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...

30 Commits

Author SHA1 Message Date
Louis Erbkamm
6c454aeb1d Merge branch 'main' into codex/refactor-apply_gaussian_blur-for-flat-buffer-usage 2026-01-06 16:09:51 +01:00
Louis Erbkamm
cc89576828 Merge pull request #690 from louis-e/codex/change-ground-field-to-arcground
Use Arc<Ground> for WorldEditor ground reference
2026-01-06 16:09:31 +01:00
louis-e
809fa23941 Use Arc<Ground> insteaf of Box<Ground> in BedrockWriter 2026-01-06 16:00:32 +01:00
Louis Erbkamm
77a6041c40 Refactor gaussian blur buffers 2026-01-06 15:42:38 +01:00
Louis Erbkamm
8e8d8e0567 Use Arc for world editor ground 2026-01-06 15:42:34 +01:00
Louis Erbkamm
da6f23c0a2 Merge pull request #688 from louis-e/parallel-tile-download
Prallelize AWS terrain tile downloads
2026-01-02 14:15:24 +01:00
louis-e
d4a872989c Fix cargo fmt and clippy 2026-01-02 13:48:02 +01:00
louis-e
2a5a5230c5 Apply code review feedback 2026-01-02 13:43:38 +01:00
louis-e
9018584b1d Prallelize AWS terrain tile downloads 2026-01-02 13:33:03 +01:00
Louis Erbkamm
9eda39846c Merge pull request #687 from louis-e/disk-space-check
Disk space check
2026-01-01 22:18:36 +01:00
Louis Erbkamm
5e9d6795df Merge branch 'main' into disk-space-check 2026-01-01 22:14:31 +01:00
Louis Erbkamm
54a7a4f2a9 Merge pull request #686 from louis-e/world-editor-crash-robustness
fix: clamp Y coords and ensure region dir exists
2026-01-01 22:14:17 +01:00
Louis Erbkamm
d0d65643f5 Use idempotent create_dir_all() instead of exists() call
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-01-01 22:13:51 +01:00
louis-e
946fd43a5e fix: add 3GB disk space check before generation 2026-01-01 22:00:33 +01:00
Louis Erbkamm
05e5ffdd2a Merge branch 'main' into world-editor-crash-robustness 2026-01-01 17:43:52 +01:00
Louis Erbkamm
0b7e27df7f Merge pull request #685 from louis-e/bedrock-session-lock
fix: skip session lock for bedrock world generation
2026-01-01 17:42:21 +01:00
louis-e
613a410c93 fix: clamp Y coords and ensure region dir exists 2026-01-01 17:42:08 +01:00
louis-e
faefd29e30 fix: skip session lock for bedrock world generation 2026-01-01 17:32:03 +01:00
Louis Erbkamm
9ad6c75440 Merge pull request #682 from louis-e/dependabot/github_actions/actions/upload-artifact-6
build(deps): bump actions/upload-artifact from 4 to 6
2026-01-01 17:24:09 +01:00
Louis Erbkamm
e51f28f067 Merge pull request #683 from louis-e/dependabot/github_actions/actions/download-artifact-7
build(deps): bump actions/download-artifact from 5 to 7
2026-01-01 17:23:37 +01:00
Louis Erbkamm
47ddb9b211 Merge pull request #684 from louis-e/dependabot/cargo/rfd-0.16.0
build(deps): bump rfd from 0.15.4 to 0.16.0
2026-01-01 17:23:18 +01:00
dependabot[bot]
46415bb002 build(deps): bump rfd from 0.15.4 to 0.16.0
Bumps [rfd](https://github.com/PolyMeilex/rfd) from 0.15.4 to 0.16.0.
- [Release notes](https://github.com/PolyMeilex/rfd/releases)
- [Changelog](https://github.com/PolyMeilex/rfd/blob/master/CHANGELOG.md)
- [Commits](https://github.com/PolyMeilex/rfd/compare/0.15.4...0.16.0)

---
updated-dependencies:
- dependency-name: rfd
  dependency-version: 0.16.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-01 02:10:17 +00:00
dependabot[bot]
0683dd3343 build(deps): bump actions/download-artifact from 5 to 7
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 5 to 7.
- [Release notes](https://github.com/actions/download-artifact/releases)
- [Commits](https://github.com/actions/download-artifact/compare/v5...v7)

---
updated-dependencies:
- dependency-name: actions/download-artifact
  dependency-version: '7'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-01 02:09:53 +00:00
dependabot[bot]
4d304dc978 build(deps): bump actions/upload-artifact from 4 to 6
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 4 to 6.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v4...v6)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-version: '6'
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-01-01 02:09:50 +00:00
Louis Erbkamm
5d97391820 Merge pull request #664 from louis-e/single-bbox 2025-12-07 20:32:41 +01:00
louis-e
bef3cfb090 Allow only one bbox selection at a time 2025-12-07 19:37:49 +01:00
Louis Erbkamm
5a898944f7 Merge pull request #663 from louis-e/fix-world-lock-during-map-preview
Fix world lock held during map preview generation
2025-12-07 19:24:40 +01:00
louis-e
9fdd960009 Fix world lock held during map preview generation 2025-12-07 18:18:12 +01:00
Louis Erbkamm
58e4a337d9 Merge pull request #661 from louis-e/disable-transparent
Disable transparent flag
2025-12-07 15:06:33 +01:00
louis-e
236a7e5af9 Disable transparent flag 2025-12-07 15:04:02 +01:00
12 changed files with 371 additions and 195 deletions

View File

@@ -87,7 +87,7 @@ jobs:
shell: powershell
- name: Upload artifact
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v6
with:
name: ${{ matrix.os }}-${{ matrix.target }}-build
path: target/release/${{ matrix.asset_name }}
@@ -97,13 +97,13 @@ jobs:
runs-on: macos-latest
steps:
- name: Download macOS Intel build
uses: actions/download-artifact@v5
uses: actions/download-artifact@v7
with:
name: macos-13-x86_64-apple-darwin-build
path: ./intel
- name: Download macOS ARM64 build
uses: actions/download-artifact@v5
uses: actions/download-artifact@v7
with:
name: macos-latest-aarch64-apple-darwin-build
path: ./arm64
@@ -114,7 +114,7 @@ jobs:
chmod +x arnis-mac-universal
- name: Upload universal binary
uses: actions/upload-artifact@v4
uses: actions/upload-artifact@v6
with:
name: macos-universal-build
path: arnis-mac-universal
@@ -127,19 +127,19 @@ jobs:
uses: actions/checkout@v6
- name: Download Windows build artifact
uses: actions/download-artifact@v5
uses: actions/download-artifact@v7
with:
name: windows-latest-x86_64-pc-windows-msvc-build
path: ./builds/windows
- name: Download Linux build artifact
uses: actions/download-artifact@v5
uses: actions/download-artifact@v7
with:
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
path: ./builds/linux
- name: Download macOS universal build artifact
uses: actions/download-artifact@v5
uses: actions/download-artifact@v7
with:
name: macos-universal-build
path: ./builds/macos

15
Cargo.lock generated
View File

@@ -4487,9 +4487,9 @@ dependencies = [
[[package]]
name = "rfd"
version = "0.15.4"
version = "0.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ef2bee61e6cffa4635c72d7d81a84294e28f0930db0ddcb0f66d10244674ebed"
checksum = "a15ad77d9e70a92437d8f74c35d99b4e4691128df018833e99f90bcd36152672"
dependencies = [
"ashpd",
"block2 0.6.1",
@@ -4506,7 +4506,7 @@ dependencies = [
"wasm-bindgen",
"wasm-bindgen-futures",
"web-sys",
"windows-sys 0.59.0",
"windows-sys 0.60.2",
]
[[package]]
@@ -6765,6 +6765,15 @@ dependencies = [
"windows-targets 0.52.6",
]
[[package]]
name = "windows-sys"
version = "0.60.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2f500e4d28234f72040990ec9d39e3a6b950f9f22d3dba18416c35882612bcb"
dependencies = [
"windows-targets 0.53.2",
]
[[package]]
name = "windows-sys"
version = "0.61.2"

View File

@@ -40,7 +40,7 @@ once_cell = "1.21.3"
rand = "0.8.5"
rayon = "1.10.0"
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
rfd = { version = "0.15.4", optional = true }
rfd = { version = "0.16.0", optional = true }
semver = "1.0.27"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"

View File

@@ -13,6 +13,7 @@ use crate::world_editor::{WorldEditor, WorldFormat};
use colored::Colorize;
use indicatif::{ProgressBar, ProgressStyle};
use std::path::PathBuf;
use std::sync::Arc;
pub const MIN_Y: i32 = -64;
@@ -61,6 +62,7 @@ pub fn generate_world_with_options(
options.level_name,
options.spawn_point,
);
let ground = Arc::new(ground);
println!("{} Processing data...", "[4/7]".bold());
@@ -68,7 +70,7 @@ pub fn generate_world_with_options(
let highway_connectivity = highways::build_highway_connectivity_map(&elements);
// Set ground reference in the editor to enable elevation-aware block placement
editor.set_ground(&ground);
editor.set_ground(Arc::clone(&ground));
println!("{} Processing terrain...", "[5/7]".bold());
emit_gui_progress_update(25.0, "Processing terrain...");
@@ -275,6 +277,8 @@ pub fn generate_world_with_options(
// Save world
editor.save();
emit_gui_progress_update(99.0, "Finalizing world...");
// Update player spawn Y coordinate based on terrain height after generation
#[cfg(feature = "gui")]
if world_format == WorldFormat::JavaAnvil {
@@ -293,7 +297,7 @@ pub fn generate_world_with_options(
Some(*spawn_coords),
bbox_string,
args.scale,
&ground,
ground.as_ref(),
) {
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
eprintln!("Warning: {}", warning_msg);
@@ -303,8 +307,6 @@ pub fn generate_world_with_options(
}
}
emit_gui_progress_update(99.0, "Finalizing world...");
// For Bedrock format, emit event to open the mcworld file
if world_format == WorldFormat::BedrockMcWorld {
if let Some(path_str) = output_path.to_str() {
@@ -312,41 +314,72 @@ pub fn generate_world_with_options(
}
}
// Generate top-down map preview silently in background after completion (Java only)
// Skip map preview for very large areas to avoid memory issues
const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
let world_area = world_width * world_height;
if world_format == WorldFormat::JavaAnvil && world_area <= MAX_MAP_PREVIEW_AREA {
let world_path = args.path.clone();
let bounds = (
xzbbox.min_x(),
xzbbox.max_x(),
xzbbox.min_z(),
xzbbox.max_z(),
);
std::thread::spawn(move || {
// Use catch_unwind to prevent any panic from affecting the application
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
map_renderer::render_world_map(&world_path, bounds.0, bounds.1, bounds.2, bounds.3)
}));
match result {
Ok(Ok(_path)) => {
// Notify the GUI that the map preview is ready
emit_map_preview_ready();
}
Ok(Err(e)) => {
eprintln!("Warning: Failed to generate map preview: {}", e);
}
Err(_) => {
eprintln!("Warning: Map preview generation panicked unexpectedly");
}
}
});
}
Ok(output_path)
}
/// Information needed to generate a map preview after world generation is complete
#[derive(Clone)]
pub struct MapPreviewInfo {
pub world_path: PathBuf,
pub min_x: i32,
pub max_x: i32,
pub min_z: i32,
pub max_z: i32,
pub world_area: i64,
}
impl MapPreviewInfo {
/// Create MapPreviewInfo from world bounds
pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
Self {
world_path,
min_x: xzbbox.min_x(),
max_x: xzbbox.max_x(),
min_z: xzbbox.min_z(),
max_z: xzbbox.max_z(),
world_area: world_width * world_height,
}
}
}
/// Maximum area for which map preview generation is allowed (to avoid memory issues)
pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
/// Start map preview generation in a background thread.
/// This should be called AFTER the world generation is complete, the session lock is released,
/// and the GUI has been notified of 100% completion.
///
/// For Java worlds only, and only if the world area is within limits.
pub fn start_map_preview_generation(info: MapPreviewInfo) {
if info.world_area > MAX_MAP_PREVIEW_AREA {
return;
}
std::thread::spawn(move || {
// Use catch_unwind to prevent any panic from affecting the application
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
map_renderer::render_world_map(
&info.world_path,
info.min_x,
info.max_x,
info.min_z,
info.max_z,
)
}));
match result {
Ok(Ok(_path)) => {
// Notify the GUI that the map preview is ready
emit_map_preview_ready();
}
Ok(Err(e)) => {
eprintln!("Warning: Failed to generate map preview: {}", e);
}
Err(_) => {
eprintln!("Warning: Map preview generation panicked unexpectedly");
}
}
});
}

View File

@@ -2,7 +2,8 @@ use crate::coordinate_system::{geographic::LLBBox, transformation::geo_distance}
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use image::Rgb;
use std::path::Path;
use rayon::prelude::*;
use std::path::{Path, PathBuf};
/// Maximum Y coordinate in Minecraft (build height limit)
const MAX_Y: i32 = 319;
@@ -17,6 +18,8 @@ const TERRARIUM_OFFSET: f64 = 32768.0;
const MIN_ZOOM: u8 = 10;
/// Maximum zoom level for terrain tiles
const MAX_ZOOM: u8 = 15;
/// Maximum concurrent tile downloads to be respectful to AWS
const MAX_CONCURRENT_DOWNLOADS: usize = 8;
/// Holds processed elevation data and metadata
#[derive(Clone)]
@@ -29,6 +32,11 @@ pub struct ElevationData {
pub(crate) height: usize,
}
/// RGB image buffer type for elevation tiles
type TileImage = image::ImageBuffer<Rgb<u8>, Vec<u8>>;
/// Result type for tile download operations: ((tile_x, tile_y), image) or error
type TileDownloadResult = Result<((u32, u32), TileImage), String>;
/// Calculates appropriate zoom level for the given bounding box
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
@@ -53,21 +61,103 @@ fn download_tile(
tile_y: u32,
zoom: u8,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, Box<dyn std::error::Error>> {
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
println!("Fetching tile x={tile_x},y={tile_y},z={zoom} from AWS Terrain Tiles");
let url: String = AWS_TERRARIUM_URL
.replace("{z}", &zoom.to_string())
.replace("{x}", &tile_x.to_string())
.replace("{y}", &tile_y.to_string());
let response: reqwest::blocking::Response = client.get(&url).send()?;
response.error_for_status_ref()?;
let bytes = response.bytes()?;
std::fs::write(tile_path, &bytes)?;
let img: image::DynamicImage = image::load_from_memory(&bytes)?;
let response = client.get(&url).send().map_err(|e| e.to_string())?;
response.error_for_status_ref().map_err(|e| e.to_string())?;
let bytes = response.bytes().map_err(|e| e.to_string())?;
std::fs::write(tile_path, &bytes).map_err(|e| e.to_string())?;
let img = image::load_from_memory(&bytes).map_err(|e| e.to_string())?;
Ok(img.to_rgb8())
}
/// Fetches a tile from cache or downloads it if not available
/// Note: In parallel execution, multiple threads may attempt to download the same tile
/// if it's missing or corrupted. This is harmless (just wastes some bandwidth) as
/// file writes are atomic at the OS level.
fn fetch_or_load_tile(
client: &reqwest::blocking::Client,
tile_x: u32,
tile_y: u32,
zoom: u8,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
if tile_path.exists() {
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
let file_size = std::fs::metadata(tile_path).map(|m| m.len()).unwrap_or(0);
if file_size < 1000 {
eprintln!(
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
tile_path.display(),
file_size
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Cached tile appears too small, refetching.",
);
// Remove the potentially corrupted file
if let Err(e) = std::fs::remove_file(tile_path) {
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during refetching.",
);
}
// Re-download the tile
return download_tile(client, tile_x, tile_y, zoom, tile_path);
}
// Try to load cached tile, but handle corruption gracefully
match image::open(tile_path) {
Ok(img) => {
println!(
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
tile_path.display()
);
Ok(img.to_rgb8())
}
Err(e) => {
eprintln!(
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
tile_path.display(),
e
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Cached tile is corrupted or invalid. Re-downloading...",
);
// Remove the corrupted file
if let Err(e) = std::fs::remove_file(tile_path) {
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during re-download.",
);
}
// Re-download the tile
download_tile(client, tile_x, tile_y, zoom, tile_path)
}
}
} else {
// Download the tile for the first time
download_tile(client, tile_x, tile_y, zoom, tile_path)
}
}
pub fn fetch_elevation_data(
bbox: &LLBBox,
scale: f64,
@@ -91,101 +181,68 @@ pub fn fetch_elevation_data(
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
let tile_cache_dir = Path::new("./arnis-tile-cache");
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
if !tile_cache_dir.exists() {
std::fs::create_dir_all(tile_cache_dir)?;
std::fs::create_dir_all(&tile_cache_dir)?;
}
// Fetch and process each tile
for (tile_x, tile_y) in &tiles {
// Check if tile is already cached
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
// Create a shared HTTP client for connection pooling
let client = reqwest::blocking::Client::new();
let rgb_img: image::ImageBuffer<Rgb<u8>, Vec<u8>> = if tile_path.exists() {
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
let file_size = match std::fs::metadata(&tile_path) {
Ok(metadata) => metadata.len(),
Err(_) => 0,
};
// Download tiles in parallel with limited concurrency to be respectful to AWS
let num_tiles = tiles.len();
println!(
"Downloading {num_tiles} elevation tiles (up to {MAX_CONCURRENT_DOWNLOADS} concurrent)..."
);
if file_size < 1000 {
eprintln!(
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
tile_path.display(),
file_size
// Use a custom thread pool to limit concurrent downloads
let thread_pool = rayon::ThreadPoolBuilder::new()
.num_threads(MAX_CONCURRENT_DOWNLOADS)
.build()
.map_err(|e| format!("Failed to create thread pool: {e}"))?;
let downloaded_tiles: Vec<TileDownloadResult> = thread_pool.install(|| {
tiles
.par_iter()
.map(|(tile_x, tile_y)| {
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
let rgb_img = fetch_or_load_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?;
Ok(((*tile_x, *tile_y), rgb_img))
})
.collect()
});
// Check for any download errors
let mut successful_tiles = Vec::new();
for result in downloaded_tiles {
match result {
Ok(tile_data) => successful_tiles.push(tile_data),
Err(e) => {
eprintln!("Warning: Failed to download tile: {e}");
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
&format!("Failed to download elevation tile: {e}"),
);
// Remove the potentially corrupted file
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
eprintln!(
"Warning: Failed to remove corrupted tile file: {}",
remove_err
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during refetching.",
);
}
// Re-download the tile
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
} else {
println!(
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
tile_path.display()
);
// Try to load cached tile, but handle corruption gracefully
match image::open(&tile_path) {
Ok(img) => img.to_rgb8(),
Err(e) => {
eprintln!(
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
tile_path.display(),
e
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Cached tile is corrupted or invalid. Re-downloading...",
);
// Remove the corrupted file
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
eprintln!(
"Warning: Failed to remove corrupted tile file: {}",
remove_err
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during re-download.",
);
}
// Re-download the tile
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
}
}
}
} else {
// Download the tile for the first time
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
};
}
}
println!("Processing {} elevation tiles...", successful_tiles.len());
// Process tiles sequentially (writes to shared height_grid)
for ((tile_x, tile_y), rgb_img) in successful_tiles {
// Only process pixels that fall within the requested bbox
for (y, row) in rgb_img.rows().enumerate() {
for (x, pixel) in row.enumerate() {
// Convert tile pixel coordinates back to geographic coordinates
let pixel_lng = ((*tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
let pixel_lng = ((tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
* 360.0
- 180.0;
let pixel_lat_rad = std::f64::consts::PI
* (1.0
- 2.0 * (*tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
- 2.0 * (tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
let pixel_lat = pixel_lat_rad.sinh().atan().to_degrees();
// Skip pixels outside the requested bounding box
@@ -377,55 +434,59 @@ fn get_tile_coordinates(bbox: &LLBBox, zoom: u8) -> Vec<(u32, u32)> {
}
fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
let height: usize = heights.len();
let width: usize = heights.first().map(|row| row.len()).unwrap_or(0);
if height == 0 || width == 0 {
return Vec::new();
}
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
let half_kernel: i32 = kernel_size as i32 / 2;
// Apply blur
let mut blurred: Vec<Vec<f64>> = heights.to_owned();
let mut flat: Vec<f64> = Vec::with_capacity(width * height);
for row in heights {
flat.extend_from_slice(row);
}
// Horizontal pass
for row in blurred.iter_mut() {
let mut temp: Vec<f64> = row.clone();
for (i, val) in temp.iter_mut().enumerate() {
let mut scratch: Vec<f64> = vec![0.0; width * height];
// Horizontal pass: flat -> scratch
for y in 0..height {
let row_offset = y * width;
for x in 0..width {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < row.len() as i32 {
sum += row[idx as usize] * k;
let idx_x = x as i32 + j as i32 - half_kernel;
if (0..width as i32).contains(&idx_x) {
let idx = row_offset + idx_x as usize;
sum += flat[idx] * k;
weight_sum += k;
}
}
*val = sum / weight_sum;
scratch[row_offset + x] = sum / weight_sum;
}
*row = temp;
}
// Vertical pass
let height: usize = blurred.len();
let width: usize = blurred[0].len();
for x in 0..width {
let temp: Vec<_> = blurred
.iter()
.take(height)
.map(|row: &Vec<f64>| row[x])
.collect();
for (y, row) in blurred.iter_mut().enumerate().take(height) {
// Vertical pass: scratch -> flat
for y in 0..height {
for x in 0..width {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < height as i32 {
sum += temp[idx as usize] * k;
let idx_y = y as i32 + j as i32 - half_kernel;
if (0..height as i32).contains(&idx_y) {
let idx = idx_y as usize * width + x;
sum += scratch[idx] * k;
weight_sum += k;
}
}
row[x] = sum / weight_sum;
flat[y * width + x] = sum / weight_sum;
}
}
blurred
flat.chunks(width).map(|row| row.to_vec()).collect()
}
fn create_gaussian_kernel(size: usize, sigma: f64) -> Vec<f64> {

View File

@@ -848,16 +848,52 @@ fn gui_start_generation(
tauri::async_runtime::spawn(async move {
if let Err(e) = tokio::task::spawn_blocking(move || {
// Acquire session lock for the world directory before starting generation
let world_path = PathBuf::from(&selected_world);
let _session_lock = match SessionLock::acquire(&world_path) {
Ok(lock) => lock,
Err(e) => {
let error_msg = format!("Failed to acquire session lock: {e}");
// Determine world format from UI selection first (needed for session lock decision)
let world_format = if world_format == "bedrock" {
WorldFormat::BedrockMcWorld
} else {
WorldFormat::JavaAnvil
};
// Check available disk space before starting generation (minimum 3GB required)
const MIN_DISK_SPACE_BYTES: u64 = 3 * 1024 * 1024 * 1024; // 3 GB
let check_path = if world_format == WorldFormat::JavaAnvil {
world_path.clone()
} else {
// For Bedrock, check current directory where .mcworld will be created
std::env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
};
match fs2::available_space(&check_path) {
Ok(available) if available < MIN_DISK_SPACE_BYTES => {
let error_msg = "Not enough disk space available.".to_string();
eprintln!("{error_msg}");
emit_gui_error(&error_msg);
return Err(error_msg);
}
Err(e) => {
// Log warning but don't block generation if we can't check space
eprintln!("Warning: Could not check disk space: {e}");
}
_ => {} // Sufficient space available
}
// Acquire session lock for Java worlds only
// Session lock prevents Minecraft from having the world open during generation
// Bedrock worlds are generated as .mcworld files and don't need this lock
let _session_lock: Option<SessionLock> = if world_format == WorldFormat::JavaAnvil {
match SessionLock::acquire(&world_path) {
Ok(lock) => Some(lock),
Err(e) => {
let error_msg = format!("Failed to acquire session lock: {e}");
eprintln!("{error_msg}");
emit_gui_error(&error_msg);
return Err(error_msg);
}
}
} else {
None
};
// Parse the bounding box from the text with proper error handling
@@ -871,13 +907,6 @@ fn gui_start_generation(
}
};
// Determine world format from UI selection
let world_format = if world_format == "bedrock" {
WorldFormat::BedrockMcWorld
} else {
WorldFormat::JavaAnvil
};
// Determine output path and level name based on format
let (generation_path, level_name) = match world_format {
WorldFormat::JavaAnvil => {
@@ -963,17 +992,27 @@ fn gui_start_generation(
let _ = data_processing::generate_world_with_options(
parsed_elements,
xzbbox,
xzbbox.clone(),
args.bbox,
ground,
&args,
generation_options,
generation_options.clone(),
);
// Explicitly release session lock before showing Done message
// so Minecraft can open the world immediately
drop(_session_lock);
emit_gui_progress_update(100.0, "Done! World generation completed.");
println!("{}", "Done! World generation completed.".green().bold());
// Start map preview generation silently in background (Java only)
if world_format == WorldFormat::JavaAnvil {
let preview_info = data_processing::MapPreviewInfo::new(
generation_options.path.clone(),
&xzbbox,
);
data_processing::start_map_preview_generation(preview_info);
}
return Ok(());
}
@@ -1006,7 +1045,7 @@ fn gui_start_generation(
let _ = data_processing::generate_world_with_options(
parsed_elements,
xzbbox,
xzbbox.clone(),
args.bbox,
ground,
&args,
@@ -1017,6 +1056,16 @@ fn gui_start_generation(
drop(_session_lock);
emit_gui_progress_update(100.0, "Done! World generation completed.");
println!("{}", "Done! World generation completed.".green().bold());
// Start map preview generation silently in background (Java only)
if world_format == WorldFormat::JavaAnvil {
let preview_info = data_processing::MapPreviewInfo::new(
generation_options.path.clone(),
&xzbbox,
);
data_processing::start_map_preview_generation(preview_info);
}
Ok(())
}
Err(e) => {

9
src/gui/js/bbox.js vendored
View File

@@ -899,6 +899,15 @@ $(document).ready(function () {
});
}
// If it's a rectangle, remove any existing rectangles first
if (e.layerType === 'rectangle') {
drawnItems.eachLayer(function(layer) {
if (layer instanceof L.Rectangle) {
drawnItems.removeLayer(layer);
}
});
}
// Check if it's a rectangle and set proper styles before adding it to the layer
if (e.layerType === 'rectangle') {
e.layer.setStyle({

View File

@@ -24,6 +24,7 @@ use std::collections::HashMap as StdHashMap;
use std::fs::{self, File};
use std::io::{Cursor, Write as IoWrite};
use std::path::PathBuf;
use std::sync::Arc;
use vek::Vec2;
use zip::write::FileOptions;
use zip::CompressionMethod;
@@ -122,7 +123,7 @@ pub struct BedrockWriter {
output_dir: PathBuf,
level_name: String,
spawn_point: Option<(i32, i32)>,
ground: Option<Box<Ground>>,
ground: Option<Arc<Ground>>,
}
impl BedrockWriter {
@@ -131,7 +132,7 @@ impl BedrockWriter {
output_path: PathBuf,
level_name: String,
spawn_point: Option<(i32, i32)>,
ground: Option<Box<Ground>>,
ground: Option<Arc<Ground>>,
) -> Self {
// If the path ends with .mcworld, use it as the final archive path
// and create a temp directory without that extension for working files

View File

@@ -4,6 +4,11 @@
//! before they are written to either Java or Bedrock format.
use crate::block_definitions::*;
/// Minimum Y coordinate in Minecraft (1.18+)
const MIN_Y: i32 = -64;
/// Maximum Y coordinate in Minecraft (1.18+)
const MAX_Y: i32 = 319;
use fastnbt::{LongArray, Value};
use fnv::FnvHashMap;
use serde::{Deserialize, Serialize};
@@ -186,16 +191,20 @@ pub(crate) struct ChunkToModify {
impl ChunkToModify {
#[inline]
pub fn get_block(&self, x: u8, y: i32, z: u8) -> Option<Block> {
let section_idx: i8 = (y >> 4).try_into().unwrap();
// Clamp Y to valid Minecraft range to prevent TryFromIntError
let y = y.clamp(MIN_Y, MAX_Y);
let section_idx: i8 = (y >> 4) as i8;
let section = self.sections.get(&section_idx)?;
section.get_block(x, (y & 15).try_into().unwrap(), z)
section.get_block(x, (y & 15) as u8, z)
}
#[inline]
pub fn set_block(&mut self, x: u8, y: i32, z: u8, block: Block) {
let section_idx: i8 = (y >> 4).try_into().unwrap();
// Clamp Y to valid Minecraft range to prevent TryFromIntError
let y = y.clamp(MIN_Y, MAX_Y);
let section_idx: i8 = (y >> 4) as i8;
let section = self.sections.entry(section_idx).or_default();
section.set_block(x, (y & 15).try_into().unwrap(), z, block);
section.set_block(x, (y & 15) as u8, z, block);
}
#[inline]
@@ -206,9 +215,11 @@ impl ChunkToModify {
z: u8,
block_with_props: BlockWithProperties,
) {
let section_idx: i8 = (y >> 4).try_into().unwrap();
// Clamp Y to valid Minecraft range to prevent TryFromIntError
let y = y.clamp(MIN_Y, MAX_Y);
let section_idx: i8 = (y >> 4) as i8;
let section = self.sections.entry(section_idx).or_default();
section.set_block_with_properties(x, (y & 15).try_into().unwrap(), z, block_with_props);
section.set_block_with_properties(x, (y & 15) as u8, z, block_with_props);
}
pub fn sections(&self) -> impl Iterator<Item = Section> + '_ {

View File

@@ -23,9 +23,11 @@ use crate::telemetry::{send_log, LogLevel};
impl<'a> WorldEditor<'a> {
/// Creates a region file for the given region coordinates.
pub(super) fn create_region(&self, region_x: i32, region_z: i32) -> Region<File> {
let out_path = self
.world_dir
.join(format!("region/r.{}.{}.mca", region_x, region_z));
let region_dir = self.world_dir.join("region");
let out_path = region_dir.join(format!("r.{}.{}.mca", region_x, region_z));
// Ensure region directory exists before creating region files
std::fs::create_dir_all(&region_dir).expect("Failed to create region directory");
const REGION_TEMPLATE: &[u8] = include_bytes!("../../assets/minecraft/region.template");

View File

@@ -33,6 +33,7 @@ use std::collections::HashMap;
use std::fs::File;
use std::io::Write;
use std::path::PathBuf;
use std::sync::Arc;
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
@@ -71,7 +72,7 @@ pub struct WorldEditor<'a> {
world: WorldToModify,
xzbbox: &'a XZBBox,
llbbox: LLBBox,
ground: Option<Box<Ground>>,
ground: Option<Arc<Ground>>,
format: WorldFormat,
/// Optional level name for Bedrock worlds (e.g., "Arnis World: New York City")
bedrock_level_name: Option<String>,
@@ -122,13 +123,13 @@ impl<'a> WorldEditor<'a> {
}
/// Sets the ground reference for elevation-based block placement
pub fn set_ground(&mut self, ground: &Ground) {
self.ground = Some(Box::new(ground.clone()));
pub fn set_ground(&mut self, ground: Arc<Ground>) {
self.ground = Some(ground);
}
/// Gets a reference to the ground data if available
pub fn get_ground(&self) -> Option<&Ground> {
self.ground.as_ref().map(|g| g.as_ref())
self.ground.as_deref()
}
/// Returns the current world format

View File

@@ -16,7 +16,7 @@
"minWidth": 1000,
"minHeight": 650,
"resizable": true,
"transparent": true,
"transparent": false,
"center": true,
"theme": "Dark",
"additionalBrowserArgs": "--disable-features=VizDisplayCompositor"