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629 Commits
dev-build-
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v2.3.0
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|
9f521489ab |
2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -20,4 +20,4 @@ Please tell us what version of Arnis and Minecraft you used.
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here. If you used any more custom settings, please provide them here too.
|
||||
Add any other context about the problem here. If you used any more custom settings, please provide them here too. If you experienced any issue with the application itself like a crash, please provide the log file which can be found at C:\Users\USERNAME\AppData\Local\com.louisdev.arnis\logs
|
||||
|
||||
54
.github/workflows/ci-build.yml
vendored
@@ -1,35 +1,32 @@
|
||||
name: CI Build
|
||||
|
||||
# Trigger on pull request creation, update, and on pushes to the main branch
|
||||
# Trigger CI on pull requests when relevant files change, and pushes to main
|
||||
on:
|
||||
pull_request:
|
||||
branches:
|
||||
- main
|
||||
paths:
|
||||
- '.github/**'
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
- 'Cargo.lock'
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, windows-latest, macos-latest]
|
||||
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
targets: ${{ matrix.os == 'windows-latest' && 'x86_64-pc-windows-msvc' || 'x86_64-unknown-linux-gnu' || 'x86_64-apple-darwin' }}
|
||||
components: clippy
|
||||
|
||||
- name: Install Linux dependencies
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
@@ -39,14 +36,39 @@ jobs:
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Check formatting
|
||||
run: cargo fmt -- --check
|
||||
|
||||
- name: Check clippy lints
|
||||
run: cargo clippy --all-targets --all-features -- -D warnings
|
||||
|
||||
- name: Install Rust dependencies
|
||||
run: cargo fetch
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
sudo add-apt-repository universe
|
||||
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Build (all targets, all features)
|
||||
run: cargo build --all-targets --all-features --release
|
||||
|
||||
- name: Run unit tests
|
||||
run: cargo test --all-targets --all-features
|
||||
|
||||
111
.github/workflows/pr-benchmark.yml
vendored
Normal file
@@ -0,0 +1,111 @@
|
||||
name: PR Benchmark
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, reopened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
jobs:
|
||||
benchmark:
|
||||
if: |
|
||||
github.event_name == 'pull_request' ||
|
||||
(github.event_name == 'issue_comment' &&
|
||||
github.event.issue.pull_request != null &&
|
||||
contains(github.event.comment.body, 'retrigger-benchmark'))
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Create dummy Minecraft world directory
|
||||
run: |
|
||||
mkdir -p "./world/region"
|
||||
|
||||
- name: Build for release
|
||||
run: cargo build --release --no-default-features
|
||||
|
||||
- name: Start timer
|
||||
id: start_time
|
||||
run: echo "start_time=$(date +%s)" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Run benchmark command with memory tracking
|
||||
id: benchmark
|
||||
run: |
|
||||
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --bbox="48.101470,11.517792,48.168375,11.626968" 2> benchmark_log.txt
|
||||
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
|
||||
peak_kb=$(cat peak_mem_kb.txt)
|
||||
peak_mb=$((peak_kb / 1024))
|
||||
echo "peak_memory=${peak_mb}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: End timer and calculate duration
|
||||
id: end_time
|
||||
run: |
|
||||
end_time=$(date +%s)
|
||||
start_time=${{ steps.start_time.outputs.start_time }}
|
||||
duration=$((end_time - start_time))
|
||||
echo "duration=$duration" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Format duration and generate summary
|
||||
id: comment_body
|
||||
run: |
|
||||
duration=${{ steps.end_time.outputs.duration }}
|
||||
minutes=$((duration / 60))
|
||||
seconds=$((duration % 60))
|
||||
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
|
||||
|
||||
baseline_time=135
|
||||
diff=$((duration - baseline_time))
|
||||
abs_diff=${diff#-}
|
||||
|
||||
if [ "$diff" -lt -5 ]; then
|
||||
verdict="✅ This PR **improves generation time**."
|
||||
elif [ "$abs_diff" -le 4 ]; then
|
||||
verdict="🟢 Generation time is unchanged."
|
||||
elif [ "$diff" -le 15 ]; then
|
||||
verdict="⚠️ This PR **worsens generation time**."
|
||||
else
|
||||
verdict="🚨 This PR **drastically worsens generation time**."
|
||||
fi
|
||||
|
||||
baseline_mem=5865
|
||||
mem_annotation=""
|
||||
if [ "$peak_mem" -gt 2000 ]; then
|
||||
mem_diff=$((peak_mem - baseline_mem))
|
||||
mem_percent=$((mem_diff * 100 / baseline_mem))
|
||||
mem_annotation=" (↗ ${mem_percent}% more)"
|
||||
fi
|
||||
|
||||
{
|
||||
echo "summary<<EOF"
|
||||
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
|
||||
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
|
||||
echo ""
|
||||
echo "📈 Compared against baseline: **${baseline_time}s**"
|
||||
echo "🧮 Delta: **${diff}s**"
|
||||
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
|
||||
echo ""
|
||||
echo "${verdict}"
|
||||
echo ""
|
||||
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
|
||||
echo "EOF"
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Comment build time on PR
|
||||
uses: thollander/actions-comment-pull-request@v3
|
||||
with:
|
||||
message: ${{ steps.comment_body.outputs.summary }}
|
||||
comment-tag: benchmark-report
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}
|
||||
@@ -1,4 +1,4 @@
|
||||
name: Pre-release Dev Build
|
||||
name: [DISABLED] Pre-release Dev Build
|
||||
|
||||
on:
|
||||
push:
|
||||
@@ -80,8 +80,8 @@ jobs:
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
tag: "dev-build-${{ github.run_number }}"
|
||||
name: "Dev Build #${{ github.run_number }}"
|
||||
body: "Automated pre-release for testing purposes. This build may contain experimental features. For the latest official version, please download the latest stable release."
|
||||
name: "Experimental Development Build #${{ github.run_number }}"
|
||||
body: "Automated pre-release built from the main branch for testing purposes. This build may contain experimental features. For the latest official version, please download the latest stable release."
|
||||
draft: false
|
||||
prerelease: true
|
||||
makeLatest: false
|
||||
113
.github/workflows/release.yml
vendored
@@ -12,17 +12,25 @@ jobs:
|
||||
- os: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
binary_name: arnis.exe
|
||||
asset_name: arnis-windows-x64.exe
|
||||
asset_name: arnis-windows.exe
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
binary_name: arnis
|
||||
asset_name: arnis-linux-x64
|
||||
asset_name: arnis-linux
|
||||
- os: macos-13 # Intel runner for x86_64 builds
|
||||
target: x86_64-apple-darwin
|
||||
binary_name: arnis
|
||||
asset_name: arnis-mac-intel
|
||||
- os: macos-latest # ARM64 runner for ARM64 builds
|
||||
target: aarch64-apple-darwin
|
||||
binary_name: arnis
|
||||
asset_name: arnis-mac-arm64
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
@@ -45,41 +53,108 @@ jobs:
|
||||
run: cargo fetch
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release
|
||||
run: cargo build --release --target ${{ matrix.target }}
|
||||
|
||||
- name: Rename binary for release
|
||||
run: mv target/${{ matrix.target }}/release/${{ matrix.binary_name }} target/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Install Windows SDK
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
choco install windows-sdk-10.1 -y
|
||||
$env:Path += ";C:\Program Files (x86)\Windows Kits\10\bin\x64"
|
||||
shell: powershell
|
||||
|
||||
- name: Locate signtool.exe
|
||||
if: matrix.os == 'windows-latest'
|
||||
id: locate_signtool
|
||||
run: |
|
||||
$env:ProgramFilesX86 = [System.Environment]::GetFolderPath('ProgramFilesX86')
|
||||
$signtoolPath = Get-ChildItem -Path "$env:ProgramFilesX86\Windows Kits\10\bin" -Recurse -Filter signtool.exe | Where-Object { $_.FullName -match '\\x64\\' } | Select-Object -First 1 -ExpandProperty FullName
|
||||
if (-not $signtoolPath) { throw "signtool.exe not found." }
|
||||
echo "signtool=$signtoolPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
|
||||
shell: powershell
|
||||
|
||||
- name: Self-sign Windows executable
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
$password = ConvertTo-SecureString -String $env:WINDOWS_CERT_PASSWORD -Force -AsPlainText
|
||||
$cert = New-SelfSignedCertificate -Type CodeSigningCert -Subject 'CN=Arnis' -CertStoreLocation Cert:\CurrentUser\My -NotAfter (Get-Date).AddYears(5)
|
||||
Export-PfxCertificate -Cert $cert -FilePath arnis-cert.pfx -Password $password
|
||||
& $env:signtool sign /f arnis-cert.pfx /p $env:WINDOWS_CERT_PASSWORD /t http://timestamp.digicert.com target/release/${{ matrix.asset_name }}
|
||||
env:
|
||||
WINDOWS_CERT_PASSWORD: ${{ secrets.WINDOWS_CERT_PASSWORD }}
|
||||
shell: powershell
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.os }}-build
|
||||
path: target/release/${{ matrix.binary_name }}
|
||||
name: ${{ matrix.os }}-${{ matrix.target }}-build
|
||||
path: target/release/${{ matrix.asset_name }}
|
||||
|
||||
create-universal-macos:
|
||||
needs: build
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download macOS Intel build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: macos-13-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download macOS ARM64 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: macos-latest-aarch64-apple-darwin-build
|
||||
path: ./arm64
|
||||
|
||||
- name: Create universal binary
|
||||
run: |
|
||||
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
|
||||
chmod +x arnis-mac-universal
|
||||
|
||||
- name: Upload universal binary
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: arnis-mac-universal
|
||||
|
||||
release:
|
||||
needs: build
|
||||
needs: [build, create-universal-macos]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download Windows build artifact
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: windows-latest-build
|
||||
name: windows-latest-x86_64-pc-windows-msvc-build
|
||||
path: ./builds/windows
|
||||
|
||||
- name: Download Linux build artifact
|
||||
uses: actions/download-artifact@v3
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: ubuntu-latest-build
|
||||
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
|
||||
path: ./builds/linux
|
||||
|
||||
- name: Make Linux binary executable
|
||||
run: chmod +x ./builds/linux/arnis
|
||||
- name: Download macOS universal build artifact
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: ./builds/macos
|
||||
|
||||
- name: Make Linux and macOS binaries executable
|
||||
run: |
|
||||
chmod +x ./builds/linux/arnis-linux
|
||||
chmod +x ./builds/macos/arnis-mac-universal
|
||||
|
||||
- name: Create GitHub Release
|
||||
uses: softprops/action-gh-release@v1
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
builds/windows/arnis.exe
|
||||
builds/linux/arnis
|
||||
builds/windows/arnis-windows.exe
|
||||
builds/linux/arnis-linux
|
||||
builds/macos/arnis-mac-universal
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
100
.github/workflows/test-macos-build.yml.disabled
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
name: Test macOS Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '.github/workflows/release.yml'
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
workflow_dispatch: # Allow manual triggering
|
||||
|
||||
jobs:
|
||||
test-macos-builds:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- target: x86_64-apple-darwin
|
||||
asset_name: arnis-mac-intel
|
||||
- target: aarch64-apple-darwin
|
||||
asset_name: arnis-mac-arm64
|
||||
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: cargo fetch
|
||||
|
||||
- name: Build for ${{ matrix.target }}
|
||||
run: cargo build --release --target ${{ matrix.target }}
|
||||
|
||||
- name: Rename binary
|
||||
run: mv target/${{ matrix.target }}/release/arnis target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Check binary architecture
|
||||
run: |
|
||||
file target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
lipo -info target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Test binary execution (basic check)
|
||||
run: |
|
||||
chmod +x target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
# Test that it at least shows help/version (don't run full generation)
|
||||
target/${{ matrix.target }}/release/${{ matrix.asset_name }} --help || echo "Help command completed"
|
||||
|
||||
- name: Upload test artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: test-${{ matrix.target }}-build
|
||||
path: target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
test-universal-binary:
|
||||
needs: test-macos-builds
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download Intel build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: test-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download ARM64 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: test-aarch64-apple-darwin-build
|
||||
path: ./arm64
|
||||
|
||||
- name: Create and test universal binary
|
||||
run: |
|
||||
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
|
||||
chmod +x arnis-mac-universal
|
||||
|
||||
# Verify it's actually universal
|
||||
echo "=== Universal Binary Info ==="
|
||||
file arnis-mac-universal
|
||||
lipo -info arnis-mac-universal
|
||||
|
||||
# Test execution
|
||||
echo "=== Testing Universal Binary ==="
|
||||
./arnis-mac-universal --help || echo "Universal binary help command completed"
|
||||
|
||||
# Check file size (should be sum of both architectures roughly)
|
||||
echo "=== File Sizes ==="
|
||||
ls -lah ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64 arnis-mac-universal
|
||||
|
||||
- name: Upload universal binary
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: test-universal-build
|
||||
path: arnis-mac-universal
|
||||
5
.gitignore
vendored
@@ -1,3 +1,5 @@
|
||||
/wiki
|
||||
|
||||
# Environment files
|
||||
.env
|
||||
.envrc
|
||||
@@ -27,6 +29,9 @@ Thumbs.db
|
||||
# Generated files
|
||||
/export.json
|
||||
/parsed_osm_data.txt
|
||||
/elevation_debug.png
|
||||
/terrain-tile-cache
|
||||
/arnis-tile-cache
|
||||
/gen/
|
||||
/build/
|
||||
*.rmeta
|
||||
|
||||
1692
Cargo.lock
generated
45
Cargo.toml
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "arnis"
|
||||
version = "2.1.3"
|
||||
version = "2.3.0"
|
||||
edition = "2021"
|
||||
description = "Arnis - Generate real life cities in Minecraft"
|
||||
homepage = "https://github.com/louis-e/arnis"
|
||||
@@ -10,31 +10,44 @@ readme = "README.md"
|
||||
|
||||
[profile.release]
|
||||
lto = "thin"
|
||||
overflow-checks = true
|
||||
|
||||
[features]
|
||||
default = ["gui"]
|
||||
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = "2"
|
||||
tauri-build = {version = "2", optional = true}
|
||||
|
||||
[dependencies]
|
||||
clap = { version = "4.1", features = ["derive"] }
|
||||
colored = "2.1.0"
|
||||
dirs = "5.0.1"
|
||||
clap = { version = "4.5", features = ["derive", "env"] }
|
||||
colored = "3.0.0"
|
||||
dirs = {version = "6.0.0", optional = true }
|
||||
fastanvil = "0.31.0"
|
||||
fastnbt = "2.5.0"
|
||||
flate2 = "1.0"
|
||||
flate2 = "1.1"
|
||||
fnv = "1.0.7"
|
||||
fs2 = "0.4"
|
||||
geo = "0.29.3"
|
||||
indicatif = "0.17.8"
|
||||
geo = "0.30.0"
|
||||
image = "0.25"
|
||||
indicatif = "0.17.11"
|
||||
itertools = "0.14.0"
|
||||
log = "0.4.22"
|
||||
once_cell = "1.19.0"
|
||||
log = "0.4.27"
|
||||
once_cell = "1.21.3"
|
||||
rand = "0.8.5"
|
||||
reqwest = { version = "0.12.7", features = ["blocking", "json"] }
|
||||
rfd = "0.15.1"
|
||||
rayon = "1.10.0"
|
||||
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
|
||||
rfd = { version = "0.15.4", optional = true }
|
||||
semver = "1.0.23"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
tauri = "2"
|
||||
tauri-plugin-log = { version = "2.2.0" }
|
||||
tauri-plugin-shell = "2"
|
||||
tokio = { version = "1.42.0", features = ["full"] }
|
||||
tauri = { version = "2", optional = true }
|
||||
tauri-plugin-log = { version = "2.6.0", optional = true }
|
||||
tauri-plugin-shell = { version = "2", optional = true }
|
||||
tokio = { version = "1.47.0", features = ["full"], optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
|
||||
|
||||
[dev-dependencies]
|
||||
tempfile = "3.20.0"
|
||||
|
||||
115
README.md
@@ -1,108 +1,41 @@
|
||||
<p align="center">
|
||||
<img width="456" height="125" src="https://github.com/louis-e/arnis/blob/main/gui-src/images/logo.png?raw=true">
|
||||
</p>
|
||||
<img src="https://github.com/louis-e/arnis/blob/main/gitassets/banner.png?raw=true" width="100%" alt="Banner">
|
||||
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases)
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [](https://github.com/louis-e/arnis/releases) [](https://discord.gg/mA2g69Fhxq)
|
||||
|
||||
This open source project written in Rust generates any chosen location from the real world in Minecraft Java Edition with a high level of detail.
|
||||
Arnis creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography, topography, and architecture.
|
||||
|
||||
###### ⚠️ This Github page is the official project website. Do not download Arnis from any other website.
|
||||
This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture.
|
||||
Generate your hometown, big cities, and natural landscapes with ease!
|
||||
|
||||
## :desktop_computer: Example
|
||||

|
||||
|
||||
By leveraging geospatial data from OpenStreetMap and utilizing the powerful capabilities of Rust, Arnis provides an efficient and robust solution for creating complex and accurate Minecraft worlds that reflect real-world geography and architecture.
|
||||
|
||||
Arnis is designed to handle large-scale data and generate rich, immersive environments that bring real-world cities, landmarks, and natural features into the Minecraft universe. Whether you're looking to replicate your hometown, explore urban environments, or simply build something unique and realistic, Arnis generates your vision.
|
||||

|
||||
<i>This Github page is the official project website. Do not download Arnis from any other website.</i>
|
||||
|
||||
## :keyboard: Usage
|
||||
<img width="60%" src="https://github.com/louis-e/arnis/blob/main/gitassets/gui.png?raw=true"><br>
|
||||
Download the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
|
||||
|
||||
Choose your area in Arnis using the rectangle tool and select your Minecraft world - then simply click on 'Start Generation'!
|
||||
The world will always be generated starting from the Minecraft coordinates 0 0 0 (/tp 0 0 0). This is the top left of your selected area.
|
||||
|
||||
If you choose to select an own world, make sure to generate a new flat world in advance in Minecraft.
|
||||
Choose your area on the map using the rectangle tool and select your Minecraft world - then simply click on <i>Start Generation</i>!
|
||||
Additionally, you can customize various generation settings, such as world scale, spawn point, or building interior generation.
|
||||
|
||||
Minecraft version 1.16.5 and below is currently not supported, but we are working on it! For the best results, use Minecraft version 1.21.4.
|
||||
## 📚 Documentation
|
||||
|
||||
## :floppy_disk: How it works
|
||||

|
||||
<img src="https://github.com/louis-e/arnis/blob/main/gitassets/documentation.png?raw=true" width="100%" alt="Banner">
|
||||
|
||||
The raw data obtained from the API *[(see FAQ)](#question-faq)* includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run Arnis, the following steps are performed automatically to generate a Minecraft world:
|
||||
|
||||
#### Processing Pipeline
|
||||
1. **Fetching Data from the Overpass API:** The script retrieves geospatial data for the desired bounding box from the Overpass API.
|
||||
2. **Parsing Raw Data:** The raw data is parsed to extract essential information like nodes, ways, and relations. Nodes are converted into Minecraft coordinates, and relations are handled similarly to ways, ensuring all relevant elements are processed correctly. Relations and ways cluster several nodes into one specific object.
|
||||
3. **Prioritizing and Sorting Elements:** The elements (nodes, ways, relations) are sorted by priority to establish a layering system, which ensures that certain types of elements (e.g., entrances and buildings) are generated in the correct order to avoid conflicts and overlapping structures.
|
||||
4. **Generating Minecraft World:** The Minecraft world is generated using a series of element processors (generate_buildings, generate_highways, generate_landuse, etc.) that interpret the tags and nodes of each element to place the appropriate blocks in the Minecraft world. These processors handle the logic for creating 3D structures, roads, natural formations, and more, as specified by the processed data.
|
||||
5. **Generating Ground Layer:** A ground layer is generated based on the provided scale factors to provide a base for the entire Minecraft world. This step ensures all areas have an appropriate foundation (e.g., grass and dirt layers).
|
||||
6. **Saving the Minecraft World:** All the modified chunks are saved back to the Minecraft region files.
|
||||
|
||||
## :question: FAQ
|
||||
- *Wasn't this written in Python before?*<br>
|
||||
Yes! Arnis was initially developed in Python, which benefited from Python's open-source friendliness and ease of readability. This is why we strive for clear, well-documented code in the Rust port of this project to find the right balance. I decided to port the project to Rust to learn more about the language and push the algorithm's performance further. We were nearing the limits of optimization in Python, and Rust's capabilities allow for even better performance and efficiency. The old Python implementation is still available in the python-legacy branch.
|
||||
- *Where does the data come from?*<br>
|
||||
The geographic data is sourced from OpenStreetMap (OSM)[^1], a free, collaborative mapping project that serves as an open-source alternative to commercial mapping services. The data is accessed via the Overpass API, which queries OSM's database.
|
||||
- *How does the Minecraft world generation work?*<br>
|
||||
The script uses the [fastnbt](https://github.com/owengage/fastnbt) cargo package to interact with Minecraft's world format. This library allows Arnis to manipulate Minecraft region files, enabling the generation of real-world locations. The section 'Processing Pipeline' goes a bit further into the details and steps of the generation process itself.
|
||||
- *Where does the name come from?*<br>
|
||||
The project is named after the smallest city in Germany, Arnis[^2]. The city's small size made it an ideal test case for developing and debugging the algorithm efficiently.
|
||||
- *I don't have Minecraft installed but want to generate a world for my kids. How?*<br>
|
||||
When selecting a world, click on 'Select existing world' and choose a directory. The world will be generated there.
|
||||
- *Arnis instantly closes again or the window is empty!*<br>
|
||||
If you're on Windows, please install the [Evergreen Bootstrapper from Microsoft](https://developer.microsoft.com/en-us/microsoft-edge/webview2/?form=MA13LH#download).
|
||||
- *What Minecraft version should I use?*<br>
|
||||
Please use Minecraft version 1.21.4 for the best results. Minecraft version 1.16.5 and below is currently not supported, but we are working on it!
|
||||
- *The generation did finish, but there's nothing in the world!*<br>
|
||||
Make sure to teleport to the generation starting point (/tp 0 0 0). If there is still nothing, you might need to travel a bit further into the positive X and positive Z direction.
|
||||
- *What features are in the world generation settings?*<br>
|
||||
**Winter Mode:** This setting changes the generation style to a snowy theme and adds snow layers to the ground.<br>
|
||||
**Scale Factor:** The scale factor determines the size of the generated world.<br>
|
||||
**Custom BBOX Input:** This setting allows you to manually input the bounding box coordinates for the area you want to generate.<br>
|
||||
**Floodfill-Timeout (Sec):** This setting determines the maximum time the floodfill algorithm is allowed to run before being terminated. Increasing this value may improve the generation of large water areas but may also increase processing time.<br>
|
||||
**Ground Height:** This setting determines the base height of the generated world and can be adjusted to create different terrain types.
|
||||
|
||||
## :memo: ToDo and Known Bugs
|
||||
Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Bug reports shall be raised as a Github issue. Contributions are highly welcome and appreciated!
|
||||
- [ ] Fix compilation for Linux
|
||||
- [ ] Rotate maps (https://github.com/louis-e/arnis/issues/97)
|
||||
- [ ] Fix coastal cities generation duration time (water_areas.rs)
|
||||
- [ ] Add street names as signs
|
||||
- [ ] Add support for older Minecraft versions (<=1.16.5) (https://github.com/louis-e/arnis/issues/124, https://github.com/louis-e/arnis/issues/137)
|
||||
- [ ] Mapping real coordinates to Minecraft coordinates (https://github.com/louis-e/arnis/issues/29)
|
||||
- [ ] Add interior to buildings
|
||||
- [ ] Implement house roof types
|
||||
- [ ] Evaluate and implement elevation (https://github.com/louis-e/arnis/issues/66)
|
||||
- [ ] Add support for inner attribute in multipolygons and multipolygon elements other than buildings
|
||||
- [ ] Fix Github Action Workflow for releasing MacOS Binary
|
||||
- [ ] Evaluate and implement faster region saving
|
||||
- [ ] Refactor bridges implementation
|
||||
- [ ] Refactor railway implementation
|
||||
- [ ] Better code documentation
|
||||
- [ ] Refactor fountain structure implementation
|
||||
- [ ] Luanti Support (https://github.com/louis-e/arnis/issues/120)
|
||||
- [ ] Minecraft Bedrock Edition Support (https://github.com/louis-e/arnis/issues/148)
|
||||
- [x] Support multipolygons (https://github.com/louis-e/arnis/issues/112, https://github.com/louis-e/arnis/issues/114)
|
||||
- [x] Memory optimization
|
||||
- [x] Design and implement a GUI
|
||||
- [x] Automatic new world creation instead of using an existing world
|
||||
- [x] Fix faulty empty chunks ([https://github.com/owengage/fastnbt/issues/120](https://github.com/owengage/fastnbt/issues/120)) (workaround found)
|
||||
- [x] Setup fork of [https://github.com/aaronr/bboxfinder.com](https://github.com/aaronr/bboxfinder.com) for easy bbox picking
|
||||
Full documentation is available in the [GitHub Wiki](https://github.com/louis-e/arnis/wiki/), covering topics such as technical explanations, FAQs, contribution guidelines and roadmaps.
|
||||
|
||||
## :trophy: Open Source
|
||||
#### Key objectives of this project
|
||||
- **Modularity**: Ensure that all components (e.g., data fetching, processing, and world generation) are cleanly separated into distinct modules for better maintainability and scalability.
|
||||
- **Performance Optimization**: Utilize Rust’s memory safety and concurrency features to optimize the performance of the world generation process.
|
||||
- **Performance Optimization**: We aim to keep a good performance and speed of the world generation process.
|
||||
- **Comprehensive Documentation**: Detailed in-code documentation for a clear structure and logic.
|
||||
- **User-Friendly Experience**: Focus on making the project easy to use for end users.
|
||||
- **Cross-Platform Support**: Ensure the project runs smoothly on Windows, macOS, and Linux.
|
||||
- **Cross-Platform Support**: We want this project to run smoothly on Windows, macOS, and Linux.
|
||||
|
||||
#### How to contribute
|
||||
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. We encourage discussions and suggestions to ensure the project remains modular, optimized, and easy to use for the community. You can use the parameter --debug to get a more detailed output of the processed values, which can be helpful for debugging and development. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
|
||||
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. Please respect the above mentioned key objectives. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
|
||||
|
||||
Build and run it using: ```cargo run --release -- --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"```<br>
|
||||
For the GUI: ```cargo run --release```<br>
|
||||
Command line Build: ```cargo run --no-default-features -- --terrain --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lng,min_lat,max_lng,max_lat"```<br>
|
||||
GUI Build: ```cargo run```<br>
|
||||
|
||||
After your pull request was merged, I will take care of regularly creating update releases which will include your changes.
|
||||
|
||||
@@ -116,6 +49,20 @@ After your pull request was merged, I will take care of regularly creating updat
|
||||
</picture>
|
||||
</a>
|
||||
|
||||
## :newspaper: Academic & Press Recognition
|
||||
|
||||
<img src="https://github.com/louis-e/arnis/blob/main/gitassets/recognition.png?raw=true" width="100%" alt="Banner">
|
||||
|
||||
Arnis has been recognized in various academic and press publications after gaining a lot of attention in December 2024.
|
||||
|
||||
[Floodcraft: Game-based Interactive Learning Environment using Minecraft for Flood Mitigation and Preparedness for K-12 Education](https://www.researchgate.net/publication/384644535_Floodcraft_Game-based_Interactive_Learning_Environment_using_Minecraft_for_Flood_Mitigation_and_Preparedness_for_K-12_Education)
|
||||
|
||||
[Hackaday: Bringing OpenStreetMap Data into Minecraft](https://hackaday.com/2024/12/30/bringing-openstreetmap-data-into-minecraft/)
|
||||
|
||||
[TomsHardware: Minecraft Tool Lets You Create Scale Replicas of Real-World Locations](https://www.tomshardware.com/video-games/pc-gaming/minecraft-tool-lets-you-create-scale-replicas-of-real-world-locations-arnis-uses-geospatial-data-from-openstreetmap-to-generate-minecraft-maps)
|
||||
|
||||
[XDA Developers: Hometown Minecraft Map: Arnis](https://www.xda-developers.com/hometown-minecraft-map-arnis/)
|
||||
|
||||
## :copyright: License Information
|
||||
Copyright (c) 2022-2025 Louis Erbkamm (louis-e)
|
||||
|
||||
|
||||
32
example_transformations.json
Normal file
@@ -0,0 +1,32 @@
|
||||
[
|
||||
{
|
||||
"comment": "this make all elements x+=2000, z+=2000",
|
||||
"operation": "translate",
|
||||
"config": {
|
||||
"type": "vector",
|
||||
"config": {
|
||||
"vector": {
|
||||
"dx": 2000,
|
||||
"dz": 2000
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"comment": "This drags the map at point 2000,2000 to 100,100",
|
||||
"operation": "translate",
|
||||
"config": {
|
||||
"type": "startend",
|
||||
"config": {
|
||||
"start": {
|
||||
"x": 2000,
|
||||
"z": 2000
|
||||
},
|
||||
"end": {
|
||||
"x": 0,
|
||||
"z": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
BIN
gitassets/banner.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
BIN
gitassets/documentation.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
|
Before Width: | Height: | Size: 198 KiB After Width: | Height: | Size: 196 KiB |
BIN
gitassets/mc.gif
|
Before Width: | Height: | Size: 9.7 MiB |
BIN
gitassets/preview.jpg
Normal file
|
After Width: | Height: | Size: 790 KiB |
BIN
gitassets/recognition.png
Normal file
|
After Width: | Height: | Size: 127 KiB |
15
gui-src/arnis.desktop
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=Arnis
|
||||
Comment=Generate cities from real life in Minecraft
|
||||
Comment[lt]=Sugeneruokite tikrovės miestus „Minecraft“ žaidime
|
||||
Comment[de]=Generiere echte Städte in Minecraft
|
||||
Comment[fr]=Générez des villes réelles dans Minecraft
|
||||
Comment[es]=Genera ciudades reales en Minecraft
|
||||
Comment[pt]=Gere cidades reais no Minecraft
|
||||
Comment[zh_CN]=在 Minecraft 中生成现实城市
|
||||
Icon=icon
|
||||
Exec=arnis
|
||||
Categories=Game;Education;Geoscience
|
||||
Keywords=OSM;OpenStreetMap;Minecraft
|
||||
StartupWMClass=arnis
|
||||
BIN
gui-src/css/maps/images/spritesheet - Kopie.png
vendored
|
Before Width: | Height: | Size: 3.5 KiB |
49
gui-src/css/maps/leaflet.draw.ie.css
vendored
@@ -1,49 +0,0 @@
|
||||
/* Conditional stylesheet for IE. */
|
||||
|
||||
.leaflet-draw-toolbar {
|
||||
border: 3px solid #999;
|
||||
}
|
||||
|
||||
.leaflet-draw-toolbar a {
|
||||
background-color: #eee;
|
||||
}
|
||||
|
||||
.leaflet-draw-toolbar a:hover {
|
||||
background-color: #fff;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions {
|
||||
left: 32px;
|
||||
margin-top: 3px;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions li {
|
||||
display: inline;
|
||||
zoom: 1;
|
||||
}
|
||||
|
||||
.leaflet-edit-marker-selected {
|
||||
border: 4px dashed #fe93c2;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions a {
|
||||
background-color: #999;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions a:hover {
|
||||
background-color: #a5a5a5;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions-top a {
|
||||
margin-top: 1px;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions-bottom a {
|
||||
height: 28px;
|
||||
line-height: 28px;
|
||||
}
|
||||
|
||||
.leaflet-draw-actions-top.leaflet-draw-actions-bottom a {
|
||||
height: 27px;
|
||||
line-height: 27px;
|
||||
}
|
||||
51
gui-src/css/maps/leaflet.ie.css
vendored
@@ -1,51 +0,0 @@
|
||||
.leaflet-vml-shape {
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
}
|
||||
.lvml {
|
||||
behavior: url(#default#VML);
|
||||
display: inline-block;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.leaflet-control {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
.leaflet-popup-tip {
|
||||
width: 21px;
|
||||
_width: 27px;
|
||||
margin: 0 auto;
|
||||
_margin-top: -3px;
|
||||
|
||||
filter: progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678);
|
||||
-ms-filter: "progid:DXImageTransform.Microsoft.Matrix(M11=0.70710678, M12=0.70710678, M21=-0.70710678, M22=0.70710678)";
|
||||
}
|
||||
.leaflet-popup-tip-container {
|
||||
margin-top: -1px;
|
||||
}
|
||||
.leaflet-popup-content-wrapper, .leaflet-popup-tip {
|
||||
border: 1px solid #999;
|
||||
}
|
||||
.leaflet-popup-content-wrapper {
|
||||
zoom: 1;
|
||||
}
|
||||
|
||||
.leaflet-control-zoom,
|
||||
.leaflet-control-layers {
|
||||
border: 3px solid #999;
|
||||
}
|
||||
.leaflet-control-layers-toggle {
|
||||
}
|
||||
.leaflet-control-attribution,
|
||||
.leaflet-control-layers,
|
||||
.leaflet-control-scale-line {
|
||||
background: white;
|
||||
}
|
||||
.leaflet-zoom-box {
|
||||
filter: alpha(opacity=50);
|
||||
}
|
||||
.leaflet-control-attribution {
|
||||
border-top: 1px solid #bbb;
|
||||
border-left: 1px solid #bbb;
|
||||
}
|
||||
757
gui-src/css/maps/mapbox.standalone.css
vendored
@@ -1,757 +0,0 @@
|
||||
/* general typography */
|
||||
.leaflet-container {
|
||||
background:#fff;
|
||||
font:15px/25px 'Helvetica Neue', Arial, Helvetica, sans-serif;
|
||||
color:#404040;
|
||||
color:rgba(0,0,0,0.75);
|
||||
outline:0;
|
||||
overflow:hidden;
|
||||
-ms-touch-action:none;
|
||||
}
|
||||
.leaflet-container *,
|
||||
.leaflet-container *:after,
|
||||
.leaflet-container *:before {
|
||||
-webkit-box-sizing:border-box;
|
||||
-moz-box-sizing:border-box;
|
||||
box-sizing:border-box;
|
||||
}
|
||||
|
||||
.leaflet-container h1,
|
||||
.leaflet-container h2,
|
||||
.leaflet-container h3,
|
||||
.leaflet-container h4,
|
||||
.leaflet-container h5,
|
||||
.leaflet-container h6,
|
||||
.leaflet-container p {
|
||||
font-size:15px;
|
||||
line-height:25px;
|
||||
margin:0 0 10px;
|
||||
}
|
||||
.mapbox-small,
|
||||
.leaflet-control-attribution,
|
||||
.leaflet-control-scale,
|
||||
.leaflet-container input,
|
||||
.leaflet-container textarea,
|
||||
.leaflet-container label,
|
||||
.leaflet-container small {
|
||||
font-size:12px;
|
||||
line-height:20px;
|
||||
}
|
||||
|
||||
.leaflet-container a {
|
||||
color:#3887BE;
|
||||
font-weight:normal;
|
||||
text-decoration:none;
|
||||
}
|
||||
.leaflet-container a:hover { color:#63b6e5; }
|
||||
.leaflet-container.dark a { color:#63b6e5; }
|
||||
.leaflet-container.dark a:hover { color:#8fcaec; }
|
||||
|
||||
.leaflet-container.dark .mapbox-button,
|
||||
.leaflet-container .mapbox-button {
|
||||
background-color:#3887be;
|
||||
display:inline-block;
|
||||
height:40px;
|
||||
line-height:40px;
|
||||
text-decoration:none;
|
||||
color:#fff;
|
||||
font-size:12px;
|
||||
white-space:nowrap;
|
||||
text-overflow:ellipsis;
|
||||
}
|
||||
.leaflet-container.dark .mapbox-button:hover,
|
||||
.leaflet-container .mapbox-button:hover {
|
||||
color:#fff;
|
||||
background-color:#3bb2d0;
|
||||
}
|
||||
|
||||
/* Base Leaflet
|
||||
------------------------------------------------------- */
|
||||
.leaflet-map-pane,
|
||||
.leaflet-tile,
|
||||
.leaflet-marker-icon,
|
||||
.leaflet-marker-shadow,
|
||||
.leaflet-tile-pane,
|
||||
.leaflet-tile-container,
|
||||
.leaflet-overlay-pane,
|
||||
.leaflet-shadow-pane,
|
||||
.leaflet-marker-pane,
|
||||
.leaflet-popup-pane,
|
||||
.leaflet-overlay-pane svg,
|
||||
.leaflet-zoom-box,
|
||||
.leaflet-image-layer,
|
||||
.leaflet-layer {
|
||||
position:absolute;
|
||||
left:0;
|
||||
top:0;
|
||||
}
|
||||
|
||||
.leaflet-tile,
|
||||
.leaflet-marker-icon,
|
||||
.leaflet-marker-shadow {
|
||||
-webkit-user-drag:none;
|
||||
-webkit-user-select:none;
|
||||
-moz-user-select:none;
|
||||
user-select:none;
|
||||
}
|
||||
.leaflet-marker-icon,
|
||||
.leaflet-marker-shadow {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.leaflet-tile {
|
||||
filter:inherit;
|
||||
visibility:hidden;
|
||||
}
|
||||
.leaflet-tile-loaded {
|
||||
visibility:inherit;
|
||||
}
|
||||
.leaflet-zoom-box {
|
||||
width:0;
|
||||
height:0;
|
||||
}
|
||||
|
||||
.leaflet-tile-pane { z-index:2; }
|
||||
.leaflet-objects-pane { z-index:3; }
|
||||
.leaflet-overlay-pane { z-index:4; }
|
||||
.leaflet-shadow-pane { z-index:5; }
|
||||
.leaflet-marker-pane { z-index:6; }
|
||||
.leaflet-popup-pane { z-index:7; }
|
||||
|
||||
.leaflet-control {
|
||||
position:relative;
|
||||
z-index:7;
|
||||
pointer-events:auto;
|
||||
float:left;
|
||||
clear:both;
|
||||
}
|
||||
.leaflet-right .leaflet-control { float:right; }
|
||||
.leaflet-top .leaflet-control { margin-top:10px; }
|
||||
.leaflet-bottom .leaflet-control { margin-bottom:10px; }
|
||||
.leaflet-left .leaflet-control { margin-left:10px; }
|
||||
.leaflet-right .leaflet-control { margin-right:10px; }
|
||||
|
||||
.leaflet-top,
|
||||
.leaflet-bottom {
|
||||
position:absolute;
|
||||
z-index:1000;
|
||||
pointer-events:none;
|
||||
}
|
||||
.leaflet-top { top:0; }
|
||||
.leaflet-right { right:0; }
|
||||
.leaflet-bottom { bottom:0; }
|
||||
.leaflet-left { left:0; }
|
||||
|
||||
/* zoom and fade animations */
|
||||
.leaflet-fade-anim .leaflet-tile,
|
||||
.leaflet-fade-anim .leaflet-popup {
|
||||
opacity:0;
|
||||
-webkit-transition:opacity 0.2s linear;
|
||||
-moz-transition:opacity 0.2s linear;
|
||||
-o-transition:opacity 0.2s linear;
|
||||
transition:opacity 0.2s linear;
|
||||
}
|
||||
.leaflet-fade-anim .leaflet-tile-loaded,
|
||||
.leaflet-fade-anim .leaflet-map-pane .leaflet-popup {
|
||||
opacity:1;
|
||||
}
|
||||
|
||||
.leaflet-zoom-anim .leaflet-zoom-animated {
|
||||
-webkit-transition:-webkit-transform 0.25s cubic-bezier(0,0,0.25,1);
|
||||
-moz-transition: -moz-transform 0.25s cubic-bezier(0,0,0.25,1);
|
||||
-o-transition: -o-transform 0.25s cubic-bezier(0,0,0.25,1);
|
||||
transition: transform 0.25s cubic-bezier(0,0,0.25,1);
|
||||
}
|
||||
.leaflet-zoom-anim .leaflet-tile,
|
||||
.leaflet-pan-anim .leaflet-tile,
|
||||
.leaflet-touching .leaflet-zoom-animated {
|
||||
-webkit-transition:none;
|
||||
-moz-transition:none;
|
||||
-o-transition:none;
|
||||
transition:none;
|
||||
}
|
||||
.leaflet-zoom-anim .leaflet-zoom-hide { visibility: hidden; }
|
||||
|
||||
/* cursors */
|
||||
.map-clickable,
|
||||
.leaflet-clickable {
|
||||
cursor: pointer;
|
||||
}
|
||||
.leaflet-popup-pane,
|
||||
.leaflet-control {
|
||||
cursor:auto;
|
||||
}
|
||||
.leaflet-container {
|
||||
cursor:-webkit-grab;
|
||||
cursor: -moz-grab;
|
||||
}
|
||||
.leaflet-dragging,
|
||||
.leaflet-dragging .map-clickable,
|
||||
.leaflet-dragging .leaflet-clickable,
|
||||
.leaflet-dragging .leaflet-container {
|
||||
cursor:move;
|
||||
cursor:-webkit-grabbing;
|
||||
cursor: -moz-grabbing;
|
||||
}
|
||||
|
||||
.leaflet-zoom-box {
|
||||
background:#fff;
|
||||
border:2px dotted #202020;
|
||||
opacity:0.5;
|
||||
}
|
||||
|
||||
/* general toolbar styles */
|
||||
.leaflet-control-layers,
|
||||
.leaflet-bar {
|
||||
background-color:#fff;
|
||||
border:1px solid #999;
|
||||
border-color:rgba(0,0,0,0.4);
|
||||
border-radius:3px;
|
||||
box-shadow:none;
|
||||
}
|
||||
.leaflet-bar a,
|
||||
.leaflet-bar a:hover {
|
||||
color:#404040;
|
||||
color:rgba(0,0,0,0.75);
|
||||
border-bottom:1px solid #ddd;
|
||||
border-bottom-color:rgba(0,0,0,0.10);
|
||||
}
|
||||
.leaflet-bar a:hover,
|
||||
.leaflet-bar a:active {
|
||||
background-color:#f8f8f8;
|
||||
cursor:pointer;
|
||||
}
|
||||
.leaflet-bar a:first-child {
|
||||
border-radius:3px 3px 0 0;
|
||||
}
|
||||
.leaflet-bar a:last-child {
|
||||
border-bottom:none;
|
||||
border-radius:0 0 3px 3px;
|
||||
}
|
||||
.leaflet-bar a:only-of-type {
|
||||
border-radius:3px;
|
||||
}
|
||||
|
||||
.leaflet-bar .leaflet-disabled {
|
||||
cursor:default;
|
||||
opacity:0.75;
|
||||
}
|
||||
.leaflet-control-zoom-in,
|
||||
.leaflet-control-zoom-out {
|
||||
display:block;
|
||||
content:'';
|
||||
text-indent:-999em;
|
||||
}
|
||||
|
||||
.leaflet-control-layers .leaflet-control-layers-list,
|
||||
.leaflet-control-layers-expanded .leaflet-control-layers-toggle {
|
||||
display:none;
|
||||
}
|
||||
.leaflet-control-layers-expanded .leaflet-control-layers-list {
|
||||
display:block;
|
||||
position:relative;
|
||||
}
|
||||
|
||||
.leaflet-control-layers-expanded {
|
||||
background:#fff;
|
||||
padding:6px 10px 6px 6px;
|
||||
color:#404040;
|
||||
color:rgba(0,0,0,0.75);
|
||||
}
|
||||
.leaflet-control-layers-selector {
|
||||
margin-top:2px;
|
||||
position:relative;
|
||||
top:1px;
|
||||
}
|
||||
.leaflet-control-layers label {
|
||||
display: block;
|
||||
}
|
||||
.leaflet-control-layers-separator {
|
||||
height:0;
|
||||
border-top:1px solid #ddd;
|
||||
border-top-color:rgba(0,0,0,0.10);
|
||||
margin:5px -10px 5px -6px;
|
||||
}
|
||||
|
||||
.leaflet-container .leaflet-control-attribution {
|
||||
background-color:rgba(255,255,255,0.25);
|
||||
margin:0;
|
||||
box-shadow:none;
|
||||
}
|
||||
.leaflet-control-attribution a:hover,
|
||||
.map-info-container a:hover {
|
||||
color:inherit;
|
||||
text-decoration:underline;
|
||||
}
|
||||
|
||||
.leaflet-control-attribution,
|
||||
.leaflet-control-scale-line {
|
||||
padding:0 5px;
|
||||
}
|
||||
.leaflet-left .leaflet-control-scale { margin-left:5px; }
|
||||
.leaflet-bottom .leaflet-control-scale { margin-bottom:5px; }
|
||||
|
||||
.leaflet-control-scale-line {
|
||||
background-color:rgba(255,255,255,0.5);
|
||||
border:1px solid #999;
|
||||
border-color:rgba(0,0,0,0.4);
|
||||
border-top:none;
|
||||
padding:2px 5px 1px;
|
||||
white-space:nowrap;
|
||||
overflow:hidden;
|
||||
}
|
||||
.leaflet-control-scale-line:not(:first-child) {
|
||||
border-top:2px solid #ddd;
|
||||
border-top-color:rgba(0,0,0,0.10);
|
||||
border-bottom:none;
|
||||
margin-top:-2px;
|
||||
}
|
||||
.leaflet-control-scale-line:not(:first-child):not(:last-child) {
|
||||
border-bottom:2px solid #777;
|
||||
}
|
||||
|
||||
/* popup */
|
||||
.leaflet-popup {
|
||||
position:absolute;
|
||||
text-align:center;
|
||||
pointer-events:none;
|
||||
}
|
||||
.leaflet-popup-content-wrapper {
|
||||
padding:1px;
|
||||
text-align:left;
|
||||
pointer-events:all;
|
||||
}
|
||||
.leaflet-popup-content {
|
||||
padding:10px 10px 15px;
|
||||
margin:0;
|
||||
line-height:inherit;
|
||||
}
|
||||
.leaflet-popup-tip-container {
|
||||
width:20px;
|
||||
height:20px;
|
||||
margin:0 auto;
|
||||
position:relative;
|
||||
}
|
||||
.leaflet-popup-tip {
|
||||
width:0;
|
||||
height:0;
|
||||
margin:0;
|
||||
border-left:10px solid transparent;
|
||||
border-right:10px solid transparent;
|
||||
border-top:10px solid #fff;
|
||||
box-shadow:none;
|
||||
}
|
||||
.leaflet-popup-close-button {
|
||||
text-indent:-999em;
|
||||
position:absolute;
|
||||
top:0;right:0;
|
||||
pointer-events:all;
|
||||
}
|
||||
.leaflet-popup-close-button:hover {
|
||||
background-color:#f8f8f8;
|
||||
}
|
||||
|
||||
.leaflet-popup-scrolled {
|
||||
overflow:auto;
|
||||
border-bottom:1px solid #ddd;
|
||||
border-top:1px solid #ddd;
|
||||
}
|
||||
|
||||
/* div icon */
|
||||
.leaflet-div-icon {
|
||||
background:#fff;
|
||||
border:1px solid #999;
|
||||
border-color:rgba(0,0,0,0.4);
|
||||
}
|
||||
.leaflet-editing-icon {
|
||||
border-radius:3px;
|
||||
}
|
||||
|
||||
/* Leaflet + Mapbox
|
||||
------------------------------------------------------- */
|
||||
.leaflet-bar a,
|
||||
.mapbox-icon,
|
||||
.map-tooltip.closable .close,
|
||||
.leaflet-control-layers-toggle,
|
||||
.leaflet-popup-close-button,
|
||||
.mapbox-button-icon:before {
|
||||
content:'';
|
||||
display:inline-block;
|
||||
width:26px;
|
||||
height:26px;
|
||||
vertical-align:middle;
|
||||
background-repeat:no-repeat;
|
||||
}
|
||||
.leaflet-bar a {
|
||||
display:block;
|
||||
}
|
||||
|
||||
.leaflet-control-zoom-in,
|
||||
.leaflet-control-zoom-out,
|
||||
.leaflet-popup-close-button,
|
||||
.leaflet-control-layers-toggle,
|
||||
.leaflet-container.dark .map-tooltip .close,
|
||||
.map-tooltip .close,
|
||||
.mapbox-icon {
|
||||
background-image:url(./images/icons-404040.png);
|
||||
background-repeat:no-repeat;
|
||||
background-size:26px 260px;
|
||||
}
|
||||
.mapbox-button-icon:before,
|
||||
.leaflet-container.dark .leaflet-control-zoom-in,
|
||||
.leaflet-container.dark .leaflet-control-zoom-out,
|
||||
.leaflet-container.dark .leaflet-control-layers-toggle,
|
||||
.leaflet-container.dark .mapbox-icon {
|
||||
background-image:url(./images/icons-ffffff.png);
|
||||
background-size:26px 260px;
|
||||
}
|
||||
.leaflet-bar .leaflet-control-zoom-in { background-position:0 0; }
|
||||
.leaflet-bar .leaflet-control-zoom-out { background-position:0 -26px; }
|
||||
.map-tooltip .close, .leaflet-popup-close-button { background-position:0 -52px; }
|
||||
.mapbox-icon-info { background-position:0 -78px; }
|
||||
.leaflet-control-layers-toggle { background-position:0 -104px; }
|
||||
.mapbox-icon-share:before, .mapbox-icon-share { background-position:0 -130px; }
|
||||
.mapbox-icon-geocoder:before, .mapbox-icon-geocoder { background-position:0 -156px; }
|
||||
.mapbox-icon-facebook:before, .mapbox-icon-facebook { background-position:0 -182px; }
|
||||
.mapbox-icon-twitter:before, .mapbox-icon-twitter { background-position:0 -208px; }
|
||||
.mapbox-icon-pinterest:before, .mapbox-icon-pinterest { background-position:0 -234px; }
|
||||
|
||||
@media
|
||||
(-webkit-min-device-pixel-ratio:2),
|
||||
(min-resolution:192dpi) {
|
||||
.leaflet-control-zoom-in,
|
||||
.leaflet-control-zoom-out,
|
||||
.leaflet-popup-close-button,
|
||||
.leaflet-control-layers-toggle,
|
||||
.mapbox-icon {
|
||||
background-image:url(./images/icons-404040@2x.png);
|
||||
}
|
||||
.mapbox-button-icon:before,
|
||||
.leaflet-container.dark .leaflet-control-zoom-in,
|
||||
.leaflet-container.dark .leaflet-control-zoom-out,
|
||||
.leaflet-container.dark .leaflet-control-layers-toggle,
|
||||
.leaflet-container.dark .mapbox-icon {
|
||||
background-image:url(./images/icons-ffffff@2x.png);
|
||||
}
|
||||
}
|
||||
|
||||
.leaflet-popup-content-wrapper,
|
||||
.map-legends,
|
||||
.map-tooltip {
|
||||
background:#fff;
|
||||
border-radius:3px;
|
||||
box-shadow:0 1px 2px rgba(0,0,0,0.10);
|
||||
}
|
||||
.map-legends,
|
||||
.map-tooltip {
|
||||
max-width:300px;
|
||||
}
|
||||
.map-legends .map-legend {
|
||||
padding:10px;
|
||||
}
|
||||
.map-tooltip {
|
||||
z-index:999999;
|
||||
padding:10px;
|
||||
min-width:180px;
|
||||
max-height:400px;
|
||||
overflow:auto;
|
||||
opacity:1;
|
||||
-webkit-transition:opacity 150ms;
|
||||
-moz-transition:opacity 150ms;
|
||||
-o-transition:opacity 150ms;
|
||||
transition:opacity 150ms;
|
||||
}
|
||||
|
||||
.map-tooltip .close {
|
||||
text-indent:-999em;
|
||||
overflow:hidden;
|
||||
display:none;
|
||||
}
|
||||
.map-tooltip.closable .close {
|
||||
position:absolute;
|
||||
top:0;right:0;
|
||||
border-radius:3px;
|
||||
}
|
||||
.map-tooltip.closable .close:active {
|
||||
background-color:#f8f8f8;
|
||||
}
|
||||
|
||||
.leaflet-control-interaction {
|
||||
position:absolute;
|
||||
top:10px;
|
||||
right:10px;
|
||||
width:300px;
|
||||
}
|
||||
.leaflet-popup-content .marker-title {
|
||||
font-weight:bold;
|
||||
}
|
||||
.leaflet-control .mapbox-button {
|
||||
background-color:#fff;
|
||||
border:1px solid #ddd;
|
||||
border-color:rgba(0,0,0,0.10);
|
||||
padding:5px 10px;
|
||||
border-radius:3px;
|
||||
}
|
||||
|
||||
/* Share modal
|
||||
------------------------------------------------------- */
|
||||
.mapbox-modal > div {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
width:100%;
|
||||
height:100%;
|
||||
z-index:-1;
|
||||
overflow-y:auto;
|
||||
}
|
||||
.mapbox-modal.active > div {
|
||||
z-index:99999;
|
||||
transition:all .2s, z-index 0 0;
|
||||
}
|
||||
|
||||
.mapbox-modal .mapbox-modal-mask {
|
||||
background:rgba(0,0,0,0.5);
|
||||
opacity:0;
|
||||
}
|
||||
.mapbox-modal.active .mapbox-modal-mask { opacity:1; }
|
||||
|
||||
.mapbox-modal .mapbox-modal-content {
|
||||
-webkit-transform:translateY(-100%);
|
||||
-moz-transform:translateY(-100%);
|
||||
-ms-transform:translateY(-100%);
|
||||
transform:translateY(-100%);
|
||||
}
|
||||
.mapbox-modal.active .mapbox-modal-content {
|
||||
-webkit-transform:translateY(0);
|
||||
-moz-transform:translateY(0);
|
||||
-ms-transform:translateY(0);
|
||||
transform:translateY(0);
|
||||
}
|
||||
|
||||
.mapbox-modal-body {
|
||||
position:relative;
|
||||
background:#fff;
|
||||
padding:20px;
|
||||
z-index:1000;
|
||||
width:50%;
|
||||
margin:20px 0 20px 25%;
|
||||
}
|
||||
.mapbox-share-buttons {
|
||||
margin:0 0 20px;
|
||||
}
|
||||
.mapbox-share-buttons a {
|
||||
width:33.3333%;
|
||||
border-left:1px solid #fff;
|
||||
text-align:center;
|
||||
border-radius:0;
|
||||
}
|
||||
.mapbox-share-buttons a:last-child { border-radius:0 3px 3px 0; }
|
||||
.mapbox-share-buttons a:first-child { border:none; border-radius:3px 0 0 3px; }
|
||||
|
||||
.mapbox-modal input {
|
||||
width:100%;
|
||||
height:40px;
|
||||
padding:10px;
|
||||
border:1px solid #ddd;
|
||||
border-color:rgba(0,0,0,0.10);
|
||||
color:rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
/* Info Control
|
||||
------------------------------------------------------- */
|
||||
.leaflet-control.mapbox-control-info {
|
||||
margin:5px 30px 10px 10px;
|
||||
min-height:26px;
|
||||
}
|
||||
.leaflet-control.mapbox-control-info-right {
|
||||
margin:5px 10px 10px 30px;
|
||||
}
|
||||
|
||||
.mapbox-info-toggle {
|
||||
background-color:#fff;
|
||||
background-color:rgba(255,255,255,0.25);
|
||||
border-radius:50%;
|
||||
position:absolute;
|
||||
bottom:0;left:0;
|
||||
z-index:1;
|
||||
}
|
||||
.mapbox-control-info-right .mapbox-info-toggle { left:auto; right:0; }
|
||||
.mapbox-control-info.active .mapbox-info-toggle { background-color:#fff; }
|
||||
.mapbox-info-toggle:hover { background-color:rgba(255,255,255,0.5); }
|
||||
|
||||
.map-info-container {
|
||||
background:#fff;
|
||||
background:rgba(255,255,255,0.75);
|
||||
padding:3px 5px 3px 15px;
|
||||
display:none;
|
||||
position:relative;
|
||||
bottom:0;
|
||||
left:13px;
|
||||
border-radius:3px;
|
||||
}
|
||||
.mapbox-control-info.active .map-info-container { display:inline-block; }
|
||||
.mapbox-control-info-right .map-info-container {
|
||||
left:auto;
|
||||
right:13px;
|
||||
padding:3px 15px 3px 5px;
|
||||
}
|
||||
|
||||
/* Geocoder
|
||||
------------------------------------------------------- */
|
||||
.leaflet-control-mapbox-geocoder {
|
||||
position:relative;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder.searching {
|
||||
opacity:0.75;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder .leaflet-control-mapbox-geocoder-wrap {
|
||||
background:#fff;
|
||||
position:absolute;
|
||||
border:1px solid #999;
|
||||
border-color:rgba(0,0,0,0.4);
|
||||
border-bottom-width:0;
|
||||
overflow:hidden;
|
||||
left:26px;
|
||||
height:27px;
|
||||
width:0;
|
||||
top:-1px;
|
||||
border-radius:0 3px 3px 0;
|
||||
opacity:0;
|
||||
-webkit-transition:opacity 100ms;
|
||||
-moz-transition:opacity 100ms;
|
||||
-o-transition:opacity 100ms;
|
||||
transition:opacity 100ms;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder.active .leaflet-control-mapbox-geocoder-wrap {
|
||||
width:180px;
|
||||
opacity:1;
|
||||
}
|
||||
.leaflet-bar .leaflet-control-mapbox-geocoder-toggle,
|
||||
.leaflet-bar .leaflet-control-mapbox-geocoder-toggle:hover {
|
||||
border-bottom:none;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder-toggle {
|
||||
border-radius:3px;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder.active,
|
||||
.leaflet-control-mapbox-geocoder.active .leaflet-control-mapbox-geocoder-toggle {
|
||||
border-top-right-radius:0;
|
||||
border-bottom-right-radius:0;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder .leaflet-control-mapbox-geocoder-form input {
|
||||
background:transparent;
|
||||
border:0;
|
||||
width:180px;
|
||||
padding:0 0 0 10px;
|
||||
height:26px;
|
||||
outline:none;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder-results {
|
||||
width:180px;
|
||||
position:absolute;
|
||||
left:26px;
|
||||
top:25px;
|
||||
border-radius:0 0 3px 3px;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder.active .leaflet-control-mapbox-geocoder-results {
|
||||
background:#fff;
|
||||
border:1px solid #999;
|
||||
border-color:rgba(0,0,0,0.4);
|
||||
}
|
||||
|
||||
.leaflet-control-mapbox-geocoder-results a,
|
||||
.leaflet-control-mapbox-geocoder-results span {
|
||||
padding:0 10px;
|
||||
text-overflow:ellipsis;
|
||||
white-space:nowrap;
|
||||
display:block;
|
||||
width:100%;
|
||||
font-size:12px;
|
||||
line-height:26px;
|
||||
text-align:left;
|
||||
overflow:hidden;
|
||||
}
|
||||
.leaflet-control-mapbox-geocoder-results a:first-child {
|
||||
border-top:1px solid #999;
|
||||
border-top-color:rgba(0,0,0,0.4);
|
||||
border-radius:0;
|
||||
}
|
||||
.leaflet-container.dark .leaflet-control .leaflet-control-mapbox-geocoder-results a:hover,
|
||||
.leaflet-control-mapbox-geocoder-results a:hover {
|
||||
background:#f8f8f8;
|
||||
opacity:1;
|
||||
}
|
||||
|
||||
/* Dark Theme
|
||||
------------------------------------------------------- */
|
||||
.leaflet-container.dark .leaflet-bar {
|
||||
background-color:#404040;
|
||||
border-color:#202020;
|
||||
border-color:rgba(0,0,0,0.75);
|
||||
}
|
||||
.leaflet-container.dark .leaflet-bar a {
|
||||
color:#404040;
|
||||
border-color:rgba(0,0,0,0.5);
|
||||
}
|
||||
.leaflet-container.dark .leaflet-bar a:active,
|
||||
.leaflet-container.dark .leaflet-bar a:hover {
|
||||
background-color:#505050;
|
||||
}
|
||||
|
||||
.leaflet-container.dark .mapbox-info-toggle,
|
||||
.leaflet-container.dark .map-info-container,
|
||||
.leaflet-container.dark .leaflet-control-attribution {
|
||||
background-color:rgba(0,0,0,0.25);
|
||||
color:#f8f8f8;
|
||||
}
|
||||
.leaflet-container.dark .leaflet-bar a.leaflet-disabled,
|
||||
.leaflet-container.dark .leaflet-control .mapbox-button.disabled {
|
||||
background-color:#252525;
|
||||
color:#404040;
|
||||
}
|
||||
.leaflet-container.dark .leaflet-control-mapbox-geocoder > div {
|
||||
border-color:#202020;
|
||||
border-color:rgba(0,0,0,0.75);
|
||||
}
|
||||
.leaflet-container.dark .leaflet-control .leaflet-control-mapbox-geocoder-results a {
|
||||
border-color:#ddd #202020;
|
||||
border-color:rgba(0,0,0,0.10) rgba(0,0,0,0.75);
|
||||
}
|
||||
.leaflet-container.dark .leaflet-control .leaflet-control-mapbox-geocoder-results span {
|
||||
border-color:#202020;
|
||||
border-color:rgba(0,0,0,0.75);
|
||||
}
|
||||
|
||||
/* Larger Screens
|
||||
------------------------------------------------------- */
|
||||
@media only screen and (max-width:800px) {
|
||||
.mapbox-modal-body {
|
||||
width:83.3333%;
|
||||
margin-left:8.3333%;
|
||||
}
|
||||
}
|
||||
|
||||
/* Smaller Screens
|
||||
------------------------------------------------------- */
|
||||
@media only screen and (max-width:640px) {
|
||||
.mapbox-modal-body {
|
||||
width:100%;
|
||||
height:100%;
|
||||
margin:0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Browser Fixes
|
||||
------------------------------------------------------- */
|
||||
/* Map is broken in FF if you have max-width: 100% on tiles */
|
||||
.leaflet-container img { max-width:none!important; }
|
||||
/* Stupid Android 2 doesn't understand "max-width: none" properly */
|
||||
.leaflet-container img.leaflet-image-layer { max-width:15000px!important; }
|
||||
/* Android chrome makes tiles disappear without this */
|
||||
.leaflet-tile-container img { -webkit-backface-visibility:hidden; }
|
||||
/* workaround for https://bugzilla.mozilla.org/show_bug.cgi?id=888319 */
|
||||
.leaflet-overlay-pane svg { -moz-user-select:none; }
|
||||
/* Older IEs don't support the translateY property for display animation */
|
||||
.leaflet-oldie .mapbox-modal .mapbox-modal-content { display:none; }
|
||||
.leaflet-oldie .mapbox-modal.active .mapbox-modal-content { display:block; }
|
||||
.map-tooltip { width:280px\8; /* < IE9 */ }
|
||||
1
gui-src/css/maps/mapbox.v3.2.0.css
vendored
97
gui-src/css/search.css
vendored
Normal file
@@ -0,0 +1,97 @@
|
||||
/* City Search Box Styles */
|
||||
#search-container {
|
||||
position: absolute;
|
||||
top: 5px;
|
||||
right: 5px;
|
||||
z-index: 1000;
|
||||
font-family: Arial, sans-serif;
|
||||
}
|
||||
|
||||
#search-box {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#city-search {
|
||||
border: 1px solid #ddd;
|
||||
border-radius: 3px 0 0 3px;
|
||||
padding: 6px 10px;
|
||||
font-size: 13px;
|
||||
width: 200px;
|
||||
outline: none;
|
||||
border-right: none;
|
||||
}
|
||||
|
||||
#city-search:focus {
|
||||
border-color: #007cbb;
|
||||
box-shadow: 0 0 5px rgba(0, 124, 187, 0.3);
|
||||
}
|
||||
|
||||
#search-btn {
|
||||
background: #007cbb;
|
||||
color: white;
|
||||
border: 1px solid #007cbb;
|
||||
border-radius: 0 3px 3px 0;
|
||||
padding: 4.5px 10px;
|
||||
cursor: pointer;
|
||||
font-size: 12px;
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
#search-results {
|
||||
max-height: 200px;
|
||||
max-width: 238px;
|
||||
overflow-y: auto;
|
||||
border-top: 1px solid #eee;
|
||||
display: none;
|
||||
background: white;
|
||||
border-radius: 0 0 3px 3px;
|
||||
box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.search-result-item {
|
||||
padding: 10px 12px;
|
||||
cursor: pointer;
|
||||
border-bottom: 1px solid #f0f0f0;
|
||||
font-size: 13px;
|
||||
color: #333;
|
||||
word-wrap: break-word;
|
||||
overflow-wrap: break-word;
|
||||
}
|
||||
|
||||
.search-result-item:hover {
|
||||
background-color: #f5f5f5;
|
||||
}
|
||||
|
||||
.search-result-item:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.search-result-name {
|
||||
font-weight: bold;
|
||||
color: #007cbb;
|
||||
word-wrap: break-word;
|
||||
overflow-wrap: break-word;
|
||||
}
|
||||
|
||||
.search-result-details {
|
||||
color: #666;
|
||||
font-size: 11px;
|
||||
margin-top: 2px;
|
||||
word-wrap: break-word;
|
||||
overflow-wrap: break-word;
|
||||
}
|
||||
|
||||
.search-loading {
|
||||
padding: 10px 12px;
|
||||
text-align: center;
|
||||
color: #666;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.search-no-results {
|
||||
padding: 10px 12px;
|
||||
text-align: center;
|
||||
color: #999;
|
||||
}
|
||||
210
gui-src/css/styles.css
vendored
@@ -10,6 +10,11 @@
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
-webkit-text-size-adjust: 100%;
|
||||
|
||||
/* CSS Variables for consistent theming */
|
||||
--primary-accent: #fecc44;
|
||||
--primary-accent-dark: #e6b73d;
|
||||
--primary-accent-light: #fff2cc;
|
||||
}
|
||||
|
||||
p {
|
||||
@@ -43,12 +48,13 @@ p {
|
||||
|
||||
a {
|
||||
font-weight: 500;
|
||||
color: #646cff;
|
||||
color: var(--primary-accent);
|
||||
text-decoration: inherit;
|
||||
transition: color 0.3s ease;
|
||||
}
|
||||
|
||||
a:hover {
|
||||
color: #535bf2;
|
||||
color: var(--primary-accent-dark);
|
||||
}
|
||||
|
||||
.flex-container {
|
||||
@@ -186,6 +192,7 @@ button:hover {
|
||||
button {
|
||||
color: #ffffff;
|
||||
background-color: #0f0f0f98;
|
||||
border-style: inherit;
|
||||
}
|
||||
button:active {
|
||||
background-color: #0f0f0f69;
|
||||
@@ -202,39 +209,6 @@ button:hover {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.tooltip .tooltiptext {
|
||||
visibility: hidden;
|
||||
width: 90%;
|
||||
background-color: #808080;
|
||||
color: #fff;
|
||||
text-align: center;
|
||||
padding: 5px 0;
|
||||
border-radius: 6px;
|
||||
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
bottom: -100%;
|
||||
left: 5%;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.tooltip .tooltiptext::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: -10px;
|
||||
left: 50%;
|
||||
margin-left: -5px;
|
||||
border-width: 5px;
|
||||
border-style: solid;
|
||||
border-color: transparent transparent #808080 transparent;
|
||||
}
|
||||
|
||||
.tooltip:hover .tooltiptext {
|
||||
visibility: visible;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.controls-box button {
|
||||
width: 100%;
|
||||
}
|
||||
@@ -275,11 +249,35 @@ button:hover {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
#winter-toggle {
|
||||
#terrain-toggle {
|
||||
accent-color: #fecc44;
|
||||
}
|
||||
|
||||
.winter-toggle-container, .scale-slider-container {
|
||||
.terrain-toggle-container, .scale-slider-container {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
#fillground-toggle {
|
||||
accent-color: #fecc44;
|
||||
}
|
||||
|
||||
.fillground-toggle-container, .scale-slider-container {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
#interior-toggle {
|
||||
accent-color: #fecc44;
|
||||
}
|
||||
|
||||
.interior-toggle-container, .scale-slider-container {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
#roof-toggle {
|
||||
accent-color: #fecc44;
|
||||
}
|
||||
|
||||
.roof-toggle-container, .scale-slider-container {
|
||||
margin: 15px 0;
|
||||
}
|
||||
|
||||
@@ -320,6 +318,132 @@ button:hover {
|
||||
box-shadow: 0 0 5px #fecc44;
|
||||
}
|
||||
|
||||
/* Settings Modal Layout */
|
||||
.settings-row {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.settings-row label {
|
||||
text-align: left;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.settings-control {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.settings-control input[type="range"] {
|
||||
width: 60%;
|
||||
}
|
||||
|
||||
.settings-control input[type="text"],
|
||||
.settings-control input[type="number"] {
|
||||
width: 100%;
|
||||
max-width: 180px;
|
||||
padding: 5px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #fecc44;
|
||||
}
|
||||
|
||||
.license-button-row {
|
||||
justify-content: center;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.license-button {
|
||||
width: 80% !important;
|
||||
}
|
||||
|
||||
/* Buy Me a Coffee and Discord styling */
|
||||
.buymeacoffee-row {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
gap: 15px;
|
||||
margin-top: 10px;
|
||||
margin-bottom: -10px;
|
||||
}
|
||||
|
||||
.buymeacoffee-link,
|
||||
.discord-link {
|
||||
display: inline-block;
|
||||
transition: transform 0.3s ease, opacity 0.3s ease;
|
||||
}
|
||||
|
||||
.buymeacoffee-link:hover,
|
||||
.discord-link:hover {
|
||||
transform: scale(1.05);
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.buymeacoffee-logo,
|
||||
.discord-logo {
|
||||
height: 35px;
|
||||
width: auto;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
/* Language dropdown styling */
|
||||
.language-dropdown {
|
||||
width: 100%;
|
||||
max-width: 180px;
|
||||
padding: 5px 8px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #fecc44;
|
||||
background-color: #ffffff;
|
||||
color: #0f0f0f;
|
||||
appearance: menulist;
|
||||
cursor: pointer;
|
||||
font-size: 15px;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
|
||||
}
|
||||
|
||||
.language-dropdown option {
|
||||
padding: 5px;
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: dark) {
|
||||
.language-dropdown {
|
||||
background-color: #0f0f0f98;
|
||||
color: #ffffff;
|
||||
border: 1px solid #fecc44;
|
||||
}
|
||||
}
|
||||
|
||||
/* Theme dropdown styling */
|
||||
.theme-dropdown {
|
||||
width: 100%;
|
||||
max-width: 180px;
|
||||
padding: 5px 8px;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #fecc44;
|
||||
background-color: #ffffff;
|
||||
color: #0f0f0f;
|
||||
appearance: menulist;
|
||||
cursor: pointer;
|
||||
font-size: 15px;
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
|
||||
}
|
||||
|
||||
.theme-dropdown option {
|
||||
padding: 5px;
|
||||
font-size: 15px;
|
||||
}
|
||||
|
||||
@media (prefers-color-scheme: dark) {
|
||||
.theme-dropdown {
|
||||
background-color: #0f0f0f98;
|
||||
color: #ffffff;
|
||||
border: 1px solid #fecc44;
|
||||
}
|
||||
}
|
||||
|
||||
.button-container {
|
||||
display: flex;
|
||||
@@ -362,18 +486,22 @@ button:hover {
|
||||
width: 35%;
|
||||
height: auto;
|
||||
opacity: 0;
|
||||
transform: scale(0);
|
||||
animation: zoomInLogo 1s ease-out forwards;
|
||||
transform: scale(0) rotate(-10deg);
|
||||
animation: zoomInLogo 1.2s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
|
||||
}
|
||||
|
||||
/* Keyframe Animation */
|
||||
@keyframes zoomInLogo {
|
||||
0% {
|
||||
transform: scale(0);
|
||||
transform: scale(0) rotate(-10deg);
|
||||
opacity: 0;
|
||||
}
|
||||
60% {
|
||||
transform: scale(1.05) rotate(2deg);
|
||||
opacity: 0.8;
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
transform: scale(1) rotate(0deg);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
BIN
gui-src/images/buymeacoffee.png
vendored
Normal file
|
After Width: | Height: | Size: 24 KiB |
BIN
gui-src/images/discord.png
vendored
Normal file
|
After Width: | Height: | Size: 37 KiB |
BIN
gui-src/images/marker-icon.png
vendored
Normal file
|
After Width: | Height: | Size: 556 B |
131
gui-src/index.html
vendored
@@ -8,13 +8,14 @@
|
||||
<title>Arnis</title>
|
||||
<script type="module" src="./js/main.js" defer></script>
|
||||
<script type="module" src="./js/license.js" defer></script>
|
||||
<script type="module" src="./js/language-selector.js" defer></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<main class="container">
|
||||
<div class="row">
|
||||
<a href="https://github.com/louis-e/arnis" target="_blank">
|
||||
<img src="./images/logo.png" id="arnis-logo" class="logo arnis" alt="Arnis Logo" style="width: 35%; height: auto;" />
|
||||
<img src="./images/logo.png" id="arnis-logo" class="logo arnis" alt="Arnis Logo" style="width: 35%; height: auto;">
|
||||
</a>
|
||||
</div>
|
||||
|
||||
@@ -38,16 +39,13 @@
|
||||
|
||||
<!-- Updated Tooltip Structure -->
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" onclick="openWorldPicker()" style="padding: 10px; line-height: 1.2; width: 100%;" data-localize="choose_world">
|
||||
Choose World
|
||||
<button type="button" onclick="openWorldPicker()" style="padding: 10px; line-height: 1.2; width: 100%;">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
<span class="tooltiptext" style="font-size: 0.8em; line-height: 1.2;">
|
||||
Please select a Minecraft world that can be overwritten, as the generation process will replace existing structures in the chosen world!
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="button-container">
|
||||
@@ -89,39 +87,114 @@
|
||||
<span class="close-button" onclick="closeSettings()">×</span>
|
||||
<h2 data-localize="customization_settings">Customization Settings</h2>
|
||||
|
||||
<!-- Winter Mode Toggle Button -->
|
||||
<div class="winter-toggle-container">
|
||||
<label for="winter-toggle" data-localize="winter_mode">Winter Mode:</label>
|
||||
<input type="checkbox" id="winter-toggle" name="winter-toggle">
|
||||
<!-- Terrain Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="terrain-toggle" data-localize="terrain">Terrain</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="terrain-toggle" name="terrain-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Interior Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="interior-toggle" data-localize="interior">Interior Generation</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="interior-toggle" name="interior-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Roof Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="roof-toggle" data-localize="roof">Roof Generation</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="roof-toggle" name="roof-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Fill ground Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="fillground-toggle" data-localize="fillground">Fill Ground</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="fillground-toggle" name="fillground-toggle">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- World Scale Slider -->
|
||||
<div class="scale-slider-container">
|
||||
<label for="scale-value-slider" data-localize="world_scale">World Scale:</label>
|
||||
<input type="range" id="scale-value-slider" name="scale-value-slider" min="0.30" max="2.5" step="0.1" value="1">
|
||||
<span id="slider-value">1.00</span>
|
||||
<div class="settings-row">
|
||||
<label for="scale-value-slider" data-localize="world_scale">World Scale</label>
|
||||
<div class="settings-control">
|
||||
<input type="range" id="scale-value-slider" name="scale-value-slider" min="0.30" max="2.5" step="0.1" value="1">
|
||||
<span id="slider-value">1.00</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- Bounding Box Input -->
|
||||
<div class="bbox-input-container">
|
||||
<label for="bbox-coords" data-localize="custom_bounding_box">Custom Bounding Box:</label>
|
||||
<input type="text" id="bbox-coords" name="bbox-coords" maxlength="55" style="width: 280px;" autocomplete="one-time-code" placeholder="Format: lat,lng,lat,lng">
|
||||
<div class="settings-row">
|
||||
<label for="bbox-coords" data-localize="custom_bounding_box">Custom Bounding Box</label>
|
||||
<div class="settings-control">
|
||||
<input type="text" id="bbox-coords" name="bbox-coords" maxlength="55" placeholder="Format: lat,lng,lat,lng">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Floodfill Timeout Input -->
|
||||
<div class="timeout-input-container">
|
||||
<label for="floodfill-timeout" data-localize="floodfill_timeout">Floodfill Timeout (sec):</label>
|
||||
<input type="number" id="floodfill-timeout" name="floodfill-timeout" min="0" step="1" value="20" style="width: 100px;" placeholder="Seconds">
|
||||
</div><br>
|
||||
<div class="settings-row">
|
||||
<label for="floodfill-timeout" data-localize="floodfill_timeout">Floodfill Timeout (sec)</label>
|
||||
<div class="settings-control">
|
||||
<input type="number" id="floodfill-timeout" name="floodfill-timeout" min="0" step="1" value="20" placeholder="Seconds">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Ground Level Input -->
|
||||
<div class="ground-level-input-container">
|
||||
<label for="ground-level" data-localize="ground_level">Ground Level:</label>
|
||||
<input type="number" id="ground-level" name="ground-level" min="-64" max="290" value="-62" style="width: 100px;" placeholder="Ground Level">
|
||||
<!-- Map Theme Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="tile-theme-select" data-localize="map_theme">Map Theme</label>
|
||||
<div class="settings-control">
|
||||
<select id="tile-theme-select" name="tile-theme-select" class="theme-dropdown">
|
||||
<option value="osm">Standard</option>
|
||||
<option value="esri-imagery">Satellite</option>
|
||||
<option value="opentopomap">Topographic</option>
|
||||
<option value="stadia-bright">Smooth Bright</option>
|
||||
<option value="stadia-dark">Smooth Dark</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Language Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="language-select" data-localize="language">Language</label>
|
||||
<div class="settings-control">
|
||||
<select id="language-select" name="language-select" class="language-dropdown">
|
||||
<option value="en">English</option>
|
||||
<option value="de">Deutsch</option>
|
||||
<option value="es">Español</option>
|
||||
<option value="fr-FR">Français</option>
|
||||
<option value="ru">Русский</option>
|
||||
<option value="zh-CN">中文 (简体)</option>
|
||||
<option value="ko">한국어</option>
|
||||
<option value="pl">Polski</option>
|
||||
<option value="sv">Svenska</option>
|
||||
<option value="ar">العربية</option>
|
||||
<option value="fi">Suomi</option>
|
||||
<option value="hu">Magyar</option>
|
||||
<option value="lt">Lietuvių</option>
|
||||
<option value="ua">Українська</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- License and Credits Button -->
|
||||
<button type="button" id="license-button" class="license-button" onclick="openLicense()" data-localize="license_and_credits">License and Credits</button>
|
||||
<div class="settings-row license-button-row">
|
||||
<button type="button" id="license-button" class="license-button" onclick="openLicense()" data-localize="license_and_credits">License and Credits</button>
|
||||
</div>
|
||||
|
||||
<!-- Buy Me a Coffee and Discord -->
|
||||
<div class="settings-row buymeacoffee-row">
|
||||
<a href="https://buymeacoffee.com/louisdev" target="_blank" class="buymeacoffee-link">
|
||||
<img src="./images/buymeacoffee.png" alt="Buy Me a Coffee" class="buymeacoffee-logo">
|
||||
</a>
|
||||
<a href="https://discord.gg/mA2g69Fhxq" target="_blank" class="discord-link">
|
||||
<img src="./images/discord.png" alt="Discord" class="discord-logo">
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -139,10 +212,10 @@
|
||||
<!-- Footer -->
|
||||
<footer class="footer">
|
||||
<a href="https://github.com/louis-e/arnis" target="_blank" class="footer-link" data-localize="footer_text">
|
||||
© <span id="current-year"></span> Arnis v<span id="version-placeholder">x.x.x</span> by louis-e
|
||||
© {year} Arnis v{version} by louis-e
|
||||
</a>
|
||||
</footer>
|
||||
</main>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
||||
|
||||
280
gui-src/js/bbox.js
vendored
@@ -322,7 +322,7 @@ function addLayer(layer, name, title, zIndex, on) {
|
||||
}
|
||||
link.innerHTML = name;
|
||||
link.title = title;
|
||||
link.onclick = function(e) {
|
||||
link.onclick = function (e) {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
@@ -429,7 +429,7 @@ function formatPoint(point, proj) {
|
||||
formattedBounds = y + ' ' + x;
|
||||
}
|
||||
}
|
||||
return formattedBounds
|
||||
return formattedPoint
|
||||
}
|
||||
|
||||
function validateStringAsBounds(bounds) {
|
||||
@@ -456,13 +456,122 @@ $(document).ready(function () {
|
||||
** on top of your DOM
|
||||
**
|
||||
*/
|
||||
$('input[type="textarea"]').on('click', function (evt) { this.select() });
|
||||
|
||||
// Have to init the projection input box as it is used to format the initial values
|
||||
// init the projection input box as it is used to format the initial values
|
||||
$('input[type="textarea"]').on('click', function (evt) { this.select() });
|
||||
$("#projection").val(currentproj);
|
||||
|
||||
L.mapbox.accessToken = 'pk.eyJ1IjoiY3Vnb3MiLCJhIjoiY2p4Nm43MzA3MDFmZDQwcGxsMjB4Z3hnNiJ9.SQbnMASwdqZe6G4n6OMvVw';
|
||||
map = L.mapbox.map('map').setView([50.114768, 8.687322], 4).addLayer(L.mapbox.styleLayer('mapbox://styles/mapbox/streets-v11'));
|
||||
// Initialize map
|
||||
map = L.map('map').setView([50.114768, 8.687322], 4);
|
||||
|
||||
// Define available tile themes
|
||||
var tileThemes = {
|
||||
'osm': {
|
||||
url: 'https://tile.openstreetmap.org/{z}/{x}/{y}.png',
|
||||
options: {
|
||||
attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
|
||||
maxZoom: 19
|
||||
}
|
||||
},
|
||||
'esri-imagery': {
|
||||
url: 'https://server.arcgisonline.com/ArcGIS/rest/services/World_Imagery/MapServer/tile/{z}/{y}/{x}',
|
||||
options: {
|
||||
attribution: 'Tiles © Esri — Source: Esri, i-cubed, USDA, USGS, AEX, GeoEye, Getmapping, Aerogrid, IGN, IGP, UPR-EGP, and the GIS User Community',
|
||||
maxZoom: 18
|
||||
}
|
||||
},
|
||||
'opentopomap': {
|
||||
url: 'https://{s}.tile.opentopomap.org/{z}/{x}/{y}.png',
|
||||
options: {
|
||||
attribution: 'Map data: © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors, <a href="http://viewfinderpanoramas.org">SRTM</a> | Map style: © <a href="https://opentopomap.org">OpenTopoMap</a> (<a href="https://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA</a>)',
|
||||
maxZoom: 17
|
||||
}
|
||||
},
|
||||
'stadia-bright': {
|
||||
url: 'https://tiles.stadiamaps.com/tiles/alidade_smooth/{z}/{x}/{y}.{ext}',
|
||||
options: {
|
||||
minZoom: 0,
|
||||
maxZoom: 19,
|
||||
attribution: '© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
|
||||
ext: 'png'
|
||||
}
|
||||
},
|
||||
'stadia-dark': {
|
||||
url: 'https://tiles.stadiamaps.com/tiles/alidade_smooth_dark/{z}/{x}/{y}.{ext}',
|
||||
options: {
|
||||
minZoom: 0,
|
||||
maxZoom: 19,
|
||||
attribution: '© <a href="https://www.stadiamaps.com/" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" target="_blank">OpenMapTiles</a> © <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors',
|
||||
ext: 'png'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Global variable to store current tile layer
|
||||
var currentTileLayer = null;
|
||||
|
||||
// Function to change tile theme with automatic HTTP fallback
|
||||
function changeTileTheme(themeKey) {
|
||||
// Remove current tile layer if it exists
|
||||
if (currentTileLayer) {
|
||||
map.removeLayer(currentTileLayer);
|
||||
}
|
||||
|
||||
// Get the theme configuration
|
||||
var theme = tileThemes[themeKey];
|
||||
if (theme) {
|
||||
// Create and add new tile layer
|
||||
currentTileLayer = L.tileLayer(theme.url, theme.options);
|
||||
|
||||
// Add automatic HTTP fallback for HTTPS failures
|
||||
var failureCount = 0;
|
||||
currentTileLayer.on('tileerror', function(error) {
|
||||
failureCount++;
|
||||
|
||||
// After a few failures, try HTTP fallback
|
||||
if (failureCount >= 3 && !this._httpFallbackAttempted && theme.url.startsWith('https://')) {
|
||||
console.log('HTTPS tile loading failed, attempting HTTP fallback for', themeKey);
|
||||
this._httpFallbackAttempted = true;
|
||||
|
||||
// Create HTTP version of the URL
|
||||
var httpUrl = theme.url.replace('https://', 'http://');
|
||||
|
||||
// Remove the failed HTTPS layer
|
||||
map.removeLayer(this);
|
||||
|
||||
// Create new layer with HTTP URL
|
||||
var httpLayer = L.tileLayer(httpUrl, theme.options);
|
||||
httpLayer._httpFallbackAttempted = true;
|
||||
httpLayer.addTo(map);
|
||||
currentTileLayer = httpLayer;
|
||||
}
|
||||
});
|
||||
|
||||
currentTileLayer.addTo(map);
|
||||
|
||||
// Save preference to localStorage
|
||||
localStorage.setItem('selectedTileTheme', themeKey);
|
||||
}
|
||||
}
|
||||
|
||||
// Load saved theme or default to OSM
|
||||
var savedTheme = localStorage.getItem('selectedTileTheme') || 'osm';
|
||||
changeTileTheme(savedTheme);
|
||||
|
||||
// Listen for theme changes from parent window (settings modal)
|
||||
window.addEventListener('message', function(event) {
|
||||
if (event.data && event.data.type === 'changeTileTheme') {
|
||||
changeTileTheme(event.data.theme);
|
||||
}
|
||||
});
|
||||
|
||||
// Set the dropdown value in parent window if it exists
|
||||
if (window.parent && window.parent.document) {
|
||||
var dropdown = window.parent.document.getElementById('tile-theme-select');
|
||||
if (dropdown) {
|
||||
dropdown.value = savedTheme;
|
||||
}
|
||||
}
|
||||
|
||||
rsidebar = L.control.sidebar('rsidebar', {
|
||||
position: 'right',
|
||||
@@ -496,24 +605,53 @@ $(document).ready(function () {
|
||||
crosshair = new L.marker(map.getCenter(), { icon: crosshairIcon, clickable: false });
|
||||
crosshair.addTo(map);
|
||||
|
||||
// Override default tooltips
|
||||
L.drawLocal = L.drawLocal || {};
|
||||
L.drawLocal.draw = L.drawLocal.draw || {};
|
||||
L.drawLocal.draw.toolbar = L.drawLocal.draw.toolbar || {};
|
||||
L.drawLocal.draw.toolbar.buttons = L.drawLocal.draw.toolbar.buttons || {};
|
||||
L.drawLocal.draw.toolbar.buttons.rectangle = 'Choose area';
|
||||
L.drawLocal.draw.toolbar.buttons.marker = 'Set spawnpoint';
|
||||
|
||||
// Initialize the FeatureGroup to store editable layers
|
||||
drawnItems = new L.FeatureGroup();
|
||||
map.addLayer(drawnItems);
|
||||
|
||||
// Initialize the draw control and pass it the FeatureGroup of editable layers
|
||||
// Custom icon for drawn markers
|
||||
var customMarkerIcon = L.icon({
|
||||
iconUrl: 'images/marker-icon.png',
|
||||
iconSize: [20, 20],
|
||||
iconAnchor: [10, 10],
|
||||
popupAnchor: [0, -10]
|
||||
});
|
||||
|
||||
drawControl = new L.Control.Draw({
|
||||
edit: {
|
||||
featureGroup: drawnItems
|
||||
},
|
||||
draw: {
|
||||
rectangle: {
|
||||
shapeOptions: {
|
||||
color: '#fe57a1',
|
||||
opacity: 0.6,
|
||||
weight: 3,
|
||||
fillColor: '#fe57a1',
|
||||
fillOpacity: 0.1,
|
||||
dashArray: '10, 10',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
},
|
||||
repeatMode: false
|
||||
},
|
||||
polyline: false,
|
||||
polygon: false,
|
||||
circle: false,
|
||||
marker: false
|
||||
marker: {
|
||||
icon: customMarkerIcon
|
||||
}
|
||||
}
|
||||
});
|
||||
map.addControl(drawControl);
|
||||
|
||||
/*
|
||||
**
|
||||
** create bounds layer
|
||||
@@ -523,17 +661,22 @@ $(document).ready(function () {
|
||||
**
|
||||
*/
|
||||
startBounds = new L.LatLngBounds([0.0, 0.0], [0.0, 0.0]);
|
||||
var bounds = new L.Rectangle(startBounds,
|
||||
{
|
||||
fill: false,
|
||||
opacity: 1.0,
|
||||
color: '#000'
|
||||
}
|
||||
);
|
||||
var bounds = new L.Rectangle(startBounds, {
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
|
||||
bounds.on('bounds-set', function (e) {
|
||||
// move it to the end of the parent
|
||||
var parent = e.target._renderer._container.parentElement;
|
||||
$(parent).append(e.target._renderer._container);
|
||||
// move it to the end of the parent if renderer exists
|
||||
if (e.target._renderer && e.target._renderer._container) {
|
||||
var parent = e.target._renderer._container.parentElement;
|
||||
$(parent).append(e.target._renderer._container);
|
||||
}
|
||||
|
||||
// Set the hash
|
||||
var southwest = this.getBounds().getSouthWest();
|
||||
var northeast = this.getBounds().getNorthEast();
|
||||
@@ -543,13 +686,55 @@ $(document).ready(function () {
|
||||
var ymax = northeast.lat.toFixed(6);
|
||||
location.hash = ymin + ',' + xmin + ',' + ymax + ',' + xmax;
|
||||
});
|
||||
map.addLayer(bounds)
|
||||
map.addLayer(bounds);
|
||||
|
||||
map.on('draw:created', function (e) {
|
||||
// If it's a marker, make sure we only have one
|
||||
if (e.layerType === 'marker') {
|
||||
// Remove any existing markers
|
||||
drawnItems.eachLayer(function(layer) {
|
||||
if (layer instanceof L.Marker) {
|
||||
drawnItems.removeLayer(layer);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Check if it's a rectangle and set proper styles before adding it to the layer
|
||||
if (e.layerType === 'rectangle') {
|
||||
e.layer.setStyle({
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
}
|
||||
|
||||
drawnItems.addLayer(e.layer);
|
||||
bounds.setBounds(drawnItems.getBounds())
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
$('#boxboundsmerc').text(formatBounds(bounds.getBounds(), currentproj));
|
||||
notifyBboxUpdate();
|
||||
|
||||
// Only update the bounds based on non-marker layers
|
||||
if (e.layerType !== 'marker') {
|
||||
// Calculate bounds only from non-marker layers
|
||||
const nonMarkerBounds = new L.LatLngBounds();
|
||||
let hasNonMarkerLayers = false;
|
||||
|
||||
drawnItems.eachLayer(function(layer) {
|
||||
if (!(layer instanceof L.Marker)) {
|
||||
hasNonMarkerLayers = true;
|
||||
nonMarkerBounds.extend(layer.getBounds());
|
||||
}
|
||||
});
|
||||
|
||||
// Only update bounds if there are non-marker layers
|
||||
if (hasNonMarkerLayers) {
|
||||
bounds.setBounds(nonMarkerBounds);
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
$('#boxboundsmerc').text(formatBounds(bounds.getBounds(), currentproj));
|
||||
notifyBboxUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
if (!e.geojson &&
|
||||
!((drawnItems.getLayers().length == 1) && (drawnItems.getLayers()[0] instanceof L.Marker))) {
|
||||
map.fitBounds(bounds.getBounds());
|
||||
@@ -583,7 +768,22 @@ $(document).ready(function () {
|
||||
});
|
||||
|
||||
map.on('draw:edited', function (e) {
|
||||
bounds.setBounds(drawnItems.getBounds())
|
||||
// Calculate bounds only from non-marker layers
|
||||
const nonMarkerBounds = new L.LatLngBounds();
|
||||
let hasNonMarkerLayers = false;
|
||||
|
||||
drawnItems.eachLayer(function(layer) {
|
||||
if (!(layer instanceof L.Marker)) {
|
||||
hasNonMarkerLayers = true;
|
||||
nonMarkerBounds.extend(layer.getBounds());
|
||||
}
|
||||
});
|
||||
|
||||
// Only update bounds if there are non-marker layers
|
||||
if (hasNonMarkerLayers) {
|
||||
bounds.setBounds(nonMarkerBounds);
|
||||
}
|
||||
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
$('#boxboundsmerc').text(formatBounds(bounds.getBounds(), currentproj));
|
||||
notifyBboxUpdate();
|
||||
@@ -629,7 +829,14 @@ $(document).ready(function () {
|
||||
var splitBounds = initialBBox.split(',');
|
||||
startBounds = new L.LatLngBounds([splitBounds[0], splitBounds[1]],
|
||||
[splitBounds[2], splitBounds[3]]);
|
||||
var lyr = new L.Rectangle(startBounds);
|
||||
var lyr = new L.Rectangle(startBounds, {
|
||||
color: '#3778d4',
|
||||
opacity: 1.0,
|
||||
weight: 3,
|
||||
fill: '#3778d4',
|
||||
lineCap: 'round',
|
||||
lineJoin: 'round'
|
||||
});
|
||||
var evt = {
|
||||
layer: lyr,
|
||||
layerType: "polygon",
|
||||
@@ -655,3 +862,24 @@ function notifyBboxUpdate() {
|
||||
const bboxText = document.getElementById('boxbounds').textContent;
|
||||
window.parent.postMessage({ bboxText: bboxText }, '*');
|
||||
}
|
||||
|
||||
// Expose marker coordinates to the parent window
|
||||
function getSpawnPointCoords() {
|
||||
// Check if there are any markers in drawn items
|
||||
const markers = [];
|
||||
drawnItems.eachLayer(function(layer) {
|
||||
if (layer instanceof L.Marker) {
|
||||
const latLng = layer.getLatLng();
|
||||
markers.push({
|
||||
lat: latLng.lat,
|
||||
lng: latLng.lng
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Return the first marker found or null if none exists
|
||||
return markers.length > 0 ? markers[0] : null;
|
||||
}
|
||||
|
||||
// Expose the function to the parent window
|
||||
window.getSpawnPointCoords = getSpawnPointCoords;
|
||||
|
||||
45
gui-src/js/language-selector.js
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
// Wait for DOM to be fully loaded
|
||||
document.addEventListener('DOMContentLoaded', function () {
|
||||
// Get language selector
|
||||
const languageSelect = document.getElementById('language-select');
|
||||
|
||||
if (languageSelect) {
|
||||
// Set initial value based on saved preference or browser language
|
||||
const savedLanguage = localStorage.getItem('arnis-language');
|
||||
const currentLang = savedLanguage || navigator.language;
|
||||
const availableOptions = Array.from(languageSelect.options).map(opt => opt.value);
|
||||
|
||||
// Try to match the exact language code first
|
||||
if (availableOptions.includes(currentLang)) {
|
||||
languageSelect.value = currentLang;
|
||||
}
|
||||
// Try to match just the base language code
|
||||
else if (availableOptions.includes(currentLang.split('-')[0])) {
|
||||
languageSelect.value = currentLang.split('-')[0];
|
||||
}
|
||||
|
||||
// Handle language change
|
||||
languageSelect.addEventListener('change', function () {
|
||||
const selectedLanguage = languageSelect.value;
|
||||
|
||||
// Store selection in localStorage
|
||||
localStorage.setItem('arnis-language', selectedLanguage);
|
||||
// Reload localization with the new language
|
||||
if (window.fetchLanguage) {
|
||||
window.fetchLanguage(selectedLanguage).then(localization => {
|
||||
if (window.applyLocalization) {
|
||||
window.applyLocalization(localization);
|
||||
|
||||
// Re-initialize the footer to ensure year and version are properly displayed
|
||||
if (window.initFooter) {
|
||||
window.initFooter();
|
||||
}
|
||||
}
|
||||
});
|
||||
} else {
|
||||
// If the fetchLanguage function isn't exposed to window, just reload the page
|
||||
window.location.reload();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
33
gui-src/js/language.js
vendored
Normal file
@@ -0,0 +1,33 @@
|
||||
const DEFAULT_LOCALE_PATH = `./locales/en.json`;
|
||||
|
||||
/**
|
||||
* Checks if a JSON response is invalid or falls back to HTML
|
||||
* @param {Response} response - The fetch response object
|
||||
* @returns {boolean} True if the response is invalid JSON
|
||||
*/
|
||||
export function invalidJSON(response) {
|
||||
return !response.ok || response.headers.get("Content-Type") === "text/html";
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches a specific language file
|
||||
* @param {string} languageCode - The language code to fetch
|
||||
* @returns {Promise<Object>} The localization JSON object
|
||||
*/
|
||||
export async function fetchLanguage(languageCode) {
|
||||
|
||||
let response = await fetch(`./locales/${languageCode}.json`);
|
||||
|
||||
// Try with only first part of language code if not found
|
||||
if (invalidJSON(response)) {
|
||||
response = await fetch(`./locales/${languageCode.split('-')[0]}.json`);
|
||||
|
||||
// Fallback to default English localization
|
||||
if (invalidJSON(response)) {
|
||||
response = await fetch(DEFAULT_LOCALE_PATH);
|
||||
}
|
||||
}
|
||||
|
||||
const localization = await response.json();
|
||||
return localization;
|
||||
}
|
||||
35
gui-src/js/license.js
vendored
@@ -1,18 +1,25 @@
|
||||
export const licenseText = `
|
||||
<p><b>Contributors:</b></p>
|
||||
louis-e (Louis Erbkamm)<br>
|
||||
scd31<br>
|
||||
amir16yp<br>
|
||||
vfosnar<br>
|
||||
TheComputerGuy96<br>
|
||||
zer0-dev<br>
|
||||
RedAuburn<br>
|
||||
daniil2327<br>
|
||||
benjamin051000<br>
|
||||
<b>Made with ♥️ in Munich by Louis Erbkamm</b>
|
||||
|
||||
<p>For a full list of contributors, please refer to the <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">Github page</a>. Logo made by nxfx21.</p>
|
||||
<p>For a full list of contributors, please refer to the <a href="https://github.com/louis-e/arnis/graphs/contributors" style="color: inherit;" target="_blank">Github contributors page</a>. Logo made by nxfx21.
|
||||
|
||||
<p style="color: #ff8686;"><b>Download Arnis only from the official source:</b> <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">https://github.com/louis-e/arnis/</a>. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.</p>
|
||||
|
||||
<p><b>Third-Party Map Data and Tile Services:</b></p>
|
||||
<p>This application uses map tiles from multiple providers, each with their own licensing requirements:</p>
|
||||
|
||||
<b>OpenStreetMap:</b><br> © <a href="https://www.openstreetmap.org/copyright" style="color: inherit;" target="_blank">OpenStreetMap</a> contributors
|
||||
<br><br>
|
||||
|
||||
<b>Esri:</b><br> Tiles © Esri — Source: Esri, i-cubed, USDA, USGS, AEX, GeoEye, Getmapping, Aerogrid, IGN, IGP, UPR-EGP, and the GIS User Community
|
||||
<br><br>
|
||||
|
||||
<b>OpenTopoMap:</b><br> Map style: © <a href="https://opentopomap.org" style="color: inherit;" target="_blank">OpenTopoMap</a> (<a href="https://creativecommons.org/licenses/by-sa/3.0/" style="color: inherit;" target="_blank">CC-BY-SA</a>), Map data: © OpenStreetMap contributors, <a href="http://viewfinderpanoramas.org" style="color: inherit;" target="_blank">SRTM</a>
|
||||
<br><br>
|
||||
|
||||
<b>Stadia Maps:</b><br> © <a href="https://www.stadiamaps.com/" style="color: inherit;" target="_blank">Stadia Maps</a> © <a href="https://openmaptiles.org/" style="color: inherit;" target="_blank">OpenMapTiles</a> © OpenStreetMap contributors
|
||||
<p>Users of this software must comply with the respective licensing terms of these map data providers when using the application.</p>
|
||||
|
||||
<p style="color: #ff7070;"><b>Download Arnis only from the official source:</b> <a href="https://github.com/louis-e/arnis" style="color: inherit;" target="_blank">https://github.com/louis-e/arnis/</a>. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.</p>
|
||||
|
||||
<p><b>License:</b></p>
|
||||
<pre style="white-space: pre-wrap; font-family: inherit;">
|
||||
@@ -26,7 +33,7 @@ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized bythe copyright owner that is granting the License.
|
||||
"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and allother entities that control, are controlled by, or are under commoncontrol with that entity. For the purposes of this definition,"control" means (i) the power, direct or indirect, to cause thedirection or management of such entity, whether by contract orotherwise, or (ii) ownership of fifty percent (50%) or more of theoutstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
@@ -72,7 +79,7 @@ You may add Your own copyright statement to Your modifications andmay provide ad
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
Copyright 2025 Louis Erbkamm
|
||||
Copyright ${new Date().getFullYear()} Louis Erbkamm
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License athttp://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
|
||||
540
gui-src/js/main.js
vendored
@@ -1,6 +1,16 @@
|
||||
import { licenseText } from './license.js';
|
||||
import { fetchLanguage, invalidJSON } from './language.js';
|
||||
|
||||
const { invoke } = window.__TAURI__.core;
|
||||
let invoke;
|
||||
if (window.__TAURI__) {
|
||||
invoke = window.__TAURI__.core.invoke;
|
||||
} else {
|
||||
function dummyFunc() { }
|
||||
window.__TAURI__ = { event: { listen: dummyFunc } };
|
||||
invoke = dummyFunc;
|
||||
}
|
||||
|
||||
const DEFAULT_LOCALE_PATH = `./locales/en.json`;
|
||||
|
||||
// Initialize elements and start the demo progress
|
||||
window.addEventListener("DOMContentLoaded", async () => {
|
||||
@@ -11,151 +21,128 @@ window.addEventListener("DOMContentLoaded", async () => {
|
||||
initSettings();
|
||||
initWorldPicker();
|
||||
handleBboxInput();
|
||||
const language = detectLanguage();
|
||||
const localization = await loadLocalization(language);
|
||||
const localization = await getLocalization();
|
||||
await applyLocalization(localization);
|
||||
initFooter();
|
||||
await checkForUpdates();
|
||||
});
|
||||
|
||||
async function loadLocalization(language) {
|
||||
const response = await fetch(`./locales/${language}.json`);
|
||||
const localization = await response.json();
|
||||
return localization;
|
||||
// Expose language functions to window for use by language-selector.js
|
||||
window.fetchLanguage = fetchLanguage;
|
||||
window.applyLocalization = applyLocalization;
|
||||
window.initFooter = initFooter;
|
||||
|
||||
/**
|
||||
* Fetches and returns localization data based on user's language
|
||||
* Falls back to English if requested language is not available
|
||||
* @returns {Promise<Object>} The localization JSON object
|
||||
*/
|
||||
async function getLocalization() {
|
||||
// Check if user has a saved language preference
|
||||
const savedLanguage = localStorage.getItem('arnis-language');
|
||||
|
||||
// If there's a saved preference, use it
|
||||
if (savedLanguage) {
|
||||
return await fetchLanguage(savedLanguage);
|
||||
}
|
||||
|
||||
// Otherwise use the browser's language
|
||||
const lang = navigator.language;
|
||||
return await fetchLanguage(lang);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates an HTML element with localized text
|
||||
* @param {Object} json - Localization data
|
||||
* @param {Object} elementObject - Object containing element or selector
|
||||
* @param {string} localizedStringKey - Key for the localized string
|
||||
*/
|
||||
async function localizeElement(json, elementObject, localizedStringKey) {
|
||||
const element =
|
||||
(!elementObject.element || elementObject.element === "")
|
||||
? document.querySelector(elementObject.selector) : elementObject.element;
|
||||
const attribute = localizedStringKey.startsWith("placeholder_") ? "placeholder" : "textContent";
|
||||
|
||||
if (element) {
|
||||
if (localizedStringKey in json) {
|
||||
element[attribute] = json[localizedStringKey];
|
||||
} else {
|
||||
// Fallback to default (English) string
|
||||
const defaultJson = await fetchLanguage('en');
|
||||
element[attribute] = defaultJson[localizedStringKey];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function applyLocalization(localization) {
|
||||
const selectLocationElement = document.querySelector("h2[data-localize='select_location']");
|
||||
if (selectLocationElement) {
|
||||
selectLocationElement.textContent = localization.select_location;
|
||||
}
|
||||
const localizationElements = {
|
||||
"h2[data-localize='select_location']": "select_location",
|
||||
"#bbox-text": "zoom_in_and_choose",
|
||||
"h2[data-localize='select_world']": "select_world",
|
||||
"span[id='choose_world']": "choose_world",
|
||||
"#selected-world": "no_world_selected",
|
||||
"#start-button": "start_generation",
|
||||
"h2[data-localize='progress']": "progress",
|
||||
"h2[data-localize='choose_world_modal_title']": "choose_world_modal_title",
|
||||
"button[data-localize='select_existing_world']": "select_existing_world",
|
||||
"button[data-localize='generate_new_world']": "generate_new_world",
|
||||
"h2[data-localize='customization_settings']": "customization_settings",
|
||||
"label[data-localize='world_scale']": "world_scale",
|
||||
"label[data-localize='custom_bounding_box']": "custom_bounding_box",
|
||||
"label[data-localize='floodfill_timeout']": "floodfill_timeout",
|
||||
// DEPRECATED: Ground level localization removed
|
||||
// "label[data-localize='ground_level']": "ground_level",
|
||||
"label[data-localize='language']": "language",
|
||||
"label[data-localize='terrain']": "terrain",
|
||||
"label[data-localize='interior']": "interior",
|
||||
"label[data-localize='roof']": "roof",
|
||||
"label[data-localize='fillground']": "fillground",
|
||||
"label[data-localize='map_theme']": "map_theme",
|
||||
".footer-link": "footer_text",
|
||||
"button[data-localize='license_and_credits']": "license_and_credits",
|
||||
"h2[data-localize='license_and_credits']": "license_and_credits",
|
||||
|
||||
const bboxTextElement = document.getElementById("bbox-text");
|
||||
if (bboxTextElement) {
|
||||
bboxTextElement.textContent = localization.zoom_in_and_choose;
|
||||
}
|
||||
// Placeholder strings
|
||||
"input[id='bbox-coords']": "placeholder_bbox",
|
||||
"input[id='floodfill-timeout']": "placeholder_floodfill",
|
||||
// DEPRECATED: Ground level placeholder removed
|
||||
// "input[id='ground-level']": "placeholder_ground"
|
||||
};
|
||||
|
||||
const selectWorldElement = document.querySelector("h2[data-localize='select_world']");
|
||||
if (selectWorldElement) {
|
||||
selectWorldElement.textContent = localization.select_world;
|
||||
}
|
||||
|
||||
const chooseWorldButton = document.querySelector("button[data-localize='choose_world']");
|
||||
if (chooseWorldButton) {
|
||||
chooseWorldButton.firstChild.textContent = localization.choose_world;
|
||||
}
|
||||
|
||||
const selectedWorldElement = document.getElementById("selected-world");
|
||||
if (selectedWorldElement) {
|
||||
selectedWorldElement.textContent = localization.no_world_selected;
|
||||
}
|
||||
|
||||
const startButtonElement = document.getElementById("start-button");
|
||||
if (startButtonElement) {
|
||||
startButtonElement.textContent = localization.start_generation;
|
||||
}
|
||||
|
||||
const progressElement = document.querySelector("h2[data-localize='progress']");
|
||||
if (progressElement) {
|
||||
progressElement.textContent = localization.progress;
|
||||
}
|
||||
|
||||
const chooseWorldModalTitle = document.querySelector("h2[data-localize='choose_world_modal_title']");
|
||||
if (chooseWorldModalTitle) {
|
||||
chooseWorldModalTitle.textContent = localization.choose_world_modal_title;
|
||||
}
|
||||
|
||||
const selectExistingWorldButton = document.querySelector("button[data-localize='select_existing_world']");
|
||||
if (selectExistingWorldButton) {
|
||||
selectExistingWorldButton.textContent = localization.select_existing_world;
|
||||
}
|
||||
|
||||
const generateNewWorldButton = document.querySelector("button[data-localize='generate_new_world']");
|
||||
if (generateNewWorldButton) {
|
||||
generateNewWorldButton.textContent = localization.generate_new_world;
|
||||
}
|
||||
|
||||
const customizationSettingsTitle = document.querySelector("h2[data-localize='customization_settings']");
|
||||
if (customizationSettingsTitle) {
|
||||
customizationSettingsTitle.textContent = localization.customization_settings;
|
||||
}
|
||||
|
||||
const winterModeLabel = document.querySelector("label[data-localize='winter_mode']");
|
||||
if (winterModeLabel) {
|
||||
winterModeLabel.textContent = localization.winter_mode;
|
||||
}
|
||||
|
||||
const worldScaleLabel = document.querySelector("label[data-localize='world_scale']");
|
||||
if (worldScaleLabel) {
|
||||
worldScaleLabel.textContent = localization.world_scale;
|
||||
}
|
||||
|
||||
const customBoundingBoxLabel = document.querySelector("label[data-localize='custom_bounding_box']");
|
||||
if (customBoundingBoxLabel) {
|
||||
customBoundingBoxLabel.textContent = localization.custom_bounding_box;
|
||||
}
|
||||
|
||||
const floodfillTimeoutLabel = document.querySelector("label[data-localize='floodfill_timeout']");
|
||||
if (floodfillTimeoutLabel) {
|
||||
floodfillTimeoutLabel.textContent = localization.floodfill_timeout;
|
||||
}
|
||||
|
||||
const groundLevelLabel = document.querySelector("label[data-localize='ground_level']");
|
||||
if (groundLevelLabel) {
|
||||
groundLevelLabel.textContent = localization.ground_level;
|
||||
}
|
||||
|
||||
const footerLinkElement = document.querySelector(".footer-link");
|
||||
if (footerLinkElement) {
|
||||
footerLinkElement.innerHTML = localization.footer_text.replace("{year}", '<span id="current-year"></span>').replace("{version}", '<span id="version-placeholder"></span>');
|
||||
for (const selector in localizationElements) {
|
||||
localizeElement(localization, { selector: selector }, localizationElements[selector]);
|
||||
}
|
||||
|
||||
// Update error messages
|
||||
window.localization = localization;
|
||||
}
|
||||
|
||||
function detectLanguage() {
|
||||
const lang = navigator.language || navigator.userLanguage;
|
||||
const langCode = lang.split('-')[0];
|
||||
switch (langCode) {
|
||||
case 'es':
|
||||
return 'es';
|
||||
case 'ru':
|
||||
return 'ru';
|
||||
case 'de':
|
||||
return 'de';
|
||||
case 'zh':
|
||||
return 'zh';
|
||||
case 'uk':
|
||||
return 'ua';
|
||||
case 'pl':
|
||||
return 'pl';
|
||||
case 'ko':
|
||||
return 'ko';
|
||||
case 'sv':
|
||||
return 'sv';
|
||||
default:
|
||||
return 'en';
|
||||
}
|
||||
}
|
||||
|
||||
// Function to initialize the footer with the current year and version
|
||||
async function initFooter() {
|
||||
const currentYear = new Date().getFullYear();
|
||||
const currentYearElement = document.getElementById("current-year");
|
||||
if (currentYearElement) {
|
||||
currentYearElement.textContent = currentYear;
|
||||
}
|
||||
let version = "x.x.x";
|
||||
|
||||
try {
|
||||
const version = await invoke('gui_get_version');
|
||||
const versionPlaceholder = document.getElementById("version-placeholder");
|
||||
if (versionPlaceholder) {
|
||||
versionPlaceholder.textContent = version;
|
||||
}
|
||||
version = await invoke('gui_get_version');
|
||||
} catch (error) {
|
||||
console.error("Failed to fetch version:", error);
|
||||
}
|
||||
|
||||
const footerElement = document.querySelector(".footer-link");
|
||||
if (footerElement) {
|
||||
// Get the original text from localization if available, or use the current text
|
||||
let footerText = footerElement.textContent;
|
||||
|
||||
// Check if the text is from localization and contains placeholders
|
||||
if (window.localization && window.localization.footer_text) {
|
||||
footerText = window.localization.footer_text;
|
||||
}
|
||||
|
||||
// Replace placeholders with actual values
|
||||
footerElement.textContent = footerText
|
||||
.replace("{year}", currentYear)
|
||||
.replace("{version}", version);
|
||||
}
|
||||
}
|
||||
|
||||
// Function to check for updates and display a notification if available
|
||||
@@ -173,7 +160,7 @@ async function checkForUpdates() {
|
||||
updateMessage.style.display = "block";
|
||||
updateMessage.style.textDecoration = "none";
|
||||
|
||||
updateMessage.textContent = window.localization.new_version_available;
|
||||
localizeElement(window.localization, { element: updateMessage }, "new_version_available");
|
||||
footer.style.marginTop = "15px";
|
||||
footer.appendChild(updateMessage);
|
||||
}
|
||||
@@ -229,7 +216,7 @@ function initSettings() {
|
||||
const settingsModal = document.getElementById("settings-modal");
|
||||
const slider = document.getElementById("scale-value-slider");
|
||||
const sliderValue = document.getElementById("slider-value");
|
||||
|
||||
|
||||
// Open settings modal
|
||||
function openSettings() {
|
||||
settingsModal.style.display = "flex";
|
||||
@@ -241,7 +228,7 @@ function initSettings() {
|
||||
function closeSettings() {
|
||||
settingsModal.style.display = "none";
|
||||
}
|
||||
|
||||
|
||||
window.openSettings = openSettings;
|
||||
window.closeSettings = closeSettings;
|
||||
|
||||
@@ -250,6 +237,70 @@ function initSettings() {
|
||||
sliderValue.textContent = parseFloat(slider.value).toFixed(2);
|
||||
});
|
||||
|
||||
// Language selector
|
||||
const languageSelect = document.getElementById("language-select");
|
||||
const availableOptions = Array.from(languageSelect.options).map(opt => opt.value);
|
||||
|
||||
// Check for saved language preference first
|
||||
const savedLanguage = localStorage.getItem('arnis-language');
|
||||
let languageToSet = 'en'; // Default to English
|
||||
|
||||
if (savedLanguage && availableOptions.includes(savedLanguage)) {
|
||||
// Use saved language if it exists and is available
|
||||
languageToSet = savedLanguage;
|
||||
} else {
|
||||
// Otherwise use browser language
|
||||
const currentLang = navigator.language;
|
||||
|
||||
// Try to match the exact language code first
|
||||
if (availableOptions.includes(currentLang)) {
|
||||
languageToSet = currentLang;
|
||||
}
|
||||
// Try to match just the base language code
|
||||
else if (availableOptions.includes(currentLang.split('-')[0])) {
|
||||
languageToSet = currentLang.split('-')[0];
|
||||
}
|
||||
// languageToSet remains 'en' as default
|
||||
}
|
||||
|
||||
languageSelect.value = languageToSet;
|
||||
|
||||
// Handle language change
|
||||
languageSelect.addEventListener("change", async () => {
|
||||
const selectedLanguage = languageSelect.value;
|
||||
|
||||
// Store the selected language in localStorage for persistence
|
||||
localStorage.setItem('arnis-language', selectedLanguage);
|
||||
|
||||
// Reload localization with the new language
|
||||
const localization = await fetchLanguage(selectedLanguage);
|
||||
await applyLocalization(localization);
|
||||
});
|
||||
|
||||
// Tile theme selector
|
||||
const tileThemeSelect = document.getElementById("tile-theme-select");
|
||||
|
||||
// Load saved tile theme preference
|
||||
const savedTileTheme = localStorage.getItem('selectedTileTheme') || 'osm';
|
||||
tileThemeSelect.value = savedTileTheme;
|
||||
|
||||
// Handle tile theme change
|
||||
tileThemeSelect.addEventListener("change", () => {
|
||||
const selectedTheme = tileThemeSelect.value;
|
||||
|
||||
// Store the selected theme in localStorage for persistence
|
||||
localStorage.setItem('selectedTileTheme', selectedTheme);
|
||||
|
||||
// Send message to map iframe to change tile theme
|
||||
const mapIframe = document.querySelector('iframe[src="maps.html"]');
|
||||
if (mapIframe && mapIframe.contentWindow) {
|
||||
mapIframe.contentWindow.postMessage({
|
||||
type: 'changeTileTheme',
|
||||
theme: selectedTheme
|
||||
}, '*');
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
/// License and Credits
|
||||
function openLicense() {
|
||||
@@ -277,7 +328,7 @@ function initSettings() {
|
||||
function initWorldPicker() {
|
||||
// World Picker
|
||||
const worldPickerModal = document.getElementById("world-modal");
|
||||
|
||||
|
||||
// Open world picker modal
|
||||
function openWorldPicker() {
|
||||
worldPickerModal.style.display = "flex";
|
||||
@@ -289,73 +340,108 @@ function initWorldPicker() {
|
||||
function closeWorldPicker() {
|
||||
worldPickerModal.style.display = "none";
|
||||
}
|
||||
|
||||
|
||||
window.openWorldPicker = openWorldPicker;
|
||||
window.closeWorldPicker = closeWorldPicker;
|
||||
}
|
||||
|
||||
// Function to validate and handle bbox input
|
||||
/**
|
||||
* Validates and processes bounding box coordinates input
|
||||
* Supports both comma and space-separated formats
|
||||
* Updates the map display when valid coordinates are entered
|
||||
*/
|
||||
function handleBboxInput() {
|
||||
const inputBox = document.getElementById("bbox-coords");
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
|
||||
inputBox.addEventListener("input", function () {
|
||||
const input = inputBox.value.trim();
|
||||
const input = inputBox.value.trim();
|
||||
|
||||
if (input === "") {
|
||||
bboxInfo.textContent = "";
|
||||
bboxInfo.style.color = "";
|
||||
selectedBBox = "";
|
||||
return;
|
||||
}
|
||||
|
||||
// Regular expression to validate bbox input (supports both comma and space-separated formats)
|
||||
const bboxPattern = /^(-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)$/;
|
||||
|
||||
if (bboxPattern.test(input)) {
|
||||
const matches = input.match(bboxPattern);
|
||||
|
||||
// Extract coordinates (Lat / Lng order expected)
|
||||
const lat1 = parseFloat(matches[1]);
|
||||
const lng1 = parseFloat(matches[3]);
|
||||
const lat2 = parseFloat(matches[5]);
|
||||
const lng2 = parseFloat(matches[7]);
|
||||
|
||||
// Validate latitude and longitude ranges in the expected Lat / Lng order
|
||||
if (
|
||||
lat1 >= -90 && lat1 <= 90 &&
|
||||
lng1 >= -180 && lng1 <= 180 &&
|
||||
lat2 >= -90 && lat2 <= 90 &&
|
||||
lng2 >= -180 && lng2 <= 180
|
||||
) {
|
||||
// Input is valid; trigger the event
|
||||
const bboxText = `${lat1} ${lng1} ${lat2} ${lng2}`;
|
||||
window.dispatchEvent(new MessageEvent('message', { data: { bboxText } }));
|
||||
|
||||
// Show custom bbox on the map
|
||||
let map_container = document.querySelector('.map-container');
|
||||
map_container.setAttribute('src', `maps.html#${lat1},${lng1},${lat2},${lng2}`);
|
||||
map_container.contentWindow.location.reload();
|
||||
|
||||
// Update the info text
|
||||
bboxInfo.textContent = window.localization.custom_selection_confirmed;
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
} else {
|
||||
// Valid numbers but invalid order or range
|
||||
bboxInfo.textContent = window.localization.error_coordinates_out_of_range;
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
selectedBBox = "";
|
||||
}
|
||||
if (input === "") {
|
||||
// Empty input - revert to map selection if available
|
||||
customBBoxValid = false;
|
||||
selectedBBox = mapSelectedBBox;
|
||||
|
||||
// Clear the info text only if no map selection exists
|
||||
if (!mapSelectedBBox) {
|
||||
bboxInfo.textContent = "";
|
||||
bboxInfo.style.color = "";
|
||||
} else {
|
||||
// Input doesn't match the required format
|
||||
bboxInfo.textContent = window.localization.invalid_format;
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
selectedBBox = "";
|
||||
// Restore map selection display
|
||||
displayBboxInfoText(mapSelectedBBox);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Regular expression to validate bbox input (supports both comma and space-separated formats)
|
||||
const bboxPattern = /^(-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)[,\s](-?\d+(\.\d+)?)$/;
|
||||
|
||||
if (bboxPattern.test(input)) {
|
||||
const matches = input.match(bboxPattern);
|
||||
|
||||
// Extract coordinates (Lat / Lng order expected)
|
||||
const lat1 = parseFloat(matches[1]);
|
||||
const lng1 = parseFloat(matches[3]);
|
||||
const lat2 = parseFloat(matches[5]);
|
||||
const lng2 = parseFloat(matches[7]);
|
||||
|
||||
// Validate latitude and longitude ranges in the expected Lat / Lng order
|
||||
if (
|
||||
lat1 >= -90 && lat1 <= 90 &&
|
||||
lng1 >= -180 && lng1 <= 180 &&
|
||||
lat2 >= -90 && lat2 <= 90 &&
|
||||
lng2 >= -180 && lng2 <= 180
|
||||
) {
|
||||
// Input is valid; trigger the event with consistent comma-separated format
|
||||
const bboxText = `${lat1},${lng1},${lat2},${lng2}`;
|
||||
window.dispatchEvent(new MessageEvent('message', { data: { bboxText } }));
|
||||
|
||||
// Show custom bbox on the map
|
||||
let map_container = document.querySelector('.map-container');
|
||||
map_container.setAttribute('src', `maps.html#${lat1},${lng1},${lat2},${lng2}`);
|
||||
map_container.contentWindow.location.reload();
|
||||
|
||||
// Update the info text and mark custom input as valid
|
||||
customBBoxValid = true;
|
||||
selectedBBox = bboxText.replace(/,/g, ' '); // Convert to space format for consistency
|
||||
localizeElement(window.localization, { element: bboxInfo }, "custom_selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
} else {
|
||||
// Valid numbers but invalid order or range
|
||||
customBBoxValid = false;
|
||||
// Don't clear selectedBBox - keep map selection if available
|
||||
if (!mapSelectedBBox) {
|
||||
selectedBBox = "";
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
localizeElement(window.localization, { element: bboxInfo }, "error_coordinates_out_of_range");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
}
|
||||
} else {
|
||||
// Input doesn't match the required format
|
||||
customBBoxValid = false;
|
||||
// Don't clear selectedBBox - keep map selection if available
|
||||
if (!mapSelectedBBox) {
|
||||
selectedBBox = "";
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
localizeElement(window.localization, { element: bboxInfo }, "invalid_format");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Function to calculate the bounding box "size" in square meters based on latitude and longitude
|
||||
/**
|
||||
* Calculates the approximate area of a bounding box in square meters
|
||||
* Uses the Haversine formula for geodesic calculations
|
||||
* @param {number} lng1 - First longitude coordinate
|
||||
* @param {number} lat1 - First latitude coordinate
|
||||
* @param {number} lng2 - Second longitude coordinate
|
||||
* @param {number} lat2 - Second latitude coordinate
|
||||
* @returns {number} Area in square meters
|
||||
*/
|
||||
function calculateBBoxSize(lng1, lat1, lng2, lat2) {
|
||||
// Approximate distance calculation using Haversine formula or geodesic formula
|
||||
const toRad = (angle) => (angle * Math.PI) / 180;
|
||||
@@ -376,7 +462,11 @@ function calculateBBoxSize(lng1, lat1, lng2, lat2) {
|
||||
return Math.abs(width * height);
|
||||
}
|
||||
|
||||
// Function to normalize longitude to the range [-180, 180]
|
||||
/**
|
||||
* Normalizes a longitude value to the range [-180, 180]
|
||||
* @param {number} lon - Longitude value to normalize
|
||||
* @returns {number} Normalized longitude value
|
||||
*/
|
||||
function normalizeLongitude(lon) {
|
||||
return ((lon + 180) % 360 + 360) % 360 - 180;
|
||||
}
|
||||
@@ -384,6 +474,8 @@ function normalizeLongitude(lon) {
|
||||
const threshold1 = 30000000.00;
|
||||
const threshold2 = 45000000.00;
|
||||
let selectedBBox = "";
|
||||
let mapSelectedBBox = ""; // Tracks bbox from map selection
|
||||
let customBBoxValid = false; // Tracks if custom input is valid
|
||||
|
||||
// Function to handle incoming bbox data
|
||||
function displayBboxInfoText(bboxText) {
|
||||
@@ -392,14 +484,21 @@ function displayBboxInfoText(bboxText) {
|
||||
// Normalize longitudes
|
||||
lat1 = parseFloat(normalizeLongitude(lat1).toFixed(6));
|
||||
lat2 = parseFloat(normalizeLongitude(lat2).toFixed(6));
|
||||
selectedBBox = `${lng1} ${lat1} ${lng2} ${lat2}`;
|
||||
mapSelectedBBox = `${lng1} ${lat1} ${lng2} ${lat2}`;
|
||||
|
||||
// Map selection always takes priority - clear custom input and update selectedBBox
|
||||
selectedBBox = mapSelectedBBox;
|
||||
customBBoxValid = false;
|
||||
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
|
||||
// Reset the info text if the bbox is 0,0,0,0
|
||||
if (lng1 === 0 && lat1 === 0 && lng2 === 0 && lat2 === 0) {
|
||||
bboxInfo.textContent = "";
|
||||
selectedBBox = "";
|
||||
mapSelectedBBox = "";
|
||||
if (!customBBoxValid) {
|
||||
selectedBBox = "";
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -407,23 +506,26 @@ function displayBboxInfoText(bboxText) {
|
||||
const selectedSize = calculateBBoxSize(lng1, lat1, lng2, lat2);
|
||||
|
||||
if (selectedSize > threshold2) {
|
||||
bboxInfo.textContent = window.localization.area_too_large;
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_too_large");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
} else if (selectedSize > threshold1) {
|
||||
bboxInfo.textContent = window.localization.area_extensive;
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_extensive");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
} else {
|
||||
bboxInfo.textContent = window.localization.selection_confirmed;
|
||||
localizeElement(window.localization, { element: bboxInfo }, "selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
}
|
||||
}
|
||||
|
||||
let worldPath = "";
|
||||
let isNewWorld = false;
|
||||
|
||||
async function selectWorld(generate_new_world) {
|
||||
try {
|
||||
const worldName = await invoke('gui_select_world', { generateNew: generate_new_world } );
|
||||
const worldName = await invoke('gui_select_world', { generateNew: generate_new_world });
|
||||
if (worldName) {
|
||||
worldPath = worldName;
|
||||
isNewWorld = generate_new_world;
|
||||
const lastSegment = worldName.split(/[\\/]/).pop();
|
||||
document.getElementById('selected-world').textContent = lastSegment;
|
||||
document.getElementById('selected-world').style.color = "#fecc44";
|
||||
@@ -435,22 +537,32 @@ async function selectWorld(generate_new_world) {
|
||||
closeWorldPicker();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles world selection errors and displays appropriate messages
|
||||
* @param {number} errorCode - Error code from the backend
|
||||
*/
|
||||
function handleWorldSelectionError(errorCode) {
|
||||
const errorMessages = {
|
||||
1: window.localization.minecraft_directory_not_found,
|
||||
2: window.localization.world_in_use,
|
||||
3: window.localization.failed_to_create_world,
|
||||
4: window.localization.no_world_selected_error
|
||||
const errorKeys = {
|
||||
1: "minecraft_directory_not_found",
|
||||
2: "world_in_use",
|
||||
3: "failed_to_create_world",
|
||||
4: "no_world_selected_error"
|
||||
};
|
||||
|
||||
const errorMessage = errorMessages[errorCode] || "Unknown error";
|
||||
document.getElementById('selected-world').textContent = errorMessage;
|
||||
document.getElementById('selected-world').style.color = "#fa7878";
|
||||
const errorKey = errorKeys[errorCode] || "unknown_error";
|
||||
const selectedWorld = document.getElementById('selected-world');
|
||||
localizeElement(window.localization, { element: selectedWorld }, errorKey);
|
||||
selectedWorld.style.color = "#fa7878";
|
||||
worldPath = "";
|
||||
console.error(error);
|
||||
console.error(errorCode);
|
||||
}
|
||||
|
||||
let generationButtonEnabled = true;
|
||||
/**
|
||||
* Initiates the world generation process
|
||||
* Validates required inputs and sends generation parameters to the backend
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async function startGeneration() {
|
||||
try {
|
||||
if (generationButtonEnabled === false) {
|
||||
@@ -458,34 +570,58 @@ async function startGeneration() {
|
||||
}
|
||||
|
||||
if (!selectedBBox || selectedBBox == "0.000000 0.000000 0.000000 0.000000") {
|
||||
document.getElementById('bbox-info').textContent = window.localization.select_location_first;
|
||||
document.getElementById('bbox-info').style.color = "#fa7878";
|
||||
const bboxInfo = document.getElementById('bbox-info');
|
||||
localizeElement(window.localization, { element: bboxInfo }, "select_location_first");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
return;
|
||||
}
|
||||
|
||||
if (!worldPath || worldPath === "") {
|
||||
document.getElementById('selected-world').textContent = window.localization.select_minecraft_world_first;
|
||||
document.getElementById('selected-world').style.color = "#fa7878";
|
||||
const selectedWorld = document.getElementById('selected-world');
|
||||
localizeElement(window.localization, { element: selectedWorld }, "select_minecraft_world_first");
|
||||
selectedWorld.style.color = "#fa7878";
|
||||
return;
|
||||
}
|
||||
|
||||
var winter_mode = document.getElementById("winter-toggle").checked;
|
||||
// Get the map iframe reference
|
||||
const mapFrame = document.querySelector('.map-container');
|
||||
// Get spawn point coordinates if marker exists
|
||||
let spawnPoint = null;
|
||||
if (mapFrame && mapFrame.contentWindow && mapFrame.contentWindow.getSpawnPointCoords) {
|
||||
const coords = mapFrame.contentWindow.getSpawnPointCoords();
|
||||
// Convert object format to tuple format if coordinates exist
|
||||
if (coords) {
|
||||
spawnPoint = [coords.lat, coords.lng];
|
||||
}
|
||||
}
|
||||
|
||||
var terrain = document.getElementById("terrain-toggle").checked;
|
||||
var interior = document.getElementById("interior-toggle").checked;
|
||||
var roof = document.getElementById("roof-toggle").checked;
|
||||
var fill_ground = document.getElementById("fillground-toggle").checked;
|
||||
var scale = parseFloat(document.getElementById("scale-value-slider").value);
|
||||
var floodfill_timeout = parseInt(document.getElementById("floodfill-timeout").value, 10);
|
||||
var ground_level = parseInt(document.getElementById("ground-level").value, 10);
|
||||
// var ground_level = parseInt(document.getElementById("ground-level").value, 10);
|
||||
// DEPRECATED: Ground level input removed from UI
|
||||
var ground_level = -62;
|
||||
|
||||
// Validate floodfill_timeout and ground_level
|
||||
floodfill_timeout = isNaN(floodfill_timeout) || floodfill_timeout < 0 ? 20 : floodfill_timeout;
|
||||
ground_level = isNaN(ground_level) || ground_level < -62 ? 20 : ground_level;
|
||||
|
||||
// Pass the bounding box and selected world to the Rust backend
|
||||
// Pass the selected options to the Rust backend
|
||||
await invoke("gui_start_generation", {
|
||||
bboxText: selectedBBox,
|
||||
selectedWorld: worldPath,
|
||||
worldScale: scale,
|
||||
groundLevel: ground_level,
|
||||
winterMode: winter_mode,
|
||||
floodfillTimeout: floodfill_timeout,
|
||||
terrainEnabled: terrain,
|
||||
interiorEnabled: interior,
|
||||
roofEnabled: roof,
|
||||
fillgroundEnabled: fill_ground,
|
||||
isNewWorld: isNewWorld,
|
||||
spawnPoint: spawnPoint
|
||||
});
|
||||
|
||||
console.log("Generation process started.");
|
||||
|
||||
9180
gui-src/js/maps/leaflet-src.js
vendored
2766
gui-src/js/maps/leaflet.draw-src.js
vendored
3
gui-src/js/maps/mapbox.standalone.js
vendored
66
gui-src/js/maps/mapbox.v3.2.0.js
vendored
3
gui-src/js/maps/proj4.js
vendored
158
gui-src/js/maps/test.runner.js
vendored
@@ -1,158 +0,0 @@
|
||||
(function( definition ) { // execute immeidately
|
||||
|
||||
if ( typeof module !== 'undefined' &&
|
||||
typeof module.exports !== 'undefined' ) {
|
||||
module.exports = definition();
|
||||
}
|
||||
else if ( typeof window === "object" ) {
|
||||
// example run syntax: BBOX_T( { 'url' : '/js/maps/testdata.js' } );
|
||||
window.BBOX_T = definition();
|
||||
}
|
||||
|
||||
|
||||
})( function() {
|
||||
'use strict';
|
||||
|
||||
/*
|
||||
**
|
||||
** constructor
|
||||
**
|
||||
*/
|
||||
var TestRunner = function( options ) {
|
||||
options || ( options = {} );
|
||||
|
||||
if( !this || !(this instanceof TestRunner )){
|
||||
return new TestRunner( options );
|
||||
}
|
||||
|
||||
this.test_url = options.url || "";
|
||||
|
||||
this.global_setup(); // execute immediately
|
||||
};
|
||||
|
||||
/*
|
||||
**
|
||||
** functions
|
||||
**
|
||||
*/
|
||||
TestRunner.prototype.global_setup = function() {
|
||||
|
||||
var self = this; // hold ref to instance
|
||||
|
||||
$.ajax({
|
||||
'url' : this.test_url ,
|
||||
'dataType' : 'json'
|
||||
})
|
||||
.done( function( json_data ) {
|
||||
self.run_this_mother.call( self, json_data );
|
||||
})
|
||||
.fail( function( error ) {
|
||||
console.log( "The test data didn't load: ", error );
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
TestRunner.prototype.single_setup = function() {
|
||||
this.get_layer_count();
|
||||
};
|
||||
|
||||
TestRunner.prototype.tear_down = function() {
|
||||
if( this._draw_delete_handler ){
|
||||
this._draw_delete_handler.off('draw:deleted');
|
||||
}
|
||||
};
|
||||
|
||||
TestRunner.prototype.run_this_mother = function( json_data ) {
|
||||
for( var key in json_data ){
|
||||
console.log( "[ RUNNING ]: test " + json_data[key]['type'] + "->" + "simple=" + json_data[key]['simple'] );
|
||||
var data = json_data[key]['data'];
|
||||
if( json_data[key]['type'] === 'geojson' ) {
|
||||
data = JSON.stringify( data );
|
||||
}
|
||||
|
||||
/*
|
||||
** run different tests
|
||||
** the context here is jQuery, so change
|
||||
** to reference the instance
|
||||
*/
|
||||
this.single_setup();
|
||||
|
||||
this.test_parsing( data, json_data );
|
||||
this.test_add2map( json_data );
|
||||
this.test_deletable( json_data );
|
||||
|
||||
this.tear_down();
|
||||
}
|
||||
};
|
||||
|
||||
TestRunner.prototype.test_deletable = function(identifier){ // TODO: this needs work
|
||||
var toolbar = null;
|
||||
// get the right toolbar, depending on attributes
|
||||
for( var key in drawControl._toolbars ){
|
||||
var tbar = drawControl._toolbars[key];
|
||||
if ( !(tbar instanceof L.EditToolbar ) ){
|
||||
continue;
|
||||
}
|
||||
|
||||
toolbar = tbar; // set the right one;
|
||||
}
|
||||
|
||||
// create delete handler that makes sure things are deleted
|
||||
this._draw_delete_handler = map.on('draw:deleted', function (e) {
|
||||
try {
|
||||
e.layers.eachLayer(function (l) {
|
||||
drawnItems.removeLayer(l);
|
||||
});
|
||||
console.warn( "[ PASSED ]: test_deletable" );
|
||||
}
|
||||
catch ( err ) {
|
||||
console.error( "[ DELETE TEST FAIL ]: ", err.message, identifier );
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// loop through this toolbars featureGroup, delete layers
|
||||
if ( !toolbar._activeMode ) {
|
||||
toolbar._modes['remove'].button.click(); // enable deletable
|
||||
}
|
||||
for( var indx in toolbar.options['featureGroup']._layers ) {
|
||||
try {
|
||||
var lyr = toolbar.options['featureGroup']._layers[indx];
|
||||
lyr.fire( 'click' ); // triggers delete
|
||||
}
|
||||
catch ( err ){
|
||||
console.error( "[ DELETE TEST FAIL ]: ", err.message, identifier );
|
||||
}
|
||||
}
|
||||
// WTF?
|
||||
$('a[title="Save changes."]')[0].click(); // disable deletable
|
||||
|
||||
};
|
||||
|
||||
TestRunner.prototype.test_add2map = function(identifier){
|
||||
var current_num = Object.keys( map._layers ).length;
|
||||
if( current_num <= this.num_layers_before_parse ){
|
||||
console.error( "[ ADD2MAP TEST FAIL ]: ", identifier );
|
||||
}
|
||||
else {
|
||||
console.warn( "[ PASSED ]: test_add2map" );
|
||||
}
|
||||
};
|
||||
|
||||
TestRunner.prototype.get_layer_count = function(){
|
||||
this.num_layers_before_parse = Object.keys( map._layers ).length;
|
||||
};
|
||||
|
||||
TestRunner.prototype.test_parsing = function( data, identifier ){
|
||||
var is_valid = FormatSniffer( { data : data } ).sniff();
|
||||
if ( !is_valid ) {
|
||||
console.error( "[ PARSE TEST FAIL ]: ", identifier );
|
||||
}
|
||||
else {
|
||||
console.warn( "[ PASSED ]: test_parsing" );
|
||||
}
|
||||
};
|
||||
|
||||
return TestRunner; // return class def
|
||||
|
||||
});
|
||||
184
gui-src/js/search.js
vendored
Normal file
@@ -0,0 +1,184 @@
|
||||
// City Search Functionality
|
||||
var citySearch = {
|
||||
searchTimeout: null,
|
||||
|
||||
init: function() {
|
||||
this.bindEvents();
|
||||
},
|
||||
|
||||
bindEvents: function() {
|
||||
var self = this;
|
||||
|
||||
// Search on button click
|
||||
$('#search-btn').on('click', function() {
|
||||
self.performSearch();
|
||||
});
|
||||
|
||||
// Search on Enter key
|
||||
$('#city-search').on('keypress', function(e) {
|
||||
if (e.which === 13) { // Enter key
|
||||
self.performSearch();
|
||||
}
|
||||
});
|
||||
|
||||
// Search as user types (debounced)
|
||||
$('#city-search').on('input', function() {
|
||||
clearTimeout(self.searchTimeout);
|
||||
var query = $(this).val().trim();
|
||||
|
||||
if (query.length >= 3) {
|
||||
self.searchTimeout = setTimeout(function() {
|
||||
self.performSearch(query);
|
||||
}, 500);
|
||||
} else {
|
||||
self.hideResults();
|
||||
}
|
||||
});
|
||||
|
||||
// Hide results when clicking outside
|
||||
$(document).on('click', function(e) {
|
||||
if (!$(e.target).closest('#search-container').length) {
|
||||
self.hideResults();
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
performSearch: function(query) {
|
||||
var self = this;
|
||||
query = query || $('#city-search').val().trim();
|
||||
|
||||
if (query.length < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.showLoading();
|
||||
|
||||
// Use Nominatim geocoding service
|
||||
var url = 'https://nominatim.openstreetmap.org/search';
|
||||
var params = {
|
||||
q: query,
|
||||
format: 'json',
|
||||
limit: 5,
|
||||
addressdetails: 1,
|
||||
extratags: 1,
|
||||
'accept-language': 'en'
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url: url,
|
||||
data: params,
|
||||
method: 'GET',
|
||||
timeout: 10000,
|
||||
success: function(data) {
|
||||
self.displayResults(data);
|
||||
},
|
||||
error: function() {
|
||||
self.showError('Search failed. Please try again.');
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
showLoading: function() {
|
||||
$('#search-results').html('<div class="search-loading">Searching...</div>').show();
|
||||
},
|
||||
|
||||
showError: function(message) {
|
||||
$('#search-results').html('<div class="search-no-results">' + message + '</div>').show();
|
||||
},
|
||||
|
||||
hideResults: function() {
|
||||
$('#search-results').hide();
|
||||
},
|
||||
|
||||
displayResults: function(results) {
|
||||
var self = this;
|
||||
var $results = $('#search-results');
|
||||
|
||||
if (results.length === 0) {
|
||||
$results.html('<div class="search-no-results">No cities found</div>').show();
|
||||
return;
|
||||
}
|
||||
|
||||
var html = '';
|
||||
results.forEach(function(result) {
|
||||
var displayName = result.display_name;
|
||||
var nameParts = displayName.split(',');
|
||||
var mainName = nameParts[0];
|
||||
var details = nameParts.slice(1, 3).join(',');
|
||||
|
||||
html += '<div class="search-result-item" data-lat="' + result.lat + '" data-lon="' + result.lon + '">';
|
||||
html += '<div class="search-result-name">' + self.escapeHtml(mainName) + '</div>';
|
||||
html += '<div class="search-result-details">' + self.escapeHtml(details) + '</div>';
|
||||
html += '</div>';
|
||||
});
|
||||
|
||||
$results.html(html).show();
|
||||
|
||||
// Bind click events to results
|
||||
$('.search-result-item').on('click', function() {
|
||||
var lat = parseFloat($(this).data('lat'));
|
||||
var lon = parseFloat($(this).data('lon'));
|
||||
var name = $(this).find('.search-result-name').text();
|
||||
|
||||
self.goToLocation(lat, lon, name);
|
||||
self.hideResults();
|
||||
});
|
||||
},
|
||||
|
||||
goToLocation: function(lat, lon, name) {
|
||||
if (typeof map !== 'undefined' && map) {
|
||||
// Clear existing bbox selection and spawn points
|
||||
if (typeof drawnItems !== 'undefined' && drawnItems) {
|
||||
drawnItems.clearLayers();
|
||||
}
|
||||
|
||||
// Try to access bounds through the map layers or find the bounds rectangle
|
||||
var boundsLayer = null;
|
||||
map.eachLayer(function(layer) {
|
||||
if (layer instanceof L.Rectangle && layer.options.color === '#3778d4') {
|
||||
boundsLayer = layer;
|
||||
}
|
||||
});
|
||||
|
||||
if (boundsLayer) {
|
||||
boundsLayer.setBounds(new L.LatLngBounds([0.0, 0.0], [0.0, 0.0]));
|
||||
|
||||
// Update the bbox display
|
||||
if (typeof formatBounds === 'function') {
|
||||
$('#boxbounds').text(formatBounds(boundsLayer.getBounds(), '4326'));
|
||||
|
||||
if (typeof currentproj !== 'undefined') {
|
||||
$('#boxboundsmerc').text(formatBounds(boundsLayer.getBounds(), currentproj));
|
||||
}
|
||||
}
|
||||
|
||||
// Notify parent window of bbox update
|
||||
if (typeof notifyBboxUpdate === 'function') {
|
||||
notifyBboxUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
// Simply zoom to location without adding markers or popups
|
||||
map.setView([lat, lon], 12);
|
||||
|
||||
// Clear search box
|
||||
$('#city-search').val('');
|
||||
}
|
||||
},
|
||||
|
||||
escapeHtml: function(text) {
|
||||
var div = document.createElement('div');
|
||||
div.textContent = text;
|
||||
return div.innerHTML;
|
||||
}
|
||||
};
|
||||
|
||||
// Initialize search when document is ready
|
||||
$(document).ready(function() {
|
||||
// Wait a bit for the map to be initialized
|
||||
setTimeout(function() {
|
||||
if (typeof map !== 'undefined') {
|
||||
citySearch.init();
|
||||
}
|
||||
}, 1000);
|
||||
});
|
||||
44
gui-src/locales/ar.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "اختيار موقع",
|
||||
"zoom_in_and_choose": "قم بالتكبير واختر منطقتك باستخدام أداة المستطيل",
|
||||
"select_world": "تحديد عالم",
|
||||
"choose_world": "اختيار عالم",
|
||||
"no_world_selected": "لم يتم تحديد عالم",
|
||||
"start_generation": "بدء البناء",
|
||||
"progress": "التقدم",
|
||||
"custom_selection_confirmed": "تم تأكيد التحديد المخصص!",
|
||||
"error_coordinates_out_of_range": "خطأ: الإحداثيات خارج النطاق أو مرتبة بشكل غير صحيح (مطلوب خط العرض قبل خط الطول).",
|
||||
"invalid_format": "تنسيق غير صالح. استخدم 'lat,lng,lat,lng' أو 'lat lng lat lng'.",
|
||||
"generation_process_started": "بدأت عملية البناء.",
|
||||
"winter_mode": "وضع الشتاء",
|
||||
"world_scale": "مقياس العالم",
|
||||
"custom_bounding_box": "مربع الحدود المخصص",
|
||||
"floodfill_timeout": "مهلة ملء الفيضان (ثواني)",
|
||||
"ground_level": "مستوى الأرض",
|
||||
"choose_world_modal_title": "اختيار عالم",
|
||||
"select_existing_world": "اختيار عالم موجود مسبقًا",
|
||||
"generate_new_world": "إنشاء عالم جديد",
|
||||
"customization_settings": "إعدادات التخصيص",
|
||||
"footer_text": "© {year} Arnis v{version} من louis-e",
|
||||
"new_version_available": "هناك نسخة جديدة متاحة! انقر هنا لتنزيلها.",
|
||||
"minecraft_directory_not_found": "لم يتم العثور على مجلد ماين كرافت",
|
||||
"world_in_use": "العالم المحدد قيد الاستخدام حاليًا",
|
||||
"failed_to_create_world": "حدث خطأ عند محاولة إنشاء عالم جديد",
|
||||
"no_world_selected_error": "لم يتم تحديد عالم",
|
||||
"select_minecraft_world_first": "يرجى تحديد عالم ماين كرافت أولاً!",
|
||||
"select_location_first": "يرجى اختيار موقع أولاً!",
|
||||
"area_too_large": "تُعتبر هذه المنطقة كبيرة جدًا وقد تتجاوز حدود الحوسبة النموذجية.",
|
||||
"area_extensive": "المنطقة واسعة جدًا وقد تتطلب الكثير من الوقت والموارد.",
|
||||
"selection_confirmed": "تم تأكيد التحديد!",
|
||||
"unknown_error": "خطأ غير معروف",
|
||||
"license_and_credits": "الرخصة والمساهمون",
|
||||
"placeholder_bbox": "الصيغة: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "ثوانٍ",
|
||||
"placeholder_ground": "مستوى الأرض",
|
||||
"language": "اللغة",
|
||||
"map_theme": "موضوع الخريطة",
|
||||
"terrain": "التضاريس",
|
||||
"interior": "توليد الداخلية",
|
||||
"roof": "توليد السقف",
|
||||
"fillground": "ملء الأرض"
|
||||
}
|
||||
27
gui-src/locales/de.json
vendored
@@ -9,18 +9,16 @@
|
||||
"custom_selection_confirmed": "Benutzerdefinierte Auswahl bestätigt!",
|
||||
"error_coordinates_out_of_range": "Fehler: Koordinaten sind außerhalb des Bereichs oder falsch geordnet (Lat vor Lng erforderlich).",
|
||||
"invalid_format": "Ungültiges Format. Bitte verwende 'lat,lng,lat,lng' oder 'lat lng lat lng'.",
|
||||
"select_a_location_first": "Wähle zuerst einen Standort aus!",
|
||||
"select_a_minecraft_world_first": "Wähle zuerst eine Minecraft Welt aus!",
|
||||
"generation_process_started": "Generierungsprozess gestartet.",
|
||||
"winter_mode": "Wintermodus:",
|
||||
"world_scale": "Weltmaßstab:",
|
||||
"custom_bounding_box": "Benutzerdefinierte BBOX:",
|
||||
"floodfill_timeout": "Floodfill-Timeout (Sek):",
|
||||
"ground_level": "Bodenhöhe:",
|
||||
"winter_mode": "Wintermodus",
|
||||
"world_scale": "Weltmaßstab",
|
||||
"custom_bounding_box": "Benutzerdefinierte BBOX",
|
||||
"floodfill_timeout": "Floodfill-Timeout (Sek)",
|
||||
"ground_level": "Bodenhöhe",
|
||||
"choose_world_modal_title": "Welt wählen",
|
||||
"select_existing_world": "Vorhandene Welt auswählen",
|
||||
"generate_new_world": "Neue Welt generieren",
|
||||
"customization_settings": "Anpassungseinstellungen",
|
||||
"customization_settings": "Einstellungen",
|
||||
"footer_text": "© {year} Arnis v{version} von louis-e",
|
||||
"new_version_available": "Eine neue Version ist verfügbar! Klicke hier, um sie herunterzuladen.",
|
||||
"minecraft_directory_not_found": "Minecraft Verzeichnis nicht gefunden",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "Wähle zuerst einen Standort aus!",
|
||||
"area_too_large": "Dieses Gebiet ist sehr groß und könnte das Berechnungslimit überschreiten.",
|
||||
"area_extensive": "Diese Gebietsgröße könnte längere Zeit für die Generierung benötigen.",
|
||||
"selection_confirmed": "Auswahl bestätigt!"
|
||||
"selection_confirmed": "Auswahl bestätigt!",
|
||||
"unknown_error": "Unbekannter Fehler",
|
||||
"license_and_credits": "Lizenz und Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Sekunden",
|
||||
"placeholder_ground": "Bodenhöhe",
|
||||
"language": "Sprache",
|
||||
"map_theme": "Kartenstil",
|
||||
"terrain": "Terrain",
|
||||
"interior": "Innenraum Generierung",
|
||||
"roof": "Dach Generierung",
|
||||
"fillground": "Boden füllen"
|
||||
}
|
||||
44
gui-src/locales/en-US.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "Select Location",
|
||||
"zoom_in_and_choose": "Zoom in and choose your area using the rectangle tool",
|
||||
"select_world": "Select World",
|
||||
"choose_world": "Choose World",
|
||||
"no_world_selected": "No world selected",
|
||||
"start_generation": "Start Generation",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Custom selection confirmed!",
|
||||
"error_coordinates_out_of_range": "Error: Coordinates are out of range or incorrectly ordered (Lat before Lng required).",
|
||||
"invalid_format": "Invalid format. Please use 'lat,lng,lat,lng' or 'lat lng lat lng'.",
|
||||
"generation_process_started": "Generation process started.",
|
||||
"winter_mode": "Winter Mode",
|
||||
"world_scale": "World Scale",
|
||||
"custom_bounding_box": "Custom Bounding Box",
|
||||
"floodfill_timeout": "Floodfill Timeout (sec)",
|
||||
"ground_level": "Ground Level",
|
||||
"choose_world_modal_title": "Choose World",
|
||||
"select_existing_world": "Select existing world",
|
||||
"generate_new_world": "Generate new world",
|
||||
"customization_settings": "Customization Settings",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "There's a new version available! Click here to download it.",
|
||||
"minecraft_directory_not_found": "Minecraft directory not found",
|
||||
"world_in_use": "The selected world is currently in use",
|
||||
"failed_to_create_world": "Failed to create new world",
|
||||
"no_world_selected_error": "No world selected",
|
||||
"select_minecraft_world_first": "Select a Minecraft world first!",
|
||||
"select_location_first": "Select a location first!",
|
||||
"area_too_large": "This area is very large and could exceed typical computing limits.",
|
||||
"area_extensive": "The area is quite extensive and may take significant time and resources.",
|
||||
"selection_confirmed": "Selection confirmed!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level",
|
||||
"language": "Language",
|
||||
"map_theme": "Map Theme",
|
||||
"terrain": "Terrain",
|
||||
"interior": "Interior Generation",
|
||||
"roof": "Roof Generation",
|
||||
"fillground": "Fill Ground"
|
||||
}
|
||||
35
gui-src/locales/en.json
vendored
@@ -1,35 +0,0 @@
|
||||
{
|
||||
"select_location": "Select Location",
|
||||
"zoom_in_and_choose": "Zoom in and choose your area using the rectangle tool",
|
||||
"select_world": "Select World",
|
||||
"choose_world": "Choose World",
|
||||
"no_world_selected": "No world selected",
|
||||
"start_generation": "Start Generation",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Custom selection confirmed!",
|
||||
"error_coordinates_out_of_range": "Error: Coordinates are out of range or incorrectly ordered (Lat before Lng required).",
|
||||
"invalid_format": "Invalid format. Please use 'lat,lng,lat,lng' or 'lat lng lat lng'.",
|
||||
"select_a_location_first": "Select a location first!",
|
||||
"select_a_minecraft_world_first": "Select a Minecraft world first!",
|
||||
"generation_process_started": "Generation process started.",
|
||||
"winter_mode": "Winter Mode:",
|
||||
"world_scale": "World Scale:",
|
||||
"custom_bounding_box": "Custom Bounding Box:",
|
||||
"floodfill_timeout": "Floodfill Timeout (sec):",
|
||||
"ground_level": "Ground Level:",
|
||||
"choose_world_modal_title": "Choose World",
|
||||
"select_existing_world": "Select existing world",
|
||||
"generate_new_world": "Generate new world",
|
||||
"customization_settings": "Customization Settings",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "There's a new version available! Click here to download it.",
|
||||
"minecraft_directory_not_found": "Minecraft directory not found",
|
||||
"world_in_use": "The selected world is currently in use",
|
||||
"failed_to_create_world": "Failed to create new world",
|
||||
"no_world_selected_error": "No world selected",
|
||||
"select_minecraft_world_first": "Select a Minecraft world first!",
|
||||
"select_location_first": "Select a location first!",
|
||||
"area_too_large": "This area is very large and could exceed typical computing limits.",
|
||||
"area_extensive": "The area is quite extensive and may take significant time and resources.",
|
||||
"selection_confirmed": "Selection confirmed!"
|
||||
}
|
||||
1
gui-src/locales/en.json
vendored
Symbolic link
@@ -0,0 +1 @@
|
||||
en-US.json
|
||||
25
gui-src/locales/es.json
vendored
@@ -9,14 +9,12 @@
|
||||
"custom_selection_confirmed": "¡Selección personalizada confirmada!",
|
||||
"error_coordinates_out_of_range": "Error: Las coordenadas están fuera de rango o están ordenadas incorrectamente (Lat antes de Lng requerido).",
|
||||
"invalid_format": "Formato inválido. Por favor, use 'lat,lng,lat,lng' o 'lat lng lat lng'.",
|
||||
"select_a_location_first": "¡Seleccione una ubicación primero!",
|
||||
"select_a_minecraft_world_first": "¡Seleccione un mundo de Minecraft primero!",
|
||||
"generation_process_started": "Proceso de generación iniciado.",
|
||||
"winter_mode": "Modo invierno:",
|
||||
"world_scale": "Escala del mundo:",
|
||||
"custom_bounding_box": "Caja delimitadora personalizada:",
|
||||
"floodfill_timeout": "Tiempo de espera de relleno (seg):",
|
||||
"ground_level": "Nivel del suelo:",
|
||||
"winter_mode": "Modo invierno",
|
||||
"world_scale": "Escala del mundo",
|
||||
"custom_bounding_box": "Caja delimitadora personalizada",
|
||||
"floodfill_timeout": "Tiempo de espera de relleno (seg)",
|
||||
"ground_level": "Nivel del suelo",
|
||||
"choose_world_modal_title": "Elegir mundo",
|
||||
"select_existing_world": "Seleccionar mundo existente",
|
||||
"generate_new_world": "Generar nuevo mundo",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "¡Seleccione una ubicación primero!",
|
||||
"area_too_large": "Esta área es muy grande y podría exceder los límites típicos de computación.",
|
||||
"area_extensive": "El área es bastante extensa y puede requerir mucho tiempo y recursos.",
|
||||
"selection_confirmed": "¡Selección confirmada!"
|
||||
"selection_confirmed": "¡Selección confirmada!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level",
|
||||
"language": "Idioma",
|
||||
"map_theme": "Tema del mapa",
|
||||
"terrain": "Terreno",
|
||||
"interior": "Generación de interiores",
|
||||
"roof": "Generación de techos",
|
||||
"fillground": "Rellenar suelo"
|
||||
}
|
||||
44
gui-src/locales/fi.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "Valitse paikka",
|
||||
"zoom_in_and_choose": "Zoomaa ja valitse paikka käyttämällä suorakulmatyökalua.",
|
||||
"select_world": "Valitse maailma",
|
||||
"choose_world": "Valitse maailma",
|
||||
"no_world_selected": "Maailmaa ei valittu",
|
||||
"start_generation": "Aloita generointi",
|
||||
"progress": "Edistys",
|
||||
"custom_selection_confirmed": "Mukautettu valinta vahvistettu!",
|
||||
"error_coordinates_out_of_range": "Virhe: Koordinaatit ovat kantaman ulkopuolella tai vääriin aseteltu (Lat ennen Lng vaadittu).",
|
||||
"invalid_format": "Väärä formaatti. Käytä 'lat,lng,lat,lng' tai 'lat lng lat lng'.",
|
||||
"generation_process_started": "Luontiprosessi aloitettu.",
|
||||
"winter_mode": "Talvitila",
|
||||
"world_scale": "Maailmanskaalaus",
|
||||
"custom_bounding_box": "Mukautettu rajoituslaatikko",
|
||||
"floodfill_timeout": "Täytön aikakatkaisu (sec)",
|
||||
"ground_level": "Maataso",
|
||||
"choose_world_modal_title": "Valitse maailma",
|
||||
"select_existing_world": "Valitse olemassa oleva maailma",
|
||||
"generate_new_world": "Luo uusi maailma",
|
||||
"customization_settings": "Kustomisaatio-asetukset",
|
||||
"footer_text": "© {year} Arnis v{version} tekijänä louis-e",
|
||||
"new_version_available": "Uusi versio on saatavilla! Paina tästä ladataksesi sen.",
|
||||
"minecraft_directory_not_found": "Minecraft-hakemistoa ei löytynyt",
|
||||
"world_in_use": "Valittu maailma käytössä.",
|
||||
"failed_to_create_world": "Uuden maailman luonti epäonnistui",
|
||||
"no_world_selected_error": "Maailmaa ei valittu",
|
||||
"select_minecraft_world_first": "Valitse Minecraft-maailma ensin!",
|
||||
"select_location_first": "Valitse paikka ensin!",
|
||||
"area_too_large": "Tämä alue on todella iso ja voi ylittää tyypilliset laskentarajat.",
|
||||
"area_extensive": "Alue on aika laaja ja voi viedä pitkän ajan ja resursseja.",
|
||||
"selection_confirmed": "Valinta vahvistettu!",
|
||||
"unknown_error": "Tuntematon virhe",
|
||||
"license_and_credits": "Lisenssi ja krediitit",
|
||||
"placeholder_bbox": "Formaatti: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Sekuntia",
|
||||
"placeholder_ground": "Maataso",
|
||||
"language": "Kieli",
|
||||
"map_theme": "Karttateema",
|
||||
"terrain": "Maasto",
|
||||
"interior": "Sisätilan luonti",
|
||||
"roof": "Katon luonti",
|
||||
"fillground": "Täytä maa"
|
||||
}
|
||||
44
gui-src/locales/fr-FR.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "Sélectionner une localisation",
|
||||
"zoom_in_and_choose": "Zoomez et choisissez votre zone avec l'outil rectangle",
|
||||
"select_world": "Sélectionner un monde",
|
||||
"choose_world": "Choisir un monde",
|
||||
"no_world_selected": "Aucun monde sélectionné",
|
||||
"start_generation": "Commencer la génération",
|
||||
"progress": "Progrès",
|
||||
"custom_selection_confirmed": "Sélection personnalisée confirmée !",
|
||||
"error_coordinates_out_of_range": "Erreur: Coordonnées hors de portée ou dans un ordre incorrect (besoin de la latitude avant la longitude).",
|
||||
"invalid_format": "Format invalide. Utilisez 'lat,lng,lat,lng' ou 'lat lng lat lng'.",
|
||||
"generation_process_started": "Processus de génération commencé.",
|
||||
"winter_mode": "Mode hiver",
|
||||
"world_scale": "Échelle du monde",
|
||||
"custom_bounding_box": "Cadre de délimitation personnalisé",
|
||||
"floodfill_timeout": "Expiration du délai de remplissage (en secondes)",
|
||||
"ground_level": "Niveau du sol",
|
||||
"choose_world_modal_title": "Choisir un monde",
|
||||
"select_existing_world": "Sélectionner un monde existant",
|
||||
"generate_new_world": "Générer un nouveau monde",
|
||||
"customization_settings": "Paramètres de personnalisation",
|
||||
"footer_text": "© {year} Arnis v{version} par louis-e",
|
||||
"new_version_available": "Une nouvelle version est disponible ! Cliquez ici pour la télécharger.",
|
||||
"minecraft_directory_not_found": "Répertoire Minecraft introuvable",
|
||||
"world_in_use": "Le monde sélectionné est en cours d'utilisation",
|
||||
"failed_to_create_world": "Échec de la création du nouveau monde",
|
||||
"no_world_selected_error": "Aucun monde sélectionné",
|
||||
"select_minecraft_world_first": "Sélectionnez d'abord un monde Minecraft !",
|
||||
"select_location_first": "Sélectionnez d'abord une localisation !",
|
||||
"area_too_large": "Cette zone est très grande et pourrait dépasser les limites de calcul courantes.",
|
||||
"area_extensive": "Cette zone est très étendue et pourrait nécessiter beaucoup de ressources et de temps.",
|
||||
"selection_confirmed": "Sélection confirmée !",
|
||||
"unknown_error": "Erreur inconnue",
|
||||
"license_and_credits": "Licence et crédits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Secondes",
|
||||
"placeholder_ground": "Niveau du sol",
|
||||
"language": "Langue",
|
||||
"map_theme": "Thème de carte",
|
||||
"terrain": "Terrain",
|
||||
"interior": "Génération d'intérieur",
|
||||
"roof": "Génération de toit",
|
||||
"fillground": "Remplir le sol"
|
||||
}
|
||||
44
gui-src/locales/hu.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "Hely kiválasztása",
|
||||
"zoom_in_and_choose": "Nagyíts és jelöld ki a területet a kijelölő eszközzel",
|
||||
"select_world": "Világ kijelölése",
|
||||
"choose_world": "Világ kiválasztása",
|
||||
"no_world_selected": "Nincs világ kiválasztva",
|
||||
"start_generation": "Generálás indítása",
|
||||
"progress": "Haladás",
|
||||
"custom_selection_confirmed": "Egyéni kiválasztás megerősítve",
|
||||
"error_coordinates_out_of_range": "Hiba: A koordináták tartományon kívül vannak vagy hibásan rendezettek (a szélességi foknak a hosszúsági fok előtt kell lennie)",
|
||||
"invalid_format": "Érvénytelen formátum. Kérjük, használja a 'lat,lng,lat,lng' vagy a 'lat lng lat lng' formátumot.'.",
|
||||
"generation_process_started": "Generálási folyamat elkezdődött",
|
||||
"winter_mode": "Téli mód",
|
||||
"world_scale": "Világ nagysága",
|
||||
"custom_bounding_box": "Egyéni határoló keret",
|
||||
"floodfill_timeout": "Floodfill Timeout (sec)",
|
||||
"ground_level": "Földszint",
|
||||
"choose_world_modal_title": "Világ kiválasztása",
|
||||
"select_existing_world": "Már létező világ kiválasztása",
|
||||
"generate_new_world": "Új világ generálása",
|
||||
"customization_settings": "Testreszabási lehetőségek",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "Egy új verzió elérhető kattints ide hogy letöltsd",
|
||||
"minecraft_directory_not_found": "Minecraft mappa nem található",
|
||||
"world_in_use": "A kiválasztott világ már használatban van",
|
||||
"failed_to_create_world": "Nem sikerült új világot létrehozni",
|
||||
"no_world_selected_error": "Nincs kiválasztott világ",
|
||||
"select_minecraft_world_first": "Válassz ki egy Minecraft világot először!",
|
||||
"select_location_first": "Válassz egy helyet először!",
|
||||
"area_too_large": "Ez a terület nagyon nagy, és meghaladhatja a szokásos számítási korlátokat.",
|
||||
"area_extensive": "A terület meglehetősen kiterjedt, és jelentős időt és erőforrásokat igényelhet.",
|
||||
"selection_confirmed": "Kiválasztás megerősítve",
|
||||
"unknown_error": "Ismeretlen hiba",
|
||||
"license_and_credits": "Licenc és elismerés.",
|
||||
"placeholder_bbox": "Formátum: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Másodpercek",
|
||||
"placeholder_ground": "Földszint",
|
||||
"language": "Nyelv",
|
||||
"map_theme": "Térkép téma",
|
||||
"terrain": "Terep",
|
||||
"interior": "Belső generálás",
|
||||
"roof": "Tető generálás",
|
||||
"fillground": "Talaj feltöltése"
|
||||
}
|
||||
75
gui-src/locales/ko.json
vendored
@@ -1,35 +1,44 @@
|
||||
{
|
||||
"select_location": "장소 선택",
|
||||
"zoom_in_and_choose": "줌 인하고 직사각형 도구를 사용하여 영역을 선택하세요.",
|
||||
"select_world": "세계 선택",
|
||||
"choose_world": "세계 선택",
|
||||
"no_world_selected": "선택된 세계 없음",
|
||||
"start_generation": "생성 시작",
|
||||
"progress": "진행",
|
||||
"custom_selection_confirmed": "사용자 지정 선택이 확인되었습니다!",
|
||||
"error_coordinates_out_of_range": "오류: 좌표가 범위를 벗어나거나 잘못된 순서입니다 (Lat이 Lng보다 먼저 필요합니다).",
|
||||
"invalid_format": "잘못된 형식입니다. 'lat,lng,lat,lng' 또는 'lat lng lat lng' 형식을 사용하세요.",
|
||||
"select_a_location_first": "먼저 위치를 선택하세요!",
|
||||
"select_a_minecraft_world_first": "먼저 마인크래프트 세계를 선택하세요!",
|
||||
"generation_process_started": "생성 프로세스가 시작되었습니다.",
|
||||
"winter_mode": "겨울 모드:",
|
||||
"world_scale": "세계 규모:",
|
||||
"custom_bounding_box": "사용자 지정 경계 상자:",
|
||||
"floodfill_timeout": "채우기 시간 초과 (초):",
|
||||
"ground_level": "지면 레벨:",
|
||||
"choose_world_modal_title": "세계 선택",
|
||||
"select_existing_world": "이미 존재하는 세계 선택",
|
||||
"generate_new_world": "새 세계 생성",
|
||||
"customization_settings": "사용자 지정 설정",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "새로운 버전이 있습니다! 여기를 클릭하여 다운로드하세요.",
|
||||
"minecraft_directory_not_found": "마인크래프트 디렉토리가 발견되지 않았습니다",
|
||||
"world_in_use": "선택한 세계가 현재 사용 중입니다",
|
||||
"failed_to_create_world": "새 세계 생성에 실패했습니다",
|
||||
"no_world_selected_error": "선택된 세계 없음 오류",
|
||||
"select_minecraft_world_first": "먼저 마인크래프트 세계를 선택하세요!",
|
||||
"select_location_first": "먼저 위치를 선택하세요!",
|
||||
"area_too_large": "이 지역은 매우 크고, 일반적인 계산 한계를 초과할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 значитель한 시간과 자원이 필요할 수 있습니다.",
|
||||
"selection_confirmed": "선택이 확인되었습니다!"
|
||||
"select_location": "장소 선택",
|
||||
"zoom_in_and_choose": "줌 인하고 직사각형 도구를 사용하여 영역을 선택하세요.",
|
||||
"select_world": "세계 선택",
|
||||
"choose_world": "세계 선택",
|
||||
"no_world_selected": "선택된 세계 없음",
|
||||
"start_generation": "생성 시작",
|
||||
"progress": "진행",
|
||||
"custom_selection_confirmed": "사용자 지정 선택이 확인되었습니다!",
|
||||
"error_coordinates_out_of_range": "오류: 좌표가 범위를 벗어나거나 잘못된 순서입니다 (Lat이 Lng보다 먼저 필요합니다).",
|
||||
"invalid_format": "잘못된 형식입니다. 'lat,lng,lat,lng' 또는 'lat lng lat lng' 형식을 사용하세요.",
|
||||
"generation_process_started": "생성 프로세스가 시작되었습니다.",
|
||||
"winter_mode": "겨울 모드",
|
||||
"world_scale": "세계 규모",
|
||||
"custom_bounding_box": "사용자 지정 경계 상자",
|
||||
"floodfill_timeout": "채우기 시간 초과 (초)",
|
||||
"ground_level": "지면 레벨",
|
||||
"choose_world_modal_title": "세계 선택",
|
||||
"select_existing_world": "이미 존재하는 세계 선택",
|
||||
"generate_new_world": "새 세계 생성",
|
||||
"customization_settings": "사용자 지정 설정",
|
||||
"footer_text": "© {year} Arnis v{version} by louis-e",
|
||||
"new_version_available": "새로운 버전이 있습니다! 여기를 클릭하여 다운로드하세요.",
|
||||
"minecraft_directory_not_found": "마인크래프트 디렉토리가 발견되지 않았습니다",
|
||||
"world_in_use": "선택한 세계가 현재 사용 중입니다",
|
||||
"failed_to_create_world": "새 세계 생성에 실패했습니다",
|
||||
"no_world_selected_error": "선택된 세계 없음 오류",
|
||||
"select_minecraft_world_first": "먼저 마인크래프트 세계를 선택하세요!",
|
||||
"select_location_first": "먼저 위치를 선택하세요!",
|
||||
"area_too_large": "이 지역은 매우 크고, 일반적인 계산 한계를 초과할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 значитель한 시간과 자원이 필요할 수 있습니다.",
|
||||
"selection_confirmed": "선택이 확인되었습니다!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level",
|
||||
"language": "언어",
|
||||
"map_theme": "지도 테마",
|
||||
"terrain": "지형",
|
||||
"interior": "내부 생성",
|
||||
"roof": "지붕 생성",
|
||||
"fillground": "지면 채우기"
|
||||
}
|
||||
44
gui-src/locales/lt.json
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
{
|
||||
"select_location": "Vietos pasirinkimas",
|
||||
"zoom_in_and_choose": "Pasididinkite žemėlapį ir pasirinkite plotą su kvadrato įrankiu",
|
||||
"select_world": "Pasaulio pasirinkimas",
|
||||
"choose_world": "Pasirinkti pasaulį",
|
||||
"no_world_selected": "Pasaulis nepasirinktas",
|
||||
"start_generation": "Pradėti generaciją",
|
||||
"progress": "Progresas",
|
||||
"custom_selection_confirmed": "Rėmo pasirinkimas patvirtintas!",
|
||||
"error_coordinates_out_of_range": "Klaida: Koordinatės yra už ribų arba neteisingai išdėstytos (plat turi būti prieš ilg).",
|
||||
"invalid_format": "Neteisingas formatas. Prašome naudoti 'plat,ilg,plat,ilg' arba 'plat ilg plat ilg'.",
|
||||
"generation_process_started": "Generacijos procesas pradėtas.",
|
||||
"winter_mode": "Žiemos režimas",
|
||||
"world_scale": "Pasaulio mastelis",
|
||||
"custom_bounding_box": "Pasirinktinis ribos rėmas",
|
||||
"floodfill_timeout": "Užpildymo laiko limitas (sek.)",
|
||||
"ground_level": "Žemės lygis",
|
||||
"choose_world_modal_title": "Pasaulio pasirinkimas",
|
||||
"select_existing_world": "Pasirinkti esamą pasaulį",
|
||||
"generate_new_world": "Sugeneruoti naują pasaulį",
|
||||
"customization_settings": "Generacijos nustatymai",
|
||||
"footer_text": "© {year} „Arnis“ v{version} sukurta louis-e",
|
||||
"new_version_available": "Surasta nauja versija! Spauskite čia kad ją atsisiųstumėte.",
|
||||
"minecraft_directory_not_found": "Nerastas „Minecraft“ aplankas",
|
||||
"world_in_use": "Pasirinktas pasaulis dabar užimtas",
|
||||
"failed_to_create_world": "Klaida sukuriant naują pasaulį",
|
||||
"no_world_selected_error": "Nėra pasirinktas pasaulis",
|
||||
"select_minecraft_world_first": "Pirma pasirinkite „Minecraft“ pasaulį!",
|
||||
"select_location_first": "Pirma pasirinkite vietą!",
|
||||
"area_too_large": "Šis plotas yra labai didelis ir gali viršyti tipinius resursų limitus.",
|
||||
"area_extensive": "Šis plotas yra pakankamai didelis kuriam reikėtų daug laiko ir resursų.",
|
||||
"selection_confirmed": "Pasirinkimas patvirtintas!",
|
||||
"unknown_error": "Nežinoma klaida",
|
||||
"license_and_credits": "Licencija ir padėkos",
|
||||
"placeholder_bbox": "Formatas: plat,lyg,plat,lyg",
|
||||
"placeholder_floodfill": "Sekundės",
|
||||
"placeholder_ground": "Žemės lygis",
|
||||
"language": "Kalba",
|
||||
"map_theme": "Žemėlapio tema",
|
||||
"terrain": "Reljefas",
|
||||
"interior": "Vidaus generavimas",
|
||||
"roof": "Stogo generavimas",
|
||||
"fillground": "Užpildyti pagrindą"
|
||||
}
|
||||
77
gui-src/locales/pl.json
vendored
@@ -1,35 +1,44 @@
|
||||
{
|
||||
"select_location": "Wybierz lokalizację",
|
||||
"zoom_in_and_choose": "Przybliż i zaznacz obszar za pomocą prostokątnego narzędzia",
|
||||
"select_world": "Wybierz świat",
|
||||
"choose_world": "Wybierz świat",
|
||||
"no_world_selected": "Nie wybrano świata",
|
||||
"start_generation": "Rozpocznij generowanie",
|
||||
"progress": "Postęp",
|
||||
"custom_selection_confirmed": "Niestandardowy wybór potwierdzony!",
|
||||
"error_coordinates_out_of_range": "Błąd: Współrzędne są poza zakresem lub nieprawidłowo uporządkowane (wymagane Lat przed Lng).",
|
||||
"invalid_format": "Nieprawidłowy format. Użyj 'lat,lng,lat,lng' lub 'lat lng lat lng'.",
|
||||
"select_a_location_first": "Najpierw wybierz lokalizację!",
|
||||
"select_a_minecraft_world_first": "Najpierw wybierz świat Minecrafta!",
|
||||
"generation_process_started": "Proces generowania rozpoczęty.",
|
||||
"winter_mode": "Tryb zimowy:",
|
||||
"world_scale": "Skala świata:",
|
||||
"custom_bounding_box": "Niestandardowe obramowanie obszaru:",
|
||||
"floodfill_timeout": "Limit czasu wypełniania (sek):",
|
||||
"ground_level": "Wysokość obszaru:",
|
||||
"choose_world_modal_title": "Wybierz świat",
|
||||
"select_existing_world": "Wybierz istniejący świat",
|
||||
"generate_new_world": "Generuj nowy świat",
|
||||
"customization_settings": "Ustawienia personalizacji",
|
||||
"footer_text": "© {year} Arnis v{version} przez louis-e",
|
||||
"new_version_available": "Dostępna jest nowa wersja! Kliknij tutaj, aby ją pobrać.",
|
||||
"minecraft_directory_not_found": "Nie znaleziono katalogu Minecrafta",
|
||||
"world_in_use": "Wybrany świat jest obecnie używany",
|
||||
"failed_to_create_world": "Nie udało się utworzyć nowego świata",
|
||||
"no_world_selected_error": "Nie wybrano świata",
|
||||
"select_minecraft_world_first": "Najpierw wybierz świat Minecrafta!",
|
||||
"select_location_first": "Najpierw wybierz lokalizację!",
|
||||
"area_too_large": "Ten obszar jest bardzo duży i może przekroczyć typowe limity obliczeniowe.",
|
||||
"area_extensive": "Ten obszar jest dość rozległy i może wymagać znacznego czasu i zasobów.",
|
||||
"selection_confirmed": "Wybór potwierdzony!"
|
||||
}
|
||||
"select_location": "Wybierz lokalizację",
|
||||
"zoom_in_and_choose": "Przybliż i zaznacz obszar za pomocą prostokąta",
|
||||
"select_world": "Wybierz świat",
|
||||
"choose_world": "Wybierz świat",
|
||||
"no_world_selected": "Nie wybrano świata",
|
||||
"start_generation": "Rozpocznij generowanie",
|
||||
"progress": "Postęp",
|
||||
"custom_selection_confirmed": "Niestandardowy wybór potwierdzony!",
|
||||
"error_coordinates_out_of_range": "Błąd: Współrzędne są poza zakresem lub w złej kolejności (wymagana szerokość przed długością).",
|
||||
"invalid_format": "Nieprawidłowy format. Użyj 'szer.,dł.,szer.,dł.' lub 'szer. dł. szer. dł.'.",
|
||||
"generation_process_started": "Proces generowania rozpoczęty.",
|
||||
"winter_mode": "Tryb Zimowy",
|
||||
"world_scale": "Skala świata",
|
||||
"custom_bounding_box": "Niestandardowy obszar",
|
||||
"floodfill_timeout": "Limit czasu wypełniania (sek)",
|
||||
"ground_level": "Wysokość obszaru",
|
||||
"choose_world_modal_title": "Wybierz świat",
|
||||
"select_existing_world": "Wybierz istniejący świat",
|
||||
"generate_new_world": "Generuj nowy świat",
|
||||
"customization_settings": "Ustawienia personalizacji",
|
||||
"footer_text": "© {year} Arnis v{version} autorstwa louis-e",
|
||||
"new_version_available": "Dostępna jest nowa wersja! Kliknij tutaj, aby ją pobrać.",
|
||||
"minecraft_directory_not_found": "Nie znaleziono katalogu Minecrafta",
|
||||
"world_in_use": "Wybrany świat jest obecnie używany",
|
||||
"failed_to_create_world": "Nie udało się utworzyć świata",
|
||||
"no_world_selected_error": "Nie wybrano świata",
|
||||
"select_minecraft_world_first": "Najpierw wybierz świat Minecrafta!",
|
||||
"select_location_first": "Najpierw wybierz lokalizację!",
|
||||
"area_too_large": "Ten obszar jest bardzo duży i może przekroczyć limity obliczeniowe.",
|
||||
"area_extensive": "Ten obszar jest rozległy i może pochłonąć dużo czasu oraz zasobów.",
|
||||
"selection_confirmed": "Wybór potwierdzony!",
|
||||
"unknown_error": "Nieznany błąd",
|
||||
"license_and_credits": "Licencja i autorzy",
|
||||
"placeholder_bbox": "Format: szer,dł,szer,dł",
|
||||
"placeholder_floodfill": "Sekundy",
|
||||
"placeholder_ground": "Wysokość",
|
||||
"language": "Język",
|
||||
"map_theme": "Motyw mapy",
|
||||
"terrain": "Teren",
|
||||
"interior": "Generowanie wnętrz",
|
||||
"roof": "Generowanie dachów",
|
||||
"fillground": "Wypełnij podłoże"
|
||||
}
|
||||
25
gui-src/locales/ru.json
vendored
@@ -9,14 +9,12 @@
|
||||
"custom_selection_confirmed": "Пользовательский выбор подтвержден!",
|
||||
"error_coordinates_out_of_range": "Ошибка: Координаты находятся вне зоны действия или указаны в неправильном порядке (сначала широта, затем долгота)",
|
||||
"invalid_format": "Неверный формат. Используйте 'широта,долгота,широта,долгота' или 'широта долгота широта долгота'",
|
||||
"select_a_location_first": "Сначала выберите местоположение!",
|
||||
"select_a_minecraft_world_first": "Сначала выберите мир Minecraft!",
|
||||
"generation_process_started": "Процесс генерации начат",
|
||||
"winter_mode": "Зимний режим:",
|
||||
"world_scale": "Масштаб мира:",
|
||||
"custom_bounding_box": "Пользовательская ограничивающая рамка:",
|
||||
"floodfill_timeout": "Тайм-аут заливки (сек):",
|
||||
"ground_level": "Уровень земли:",
|
||||
"winter_mode": "Зимний режим",
|
||||
"world_scale": "Масштаб мира",
|
||||
"custom_bounding_box": "Пользовательская ограничивающая рамка",
|
||||
"floodfill_timeout": "Тайм-аут заливки (сек)",
|
||||
"ground_level": "Уровень земли",
|
||||
"choose_world_modal_title": "Выбрать мир",
|
||||
"select_existing_world": "Выбрать существующий мир",
|
||||
"generate_new_world": "Создать новый мир",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "Сначала выберите местоположение!",
|
||||
"area_too_large": "Эта область слишком велика и может превысить типичные вычислительные ограничения",
|
||||
"area_extensive": "Область довольно обширна и может потребовать значительного времени и ресурсов",
|
||||
"selection_confirmed": "Выбор подтвержден!"
|
||||
"selection_confirmed": "Выбор подтвержден!",
|
||||
"unknown_error": "Неизвестная ошибка",
|
||||
"license_and_credits": "Лицензия и авторы",
|
||||
"placeholder_bbox": "Формат: широта,долгота,широта,долгота",
|
||||
"placeholder_floodfill": "Секунды",
|
||||
"placeholder_ground": "Уровень земли",
|
||||
"language": "Язык",
|
||||
"map_theme": "Тема карты",
|
||||
"terrain": "Рельеф",
|
||||
"interior": "Генерация интерьера",
|
||||
"roof": "Генерация крыш",
|
||||
"fillground": "Заполнить землю"
|
||||
}
|
||||
|
||||
25
gui-src/locales/sv.json
vendored
@@ -9,14 +9,12 @@
|
||||
"custom_selection_confirmed": "Anpassad markering bekräftad!",
|
||||
"error_coordinates_out_of_range": "Fel: Koordinater är utanför området eller felaktigt ordnade (Lat före Lng krävs).",
|
||||
"invalid_format": "Ogiltigt format. Använd 'lat,lng,lat,lng' eller 'lat lng lat lng'.",
|
||||
"select_a_location_first": "Välj en plats först!",
|
||||
"select_a_minecraft_world_first": "Välj en Minecraft-värld först!",
|
||||
"generation_process_started": "Genereringsprocessen startad.",
|
||||
"winter_mode": "Vinterläge:",
|
||||
"world_scale": "Världsskala:",
|
||||
"custom_bounding_box": "Anpassad begränsningsram:",
|
||||
"floodfill_timeout": "Floodfill-tidsgräns (sek):",
|
||||
"ground_level": "Marknivå:",
|
||||
"winter_mode": "Vinterläge",
|
||||
"world_scale": "Världsskala",
|
||||
"custom_bounding_box": "Anpassad begränsningsram",
|
||||
"floodfill_timeout": "Floodfill-tidsgräns (sek)",
|
||||
"ground_level": "Marknivå",
|
||||
"choose_world_modal_title": "Välj värld",
|
||||
"select_existing_world": "Välj existerande värld",
|
||||
"generate_new_world": "Generera ny värld",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "Välj plats först!",
|
||||
"area_too_large": "Detta område är mycket stort och kan överskrida vanliga beräkningsgränser.",
|
||||
"area_extensive": "Området är ganska extensivt och kan ta betydande tid och resurser.",
|
||||
"selection_confirmed": "Val bekräftat!"
|
||||
"selection_confirmed": "Val bekräftat!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level",
|
||||
"language": "Språk",
|
||||
"map_theme": "Karttema",
|
||||
"terrain": "Terräng",
|
||||
"interior": "Interiörgenerering",
|
||||
"roof": "Takgenerering",
|
||||
"fillground": "Fyll mark"
|
||||
}
|
||||
29
gui-src/locales/ua.json
vendored
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"select_location": "Обрати локацію",
|
||||
"zoom_in_and_choose": "Збільште масштаб і оберіть область за допомогою прямокутника",
|
||||
"zoom_in_and_choose": "Збільште і оберіть область за допомогою прямокутника",
|
||||
"select_world": "Обрати світ",
|
||||
"choose_world": "Обрати світ",
|
||||
"no_world_selected": "Світ не обрано",
|
||||
@@ -9,14 +9,12 @@
|
||||
"custom_selection_confirmed": "Користувацький вибір підтверджено!",
|
||||
"error_coordinates_out_of_range": "Помилка: Координати поза діапазоном або неправильно впорядковані (потрібно широта перед довгота)",
|
||||
"invalid_format": "Неправильний формат. Будь ласка, використовуйте 'широта,довгота,широта,довгота' або 'широта довгота широта довгота'",
|
||||
"select_a_location_first": "Спочатку оберіть місцезнахождення!",
|
||||
"select_a_minecraft_world_first": "Спочатку оберіть світ Minecraft!",
|
||||
"generation_process_started": "Процес генерації розпочато",
|
||||
"winter_mode": "Зимовий режим:",
|
||||
"world_scale": "Масштаб світу:",
|
||||
"custom_bounding_box": "Користувацька обмежувальна рамка:",
|
||||
"floodfill_timeout": "Тайм-аут заливки (сек):",
|
||||
"ground_level": "Рівень землі:",
|
||||
"winter_mode": "Зимовий режим",
|
||||
"world_scale": "Масштаб світу",
|
||||
"custom_bounding_box": "Користувацька обмежувальна рамка",
|
||||
"floodfill_timeout": "Тайм-аут заливки (сек)",
|
||||
"ground_level": "Рівень землі",
|
||||
"choose_world_modal_title": "Обрати світ",
|
||||
"select_existing_world": "Обрати наявний світ",
|
||||
"generate_new_world": "Створити новий світ",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "Спочатку виберіть місцезнаходження!",
|
||||
"area_too_large": "Ця область дуже велика і може перевищити типові обчислювальні межі",
|
||||
"area_extensive": "Область досить велика і може вимагати значного часу та ресурсів",
|
||||
"selection_confirmed": "Вибір підтверджено!"
|
||||
}
|
||||
"selection_confirmed": "Вибір підтверджено!",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "Seconds",
|
||||
"placeholder_ground": "Ground Level",
|
||||
"language": "Мова",
|
||||
"map_theme": "Тема карти",
|
||||
"terrain": "Рельєф",
|
||||
"interior": "Генерація інтер'єру",
|
||||
"roof": "Генерація даху",
|
||||
"fillground": "Заповнити землю"
|
||||
}
|
||||
@@ -9,14 +9,12 @@
|
||||
"custom_selection_confirmed": "自定义选择已确认!",
|
||||
"error_coordinates_out_of_range": "错误:坐标超出范围或顺序不正确(需要先纬度后经度)。",
|
||||
"invalid_format": "格式无效。请使用 'lat,lng,lat,lng' 或 'lat lng lat lng'。",
|
||||
"select_a_location_first": "请先选择一个位置!",
|
||||
"select_a_minecraft_world_first": "请先选择一个 Minecraft 世界!",
|
||||
"generation_process_started": "生成过程已开始。",
|
||||
"winter_mode": "冬季模式:",
|
||||
"world_scale": "世界比例:",
|
||||
"custom_bounding_box": "自定义边界框:",
|
||||
"floodfill_timeout": "填充超时(秒):",
|
||||
"ground_level": "地面高度:",
|
||||
"winter_mode": "冬季模式",
|
||||
"world_scale": "世界比例",
|
||||
"custom_bounding_box": "自定义边界框",
|
||||
"floodfill_timeout": "填充超时(秒)",
|
||||
"ground_level": "地面高度",
|
||||
"choose_world_modal_title": "选择世界",
|
||||
"select_existing_world": "选择现有世界",
|
||||
"generate_new_world": "生成新世界",
|
||||
@@ -31,5 +29,16 @@
|
||||
"select_location_first": "请先选择一个位置!",
|
||||
"area_too_large": "该区域非常大,可能会超出典型的计算限制。",
|
||||
"area_extensive": "该区域相当广泛,可能需要大量时间和资源。",
|
||||
"selection_confirmed": "选择已确认!"
|
||||
"selection_confirmed": "选择已确认!",
|
||||
"unknown_error": "未知错误",
|
||||
"license_and_credits": "许可证和致谢",
|
||||
"placeholder_bbox": "格式: lat,lng,lat,lng",
|
||||
"placeholder_floodfill": "秒",
|
||||
"placeholder_ground": "地面高度",
|
||||
"language": "语言",
|
||||
"map_theme": "地图主题",
|
||||
"terrain": "地形",
|
||||
"interior": "内部生成",
|
||||
"roof": "屋顶生成",
|
||||
"fillground": "填充地面"
|
||||
}
|
||||
14
gui-src/maps.html
vendored
@@ -3,26 +3,34 @@
|
||||
<title>Map View</title>
|
||||
|
||||
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
|
||||
|
||||
<link rel="stylesheet" href="css/maps/leaflet.css" />
|
||||
<link rel="stylesheet" href="css/maps/leaflet.draw.css" />
|
||||
<link rel="stylesheet" href="css/maps/leaflet.sidebar.css" />
|
||||
<link rel="stylesheet" href="css/maps/mapbox.v3.2.0.css" />
|
||||
<link rel="stylesheet" href="css/bbox.css" />
|
||||
<link rel="stylesheet" href="css/search.css" />
|
||||
|
||||
<script src="js/libs/jquery-1.9.1.min.js"></script>
|
||||
<script src="js/libs/jquery-ui-1.10.3.custom.js"></script>
|
||||
<script src="js/maps/leaflet.js"></script>
|
||||
<script src="js/maps/mapbox.v3.2.0.js"></script>
|
||||
<script src="js/maps/leaflet.draw.js"></script>
|
||||
<script src="js/maps/leaflet.sidebar.js"></script>
|
||||
<script src="js/maps/wkt.parser.js"></script>
|
||||
<script src="js/maps/proj4-src.js"></script>
|
||||
<script src="js/maps/proj4leaflet.js"></script>
|
||||
<script src="js/search.js"></script>
|
||||
<script src="js/bbox.js"></script>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
<!-- City Search Box -->
|
||||
<div id="search-container">
|
||||
<div id="search-box">
|
||||
<input type="text" id="city-search" placeholder="Search for a city..." autocomplete="off" />
|
||||
<button id="search-btn">🔍</button>
|
||||
</div>
|
||||
<div id="search-results"></div>
|
||||
</div>
|
||||
|
||||
<div id="map"></div>
|
||||
<div id="rsidebar" >
|
||||
<button id="add">Add</button>
|
||||
|
||||
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 89 KiB After Width: | Height: | Size: 68 KiB |
BIN
icons/32x32.png
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
icons/icon.icns
BIN
icons/icon.ico
|
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 86 KiB |
BIN
icons/icon.png
|
Before Width: | Height: | Size: 232 KiB After Width: | Height: | Size: 258 KiB |
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 3.2 KiB |
158
src/args.rs
@@ -1,28 +1,26 @@
|
||||
use clap::{ArgGroup, Parser};
|
||||
use colored::Colorize;
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use clap::Parser;
|
||||
use std::path::Path;
|
||||
use std::process::exit;
|
||||
use std::time::Duration;
|
||||
|
||||
/// Command-line arguments parser
|
||||
#[derive(Parser, Debug)]
|
||||
#[command(author, version, about)]
|
||||
#[command(group(
|
||||
ArgGroup::new("location")
|
||||
.required(true)
|
||||
.args(&["bbox", "file"])
|
||||
))]
|
||||
pub struct Args {
|
||||
/// Bounding box of the area (min_lng,min_lat,max_lng,max_lat) (required)
|
||||
#[arg(long, allow_hyphen_values = true)]
|
||||
pub bbox: Option<String>,
|
||||
/// Bounding box of the area (min_lat,min_lng,max_lat,max_lng) (required)
|
||||
#[arg(long, allow_hyphen_values = true, value_parser = LLBBox::from_str)]
|
||||
pub bbox: LLBBox,
|
||||
|
||||
/// JSON file containing OSM data (optional)
|
||||
#[arg(long)]
|
||||
#[arg(long, group = "location")]
|
||||
pub file: Option<String>,
|
||||
|
||||
/// JSON file to save OSM data to (optional)
|
||||
#[arg(long, group = "location")]
|
||||
pub save_json_file: Option<String>,
|
||||
|
||||
/// Path to the Minecraft world (required)
|
||||
#[arg(long, required = true)]
|
||||
#[arg(long, value_parser = validate_minecraft_world_path)]
|
||||
pub path: String,
|
||||
|
||||
/// Downloader method (requests/curl/wget) (optional)
|
||||
@@ -30,74 +28,114 @@ pub struct Args {
|
||||
pub downloader: String,
|
||||
|
||||
/// World scale to use, in blocks per meter
|
||||
#[arg(long, default_value = "1.0")]
|
||||
#[arg(long, default_value_t = 1.0)]
|
||||
pub scale: f64,
|
||||
|
||||
/// Ground level to use in the Minecraft world
|
||||
#[arg(long, default_value_t = -62)]
|
||||
pub ground_level: i32,
|
||||
|
||||
/// Enable winter mode (default: false)
|
||||
#[arg(long, default_value_t = false)]
|
||||
pub winter: bool,
|
||||
/// Enable terrain (optional)
|
||||
#[arg(long)]
|
||||
pub terrain: bool,
|
||||
|
||||
/// Enable interior generation (optional)
|
||||
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
|
||||
pub interior: bool,
|
||||
|
||||
/// Enable roof generation (optional)
|
||||
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
|
||||
pub roof: bool,
|
||||
|
||||
/// Enable filling ground (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
|
||||
pub fillground: bool,
|
||||
|
||||
/// Enable debug mode (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetTrue)]
|
||||
#[arg(long)]
|
||||
pub debug: bool,
|
||||
|
||||
/// Set floodfill timeout (seconds) (optional)
|
||||
#[arg(long, value_parser = parse_duration)]
|
||||
pub timeout: Option<Duration>,
|
||||
|
||||
/// Spawn point coordinates (lat, lng)
|
||||
#[arg(skip)]
|
||||
pub spawn_point: Option<(f64, f64)>,
|
||||
}
|
||||
|
||||
impl Args {
|
||||
pub fn run(&self) {
|
||||
// Validating the world path
|
||||
let mc_world_path: &Path = Path::new(&self.path);
|
||||
if !mc_world_path.join("region").exists() {
|
||||
eprintln!(
|
||||
"{}",
|
||||
"Error! No Minecraft world found at the given path"
|
||||
.red()
|
||||
.bold()
|
||||
);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
// Validating bbox if provided
|
||||
if let Some(bbox) = &self.bbox {
|
||||
if !validate_bounding_box(bbox) {
|
||||
eprintln!("{}", "Error! Invalid bbox input".red().bold());
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
fn validate_minecraft_world_path(path: &str) -> Result<String, String> {
|
||||
let mc_world_path = Path::new(path);
|
||||
if !mc_world_path.exists() {
|
||||
return Err(format!("Path does not exist: {path}"));
|
||||
}
|
||||
}
|
||||
|
||||
/// Validates the bounding box string
|
||||
fn validate_bounding_box(bbox: &str) -> bool {
|
||||
let parts: Vec<&str> = bbox.split(',').collect();
|
||||
if parts.len() != 4 {
|
||||
return false;
|
||||
if !mc_world_path.is_dir() {
|
||||
return Err(format!("Path is not a directory: {path}"));
|
||||
}
|
||||
|
||||
let min_lng: f64 = parts[0].parse().ok().unwrap_or(0.0);
|
||||
let min_lat: f64 = parts[1].parse().ok().unwrap_or(0.0);
|
||||
let max_lng: f64 = parts[2].parse().ok().unwrap_or(0.0);
|
||||
let max_lat: f64 = parts[3].parse().ok().unwrap_or(0.0);
|
||||
|
||||
if !(-180.0..=180.0).contains(&min_lng) || !(-180.0..=180.0).contains(&max_lng) {
|
||||
return false;
|
||||
let region = mc_world_path.join("region");
|
||||
if !region.is_dir() {
|
||||
return Err(format!("No Minecraft world found at {region:?}"));
|
||||
}
|
||||
|
||||
if !(-90.0..=90.0).contains(&min_lat) || !(-90.0..=90.0).contains(&max_lat) {
|
||||
return false;
|
||||
}
|
||||
|
||||
min_lng < max_lng && min_lat < max_lat
|
||||
Ok(path.to_string())
|
||||
}
|
||||
|
||||
fn parse_duration(arg: &str) -> Result<std::time::Duration, std::num::ParseIntError> {
|
||||
let seconds = arg.parse()?;
|
||||
Ok(std::time::Duration::from_secs(seconds))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn minecraft_tmpdir() -> tempfile::TempDir {
|
||||
let tmpdir = tempfile::tempdir().unwrap();
|
||||
// create a `region` directory in the tempdir
|
||||
let region_path = tmpdir.path().join("region");
|
||||
std::fs::create_dir(®ion_path).unwrap();
|
||||
tmpdir
|
||||
}
|
||||
#[test]
|
||||
fn test_flags() {
|
||||
let tmpdir = minecraft_tmpdir();
|
||||
let tmp_path = tmpdir.path().to_str().unwrap();
|
||||
|
||||
// Test that terrain/debug are SetTrue
|
||||
let cmd = [
|
||||
"arnis",
|
||||
"--path",
|
||||
tmp_path,
|
||||
"--bbox",
|
||||
"1,2,3,4",
|
||||
"--terrain",
|
||||
"--debug",
|
||||
];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(args.debug);
|
||||
assert!(args.terrain);
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(!args.debug);
|
||||
assert!(!args.terrain);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_required_options() {
|
||||
let tmpdir = minecraft_tmpdir();
|
||||
let tmp_path = tmpdir.path().to_str().unwrap();
|
||||
|
||||
let cmd = ["arnis"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--file", ""];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
// The --gui flag isn't used here, ugh. TODO clean up main.rs and its argparse usage.
|
||||
// let cmd = ["arnis", "--gui"];
|
||||
// assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,22 +7,93 @@ use std::collections::HashMap;
|
||||
|
||||
use crate::colors::RGBTuple;
|
||||
|
||||
// Enums for stair properties
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum StairFacing {
|
||||
North,
|
||||
East,
|
||||
South,
|
||||
West,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
|
||||
pub enum StairShape {
|
||||
Straight,
|
||||
InnerLeft,
|
||||
InnerRight,
|
||||
OuterLeft,
|
||||
OuterRight,
|
||||
}
|
||||
|
||||
impl StairFacing {
|
||||
#[inline(always)]
|
||||
pub fn as_str(&self) -> &'static str {
|
||||
match self {
|
||||
StairFacing::North => "north",
|
||||
StairFacing::East => "east",
|
||||
StairFacing::South => "south",
|
||||
StairFacing::West => "west",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl StairShape {
|
||||
#[inline(always)]
|
||||
pub fn as_str(&self) -> &'static str {
|
||||
match self {
|
||||
StairShape::Straight => "straight",
|
||||
StairShape::InnerLeft => "inner_left",
|
||||
StairShape::InnerRight => "inner_right",
|
||||
StairShape::OuterLeft => "outer_left",
|
||||
StairShape::OuterRight => "outer_right",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Type definitions for better readability
|
||||
type ColorTuple = (u8, u8, u8);
|
||||
type BlockOptions = &'static [Block];
|
||||
type ColorBlockMapping = (ColorTuple, BlockOptions);
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Ord, PartialOrd, Hash, Debug)]
|
||||
pub struct Block {
|
||||
id: u8,
|
||||
}
|
||||
|
||||
// Extended block with dynamic properties
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct BlockWithProperties {
|
||||
pub block: Block,
|
||||
pub properties: Option<Value>,
|
||||
}
|
||||
|
||||
impl BlockWithProperties {
|
||||
pub fn new(block: Block, properties: Option<Value>) -> Self {
|
||||
Self { block, properties }
|
||||
}
|
||||
|
||||
pub fn simple(block: Block) -> Self {
|
||||
Self {
|
||||
block,
|
||||
properties: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Block {
|
||||
#[inline(always)]
|
||||
const fn new(id: u8) -> Self {
|
||||
Self { id }
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn id(&self) -> u8 {
|
||||
self.id
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn namespace(&self) -> &str {
|
||||
"mincraft"
|
||||
"minecraft"
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
@@ -41,7 +112,7 @@ impl Block {
|
||||
11 => "chiseled_stone_bricks",
|
||||
12 => "cobblestone_wall",
|
||||
13 => "cobblestone",
|
||||
14 => "cracked_polished_blackstone_bricks",
|
||||
14 => "polished_blackstone_bricks",
|
||||
15 => "cracked_stone_bricks",
|
||||
16 => "crimson_planks",
|
||||
17 => "cut_sandstone",
|
||||
@@ -52,11 +123,11 @@ impl Block {
|
||||
22 => "dirt",
|
||||
23 => "end_stone_bricks",
|
||||
24 => "farmland",
|
||||
25 => "glass_pane",
|
||||
25 => "glass",
|
||||
26 => "glowstone",
|
||||
27 => "granite",
|
||||
28 => "grass_block",
|
||||
29 => "tall_grass",
|
||||
29 => "short_grass",
|
||||
30 => "gravel",
|
||||
31 => "gray_concrete",
|
||||
32 => "gray_terracotta",
|
||||
@@ -74,7 +145,7 @@ impl Block {
|
||||
44 => "mossy_cobblestone",
|
||||
45 => "mud_bricks",
|
||||
46 => "nether_bricks",
|
||||
47 => "nether_bricks",
|
||||
47 => "netherite_block",
|
||||
48 => "oak_fence",
|
||||
49 => "oak_leaves",
|
||||
50 => "oak_log",
|
||||
@@ -84,7 +155,7 @@ impl Block {
|
||||
54 => "podzol",
|
||||
55 => "polished_andesite",
|
||||
56 => "polished_basalt",
|
||||
57 => "polished_blackstone_bricks",
|
||||
57 => "quartz_block",
|
||||
58 => "polished_blackstone",
|
||||
59 => "polished_deepslate",
|
||||
60 => "polished_diorite",
|
||||
@@ -141,12 +212,78 @@ impl Block {
|
||||
111 => "snow_block",
|
||||
112 => "snow",
|
||||
113 => "oak_sign",
|
||||
114 => "andesite_wall",
|
||||
115 => "stone_brick_wall",
|
||||
116..=125 => "rail",
|
||||
126 => "coarse_dirt",
|
||||
127 => "iron_ore",
|
||||
128 => "coal_ore",
|
||||
129 => "gold_ore",
|
||||
130 => "copper_ore",
|
||||
131 => "clay",
|
||||
132 => "dirt_path",
|
||||
133 => "ice",
|
||||
134 => "packed_ice",
|
||||
135 => "mud",
|
||||
136 => "dead_bush",
|
||||
137..=138 => "tall_grass",
|
||||
139 => "crafting_table",
|
||||
140 => "furnace",
|
||||
141 => "white_carpet",
|
||||
142 => "bookshelf",
|
||||
143 => "oak_pressure_plate",
|
||||
144 => "oak_stairs",
|
||||
155 => "chest",
|
||||
156 => "red_carpet",
|
||||
157 => "anvil",
|
||||
158 => "jukebox",
|
||||
159 => "oak_door",
|
||||
160 => "brewing_stand",
|
||||
161 => "red_bed", // North head
|
||||
162 => "red_bed", // North foot
|
||||
163 => "red_bed", // East head
|
||||
164 => "red_bed", // East foot
|
||||
165 => "red_bed", // South head
|
||||
166 => "red_bed", // South foot
|
||||
167 => "red_bed", // West head
|
||||
168 => "red_bed", // West foot
|
||||
169 => "gray_stained_glass",
|
||||
170 => "light_gray_stained_glass",
|
||||
171 => "brown_stained_glass",
|
||||
172 => "tinted_glass",
|
||||
173 => "oak_trapdoor",
|
||||
174 => "brown_concrete",
|
||||
175 => "black_terracotta",
|
||||
176 => "brown_terracotta",
|
||||
177 => "stone_brick_stairs",
|
||||
178 => "mud_brick_stairs",
|
||||
179 => "polished_blackstone_brick_stairs",
|
||||
180 => "brick_stairs",
|
||||
181 => "polished_granite_stairs",
|
||||
182 => "end_stone_brick_stairs",
|
||||
183 => "polished_diorite_stairs",
|
||||
184 => "smooth_sandstone_stairs",
|
||||
185 => "quartz_stairs",
|
||||
186 => "polished_andesite_stairs",
|
||||
187 => "nether_brick_stairs",
|
||||
_ => panic!("Invalid id"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn properties(&self) -> Option<Value> {
|
||||
match self.id {
|
||||
3 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("persistent".to_string(), Value::String("true".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
49 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("persistent".to_string(), Value::String("true".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
105 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("age".to_string(), Value::String("7".to_string()));
|
||||
@@ -187,11 +324,200 @@ impl Block {
|
||||
map
|
||||
})),
|
||||
|
||||
116 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String("north_south".to_string()),
|
||||
);
|
||||
map
|
||||
})),
|
||||
|
||||
117 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("shape".to_string(), Value::String("east_west".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
118 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String("ascending_east".to_string()),
|
||||
);
|
||||
map
|
||||
})),
|
||||
|
||||
119 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String("ascending_west".to_string()),
|
||||
);
|
||||
map
|
||||
})),
|
||||
|
||||
120 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String("ascending_north".to_string()),
|
||||
);
|
||||
map
|
||||
})),
|
||||
|
||||
121 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String("ascending_south".to_string()),
|
||||
);
|
||||
map
|
||||
})),
|
||||
|
||||
122 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("shape".to_string(), Value::String("north_east".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
123 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("shape".to_string(), Value::String("north_west".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
124 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("shape".to_string(), Value::String("south_east".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
125 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("shape".to_string(), Value::String("south_west".to_string()));
|
||||
map
|
||||
})),
|
||||
137 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("half".to_string(), Value::String("lower".to_string()));
|
||||
map
|
||||
})),
|
||||
138 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("half".to_string(), Value::String("upper".to_string()));
|
||||
map
|
||||
})),
|
||||
|
||||
// Red bed variations by direction and part
|
||||
161 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("north".to_string()));
|
||||
map.insert("part".to_string(), Value::String("head".to_string()));
|
||||
map
|
||||
})),
|
||||
162 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("north".to_string()));
|
||||
map.insert("part".to_string(), Value::String("foot".to_string()));
|
||||
map
|
||||
})),
|
||||
163 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("east".to_string()));
|
||||
map.insert("part".to_string(), Value::String("head".to_string()));
|
||||
map
|
||||
})),
|
||||
164 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("east".to_string()));
|
||||
map.insert("part".to_string(), Value::String("foot".to_string()));
|
||||
map
|
||||
})),
|
||||
165 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("south".to_string()));
|
||||
map.insert("part".to_string(), Value::String("head".to_string()));
|
||||
map
|
||||
})),
|
||||
166 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("south".to_string()));
|
||||
map.insert("part".to_string(), Value::String("foot".to_string()));
|
||||
map
|
||||
})),
|
||||
167 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("west".to_string()));
|
||||
map.insert("part".to_string(), Value::String("head".to_string()));
|
||||
map
|
||||
})),
|
||||
168 => Some(Value::Compound({
|
||||
let mut map: HashMap<String, Value> = HashMap::new();
|
||||
map.insert("facing".to_string(), Value::String("west".to_string()));
|
||||
map.insert("part".to_string(), Value::String("foot".to_string()));
|
||||
map
|
||||
})),
|
||||
173 => Some(Value::Compound({
|
||||
let mut map = HashMap::new();
|
||||
map.insert("half".to_string(), Value::String("top".to_string()));
|
||||
map
|
||||
})),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cache for stair blocks with properties
|
||||
use std::sync::Mutex;
|
||||
|
||||
#[allow(clippy::type_complexity)]
|
||||
static STAIR_CACHE: Lazy<Mutex<HashMap<(u8, StairFacing, StairShape), BlockWithProperties>>> =
|
||||
Lazy::new(|| Mutex::new(HashMap::new()));
|
||||
|
||||
// General function to create any stair block with facing and shape properties
|
||||
pub fn create_stair_with_properties(
|
||||
base_stair_block: Block,
|
||||
facing: StairFacing,
|
||||
shape: StairShape,
|
||||
) -> BlockWithProperties {
|
||||
let cache_key = (base_stair_block.id(), facing, shape);
|
||||
|
||||
// Check cache first
|
||||
{
|
||||
let cache = STAIR_CACHE.lock().unwrap();
|
||||
if let Some(cached_block) = cache.get(&cache_key) {
|
||||
return cached_block.clone();
|
||||
}
|
||||
}
|
||||
|
||||
// Create properties
|
||||
let mut map = HashMap::new();
|
||||
map.insert(
|
||||
"facing".to_string(),
|
||||
Value::String(facing.as_str().to_string()),
|
||||
);
|
||||
|
||||
// Only add shape if it's not straight (default)
|
||||
if !matches!(shape, StairShape::Straight) {
|
||||
map.insert(
|
||||
"shape".to_string(),
|
||||
Value::String(shape.as_str().to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
let properties = Value::Compound(map);
|
||||
let block_with_props = BlockWithProperties::new(base_stair_block, Some(properties));
|
||||
|
||||
// Cache the result
|
||||
{
|
||||
let mut cache = STAIR_CACHE.lock().unwrap();
|
||||
cache.insert(cache_key, block_with_props.clone());
|
||||
}
|
||||
|
||||
block_with_props
|
||||
}
|
||||
|
||||
// Lazy static blocks
|
||||
pub const ACACIA_PLANKS: Block = Block::new(0);
|
||||
pub const AIR: Block = Block::new(1);
|
||||
@@ -207,7 +533,7 @@ pub const CAULDRON: Block = Block::new(10);
|
||||
pub const CHISELED_STONE_BRICKS: Block = Block::new(11);
|
||||
pub const COBBLESTONE_WALL: Block = Block::new(12);
|
||||
pub const COBBLESTONE: Block = Block::new(13);
|
||||
pub const CRACKED_POLISHED_BLACKSTONE_BRICKS: Block = Block::new(14);
|
||||
pub const POLISHED_BLACKSTONE_BRICKS: Block = Block::new(14);
|
||||
pub const CRACKED_STONE_BRICKS: Block = Block::new(15);
|
||||
pub const CRIMSON_PLANKS: Block = Block::new(16);
|
||||
pub const CUT_SANDSTONE: Block = Block::new(17);
|
||||
@@ -240,7 +566,7 @@ pub const MOSS_BLOCK: Block = Block::new(43);
|
||||
pub const MOSSY_COBBLESTONE: Block = Block::new(44);
|
||||
pub const MUD_BRICKS: Block = Block::new(45);
|
||||
pub const NETHER_BRICK: Block = Block::new(46);
|
||||
pub const NETHER_BRICKS: Block = Block::new(47);
|
||||
pub const NETHERITE_BLOCK: Block = Block::new(47);
|
||||
pub const OAK_FENCE: Block = Block::new(48);
|
||||
pub const OAK_LEAVES: Block = Block::new(49);
|
||||
pub const OAK_LOG: Block = Block::new(50);
|
||||
@@ -250,7 +576,7 @@ pub const ORANGE_TERRACOTTA: Block = Block::new(53);
|
||||
pub const PODZOL: Block = Block::new(54);
|
||||
pub const POLISHED_ANDESITE: Block = Block::new(55);
|
||||
pub const POLISHED_BASALT: Block = Block::new(56);
|
||||
pub const POLISHED_BLACKSTONE_BRICKS: Block = Block::new(57);
|
||||
pub const QUARTZ_BLOCK: Block = Block::new(57);
|
||||
pub const POLISHED_BLACKSTONE: Block = Block::new(58);
|
||||
pub const POLISHED_DEEPSLATE: Block = Block::new(59);
|
||||
pub const POLISHED_DIORITE: Block = Block::new(60);
|
||||
@@ -261,7 +587,7 @@ pub const PURPUR_PILLAR: Block = Block::new(64);
|
||||
pub const QUARTZ_BRICKS: Block = Block::new(65);
|
||||
pub const RAIL: Block = Block::new(66);
|
||||
pub const RED_FLOWER: Block = Block::new(67);
|
||||
pub const RED_NETHER_BRICKS: Block = Block::new(68);
|
||||
pub const RED_NETHER_BRICK: Block = Block::new(68);
|
||||
pub const RED_TERRACOTTA: Block = Block::new(69);
|
||||
pub const RED_WOOL: Block = Block::new(70);
|
||||
pub const SAND: Block = Block::new(71);
|
||||
@@ -301,105 +627,381 @@ pub const YELLOW_TERRACOTTA: Block = Block::new(104);
|
||||
pub const SNOW_BLOCK: Block = Block::new(111);
|
||||
pub const SNOW_LAYER: Block = Block::new(112);
|
||||
pub const SIGN: Block = Block::new(113);
|
||||
|
||||
pub const ANDESITE_WALL: Block = Block::new(114);
|
||||
pub const STONE_BRICK_WALL: Block = Block::new(115);
|
||||
pub const CARROTS: Block = Block::new(105);
|
||||
pub const DARK_OAK_DOOR_LOWER: Block = Block::new(106);
|
||||
pub const DARK_OAK_DOOR_UPPER: Block = Block::new(107);
|
||||
pub const POTATOES: Block = Block::new(108);
|
||||
pub const WHEAT: Block = Block::new(109);
|
||||
|
||||
pub const BEDROCK: Block = Block::new(110);
|
||||
pub const RAIL_NORTH_SOUTH: Block = Block::new(116);
|
||||
pub const RAIL_EAST_WEST: Block = Block::new(117);
|
||||
pub const RAIL_ASCENDING_EAST: Block = Block::new(118);
|
||||
pub const RAIL_ASCENDING_WEST: Block = Block::new(119);
|
||||
pub const RAIL_ASCENDING_NORTH: Block = Block::new(120);
|
||||
pub const RAIL_ASCENDING_SOUTH: Block = Block::new(121);
|
||||
pub const RAIL_NORTH_EAST: Block = Block::new(122);
|
||||
pub const RAIL_NORTH_WEST: Block = Block::new(123);
|
||||
pub const RAIL_SOUTH_EAST: Block = Block::new(124);
|
||||
pub const RAIL_SOUTH_WEST: Block = Block::new(125);
|
||||
pub const COARSE_DIRT: Block = Block::new(126);
|
||||
pub const IRON_ORE: Block = Block::new(127);
|
||||
pub const COAL_ORE: Block = Block::new(128);
|
||||
pub const GOLD_ORE: Block = Block::new(129);
|
||||
pub const COPPER_ORE: Block = Block::new(130);
|
||||
pub const CLAY: Block = Block::new(131);
|
||||
pub const DIRT_PATH: Block = Block::new(132);
|
||||
pub const ICE: Block = Block::new(133);
|
||||
pub const PACKED_ICE: Block = Block::new(134);
|
||||
pub const MUD: Block = Block::new(135);
|
||||
pub const DEAD_BUSH: Block = Block::new(136);
|
||||
pub const TALL_GRASS_BOTTOM: Block = Block::new(137);
|
||||
pub const TALL_GRASS_TOP: Block = Block::new(138);
|
||||
pub const CRAFTING_TABLE: Block = Block::new(139);
|
||||
pub const FURNACE: Block = Block::new(140);
|
||||
pub const WHITE_CARPET: Block = Block::new(141);
|
||||
pub const BOOKSHELF: Block = Block::new(142);
|
||||
pub const OAK_PRESSURE_PLATE: Block = Block::new(143);
|
||||
pub const OAK_STAIRS: Block = Block::new(144);
|
||||
pub const CHEST: Block = Block::new(155);
|
||||
pub const RED_CARPET: Block = Block::new(156);
|
||||
pub const ANVIL: Block = Block::new(157);
|
||||
pub const JUKEBOX: Block = Block::new(158);
|
||||
pub const OAK_DOOR: Block = Block::new(159);
|
||||
pub const BREWING_STAND: Block = Block::new(160);
|
||||
pub const RED_BED_NORTH_HEAD: Block = Block::new(161);
|
||||
pub const RED_BED_NORTH_FOOT: Block = Block::new(162);
|
||||
pub const RED_BED_EAST_HEAD: Block = Block::new(163);
|
||||
pub const RED_BED_EAST_FOOT: Block = Block::new(164);
|
||||
pub const RED_BED_SOUTH_HEAD: Block = Block::new(165);
|
||||
pub const RED_BED_SOUTH_FOOT: Block = Block::new(166);
|
||||
pub const RED_BED_WEST_HEAD: Block = Block::new(167);
|
||||
pub const RED_BED_WEST_FOOT: Block = Block::new(168);
|
||||
pub const GRAY_STAINED_GLASS: Block = Block::new(169);
|
||||
pub const LIGHT_GRAY_STAINED_GLASS: Block = Block::new(170);
|
||||
pub const BROWN_STAINED_GLASS: Block = Block::new(171);
|
||||
pub const TINTED_GLASS: Block = Block::new(172);
|
||||
pub const OAK_TRAPDOOR: Block = Block::new(173);
|
||||
pub const BROWN_CONCRETE: Block = Block::new(174);
|
||||
pub const BLACK_TERRACOTTA: Block = Block::new(175);
|
||||
pub const BROWN_TERRACOTTA: Block = Block::new(176);
|
||||
pub const STONE_BRICK_STAIRS: Block = Block::new(177);
|
||||
pub const MUD_BRICK_STAIRS: Block = Block::new(178);
|
||||
pub const POLISHED_BLACKSTONE_BRICK_STAIRS: Block = Block::new(179);
|
||||
pub const BRICK_STAIRS: Block = Block::new(180);
|
||||
pub const POLISHED_GRANITE_STAIRS: Block = Block::new(181);
|
||||
pub const END_STONE_BRICK_STAIRS: Block = Block::new(182);
|
||||
pub const POLISHED_DIORITE_STAIRS: Block = Block::new(183);
|
||||
pub const SMOOTH_SANDSTONE_STAIRS: Block = Block::new(184);
|
||||
pub const QUARTZ_STAIRS: Block = Block::new(185);
|
||||
pub const POLISHED_ANDESITE_STAIRS: Block = Block::new(186);
|
||||
pub const NETHER_BRICK_STAIRS: Block = Block::new(187);
|
||||
|
||||
// Variations for building corners
|
||||
pub fn building_corner_variations() -> Vec<Block> {
|
||||
vec![
|
||||
/// Maps a block to its corresponding stair variant
|
||||
#[inline]
|
||||
pub fn get_stair_block_for_material(material: Block) -> Block {
|
||||
match material {
|
||||
STONE_BRICKS => STONE_BRICK_STAIRS,
|
||||
MUD_BRICKS => MUD_BRICK_STAIRS,
|
||||
OAK_PLANKS => OAK_STAIRS,
|
||||
POLISHED_ANDESITE => STONE_BRICK_STAIRS,
|
||||
SMOOTH_STONE => POLISHED_ANDESITE_STAIRS,
|
||||
OAK_PLANKS => OAK_STAIRS,
|
||||
ANDESITE => STONE_BRICK_STAIRS,
|
||||
CHISELED_STONE_BRICKS => STONE_BRICK_STAIRS,
|
||||
BLACK_TERRACOTTA => POLISHED_BLACKSTONE_BRICK_STAIRS,
|
||||
BLACKSTONE => POLISHED_BLACKSTONE_BRICK_STAIRS,
|
||||
BLUE_TERRACOTTA => MUD_BRICK_STAIRS,
|
||||
BRICK => BRICK_STAIRS,
|
||||
BROWN_CONCRETE => MUD_BRICK_STAIRS,
|
||||
BROWN_TERRACOTTA => MUD_BRICK_STAIRS,
|
||||
DEEPSLATE_BRICKS => STONE_BRICK_STAIRS,
|
||||
END_STONE_BRICKS => END_STONE_BRICK_STAIRS,
|
||||
GRAY_CONCRETE => POLISHED_BLACKSTONE_BRICK_STAIRS,
|
||||
GRAY_TERRACOTTA => MUD_BRICK_STAIRS,
|
||||
LIGHT_BLUE_TERRACOTTA => STONE_BRICK_STAIRS,
|
||||
LIGHT_GRAY_CONCRETE => STONE_BRICK_STAIRS,
|
||||
NETHER_BRICK => NETHER_BRICK_STAIRS,
|
||||
POLISHED_BLACKSTONE => POLISHED_BLACKSTONE_BRICK_STAIRS,
|
||||
POLISHED_BLACKSTONE_BRICKS => POLISHED_BLACKSTONE_BRICK_STAIRS,
|
||||
POLISHED_DEEPSLATE => STONE_BRICK_STAIRS,
|
||||
POLISHED_GRANITE => POLISHED_GRANITE_STAIRS,
|
||||
QUARTZ_BLOCK => POLISHED_DIORITE_STAIRS,
|
||||
QUARTZ_BRICKS => POLISHED_DIORITE_STAIRS,
|
||||
SANDSTONE => SMOOTH_SANDSTONE_STAIRS,
|
||||
SMOOTH_SANDSTONE => SMOOTH_SANDSTONE_STAIRS,
|
||||
WHITE_CONCRETE => QUARTZ_STAIRS,
|
||||
WHITE_TERRACOTTA => MUD_BRICK_STAIRS,
|
||||
_ => STONE_BRICK_STAIRS,
|
||||
}
|
||||
}
|
||||
|
||||
// Window variations for different building types
|
||||
pub static WINDOW_VARIATIONS: [Block; 7] = [
|
||||
GLASS,
|
||||
GRAY_STAINED_GLASS,
|
||||
LIGHT_GRAY_STAINED_GLASS,
|
||||
GRAY_STAINED_GLASS,
|
||||
BROWN_STAINED_GLASS,
|
||||
WHITE_STAINED_GLASS,
|
||||
TINTED_GLASS,
|
||||
];
|
||||
|
||||
// Window types for different building styles
|
||||
pub fn get_window_block_for_building_type(building_type: &str) -> Block {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
match building_type {
|
||||
"residential" | "house" | "apartment" => {
|
||||
let residential_windows = [
|
||||
GLASS,
|
||||
WHITE_STAINED_GLASS,
|
||||
LIGHT_GRAY_STAINED_GLASS,
|
||||
BROWN_STAINED_GLASS,
|
||||
];
|
||||
residential_windows[rng.gen_range(0..residential_windows.len())]
|
||||
}
|
||||
"hospital" | "school" | "university" => {
|
||||
let institutional_windows = [GLASS, WHITE_STAINED_GLASS, LIGHT_GRAY_STAINED_GLASS];
|
||||
institutional_windows[rng.gen_range(0..institutional_windows.len())]
|
||||
}
|
||||
"hotel" | "restaurant" => {
|
||||
let hospitality_windows = [GLASS, WHITE_STAINED_GLASS];
|
||||
hospitality_windows[rng.gen_range(0..hospitality_windows.len())]
|
||||
}
|
||||
"industrial" | "warehouse" => {
|
||||
let industrial_windows = [
|
||||
GLASS,
|
||||
GRAY_STAINED_GLASS,
|
||||
LIGHT_GRAY_STAINED_GLASS,
|
||||
BROWN_STAINED_GLASS,
|
||||
];
|
||||
industrial_windows[rng.gen_range(0..industrial_windows.len())]
|
||||
}
|
||||
_ => WINDOW_VARIATIONS[rng.gen_range(0..WINDOW_VARIATIONS.len())],
|
||||
}
|
||||
}
|
||||
|
||||
// Random floor block selection
|
||||
pub fn get_random_floor_block() -> Block {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let floor_options = [
|
||||
WHITE_CONCRETE,
|
||||
GRAY_CONCRETE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
POLISHED_ANDESITE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
COBBLESTONE,
|
||||
BRICK,
|
||||
MOSSY_COBBLESTONE,
|
||||
SANDSTONE,
|
||||
RED_NETHER_BRICKS,
|
||||
MUD_BRICKS,
|
||||
OAK_PLANKS,
|
||||
];
|
||||
floor_options[rng.gen_range(0..floor_options.len())]
|
||||
}
|
||||
|
||||
// Define all predefined colors with their blocks
|
||||
static DEFINED_COLORS: &[ColorBlockMapping] = &[
|
||||
((233, 107, 57), &[BRICK, NETHER_BRICK]),
|
||||
(
|
||||
(18, 12, 13),
|
||||
&[POLISHED_BLACKSTONE_BRICKS, BLACKSTONE, DEEPSLATE_BRICKS],
|
||||
),
|
||||
((76, 127, 153), &[LIGHT_BLUE_TERRACOTTA]),
|
||||
(
|
||||
(0, 0, 0),
|
||||
&[DEEPSLATE_BRICKS, BLACKSTONE, POLISHED_BLACKSTONE],
|
||||
),
|
||||
(
|
||||
(186, 195, 142),
|
||||
&[
|
||||
END_STONE_BRICKS,
|
||||
SANDSTONE,
|
||||
SMOOTH_SANDSTONE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
],
|
||||
),
|
||||
(
|
||||
(57, 41, 35),
|
||||
&[BROWN_TERRACOTTA, BROWN_CONCRETE, MUD_BRICKS, BRICK],
|
||||
),
|
||||
(
|
||||
(112, 108, 138),
|
||||
&[LIGHT_BLUE_TERRACOTTA, GRAY_TERRACOTTA, GRAY_CONCRETE],
|
||||
),
|
||||
(
|
||||
(122, 92, 66),
|
||||
&[MUD_BRICKS, BROWN_TERRACOTTA, SANDSTONE, BRICK],
|
||||
),
|
||||
((24, 13, 14), &[NETHER_BRICK, BLACKSTONE, DEEPSLATE_BRICKS]),
|
||||
(
|
||||
(159, 82, 36),
|
||||
&[
|
||||
BROWN_TERRACOTTA,
|
||||
BRICK,
|
||||
POLISHED_GRANITE,
|
||||
BROWN_CONCRETE,
|
||||
NETHERITE_BLOCK,
|
||||
POLISHED_DEEPSLATE,
|
||||
],
|
||||
),
|
||||
(
|
||||
(128, 128, 128),
|
||||
&[
|
||||
POLISHED_ANDESITE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
],
|
||||
),
|
||||
(
|
||||
(174, 173, 174),
|
||||
&[
|
||||
POLISHED_ANDESITE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
],
|
||||
),
|
||||
((141, 101, 142), &[STONE_BRICKS, BRICK, MUD_BRICKS]),
|
||||
(
|
||||
(142, 60, 46),
|
||||
&[
|
||||
BLACK_TERRACOTTA,
|
||||
NETHERITE_BLOCK,
|
||||
NETHER_BRICK,
|
||||
POLISHED_GRANITE,
|
||||
POLISHED_DEEPSLATE,
|
||||
BROWN_TERRACOTTA,
|
||||
],
|
||||
),
|
||||
(
|
||||
(153, 83, 28),
|
||||
&[
|
||||
BLACK_TERRACOTTA,
|
||||
POLISHED_GRANITE,
|
||||
BROWN_CONCRETE,
|
||||
BROWN_TERRACOTTA,
|
||||
STONE_BRICKS,
|
||||
],
|
||||
),
|
||||
(
|
||||
(224, 216, 175),
|
||||
&[
|
||||
SMOOTH_SANDSTONE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
POLISHED_ANDESITE,
|
||||
SMOOTH_STONE,
|
||||
],
|
||||
),
|
||||
(
|
||||
(188, 182, 179),
|
||||
&[
|
||||
SMOOTH_SANDSTONE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
QUARTZ_BRICKS,
|
||||
POLISHED_ANDESITE,
|
||||
SMOOTH_STONE,
|
||||
],
|
||||
),
|
||||
(
|
||||
(35, 86, 85),
|
||||
&[
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
BLUE_TERRACOTTA,
|
||||
LIGHT_BLUE_TERRACOTTA,
|
||||
],
|
||||
),
|
||||
(
|
||||
(255, 255, 255),
|
||||
&[WHITE_CONCRETE, QUARTZ_BRICKS, QUARTZ_BLOCK],
|
||||
),
|
||||
(
|
||||
(209, 177, 161),
|
||||
&[
|
||||
WHITE_TERRACOTTA,
|
||||
SMOOTH_SANDSTONE,
|
||||
SMOOTH_STONE,
|
||||
SANDSTONE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
],
|
||||
),
|
||||
((191, 147, 42), &[SMOOTH_SANDSTONE, SANDSTONE, SMOOTH_STONE]),
|
||||
];
|
||||
|
||||
// Function to randomly select building wall block with alternatives
|
||||
pub fn get_building_wall_block_for_color(color: RGBTuple) -> Block {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
// Find the closest color match
|
||||
let closest_color = DEFINED_COLORS
|
||||
.iter()
|
||||
.min_by_key(|(defined_color, _)| crate::colors::rgb_distance(&color, defined_color));
|
||||
|
||||
if let Some((_, options)) = closest_color {
|
||||
options[rng.gen_range(0..options.len())]
|
||||
} else {
|
||||
// This should never happen, but fallback just in case
|
||||
get_fallback_building_block()
|
||||
}
|
||||
}
|
||||
|
||||
// Function to get a random fallback building block when no color attribute is specified
|
||||
pub fn get_fallback_building_block() -> Block {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let fallback_options = [
|
||||
BLACKSTONE,
|
||||
SMOOTH_QUARTZ,
|
||||
CHISELED_STONE_BRICKS,
|
||||
POLISHED_BASALT,
|
||||
CUT_SANDSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
ANDESITE,
|
||||
GRANITE,
|
||||
DIORITE,
|
||||
CRACKED_STONE_BRICKS,
|
||||
PRISMARINE,
|
||||
BLUE_TERRACOTTA,
|
||||
BLACK_TERRACOTTA,
|
||||
BRICK,
|
||||
BROWN_CONCRETE,
|
||||
BROWN_TERRACOTTA,
|
||||
DEEPSLATE_BRICKS,
|
||||
END_STONE_BRICKS,
|
||||
GRAY_CONCRETE,
|
||||
GRAY_TERRACOTTA,
|
||||
LIGHT_BLUE_TERRACOTTA,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
MUD_BRICKS,
|
||||
NETHER_BRICK,
|
||||
POLISHED_ANDESITE,
|
||||
POLISHED_BLACKSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
POLISHED_DEEPSLATE,
|
||||
POLISHED_GRANITE,
|
||||
QUARTZ_BLOCK,
|
||||
QUARTZ_BRICKS,
|
||||
]
|
||||
SANDSTONE,
|
||||
SMOOTH_SANDSTONE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
WHITE_CONCRETE,
|
||||
WHITE_TERRACOTTA,
|
||||
OAK_PLANKS,
|
||||
];
|
||||
fallback_options[rng.gen_range(0..fallback_options.len())]
|
||||
}
|
||||
|
||||
// Variations for building walls
|
||||
pub fn building_wall_variations() -> Vec<Block> {
|
||||
building_wall_color_map()
|
||||
.into_iter()
|
||||
.map(|(_, block)| block)
|
||||
.collect()
|
||||
}
|
||||
// Function to get a random castle wall block
|
||||
pub fn get_castle_wall_block() -> Block {
|
||||
use rand::Rng;
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
// https://wiki.openstreetmap.org/wiki/Key:building:colour
|
||||
pub fn building_wall_color_map() -> Vec<(RGBTuple, Block)> {
|
||||
vec![
|
||||
((233, 107, 57), BRICK),
|
||||
((18, 12, 13), CRACKED_POLISHED_BLACKSTONE_BRICKS),
|
||||
((76, 127, 153), CYAN_CONCRETE),
|
||||
((0, 0, 0), DEEPSLATE_BRICKS),
|
||||
((186, 195, 142), END_STONE_BRICKS),
|
||||
((57, 41, 35), GRAY_TERRACOTTA),
|
||||
((112, 108, 138), LIGHT_BLUE_TERRACOTTA),
|
||||
((122, 92, 66), MUD_BRICKS),
|
||||
((24, 13, 14), NETHER_BRICKS),
|
||||
((159, 82, 36), ORANGE_TERRACOTTA),
|
||||
((128, 128, 128), POLISHED_ANDESITE),
|
||||
((174, 173, 174), POLISHED_DIORITE),
|
||||
((141, 101, 142), PURPUR_PILLAR),
|
||||
((142, 60, 46), RED_TERRACOTTA),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((224, 216, 175), SMOOTH_SANDSTONE),
|
||||
((188, 182, 179), SMOOTH_STONE),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
((255, 255, 255), WHITE_CONCRETE),
|
||||
((209, 177, 161), WHITE_TERRACOTTA),
|
||||
((191, 147, 42), YELLOW_TERRACOTTA),
|
||||
]
|
||||
}
|
||||
|
||||
// Variations for building floors
|
||||
pub fn building_floor_variations() -> Vec<Block> {
|
||||
building_wall_color_map()
|
||||
.into_iter()
|
||||
.map(|(_, block)| block)
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn building_floor_color_map() -> Vec<(RGBTuple, Block)> {
|
||||
vec![
|
||||
((181, 101, 59), ACACIA_PLANKS),
|
||||
((22, 15, 16), BLACKSTONE),
|
||||
((104, 51, 74), CRIMSON_PLANKS),
|
||||
((82, 55, 26), DARK_OAK_PLANKS),
|
||||
((182, 133, 99), JUNGLE_PLANKS),
|
||||
((33, 128, 185), LIGHT_BLUE_CONCRETE),
|
||||
((78, 103, 43), MOSS_BLOCK),
|
||||
((171, 138, 88), OAK_PLANKS),
|
||||
((0, 128, 0), OXIDIZED_COPPER),
|
||||
((18, 12, 13), POLISHED_BLACKSTONE),
|
||||
((64, 64, 64), POLISHED_DEEPSLATE),
|
||||
((255, 255, 255), POLISHED_DIORITE),
|
||||
((143, 96, 79), POLISHED_GRANITE),
|
||||
((141, 101, 142), PURPUR_BLOCK),
|
||||
((128, 0, 0), RED_NETHER_BRICKS),
|
||||
((153, 83, 28), SMOOTH_RED_SANDSTONE),
|
||||
((128, 96, 57), SPRUCE_PLANKS),
|
||||
((128, 128, 128), STONE_BRICKS),
|
||||
((150, 93, 68), TERRACOTTA),
|
||||
((35, 86, 85), WARPED_PLANKS),
|
||||
]
|
||||
let castle_wall_options = [
|
||||
STONE_BRICKS,
|
||||
CHISELED_STONE_BRICKS,
|
||||
CRACKED_STONE_BRICKS,
|
||||
COBBLESTONE,
|
||||
MOSSY_COBBLESTONE,
|
||||
DEEPSLATE_BRICKS,
|
||||
POLISHED_ANDESITE,
|
||||
ANDESITE,
|
||||
SMOOTH_STONE,
|
||||
BRICK,
|
||||
];
|
||||
castle_wall_options[rng.gen_range(0..castle_wall_options.len())]
|
||||
}
|
||||
|
||||
@@ -8,26 +8,32 @@ pub fn bresenham_line(
|
||||
y2: i32,
|
||||
z2: i32,
|
||||
) -> Vec<(i32, i32, i32)> {
|
||||
let mut points: Vec<(i32, i32, i32)> = Vec::new();
|
||||
// Calculate max possible points needed
|
||||
let dx = if x2 > x1 { x2 - x1 } else { x1 - x2 };
|
||||
let dy = if y2 > y1 { y2 - y1 } else { y1 - y2 };
|
||||
let dz = if z2 > z1 { z2 - z1 } else { z1 - z2 };
|
||||
|
||||
let dx: i32 = (x2 - x1).abs();
|
||||
let dy: i32 = (y2 - y1).abs();
|
||||
let dz: i32 = (z2 - z1).abs();
|
||||
// Pre-allocate vector with exact size needed
|
||||
let capacity = dx.max(dy).max(dz) + 1;
|
||||
let mut points = Vec::with_capacity(capacity as usize);
|
||||
points.reserve_exact(capacity as usize);
|
||||
|
||||
let xs: i32 = if x1 < x2 { 1 } else { -1 };
|
||||
let ys: i32 = if y1 < y2 { 1 } else { -1 };
|
||||
let zs: i32 = if z1 < z2 { 1 } else { -1 };
|
||||
let xs = if x1 < x2 { 1 } else { -1 };
|
||||
let ys = if y1 < y2 { 1 } else { -1 };
|
||||
let zs = if z1 < z2 { 1 } else { -1 };
|
||||
|
||||
let mut x: i32 = x1;
|
||||
let mut y: i32 = y1;
|
||||
let mut z: i32 = z1;
|
||||
let mut x = x1;
|
||||
let mut y = y1;
|
||||
let mut z = z1;
|
||||
|
||||
// Determine dominant axis once, outside the loop
|
||||
if dx >= dy && dx >= dz {
|
||||
let mut p1: i32 = 2 * dy - dx;
|
||||
let mut p2: i32 = 2 * dz - dx;
|
||||
let mut p1 = 2 * dy - dx;
|
||||
let mut p2 = 2 * dz - dx;
|
||||
|
||||
while x != x2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
y += ys;
|
||||
p1 -= 2 * dx;
|
||||
@@ -41,11 +47,12 @@ pub fn bresenham_line(
|
||||
x += xs;
|
||||
}
|
||||
} else if dy >= dx && dy >= dz {
|
||||
let mut p1: i32 = 2 * dx - dy;
|
||||
let mut p2: i32 = 2 * dz - dy;
|
||||
let mut p1 = 2 * dx - dy;
|
||||
let mut p2 = 2 * dz - dy;
|
||||
|
||||
while y != y2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
x += xs;
|
||||
p1 -= 2 * dy;
|
||||
@@ -59,11 +66,12 @@ pub fn bresenham_line(
|
||||
y += ys;
|
||||
}
|
||||
} else {
|
||||
let mut p1: i32 = 2 * dy - dz;
|
||||
let mut p2: i32 = 2 * dx - dz;
|
||||
let mut p1 = 2 * dy - dz;
|
||||
let mut p2 = 2 * dx - dz;
|
||||
|
||||
while z != z2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
y += ys;
|
||||
p1 -= 2 * dz;
|
||||
|
||||
@@ -32,16 +32,16 @@ fn full_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
fn short_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
if text.len() != 4
|
||||
|| !text.starts_with("#")
|
||||
|| text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
|
||||
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let r: u8 = u8::from_str_radix(&text[1..2], 16).unwrap();
|
||||
let r: u8 = r | r << 4;
|
||||
let r: u8 = r | (r << 4);
|
||||
let g: u8 = u8::from_str_radix(&text[2..3], 16).unwrap();
|
||||
let g: u8 = g | g << 4;
|
||||
let g: u8 = g | (g << 4);
|
||||
let b: u8 = u8::from_str_radix(&text[3..4], 16).unwrap();
|
||||
let b: u8 = b | b << 4;
|
||||
let b: u8 = b | (b << 4);
|
||||
Some((r, g, b))
|
||||
}
|
||||
|
||||
|
||||
7
src/coordinate_system/cartesian/mod.rs
Normal file
@@ -0,0 +1,7 @@
|
||||
mod xzbbox;
|
||||
mod xzpoint;
|
||||
mod xzvector;
|
||||
|
||||
pub use xzbbox::XZBBox;
|
||||
pub use xzpoint::XZPoint;
|
||||
pub use xzvector::XZVector;
|
||||
4
src/coordinate_system/cartesian/xzbbox/mod.rs
Normal file
@@ -0,0 +1,4 @@
|
||||
mod rectangle;
|
||||
mod xzbbox_enum;
|
||||
|
||||
pub use xzbbox_enum::XZBBox;
|
||||
112
src/coordinate_system/cartesian/xzbbox/rectangle.rs
Normal file
@@ -0,0 +1,112 @@
|
||||
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// An underlying shape of XZBBox enum.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct XZBBoxRect {
|
||||
/// The "bottom-left" vertex of the rectangle
|
||||
min: XZPoint,
|
||||
|
||||
/// The "top-right" vertex of the rectangle
|
||||
max: XZPoint,
|
||||
}
|
||||
|
||||
impl XZBBoxRect {
|
||||
pub fn new(min: XZPoint, max: XZPoint) -> Result<Self, String> {
|
||||
let blockx_ge_1 = max.x - min.x >= 0;
|
||||
let blockz_ge_1 = max.z - min.z >= 0;
|
||||
|
||||
if !blockx_ge_1 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect: max.x should >= min.x, but encountered {} -> {}",
|
||||
min.x, max.x
|
||||
));
|
||||
}
|
||||
|
||||
if !blockz_ge_1 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect: max.z should >= min.z, but encountered {} -> {}",
|
||||
min.z, max.z
|
||||
));
|
||||
}
|
||||
|
||||
Ok(Self { min, max })
|
||||
}
|
||||
|
||||
pub fn min(&self) -> XZPoint {
|
||||
self.min
|
||||
}
|
||||
|
||||
pub fn max(&self) -> XZPoint {
|
||||
self.max
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in this 2D bbox
|
||||
pub fn total_blocks(&self) -> u64 {
|
||||
(self.total_blocks_x() as u64) * (self.total_blocks_z() as u64)
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in x direction
|
||||
pub fn total_blocks_x(&self) -> u32 {
|
||||
let nx = self.max.x - self.min.x + 1;
|
||||
nx as u32
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in z direction
|
||||
pub fn total_blocks_z(&self) -> u32 {
|
||||
let nz = self.max.z - self.min.z + 1;
|
||||
nz as u32
|
||||
}
|
||||
|
||||
/// Check whether an XZPoint is covered
|
||||
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
|
||||
xzpoint.x >= self.min.x
|
||||
&& xzpoint.x <= self.max.x
|
||||
&& xzpoint.z >= self.min.z
|
||||
&& xzpoint.z <= self.max.z
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZBBoxRect {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "Rect({} -> {})", self.min, self.max)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZBBoxRect {
|
||||
type Output = XZBBoxRect;
|
||||
|
||||
fn add(self, other: XZVector) -> Self {
|
||||
Self {
|
||||
min: self.min + other,
|
||||
max: self.max + other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZBBoxRect {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.min += other;
|
||||
self.max += other;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZBBoxRect {
|
||||
type Output = XZBBoxRect;
|
||||
|
||||
fn sub(self, other: XZVector) -> Self {
|
||||
Self {
|
||||
min: self.min - other,
|
||||
max: self.max - other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZBBoxRect {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.min -= other;
|
||||
self.max -= other;
|
||||
}
|
||||
}
|
||||
202
src/coordinate_system/cartesian/xzbbox/xzbbox_enum.rs
Normal file
@@ -0,0 +1,202 @@
|
||||
use super::rectangle::XZBBoxRect;
|
||||
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// Bounding Box in minecraft XZ space with varied shapes.
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum XZBBox {
|
||||
Rect(XZBBoxRect),
|
||||
}
|
||||
|
||||
impl XZBBox {
|
||||
/// Construct rectangle shape bbox from the x and z lengths of the world, originated at (0, 0)
|
||||
pub fn rect_from_xz_lengths(length_x: f64, length_z: f64) -> Result<Self, String> {
|
||||
let lenx_ge_0 = length_x >= 0.0;
|
||||
let lenz_ge_0 = length_z >= 0.0;
|
||||
let lenx_overflow = length_x > i32::MAX as f64;
|
||||
let lenz_overflow = length_z > i32::MAX as f64;
|
||||
|
||||
if !lenx_ge_0 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length x should >=0 , but encountered {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if !lenz_ge_0 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length z should >=0 , but encountered {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if lenx_overflow {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length x too large for i32: {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if lenz_overflow {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length z too large for i32: {length_z}"
|
||||
));
|
||||
}
|
||||
|
||||
Ok(Self::Rect(XZBBoxRect::new(
|
||||
XZPoint { x: 0, z: 0 },
|
||||
XZPoint {
|
||||
x: length_x as i32,
|
||||
z: length_z as i32,
|
||||
},
|
||||
)?))
|
||||
}
|
||||
|
||||
/// Check whether an XZPoint is covered
|
||||
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
|
||||
match self {
|
||||
Self::Rect(r) => r.contains(xzpoint),
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the circumscribed rectangle of the current XZBBox shape
|
||||
pub fn bounding_rect(&self) -> XZBBoxRect {
|
||||
match self {
|
||||
Self::Rect(r) => *r,
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the min x in all covered blocks
|
||||
pub fn min_x(&self) -> i32 {
|
||||
self.bounding_rect().min().x
|
||||
}
|
||||
|
||||
/// Return the max x in all covered blocks
|
||||
pub fn max_x(&self) -> i32 {
|
||||
self.bounding_rect().max().x
|
||||
}
|
||||
|
||||
/// Return the min z in all covered blocks
|
||||
pub fn min_z(&self) -> i32 {
|
||||
self.bounding_rect().min().z
|
||||
}
|
||||
|
||||
/// Return the max z in all covered blocks
|
||||
pub fn max_z(&self) -> i32 {
|
||||
self.bounding_rect().max().z
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZBBox {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Rect(r) => write!(f, "XZBBox::{r}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZBBox {
|
||||
type Output = XZBBox;
|
||||
|
||||
fn add(self, other: XZVector) -> XZBBox {
|
||||
match self {
|
||||
Self::Rect(r) => Self::Rect(r + other),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZBBox {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
match self {
|
||||
Self::Rect(r) => *r += other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZBBox {
|
||||
type Output = XZBBox;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZBBox {
|
||||
match self {
|
||||
Self::Rect(r) => Self::Rect(r - other),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZBBox {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
match self {
|
||||
Self::Rect(r) => *r -= other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_inputs() {
|
||||
// 2 * 2
|
||||
let obj = XZBBox::rect_from_xz_lengths(1.0, 1.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 4);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 1);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 1);
|
||||
|
||||
// edge cases
|
||||
// 1 * 2
|
||||
let obj = XZBBox::rect_from_xz_lengths(0.0, 1.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 1);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 2);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 0);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 1);
|
||||
|
||||
// 2 * 1
|
||||
let obj = XZBBox::rect_from_xz_lengths(1.0, 0.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 1);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 2);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 1);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 0);
|
||||
|
||||
// normal case
|
||||
let obj = XZBBox::rect_from_xz_lengths(123.4, 322.5);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 124);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 323);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 124 * 323);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 123);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 322);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[allow(clippy::excessive_precision)]
|
||||
fn test_invalid_inputs() {
|
||||
assert!(XZBBox::rect_from_xz_lengths(-1.0, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(1323.5, -3287238791.395).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-239928341323.29389498, -3287238791.938395).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-0.1, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-0.5, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(123948761293874123.2398, -0.5).is_err());
|
||||
|
||||
assert!(XZBBox::rect_from_xz_lengths(i32::MAX as f64 + 10.0, -0.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(0.2, i32::MAX as f64 + 10.0).is_err());
|
||||
}
|
||||
}
|
||||
70
src/coordinate_system/cartesian/xzpoint.rs
Normal file
@@ -0,0 +1,70 @@
|
||||
use super::xzvector::XZVector;
|
||||
use serde::Deserialize;
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
|
||||
pub struct XZPoint {
|
||||
pub x: i32,
|
||||
pub z: i32,
|
||||
}
|
||||
|
||||
impl XZPoint {
|
||||
pub fn new(x: i32, z: i32) -> Self {
|
||||
Self { x, z }
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZPoint {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "XZPoint({}, {})", self.x, self.z)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZPoint {
|
||||
type Output = XZPoint;
|
||||
|
||||
fn add(self, other: XZVector) -> XZPoint {
|
||||
XZPoint {
|
||||
x: self.x + other.dx,
|
||||
z: self.z + other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZPoint {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.x += other.dx;
|
||||
self.z += other.dz;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for XZPoint {
|
||||
type Output = XZVector;
|
||||
|
||||
fn sub(self, other: XZPoint) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.x - other.x,
|
||||
dz: self.z - other.z,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZPoint {
|
||||
type Output = XZPoint;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZPoint {
|
||||
XZPoint {
|
||||
x: self.x - other.dx,
|
||||
z: self.z - other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZPoint {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.x -= other.dx;
|
||||
self.z -= other.dz;
|
||||
}
|
||||
}
|
||||
56
src/coordinate_system/cartesian/xzvector.rs
Normal file
@@ -0,0 +1,56 @@
|
||||
use serde::Deserialize;
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// Vector between two points in minecraft xz space.
|
||||
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
|
||||
pub struct XZVector {
|
||||
/// Increment in x direction
|
||||
pub dx: i32,
|
||||
|
||||
/// Increment in z direction
|
||||
pub dz: i32,
|
||||
}
|
||||
|
||||
impl fmt::Display for XZVector {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "XZVector({}, {})", self.dx, self.dz)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add for XZVector {
|
||||
type Output = XZVector;
|
||||
|
||||
fn add(self, other: XZVector) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.dx + other.dx,
|
||||
dz: self.dz + other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign for XZVector {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.dx += other.dx;
|
||||
self.dz += other.dz;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for XZVector {
|
||||
type Output = XZVector;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.dx - other.dx,
|
||||
dz: self.dz - other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for XZVector {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.dx -= other.dx;
|
||||
self.dz -= other.dz;
|
||||
}
|
||||
}
|
||||
125
src/coordinate_system/geographic/llbbox.rs
Normal file
@@ -0,0 +1,125 @@
|
||||
use super::llpoint::LLPoint;
|
||||
|
||||
/// A checked Bounding Box.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct LLBBox {
|
||||
/// The "bottom-left" vertex of the rectangle
|
||||
min: LLPoint,
|
||||
|
||||
/// The "top-right" vertex of the rectangle
|
||||
max: LLPoint,
|
||||
}
|
||||
|
||||
impl LLBBox {
|
||||
pub fn new(min_lat: f64, min_lng: f64, max_lat: f64, max_lng: f64) -> Result<Self, String> {
|
||||
if min_lng >= max_lng {
|
||||
return Err(format!(
|
||||
"Invalid LLBBox: min_lng {min_lng} >= max_lng {max_lng}"
|
||||
));
|
||||
}
|
||||
if min_lat >= max_lat {
|
||||
return Err(format!(
|
||||
"Invalid LLBBox: min_lat {min_lat} >= max_lat {max_lat}"
|
||||
));
|
||||
}
|
||||
|
||||
let min = LLPoint::new(min_lat, min_lng)?;
|
||||
let max = LLPoint::new(max_lat, max_lng)?;
|
||||
|
||||
Ok(Self { min, max })
|
||||
}
|
||||
|
||||
pub fn from_str(s: &str) -> Result<Self, String> {
|
||||
let [min_lat, min_lng, max_lat, max_lng]: [f64; 4] = s
|
||||
.split([',', ' '])
|
||||
.map(|e| e.parse().unwrap())
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap();
|
||||
|
||||
// So, the GUI does Lat/Lng and no GDAL (comma-sep values), which is the exact opposite of
|
||||
// what bboxfinder.com does. :facepalm: (bboxfinder is wrong here: Lat comes first!)
|
||||
// DO NOT MODIFY THIS! It's correct. The CLI/GUI is passing you the numbers incorrectly.
|
||||
Self::new(min_lat, min_lng, max_lat, max_lng)
|
||||
}
|
||||
|
||||
pub fn min(&self) -> LLPoint {
|
||||
self.min
|
||||
}
|
||||
|
||||
pub fn max(&self) -> LLPoint {
|
||||
self.max
|
||||
}
|
||||
|
||||
pub fn contains(&self, llpoint: &LLPoint) -> bool {
|
||||
llpoint.lat() >= self.min().lat()
|
||||
&& llpoint.lat() <= self.max().lat()
|
||||
&& llpoint.lng() >= self.min().lng()
|
||||
&& llpoint.lng() <= self.max().lng()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(LLBBox::new(0., 0., 1., 1.).is_ok());
|
||||
|
||||
assert!(LLBBox::new(1., 2., 3., 4.).is_ok());
|
||||
|
||||
// Arnis, Germany
|
||||
assert!(LLBBox::new(54.627053, 9.927928, 54.634902, 9.937563).is_ok());
|
||||
|
||||
// Royal Observatory Greenwich, London, UK
|
||||
assert!(LLBBox::new(51.470000, -0.015000, 51.480000, 0.015000).is_ok());
|
||||
|
||||
// The Bund, Shanghai, China
|
||||
assert!(LLBBox::new(31.23256, 121.46768, 31.24993, 121.50394).is_ok());
|
||||
|
||||
// Santa Monica, Los Angeles, US
|
||||
assert!(LLBBox::new(34.00348, -118.51226, 34.02033, -118.47600).is_ok());
|
||||
|
||||
// Sydney Opera House, Sydney, Australia
|
||||
assert!(LLBBox::new(-33.861035, 151.204137, -33.852597, 151.222268).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_commas() {
|
||||
const ARNIS_STR: &str = "9.927928,54.627053,9.937563,54.634902";
|
||||
|
||||
let bbox_result = LLBBox::from_str(ARNIS_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: LLBBox = LLBBox {
|
||||
min: LLPoint::new(9.927928, 54.627053).unwrap(),
|
||||
max: LLPoint::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_spaces() {
|
||||
const ARNIS_SPACE_STR: &str = "9.927928 54.627053 9.937563 54.634902";
|
||||
|
||||
let bbox_result = LLBBox::from_str(ARNIS_SPACE_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: LLBBox = LLBBox {
|
||||
min: LLPoint::new(9.927928, 54.627053).unwrap(),
|
||||
max: LLPoint::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_order() {
|
||||
// Violates values in vals_in_order
|
||||
assert!(LLBBox::new(0., 0., 0., 0.).is_err());
|
||||
assert!(LLBBox::new(1., 0., 0., 1.).is_err());
|
||||
assert!(LLBBox::new(0., 1., 1., 0.).is_err());
|
||||
}
|
||||
}
|
||||
60
src/coordinate_system/geographic/llpoint.rs
Normal file
@@ -0,0 +1,60 @@
|
||||
/// Bounds-checked longitude and latitude.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct LLPoint {
|
||||
lat: f64,
|
||||
lng: f64,
|
||||
}
|
||||
|
||||
impl LLPoint {
|
||||
pub fn new(lat: f64, lng: f64) -> Result<Self, String> {
|
||||
let lat_in_range = (-90.0..=90.0).contains(&lat);
|
||||
let lng_in_range = (-180.0..=180.0).contains(&lng);
|
||||
|
||||
if !lat_in_range {
|
||||
return Err(format!("Latitude {lat} not in range -90.0..=90.0"));
|
||||
}
|
||||
|
||||
if !lng_in_range {
|
||||
return Err(format!("Longitude {lng} not in range -180.0..=180.0"));
|
||||
}
|
||||
|
||||
Ok(Self { lat, lng })
|
||||
}
|
||||
|
||||
pub fn lat(&self) -> f64 {
|
||||
self.lat
|
||||
}
|
||||
|
||||
pub fn lng(&self) -> f64 {
|
||||
self.lng
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(LLPoint::new(0., 0.).is_ok());
|
||||
|
||||
// latitude extremes
|
||||
assert!(LLPoint::new(-90.0, 0.).is_ok());
|
||||
assert!(LLPoint::new(90.0, 0.).is_ok());
|
||||
|
||||
// longitude extremes
|
||||
assert!(LLPoint::new(0., -180.0).is_ok());
|
||||
assert!(LLPoint::new(0., 180.0).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_bounds() {
|
||||
// latitude out-of-bounds
|
||||
assert!(LLPoint::new(-91., 0.).is_err());
|
||||
assert!(LLPoint::new(91., 0.).is_err());
|
||||
|
||||
// longitude out-of-bounds
|
||||
assert!(LLPoint::new(0., -181.).is_err());
|
||||
assert!(LLPoint::new(0., 181.).is_err());
|
||||
}
|
||||
}
|
||||
5
src/coordinate_system/geographic/mod.rs
Normal file
@@ -0,0 +1,5 @@
|
||||
mod llbbox;
|
||||
mod llpoint;
|
||||
|
||||
pub use llbbox::LLBBox;
|
||||
pub use llpoint::LLPoint;
|
||||
3
src/coordinate_system/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
pub mod cartesian;
|
||||
pub mod geographic;
|
||||
pub mod transformation;
|
||||
185
src/coordinate_system/transformation.rs
Normal file
@@ -0,0 +1,185 @@
|
||||
use super::cartesian::{XZBBox, XZPoint};
|
||||
use super::geographic::{LLBBox, LLPoint};
|
||||
|
||||
/// Transform geographic space (within llbbox) to a local tangential cartesian space (within xzbbox)
|
||||
pub struct CoordTransformer {
|
||||
len_lat: f64,
|
||||
len_lng: f64,
|
||||
scale_factor_x: f64,
|
||||
scale_factor_z: f64,
|
||||
min_lat: f64,
|
||||
min_lng: f64,
|
||||
}
|
||||
|
||||
impl CoordTransformer {
|
||||
pub fn scale_factor_x(&self) -> f64 {
|
||||
self.scale_factor_x
|
||||
}
|
||||
|
||||
pub fn scale_factor_z(&self) -> f64 {
|
||||
self.scale_factor_z
|
||||
}
|
||||
|
||||
pub fn llbbox_to_xzbbox(
|
||||
llbbox: &LLBBox,
|
||||
scale: f64,
|
||||
) -> Result<(CoordTransformer, XZBBox), String> {
|
||||
let err_header = "Construct LLBBox to XZBBox transformation failed".to_string();
|
||||
|
||||
if scale <= 0.0 {
|
||||
return Err(format!("{}: scale <= 0.0", &err_header));
|
||||
}
|
||||
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
|
||||
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
|
||||
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
|
||||
|
||||
let xzbbox = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z)
|
||||
.map_err(|e| format!("{}:\n{}", &err_header, e))?;
|
||||
|
||||
Ok((
|
||||
Self {
|
||||
len_lat: llbbox.max().lat() - llbbox.min().lat(),
|
||||
len_lng: llbbox.max().lng() - llbbox.min().lng(),
|
||||
scale_factor_x,
|
||||
scale_factor_z,
|
||||
min_lat: llbbox.min().lat(),
|
||||
min_lng: llbbox.min().lng(),
|
||||
},
|
||||
xzbbox,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn transform_point(&self, llpoint: LLPoint) -> XZPoint {
|
||||
// Calculate the relative position within the bounding box
|
||||
let rel_x: f64 = (llpoint.lng() - self.min_lng) / self.len_lng;
|
||||
let rel_z: f64 = 1.0 - (llpoint.lat() - self.min_lat) / self.len_lat;
|
||||
|
||||
// Apply scaling factors for each dimension and convert to Minecraft coordinates
|
||||
let x: i32 = (rel_x * self.scale_factor_x) as i32;
|
||||
let z: i32 = (rel_z * self.scale_factor_z) as i32;
|
||||
|
||||
XZPoint::new(x, z)
|
||||
}
|
||||
}
|
||||
|
||||
// (lat meters, lon meters)
|
||||
#[inline]
|
||||
pub fn geo_distance(a: LLPoint, b: LLPoint) -> (f64, f64) {
|
||||
let z: f64 = lat_distance(a.lat(), b.lat());
|
||||
|
||||
// distance between two lons depends on their latitude. In this case we'll just average them
|
||||
let x: f64 = lon_distance((a.lat() + b.lat()) / 2.0, a.lng(), b.lng());
|
||||
|
||||
(z, x)
|
||||
}
|
||||
|
||||
// Haversine but optimized for a latitude delta of 0
|
||||
// returns meters
|
||||
fn lon_distance(lat: f64, lon1: f64, lon2: f64) -> f64 {
|
||||
const R: f64 = 6_371_000.0;
|
||||
let d_lon: f64 = (lon2 - lon1).to_radians();
|
||||
let a: f64 =
|
||||
lat.to_radians().cos() * lat.to_radians().cos() * (d_lon / 2.0).sin() * (d_lon / 2.0).sin();
|
||||
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
|
||||
|
||||
R * c
|
||||
}
|
||||
|
||||
// Haversine but optimized for a longitude delta of 0
|
||||
// returns meters
|
||||
fn lat_distance(lat1: f64, lat2: f64) -> f64 {
|
||||
const R: f64 = 6_371_000.0;
|
||||
let d_lat: f64 = (lat2 - lat1).to_radians();
|
||||
let a: f64 = (d_lat / 2.0).sin() * (d_lat / 2.0).sin();
|
||||
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
|
||||
|
||||
R * c
|
||||
}
|
||||
|
||||
// copied legacy code
|
||||
// Function to convert latitude and longitude to Minecraft coordinates.
|
||||
// Function to convert latitude and longitude to Minecraft coordinates.
|
||||
#[cfg(test)]
|
||||
pub fn lat_lon_to_minecraft_coords(
|
||||
lat: f64,
|
||||
lon: f64,
|
||||
bbox: LLBBox, // (min_lon, min_lat, max_lon, max_lat)
|
||||
scale_factor_z: f64,
|
||||
scale_factor_x: f64,
|
||||
) -> (i32, i32) {
|
||||
// Calculate the relative position within the bounding box
|
||||
let rel_x: f64 = (lon - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
|
||||
let rel_z: f64 = 1.0 - (lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
|
||||
|
||||
// Apply scaling factors for each dimension and convert to Minecraft coordinates
|
||||
let x: i32 = (rel_x * scale_factor_x) as i32;
|
||||
let z: i32 = (rel_z * scale_factor_z) as i32;
|
||||
|
||||
(x, z)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use crate::test_utilities::get_llbbox_arnis;
|
||||
|
||||
fn test_llxztransform_one_scale_one_factor(
|
||||
scale: f64,
|
||||
test_latfactor: f64,
|
||||
test_lngfactor: f64,
|
||||
) {
|
||||
let llbbox = get_llbbox_arnis();
|
||||
let llpoint = LLPoint::new(
|
||||
llbbox.min().lat() + (llbbox.max().lat() - llbbox.min().lat()) * test_latfactor,
|
||||
llbbox.min().lng() + (llbbox.max().lng() - llbbox.min().lng()) * test_lngfactor,
|
||||
)
|
||||
.unwrap();
|
||||
let (transformer, xzbbox_new) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale).unwrap();
|
||||
|
||||
// legacy xzbbox creation
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
|
||||
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
|
||||
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
|
||||
let xzbbox_old = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z).unwrap();
|
||||
|
||||
// legacy coord transform
|
||||
let (x, z) = lat_lon_to_minecraft_coords(
|
||||
llpoint.lat(),
|
||||
llpoint.lng(),
|
||||
llbbox,
|
||||
scale_factor_z,
|
||||
scale_factor_x,
|
||||
);
|
||||
// new coord transform
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
|
||||
assert_eq!(x, xzpoint.x);
|
||||
assert_eq!(z, xzpoint.z);
|
||||
assert_eq!(xzbbox_new.min_x(), xzbbox_old.min_x());
|
||||
assert_eq!(xzbbox_new.max_x(), xzbbox_old.max_x());
|
||||
assert_eq!(xzbbox_new.min_z(), xzbbox_old.min_z());
|
||||
assert_eq!(xzbbox_new.max_z(), xzbbox_old.max_z());
|
||||
}
|
||||
|
||||
// this ensures that transformer.transform_point == legacy lat_lon_to_minecraft_coords
|
||||
#[test]
|
||||
pub fn test_llxztransform() {
|
||||
test_llxztransform_one_scale_one_factor(1.0, 0.5, 0.5);
|
||||
test_llxztransform_one_scale_one_factor(3.0, 0.1, 0.2);
|
||||
test_llxztransform_one_scale_one_factor(10.0, -1.2, 2.0);
|
||||
test_llxztransform_one_scale_one_factor(0.4, 0.3, -0.2);
|
||||
test_llxztransform_one_scale_one_factor(0.1, 0.2, 0.7);
|
||||
}
|
||||
|
||||
// this ensures that invalid inputs can be handled correctly
|
||||
#[test]
|
||||
pub fn test_invalid_construct() {
|
||||
let llbbox = get_llbbox_arnis();
|
||||
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, 0.0);
|
||||
assert!(obj.is_err());
|
||||
|
||||
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, -1.2);
|
||||
assert!(obj.is_err());
|
||||
}
|
||||
}
|
||||
@@ -1,36 +1,32 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::{DIRT, GRASS_BLOCK, SNOW_BLOCK};
|
||||
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::element_processing::*;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
|
||||
pub const MIN_Y: i32 = -64;
|
||||
|
||||
pub fn generate_world(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
scale_factor_x: f64,
|
||||
scale_factor_z: f64,
|
||||
) -> Result<(), String> {
|
||||
println!("{} Processing data...", "[3/5]".bold());
|
||||
emit_gui_progress_update(10.0, "Processing data...");
|
||||
|
||||
let ground_level: i32 = args.ground_level;
|
||||
let region_dir: String = format!("{}/region", args.path);
|
||||
let mut editor: WorldEditor =
|
||||
WorldEditor::new(®ion_dir, scale_factor_x, scale_factor_z, args);
|
||||
let mut editor: WorldEditor = WorldEditor::new(®ion_dir, &xzbbox);
|
||||
|
||||
editor.set_sign(
|
||||
"↑".to_string(),
|
||||
"Generated World".to_string(),
|
||||
"This direction".to_string(),
|
||||
"".to_string(),
|
||||
9,
|
||||
-61,
|
||||
9,
|
||||
6,
|
||||
);
|
||||
println!("{} Processing data...", "[4/7]".bold());
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(&ground);
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Process data
|
||||
let elements_count: usize = elements.len();
|
||||
@@ -40,8 +36,8 @@ pub fn generate_world(
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"));
|
||||
|
||||
let progress_increment_prcs: f64 = 50.0 / elements_count as f64;
|
||||
let mut current_progress_prcs: f64 = 10.0;
|
||||
let progress_increment_prcs: f64 = 45.0 / elements_count as f64;
|
||||
let mut current_progress_prcs: f64 = 25.0;
|
||||
let mut last_emitted_progress: f64 = current_progress_prcs;
|
||||
|
||||
for element in &elements {
|
||||
@@ -65,59 +61,72 @@ pub fn generate_world(
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
buildings::generate_buildings(&mut editor, way, ground_level, args, None);
|
||||
buildings::generate_buildings(&mut editor, way, args, None);
|
||||
} else if way.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, ground_level, args);
|
||||
highways::generate_highways(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(&mut editor, way, ground_level, args);
|
||||
landuse::generate_landuse(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(&mut editor, element, ground_level, args);
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, ground_level, args);
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(&mut editor, way, ground_level, args);
|
||||
leisure::generate_leisure(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, element, ground_level);
|
||||
barriers::generate_barriers(&mut editor, element);
|
||||
} else if way.tags.contains_key("waterway") {
|
||||
waterways::generate_waterways(&mut editor, way, ground_level);
|
||||
waterways::generate_waterways(&mut editor, way);
|
||||
} else if way.tags.contains_key("bridge") {
|
||||
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
|
||||
} else if way.tags.contains_key("railway") {
|
||||
railways::generate_railways(&mut editor, way, ground_level);
|
||||
railways::generate_railways(&mut editor, way);
|
||||
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
|
||||
{
|
||||
highways::generate_aeroway(&mut editor, way, ground_level);
|
||||
highways::generate_aeroway(&mut editor, way, args);
|
||||
} else if way.tags.get("service") == Some(&"siding".to_string()) {
|
||||
highways::generate_siding(&mut editor, way, ground_level);
|
||||
highways::generate_siding(&mut editor, way);
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, element, args);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
doors::generate_doors(&mut editor, node, ground_level);
|
||||
doors::generate_doors(&mut editor, node);
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(&mut editor, element, ground_level, args);
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, ground_level, args);
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, element, ground_level);
|
||||
barriers::generate_barrier_nodes(&mut editor, node);
|
||||
} else if node.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, ground_level, args);
|
||||
highways::generate_highways(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("tourism") {
|
||||
tourisms::generate_tourisms(&mut editor, node, ground_level);
|
||||
tourisms::generate_tourisms(&mut editor, node);
|
||||
} else if node.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made_nodes(&mut editor, node);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
buildings::generate_building_from_relation(
|
||||
buildings::generate_building_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("water")
|
||||
|| rel.tags.get("natural") == Some(&"water".to_string())
|
||||
{
|
||||
water_areas::generate_water_areas(&mut editor, rel);
|
||||
} else if rel.tags.contains_key("natural") {
|
||||
natural::generate_natural_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(
|
||||
&mut editor,
|
||||
rel,
|
||||
ground_level,
|
||||
&ProcessedElement::Relation(rel.clone()),
|
||||
args,
|
||||
);
|
||||
} else if rel.tags.contains_key("water") {
|
||||
water_areas::generate_water_areas(&mut editor, rel, ground_level);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -126,14 +135,14 @@ pub fn generate_world(
|
||||
process_pb.finish();
|
||||
|
||||
// Generate ground layer
|
||||
let total_blocks: u64 = (scale_factor_x as i32 + 1) as u64 * (scale_factor_z as i32 + 1) as u64;
|
||||
let total_blocks: u64 = xzbbox.bounding_rect().total_blocks();
|
||||
let desired_updates: u64 = 1500;
|
||||
let batch_size: u64 = (total_blocks / desired_updates).max(1);
|
||||
|
||||
let mut block_counter: u64 = 0;
|
||||
|
||||
println!("{} Generating ground layer...", "[4/5]".bold());
|
||||
emit_gui_progress_update(60.0, "Generating ground layer...");
|
||||
println!("{} Generating ground...", "[6/7]".bold());
|
||||
emit_gui_progress_update(70.0, "Generating ground...");
|
||||
|
||||
let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
|
||||
ground_pb.set_style(
|
||||
@@ -143,17 +152,39 @@ pub fn generate_world(
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
let mut gui_progress_grnd: f64 = 60.0;
|
||||
let mut gui_progress_grnd: f64 = 70.0;
|
||||
let mut last_emitted_progress: f64 = gui_progress_grnd;
|
||||
let total_iterations_grnd: f64 = (scale_factor_x + 1.0) * (scale_factor_z + 1.0);
|
||||
let progress_increment_grnd: f64 = 30.0 / total_iterations_grnd;
|
||||
let total_iterations_grnd: f64 = total_blocks as f64;
|
||||
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
|
||||
|
||||
let groundlayer_block = if args.winter { SNOW_BLOCK } else { GRASS_BLOCK };
|
||||
let groundlayer_block = GRASS_BLOCK;
|
||||
|
||||
for x in 0..=(scale_factor_x as i32) {
|
||||
for z in 0..=(scale_factor_z as i32) {
|
||||
editor.set_block(groundlayer_block, x, ground_level, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level - 1, z, None, None);
|
||||
for x in xzbbox.min_x()..=xzbbox.max_x() {
|
||||
for z in xzbbox.min_z()..=xzbbox.max_z() {
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
|
||||
editor.set_block(groundlayer_block, x, 0, z, None, None);
|
||||
editor.set_block(DIRT, x, -1, z, None, None);
|
||||
editor.set_block(DIRT, x, -2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone
|
||||
if args.fillground {
|
||||
// Fill from bedrock+1 to 3 blocks below ground with stone
|
||||
editor.fill_blocks_absolute(
|
||||
STONE,
|
||||
x,
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
editor.get_absolute_y(x, -3, z),
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Generate a bedrock level at MIN_Y
|
||||
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
|
||||
|
||||
block_counter += 1;
|
||||
if block_counter % batch_size == 0 {
|
||||
@@ -168,12 +199,47 @@ pub fn generate_world(
|
||||
}
|
||||
}
|
||||
|
||||
// Set sign for player orientation
|
||||
/*editor.set_sign(
|
||||
"↑".to_string(),
|
||||
"Generated World".to_string(),
|
||||
"This direction".to_string(),
|
||||
"".to_string(),
|
||||
9,
|
||||
-61,
|
||||
9,
|
||||
6,
|
||||
);*/
|
||||
|
||||
ground_pb.inc(block_counter % batch_size);
|
||||
ground_pb.finish();
|
||||
|
||||
// Save world
|
||||
editor.save();
|
||||
|
||||
// Update player spawn Y coordinate based on terrain height after generation
|
||||
#[cfg(feature = "gui")]
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
&ground,
|
||||
) {
|
||||
eprintln!("Warning: Failed to update spawn point Y coordinate: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
emit_gui_progress_update(100.0, "Done! World generation completed.");
|
||||
println!("{}", "Done! World generation completed.".green().bold());
|
||||
Ok(())
|
||||
|
||||
@@ -1,16 +1,12 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_amenities(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground_level: i32,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_amenities(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
@@ -25,21 +21,21 @@ pub fn generate_amenities(
|
||||
}
|
||||
|
||||
if let Some(amenity_type) = element.tags().get("amenity") {
|
||||
let first_node: Option<(i32, i32)> = element
|
||||
let first_node: Option<XZPoint> = element
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| XZPoint::new(n.x, n.z))
|
||||
.next();
|
||||
match amenity_type.as_str() {
|
||||
"waste_disposal" | "waste_basket" => {
|
||||
// Place a cauldron for waste disposal or waste basket
|
||||
if let Some((x, z)) = first_node {
|
||||
editor.set_block(CAULDRON, x, ground_level + 1, z, None, None);
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(CAULDRON, pt.x, 1, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"vending_machine" | "atm" => {
|
||||
if let Some((x, z)) = first_node {
|
||||
editor.set_block(IRON_BLOCK, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(IRON_BLOCK, x, ground_level + 2, z, None, None);
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"bicycle_parking" => {
|
||||
@@ -50,50 +46,88 @@ pub fn generate_amenities(
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
|
||||
if polygon_coords.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Fill the floor area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(ground_block, *x, ground_level, *z, None, None);
|
||||
editor.set_block(ground_block, *x, 0, *z, None, None);
|
||||
}
|
||||
|
||||
// Place fences and roof slabs at each corner node
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Set ground block and fences
|
||||
editor.set_block(ground_block, x, 0, z, None, None);
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"bench" => {
|
||||
// Place a bench
|
||||
if let Some(pt) = first_node {
|
||||
// 50% chance to 90 degrees rotate the bench using if
|
||||
if rand::random::<bool>() {
|
||||
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x + 1, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x - 1, 1, pt.z, None, None);
|
||||
} else {
|
||||
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x, 1, pt.z + 1, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x, 1, pt.z - 1, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"vending" => {
|
||||
// Place vending machine blocks
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"shelter" => {
|
||||
let roof_block: Block = STONE_BRICK_SLAB;
|
||||
|
||||
let polygon_coords: Vec<(i32, i32)> = element
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let roof_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Place fences and roof slabs at each corner node directly
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
for y in 1..=4 {
|
||||
editor.set_block(ground_block, x, ground_level, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, ground_level + y, z, None, None);
|
||||
for fence_height in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, fence_height, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, ground_level + 5, z, None, None);
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
let roof_height: i32 = ground_level + 5;
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(roof_block, *x, roof_height, *z, None, None);
|
||||
}
|
||||
}
|
||||
"bench" => {
|
||||
// Place a bench
|
||||
if let Some((x, z)) = first_node {
|
||||
editor.set_block(SMOOTH_STONE, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x + 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x - 1, ground_level + 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"vending" => {
|
||||
// Place vending machine blocks
|
||||
if let Some((x, z)) = first_node {
|
||||
editor.set_block(IRON_BLOCK, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(IRON_BLOCK, x, ground_level + 2, z, None, None);
|
||||
for (x, z) in roof_area.iter() {
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"parking" | "fountain" => {
|
||||
// Process parking or fountain areas
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_amenity: Vec<(i32, i32)> = vec![];
|
||||
|
||||
@@ -102,23 +136,16 @@ pub fn generate_amenities(
|
||||
"parking" => GRAY_CONCRETE,
|
||||
_ => GRAY_CONCRETE,
|
||||
};
|
||||
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
let pt: XZPoint = node.xz();
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Create borders for fountain or parking area
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level, prev.1, x, ground_level, z);
|
||||
bresenham_line(prev.x, 0, prev.z, pt.x, 0, pt.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
bx,
|
||||
ground_level,
|
||||
bz,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
editor.set_block(block_type, bx, 0, bz, Some(&[BLACK_CONCRETE]), None);
|
||||
|
||||
// Decorative border around fountains
|
||||
if amenity_type == "fountain" {
|
||||
@@ -128,7 +155,7 @@ pub fn generate_amenities(
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
bx + dx,
|
||||
ground_level,
|
||||
0,
|
||||
bz + dz,
|
||||
None,
|
||||
None,
|
||||
@@ -144,7 +171,7 @@ pub fn generate_amenities(
|
||||
corner_addup.2 += 1;
|
||||
}
|
||||
}
|
||||
previous_node = Some((x, z));
|
||||
previous_node = Some(pt);
|
||||
}
|
||||
|
||||
// Flood-fill the interior area for parking or fountains
|
||||
@@ -157,22 +184,81 @@ pub fn generate_amenities(
|
||||
editor.set_block(
|
||||
block_type,
|
||||
x,
|
||||
ground_level,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
|
||||
// Add parking spot markings
|
||||
if amenity_type == "parking" && (x + z) % 8 == 0 && (x * z) % 32 != 0 {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
// Enhanced parking space markings
|
||||
if amenity_type == "parking" {
|
||||
// Create defined parking spaces with realistic layout
|
||||
let space_width = 4; // Width of each parking space
|
||||
let space_length = 6; // Length of each parking space
|
||||
let lane_width = 5; // Width of driving lanes
|
||||
|
||||
// Calculate which "zone" this coordinate falls into
|
||||
let zone_x = x / space_width;
|
||||
let zone_z = z / (space_length + lane_width);
|
||||
let local_x = x % space_width;
|
||||
let local_z = z % (space_length + lane_width);
|
||||
|
||||
// Create parking space boundaries (only within parking areas, not in driving lanes)
|
||||
if local_z < space_length {
|
||||
// We're in a parking space area, not in the driving lane
|
||||
if local_x == 0 {
|
||||
// Vertical parking space lines (only on the left edge)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else if local_z == 0 {
|
||||
// Horizontal parking space lines (only on the top edge)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if local_z == space_length {
|
||||
// Bottom edge of parking spaces (border with driving lane)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else if local_z > space_length && local_z < space_length + lane_width
|
||||
{
|
||||
// Driving lane - use darker concrete
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Add light posts at parking space outline corners
|
||||
if local_x == 0 && local_z == 0 && zone_x % 3 == 0 && zone_z % 2 == 0 {
|
||||
// Light posts at regular intervals on parking space corners
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
for dy in 2..=4 {
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(GLOWSTONE, x, 5, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,68 +1,171 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement, ground_level: i32) {
|
||||
if let Some(barrier_type) = element.tags().get("barrier") {
|
||||
if barrier_type == "bollard" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
editor.set_block(
|
||||
COBBLESTONE_WALL,
|
||||
node.x,
|
||||
ground_level + 1,
|
||||
node.z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
// Place bollard
|
||||
}
|
||||
} else if barrier_type == "kerb" {
|
||||
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
// Default values
|
||||
let mut barrier_material: Block = COBBLESTONE_WALL;
|
||||
let mut barrier_height: i32 = 2;
|
||||
|
||||
match element.tags().get("barrier").map(|s| s.as_str()) {
|
||||
Some("bollard") => {
|
||||
barrier_material = COBBLESTONE_WALL;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some("kerb") => {
|
||||
// Ignore kerbs
|
||||
return;
|
||||
} else if let ProcessedElement::Way(way) = element {
|
||||
// Determine wall height
|
||||
let wall_height: i32 = element
|
||||
.tags()
|
||||
.get("height")
|
||||
.and_then(|height: &String| height.parse::<f32>().ok())
|
||||
.map(|height: f32| f32::min(3.0, height).round() as i32)
|
||||
.unwrap_or(2); // Default height is 2 if not specified or invalid
|
||||
}
|
||||
Some("hedge") => {
|
||||
barrier_material = OAK_LEAVES;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("fence") => {
|
||||
// Handle fence sub-types
|
||||
match element.tags().get("fence_type").map(|s| s.as_str()) {
|
||||
Some("railing" | "bars" | "krest") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some(
|
||||
"chain_link" | "metal" | "wire" | "barbed_wire" | "corrugated_metal"
|
||||
| "electric" | "metal_bars",
|
||||
) => {
|
||||
barrier_material = STONE_BRICK_WALL; // IRON_BARS
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("slatted" | "paling") => {
|
||||
barrier_material = OAK_FENCE;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some("wood" | "split_rail" | "panel" | "pole") => {
|
||||
barrier_material = OAK_FENCE;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("concrete" | "stone") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("glass") => {
|
||||
barrier_material = GLASS;
|
||||
barrier_height = 1;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Some("wall") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 3;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
// Tagged material takes priority over inferred
|
||||
if let Some(barrier_mat) = element.tags().get("material") {
|
||||
if barrier_mat == "brick" {
|
||||
barrier_material = BRICK;
|
||||
}
|
||||
if barrier_mat == "concrete" {
|
||||
barrier_material = LIGHT_GRAY_CONCRETE;
|
||||
}
|
||||
if barrier_mat == "metal" {
|
||||
barrier_material = STONE_BRICK_WALL; // IRON_BARS
|
||||
}
|
||||
}
|
||||
|
||||
// Process nodes to create the barrier wall
|
||||
for i in 1..way.nodes.len() {
|
||||
let prev: &crate::osm_parser::ProcessedNode = &way.nodes[i - 1];
|
||||
let x1: i32 = prev.x;
|
||||
let z1: i32 = prev.z;
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
// Determine wall height
|
||||
let wall_height: i32 = element
|
||||
.tags()
|
||||
.get("height")
|
||||
.and_then(|height: &String| height.parse::<f32>().ok())
|
||||
.map(|height: f32| height.round() as i32)
|
||||
.unwrap_or(barrier_height);
|
||||
|
||||
let cur: &crate::osm_parser::ProcessedNode = &way.nodes[i];
|
||||
let x2: i32 = cur.x;
|
||||
let z2: i32 = cur.z;
|
||||
// Process nodes to create the barrier wall
|
||||
for i in 1..way.nodes.len() {
|
||||
let prev: &crate::osm_parser::ProcessedNode = &way.nodes[i - 1];
|
||||
let x1: i32 = prev.x;
|
||||
let z1: i32 = prev.z;
|
||||
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
|
||||
let cur: &crate::osm_parser::ProcessedNode = &way.nodes[i];
|
||||
let x2: i32 = cur.x;
|
||||
let z2: i32 = cur.z;
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Build the barrier wall to the specified height
|
||||
for y in (ground_level + 1)..=(ground_level + wall_height) {
|
||||
editor.set_block(COBBLESTONE_WALL, bx, y, bz, None, None);
|
||||
// Barrier wall
|
||||
}
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
|
||||
// Add an optional top to the barrier if the height is more than 1
|
||||
if wall_height > 1 {
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
bx,
|
||||
ground_level + wall_height + 1,
|
||||
bz,
|
||||
None,
|
||||
None,
|
||||
); // Top of the barrier
|
||||
}
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Build the barrier wall to the specified height
|
||||
for y in 1..=wall_height {
|
||||
editor.set_block(barrier_material, bx, y, bz, None, None);
|
||||
}
|
||||
|
||||
// Add an optional top to the barrier if the height is more than 1
|
||||
if wall_height > 1 {
|
||||
editor.set_block(STONE_BRICK_SLAB, bx, wall_height + 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_barrier_nodes(editor: &mut WorldEditor<'_>, node: &ProcessedNode) {
|
||||
match node.tags.get("barrier").map(|s| s.as_str()) {
|
||||
Some("bollard") => {
|
||||
editor.set_block(COBBLESTONE_WALL, node.x, 1, node.z, None, None);
|
||||
}
|
||||
Some("stile" | "gate" | "swing_gate" | "lift_gate") => {
|
||||
/*editor.set_block(
|
||||
OAK_TRAPDOOR,
|
||||
node.x,
|
||||
1,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
node.x,
|
||||
2,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
node.x,
|
||||
3,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);*/
|
||||
}
|
||||
Some("block") => {
|
||||
editor.set_block(STONE, node.x, 1, node.z, None, None);
|
||||
}
|
||||
Some("entrance") => {
|
||||
editor.set_block(AIR, node.x, 1, node.z, None, None);
|
||||
}
|
||||
None => {}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,14 +5,14 @@ use crate::world_editor::WorldEditor;
|
||||
|
||||
// TODO FIX
|
||||
#[allow(dead_code)]
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay, ground_level: i32) {
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_bridge_type) = element.tags.get("bridge") {
|
||||
let bridge_height = 3; // Fixed height
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev = &element.nodes[i - 1];
|
||||
let cur = &element.nodes[i];
|
||||
let points = bresenham_line(prev.x, ground_level, prev.z, cur.x, ground_level, cur.z);
|
||||
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
|
||||
|
||||
let total_length = points.len();
|
||||
let ramp_length = 6; // Length of ramp at each end
|
||||
@@ -29,11 +29,9 @@ pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay, ground
|
||||
bridge_height
|
||||
};
|
||||
|
||||
let bridge_y = ground_level + height as i32;
|
||||
|
||||
// Place bridge blocks
|
||||
for dx in -2..=2 {
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, bridge_y, *z, None, None);
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::block_definitions::*;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode, ground_level: i32) {
|
||||
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Check if the element is a door or entrance
|
||||
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
|
||||
// Check for the "level" tag and skip doors that are not at ground level
|
||||
@@ -18,8 +18,8 @@ pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode, ground_
|
||||
let z: i32 = element.z;
|
||||
|
||||
// Set the ground block and the door blocks
|
||||
editor.set_block(GRAY_CONCRETE, x, ground_level, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_LOWER, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_UPPER, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(GRAY_CONCRETE, x, 0, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_LOWER, x, 1, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_UPPER, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,26 +1,23 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_highways(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground_level: i32,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_highways(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
if let Some(highway_type) = element.tags().get("highway") {
|
||||
if highway_type == "street_lamp" {
|
||||
// Handle street lamps
|
||||
if let ProcessedElement::Node(first_node) = element {
|
||||
let x: i32 = first_node.x;
|
||||
let z: i32 = first_node.z;
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, ground_level + y, z, None, None);
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
for dy in 2..=4 {
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(GLOWSTONE, x, ground_level + 5, z, None, None);
|
||||
editor.set_block(GLOWSTONE, x, 5, z, None, None);
|
||||
}
|
||||
} else if highway_type == "crossing" {
|
||||
// Handle traffic signals for crossings
|
||||
@@ -29,31 +26,28 @@ pub fn generate_highways(
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
for y in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, ground_level + y, z, None, None);
|
||||
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(GREEN_WOOL, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(YELLOW_WOOL, x, ground_level + 5, z, None, None);
|
||||
editor.set_block(RED_WOOL, x, ground_level + 6, z, None, None);
|
||||
|
||||
if args.winter {
|
||||
editor.set_block(SNOW_LAYER, x, ground_level + 7, z, None, None);
|
||||
}
|
||||
editor.set_block(GREEN_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(YELLOW_WOOL, x, 5, z, None, None);
|
||||
editor.set_block(RED_WOOL, x, 6, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if highway_type == "bus_stop" {
|
||||
// Handle bus stops
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
for y in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, ground_level + y, z, None, None);
|
||||
let x = node.x;
|
||||
let z = node.z;
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(WHITE_WOOL, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x + 1, ground_level + 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x + 1, 4, z, None, None);
|
||||
}
|
||||
} else if element
|
||||
.tags()
|
||||
@@ -75,14 +69,8 @@ pub fn generate_highways(
|
||||
"wood" => OAK_PLANKS,
|
||||
"asphalt" => BLACK_CONCRETE,
|
||||
"gravel" | "fine_gravel" => GRAVEL,
|
||||
"grass" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"dirt" => DIRT,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" | "ground" | "earth" => DIRT,
|
||||
"sand" => SAND,
|
||||
"concrete" => LIGHT_GRAY_CONCRETE,
|
||||
_ => STONE, // Default to stone for unknown surfaces
|
||||
@@ -99,13 +87,15 @@ pub fn generate_highways(
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(surface_block, x, ground_level, z, None, None);
|
||||
editor.set_block(surface_block, x, 0, z, None, None);
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut block_type = BLACK_CONCRETE;
|
||||
let mut block_range: i32 = 2;
|
||||
let mut add_stripe = false;
|
||||
let mut add_outline = false;
|
||||
let scale_factor = args.scale;
|
||||
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
@@ -127,12 +117,15 @@ pub fn generate_highways(
|
||||
block_range = 1;
|
||||
}
|
||||
"path" => {
|
||||
block_type = LIGHT_GRAY_CONCRETE;
|
||||
block_type = DIRT_PATH;
|
||||
block_range = 1;
|
||||
}
|
||||
"motorway" | "primary" => {
|
||||
block_range = 5;
|
||||
add_stripe = true; // Add stripes for motorways and primary roads
|
||||
add_stripe = true;
|
||||
}
|
||||
"tertiary" => {
|
||||
add_stripe = true;
|
||||
}
|
||||
"track" => {
|
||||
block_range = 1;
|
||||
@@ -141,14 +134,32 @@ pub fn generate_highways(
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 2;
|
||||
}
|
||||
"secondary_link" | "tertiary_link" => {
|
||||
//Exit ramps, sliproads
|
||||
block_type = BLACK_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
"escape" => {
|
||||
// Sand trap for vehicles on mountainous roads
|
||||
block_type = SAND;
|
||||
block_range = 1;
|
||||
}
|
||||
"steps" => {
|
||||
//TODO: Add correct stairs respecting height, step_count, etc.
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
|
||||
_ => {
|
||||
if let Some(lanes) = element.tags().get("lanes") {
|
||||
if lanes == "2" {
|
||||
block_range = 3;
|
||||
add_stripe = true;
|
||||
add_outline = true;
|
||||
} else if lanes != "1" {
|
||||
block_range = 4;
|
||||
add_stripe = true;
|
||||
add_outline = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -158,6 +169,10 @@ pub fn generate_highways(
|
||||
return;
|
||||
};
|
||||
|
||||
if scale_factor < 1.0 {
|
||||
block_range = ((block_range as f64) * scale_factor).floor() as i32;
|
||||
}
|
||||
|
||||
// Iterate over nodes to create the highway
|
||||
for node in &way.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
@@ -166,13 +181,15 @@ pub fn generate_highways(
|
||||
let z2: i32 = node.z;
|
||||
|
||||
// Generate the line of coordinates between the two nodes
|
||||
// we don't care about the y because it's going to get overwritten
|
||||
// I'm not sure if we'll keep it this way
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
|
||||
bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
|
||||
// Variables to manage dashed line pattern
|
||||
let mut stripe_length: i32 = 0;
|
||||
let dash_length: i32 = 5; // Length of the solid part of the stripe
|
||||
let gap_length: i32 = 5; // Length of the gap part of the stripe
|
||||
let dash_length: i32 = (5.0 * scale_factor).ceil() as i32; // Length of the solid part of the stripe
|
||||
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32; // Length of the gap part of the stripe
|
||||
|
||||
for (x, _, z) in bresenham_points {
|
||||
// Draw the road surface for the entire width
|
||||
@@ -192,7 +209,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
ground_level,
|
||||
0,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -201,7 +218,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
ground_level,
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
@@ -211,7 +228,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
ground_level,
|
||||
0,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -220,7 +237,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
ground_level,
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
@@ -230,7 +247,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
block_type,
|
||||
set_x,
|
||||
ground_level,
|
||||
0,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
@@ -239,6 +256,36 @@ pub fn generate_highways(
|
||||
}
|
||||
}
|
||||
|
||||
// Add light gray concrete outline for multi-lane roads
|
||||
if add_outline {
|
||||
// Left outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x - block_range - 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
0,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Right outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x + block_range + 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
0,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Add a dashed white line in the middle for larger roads
|
||||
if add_stripe {
|
||||
if stripe_length < dash_length {
|
||||
@@ -247,7 +294,7 @@ pub fn generate_highways(
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
ground_level,
|
||||
0,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
@@ -269,48 +316,54 @@ pub fn generate_highways(
|
||||
}
|
||||
|
||||
/// Generates a siding using stone brick slabs
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay, ground_level: i32) {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let siding_block: Block = STONE_BRICK_SLAB;
|
||||
|
||||
for node in &element.nodes {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
let current_node = node.xz();
|
||||
|
||||
// Draw the siding using Bresenham's line algorithm between nodes
|
||||
if let Some(prev) = previous_node {
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level + 1, prev.1, x, ground_level + 1, z);
|
||||
for (bx, by, bz) in bresenham_points {
|
||||
if !editor.check_for_block(
|
||||
bx,
|
||||
by - 1,
|
||||
bz,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
) {
|
||||
editor.set_block(siding_block, bx, by, bz, None, None);
|
||||
if let Some(prev_node) = previous_node {
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
|
||||
prev_node.x,
|
||||
0,
|
||||
prev_node.z,
|
||||
current_node.x,
|
||||
0,
|
||||
current_node.z,
|
||||
);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
if !editor.check_for_block(bx, 0, bz, Some(&[BLACK_CONCRETE, WHITE_CONCRETE])) {
|
||||
editor.set_block(siding_block, bx, 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
previous_node = Some((x, z));
|
||||
previous_node = Some(current_node);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates an aeroway
|
||||
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, ground_level: i32) {
|
||||
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, args: &Args) {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let surface_block = LIGHT_GRAY_CONCRETE;
|
||||
|
||||
for node in &way.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
let points = bresenham_line(prev.0, ground_level, prev.1, node.x, ground_level, node.z);
|
||||
let (x1, z1) = prev;
|
||||
let x2 = node.x;
|
||||
let z2 = node.z;
|
||||
let points = bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
let way_width: i32 = (12.0 * args.scale).ceil() as i32;
|
||||
|
||||
for (x, y, z) in points {
|
||||
for dx in -12..=1 {
|
||||
for dz in -12..=1 {
|
||||
editor.set_block(surface_block, x + dx, y, z + dz, None, None);
|
||||
for (x, _, z) in points {
|
||||
for dx in -way_width..=way_width {
|
||||
for dz in -way_width..=way_width {
|
||||
let set_x = x + dx;
|
||||
let set_z = z + dz;
|
||||
editor.set_block(surface_block, set_x, 0, set_z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,385 +1,308 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_landuse(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground_level: i32,
|
||||
args: &Args,
|
||||
) {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_landuse: Vec<(i32, i32)> = vec![];
|
||||
|
||||
pub fn generate_landuse(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
// Determine block type based on landuse tag
|
||||
let binding: String = "".to_string();
|
||||
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
|
||||
|
||||
let block_type = match landuse_tag.as_str() {
|
||||
"greenfield" | "meadow" | "grass" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
|
||||
"farmland" => FARMLAND,
|
||||
"forest" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
"cemetery" => PODZOL,
|
||||
"construction" => COARSE_DIRT,
|
||||
"traffic_island" => STONE_BLOCK_SLAB,
|
||||
"residential" => {
|
||||
let residential_tag = element.tags.get("residential").unwrap_or(&binding);
|
||||
if residential_tag == "rural" {
|
||||
GRASS_BLOCK
|
||||
} else {
|
||||
STONE_BRICKS
|
||||
}
|
||||
}
|
||||
"cemetery" => PODZOL,
|
||||
"beach" => SAND,
|
||||
"construction" => DIRT,
|
||||
"traffic_island" => STONE_BLOCK_SLAB,
|
||||
"residential" => STONE_BRICKS,
|
||||
"commercial" => SMOOTH_STONE,
|
||||
"education" => LIGHT_GRAY_CONCRETE,
|
||||
"education" => POLISHED_ANDESITE,
|
||||
"religious" => POLISHED_ANDESITE,
|
||||
"industrial" => COBBLESTONE,
|
||||
"military" => GRAY_CONCRETE,
|
||||
"railway" => GRAVEL,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
"landfill" => {
|
||||
// Gravel if man_made = spoil_heap or heap, coarse dirt else
|
||||
let manmade_tag = element.tags.get("man_made").unwrap_or(&binding);
|
||||
if manmade_tag == "spoil_heap" || manmade_tag == "heap" {
|
||||
GRAVEL
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
COARSE_DIRT
|
||||
}
|
||||
}
|
||||
"quarry" => STONE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
let bresenham_block: Block = if args.winter { SNOW_BLOCK } else { GRASS_BLOCK };
|
||||
// Get the area of the landuse element
|
||||
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().map(|n| (n.x, n.z)).collect();
|
||||
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Process landuse nodes to fill the area
|
||||
for node in &element.nodes {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level, prev.1, x, ground_level, z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(bresenham_block, bx, ground_level, bz, None, None);
|
||||
}
|
||||
|
||||
current_landuse.push((x, z));
|
||||
corner_addup = (corner_addup.0 + x, corner_addup.1 + z, corner_addup.2 + 1);
|
||||
for (x, z) in floor_area {
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(block_type, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
previous_node = Some((x, z));
|
||||
}
|
||||
|
||||
// If there are landuse nodes, flood-fill the area
|
||||
if !current_landuse.is_empty() {
|
||||
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().map(|n| (n.x, n.z)).collect();
|
||||
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in floor_area {
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(block_type, x, ground_level + 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(block_type, x, ground_level, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(block_type, x, ground_level, z, None, None);
|
||||
}
|
||||
|
||||
// Add specific features for different landuse types
|
||||
match landuse_tag.as_str() {
|
||||
"cemetery" => {
|
||||
if (x % 3 == 0) && (z % 3 == 0) {
|
||||
let random_choice: i32 = rng.gen_range(0..100);
|
||||
if random_choice < 15 {
|
||||
// Place graves
|
||||
if editor.check_for_block(x, ground_level, z, Some(&[PODZOL]), None) {
|
||||
if rng.gen_bool(0.5) {
|
||||
editor.set_block(
|
||||
COBBLESTONE,
|
||||
x - 1,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x - 1,
|
||||
ground_level + 2,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x + 1,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
COBBLESTONE,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z - 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 2,
|
||||
z - 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
STONE_BRICK_SLAB,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z + 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
} else if random_choice < 30 {
|
||||
if editor.check_for_block(x, ground_level, z, Some(&[PODZOL]), None) {
|
||||
editor.set_block(RED_FLOWER, x, ground_level + 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
"forest" => {
|
||||
if !editor.check_for_block(x, ground_level, z, None, Some(&[WATER])) {
|
||||
let random_choice: i32 = rng.gen_range(0..21);
|
||||
if random_choice == 20 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, ground_level + 1, z, None, None);
|
||||
} else if random_choice <= 1 {
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"farmland" => {
|
||||
// Check if the current block is not water or another undesired block
|
||||
if !editor.check_for_block(x, ground_level, z, None, Some(&[WATER])) {
|
||||
if x % 15 == 0 || z % 15 == 0 {
|
||||
// Place water on the edges
|
||||
editor.set_block(WATER, x, ground_level, z, Some(&[FARMLAND]), None);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
Some(&[GRASS, WHEAT, CARROTS, POTATOES]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
// Set the block below as farmland
|
||||
editor.set_block(FARMLAND, x, ground_level, z, None, None);
|
||||
|
||||
// If a random condition is met, place a special object
|
||||
if rng.gen_range(0..76) == 0 {
|
||||
let special_choice: i32 = rng.gen_range(1..=10);
|
||||
if special_choice <= 2 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
} else if special_choice <= 6 {
|
||||
editor.set_block(HAY_BALE, x, ground_level + 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(
|
||||
OAK_LEAVES,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Add specific features for different landuse types
|
||||
match landuse_tag.as_str() {
|
||||
"cemetery" => {
|
||||
if (x % 3 == 0) && (z % 3 == 0) {
|
||||
let random_choice: i32 = rng.gen_range(0..100);
|
||||
if random_choice < 15 {
|
||||
// Place graves
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
if rng.gen_bool(0.5) {
|
||||
editor.set_block(COBBLESTONE, x - 1, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x - 1, 2, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x + 1, 1, z, None, None);
|
||||
} else {
|
||||
// Set crops only if the block below is farmland
|
||||
if editor.check_for_block(
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[FARMLAND]),
|
||||
None,
|
||||
) {
|
||||
let crop_choice =
|
||||
[WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
|
||||
editor.set_block(
|
||||
crop_choice,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
editor.set_block(COBBLESTONE, x, 1, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 2, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z + 1, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
"construction" => {
|
||||
let random_choice: i32 = rng.gen_range(0..1501);
|
||||
if random_choice < 6 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 1, z, None, None);
|
||||
if random_choice < 2 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
} else if random_choice < 4 {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, ground_level + 5, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x - 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(
|
||||
SCAFFOLDING,
|
||||
x + 1,
|
||||
ground_level + 1,
|
||||
z - 1,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if random_choice < 30 {
|
||||
let construction_items: [Block; 11] = [
|
||||
OAK_LOG,
|
||||
COBBLESTONE,
|
||||
GRAVEL,
|
||||
GLOWSTONE,
|
||||
STONE,
|
||||
COBBLESTONE_WALL,
|
||||
BLACK_CONCRETE,
|
||||
SAND,
|
||||
OAK_PLANKS,
|
||||
DIRT,
|
||||
BRICK,
|
||||
];
|
||||
editor.set_block(
|
||||
construction_items[rng.gen_range(0..construction_items.len())],
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
if random_choice < 30 {
|
||||
editor.set_block(DIRT, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(DIRT, x + 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(DIRT, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(DIRT, x - 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(DIRT, x, ground_level + 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 150 {
|
||||
editor.set_block(AIR, x, ground_level, z, None, Some(&[SPONGE]));
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"grass" => {
|
||||
if rng.gen_range(1..=7) != 1
|
||||
&& editor.check_for_block(
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[GRASS_BLOCK, SNOW_BLOCK]),
|
||||
None,
|
||||
)
|
||||
{
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"meadow" => {
|
||||
if editor.check_for_block(
|
||||
x,
|
||||
ground_level,
|
||||
z,
|
||||
Some(&[GRASS_BLOCK, SNOW_BLOCK]),
|
||||
None,
|
||||
) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
"forest" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 20 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=5) {
|
||||
1 => OAK_LEAVES,
|
||||
2 => RED_FLOWER,
|
||||
3 => BLUE_FLOWER,
|
||||
4 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"farmland" => {
|
||||
// Check if the current block is not water or another undesired block
|
||||
if !editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
if x % 9 == 0 && z % 9 == 0 {
|
||||
// Place water in dot pattern
|
||||
editor.set_block(WATER, x, 0, z, Some(&[FARMLAND]), None);
|
||||
} else if rng.gen_range(0..76) == 0 {
|
||||
let special_choice: i32 = rng.gen_range(1..=10);
|
||||
if special_choice <= 4 {
|
||||
editor.set_block(HAY_BALE, x, 1, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
} else {
|
||||
// Set crops only if the block below is farmland
|
||||
if editor.check_for_block(x, 0, z, Some(&[FARMLAND])) {
|
||||
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
|
||||
editor.set_block(crop_choice, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
"construction" => {
|
||||
let random_choice: i32 = rng.gen_range(0..1501);
|
||||
if random_choice < 15 {
|
||||
editor.set_block(SCAFFOLDING, x, 1, z, None, None);
|
||||
if random_choice < 2 {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
} else if random_choice < 4 {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 5, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x - 1, 1, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x + 1, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 55 {
|
||||
let construction_items: [Block; 13] = [
|
||||
OAK_LOG,
|
||||
COBBLESTONE,
|
||||
GRAVEL,
|
||||
GLOWSTONE,
|
||||
STONE,
|
||||
COBBLESTONE_WALL,
|
||||
BLACK_CONCRETE,
|
||||
SAND,
|
||||
OAK_PLANKS,
|
||||
DIRT,
|
||||
BRICK,
|
||||
CRAFTING_TABLE,
|
||||
FURNACE,
|
||||
];
|
||||
editor.set_block(
|
||||
construction_items[rng.gen_range(0..construction_items.len())],
|
||||
x,
|
||||
1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else if random_choice < 65 {
|
||||
if random_choice < 60 {
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x + 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x - 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 100 {
|
||||
editor.set_block(GRAVEL, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 115 {
|
||||
editor.set_block(SAND, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 125 {
|
||||
editor.set_block(DIORITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 145 {
|
||||
editor.set_block(BRICK, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 155 {
|
||||
editor.set_block(GRANITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 180 {
|
||||
editor.set_block(ANDESITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 565 {
|
||||
editor.set_block(COBBLESTONE, x, 0, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
}
|
||||
"grass" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"greenfield" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"meadow" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
} else if random_choice < 9 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"orchard" => {
|
||||
if x % 18 == 0 && z % 10 == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..100) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"quarry" => {
|
||||
// Add stone layer under it
|
||||
editor.set_block(STONE, x, -1, z, Some(&[STONE]), None);
|
||||
editor.set_block(STONE, x, -2, z, Some(&[STONE]), None);
|
||||
// Generate ore blocks
|
||||
if let Some(resource) = element.tags.get("resource") {
|
||||
let ore_block = match resource.as_str() {
|
||||
"iron_ore" => IRON_ORE,
|
||||
"coal" => COAL_ORE,
|
||||
"copper" => COPPER_ORE,
|
||||
"gold" => GOLD_ORE,
|
||||
"clay" | "kaolinite" => CLAY,
|
||||
_ => STONE,
|
||||
};
|
||||
let random_choice: i32 = rng.gen_range(0..100 + editor.get_absolute_y(x, 0, z)); // The deeper it is the more resources are there
|
||||
if random_choice < 5 {
|
||||
editor.set_block(ore_block, x, 0, z, Some(&[STONE]), None);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_landuse_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.contains_key("landuse") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_landuse(editor, &member.way.clone(), args);
|
||||
}
|
||||
}
|
||||
|
||||
// Combine all outer ways into one with relation tags
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Only process if we have nodes
|
||||
if !combined_nodes.is_empty() {
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate landuse area from combined way
|
||||
generate_landuse(editor, &combined_way, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,18 +1,13 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_leisure(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
ground_level: i32,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
if let Some(leisure_type) = element.tags.get("leisure") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
@@ -20,40 +15,30 @@ pub fn generate_leisure(
|
||||
|
||||
// Determine block type based on leisure type
|
||||
let block_type: Block = match leisure_type.as_str() {
|
||||
"park" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
"park" | "nature_reserve" | "garden" | "disc_golf_course" | "golf_course" => {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
"playground" | "recreation_ground" | "pitch" => {
|
||||
"playground" | "recreation_ground" | "pitch" | "beach_resort" | "dog_park" => {
|
||||
if let Some(surface) = element.tags.get("surface") {
|
||||
match surface.as_str() {
|
||||
"clay" => TERRACOTTA,
|
||||
"sand" => SAND,
|
||||
"tartan" => RED_TERRACOTTA,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" => DIRT,
|
||||
"pebblestone" | "cobblestone" | "unhewn_cobblestone" => COBBLESTONE,
|
||||
_ => GREEN_STAINED_HARDENED_CLAY,
|
||||
}
|
||||
} else {
|
||||
GREEN_STAINED_HARDENED_CLAY
|
||||
}
|
||||
}
|
||||
"garden" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"swimming_pool" => WATER,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"swimming_pool" | "swimming_area" => WATER, //Swimming area: Area in a larger body of water for swimming
|
||||
"bathing_place" => SMOOTH_SANDSTONE, // Could be sand or concrete
|
||||
"outdoor_seating" => SMOOTH_STONE, //Usually stone or stone bricks
|
||||
"water_park" | "slipway" => LIGHT_GRAY_CONCRETE, // Water park area, not the pool. Usually is concrete
|
||||
"ice_rink" => PACKED_ICE, // TODO: Ice for Ice Rink, needs building defined
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Process leisure area nodes
|
||||
@@ -61,12 +46,12 @@ pub fn generate_leisure(
|
||||
if let Some(prev) = previous_node {
|
||||
// Draw a line between the current and previous node
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level, prev.1, node.x, ground_level, node.z);
|
||||
bresenham_line(prev.0, 0, prev.1, node.x, 0, node.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
bx,
|
||||
ground_level,
|
||||
0,
|
||||
bz,
|
||||
Some(&[
|
||||
GRASS_BLOCK,
|
||||
@@ -99,46 +84,37 @@ pub fn generate_leisure(
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(block_type, x, ground_level, z, Some(&[GRASS_BLOCK]), None);
|
||||
editor.set_block(block_type, x, 0, z, Some(&[GRASS_BLOCK]), None);
|
||||
|
||||
// Add decorative elements for parks and gardens
|
||||
if matches!(leisure_type.as_str(), "park" | "garden")
|
||||
&& editor.check_for_block(x, ground_level, z, Some(&[GRASS_BLOCK]), None)
|
||||
if matches!(leisure_type.as_str(), "park" | "garden" | "nature_reserve")
|
||||
&& editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK]))
|
||||
{
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
let random_choice: i32 = rng.gen_range(0..1000);
|
||||
|
||||
match random_choice {
|
||||
0 => {
|
||||
// Benches
|
||||
editor.set_block(OAK_LOG, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x + 1, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_LOG, x - 1, ground_level + 1, z, None, None);
|
||||
}
|
||||
1..=30 => {
|
||||
0..30 => {
|
||||
// Flowers
|
||||
let flower_choice = match rng.gen_range(0..4) {
|
||||
0 => RED_FLOWER,
|
||||
1 => YELLOW_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
let flower_choice = match random_choice {
|
||||
0..10 => RED_FLOWER,
|
||||
10..20 => YELLOW_FLOWER,
|
||||
20..30 => BLUE_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_choice, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(flower_choice, x, 1, z, None, None);
|
||||
}
|
||||
31..=70 => {
|
||||
30..90 => {
|
||||
// Grass
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
71..=80 => {
|
||||
90..105 => {
|
||||
// Oak leaves
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
105..120 => {
|
||||
// Tree
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -150,36 +126,38 @@ pub fn generate_leisure(
|
||||
let random_choice: i32 = rng.gen_range(0..5000);
|
||||
|
||||
match random_choice {
|
||||
0..=10 => {
|
||||
0..10 => {
|
||||
// Swing set
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x - 1, ground_level + y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x + 1, ground_level + y, z, None, None);
|
||||
for y in 1..=3 {
|
||||
editor.set_block(OAK_FENCE, x - 1, y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x + 1, y, z, None, None);
|
||||
}
|
||||
editor.set_block(OAK_FENCE, x, ground_level + 4, z, None, None);
|
||||
editor.set_block(STONE_BLOCK_SLAB, x, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x - 1, 4, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 4, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 1, 4, z, None, None);
|
||||
editor.set_block(STONE_BLOCK_SLAB, x, 2, z, None, None);
|
||||
}
|
||||
11..=20 => {
|
||||
10..20 => {
|
||||
// Slide
|
||||
editor.set_block(OAK_SLAB, x, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 2, ground_level + 3, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, 2, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 2, 3, z, None, None);
|
||||
|
||||
editor.set_block(OAK_PLANKS, x + 2, ground_level + 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, ground_level + 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, 1, z, None, None);
|
||||
|
||||
editor.set_block(LADDER, x + 2, ground_level + 2, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, ground_level + 1, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, 2, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, 1, z - 1, None, None);
|
||||
}
|
||||
21..=30 => {
|
||||
20..30 => {
|
||||
// Sandpit
|
||||
editor.fill_blocks(
|
||||
SAND,
|
||||
x - 3,
|
||||
ground_level,
|
||||
0,
|
||||
z - 3,
|
||||
x + 3,
|
||||
ground_level,
|
||||
0,
|
||||
z + 3,
|
||||
Some(&[GREEN_STAINED_HARDENED_CLAY]),
|
||||
None,
|
||||
@@ -192,3 +170,36 @@ pub fn generate_leisure(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_leisure_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
// First generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_leisure(editor, &member.way, args);
|
||||
}
|
||||
}
|
||||
|
||||
// Then combine all outer ways into one
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate leisure area from combined way
|
||||
generate_leisure(editor, &combined_way, args);
|
||||
}
|
||||
}
|
||||
|
||||
255
src/element_processing/man_made.rs
Normal file
@@ -0,0 +1,255 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_man_made(editor: &mut WorldEditor, element: &ProcessedElement, _args: &Args) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(level) = element.tags().get("level") {
|
||||
if level.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(man_made_type) = element.tags().get("man_made") {
|
||||
match man_made_type.as_str() {
|
||||
"pier" => generate_pier(editor, element),
|
||||
"antenna" => generate_antenna(editor, element),
|
||||
"chimney" => generate_chimney(editor, element),
|
||||
"water_well" => generate_water_well(editor, element),
|
||||
"water_tower" => generate_water_tower(editor, element),
|
||||
_ => {} // Unknown man_made type, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a pier structure with OAK_SLAB planks and OAK_LOG support pillars
|
||||
fn generate_pier(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
let nodes = &way.nodes;
|
||||
if nodes.len() < 2 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Extract pier dimensions from tags
|
||||
let pier_width = element
|
||||
.tags()
|
||||
.get("width")
|
||||
.and_then(|w| w.parse::<i32>().ok())
|
||||
.unwrap_or(3); // Default 3 blocks wide
|
||||
|
||||
let pier_height = 1; // Pier deck height above ground
|
||||
let support_spacing = 4; // Support pillars every 4 blocks
|
||||
|
||||
// Generate the pier walkway using bresenham line algorithm
|
||||
for i in 0..nodes.len() - 1 {
|
||||
let start_node = &nodes[i];
|
||||
let end_node = &nodes[i + 1];
|
||||
|
||||
let line_points =
|
||||
bresenham_line(start_node.x, 0, start_node.z, end_node.x, 0, end_node.z);
|
||||
|
||||
for (index, (center_x, _y, center_z)) in line_points.iter().enumerate() {
|
||||
// Create pier deck (3 blocks wide)
|
||||
let half_width = pier_width / 2;
|
||||
for x in (center_x - half_width)..=(center_x + half_width) {
|
||||
for z in (center_z - half_width)..=(center_z + half_width) {
|
||||
editor.set_block(OAK_SLAB, x, pier_height, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add support pillars every few blocks
|
||||
if index % support_spacing == 0 {
|
||||
let half_width = pier_width / 2;
|
||||
|
||||
// Place support pillars at the edges of the pier
|
||||
let support_positions = [
|
||||
(center_x - half_width, center_z), // Left side
|
||||
(center_x + half_width, center_z), // Right side
|
||||
];
|
||||
|
||||
for (pillar_x, pillar_z) in support_positions {
|
||||
// Support pillars going down from pier level
|
||||
editor.set_block(OAK_LOG, pillar_x, 0, *pillar_z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate an antenna/radio tower
|
||||
fn generate_antenna(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
|
||||
// Extract antenna configuration from tags
|
||||
let height = match element.tags().get("height") {
|
||||
Some(h) => h.parse::<i32>().unwrap_or(20).min(40), // Max 40 blocks
|
||||
None => match element.tags().get("tower:type").map(|s| s.as_str()) {
|
||||
Some("communication") => 20,
|
||||
Some("transmission") => 25,
|
||||
Some("cellular") => 15,
|
||||
_ => 20,
|
||||
},
|
||||
};
|
||||
|
||||
// Build the main tower pole
|
||||
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
|
||||
for y in 4..height {
|
||||
editor.set_block(IRON_BARS, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Add structural supports every 7 blocks
|
||||
for y in (7..height).step_by(7) {
|
||||
editor.set_block(IRON_BLOCK, x, y, z, Some(&[IRON_BARS]), None);
|
||||
let support_positions = [(1, 0), (-1, 0), (0, 1), (0, -1)];
|
||||
for (dx, dz) in support_positions {
|
||||
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Equipment housing at base
|
||||
editor.fill_blocks(
|
||||
GRAY_CONCRETE,
|
||||
x - 1,
|
||||
1,
|
||||
z - 1,
|
||||
x + 1,
|
||||
2,
|
||||
z + 1,
|
||||
Some(&[GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a chimney structure
|
||||
fn generate_chimney(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
let height = 25;
|
||||
|
||||
// Build 3x3 brick chimney with hole in the middle
|
||||
for y in 0..height {
|
||||
for dx in -1..=1 {
|
||||
for dz in -1..=1 {
|
||||
// Skip center block to create hole
|
||||
if dx == 0 && dz == 0 {
|
||||
continue;
|
||||
}
|
||||
editor.set_block(BRICK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a water well structure
|
||||
fn generate_water_well(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
|
||||
// Build stone well structure (3x3 base with water in center)
|
||||
for dx in -1..=1 {
|
||||
for dz in -1..=1 {
|
||||
if dx == 0 && dz == 0 {
|
||||
// Water in the center
|
||||
editor.set_block(WATER, x, -1, z, None, None);
|
||||
editor.set_block(WATER, x, 0, z, None, None);
|
||||
} else {
|
||||
// Stone well walls
|
||||
editor.set_block(STONE_BRICKS, x + dx, 0, z + dz, None, None);
|
||||
editor.set_block(STONE_BRICKS, x + dx, 1, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add wooden well frame structure
|
||||
editor.fill_blocks(OAK_LOG, x - 2, 1, z, x - 2, 4, z, None, None);
|
||||
editor.fill_blocks(OAK_LOG, x + 2, 1, z, x + 2, 4, z, None, None);
|
||||
|
||||
// Crossbeam with pulley system
|
||||
editor.set_block(OAK_SLAB, x - 1, 5, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, 4, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 5, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, 5, z, None, None);
|
||||
|
||||
// Bucket hanging from center
|
||||
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a water tower structure
|
||||
fn generate_water_tower(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
let tower_height = 20;
|
||||
let tank_height = 6;
|
||||
|
||||
// Build support legs (4 corner pillars)
|
||||
let leg_positions = [(-2, -2), (2, -2), (-2, 2), (2, 2)];
|
||||
for (dx, dz) in leg_positions {
|
||||
for y in 0..tower_height {
|
||||
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add cross-bracing every 5 blocks for stability
|
||||
for y in (5..tower_height).step_by(5) {
|
||||
// Horizontal bracing
|
||||
for dx in -1..=1 {
|
||||
editor.set_block(SMOOTH_STONE, x + dx, y, z - 2, None, None);
|
||||
editor.set_block(SMOOTH_STONE, x + dx, y, z + 2, None, None);
|
||||
}
|
||||
for dz in -1..=1 {
|
||||
editor.set_block(SMOOTH_STONE, x - 2, y, z + dz, None, None);
|
||||
editor.set_block(SMOOTH_STONE, x + 2, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Build water tank at the top - simple rectangular tank
|
||||
editor.fill_blocks(
|
||||
POLISHED_ANDESITE,
|
||||
x - 3,
|
||||
tower_height,
|
||||
z - 3,
|
||||
x + 3,
|
||||
tower_height + tank_height,
|
||||
z + 3,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// Add polished andesite pipe going down from the tank
|
||||
for y in 0..tower_height {
|
||||
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate man_made structures for node elements
|
||||
pub fn generate_man_made_nodes(editor: &mut WorldEditor, node: &ProcessedNode) {
|
||||
if let Some(man_made_type) = node.tags.get("man_made") {
|
||||
let element = ProcessedElement::Node(node.clone());
|
||||
|
||||
match man_made_type.as_str() {
|
||||
"antenna" => generate_antenna(editor, &element),
|
||||
"chimney" => generate_chimney(editor, &element),
|
||||
"water_well" => generate_water_well(editor, &element),
|
||||
"water_tower" => generate_water_tower(editor, &element),
|
||||
_ => {} // Unknown man_made type, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,10 @@ pub mod doors;
|
||||
pub mod highways;
|
||||
pub mod landuse;
|
||||
pub mod leisure;
|
||||
pub mod man_made;
|
||||
pub mod natural;
|
||||
pub mod railways;
|
||||
pub mod subprocessor;
|
||||
pub mod tourisms;
|
||||
pub mod tree;
|
||||
pub mod water_areas;
|
||||
|
||||
@@ -1,64 +1,48 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::element_processing::tree::create_tree;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_natural(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
ground_level: i32,
|
||||
args: &Args,
|
||||
) {
|
||||
pub fn generate_natural(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
if let Some(natural_type) = element.tags().get("natural") {
|
||||
if natural_type == "tree" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_natural: Vec<(i32, i32)> = vec![];
|
||||
let binding: String = "".to_string();
|
||||
|
||||
// Determine block type based on natural tag
|
||||
let block_type: Block = match natural_type.as_str() {
|
||||
"scrub" | "grassland" | "wood" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"beach" | "sand" => SAND,
|
||||
"tree_row" => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
}
|
||||
"wetland" | "water" => WATER,
|
||||
_ => {
|
||||
if args.winter {
|
||||
SNOW_BLOCK
|
||||
} else {
|
||||
GRASS_BLOCK
|
||||
"scrub" | "grassland" | "wood" | "heath" | "tree_row" => GRASS_BLOCK,
|
||||
"sand" | "dune" => SAND,
|
||||
"beach" | "shoal" => {
|
||||
let surface = element.tags().get("natural").unwrap_or(&binding);
|
||||
match surface.as_str() {
|
||||
"gravel" => GRAVEL,
|
||||
_ => SAND,
|
||||
}
|
||||
}
|
||||
"water" | "reef" => WATER,
|
||||
"bare_rock" => STONE,
|
||||
"blockfield" => COBBLESTONE,
|
||||
"glacier" => PACKED_ICE,
|
||||
"mud" | "wetland" => MUD,
|
||||
"mountain_range" => COBBLESTONE,
|
||||
"saddle" | "ridge" => STONE,
|
||||
"shrubbery" | "tundra" | "hill" => GRASS_BLOCK,
|
||||
"cliff" => STONE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
let ProcessedElement::Way(way) = element else {
|
||||
@@ -73,9 +57,9 @@ pub fn generate_natural(
|
||||
if let Some(prev) = previous_node {
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level, prev.1, x, ground_level, z);
|
||||
bresenham_line(prev.0, 0, prev.1, x, 0, z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(block_type, bx, ground_level, bz, None, None);
|
||||
editor.set_block(block_type, bx, 0, bz, None, None);
|
||||
}
|
||||
|
||||
current_natural.push((x, z));
|
||||
@@ -98,38 +82,400 @@ pub fn generate_natural(
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(block_type, x, ground_level, z, None, None);
|
||||
|
||||
// Generate elements for "wood" and "tree_row"
|
||||
if natural_type == "wood" || natural_type == "tree_row" {
|
||||
if editor.check_for_block(x, ground_level, z, None, Some(&[WATER])) {
|
||||
continue;
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
// Generate custom layer instead of dirt, must be stone on the lowest level
|
||||
match natural_type.as_str() {
|
||||
"beach" | "sand" | "dune" | "shoal" => {
|
||||
editor.set_block(SAND, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
let random_choice: i32 = rng.gen_range(0..26);
|
||||
if random_choice == 25 {
|
||||
create_tree(
|
||||
editor,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
rng.gen_range(1..=3),
|
||||
args.winter,
|
||||
);
|
||||
} else if random_choice == 2 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, ground_level + 1, z, None, None);
|
||||
} else if random_choice <= 1 {
|
||||
editor.set_block(GRASS, x, ground_level + 1, z, None, None);
|
||||
"glacier" => {
|
||||
editor.set_block(PACKED_ICE, x, 0, z, None, None);
|
||||
editor.set_block(STONE, x, -1, z, None, None);
|
||||
}
|
||||
"bare_rock" => {
|
||||
editor.set_block(STONE, x, 0, z, None, None);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Generate surface elements
|
||||
if editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
continue;
|
||||
}
|
||||
match natural_type.as_str() {
|
||||
"grassland" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
if rng.gen_bool(0.6) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"heath" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice < 33 {
|
||||
if random_choice <= 2 {
|
||||
editor.set_block(COBBLESTONE, x, 0, z, None, None);
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"scrub" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice < 40 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
if random_choice < 15 {
|
||||
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
|
||||
}
|
||||
} else if random_choice < 300 {
|
||||
if random_choice < 250 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"tree_row" | "wood" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"sand" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[SAND]))
|
||||
&& rng.gen_range(0..100) == 1
|
||||
{
|
||||
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"shoal" => {
|
||||
if rng.gen_bool(0.05) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[SAND, GRAVEL]), None);
|
||||
}
|
||||
}
|
||||
"wetland" => {
|
||||
if let Some(wetland_type) = element.tags().get("wetland") {
|
||||
// Wetland without water blocks
|
||||
if matches!(wetland_type.as_str(), "wet_meadow" | "fen") {
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, Some(&[MUD]), None);
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
continue;
|
||||
}
|
||||
// All the other types of wetland
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(
|
||||
WATER,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD, GRASS_BLOCK]),
|
||||
None,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
if !editor.check_for_block(x, 0, z, Some(&[MUD, MOSS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
match wetland_type.as_str() {
|
||||
"reedbed" => {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
"swamp" | "mangrove" => {
|
||||
// TODO implement mangrove
|
||||
let random_choice: i32 = rng.gen_range(0..40);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"bog" => {
|
||||
if rng.gen_bool(0.2) {
|
||||
editor.set_block(
|
||||
MOSS_BLOCK,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
if rng.gen_bool(0.15) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"tidalflat" => {
|
||||
continue; // No vegetation here
|
||||
}
|
||||
_ => {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Generic natural=wetland without wetland=... tag
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[MUD]), None);
|
||||
continue;
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"mountain_range" => {
|
||||
// Create block clusters instead of random placement
|
||||
let cluster_chance = rng.gen_range(0..1000);
|
||||
|
||||
if cluster_chance < 50 {
|
||||
// 5% chance to start a new cluster
|
||||
let cluster_block = match rng.gen_range(0..7) {
|
||||
0 => DIRT,
|
||||
1 => STONE,
|
||||
2 => GRAVEL,
|
||||
3 => GRANITE,
|
||||
4 => DIORITE,
|
||||
5 => ANDESITE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Generate cluster size (5-10 blocks radius)
|
||||
let cluster_size = rng.gen_range(5..=10);
|
||||
|
||||
// Create cluster around current position
|
||||
for dx in -(cluster_size as i32)..=(cluster_size as i32) {
|
||||
for dz in -(cluster_size as i32)..=(cluster_size as i32) {
|
||||
let cluster_x = x + dx;
|
||||
let cluster_z = z + dz;
|
||||
|
||||
// Use distance to create more natural cluster shape
|
||||
let distance = ((dx * dx + dz * dz) as f32).sqrt();
|
||||
if distance <= cluster_size as f32 {
|
||||
// Probability decreases with distance from center
|
||||
let place_prob = 1.0 - (distance / cluster_size as f32);
|
||||
if rng.gen::<f32>() < place_prob {
|
||||
editor.set_block(
|
||||
cluster_block,
|
||||
cluster_x,
|
||||
0,
|
||||
cluster_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// Add vegetation on grass blocks
|
||||
if cluster_block == GRASS_BLOCK {
|
||||
let vegetation_chance = rng.gen_range(0..100);
|
||||
if vegetation_chance == 0 {
|
||||
// 1% chance for rare trees
|
||||
Tree::create(
|
||||
editor,
|
||||
(cluster_x, 1, cluster_z),
|
||||
);
|
||||
} else if vegetation_chance < 15 {
|
||||
// 15% chance for grass
|
||||
editor.set_block(
|
||||
GRASS, cluster_x, 1, cluster_z, None,
|
||||
None,
|
||||
);
|
||||
} else if vegetation_chance < 25 {
|
||||
// 10% chance for oak leaves
|
||||
editor.set_block(
|
||||
OAK_LEAVES, cluster_x, 1, cluster_z,
|
||||
None, None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
"saddle" => {
|
||||
// Saddle areas - lowest point between peaks, mix of stone and grass
|
||||
let terrain_chance = rng.gen_range(0..100);
|
||||
if terrain_chance < 30 {
|
||||
// 30% chance for exposed stone
|
||||
editor.set_block(STONE, x, 0, z, None, None);
|
||||
} else if terrain_chance < 50 {
|
||||
// 20% chance for gravel/rocky terrain
|
||||
editor.set_block(GRAVEL, x, 0, z, None, None);
|
||||
} else {
|
||||
// 50% chance for grass
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
|
||||
if rng.gen_bool(0.4) {
|
||||
// 40% chance for grass on top
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"ridge" => {
|
||||
// Ridge areas - elevated crest, mostly rocky with some vegetation
|
||||
let ridge_chance = rng.gen_range(0..100);
|
||||
if ridge_chance < 60 {
|
||||
// 60% chance for stone/rocky terrain
|
||||
let rock_type = match rng.gen_range(0..4) {
|
||||
0 => STONE,
|
||||
1 => COBBLESTONE,
|
||||
2 => GRANITE,
|
||||
_ => ANDESITE,
|
||||
};
|
||||
editor.set_block(rock_type, x, 0, z, None, None);
|
||||
} else {
|
||||
// 40% chance for grass with sparse vegetation
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
|
||||
let vegetation_chance = rng.gen_range(0..100);
|
||||
if vegetation_chance < 20 {
|
||||
// 20% chance for grass
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if vegetation_chance < 25 {
|
||||
// 5% chance for small shrubs
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"shrubbery" => {
|
||||
// Manicured shrubs and decorative vegetation
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
|
||||
}
|
||||
"tundra" => {
|
||||
// Treeless habitat with low vegetation, mosses, lichens
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let tundra_chance = rng.gen_range(0..100);
|
||||
if tundra_chance < 40 {
|
||||
// 40% chance for grass (sedges, grasses)
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if tundra_chance < 60 {
|
||||
// 20% chance for moss
|
||||
editor.set_block(MOSS_BLOCK, x, 0, z, Some(&[GRASS_BLOCK]), None);
|
||||
} else if tundra_chance < 70 {
|
||||
// 10% chance for dead bush (lichens)
|
||||
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
|
||||
}
|
||||
// 30% chance for bare ground (no surface block)
|
||||
}
|
||||
"cliff" => {
|
||||
// Cliff areas - predominantly stone with minimal vegetation
|
||||
let cliff_chance = rng.gen_range(0..100);
|
||||
if cliff_chance < 90 {
|
||||
// 90% chance for stone variants
|
||||
let stone_type = match rng.gen_range(0..4) {
|
||||
0 => STONE,
|
||||
1 => COBBLESTONE,
|
||||
2 => ANDESITE,
|
||||
_ => DIORITE,
|
||||
};
|
||||
editor.set_block(stone_type, x, 0, z, None, None);
|
||||
} else {
|
||||
// 10% chance for gravel/loose rock
|
||||
editor.set_block(GRAVEL, x, 0, z, None, None);
|
||||
}
|
||||
}
|
||||
"hill" => {
|
||||
// Hill areas - elevated terrain with sparse trees and mostly grass
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let hill_chance = rng.gen_range(0..1000);
|
||||
if hill_chance == 0 {
|
||||
// 0.1% chance for rare trees
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if hill_chance < 50 {
|
||||
// 5% chance for flowers
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if hill_chance < 600 {
|
||||
// 55% chance for grass
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if hill_chance < 650 {
|
||||
// 5% chance for tall grass
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
// 35% chance for bare grass block
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_natural_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.contains_key("natural") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_natural(editor, &ProcessedElement::Way(member.way.clone()), args);
|
||||
}
|
||||
}
|
||||
|
||||
// Combine all outer ways into one with relation tags
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Only process if we have nodes
|
||||
if !combined_nodes.is_empty() {
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate natural area from combined way
|
||||
generate_natural(editor, &ProcessedElement::Way(combined_way), args);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,18 @@ use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, ground_level: i32) {
|
||||
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(railway_type) = element.tags.get("railway") {
|
||||
if ["proposed", "abandoned", "subway", "construction"].contains(&railway_type.as_str()) {
|
||||
if [
|
||||
"proposed",
|
||||
"abandoned",
|
||||
"subway",
|
||||
"construction",
|
||||
"razed",
|
||||
"turntable",
|
||||
]
|
||||
.contains(&railway_type.as_str())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -22,27 +31,146 @@ pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay, groun
|
||||
}
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev: &crate::osm_parser::ProcessedNode = &element.nodes[i - 1];
|
||||
let x1: i32 = prev.x;
|
||||
let z1: i32 = prev.z;
|
||||
let prev_node = element.nodes[i - 1].xz();
|
||||
let cur_node = element.nodes[i].xz();
|
||||
|
||||
let cur: &crate::osm_parser::ProcessedNode = &element.nodes[i];
|
||||
let x2: i32 = cur.x;
|
||||
let z2: i32 = cur.z;
|
||||
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
|
||||
let smoothed_points = smooth_diagonal_rails(&points);
|
||||
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(x1, ground_level, z1, x2, ground_level, z2);
|
||||
for j in 0..smoothed_points.len() {
|
||||
let (bx, _, bz) = smoothed_points[j];
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// TODO: Set direction of rail
|
||||
editor.set_block(IRON_BLOCK, bx, ground_level, bz, None, None);
|
||||
editor.set_block(RAIL, bx, ground_level + 1, bz, None, None);
|
||||
editor.set_block(GRAVEL, bx, 0, bz, None, None);
|
||||
|
||||
let prev = if j > 0 {
|
||||
Some(smoothed_points[j - 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let next = if j < smoothed_points.len() - 1 {
|
||||
Some(smoothed_points[j + 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let rail_block = determine_rail_direction(
|
||||
(bx, bz),
|
||||
prev.map(|(x, _, z)| (x, z)),
|
||||
next.map(|(x, _, z)| (x, z)),
|
||||
);
|
||||
|
||||
editor.set_block(rail_block, bx, 1, bz, None, None);
|
||||
|
||||
if bx % 4 == 0 {
|
||||
editor.set_block(OAK_LOG, bx, ground_level, bz, None, None);
|
||||
editor.set_block(OAK_LOG, bx, 0, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn smooth_diagonal_rails(points: &[(i32, i32, i32)]) -> Vec<(i32, i32, i32)> {
|
||||
let mut smoothed = Vec::new();
|
||||
|
||||
for i in 0..points.len() {
|
||||
let current = points[i];
|
||||
smoothed.push(current);
|
||||
|
||||
if i + 1 >= points.len() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next = points[i + 1];
|
||||
let (x1, y1, z1) = current;
|
||||
let (x2, _, z2) = next;
|
||||
|
||||
// If points are diagonally adjacent
|
||||
if (x2 - x1).abs() == 1 && (z2 - z1).abs() == 1 {
|
||||
// Look ahead to determine best intermediate point
|
||||
let look_ahead = if i + 2 < points.len() {
|
||||
Some(points[i + 2])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Look behind
|
||||
let look_behind = if i > 0 { Some(points[i - 1]) } else { None };
|
||||
|
||||
// Choose intermediate point based on the overall curve direction
|
||||
let intermediate = if let Some((prev_x, _, _prev_z)) = look_behind {
|
||||
if prev_x == x1 {
|
||||
// Coming from vertical, keep x constant
|
||||
(x1, y1, z2)
|
||||
} else {
|
||||
// Coming from horizontal, keep z constant
|
||||
(x2, y1, z1)
|
||||
}
|
||||
} else if let Some((next_x, _, _next_z)) = look_ahead {
|
||||
if next_x == x2 {
|
||||
// Going to vertical, keep x constant
|
||||
(x2, y1, z1)
|
||||
} else {
|
||||
// Going to horizontal, keep z constant
|
||||
(x1, y1, z2)
|
||||
}
|
||||
} else {
|
||||
// Default to horizontal first if no context
|
||||
(x2, y1, z1)
|
||||
};
|
||||
|
||||
smoothed.push(intermediate);
|
||||
}
|
||||
}
|
||||
|
||||
smoothed
|
||||
}
|
||||
|
||||
fn determine_rail_direction(
|
||||
current: (i32, i32),
|
||||
prev: Option<(i32, i32)>,
|
||||
next: Option<(i32, i32)>,
|
||||
) -> Block {
|
||||
let (x, z) = current;
|
||||
|
||||
match (prev, next) {
|
||||
(Some((px, pz)), Some((nx, nz))) => {
|
||||
if px == nx {
|
||||
RAIL_NORTH_SOUTH
|
||||
} else if pz == nz {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
// Calculate relative movements
|
||||
let from_prev = (px - x, pz - z);
|
||||
let to_next = (nx - x, nz - z);
|
||||
|
||||
match (from_prev, to_next) {
|
||||
// East to North or North to East
|
||||
((-1, 0), (0, -1)) | ((0, -1), (-1, 0)) => RAIL_NORTH_WEST,
|
||||
// West to North or North to West
|
||||
((1, 0), (0, -1)) | ((0, -1), (1, 0)) => RAIL_NORTH_EAST,
|
||||
// East to South or South to East
|
||||
((-1, 0), (0, 1)) | ((0, 1), (-1, 0)) => RAIL_SOUTH_WEST,
|
||||
// West to South or South to West
|
||||
((1, 0), (0, 1)) | ((0, 1), (1, 0)) => RAIL_SOUTH_EAST,
|
||||
_ => {
|
||||
if (px - x).abs() > (pz - z).abs() {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
RAIL_NORTH_SOUTH
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
(Some((px, pz)), None) | (None, Some((px, pz))) => {
|
||||
if px == x {
|
||||
RAIL_NORTH_SOUTH
|
||||
} else if pz == z {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
RAIL_NORTH_SOUTH
|
||||
}
|
||||
}
|
||||
(None, None) => RAIL_NORTH_SOUTH,
|
||||
}
|
||||
}
|
||||
|
||||
303
src/element_processing/subprocessor/buildings_interior.rs
Normal file
@@ -0,0 +1,303 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use std::collections::HashSet;
|
||||
|
||||
/// Interior layout for building ground floors (1st layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR1_LAYER1: [[char; 23]; 23] = [
|
||||
['1', 'U', ' ', 'W', 'C', ' ', ' ', ' ', 'S', 'S', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', ' ', 'W',],
|
||||
['2', ' ', ' ', 'W', 'F', ' ', ' ', ' ', 'U', 'U', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', 'B', 'W',],
|
||||
[' ', ' ', ' ', 'W', 'F', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'T', 'T', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
|
||||
['W', 'W', 'D', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'A', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', 'J', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', 'T', 'S', 'S', 'T', ' ', ' ', 'W', 'S', 'S', ' ', 'B', 'W', 'W', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'T', 'T', 'T', 'T', ' ', ' ', 'W', 'U', 'U', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', 'T', 'T', 'T', 'T', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
|
||||
['L', ' ', 'A', 'L', 'W', 'W', ' ', ' ', 'W', 'J', 'U', 'U', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
|
||||
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
|
||||
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
|
||||
[' ', '6', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['U', '5', ' ', 'W', ' ', ' ', 'W', 'C', 'F', 'F', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', 'W', 'A', ' ', 'B', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', 'J', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'U', ' ', ' ', 'W', 'B', ' ', 'D',],
|
||||
['J', ' ', ' ', 'C', 'B', 'B', 'W', 'L', 'F', ' ', 'W', 'F', ' ', 'W', 'L', 'W', '7', '8', ' ', 'W', 'B', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', 'A', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'C', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'C', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
|
||||
['W', 'W', 'D', 'W', 'C', ' ', ' ', ' ', 'W', 'W', 'W', 'B', 'T', 'T', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building ground floors (2nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR1_LAYER2: [[char; 23]; 23] = [
|
||||
[' ', 'P', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'P', 'P', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'B', 'W',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
|
||||
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', 'P', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', 'W', 'W', ' ', ' ', 'W', ' ', 'P', 'P', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
|
||||
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
|
||||
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['P', ' ', ' ', 'W', ' ', ' ', 'W', 'N', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'C', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'P', ' ', ' ', 'W', 'B', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'B', 'B', 'W', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'P', 'W', ' ', ' ', ' ', 'W', 'B', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'N', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
|
||||
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building level floors (1nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR2_LAYER1: [[char; 23]; 23] = [
|
||||
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
|
||||
['U', ' ', ' ', ' ', ' ', ' ', 'C', 'W', 'L', ' ', ' ', 'L', 'W', 'A', 'A', 'W', ' ', ' ', ' ', ' ', ' ', 'L', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'S', 'S', 'S', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'J', ' ', 'U', 'U', 'U', ' ', 'D',],
|
||||
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
|
||||
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', 'T', 'T', 'W', ' ', ' ', ' ', ' ', ' ', 'U', 'W', ' ', 'L', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'T', 'J', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', 'L', ' ', 'W',],
|
||||
['J', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', 'A', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'U', ' ', ' ', ' ', 'D', ' ', ' ', 'F', 'F', 'W', 'A', 'A', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'U', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', 'C', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['C', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'L', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'U', 'U', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'U', 'U', ' ', 'W', 'B', ' ', 'U', 'U', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['S', 'S', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
|
||||
['U', 'U', ' ', ' ', ' ', 'L', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', 'D', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building level floors (2nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR2_LAYER2: [[char; 23]; 23] = [
|
||||
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
|
||||
['P', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'E', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'E', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', 'P', 'P', ' ', 'D',],
|
||||
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
|
||||
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'P', 'W', ' ', 'P', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'P', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'E', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'P', 'P', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'P', 'P', ' ', 'W', 'B', ' ', 'P', 'P', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
|
||||
['P', 'P', ' ', ' ', ' ', 'E', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', ' ', 'D',],
|
||||
];
|
||||
|
||||
/// Maps interior layout characters to actual block types for different floor layers
|
||||
#[inline(always)]
|
||||
pub fn get_interior_block(c: char, is_layer2: bool, wall_block: Block) -> Option<Block> {
|
||||
match c {
|
||||
' ' => None, // Nothing
|
||||
'W' => Some(wall_block), // Use the building's wall block for interior walls
|
||||
'U' => Some(OAK_FENCE), // Oak Fence
|
||||
'S' => Some(OAK_STAIRS), // Oak Stairs
|
||||
'B' => Some(BOOKSHELF), // Bookshelf
|
||||
'C' => Some(CRAFTING_TABLE), // Crafting Table
|
||||
'F' => Some(FURNACE), // Furnace
|
||||
'1' => Some(RED_BED_NORTH_HEAD), // Bed North Head
|
||||
'2' => Some(RED_BED_NORTH_FOOT), // Bed North Foot
|
||||
'3' => Some(RED_BED_EAST_HEAD), // Bed East Head
|
||||
'4' => Some(RED_BED_EAST_FOOT), // Bed East Foot
|
||||
'5' => Some(RED_BED_SOUTH_HEAD), // Bed South Head
|
||||
'6' => Some(RED_BED_SOUTH_FOOT), // Bed South Foot
|
||||
'7' => Some(RED_BED_WEST_HEAD), // Bed West Head
|
||||
'8' => Some(RED_BED_WEST_FOOT), // Bed West Foot
|
||||
'H' => Some(CHEST), // Chest
|
||||
'L' => Some(CAULDRON), // Cauldron
|
||||
'A' => Some(ANVIL), // Anvil
|
||||
'P' => Some(OAK_PRESSURE_PLATE), // Pressure Plate
|
||||
'D' => {
|
||||
// Use different door types for different layers
|
||||
if is_layer2 {
|
||||
Some(DARK_OAK_DOOR_UPPER)
|
||||
} else {
|
||||
Some(DARK_OAK_DOOR_LOWER)
|
||||
}
|
||||
}
|
||||
'J' => Some(JUKEBOX), // Jukebox
|
||||
'G' => Some(GLOWSTONE), // Glowstone
|
||||
'N' => Some(BREWING_STAND), // Brewing Stand
|
||||
'T' => Some(WHITE_CARPET), // White Carpet
|
||||
'E' => Some(OAK_LEAVES), // Oak Leaves
|
||||
_ => None, // Default case for unknown characters
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates interior layouts inside buildings at each floor level
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn generate_building_interior(
|
||||
editor: &mut WorldEditor,
|
||||
floor_area: &[(i32, i32)],
|
||||
min_x: i32,
|
||||
min_z: i32,
|
||||
max_x: i32,
|
||||
max_z: i32,
|
||||
start_y_offset: i32,
|
||||
building_height: i32,
|
||||
wall_block: Block,
|
||||
floor_levels: &[i32],
|
||||
args: &crate::args::Args,
|
||||
element: &crate::osm_parser::ProcessedWay,
|
||||
abs_terrain_offset: i32,
|
||||
) {
|
||||
// Skip interior generation for very small buildings
|
||||
let width = max_x - min_x + 1;
|
||||
let depth = max_z - min_z + 1;
|
||||
|
||||
if width < 8 || depth < 8 {
|
||||
return; // Building too small for interior
|
||||
}
|
||||
|
||||
// For efficiency, create a HashSet of floor area coordinates
|
||||
let floor_area_set: HashSet<(i32, i32)> = floor_area.iter().cloned().collect();
|
||||
|
||||
// Add buffer around edges to avoid placing furniture too close to walls
|
||||
let buffer = 2;
|
||||
let interior_min_x = min_x + buffer;
|
||||
let interior_min_z = min_z + buffer;
|
||||
let interior_max_x = max_x - buffer;
|
||||
let interior_max_z = max_z - buffer;
|
||||
|
||||
// Generate interiors for each floor
|
||||
for (floor_index, &floor_y) in floor_levels.iter().enumerate() {
|
||||
// Store wall and door positions for this floor to extend them to the ceiling
|
||||
let mut wall_positions = Vec::new();
|
||||
let mut door_positions = Vec::new();
|
||||
|
||||
// Determine the floor extension height (ceiling) - either next floor or roof
|
||||
let current_floor_ceiling = if floor_index < floor_levels.len() - 1 {
|
||||
// For intermediate floors, extend walls up to just below the next floor
|
||||
floor_levels[floor_index + 1] - 1
|
||||
} else {
|
||||
// Last floor ceiling depends on roof generation
|
||||
if args.roof
|
||||
&& element.tags.contains_key("roof:shape")
|
||||
&& element.tags.get("roof:shape").unwrap() != "flat"
|
||||
{
|
||||
// When roof generation is enabled with non-flat roofs, stop at building height (no extra ceiling)
|
||||
start_y_offset + building_height
|
||||
} else {
|
||||
// When roof generation is disabled or flat roof, extend to building top + 1 (includes ceiling)
|
||||
start_y_offset + building_height + 1
|
||||
}
|
||||
};
|
||||
|
||||
// Choose the appropriate interior pattern based on floor number
|
||||
let (layer1, layer2) = if floor_index == 0 {
|
||||
// Ground floor uses INTERIOR1 patterns
|
||||
(&INTERIOR1_LAYER1, &INTERIOR1_LAYER2)
|
||||
} else {
|
||||
// Upper floors use INTERIOR2 patterns
|
||||
(&INTERIOR2_LAYER1, &INTERIOR2_LAYER2)
|
||||
};
|
||||
|
||||
// Get dimensions for the selected pattern
|
||||
let pattern_height = layer1.len() as i32;
|
||||
let pattern_width = layer1[0].len() as i32;
|
||||
|
||||
// Calculate Y offset - place interior 1 block above floor level consistently
|
||||
let y_offset = 1;
|
||||
|
||||
// Create a seamless repeating pattern across the interior of this floor
|
||||
for z in interior_min_z..=interior_max_z {
|
||||
for x in interior_min_x..=interior_max_x {
|
||||
// Skip if outside the building's floor area
|
||||
if !floor_area_set.contains(&(x, z)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Map the world coordinates to pattern coordinates using modulo
|
||||
// This creates a seamless tiling effect across the entire building
|
||||
// Add floor_index offset to create variation between floors
|
||||
let pattern_x = ((x - interior_min_x + floor_index as i32) % pattern_width
|
||||
+ pattern_width)
|
||||
% pattern_width;
|
||||
let pattern_z = ((z - interior_min_z + floor_index as i32) % pattern_height
|
||||
+ pattern_height)
|
||||
% pattern_height;
|
||||
|
||||
// Access the pattern arrays safely
|
||||
let cell1 = layer1[pattern_z as usize][pattern_x as usize];
|
||||
let cell2 = layer2[pattern_z as usize][pattern_x as usize];
|
||||
|
||||
// Place first layer blocks
|
||||
if let Some(block) = get_interior_block(cell1, false, wall_block) {
|
||||
editor.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
floor_y + y_offset + abs_terrain_offset,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// If this is a wall in layer 1, add to wall positions to extend later
|
||||
if cell1 == 'W' {
|
||||
wall_positions.push((x, z));
|
||||
}
|
||||
// If this is a door in layer 1, add to door positions to add wall above later
|
||||
else if cell1 == 'D' {
|
||||
door_positions.push((x, z));
|
||||
}
|
||||
}
|
||||
|
||||
// Place second layer blocks
|
||||
if let Some(block) = get_interior_block(cell2, true, wall_block) {
|
||||
editor.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
floor_y + y_offset + abs_terrain_offset + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Extend walls all the way to the next floor ceiling or roof
|
||||
for (x, z) in &wall_positions {
|
||||
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
|
||||
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add wall blocks above doors all the way to the ceiling/next floor
|
||||
for (x, z) in &door_positions {
|
||||
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
|
||||
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1
src/element_processing/subprocessor/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod buildings_interior;
|
||||
@@ -2,7 +2,7 @@ use crate::block_definitions::*;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode, ground_level: i32) {
|
||||
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
@@ -21,9 +21,13 @@ pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode, grou
|
||||
let z: i32 = element.z;
|
||||
|
||||
if tourism_type == "information" {
|
||||
if let Some("board") = element.tags.get("information").map(|x: &String| x.as_str()) {
|
||||
// TODO draw a sign
|
||||
editor.set_block(OAK_PLANKS, x, ground_level + 1, z, None, None);
|
||||
if let Some(info_type) = element.tags.get("information").map(|x: &String| x.as_str()) {
|
||||
if info_type != "office" && info_type != "visitor_centre" {
|
||||
// Draw an information board
|
||||
// TODO draw a sign with text if provided
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,166 +1,342 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
/// Helper function to set blocks in a circular pattern around a central point.
|
||||
fn round1(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x - 2, y, z, None, None);
|
||||
editor.set_block(material, x + 2, y, z, None, None);
|
||||
editor.set_block(material, x, y, z - 2, None, None);
|
||||
editor.set_block(material, x, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 1, None, None);
|
||||
}
|
||||
type Coord = (i32, i32, i32);
|
||||
|
||||
/// Helper function to set blocks in a wider circular pattern.
|
||||
fn round2(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x + 3, y, z, None, None);
|
||||
editor.set_block(material, x + 2, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 2, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 2, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 3, y, z, None, None);
|
||||
editor.set_block(material, x - 2, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 2, y, z + 1, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 2, None, None);
|
||||
editor.set_block(material, x, y, z - 3, None, None);
|
||||
editor.set_block(material, x, y, z + 3, None, None);
|
||||
}
|
||||
// TODO all this data would probably be better suited in a TOML file or something.
|
||||
|
||||
/// Helper function to set blocks in a more scattered circular pattern.
|
||||
fn round3(editor: &mut WorldEditor, material: Block, x: i32, y: i32, z: i32) {
|
||||
editor.set_block(material, x + 3, y, z - 1, None, None);
|
||||
editor.set_block(material, x + 3, y, z + 1, None, None);
|
||||
editor.set_block(material, x + 2, y, z - 2, None, None);
|
||||
editor.set_block(material, x + 2, y, z + 2, None, None);
|
||||
editor.set_block(material, x + 1, y, z - 3, None, None);
|
||||
editor.set_block(material, x + 1, y, z + 3, None, None);
|
||||
editor.set_block(material, x - 3, y, z - 1, None, None);
|
||||
editor.set_block(material, x - 3, y, z + 1, None, None);
|
||||
editor.set_block(material, x - 2, y, z - 2, None, None);
|
||||
editor.set_block(material, x - 2, y, z + 2, None, None);
|
||||
editor.set_block(material, x - 1, y, z + 3, None, None);
|
||||
editor.set_block(material, x - 1, y, z - 3, None, None);
|
||||
}
|
||||
/// A circular pattern around a central point.
|
||||
#[rustfmt::skip]
|
||||
const ROUND1_PATTERN: [Coord; 8] = [
|
||||
(-2, 0, 0),
|
||||
(2, 0, 0),
|
||||
(0, 0, -2),
|
||||
(0, 0, 2),
|
||||
(-1, 0, -1),
|
||||
(1, 0, 1),
|
||||
(1, 0, -1),
|
||||
(-1, 0, 1),
|
||||
];
|
||||
|
||||
/// Function to create different types of trees.
|
||||
pub fn create_tree(editor: &mut WorldEditor, x: i32, y: i32, z: i32, typetree: u8, snow: bool) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(building_corner_variations());
|
||||
blacklist.extend(building_wall_variations());
|
||||
blacklist.extend(building_floor_variations());
|
||||
blacklist.push(WATER);
|
||||
/// A wider circular pattern.
|
||||
const ROUND2_PATTERN: [Coord; 12] = [
|
||||
(3, 0, 0),
|
||||
(2, 0, -1),
|
||||
(2, 0, 1),
|
||||
(1, 0, -2),
|
||||
(1, 0, 2),
|
||||
(-3, 0, 0),
|
||||
(-2, 0, -1),
|
||||
(-2, 0, 1),
|
||||
(-1, 0, 2),
|
||||
(-1, 0, -2),
|
||||
(0, 0, -3),
|
||||
(0, 0, 3),
|
||||
];
|
||||
|
||||
if editor.check_for_block(x, y - 1, z, None, Some(&blacklist)) {
|
||||
return;
|
||||
}
|
||||
/// A more scattered circular pattern.
|
||||
const ROUND3_PATTERN: [Coord; 12] = [
|
||||
(3, 0, -1),
|
||||
(3, 0, 1),
|
||||
(2, 0, -2),
|
||||
(2, 0, 2),
|
||||
(1, 0, -3),
|
||||
(1, 0, 3),
|
||||
(-3, 0, -1),
|
||||
(-3, 0, 1),
|
||||
(-2, 0, -2),
|
||||
(-2, 0, 2),
|
||||
(-1, 0, 3),
|
||||
(-1, 0, -3),
|
||||
];
|
||||
|
||||
match typetree {
|
||||
1 => {
|
||||
// Oak tree
|
||||
editor.fill_blocks(OAK_LOG, x, y, z, x, y + 8, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x - 1, y + 3, z, x - 1, y + 9, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x + 1, y + 3, z, x + 1, y + 9, z, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 3, z - 1, x, y + 9, z - 1, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 3, z + 1, x, y + 9, z + 1, None, None);
|
||||
editor.fill_blocks(OAK_LEAVES, x, y + 9, z, x, y + 10, z, None, None);
|
||||
round1(editor, OAK_LEAVES, x, y + 8, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 7, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 5, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 4, z);
|
||||
round1(editor, OAK_LEAVES, x, y + 3, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 7, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 5, z);
|
||||
round2(editor, OAK_LEAVES, x, y + 4, z);
|
||||
round3(editor, OAK_LEAVES, x, y + 6, z);
|
||||
round3(editor, OAK_LEAVES, x, y + 5, z);
|
||||
/// Used for iterating over each of the round patterns
|
||||
const ROUND_PATTERNS: [&[Coord]; 3] = [&ROUND1_PATTERN, &ROUND2_PATTERN, &ROUND3_PATTERN];
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 10, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 10, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 10, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 10, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 9, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round3(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round3(editor, SNOW_LAYER, x, y + 6, z);
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
// Spruce tree
|
||||
editor.fill_blocks(SPRUCE_LOG, x, y, z, x, y + 9, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x - 1, y + 3, z, x - 1, y + 10, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x + 1, y + 3, z, x + 1, y + 10, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 3, z - 1, x, y + 10, z - 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 3, z + 1, x, y + 10, z + 1, None, None);
|
||||
editor.set_block(BIRCH_LEAVES, x, y + 10, z, None, None);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 9, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 7, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 11, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 11, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 10, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 8, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 4, z);
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
// Birch tree
|
||||
editor.fill_blocks(BIRCH_LOG, x, y, z, x, y + 6, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x - 1, y + 2, z, x - 1, y + 7, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x + 1, y + 2, z, x + 1, y + 7, z, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 2, z - 1, x, y + 7, z - 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 2, z + 1, x, y + 7, z + 1, None, None);
|
||||
editor.fill_blocks(BIRCH_LEAVES, x, y + 7, z, x, y + 8, z, None, None);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 6, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 5, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round1(editor, BIRCH_LEAVES, x, y + 2, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 2, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 3, z);
|
||||
round2(editor, BIRCH_LEAVES, x, y + 4, z);
|
||||
const OAK_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 3, 0), (-1, 9, 0)),
|
||||
((1, 3, 0), (1, 9, 0)),
|
||||
((0, 3, -1), (0, 9, -1)),
|
||||
((0, 3, 1), (0, 9, 1)),
|
||||
((0, 9, 0), (0, 10, 0)),
|
||||
];
|
||||
|
||||
if snow {
|
||||
editor.set_block(SNOW_LAYER, x, y + 9, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x + 1, y + 8, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x - 1, y + 8, z, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 8, z - 1, None, None);
|
||||
editor.set_block(SNOW_LAYER, x, y + 8, z + 1, None, None);
|
||||
round1(editor, SNOW_LAYER, x, y + 7, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 6, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 5, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round1(editor, SNOW_LAYER, x, y + 3, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 3, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 4, z);
|
||||
round2(editor, SNOW_LAYER, x, y + 5, z);
|
||||
}
|
||||
}
|
||||
_ => {} // Do nothing if typetree is not recognized
|
||||
const SPRUCE_LEAVES_FILL: [(Coord, Coord); 6] = [
|
||||
((-1, 3, 0), (-1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((1, 3, 0), (1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((0, 3, 1), (0, 10, 1)),
|
||||
((0, 11, 0), (0, 11, 0)),
|
||||
];
|
||||
|
||||
const BIRCH_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 2, 0), (-1, 7, 0)),
|
||||
((1, 2, 0), (1, 7, 0)),
|
||||
((0, 2, -1), (0, 7, -1)),
|
||||
((0, 2, 1), (0, 7, 1)),
|
||||
((0, 7, 0), (0, 8, 0)),
|
||||
];
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
/// Helper function to set blocks in various patterns.
|
||||
fn round(editor: &mut WorldEditor, material: Block, (x, y, z): Coord, block_pattern: &[Coord]) {
|
||||
for (i, j, k) in block_pattern {
|
||||
editor.set_block(material, x + i, y + j, z + k, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
pub enum TreeType {
|
||||
Oak,
|
||||
Spruce,
|
||||
Birch,
|
||||
}
|
||||
|
||||
// TODO what should be moved in, and what should be referenced?
|
||||
pub struct Tree<'a> {
|
||||
// kind: TreeType, // NOTE: Not actually necessary to store!
|
||||
log_block: Block,
|
||||
log_height: i32,
|
||||
leaves_block: Block,
|
||||
leaves_fill: &'a [(Coord, Coord)],
|
||||
round_ranges: [Vec<i32>; 3],
|
||||
}
|
||||
|
||||
impl Tree<'_> {
|
||||
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(Self::get_building_wall_blocks());
|
||||
blacklist.extend(Self::get_building_floor_blocks());
|
||||
blacklist.extend(Self::get_structural_blocks());
|
||||
blacklist.extend(Self::get_functional_blocks());
|
||||
blacklist.push(WATER);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let tree = Self::get_tree(match rng.gen_range(1..=3) {
|
||||
1 => TreeType::Oak,
|
||||
2 => TreeType::Spruce,
|
||||
3 => TreeType::Birch,
|
||||
_ => unreachable!(),
|
||||
});
|
||||
|
||||
// Build the logs
|
||||
editor.fill_blocks(
|
||||
tree.log_block,
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
x,
|
||||
y + tree.log_height,
|
||||
z,
|
||||
None,
|
||||
Some(&blacklist),
|
||||
);
|
||||
|
||||
// Fill in the leaves
|
||||
for ((i1, j1, k1), (i2, j2, k2)) in tree.leaves_fill {
|
||||
editor.fill_blocks(
|
||||
tree.leaves_block,
|
||||
x + i1,
|
||||
y + j1,
|
||||
z + k1,
|
||||
x + i2,
|
||||
y + j2,
|
||||
z + k2,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Do the three rounds
|
||||
for (round_range, round_pattern) in tree.round_ranges.iter().zip(ROUND_PATTERNS) {
|
||||
for offset in round_range {
|
||||
round(editor, tree.leaves_block, (x, y + offset, z), round_pattern);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_tree(kind: TreeType) -> Self {
|
||||
match kind {
|
||||
TreeType::Oak => Self {
|
||||
// kind,
|
||||
log_block: OAK_LOG,
|
||||
log_height: 8,
|
||||
leaves_block: OAK_LEAVES,
|
||||
leaves_fill: &OAK_LEAVES_FILL,
|
||||
round_ranges: [
|
||||
(3..=8).rev().collect(),
|
||||
(4..=7).rev().collect(),
|
||||
(5..=6).rev().collect(),
|
||||
],
|
||||
},
|
||||
|
||||
TreeType::Spruce => Self {
|
||||
// kind,
|
||||
log_block: SPRUCE_LOG,
|
||||
log_height: 9,
|
||||
leaves_block: BIRCH_LEAVES, // TODO Is this correct?
|
||||
leaves_fill: &SPRUCE_LEAVES_FILL,
|
||||
// TODO can I omit the third empty vec? May cause issues with iter zip
|
||||
round_ranges: [vec![9, 7, 6, 4, 3], vec![6, 3], vec![]],
|
||||
},
|
||||
|
||||
TreeType::Birch => Self {
|
||||
// kind,
|
||||
log_block: BIRCH_LOG,
|
||||
log_height: 6,
|
||||
leaves_block: BIRCH_LEAVES,
|
||||
leaves_fill: &BIRCH_LEAVES_FILL,
|
||||
round_ranges: [(2..=6).rev().collect(), (2..=4).collect(), vec![]],
|
||||
},
|
||||
} // match
|
||||
} // fn get_tree
|
||||
|
||||
/// Get all possible building wall blocks
|
||||
fn get_building_wall_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
BLACKSTONE,
|
||||
BLACK_TERRACOTTA,
|
||||
BRICK,
|
||||
BROWN_CONCRETE,
|
||||
BROWN_TERRACOTTA,
|
||||
DEEPSLATE_BRICKS,
|
||||
END_STONE_BRICKS,
|
||||
GRAY_CONCRETE,
|
||||
GRAY_TERRACOTTA,
|
||||
LIGHT_BLUE_TERRACOTTA,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
MUD_BRICKS,
|
||||
NETHER_BRICK,
|
||||
NETHERITE_BLOCK,
|
||||
POLISHED_ANDESITE,
|
||||
POLISHED_BLACKSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
POLISHED_DEEPSLATE,
|
||||
POLISHED_GRANITE,
|
||||
QUARTZ_BLOCK,
|
||||
QUARTZ_BRICKS,
|
||||
SANDSTONE,
|
||||
SMOOTH_SANDSTONE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
WHITE_CONCRETE,
|
||||
WHITE_TERRACOTTA,
|
||||
ORANGE_TERRACOTTA,
|
||||
GREEN_STAINED_HARDENED_CLAY,
|
||||
BLUE_TERRACOTTA,
|
||||
YELLOW_TERRACOTTA,
|
||||
BLACK_CONCRETE,
|
||||
WHITE_CONCRETE,
|
||||
GRAY_CONCRETE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
BROWN_CONCRETE,
|
||||
RED_CONCRETE,
|
||||
ORANGE_TERRACOTTA,
|
||||
YELLOW_CONCRETE,
|
||||
LIME_CONCRETE,
|
||||
GREEN_STAINED_HARDENED_CLAY,
|
||||
CYAN_CONCRETE,
|
||||
LIGHT_BLUE_CONCRETE,
|
||||
BLUE_CONCRETE,
|
||||
PURPLE_CONCRETE,
|
||||
MAGENTA_CONCRETE,
|
||||
RED_TERRACOTTA,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get all possible building floor blocks
|
||||
fn get_building_floor_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
GRAY_CONCRETE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
WHITE_CONCRETE,
|
||||
SMOOTH_STONE,
|
||||
POLISHED_ANDESITE,
|
||||
STONE_BRICKS,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get structural blocks (fences, walls, stairs, slabs, rails, etc.)
|
||||
fn get_structural_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
// Fences
|
||||
OAK_FENCE,
|
||||
// Walls
|
||||
COBBLESTONE_WALL,
|
||||
ANDESITE_WALL,
|
||||
STONE_BRICK_WALL,
|
||||
// Stairs
|
||||
OAK_STAIRS,
|
||||
// Slabs
|
||||
OAK_SLAB,
|
||||
STONE_BLOCK_SLAB,
|
||||
STONE_BRICK_SLAB,
|
||||
// Rails
|
||||
RAIL,
|
||||
RAIL_NORTH_SOUTH,
|
||||
RAIL_EAST_WEST,
|
||||
RAIL_ASCENDING_EAST,
|
||||
RAIL_ASCENDING_WEST,
|
||||
RAIL_ASCENDING_NORTH,
|
||||
RAIL_ASCENDING_SOUTH,
|
||||
RAIL_NORTH_EAST,
|
||||
RAIL_NORTH_WEST,
|
||||
RAIL_SOUTH_EAST,
|
||||
RAIL_SOUTH_WEST,
|
||||
// Doors and trapdoors
|
||||
OAK_DOOR,
|
||||
DARK_OAK_DOOR_LOWER,
|
||||
DARK_OAK_DOOR_UPPER,
|
||||
OAK_TRAPDOOR,
|
||||
// Ladders
|
||||
LADDER,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get functional blocks (furniture, decorative items, etc.)
|
||||
fn get_functional_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
// Furniture and functional blocks
|
||||
CHEST,
|
||||
CRAFTING_TABLE,
|
||||
FURNACE,
|
||||
ANVIL,
|
||||
BREWING_STAND,
|
||||
JUKEBOX,
|
||||
BOOKSHELF,
|
||||
CAULDRON,
|
||||
// Beds
|
||||
RED_BED_NORTH_HEAD,
|
||||
RED_BED_NORTH_FOOT,
|
||||
RED_BED_EAST_HEAD,
|
||||
RED_BED_EAST_FOOT,
|
||||
RED_BED_SOUTH_HEAD,
|
||||
RED_BED_SOUTH_FOOT,
|
||||
RED_BED_WEST_HEAD,
|
||||
RED_BED_WEST_FOOT,
|
||||
// Pressure plates and signs
|
||||
OAK_PRESSURE_PLATE,
|
||||
SIGN,
|
||||
// Glass blocks (windows)
|
||||
GLASS,
|
||||
WHITE_STAINED_GLASS,
|
||||
GRAY_STAINED_GLASS,
|
||||
LIGHT_GRAY_STAINED_GLASS,
|
||||
BROWN_STAINED_GLASS,
|
||||
TINTED_GLASS,
|
||||
// Carpets
|
||||
WHITE_CARPET,
|
||||
RED_CARPET,
|
||||
// Other structural/building blocks
|
||||
IRON_BARS,
|
||||
IRON_BLOCK,
|
||||
SCAFFOLDING,
|
||||
BEDROCK,
|
||||
]
|
||||
}
|
||||
} // impl Tree
|
||||
|
||||
@@ -3,22 +3,23 @@ use std::time::Instant;
|
||||
|
||||
use crate::{
|
||||
block_definitions::WATER,
|
||||
coordinate_system::cartesian::XZPoint,
|
||||
osm_parser::{ProcessedMemberRole, ProcessedNode, ProcessedRelation},
|
||||
world_editor::WorldEditor,
|
||||
};
|
||||
|
||||
pub fn generate_water_areas(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedRelation,
|
||||
ground_level: i32,
|
||||
) {
|
||||
pub fn generate_water_areas(editor: &mut WorldEditor, element: &ProcessedRelation) {
|
||||
let start_time = Instant::now();
|
||||
|
||||
if !element.tags.contains_key("water") {
|
||||
// Check if this is a water relation (either with water tag or natural=water)
|
||||
let is_water = element.tags.contains_key("water")
|
||||
|| element.tags.get("natural") == Some(&"water".to_string());
|
||||
|
||||
if !is_water {
|
||||
return;
|
||||
}
|
||||
|
||||
// don't handle water below layer 0
|
||||
// Don't handle water below layer 0
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if layer.parse::<i32>().map(|x| x < 0).unwrap_or(false) {
|
||||
return;
|
||||
@@ -35,43 +36,70 @@ pub fn generate_water_areas(
|
||||
}
|
||||
}
|
||||
|
||||
merge_loopy_loops(&mut outers);
|
||||
if !verify_loopy_loops(&outers) {
|
||||
return;
|
||||
// Process each outer polygon individually
|
||||
for (i, outer_nodes) in outers.iter().enumerate() {
|
||||
let mut individual_outers = vec![outer_nodes.clone()];
|
||||
|
||||
merge_loopy_loops(&mut individual_outers);
|
||||
if !verify_loopy_loops(&individual_outers) {
|
||||
println!(
|
||||
"Skipping invalid outer polygon {} for relation {}",
|
||||
i + 1,
|
||||
element.id
|
||||
);
|
||||
continue; // Skip this outer if it's not valid
|
||||
}
|
||||
|
||||
merge_loopy_loops(&mut inners);
|
||||
if !verify_loopy_loops(&inners) {
|
||||
// If inners are invalid, process outer without inners
|
||||
let empty_inners: Vec<Vec<ProcessedNode>> = vec![];
|
||||
let mut temp_inners = empty_inners;
|
||||
merge_loopy_loops(&mut temp_inners);
|
||||
|
||||
let (min_x, min_z) = editor.get_min_coords();
|
||||
let (max_x, max_z) = editor.get_max_coords();
|
||||
let individual_outers_xz: Vec<Vec<XZPoint>> = individual_outers
|
||||
.iter()
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
let empty_inners_xz: Vec<Vec<XZPoint>> = vec![];
|
||||
|
||||
inverse_floodfill(
|
||||
min_x,
|
||||
min_z,
|
||||
max_x,
|
||||
max_z,
|
||||
individual_outers_xz,
|
||||
empty_inners_xz,
|
||||
editor,
|
||||
start_time,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
let (min_x, min_z) = editor.get_min_coords();
|
||||
let (max_x, max_z) = editor.get_max_coords();
|
||||
let individual_outers_xz: Vec<Vec<XZPoint>> = individual_outers
|
||||
.iter()
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
let inners_xz: Vec<Vec<XZPoint>> = inners
|
||||
.iter()
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
|
||||
inverse_floodfill(
|
||||
min_x,
|
||||
min_z,
|
||||
max_x,
|
||||
max_z,
|
||||
individual_outers_xz,
|
||||
inners_xz,
|
||||
editor,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
|
||||
merge_loopy_loops(&mut inners);
|
||||
if !verify_loopy_loops(&inners) {
|
||||
return;
|
||||
}
|
||||
|
||||
let (max_x, max_z) = editor.get_max_coords();
|
||||
let outers: Vec<Vec<(f64, f64)>> = outers
|
||||
.iter()
|
||||
.map(|x: &Vec<ProcessedNode>| {
|
||||
x.iter()
|
||||
.map(|y: &ProcessedNode| (y.x as f64, y.z as f64))
|
||||
.collect()
|
||||
})
|
||||
.collect();
|
||||
let inners: Vec<Vec<(f64, f64)>> = inners
|
||||
.iter()
|
||||
.map(|x: &Vec<ProcessedNode>| {
|
||||
x.iter()
|
||||
.map(|y: &ProcessedNode| (y.x as f64, y.z as f64))
|
||||
.collect()
|
||||
})
|
||||
.collect();
|
||||
|
||||
inverse_floodfill(
|
||||
max_x,
|
||||
max_z,
|
||||
outers,
|
||||
inners,
|
||||
editor,
|
||||
ground_level,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
|
||||
// Merges ways that share nodes into full loops
|
||||
@@ -126,6 +154,14 @@ fn merge_loopy_loops(loops: &mut Vec<Vec<ProcessedNode>>) {
|
||||
y.extend(x.iter().skip(1).cloned());
|
||||
|
||||
merged.push(y);
|
||||
} else if x.last().unwrap().id == y[0].id {
|
||||
removed.push(i);
|
||||
removed.push(j);
|
||||
|
||||
let mut x: Vec<ProcessedNode> = x.clone();
|
||||
x.extend(y.iter().skip(1).cloned());
|
||||
|
||||
merged.push(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -161,32 +197,48 @@ fn verify_loopy_loops(loops: &[Vec<ProcessedNode>]) -> bool {
|
||||
// Water areas are absolutely huge. We can't easily flood fill the entire thing.
|
||||
// Instead, we'll iterate over all the blocks in our MC world, and check if each
|
||||
// one is in the river or not
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn inverse_floodfill(
|
||||
min_x: i32,
|
||||
min_z: i32,
|
||||
max_x: i32,
|
||||
max_z: i32,
|
||||
outers: Vec<Vec<(f64, f64)>>,
|
||||
inners: Vec<Vec<(f64, f64)>>,
|
||||
outers: Vec<Vec<XZPoint>>,
|
||||
inners: Vec<Vec<XZPoint>>,
|
||||
editor: &mut WorldEditor,
|
||||
ground_level: i32,
|
||||
start_time: Instant,
|
||||
) {
|
||||
let min_x: i32 = 0;
|
||||
let min_z: i32 = 0;
|
||||
|
||||
let inners: Vec<_> = inners
|
||||
.into_iter()
|
||||
.map(|x: Vec<(f64, f64)>| Polygon::new(LineString::from(x), vec![]))
|
||||
.map(|x| {
|
||||
Polygon::new(
|
||||
LineString::from(
|
||||
x.iter()
|
||||
.map(|pt| (pt.x as f64, pt.z as f64))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
vec![],
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
let outers: Vec<_> = outers
|
||||
.into_iter()
|
||||
.map(|x: Vec<(f64, f64)>| Polygon::new(LineString::from(x), vec![]))
|
||||
.map(|x| {
|
||||
Polygon::new(
|
||||
LineString::from(
|
||||
x.iter()
|
||||
.map(|pt| (pt.x as f64, pt.z as f64))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
vec![],
|
||||
)
|
||||
})
|
||||
.collect();
|
||||
|
||||
inverse_floodfill_recursive(
|
||||
(min_x, min_z),
|
||||
(max_x, max_z),
|
||||
ground_level,
|
||||
&outers,
|
||||
&inners,
|
||||
editor,
|
||||
@@ -197,7 +249,6 @@ fn inverse_floodfill(
|
||||
fn inverse_floodfill_recursive(
|
||||
min: (i32, i32),
|
||||
max: (i32, i32),
|
||||
ground_level: i32,
|
||||
outers: &[Polygon],
|
||||
inners: &[Polygon],
|
||||
editor: &mut WorldEditor,
|
||||
@@ -208,15 +259,16 @@ fn inverse_floodfill_recursive(
|
||||
println!("Water area generation exceeded 25 seconds, continuing anyway");
|
||||
}
|
||||
|
||||
const ITERATIVE_THRES: i32 = 10_000;
|
||||
const ITERATIVE_THRES: i64 = 10_000;
|
||||
|
||||
if min.0 > max.0 || min.1 > max.1 {
|
||||
return;
|
||||
}
|
||||
|
||||
if (max.0 - min.0) * (max.1 - min.1) < ITERATIVE_THRES {
|
||||
inverse_floodfill_iterative(min, max, ground_level, outers, inners, editor);
|
||||
|
||||
// Multiply as i64 to avoid overflow; in release builds where unchecked math is
|
||||
// enabled, this could cause the rest of this code to end up in an infinite loop.
|
||||
if ((max.0 - min.0) as i64) * ((max.1 - min.1) as i64) < ITERATIVE_THRES {
|
||||
inverse_floodfill_iterative(min, max, 0, outers, inners, editor);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -238,37 +290,25 @@ fn inverse_floodfill_recursive(
|
||||
if outers.iter().any(|outer: &Polygon| outer.contains(&rect))
|
||||
&& !inners.iter().any(|inner: &Polygon| inner.intersects(&rect))
|
||||
{
|
||||
// every block in rect is water
|
||||
// so we can safely just set the whole thing to water
|
||||
|
||||
rect_fill(min_x, max_x, min_z, max_z, ground_level, editor);
|
||||
|
||||
rect_fill(min_x, max_x, min_z, max_z, 0, editor);
|
||||
continue;
|
||||
}
|
||||
|
||||
// When we recurse, we only really need the polygons we potentially intersect with
|
||||
// This saves on processing time
|
||||
let outers_intersects: Vec<_> = outers
|
||||
.iter()
|
||||
.filter(|poly: &&Polygon| poly.intersects(&rect))
|
||||
.filter(|poly| poly.intersects(&rect))
|
||||
.cloned()
|
||||
.collect();
|
||||
|
||||
// Moving this inside the below `if` statement makes it slower for some reason.
|
||||
// I assume it changes how the compiler is able to optimize it
|
||||
let inners_intersects: Vec<_> = inners
|
||||
.iter()
|
||||
.filter(|poly: &&Polygon| poly.intersects(&rect))
|
||||
.filter(|poly| poly.intersects(&rect))
|
||||
.cloned()
|
||||
.collect();
|
||||
|
||||
if !outers_intersects.is_empty() {
|
||||
// recurse
|
||||
|
||||
inverse_floodfill_recursive(
|
||||
(min_x, min_z),
|
||||
(max_x, max_z),
|
||||
ground_level,
|
||||
&outers_intersects,
|
||||
&inners_intersects,
|
||||
editor,
|
||||
|
||||
@@ -3,10 +3,9 @@ use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay, ground_level: i32) {
|
||||
if let Some(_waterway_type) = element.tags.get("waterway") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut waterway_width: i32 = 4; // Default waterway width
|
||||
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(waterway_type) = element.tags.get("waterway") {
|
||||
let (mut waterway_width, waterway_depth) = get_waterway_dimensions(waterway_type);
|
||||
|
||||
// Check for custom width in tags
|
||||
if let Some(width_str) = element.tags.get("width") {
|
||||
@@ -18,35 +17,99 @@ pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay, grou
|
||||
});
|
||||
}
|
||||
|
||||
// Process nodes to create waterways
|
||||
for node in &element.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
// Skip layers below the ground level
|
||||
if !matches!(
|
||||
element.tags.get("layer").map(|s| s.as_str()),
|
||||
Some("-1") | Some("-2") | Some("-3")
|
||||
) {
|
||||
// Draw a line between the current and previous node
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, ground_level, prev.1, node.x, ground_level, node.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
for x in (bx - waterway_width / 2)..=(bx + waterway_width / 2) {
|
||||
for z in (bz - waterway_width / 2)..=(bz + waterway_width / 2) {
|
||||
editor.set_block(WATER, x, ground_level, z, None, None); // Set water block
|
||||
editor.set_block(
|
||||
AIR,
|
||||
x,
|
||||
ground_level + 1,
|
||||
z,
|
||||
Some(&[GRASS, WHEAT, CARROTS, POTATOES]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Skip layers below the ground level
|
||||
if matches!(
|
||||
element.tags.get("layer").map(|s| s.as_str()),
|
||||
Some("-1") | Some("-2") | Some("-3")
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Process consecutive node pairs to create waterways
|
||||
// Use windows(2) to avoid connecting last node back to first
|
||||
for nodes_pair in element.nodes.windows(2) {
|
||||
let prev_node = nodes_pair[0].xz();
|
||||
let current_node = nodes_pair[1].xz();
|
||||
|
||||
// Draw a line between the current and previous node
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
|
||||
prev_node.x,
|
||||
0,
|
||||
prev_node.z,
|
||||
current_node.x,
|
||||
0,
|
||||
current_node.z,
|
||||
);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Create water channel with proper depth and sloped banks
|
||||
create_water_channel(editor, bx, bz, waterway_width, waterway_depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Determines width and depth based on waterway type
|
||||
fn get_waterway_dimensions(waterway_type: &str) -> (i32, i32) {
|
||||
match waterway_type {
|
||||
"river" => (8, 3), // Large rivers: 8 blocks wide, 3 blocks deep
|
||||
"canal" => (6, 2), // Canals: 6 blocks wide, 2 blocks deep
|
||||
"stream" => (3, 2), // Streams: 3 blocks wide, 2 blocks deep
|
||||
"fairway" => (12, 3), // Shipping fairways: 12 blocks wide, 3 blocks deep
|
||||
"flowline" => (2, 1), // Water flow lines: 2 blocks wide, 1 block deep
|
||||
"brook" => (2, 1), // Small brooks: 2 blocks wide, 1 block deep
|
||||
"ditch" => (2, 1), // Ditches: 2 blocks wide, 1 block deep
|
||||
"drain" => (1, 1), // Drainage: 1 block wide, 1 block deep
|
||||
_ => (4, 2), // Default: 4 blocks wide, 2 blocks deep
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a water channel with proper depth and sloped banks
|
||||
fn create_water_channel(
|
||||
editor: &mut WorldEditor,
|
||||
center_x: i32,
|
||||
center_z: i32,
|
||||
width: i32,
|
||||
depth: i32,
|
||||
) {
|
||||
let half_width = width / 2;
|
||||
|
||||
for x in (center_x - half_width - 1)..=(center_x + half_width + 1) {
|
||||
for z in (center_z - half_width - 1)..=(center_z + half_width + 1) {
|
||||
let dx = (x - center_x).abs();
|
||||
let dz = (z - center_z).abs();
|
||||
let distance_from_center = dx.max(dz);
|
||||
|
||||
if distance_from_center <= half_width {
|
||||
// Main water channel
|
||||
for y in (1 - depth)..=0 {
|
||||
editor.set_block(WATER, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Place one layer of dirt below the water channel
|
||||
editor.set_block(DIRT, x, -depth, z, None, None);
|
||||
|
||||
// Clear vegetation above the water
|
||||
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
|
||||
} else if distance_from_center == half_width + 1 && depth > 1 {
|
||||
// Create sloped banks (one block interval slopes)
|
||||
let slope_depth = (depth - 1).max(1);
|
||||
for y in (1 - slope_depth)..=0 {
|
||||
if y == 0 {
|
||||
// Surface level - place water or air
|
||||
editor.set_block(WATER, x, y, z, None, None);
|
||||
} else {
|
||||
// Below surface - dig out for slope
|
||||
editor.set_block(AIR, x, y, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Place one layer of dirt below the sloped areas
|
||||
editor.set_block(DIRT, x, -slope_depth, z, None, None);
|
||||
|
||||
// Clear vegetation above sloped areas
|
||||
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
|
||||
}
|
||||
previous_node = Some((node.x, node.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||