1.0
|
||||
- 2.0 * (*tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
|
||||
- 2.0 * (tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
|
||||
let pixel_lat = pixel_lat_rad.sinh().atan().to_degrees();
|
||||
|
||||
// Skip pixels outside the requested bounding box
|
||||
@@ -251,25 +303,26 @@ pub fn fetch_elevation_data(
|
||||
filter_elevation_outliers(&mut height_grid);
|
||||
|
||||
// Calculate blur sigma based on grid resolution
|
||||
// Reference points for tuning:
|
||||
const SMALL_GRID_REF: f64 = 100.0; // Reference grid size
|
||||
const SMALL_SIGMA_REF: f64 = 15.0; // Sigma for 100x100 grid
|
||||
const LARGE_GRID_REF: f64 = 1000.0; // Reference grid size
|
||||
const LARGE_SIGMA_REF: f64 = 7.0; // Sigma for 1000x1000 grid
|
||||
// Use sqrt scaling to maintain consistent relative smoothing across different area sizes.
|
||||
// This prevents larger generation areas from appearing noisier than smaller ones.
|
||||
// Reference: 100x100 grid uses sigma=5 (5% relative blur)
|
||||
const BASE_GRID_REF: f64 = 100.0;
|
||||
const BASE_SIGMA_REF: f64 = 5.0;
|
||||
|
||||
let grid_size: f64 = (grid_width.min(grid_height) as f64).max(1.0);
|
||||
|
||||
let sigma: f64 = if grid_size <= SMALL_GRID_REF {
|
||||
// Linear scaling for small grids
|
||||
SMALL_SIGMA_REF * (grid_size / SMALL_GRID_REF)
|
||||
} else {
|
||||
// Logarithmic scaling for larger grids
|
||||
let ln_small: f64 = SMALL_GRID_REF.ln();
|
||||
let ln_large: f64 = LARGE_GRID_REF.ln();
|
||||
let log_grid_size: f64 = grid_size.ln();
|
||||
let t: f64 = (log_grid_size - ln_small) / (ln_large - ln_small);
|
||||
SMALL_SIGMA_REF + t * (LARGE_SIGMA_REF - SMALL_SIGMA_REF)
|
||||
};
|
||||
// Sqrt scaling provides a good balance:
|
||||
// - 100x100: sigma = 5 (5% relative)
|
||||
// - 500x500: sigma ≈ 11.2 (2.2% relative)
|
||||
// - 1000x1000: sigma ≈ 15.8 (1.6% relative)
|
||||
// This smooths terrain proportionally while preserving more detail.
|
||||
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
|
||||
|
||||
let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
eprintln!(
|
||||
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
|
||||
grid_width, grid_height, sigma, blur_percentage
|
||||
);
|
||||
|
||||
/* eprintln!(
|
||||
"Grid: {}x{}, Blur sigma: {:.2}",
|
||||
@@ -381,55 +434,59 @@ fn get_tile_coordinates(bbox: &LLBBox, zoom: u8) -> Vec<(u32, u32)> {
|
||||
}
|
||||
|
||||
fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
|
||||
let height: usize = heights.len();
|
||||
let width: usize = heights.first().map(|row| row.len()).unwrap_or(0);
|
||||
if height == 0 || width == 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
|
||||
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
|
||||
let half_kernel: i32 = kernel_size as i32 / 2;
|
||||
|
||||
// Apply blur
|
||||
let mut blurred: Vec<Vec<f64>> = heights.to_owned();
|
||||
let mut flat: Vec<f64> = Vec::with_capacity(width * height);
|
||||
for row in heights {
|
||||
flat.extend_from_slice(row);
|
||||
}
|
||||
|
||||
// Horizontal pass
|
||||
for row in blurred.iter_mut() {
|
||||
let mut temp: Vec<f64> = row.clone();
|
||||
for (i, val) in temp.iter_mut().enumerate() {
|
||||
let mut scratch: Vec<f64> = vec![0.0; width * height];
|
||||
|
||||
// Horizontal pass: flat -> scratch
|
||||
for y in 0..height {
|
||||
let row_offset = y * width;
|
||||
for x in 0..width {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < row.len() as i32 {
|
||||
sum += row[idx as usize] * k;
|
||||
let idx_x = x as i32 + j as i32 - half_kernel;
|
||||
if (0..width as i32).contains(&idx_x) {
|
||||
let idx = row_offset + idx_x as usize;
|
||||
sum += flat[idx] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
}
|
||||
*val = sum / weight_sum;
|
||||
scratch[row_offset + x] = sum / weight_sum;
|
||||
}
|
||||
*row = temp;
|
||||
}
|
||||
|
||||
// Vertical pass
|
||||
let height: usize = blurred.len();
|
||||
let width: usize = blurred[0].len();
|
||||
for x in 0..width {
|
||||
let temp: Vec<_> = blurred
|
||||
.iter()
|
||||
.take(height)
|
||||
.map(|row: &Vec<f64>| row[x])
|
||||
.collect();
|
||||
|
||||
for (y, row) in blurred.iter_mut().enumerate().take(height) {
|
||||
// Vertical pass: scratch -> flat
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < height as i32 {
|
||||
sum += temp[idx as usize] * k;
|
||||
let idx_y = y as i32 + j as i32 - half_kernel;
|
||||
if (0..height as i32).contains(&idx_y) {
|
||||
let idx = idx_y as usize * width + x;
|
||||
sum += scratch[idx] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
}
|
||||
row[x] = sum / weight_sum;
|
||||
flat[y * width + x] = sum / weight_sum;
|
||||
}
|
||||
}
|
||||
|
||||
blurred
|
||||
flat.chunks(width).map(|row| row.to_vec()).collect()
|
||||
}
|
||||
|
||||
fn create_gaussian_kernel(size: usize, sigma: f64) -> Vec<f64> {
|
||||
|
||||
226
src/gui.rs
226
src/gui.rs
@@ -2,14 +2,16 @@ use crate::args::Args;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::coordinate_system::geographic::{LLBBox, LLPoint};
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
use crate::data_processing;
|
||||
use crate::data_processing::{self, GenerationOptions};
|
||||
use crate::ground::{self, Ground};
|
||||
use crate::map_transformation;
|
||||
use crate::osm_parser;
|
||||
use crate::progress;
|
||||
use crate::progress::{self, emit_gui_progress_update};
|
||||
use crate::retrieve_data;
|
||||
use crate::telemetry::{self, send_log, LogLevel};
|
||||
use crate::version_check;
|
||||
use crate::world_editor::WorldFormat;
|
||||
use colored::Colorize;
|
||||
use fastnbt::Value;
|
||||
use flate2::read::GzDecoder;
|
||||
use fs2::FileExt;
|
||||
@@ -60,6 +62,17 @@ impl Drop for SessionLock {
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the area name for a given bounding box using the center point
|
||||
fn get_area_name_for_bedrock(bbox: &LLBBox) -> String {
|
||||
let center_lat = (bbox.min().lat() + bbox.max().lat()) / 2.0;
|
||||
let center_lon = (bbox.min().lng() + bbox.max().lng()) / 2.0;
|
||||
|
||||
match retrieve_data::fetch_area_name(center_lat, center_lon) {
|
||||
Ok(Some(name)) => name,
|
||||
_ => "Unknown Location".to_string(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn run_gui() {
|
||||
// Launch the UI
|
||||
println!("Launching UI...");
|
||||
@@ -101,7 +114,8 @@ pub fn run_gui() {
|
||||
gui_start_generation,
|
||||
gui_get_version,
|
||||
gui_check_for_updates,
|
||||
gui_get_world_map_data
|
||||
gui_get_world_map_data,
|
||||
gui_show_in_folder
|
||||
])
|
||||
.setup(|app| {
|
||||
let app_handle = app.handle();
|
||||
@@ -721,6 +735,57 @@ struct WorldMapData {
|
||||
max_lon: f64,
|
||||
}
|
||||
|
||||
/// Opens the file with default application (Windows) or shows in file explorer (macOS/Linux)
|
||||
#[tauri::command]
|
||||
fn gui_show_in_folder(path: String) -> Result<(), String> {
|
||||
#[cfg(target_os = "windows")]
|
||||
{
|
||||
// On Windows, try to open with default application (Minecraft Bedrock)
|
||||
// If that fails, show in Explorer
|
||||
if std::process::Command::new("cmd")
|
||||
.args(["/C", "start", "", &path])
|
||||
.spawn()
|
||||
.is_err()
|
||||
{
|
||||
std::process::Command::new("explorer")
|
||||
.args(["/select,", &path])
|
||||
.spawn()
|
||||
.map_err(|e| format!("Failed to open explorer: {}", e))?;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "macos")]
|
||||
{
|
||||
// On macOS, just reveal in Finder
|
||||
std::process::Command::new("open")
|
||||
.args(["-R", &path])
|
||||
.spawn()
|
||||
.map_err(|e| format!("Failed to open Finder: {}", e))?;
|
||||
}
|
||||
|
||||
#[cfg(target_os = "linux")]
|
||||
{
|
||||
// On Linux, just show in file manager
|
||||
let path_parent = std::path::Path::new(&path)
|
||||
.parent()
|
||||
.map(|p| p.to_string_lossy().to_string())
|
||||
.unwrap_or_else(|| path.clone());
|
||||
|
||||
// Try nautilus with select first, then fall back to xdg-open on parent
|
||||
if std::process::Command::new("nautilus")
|
||||
.args(["--select", &path])
|
||||
.spawn()
|
||||
.is_err()
|
||||
{
|
||||
let _ = std::process::Command::new("xdg-open")
|
||||
.arg(&path_parent)
|
||||
.spawn();
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[allow(unused_variables)]
|
||||
@@ -738,6 +803,7 @@ fn gui_start_generation(
|
||||
is_new_world: bool,
|
||||
spawn_point: Option<(f64, f64)>,
|
||||
telemetry_consent: bool,
|
||||
world_format: String,
|
||||
) -> Result<(), String> {
|
||||
use progress::emit_gui_error;
|
||||
use LLBBox;
|
||||
@@ -749,7 +815,9 @@ fn gui_start_generation(
|
||||
telemetry::send_generation_click();
|
||||
|
||||
// If spawn point was chosen and the world is new, check and set the spawn point
|
||||
if is_new_world && spawn_point.is_some() {
|
||||
// Only update player position for Java worlds - Bedrock worlds don't have a pre-existing
|
||||
// level.dat to modify (the spawn point will be set when the .mcworld is created)
|
||||
if is_new_world && spawn_point.is_some() && world_format != "bedrock" {
|
||||
// Verify the spawn point is within bounds
|
||||
if let Some(coords) = spawn_point {
|
||||
let llbbox = match LLBBox::from_str(&bbox_text) {
|
||||
@@ -780,16 +848,52 @@ fn gui_start_generation(
|
||||
|
||||
tauri::async_runtime::spawn(async move {
|
||||
if let Err(e) = tokio::task::spawn_blocking(move || {
|
||||
// Acquire session lock for the world directory before starting generation
|
||||
let world_path = PathBuf::from(&selected_world);
|
||||
let _session_lock = match SessionLock::acquire(&world_path) {
|
||||
Ok(lock) => lock,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to acquire session lock: {e}");
|
||||
|
||||
// Determine world format from UI selection first (needed for session lock decision)
|
||||
let world_format = if world_format == "bedrock" {
|
||||
WorldFormat::BedrockMcWorld
|
||||
} else {
|
||||
WorldFormat::JavaAnvil
|
||||
};
|
||||
|
||||
// Check available disk space before starting generation (minimum 3GB required)
|
||||
const MIN_DISK_SPACE_BYTES: u64 = 3 * 1024 * 1024 * 1024; // 3 GB
|
||||
let check_path = if world_format == WorldFormat::JavaAnvil {
|
||||
world_path.clone()
|
||||
} else {
|
||||
// For Bedrock, check current directory where .mcworld will be created
|
||||
std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
};
|
||||
match fs2::available_space(&check_path) {
|
||||
Ok(available) if available < MIN_DISK_SPACE_BYTES => {
|
||||
let error_msg = "Not enough disk space available.".to_string();
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
Err(e) => {
|
||||
// Log warning but don't block generation if we can't check space
|
||||
eprintln!("Warning: Could not check disk space: {e}");
|
||||
}
|
||||
_ => {} // Sufficient space available
|
||||
}
|
||||
|
||||
// Acquire session lock for Java worlds only
|
||||
// Session lock prevents Minecraft from having the world open during generation
|
||||
// Bedrock worlds are generated as .mcworld files and don't need this lock
|
||||
let _session_lock: Option<SessionLock> = if world_format == WorldFormat::JavaAnvil {
|
||||
match SessionLock::acquire(&world_path) {
|
||||
Ok(lock) => Some(lock),
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to acquire session lock: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Parse the bounding box from the text with proper error handling
|
||||
@@ -803,19 +907,66 @@ fn gui_start_generation(
|
||||
}
|
||||
};
|
||||
|
||||
// Add localized name to the world if user generated a new world
|
||||
let updated_world_path = if is_new_world {
|
||||
add_localized_world_name(world_path, &bbox)
|
||||
} else {
|
||||
world_path
|
||||
// Determine output path and level name based on format
|
||||
let (generation_path, level_name) = match world_format {
|
||||
WorldFormat::JavaAnvil => {
|
||||
// Java: use the selected world path, add localized name if new
|
||||
let updated_path = if is_new_world {
|
||||
add_localized_world_name(world_path.clone(), &bbox)
|
||||
} else {
|
||||
world_path.clone()
|
||||
};
|
||||
(updated_path, None)
|
||||
}
|
||||
WorldFormat::BedrockMcWorld => {
|
||||
// Bedrock: generate .mcworld in current directory with location-based name
|
||||
let area_name = get_area_name_for_bedrock(&bbox);
|
||||
let filename = format!("Arnis {}.mcworld", area_name);
|
||||
let lvl_name = format!("Arnis World: {}", area_name);
|
||||
let output_path = std::env::current_dir()
|
||||
.unwrap_or_else(|_| PathBuf::from("."))
|
||||
.join(filename);
|
||||
(output_path, Some(lvl_name))
|
||||
}
|
||||
};
|
||||
|
||||
// Create an Args instance with the chosen bounding box and world directory path
|
||||
// Calculate MC spawn coordinates from lat/lng if spawn point was provided
|
||||
let mc_spawn_point: Option<(i32, i32)> = if let Some((lat, lng)) = spawn_point {
|
||||
if let Ok(llpoint) = LLPoint::new(lat, lng) {
|
||||
if let Ok((transformer, _)) =
|
||||
CoordTransformer::llbbox_to_xzbbox(&bbox, world_scale)
|
||||
{
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
Some((xzpoint.x, xzpoint.z))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Create generation options
|
||||
let generation_options = GenerationOptions {
|
||||
path: generation_path.clone(),
|
||||
format: world_format,
|
||||
level_name,
|
||||
spawn_point: mc_spawn_point,
|
||||
};
|
||||
|
||||
// Create an Args instance with the chosen bounding box
|
||||
// Note: path is used for Java-specific features like spawn point update
|
||||
let args: Args = Args {
|
||||
bbox,
|
||||
file: None,
|
||||
save_json_file: None,
|
||||
path: updated_world_path,
|
||||
path: if world_format == WorldFormat::JavaAnvil {
|
||||
generation_path
|
||||
} else {
|
||||
world_path
|
||||
},
|
||||
downloader: "requests".to_string(),
|
||||
scale: world_scale,
|
||||
ground_level,
|
||||
@@ -839,14 +990,29 @@ fn gui_start_generation(
|
||||
CoordTransformer::llbbox_to_xzbbox(&args.bbox, args.scale)
|
||||
.map_err(|e| format!("Failed to create coordinate transformer: {}", e))?;
|
||||
|
||||
let _ = data_processing::generate_world(
|
||||
let _ = data_processing::generate_world_with_options(
|
||||
parsed_elements,
|
||||
xzbbox,
|
||||
xzbbox.clone(),
|
||||
args.bbox,
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
);
|
||||
// Session lock will be automatically released when _session_lock goes out of scope
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
drop(_session_lock);
|
||||
emit_gui_progress_update(100.0, "Done! World generation completed.");
|
||||
println!("{}", "Done! World generation completed.".green().bold());
|
||||
|
||||
// Start map preview generation silently in background (Java only)
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
let preview_info = data_processing::MapPreviewInfo::new(
|
||||
generation_options.path.clone(),
|
||||
&xzbbox,
|
||||
);
|
||||
data_processing::start_map_preview_generation(preview_info);
|
||||
}
|
||||
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
@@ -876,16 +1042,30 @@ fn gui_start_generation(
|
||||
&mut xzbbox,
|
||||
&mut ground,
|
||||
);
|
||||
send_log(LogLevel::Info, "Map transformation completed.");
|
||||
|
||||
let _ = data_processing::generate_world(
|
||||
let _ = data_processing::generate_world_with_options(
|
||||
parsed_elements,
|
||||
xzbbox,
|
||||
xzbbox.clone(),
|
||||
args.bbox,
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
);
|
||||
// Session lock will be automatically released when _session_lock goes out of scope
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
drop(_session_lock);
|
||||
emit_gui_progress_update(100.0, "Done! World generation completed.");
|
||||
println!("{}", "Done! World generation completed.".green().bold());
|
||||
|
||||
// Start map preview generation silently in background (Java only)
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
let preview_info = data_processing::MapPreviewInfo::new(
|
||||
generation_options.path.clone(),
|
||||
&xzbbox,
|
||||
);
|
||||
data_processing::start_map_preview_generation(preview_info);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
|
||||
BIN
src/gui/css/maps/images/spritesheet-2x.png
vendored
BIN
src/gui/css/maps/images/spritesheet-2x.png
vendored
Binary file not shown.
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 1.7 KiB |
5
src/gui/css/maps/leaflet.draw.css
vendored
5
src/gui/css/maps/leaflet.draw.css
vendored
@@ -158,12 +158,13 @@
|
||||
background-position: -182px -2px;
|
||||
}
|
||||
|
||||
/* Disabled states reuse same sprites; opacity indicates disabled */
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-edit.leaflet-disabled {
|
||||
background-position: -212px -2px;
|
||||
background-position: -152px -2px;
|
||||
}
|
||||
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-remove.leaflet-disabled {
|
||||
background-position: -242px -2px;
|
||||
background-position: -182px -2px;
|
||||
}
|
||||
|
||||
/* ================================================================== */
|
||||
|
||||
62
src/gui/css/styles.css
vendored
62
src/gui/css/styles.css
vendored
@@ -222,6 +222,68 @@ button:hover {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
/* World Selection Container */
|
||||
.world-selection-container {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.choose-world-btn {
|
||||
padding: 10px;
|
||||
line-height: 1.2;
|
||||
width: 100%;
|
||||
border-radius: 8px 8px 0 0 !important;
|
||||
margin-bottom: 0 !important;
|
||||
box-shadow: none !important;
|
||||
}
|
||||
|
||||
/* World Format Toggle */
|
||||
.format-toggle-container {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
gap: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.format-toggle-btn {
|
||||
flex: 1;
|
||||
padding: 10px;
|
||||
font-size: 1em;
|
||||
font-weight: 500;
|
||||
border: 1px solid transparent;
|
||||
cursor: pointer;
|
||||
transition: all 0.25s ease;
|
||||
margin-top: 0;
|
||||
border-radius: 0;
|
||||
}
|
||||
|
||||
.format-toggle-btn:first-child {
|
||||
border-radius: 0 0 0 8px;
|
||||
}
|
||||
|
||||
.format-toggle-btn:last-child {
|
||||
border-radius: 0 0 8px 0;
|
||||
}
|
||||
|
||||
.format-toggle-btn:not(.format-active) {
|
||||
background-color: #3a3a3a;
|
||||
color: #b0b0b0;
|
||||
}
|
||||
|
||||
.format-toggle-btn:not(.format-active):hover {
|
||||
background-color: #4a4a4a;
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.format-toggle-btn.format-active {
|
||||
background-color: var(--primary-accent);
|
||||
color: #0f0f0f;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.format-toggle-btn.format-active:hover {
|
||||
background-color: var(--primary-accent-dark);
|
||||
}
|
||||
|
||||
/* Customization Settings */
|
||||
.modal {
|
||||
position: fixed;
|
||||
|
||||
29
src/gui/index.html
vendored
29
src/gui/index.html
vendored
@@ -37,15 +37,26 @@
|
||||
<div class="controls-content">
|
||||
<h2 data-localize="select_world">Select World</h2>
|
||||
|
||||
<!-- Updated Tooltip Structure -->
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" onclick="openWorldPicker()" style="padding: 10px; line-height: 1.2; width: 100%;">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
<!-- World Selection Container -->
|
||||
<div class="world-selection-container">
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" id="choose-world-btn" onclick="openWorldPicker()" class="choose-world-btn">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- World Format Toggle -->
|
||||
<div class="format-toggle-container">
|
||||
<button type="button" id="format-java" class="format-toggle-btn format-active" onclick="setWorldFormat('java')">
|
||||
Java
|
||||
</button>
|
||||
<button type="button" id="format-bedrock" class="format-toggle-btn" onclick="setWorldFormat('bedrock')">
|
||||
Bedrock
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="button-container">
|
||||
|
||||
11
src/gui/js/bbox.js
vendored
11
src/gui/js/bbox.js
vendored
@@ -529,7 +529,7 @@ $(document).ready(function () {
|
||||
failureCount++;
|
||||
|
||||
// After a few failures, try HTTP fallback
|
||||
if (failureCount >= 3 && !this._httpFallbackAttempted && theme.url.startsWith('https://')) {
|
||||
if (failureCount >= 6 && !this._httpFallbackAttempted && theme.url.startsWith('https://')) {
|
||||
console.log('HTTPS tile loading failed, attempting HTTP fallback for', themeKey);
|
||||
this._httpFallbackAttempted = true;
|
||||
|
||||
@@ -899,6 +899,15 @@ $(document).ready(function () {
|
||||
});
|
||||
}
|
||||
|
||||
// If it's a rectangle, remove any existing rectangles first
|
||||
if (e.layerType === 'rectangle') {
|
||||
drawnItems.eachLayer(function(layer) {
|
||||
if (layer instanceof L.Rectangle) {
|
||||
drawnItems.removeLayer(layer);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check if it's a rectangle and set proper styles before adding it to the layer
|
||||
if (e.layerType === 'rectangle') {
|
||||
e.layer.setStyle({
|
||||
|
||||
4
src/gui/js/license.js
vendored
4
src/gui/js/license.js
vendored
@@ -24,6 +24,10 @@ export const licenseText = `
|
||||
Elevation data derived from the <a href="https://registry.opendata.aws/terrain-tiles/" style="color: inherit;" target="_blank">AWS Terrain Tiles</a> dataset.
|
||||
<br><br>
|
||||
|
||||
<b>bedrock-rs:</b><br>
|
||||
Bedrock Edition world format support uses the <a href="https://github.com/bedrock-crustaceans/bedrock-rs" style="color: inherit;" target="_blank">bedrock-rs</a> library, licensed under the Apache License 2.0.
|
||||
<br><br>
|
||||
|
||||
<p><b>Privacy Policy:</b></p>
|
||||
If you consent to telemetry data collection, please review our Privacy Policy at:
|
||||
<a href="https://arnismc.com/privacypolicy.html" style="color: inherit;" target="_blank">https://arnismc.com/privacypolicy.html</a>.
|
||||
|
||||
91
src/gui/js/main.js
vendored
91
src/gui/js/main.js
vendored
@@ -24,6 +24,7 @@ window.addEventListener("DOMContentLoaded", async () => {
|
||||
handleBboxInput();
|
||||
const localization = await getLocalization();
|
||||
await applyLocalization(localization);
|
||||
updateFormatToggleUI(selectedWorldFormat);
|
||||
initFooter();
|
||||
await checkForUpdates();
|
||||
});
|
||||
@@ -220,6 +221,17 @@ function setupProgressListener() {
|
||||
console.log("Map preview ready event received");
|
||||
showWorldPreviewButton();
|
||||
});
|
||||
|
||||
// Listen for open-mcworld-file event to show the generated Bedrock world in file explorer
|
||||
window.__TAURI__.event.listen("open-mcworld-file", async (event) => {
|
||||
const filePath = event.payload;
|
||||
try {
|
||||
// Use our custom command to show the file in the system file explorer
|
||||
await invoke("gui_show_in_folder", { path: filePath });
|
||||
} catch (error) {
|
||||
console.error("Failed to show mcworld file in folder:", error);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function initSettings() {
|
||||
@@ -248,6 +260,9 @@ function initSettings() {
|
||||
sliderValue.textContent = parseFloat(slider.value).toFixed(2);
|
||||
});
|
||||
|
||||
// World format toggle (Java/Bedrock)
|
||||
initWorldFormatToggle();
|
||||
|
||||
// Language selector
|
||||
const languageSelect = document.getElementById("language-select");
|
||||
const availableOptions = Array.from(languageSelect.options).map(opt => opt.value);
|
||||
@@ -350,6 +365,72 @@ function initSettings() {
|
||||
window.closeLicense = closeLicense;
|
||||
}
|
||||
|
||||
// World format selection (Java/Bedrock)
|
||||
let selectedWorldFormat = 'java'; // Default to Java
|
||||
|
||||
function initWorldFormatToggle() {
|
||||
// Load saved format preference
|
||||
const savedFormat = localStorage.getItem('arnis-world-format');
|
||||
if (savedFormat && (savedFormat === 'java' || savedFormat === 'bedrock')) {
|
||||
selectedWorldFormat = savedFormat;
|
||||
}
|
||||
|
||||
// Apply the saved selection to UI
|
||||
updateFormatToggleUI(selectedWorldFormat);
|
||||
}
|
||||
|
||||
function setWorldFormat(format) {
|
||||
if (format !== 'java' && format !== 'bedrock') return;
|
||||
|
||||
selectedWorldFormat = format;
|
||||
localStorage.setItem('arnis-world-format', format);
|
||||
updateFormatToggleUI(format);
|
||||
}
|
||||
|
||||
function updateFormatToggleUI(format) {
|
||||
const javaBtn = document.getElementById('format-java');
|
||||
const bedrockBtn = document.getElementById('format-bedrock');
|
||||
const chooseWorldBtn = document.getElementById('choose-world-btn');
|
||||
const selectedWorldText = document.getElementById('selected-world');
|
||||
|
||||
if (format === 'java') {
|
||||
javaBtn.classList.add('format-active');
|
||||
bedrockBtn.classList.remove('format-active');
|
||||
// Enable Choose World button for Java
|
||||
if (chooseWorldBtn) {
|
||||
chooseWorldBtn.disabled = false;
|
||||
chooseWorldBtn.style.opacity = '1';
|
||||
chooseWorldBtn.style.cursor = 'pointer';
|
||||
}
|
||||
// Show default text (world was cleared when switching to Bedrock)
|
||||
if (selectedWorldText) {
|
||||
const noWorldText = window.localization?.no_world_selected || 'No world selected';
|
||||
selectedWorldText.textContent = noWorldText;
|
||||
selectedWorldText.style.color = '#fecc44';
|
||||
}
|
||||
} else {
|
||||
javaBtn.classList.remove('format-active');
|
||||
bedrockBtn.classList.add('format-active');
|
||||
// Disable Choose World button for Bedrock and clear any selected world
|
||||
if (chooseWorldBtn) {
|
||||
chooseWorldBtn.disabled = true;
|
||||
chooseWorldBtn.style.opacity = '0.5';
|
||||
chooseWorldBtn.style.cursor = 'not-allowed';
|
||||
}
|
||||
// Clear world selection and show Bedrock info message
|
||||
worldPath = "";
|
||||
isNewWorld = false;
|
||||
if (selectedWorldText) {
|
||||
const bedrockText = window.localization?.bedrock_use_java || 'Use Java to select worlds';
|
||||
selectedWorldText.textContent = bedrockText;
|
||||
selectedWorldText.style.color = '#fecc44';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Expose to window for onclick handlers
|
||||
window.setWorldFormat = setWorldFormat;
|
||||
|
||||
// Telemetry consent (first run only)
|
||||
function initTelemetryConsent() {
|
||||
const key = 'telemetry-consent'; // values: 'true' | 'false'
|
||||
@@ -539,8 +620,8 @@ function normalizeLongitude(lon) {
|
||||
return ((lon + 180) % 360 + 360) % 360 - 180;
|
||||
}
|
||||
|
||||
const threshold1 = 30000000.00;
|
||||
const threshold2 = 45000000.00;
|
||||
const threshold1 = 44000000.00; // Yellow warning threshold (~6.2km x 7km)
|
||||
const threshold2 = 85000000.00; // Red error threshold (~8.7km x 9.8km)
|
||||
let selectedBBox = "";
|
||||
let mapSelectedBBox = ""; // Tracks bbox from map selection
|
||||
let customBBoxValid = false; // Tracks if custom input is valid
|
||||
@@ -678,7 +759,8 @@ async function startGeneration() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!worldPath || worldPath === "") {
|
||||
// Only require world selection for Java format (Bedrock generates a new .mcworld file)
|
||||
if (selectedWorldFormat === 'java' && (!worldPath || worldPath === "")) {
|
||||
const selectedWorld = document.getElementById('selected-world');
|
||||
localizeElement(window.localization, { element: selectedWorld }, "select_minecraft_world_first");
|
||||
selectedWorld.style.color = "#fa7878";
|
||||
@@ -735,7 +817,8 @@ async function startGeneration() {
|
||||
fillgroundEnabled: fill_ground,
|
||||
isNewWorld: isNewWorld,
|
||||
spawnPoint: spawnPoint,
|
||||
telemetryConsent: telemetryConsent || false
|
||||
telemetryConsent: telemetryConsent || false,
|
||||
worldFormat: selectedWorldFormat
|
||||
});
|
||||
|
||||
console.log("Generation process started.");
|
||||
|
||||
3
src/gui/locales/ar.json
vendored
3
src/gui/locales/ar.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "تضاريس فقط",
|
||||
"interior": "توليد الداخلية",
|
||||
"roof": "توليد السقف",
|
||||
"fillground": "ملء الأرض"
|
||||
"fillground": "ملء الأرض",
|
||||
"bedrock_use_java": "استخدم Java لاختيار العوالم"
|
||||
}
|
||||
|
||||
3
src/gui/locales/de.json
vendored
3
src/gui/locales/de.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Nur Terrain",
|
||||
"interior": "Innenraum Generierung",
|
||||
"roof": "Dach Generierung",
|
||||
"fillground": "Boden füllen"
|
||||
"fillground": "Boden füllen",
|
||||
"bedrock_use_java": "Java für Weltauswahl nutzen"
|
||||
}
|
||||
3
src/gui/locales/en-US.json
vendored
3
src/gui/locales/en-US.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Terrain only",
|
||||
"interior": "Interior Generation",
|
||||
"roof": "Roof Generation",
|
||||
"fillground": "Fill Ground"
|
||||
"fillground": "Fill Ground",
|
||||
"bedrock_use_java": "Use Java to select worlds"
|
||||
}
|
||||
3
src/gui/locales/es.json
vendored
3
src/gui/locales/es.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Solo Terreno",
|
||||
"interior": "Generación Interior",
|
||||
"roof": "Generación de Tejado",
|
||||
"fillground": "Rellenar Suelo"
|
||||
"fillground": "Rellenar Suelo",
|
||||
"bedrock_use_java": "Usa Java para elegir mundos"
|
||||
}
|
||||
3
src/gui/locales/fi.json
vendored
3
src/gui/locales/fi.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Vain maasto",
|
||||
"interior": "Sisätilan luonti",
|
||||
"roof": "Katon luonti",
|
||||
"fillground": "Täytä maa"
|
||||
"fillground": "Täytä maa",
|
||||
"bedrock_use_java": "Käytä Javaa maailmojen valintaan"
|
||||
}
|
||||
|
||||
3
src/gui/locales/fr-FR.json
vendored
3
src/gui/locales/fr-FR.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Terrain uniquement",
|
||||
"interior": "Génération d'intérieur",
|
||||
"roof": "Génération de toit",
|
||||
"fillground": "Remplir le sol"
|
||||
"fillground": "Remplir le sol",
|
||||
"bedrock_use_java": "Utilisez Java pour les mondes"
|
||||
}
|
||||
|
||||
3
src/gui/locales/hu.json
vendored
3
src/gui/locales/hu.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Csak terep",
|
||||
"interior": "Belső generálás",
|
||||
"roof": "Tető generálás",
|
||||
"fillground": "Talaj feltöltése"
|
||||
"fillground": "Talaj feltöltése",
|
||||
"bedrock_use_java": "Java világválasztáshoz"
|
||||
}
|
||||
3
src/gui/locales/ko.json
vendored
3
src/gui/locales/ko.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "지형만",
|
||||
"interior": "내부 생성",
|
||||
"roof": "지붕 생성",
|
||||
"fillground": "지면 채우기"
|
||||
"fillground": "지면 채우기",
|
||||
"bedrock_use_java": "Java로 세계 선택"
|
||||
}
|
||||
3
src/gui/locales/lt.json
vendored
3
src/gui/locales/lt.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Tik reljefas",
|
||||
"interior": "Interjero generavimas",
|
||||
"roof": "Stogo generavimas",
|
||||
"fillground": "Užpildyti pagrindą"
|
||||
"fillground": "Užpildyti pagrindą",
|
||||
"bedrock_use_java": "Naudok Java pasauliams"
|
||||
}
|
||||
3
src/gui/locales/lv.json
vendored
3
src/gui/locales/lv.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Tikai reljefs",
|
||||
"interior": "Interjera ģenerēšana",
|
||||
"roof": "Jumta ģenerēšana",
|
||||
"fillground": "Aizpildīt zemi"
|
||||
"fillground": "Aizpildīt zemi",
|
||||
"bedrock_use_java": "Izmanto Java pasaulēm"
|
||||
}
|
||||
3
src/gui/locales/pl.json
vendored
3
src/gui/locales/pl.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Tylko teren",
|
||||
"interior": "Generowanie wnętrza",
|
||||
"roof": "Generowanie dachu",
|
||||
"fillground": "Wypełnij podłoże"
|
||||
"fillground": "Wypełnij podłoże",
|
||||
"bedrock_use_java": "Użyj Java do wyboru światów"
|
||||
}
|
||||
3
src/gui/locales/ru.json
vendored
3
src/gui/locales/ru.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Только Рельеф",
|
||||
"interior": "Генерация Интерьера",
|
||||
"roof": "Генерация Крыши",
|
||||
"fillground": "Заполнить Землю"
|
||||
"fillground": "Заполнить Землю",
|
||||
"bedrock_use_java": "Используйте Java для миров"
|
||||
}
|
||||
|
||||
3
src/gui/locales/sv.json
vendored
3
src/gui/locales/sv.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Endast terräng",
|
||||
"interior": "Interiörgenerering",
|
||||
"roof": "Takgenerering",
|
||||
"fillground": "Fyll mark"
|
||||
"fillground": "Fyll mark",
|
||||
"bedrock_use_java": "Använd Java för världar"
|
||||
}
|
||||
3
src/gui/locales/ua.json
vendored
3
src/gui/locales/ua.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "Тільки рельєф",
|
||||
"interior": "Генерація інтер'єру",
|
||||
"roof": "Генерація даху",
|
||||
"fillground": "Заповнити землю"
|
||||
"fillground": "Заповнити землю",
|
||||
"bedrock_use_java": "Використовуй Java для світів"
|
||||
}
|
||||
3
src/gui/locales/zh-CN.json
vendored
3
src/gui/locales/zh-CN.json
vendored
@@ -44,5 +44,6 @@
|
||||
"mode_terrain_only": "仅地形",
|
||||
"interior": "内部生成",
|
||||
"roof": "屋顶生成",
|
||||
"fillground": "填充地面"
|
||||
"fillground": "填充地面",
|
||||
"bedrock_use_java": "使用Java选择世界"
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
mod args;
|
||||
#[cfg(feature = "bedrock")]
|
||||
mod bedrock_block_map;
|
||||
mod block_definitions;
|
||||
mod bresenham;
|
||||
mod clipping;
|
||||
@@ -37,6 +39,8 @@ mod gui;
|
||||
mod progress {
|
||||
pub fn emit_gui_error(_message: &str) {}
|
||||
pub fn emit_gui_progress_update(_progress: f64, _message: &str) {}
|
||||
pub fn emit_map_preview_ready() {}
|
||||
pub fn emit_open_mcworld_file(_path: &str) {}
|
||||
pub fn is_running_with_gui() -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
@@ -65,3 +65,12 @@ pub fn emit_map_preview_ready() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Emits an event to open the generated mcworld file
|
||||
pub fn emit_open_mcworld_file(path: &str) {
|
||||
if let Some(window) = get_main_window() {
|
||||
if let Err(e) = window.emit("open-mcworld-file", path) {
|
||||
eprintln!("Failed to emit open-mcworld-file event: {}", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1030
src/world_editor.rs
1030
src/world_editor.rs
File diff suppressed because it is too large
Load Diff
1071
src/world_editor/bedrock.rs
Normal file
1071
src/world_editor/bedrock.rs
Normal file
File diff suppressed because it is too large
Load Diff
323
src/world_editor/common.rs
Normal file
323
src/world_editor/common.rs
Normal file
@@ -0,0 +1,323 @@
|
||||
//! Common data structures for world modification.
|
||||
//!
|
||||
//! This module contains the internal data structures used to track block changes
|
||||
//! before they are written to either Java or Bedrock format.
|
||||
|
||||
use crate::block_definitions::*;
|
||||
|
||||
/// Minimum Y coordinate in Minecraft (1.18+)
|
||||
const MIN_Y: i32 = -64;
|
||||
/// Maximum Y coordinate in Minecraft (1.18+)
|
||||
const MAX_Y: i32 = 319;
|
||||
use fastnbt::{LongArray, Value};
|
||||
use fnv::FnvHashMap;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
/// Chunk structure for Java Edition NBT format
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub(crate) struct Chunk {
|
||||
pub sections: Vec<Section>,
|
||||
pub x_pos: i32,
|
||||
pub z_pos: i32,
|
||||
#[serde(default)]
|
||||
pub is_light_on: u8,
|
||||
#[serde(flatten)]
|
||||
pub other: FnvHashMap<String, Value>,
|
||||
}
|
||||
|
||||
/// Section within a chunk (16x16x16 blocks)
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Section {
|
||||
pub block_states: Blockstates,
|
||||
#[serde(rename = "Y")]
|
||||
pub y: i8,
|
||||
#[serde(flatten)]
|
||||
pub other: FnvHashMap<String, Value>,
|
||||
}
|
||||
|
||||
/// Block states within a section
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Blockstates {
|
||||
pub palette: Vec<PaletteItem>,
|
||||
pub data: Option<LongArray>,
|
||||
#[serde(flatten)]
|
||||
pub other: FnvHashMap<String, Value>,
|
||||
}
|
||||
|
||||
/// Palette item for block state encoding
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct PaletteItem {
|
||||
#[serde(rename = "Name")]
|
||||
pub name: String,
|
||||
#[serde(rename = "Properties")]
|
||||
pub properties: Option<Value>,
|
||||
}
|
||||
|
||||
/// A section being modified (16x16x16 blocks)
|
||||
pub(crate) struct SectionToModify {
|
||||
pub blocks: [Block; 4096],
|
||||
/// Store properties for blocks that have them, indexed by the same index as blocks array
|
||||
pub properties: FnvHashMap<usize, Value>,
|
||||
}
|
||||
|
||||
impl SectionToModify {
|
||||
#[inline]
|
||||
pub fn get_block(&self, x: u8, y: u8, z: u8) -> Option<Block> {
|
||||
let b = self.blocks[Self::index(x, y, z)];
|
||||
if b == AIR {
|
||||
return None;
|
||||
}
|
||||
Some(b)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block(&mut self, x: u8, y: u8, z: u8, block: Block) {
|
||||
self.blocks[Self::index(x, y, z)] = block;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block_with_properties(
|
||||
&mut self,
|
||||
x: u8,
|
||||
y: u8,
|
||||
z: u8,
|
||||
block_with_props: BlockWithProperties,
|
||||
) {
|
||||
let index = Self::index(x, y, z);
|
||||
self.blocks[index] = block_with_props.block;
|
||||
|
||||
// Store properties if they exist
|
||||
if let Some(props) = block_with_props.properties {
|
||||
self.properties.insert(index, props);
|
||||
} else {
|
||||
// Remove any existing properties for this position
|
||||
self.properties.remove(&index);
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculate index from coordinates (YZX order)
|
||||
#[inline(always)]
|
||||
pub fn index(x: u8, y: u8, z: u8) -> usize {
|
||||
usize::from(y) % 16 * 256 + usize::from(z) * 16 + usize::from(x)
|
||||
}
|
||||
|
||||
/// Convert to Java Edition section format
|
||||
pub fn to_section(&self, y: i8) -> Section {
|
||||
// Create a map of unique block+properties combinations to palette indices
|
||||
let mut unique_blocks: Vec<(Block, Option<Value>)> = Vec::new();
|
||||
let mut palette_lookup: FnvHashMap<(Block, Option<String>), usize> = FnvHashMap::default();
|
||||
|
||||
// Build unique block combinations and lookup table
|
||||
for (i, &block) in self.blocks.iter().enumerate() {
|
||||
let properties = self.properties.get(&i).cloned();
|
||||
|
||||
// Create a key for the lookup (block + properties hash)
|
||||
let props_key = properties.as_ref().map(|p| format!("{p:?}"));
|
||||
let lookup_key = (block, props_key);
|
||||
|
||||
if let std::collections::hash_map::Entry::Vacant(e) = palette_lookup.entry(lookup_key) {
|
||||
let palette_index = unique_blocks.len();
|
||||
e.insert(palette_index);
|
||||
unique_blocks.push((block, properties));
|
||||
}
|
||||
}
|
||||
|
||||
let mut bits_per_block = 4; // minimum allowed
|
||||
while (1 << bits_per_block) < unique_blocks.len() {
|
||||
bits_per_block += 1;
|
||||
}
|
||||
|
||||
let mut data = vec![];
|
||||
let mut cur = 0;
|
||||
let mut cur_idx = 0;
|
||||
|
||||
for (i, &block) in self.blocks.iter().enumerate() {
|
||||
let properties = self.properties.get(&i).cloned();
|
||||
let props_key = properties.as_ref().map(|p| format!("{p:?}"));
|
||||
let lookup_key = (block, props_key);
|
||||
let p = palette_lookup[&lookup_key] as i64;
|
||||
|
||||
if cur_idx + bits_per_block > 64 {
|
||||
data.push(cur);
|
||||
cur = 0;
|
||||
cur_idx = 0;
|
||||
}
|
||||
|
||||
cur |= p << cur_idx;
|
||||
cur_idx += bits_per_block;
|
||||
}
|
||||
|
||||
if cur_idx > 0 {
|
||||
data.push(cur);
|
||||
}
|
||||
|
||||
let palette = unique_blocks
|
||||
.iter()
|
||||
.map(|(block, stored_props)| PaletteItem {
|
||||
name: block.name().to_string(),
|
||||
properties: stored_props.clone().or_else(|| block.properties()),
|
||||
})
|
||||
.collect();
|
||||
|
||||
Section {
|
||||
block_states: Blockstates {
|
||||
palette,
|
||||
data: Some(LongArray::new(data)),
|
||||
other: FnvHashMap::default(),
|
||||
},
|
||||
y,
|
||||
other: FnvHashMap::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for SectionToModify {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
blocks: [AIR; 4096],
|
||||
properties: FnvHashMap::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A chunk being modified (16x384x16 blocks, divided into sections)
|
||||
#[derive(Default)]
|
||||
pub(crate) struct ChunkToModify {
|
||||
pub sections: FnvHashMap<i8, SectionToModify>,
|
||||
pub other: FnvHashMap<String, Value>,
|
||||
}
|
||||
|
||||
impl ChunkToModify {
|
||||
#[inline]
|
||||
pub fn get_block(&self, x: u8, y: i32, z: u8) -> Option<Block> {
|
||||
// Clamp Y to valid Minecraft range to prevent TryFromIntError
|
||||
let y = y.clamp(MIN_Y, MAX_Y);
|
||||
let section_idx: i8 = (y >> 4) as i8;
|
||||
let section = self.sections.get(§ion_idx)?;
|
||||
section.get_block(x, (y & 15) as u8, z)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block(&mut self, x: u8, y: i32, z: u8, block: Block) {
|
||||
// Clamp Y to valid Minecraft range to prevent TryFromIntError
|
||||
let y = y.clamp(MIN_Y, MAX_Y);
|
||||
let section_idx: i8 = (y >> 4) as i8;
|
||||
let section = self.sections.entry(section_idx).or_default();
|
||||
section.set_block(x, (y & 15) as u8, z, block);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block_with_properties(
|
||||
&mut self,
|
||||
x: u8,
|
||||
y: i32,
|
||||
z: u8,
|
||||
block_with_props: BlockWithProperties,
|
||||
) {
|
||||
// Clamp Y to valid Minecraft range to prevent TryFromIntError
|
||||
let y = y.clamp(MIN_Y, MAX_Y);
|
||||
let section_idx: i8 = (y >> 4) as i8;
|
||||
let section = self.sections.entry(section_idx).or_default();
|
||||
section.set_block_with_properties(x, (y & 15) as u8, z, block_with_props);
|
||||
}
|
||||
|
||||
pub fn sections(&self) -> impl Iterator<Item = Section> + '_ {
|
||||
self.sections.iter().map(|(y, s)| s.to_section(*y))
|
||||
}
|
||||
}
|
||||
|
||||
/// A region being modified (32x32 chunks)
|
||||
#[derive(Default)]
|
||||
pub(crate) struct RegionToModify {
|
||||
pub chunks: FnvHashMap<(i32, i32), ChunkToModify>,
|
||||
}
|
||||
|
||||
impl RegionToModify {
|
||||
#[inline]
|
||||
pub fn get_or_create_chunk(&mut self, x: i32, z: i32) -> &mut ChunkToModify {
|
||||
self.chunks.entry((x, z)).or_default()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_chunk(&self, x: i32, z: i32) -> Option<&ChunkToModify> {
|
||||
self.chunks.get(&(x, z))
|
||||
}
|
||||
}
|
||||
|
||||
/// The entire world being modified
|
||||
#[derive(Default)]
|
||||
pub(crate) struct WorldToModify {
|
||||
pub regions: FnvHashMap<(i32, i32), RegionToModify>,
|
||||
}
|
||||
|
||||
impl WorldToModify {
|
||||
#[inline]
|
||||
pub fn get_or_create_region(&mut self, x: i32, z: i32) -> &mut RegionToModify {
|
||||
self.regions.entry((x, z)).or_default()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_region(&self, x: i32, z: i32) -> Option<&RegionToModify> {
|
||||
self.regions.get(&(x, z))
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_block(&self, x: i32, y: i32, z: i32) -> Option<Block> {
|
||||
let chunk_x: i32 = x >> 4;
|
||||
let chunk_z: i32 = z >> 4;
|
||||
let region_x: i32 = chunk_x >> 5;
|
||||
let region_z: i32 = chunk_z >> 5;
|
||||
|
||||
let region: &RegionToModify = self.get_region(region_x, region_z)?;
|
||||
let chunk: &ChunkToModify = region.get_chunk(chunk_x & 31, chunk_z & 31)?;
|
||||
|
||||
chunk.get_block(
|
||||
(x & 15).try_into().unwrap(),
|
||||
y,
|
||||
(z & 15).try_into().unwrap(),
|
||||
)
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block(&mut self, x: i32, y: i32, z: i32, block: Block) {
|
||||
let chunk_x: i32 = x >> 4;
|
||||
let chunk_z: i32 = z >> 4;
|
||||
let region_x: i32 = chunk_x >> 5;
|
||||
let region_z: i32 = chunk_z >> 5;
|
||||
|
||||
let region: &mut RegionToModify = self.get_or_create_region(region_x, region_z);
|
||||
let chunk: &mut ChunkToModify = region.get_or_create_chunk(chunk_x & 31, chunk_z & 31);
|
||||
|
||||
chunk.set_block(
|
||||
(x & 15).try_into().unwrap(),
|
||||
y,
|
||||
(z & 15).try_into().unwrap(),
|
||||
block,
|
||||
);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_block_with_properties(
|
||||
&mut self,
|
||||
x: i32,
|
||||
y: i32,
|
||||
z: i32,
|
||||
block_with_props: BlockWithProperties,
|
||||
) {
|
||||
let chunk_x: i32 = x >> 4;
|
||||
let chunk_z: i32 = z >> 4;
|
||||
let region_x: i32 = chunk_x >> 5;
|
||||
let region_z: i32 = chunk_z >> 5;
|
||||
|
||||
let region: &mut RegionToModify = self.get_or_create_region(region_x, region_z);
|
||||
let chunk: &mut ChunkToModify = region.get_or_create_chunk(chunk_x & 31, chunk_z & 31);
|
||||
|
||||
chunk.set_block_with_properties(
|
||||
(x & 15).try_into().unwrap(),
|
||||
y,
|
||||
(z & 15).try_into().unwrap(),
|
||||
block_with_props,
|
||||
);
|
||||
}
|
||||
}
|
||||
323
src/world_editor/java.rs
Normal file
323
src/world_editor/java.rs
Normal file
@@ -0,0 +1,323 @@
|
||||
//! Java Edition Anvil format world saving.
|
||||
//!
|
||||
//! This module handles saving worlds in the Java Edition Anvil (.mca) format.
|
||||
|
||||
use super::common::{Chunk, ChunkToModify, Section};
|
||||
use super::WorldEditor;
|
||||
use crate::block_definitions::GRASS_BLOCK;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use colored::Colorize;
|
||||
use fastanvil::Region;
|
||||
use fastnbt::Value;
|
||||
use fnv::FnvHashMap;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use rayon::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Write;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
|
||||
impl<'a> WorldEditor<'a> {
|
||||
/// Creates a region file for the given region coordinates.
|
||||
pub(super) fn create_region(&self, region_x: i32, region_z: i32) -> Region<File> {
|
||||
let region_dir = self.world_dir.join("region");
|
||||
let out_path = region_dir.join(format!("r.{}.{}.mca", region_x, region_z));
|
||||
|
||||
// Ensure region directory exists before creating region files
|
||||
std::fs::create_dir_all(®ion_dir).expect("Failed to create region directory");
|
||||
|
||||
const REGION_TEMPLATE: &[u8] = include_bytes!("../../assets/minecraft/region.template");
|
||||
|
||||
let mut region_file: File = File::options()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.create(true)
|
||||
.truncate(true)
|
||||
.open(&out_path)
|
||||
.expect("Failed to open region file");
|
||||
|
||||
region_file
|
||||
.write_all(REGION_TEMPLATE)
|
||||
.expect("Could not write region template");
|
||||
|
||||
Region::from_stream(region_file).expect("Failed to load region")
|
||||
}
|
||||
|
||||
/// Helper function to create a base chunk with grass blocks at Y -62
|
||||
pub(super) fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
|
||||
let mut chunk = ChunkToModify::default();
|
||||
|
||||
// Fill the bottom layer with grass blocks at Y -62
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
chunk.set_block(x, -62, z, GRASS_BLOCK);
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare chunk data
|
||||
let chunk_data = Chunk {
|
||||
sections: chunk.sections().collect(),
|
||||
x_pos: abs_chunk_x,
|
||||
z_pos: abs_chunk_z,
|
||||
is_light_on: 0,
|
||||
other: chunk.other,
|
||||
};
|
||||
|
||||
// Create the Level wrapper
|
||||
let level_data = create_level_wrapper(&chunk_data);
|
||||
|
||||
// Serialize the chunk with Level wrapper
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
|
||||
(ser_buffer, true)
|
||||
}
|
||||
|
||||
/// Saves the world in Java Edition Anvil format.
|
||||
pub(super) fn save_java(&mut self) {
|
||||
println!("{} Saving world...", "[7/7]".bold());
|
||||
emit_gui_progress_update(90.0, "Saving world...");
|
||||
|
||||
// Save metadata with error handling
|
||||
if let Err(e) = self.save_metadata() {
|
||||
eprintln!("Failed to save world metadata: {}", e);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, "Failed to save world metadata.");
|
||||
// Continue with world saving even if metadata fails
|
||||
}
|
||||
|
||||
let total_regions = self.world.regions.len() as u64;
|
||||
let save_pb = ProgressBar::new(total_regions);
|
||||
save_pb.set_style(
|
||||
ProgressStyle::default_bar()
|
||||
.template(
|
||||
"{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} regions ({eta})",
|
||||
)
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
let regions_processed = AtomicU64::new(0);
|
||||
|
||||
self.world
|
||||
.regions
|
||||
.par_iter()
|
||||
.for_each(|((region_x, region_z), region_to_modify)| {
|
||||
let mut region = self.create_region(*region_x, *region_z);
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
|
||||
for (&(chunk_x, chunk_z), chunk_to_modify) in ®ion_to_modify.chunks {
|
||||
if !chunk_to_modify.sections.is_empty() || !chunk_to_modify.other.is_empty() {
|
||||
// Read existing chunk data if it exists
|
||||
let existing_data = region
|
||||
.read_chunk(chunk_x as usize, chunk_z as usize)
|
||||
.unwrap()
|
||||
.unwrap_or_default();
|
||||
|
||||
// Parse existing chunk or create new one
|
||||
let mut chunk: Chunk = if !existing_data.is_empty() {
|
||||
fastnbt::from_bytes(&existing_data).unwrap()
|
||||
} else {
|
||||
Chunk {
|
||||
sections: Vec::new(),
|
||||
x_pos: chunk_x + (region_x * 32),
|
||||
z_pos: chunk_z + (region_z * 32),
|
||||
is_light_on: 0,
|
||||
other: FnvHashMap::default(),
|
||||
}
|
||||
};
|
||||
|
||||
// Update sections while preserving existing data
|
||||
let new_sections: Vec<Section> = chunk_to_modify.sections().collect();
|
||||
for new_section in new_sections {
|
||||
if let Some(existing_section) =
|
||||
chunk.sections.iter_mut().find(|s| s.y == new_section.y)
|
||||
{
|
||||
// Merge block states
|
||||
existing_section.block_states.palette =
|
||||
new_section.block_states.palette;
|
||||
existing_section.block_states.data = new_section.block_states.data;
|
||||
} else {
|
||||
// Add new section if it doesn't exist
|
||||
chunk.sections.push(new_section);
|
||||
}
|
||||
}
|
||||
|
||||
// Preserve existing block entities and merge with new ones
|
||||
if let Some(existing_entities) = chunk.other.get_mut("block_entities") {
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities")
|
||||
{
|
||||
if let (Value::List(existing), Value::List(new)) =
|
||||
(existing_entities, new_entities)
|
||||
{
|
||||
// Remove old entities that are replaced by new ones
|
||||
existing.retain(|e| {
|
||||
if let Value::Compound(map) = e {
|
||||
let (x, y, z) = get_entity_coords(map);
|
||||
!new.iter().any(|new_e| {
|
||||
if let Value::Compound(new_map) = new_e {
|
||||
let (nx, ny, nz) = get_entity_coords(new_map);
|
||||
x == nx && y == ny && z == nz
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
} else {
|
||||
true
|
||||
}
|
||||
});
|
||||
// Add new entities
|
||||
existing.extend(new.clone());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no existing entities, just add the new ones
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities")
|
||||
{
|
||||
chunk
|
||||
.other
|
||||
.insert("block_entities".to_string(), new_entities.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Update chunk coordinates and flags
|
||||
chunk.x_pos = chunk_x + (region_x * 32);
|
||||
chunk.z_pos = chunk_z + (region_z * 32);
|
||||
|
||||
// Create Level wrapper and save
|
||||
let level_data = create_level_wrapper(&chunk);
|
||||
ser_buffer.clear();
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
region
|
||||
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: ensure all chunks exist
|
||||
for chunk_x in 0..32 {
|
||||
for chunk_z in 0..32 {
|
||||
let abs_chunk_x = chunk_x + (region_x * 32);
|
||||
let abs_chunk_z = chunk_z + (region_z * 32);
|
||||
|
||||
// Check if chunk exists in our modifications
|
||||
let chunk_exists =
|
||||
region_to_modify.chunks.contains_key(&(chunk_x, chunk_z));
|
||||
|
||||
// If chunk doesn't exist, create it with base layer
|
||||
if !chunk_exists {
|
||||
let (ser_buffer, _) = Self::create_base_chunk(abs_chunk_x, abs_chunk_z);
|
||||
region
|
||||
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update progress
|
||||
let regions_done = regions_processed.fetch_add(1, Ordering::SeqCst) + 1;
|
||||
|
||||
// Update progress at regular intervals (every ~1% or at least every 10 regions)
|
||||
// This ensures progress is visible even with many regions
|
||||
let update_interval = (total_regions / 10).max(1);
|
||||
if regions_done.is_multiple_of(update_interval) || regions_done == total_regions {
|
||||
let progress = 90.0 + (regions_done as f64 / total_regions as f64) * 9.0;
|
||||
emit_gui_progress_update(progress, "Saving world...");
|
||||
}
|
||||
|
||||
save_pb.inc(1);
|
||||
});
|
||||
|
||||
save_pb.finish();
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to get entity coordinates
|
||||
#[inline]
|
||||
fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
|
||||
let x = if let Value::Int(x) = entity.get("x").unwrap_or(&Value::Int(0)) {
|
||||
*x
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let y = if let Value::Int(y) = entity.get("y").unwrap_or(&Value::Int(0)) {
|
||||
*y
|
||||
} else {
|
||||
0
|
||||
};
|
||||
let z = if let Value::Int(z) = entity.get("z").unwrap_or(&Value::Int(0)) {
|
||||
*z
|
||||
} else {
|
||||
0
|
||||
};
|
||||
(x, y, z)
|
||||
}
|
||||
|
||||
/// Creates a Level wrapper for chunk data (Java Edition format)
|
||||
#[inline]
|
||||
fn create_level_wrapper(chunk: &Chunk) -> HashMap<String, Value> {
|
||||
HashMap::from([(
|
||||
"Level".to_string(),
|
||||
Value::Compound(HashMap::from([
|
||||
("xPos".to_string(), Value::Int(chunk.x_pos)),
|
||||
("zPos".to_string(), Value::Int(chunk.z_pos)),
|
||||
(
|
||||
"isLightOn".to_string(),
|
||||
Value::Byte(i8::try_from(chunk.is_light_on).unwrap()),
|
||||
),
|
||||
(
|
||||
"sections".to_string(),
|
||||
Value::List(
|
||||
chunk
|
||||
.sections
|
||||
.iter()
|
||||
.map(|section| {
|
||||
let mut block_states = HashMap::from([(
|
||||
"palette".to_string(),
|
||||
Value::List(
|
||||
section
|
||||
.block_states
|
||||
.palette
|
||||
.iter()
|
||||
.map(|item| {
|
||||
let mut palette_item = HashMap::from([(
|
||||
"Name".to_string(),
|
||||
Value::String(item.name.clone()),
|
||||
)]);
|
||||
if let Some(props) = &item.properties {
|
||||
palette_item.insert(
|
||||
"Properties".to_string(),
|
||||
props.clone(),
|
||||
);
|
||||
}
|
||||
Value::Compound(palette_item)
|
||||
})
|
||||
.collect(),
|
||||
),
|
||||
)]);
|
||||
|
||||
// Only add the `data` attribute if it's non-empty
|
||||
// to maintain compatibility with third-party tools like Dynmap
|
||||
if let Some(data) = §ion.block_states.data {
|
||||
if !data.is_empty() {
|
||||
block_states.insert(
|
||||
"data".to_string(),
|
||||
Value::LongArray(data.to_owned()),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Value::Compound(HashMap::from([
|
||||
("Y".to_string(), Value::Byte(section.y)),
|
||||
("block_states".to_string(), Value::Compound(block_states)),
|
||||
]))
|
||||
})
|
||||
.collect(),
|
||||
),
|
||||
),
|
||||
])),
|
||||
)])
|
||||
}
|
||||
588
src/world_editor/mod.rs
Normal file
588
src/world_editor/mod.rs
Normal file
@@ -0,0 +1,588 @@
|
||||
//! World editor module for generating Minecraft worlds.
|
||||
//!
|
||||
//! This module provides the `WorldEditor` struct which handles block placement
|
||||
//! and world saving in both Java Edition (Anvil) and Bedrock Edition (.mcworld) formats.
|
||||
//!
|
||||
//! # Module Structure
|
||||
//!
|
||||
//! - `common` - Shared data structures for world modification
|
||||
//! - `java` - Java Edition Anvil format saving
|
||||
//! - `bedrock` - Bedrock Edition .mcworld format saving (behind `bedrock` feature)
|
||||
|
||||
mod common;
|
||||
mod java;
|
||||
|
||||
#[cfg(feature = "bedrock")]
|
||||
pub mod bedrock;
|
||||
|
||||
// Re-export common types used internally
|
||||
pub(crate) use common::WorldToModify;
|
||||
|
||||
#[cfg(feature = "bedrock")]
|
||||
pub(crate) use bedrock::{BedrockSaveError, BedrockWriter};
|
||||
|
||||
use crate::block_definitions::*;
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use crate::ground::Ground;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use colored::Colorize;
|
||||
use fastnbt::Value;
|
||||
use serde::Serialize;
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Write;
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
|
||||
/// World format to generate
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
#[allow(dead_code)]
|
||||
pub enum WorldFormat {
|
||||
/// Java Edition Anvil format (.mca region files)
|
||||
JavaAnvil,
|
||||
/// Bedrock Edition .mcworld format
|
||||
BedrockMcWorld,
|
||||
}
|
||||
|
||||
/// Metadata saved with the world
|
||||
#[derive(Serialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub(crate) struct WorldMetadata {
|
||||
pub min_mc_x: i32,
|
||||
pub max_mc_x: i32,
|
||||
pub min_mc_z: i32,
|
||||
pub max_mc_z: i32,
|
||||
|
||||
pub min_geo_lat: f64,
|
||||
pub max_geo_lat: f64,
|
||||
pub min_geo_lon: f64,
|
||||
pub max_geo_lon: f64,
|
||||
}
|
||||
|
||||
/// The main world editor struct for placing blocks and saving worlds.
|
||||
///
|
||||
/// The lifetime `'a` is tied to the `XZBBox` reference, which defines
|
||||
/// the world boundaries and must outlive the WorldEditor instance.
|
||||
pub struct WorldEditor<'a> {
|
||||
world_dir: PathBuf,
|
||||
world: WorldToModify,
|
||||
xzbbox: &'a XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Option<Arc<Ground>>,
|
||||
format: WorldFormat,
|
||||
/// Optional level name for Bedrock worlds (e.g., "Arnis World: New York City")
|
||||
bedrock_level_name: Option<String>,
|
||||
/// Optional spawn point for Bedrock worlds (x, z coordinates)
|
||||
bedrock_spawn_point: Option<(i32, i32)>,
|
||||
}
|
||||
|
||||
impl<'a> WorldEditor<'a> {
|
||||
/// Creates a new WorldEditor with Java Anvil format (default).
|
||||
///
|
||||
/// This is the default constructor used by CLI mode.
|
||||
#[allow(dead_code)]
|
||||
pub fn new(world_dir: PathBuf, xzbbox: &'a XZBBox, llbbox: LLBBox) -> Self {
|
||||
Self {
|
||||
world_dir,
|
||||
world: WorldToModify::default(),
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground: None,
|
||||
format: WorldFormat::JavaAnvil,
|
||||
bedrock_level_name: None,
|
||||
bedrock_spawn_point: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a new WorldEditor with a specific format and optional level name.
|
||||
///
|
||||
/// Used by GUI mode to support both Java and Bedrock formats.
|
||||
#[allow(dead_code)]
|
||||
pub fn new_with_format_and_name(
|
||||
world_dir: PathBuf,
|
||||
xzbbox: &'a XZBBox,
|
||||
llbbox: LLBBox,
|
||||
format: WorldFormat,
|
||||
bedrock_level_name: Option<String>,
|
||||
bedrock_spawn_point: Option<(i32, i32)>,
|
||||
) -> Self {
|
||||
Self {
|
||||
world_dir,
|
||||
world: WorldToModify::default(),
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground: None,
|
||||
format,
|
||||
bedrock_level_name,
|
||||
bedrock_spawn_point,
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets the ground reference for elevation-based block placement
|
||||
pub fn set_ground(&mut self, ground: Arc<Ground>) {
|
||||
self.ground = Some(ground);
|
||||
}
|
||||
|
||||
/// Gets a reference to the ground data if available
|
||||
pub fn get_ground(&self) -> Option<&Ground> {
|
||||
self.ground.as_deref()
|
||||
}
|
||||
|
||||
/// Returns the current world format
|
||||
#[allow(dead_code)]
|
||||
pub fn format(&self) -> WorldFormat {
|
||||
self.format
|
||||
}
|
||||
|
||||
/// Calculate the absolute Y position from a ground-relative offset
|
||||
#[inline(always)]
|
||||
pub fn get_absolute_y(&self, x: i32, y_offset: i32, z: i32) -> i32 {
|
||||
if let Some(ground) = &self.ground {
|
||||
ground.level(XZPoint::new(
|
||||
x - self.xzbbox.min_x(),
|
||||
z - self.xzbbox.min_z(),
|
||||
)) + y_offset
|
||||
} else {
|
||||
y_offset // If no ground reference, use y_offset as absolute Y
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the minimum world coordinates
|
||||
pub fn get_min_coords(&self) -> (i32, i32) {
|
||||
(self.xzbbox.min_x(), self.xzbbox.min_z())
|
||||
}
|
||||
|
||||
/// Returns the maximum world coordinates
|
||||
pub fn get_max_coords(&self) -> (i32, i32) {
|
||||
(self.xzbbox.max_x(), self.xzbbox.max_z())
|
||||
}
|
||||
|
||||
/// Checks if there's a block at the given coordinates
|
||||
#[allow(unused)]
|
||||
#[inline]
|
||||
pub fn block_at(&self, x: i32, y: i32, z: i32) -> bool {
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
self.world.get_block(x, absolute_y, z).is_some()
|
||||
}
|
||||
|
||||
/// Sets a sign at the given coordinates
|
||||
#[allow(clippy::too_many_arguments, dead_code)]
|
||||
pub fn set_sign(
|
||||
&mut self,
|
||||
line1: String,
|
||||
line2: String,
|
||||
line3: String,
|
||||
line4: String,
|
||||
x: i32,
|
||||
y: i32,
|
||||
z: i32,
|
||||
_rotation: i8,
|
||||
) {
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
let chunk_x = x >> 4;
|
||||
let chunk_z = z >> 4;
|
||||
let region_x = chunk_x >> 5;
|
||||
let region_z = chunk_z >> 5;
|
||||
|
||||
let mut block_entities = HashMap::new();
|
||||
|
||||
let messages = vec![
|
||||
Value::String(format!("\"{line1}\"")),
|
||||
Value::String(format!("\"{line2}\"")),
|
||||
Value::String(format!("\"{line3}\"")),
|
||||
Value::String(format!("\"{line4}\"")),
|
||||
];
|
||||
|
||||
let mut text_data = HashMap::new();
|
||||
text_data.insert("messages".to_string(), Value::List(messages));
|
||||
text_data.insert("color".to_string(), Value::String("black".to_string()));
|
||||
text_data.insert("has_glowing_text".to_string(), Value::Byte(0));
|
||||
|
||||
block_entities.insert("front_text".to_string(), Value::Compound(text_data));
|
||||
block_entities.insert(
|
||||
"id".to_string(),
|
||||
Value::String("minecraft:sign".to_string()),
|
||||
);
|
||||
block_entities.insert("is_waxed".to_string(), Value::Byte(0));
|
||||
block_entities.insert("keepPacked".to_string(), Value::Byte(0));
|
||||
block_entities.insert("x".to_string(), Value::Int(x));
|
||||
block_entities.insert("y".to_string(), Value::Int(absolute_y));
|
||||
block_entities.insert("z".to_string(), Value::Int(z));
|
||||
|
||||
let region = self.world.get_or_create_region(region_x, region_z);
|
||||
let chunk = region.get_or_create_chunk(chunk_x & 31, chunk_z & 31);
|
||||
|
||||
if let Some(chunk_data) = chunk.other.get_mut("block_entities") {
|
||||
if let Value::List(entities) = chunk_data {
|
||||
entities.push(Value::Compound(block_entities));
|
||||
}
|
||||
} else {
|
||||
chunk.other.insert(
|
||||
"block_entities".to_string(),
|
||||
Value::List(vec![Value::Compound(block_entities)]),
|
||||
);
|
||||
}
|
||||
|
||||
self.set_block(SIGN, x, y, z, None, None);
|
||||
}
|
||||
|
||||
/// Sets a block of the specified type at the given coordinates.
|
||||
///
|
||||
/// Y value is interpreted as an offset from ground level.
|
||||
#[inline]
|
||||
pub fn set_block(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x: i32,
|
||||
y: i32,
|
||||
z: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
// Check if coordinates are within bounds
|
||||
if !self.xzbbox.contains(&XZPoint::new(x, z)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate the absolute Y coordinate based on ground level
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = override_whitelist {
|
||||
whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
} else if let Some(blacklist) = override_blacklist {
|
||||
!blacklist
|
||||
.iter()
|
||||
.any(|blacklisted_block: &Block| blacklisted_block.id() == existing_block.id())
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
true
|
||||
};
|
||||
|
||||
if should_insert {
|
||||
self.world.set_block(x, absolute_y, z, block);
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets a block of the specified type at the given coordinates with absolute Y value.
|
||||
#[inline]
|
||||
pub fn set_block_absolute(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x: i32,
|
||||
absolute_y: i32,
|
||||
z: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
// Check if coordinates are within bounds
|
||||
if !self.xzbbox.contains(&XZPoint::new(x, z)) {
|
||||
return;
|
||||
}
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = override_whitelist {
|
||||
whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
} else if let Some(blacklist) = override_blacklist {
|
||||
!blacklist
|
||||
.iter()
|
||||
.any(|blacklisted_block: &Block| blacklisted_block.id() == existing_block.id())
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
true
|
||||
};
|
||||
|
||||
if should_insert {
|
||||
self.world.set_block(x, absolute_y, z, block);
|
||||
}
|
||||
}
|
||||
|
||||
/// Sets a block with properties at the given coordinates with absolute Y value.
|
||||
#[inline]
|
||||
pub fn set_block_with_properties_absolute(
|
||||
&mut self,
|
||||
block_with_props: BlockWithProperties,
|
||||
x: i32,
|
||||
absolute_y: i32,
|
||||
z: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
// Check if coordinates are within bounds
|
||||
if !self.xzbbox.contains(&XZPoint::new(x, z)) {
|
||||
return;
|
||||
}
|
||||
|
||||
let should_insert = if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = override_whitelist {
|
||||
whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
} else if let Some(blacklist) = override_blacklist {
|
||||
!blacklist
|
||||
.iter()
|
||||
.any(|blacklisted_block: &Block| blacklisted_block.id() == existing_block.id())
|
||||
} else {
|
||||
false
|
||||
}
|
||||
} else {
|
||||
true
|
||||
};
|
||||
|
||||
if should_insert {
|
||||
self.world
|
||||
.set_block_with_properties(x, absolute_y, z, block_with_props);
|
||||
}
|
||||
}
|
||||
|
||||
/// Fills a cuboid area with the specified block between two coordinates.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[inline]
|
||||
pub fn fill_blocks(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x1: i32,
|
||||
y1: i32,
|
||||
z1: i32,
|
||||
x2: i32,
|
||||
y2: i32,
|
||||
z2: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
let (min_x, max_x) = if x1 < x2 { (x1, x2) } else { (x2, x1) };
|
||||
let (min_y, max_y) = if y1 < y2 { (y1, y2) } else { (y2, y1) };
|
||||
let (min_z, max_z) = if z1 < z2 { (z1, z2) } else { (z2, z1) };
|
||||
|
||||
for x in min_x..=max_x {
|
||||
for y_offset in min_y..=max_y {
|
||||
for z in min_z..=max_z {
|
||||
self.set_block(
|
||||
block,
|
||||
x,
|
||||
y_offset,
|
||||
z,
|
||||
override_whitelist,
|
||||
override_blacklist,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Fills a cuboid area with the specified block between two coordinates using absolute Y values.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
#[inline]
|
||||
pub fn fill_blocks_absolute(
|
||||
&mut self,
|
||||
block: Block,
|
||||
x1: i32,
|
||||
y1_absolute: i32,
|
||||
z1: i32,
|
||||
x2: i32,
|
||||
y2_absolute: i32,
|
||||
z2: i32,
|
||||
override_whitelist: Option<&[Block]>,
|
||||
override_blacklist: Option<&[Block]>,
|
||||
) {
|
||||
let (min_x, max_x) = if x1 < x2 { (x1, x2) } else { (x2, x1) };
|
||||
let (min_y, max_y) = if y1_absolute < y2_absolute {
|
||||
(y1_absolute, y2_absolute)
|
||||
} else {
|
||||
(y2_absolute, y1_absolute)
|
||||
};
|
||||
let (min_z, max_z) = if z1 < z2 { (z1, z2) } else { (z2, z1) };
|
||||
|
||||
for x in min_x..=max_x {
|
||||
for absolute_y in min_y..=max_y {
|
||||
for z in min_z..=max_z {
|
||||
self.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
absolute_y,
|
||||
z,
|
||||
override_whitelist,
|
||||
override_blacklist,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks for a block at the given coordinates.
|
||||
#[inline]
|
||||
pub fn check_for_block(&self, x: i32, y: i32, z: i32, whitelist: Option<&[Block]>) -> bool {
|
||||
let absolute_y = self.get_absolute_y(x, y, z);
|
||||
|
||||
// Retrieve the chunk modification map
|
||||
if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
if let Some(whitelist) = whitelist {
|
||||
if whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
{
|
||||
return true; // Block is in the list
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks for a block at the given coordinates with absolute Y value.
|
||||
#[allow(unused)]
|
||||
pub fn check_for_block_absolute(
|
||||
&self,
|
||||
x: i32,
|
||||
absolute_y: i32,
|
||||
z: i32,
|
||||
whitelist: Option<&[Block]>,
|
||||
blacklist: Option<&[Block]>,
|
||||
) -> bool {
|
||||
// Retrieve the chunk modification map
|
||||
if let Some(existing_block) = self.world.get_block(x, absolute_y, z) {
|
||||
// Check against whitelist and blacklist
|
||||
if let Some(whitelist) = whitelist {
|
||||
if whitelist
|
||||
.iter()
|
||||
.any(|whitelisted_block: &Block| whitelisted_block.id() == existing_block.id())
|
||||
{
|
||||
return true; // Block is in whitelist
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if let Some(blacklist) = blacklist {
|
||||
if blacklist
|
||||
.iter()
|
||||
.any(|blacklisted_block: &Block| blacklisted_block.id() == existing_block.id())
|
||||
{
|
||||
return true; // Block is in blacklist
|
||||
}
|
||||
}
|
||||
return whitelist.is_none() && blacklist.is_none();
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Checks if a block exists at the given coordinates with absolute Y value.
|
||||
///
|
||||
/// Unlike `check_for_block_absolute`, this doesn't filter by block type.
|
||||
#[allow(unused)]
|
||||
pub fn block_at_absolute(&self, x: i32, absolute_y: i32, z: i32) -> bool {
|
||||
self.world.get_block(x, absolute_y, z).is_some()
|
||||
}
|
||||
|
||||
/// Saves all changes made to the world by writing to the appropriate format.
|
||||
pub fn save(&mut self) {
|
||||
println!(
|
||||
"Generating world for: {}",
|
||||
match self.format {
|
||||
WorldFormat::JavaAnvil => "Java Edition (Anvil)",
|
||||
WorldFormat::BedrockMcWorld => "Bedrock Edition (.mcworld)",
|
||||
}
|
||||
);
|
||||
|
||||
match self.format {
|
||||
WorldFormat::JavaAnvil => self.save_java(),
|
||||
WorldFormat::BedrockMcWorld => self.save_bedrock(),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unreachable_code)]
|
||||
fn save_bedrock(&mut self) {
|
||||
println!("{} Saving Bedrock world...", "[7/7]".bold());
|
||||
emit_gui_progress_update(90.0, "Saving Bedrock world...");
|
||||
|
||||
#[cfg(feature = "bedrock")]
|
||||
{
|
||||
if let Err(error) = self.save_bedrock_internal() {
|
||||
eprintln!("Failed to save Bedrock world: {error}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Error,
|
||||
&format!("Failed to save Bedrock world: {error}"),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(feature = "bedrock"))]
|
||||
{
|
||||
eprintln!(
|
||||
"Bedrock output requested but the 'bedrock' feature is not enabled at build time."
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Error,
|
||||
"Bedrock output requested but the 'bedrock' feature is not enabled at build time.",
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "bedrock")]
|
||||
fn save_bedrock_internal(&mut self) -> Result<(), BedrockSaveError> {
|
||||
// Use the stored level name if available, otherwise extract from path
|
||||
let level_name = self.bedrock_level_name.clone().unwrap_or_else(|| {
|
||||
self.world_dir
|
||||
.file_stem()
|
||||
.and_then(|s| s.to_str())
|
||||
.unwrap_or("Arnis World")
|
||||
.to_string()
|
||||
});
|
||||
|
||||
BedrockWriter::new(
|
||||
self.world_dir.clone(),
|
||||
level_name,
|
||||
self.bedrock_spawn_point,
|
||||
self.ground.clone(),
|
||||
)
|
||||
.write_world(&self.world, self.xzbbox, &self.llbbox)
|
||||
}
|
||||
|
||||
/// Saves world metadata to a JSON file
|
||||
pub(crate) fn save_metadata(&mut self) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let metadata_path = self.world_dir.join("metadata.json");
|
||||
|
||||
let mut file = File::create(&metadata_path).map_err(|e| {
|
||||
format!(
|
||||
"Failed to create metadata file at {}: {}",
|
||||
metadata_path.display(),
|
||||
e
|
||||
)
|
||||
})?;
|
||||
|
||||
let metadata = WorldMetadata {
|
||||
min_mc_x: self.xzbbox.min_x(),
|
||||
max_mc_x: self.xzbbox.max_x(),
|
||||
min_mc_z: self.xzbbox.min_z(),
|
||||
max_mc_z: self.xzbbox.max_z(),
|
||||
|
||||
min_geo_lat: self.llbbox.min().lat(),
|
||||
max_geo_lat: self.llbbox.max().lat(),
|
||||
min_geo_lon: self.llbbox.min().lng(),
|
||||
max_geo_lon: self.llbbox.max().lng(),
|
||||
};
|
||||
|
||||
let contents = serde_json::to_string(&metadata)
|
||||
.map_err(|e| format!("Failed to serialize metadata to JSON: {}", e))?;
|
||||
|
||||
write!(&mut file, "{}", contents)
|
||||
.map_err(|e| format!("Failed to write metadata to file: {}", e))?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "Arnis",
|
||||
"version": "2.3.1",
|
||||
"version": "2.4.0",
|
||||
"identifier": "com.louisdev.arnis",
|
||||
"build": {
|
||||
"frontendDist": "src/gui"
|
||||
@@ -16,7 +16,7 @@
|
||||
"minWidth": 1000,
|
||||
"minHeight": 650,
|
||||
"resizable": true,
|
||||
"transparent": true,
|
||||
"transparent": false,
|
||||
"center": true,
|
||||
"theme": "Dark",
|
||||
"additionalBrowserArgs": "--disable-features=VizDisplayCompositor"
|
||||
|
||||
Reference in New Issue
Block a user