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https://github.com/louis-e/arnis.git
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3 Commits
parallel-p
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parallel-p
| Author | SHA1 | Date | |
|---|---|---|---|
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cc4d3c3e0e | ||
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a46d2f93f1 | ||
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2d532ab8f9 |
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@@ -17,7 +17,7 @@ jobs:
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||||
target: x86_64-unknown-linux-gnu
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binary_name: arnis
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asset_name: arnis-linux
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- os: macos-15-intel # Intel runner for x86_64 builds
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- os: macos-13 # Intel runner for x86_64 builds
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target: x86_64-apple-darwin
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binary_name: arnis
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asset_name: arnis-mac-intel
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@@ -99,7 +99,7 @@ jobs:
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- name: Download macOS Intel build
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uses: actions/download-artifact@v7
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with:
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name: macos-15-intel-x86_64-apple-darwin-build
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name: macos-13-x86_64-apple-darwin-build
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path: ./intel
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- name: Download macOS ARM64 build
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@@ -157,4 +157,4 @@ jobs:
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builds/linux/arnis-linux
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builds/macos/arnis-mac-universal
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env:
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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2
Cargo.lock
generated
2
Cargo.lock
generated
@@ -182,7 +182,7 @@ dependencies = [
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[[package]]
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name = "arnis"
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version = "2.4.1"
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version = "2.4.0"
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dependencies = [
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"base64 0.22.1",
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"bedrockrs_level",
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@@ -1,6 +1,6 @@
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[package]
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name = "arnis"
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version = "2.4.1"
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version = "2.4.0"
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edition = "2021"
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description = "Arnis - Generate real life cities in Minecraft"
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homepage = "https://github.com/louis-e/arnis"
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@@ -63,8 +63,6 @@ Arnis has been recognized in various academic and press publications after gaini
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[XDA Developers: Hometown Minecraft Map: Arnis](https://www.xda-developers.com/hometown-minecraft-map-arnis/)
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Free to use assets, including screenshots and logos, can be found [here](https://drive.google.com/file/d/1T1IsZSyT8oa6qAO_40hVF5KR8eEVCJjo/view?usp=sharing).
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## :copyright: License Information
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Copyright (c) 2022-2025 Louis Erbkamm (louis-e)
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@@ -1,183 +0,0 @@
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#!/usr/bin/env python3
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"""Analyze performance data from Windows Performance Monitor CSV exports."""
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import csv
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from datetime import datetime
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from pathlib import Path
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def parse_pdh_csv(filepath):
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"""Parse a Windows Performance Monitor CSV file."""
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data = []
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with open(filepath, 'r', encoding='utf-8-sig', errors='replace') as f:
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reader = csv.reader(f)
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header = next(reader)
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|
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# Clean up column names - extract the metric name
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clean_cols = []
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for col in header:
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if 'Verfügbare MB' in col or 'Verf' in col:
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clean_cols.append('available_mb')
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elif 'Zugesicherte' in col:
|
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clean_cols.append('committed_pct')
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elif 'Bytes geschrieben' in col:
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clean_cols.append('disk_write_bytes_sec')
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elif 'Arbeitsseiten' in col and 'arnis-windows' not in col:
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clean_cols.append('working_set')
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elif 'Arbeitsseiten' in col and 'arnis-windows' in col:
|
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clean_cols.append('gui_working_set')
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elif 'Private Bytes' in col and 'arnis-windows' not in col:
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clean_cols.append('private_bytes')
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elif 'Private Bytes' in col and 'arnis-windows' in col:
|
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clean_cols.append('gui_private_bytes')
|
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elif 'Prozessorzeit' in col and 'arnis-windows' not in col and 'Prozessorinformationen' not in col:
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clean_cols.append('cpu_pct')
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elif 'Prozessorzeit' in col and 'arnis-windows' in col:
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clean_cols.append('gui_cpu_pct')
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elif 'Threadanzahl' in col and 'arnis-windows' not in col:
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clean_cols.append('thread_count')
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elif 'Threadanzahl' in col and 'arnis-windows' in col:
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clean_cols.append('gui_thread_count')
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elif 'PDH-CSV' in col:
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clean_cols.append('timestamp')
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else:
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clean_cols.append(col[:30]) # truncate long names
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for row in reader:
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if not row or not row[0].strip():
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continue
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entry = {}
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for i, val in enumerate(row):
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if i >= len(clean_cols):
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break
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col_name = clean_cols[i]
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if col_name == 'timestamp':
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try:
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entry[col_name] = datetime.strptime(val.strip(), '%m/%d/%Y %H:%M:%S.%f')
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except:
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entry[col_name] = val
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||||
elif val.strip() == '' or val.strip() == ' ':
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entry[col_name] = None
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else:
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try:
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entry[col_name] = float(val)
|
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except:
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entry[col_name] = val
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data.append(entry)
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return data
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|
||||
|
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def analyze_run(data, name):
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"""Analyze a single run's data."""
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print(f"\n{'='*60}")
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print(f" {name}")
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print(f"{'='*60}")
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# Time range
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timestamps = [d.get('timestamp') for d in data if isinstance(d.get('timestamp'), datetime)]
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if timestamps:
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duration = (timestamps[-1] - timestamps[0]).total_seconds()
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print(f"Duration: {duration:.1f}s ({duration/60:.1f} min)")
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# Memory usage (working set) - prefer 'working_set' (arnis backend) over gui_working_set
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working_sets = [d.get('working_set') for d in data if d.get('working_set') is not None]
|
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gui_ws = [d.get('gui_working_set') for d in data if d.get('gui_working_set') is not None]
|
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|
||||
# Use GUI working set if backend working set not available (before scenario)
|
||||
if working_sets:
|
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max_ws = max(working_sets) / (1024**3) # GB
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avg_ws = sum(working_sets) / len(working_sets) / (1024**3)
|
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print(f"Backend Working Set: max={max_ws:.2f} GB, avg={avg_ws:.2f} GB")
|
||||
|
||||
if gui_ws:
|
||||
max_gui_ws = max(gui_ws) / (1024**3)
|
||||
print(f"GUI Working Set: max={max_gui_ws:.2f} GB")
|
||||
# For before, we only have GUI data, so use that as the main metric
|
||||
if not working_sets:
|
||||
working_sets = gui_ws
|
||||
max_ws = max_gui_ws
|
||||
|
||||
# Private bytes
|
||||
private = [d.get('private_bytes') for d in data if d.get('private_bytes') is not None]
|
||||
if private:
|
||||
max_private = max(private) / (1024**3)
|
||||
avg_private = sum(private) / len(private) / (1024**3)
|
||||
print(f"Private Bytes: max={max_private:.2f} GB, avg={avg_private:.2f} GB")
|
||||
|
||||
# Available system memory
|
||||
avail = [d.get('available_mb') for d in data if d.get('available_mb') is not None]
|
||||
if avail:
|
||||
min_avail = min(avail) / 1024 # GB
|
||||
max_avail = max(avail) / 1024
|
||||
print(f"System Available Memory: min={min_avail:.2f} GB, max={max_avail:.2f} GB")
|
||||
|
||||
# CPU usage
|
||||
cpu = [d.get('cpu_pct') for d in data if d.get('cpu_pct') is not None]
|
||||
if cpu:
|
||||
max_cpu = max(cpu)
|
||||
avg_cpu = sum(cpu) / len(cpu)
|
||||
print(f"CPU %: max={max_cpu:.1f}%, avg={avg_cpu:.1f}%")
|
||||
|
||||
# Thread count
|
||||
threads = [d.get('thread_count') for d in data if d.get('thread_count') is not None]
|
||||
if threads:
|
||||
max_threads = max(threads)
|
||||
print(f"Thread count: max={int(max_threads)}")
|
||||
|
||||
# Disk writes
|
||||
disk = [d.get('disk_write_bytes_sec') for d in data if d.get('disk_write_bytes_sec') is not None]
|
||||
if disk:
|
||||
max_disk = max(disk) / (1024**2) # MB/s
|
||||
avg_disk = sum(disk) / len(disk) / (1024**2)
|
||||
print(f"Disk Write: max={max_disk:.1f} MB/s, avg={avg_disk:.1f} MB/s")
|
||||
|
||||
return {
|
||||
'duration': duration if timestamps else 0,
|
||||
'max_working_set_gb': max(working_sets) / (1024**3) if working_sets else 0,
|
||||
'max_private_bytes_gb': max(private) / (1024**3) if private else 0,
|
||||
'avg_cpu': sum(cpu) / len(cpu) if cpu else 0,
|
||||
'max_cpu': max(cpu) if cpu else 0,
|
||||
}
|
||||
|
||||
|
||||
def main():
|
||||
print("Performance Analysis: BEFORE vs AFTER Parallel Processing")
|
||||
print("=" * 60)
|
||||
|
||||
before_path = Path("arnis_before.csv")
|
||||
after_path = Path("arnis_after.csv")
|
||||
|
||||
if before_path.exists():
|
||||
before_data = parse_pdh_csv(before_path)
|
||||
before_stats = analyze_run(before_data, "BEFORE (Sequential)")
|
||||
else:
|
||||
print("arnis_before.csv not found")
|
||||
before_stats = None
|
||||
|
||||
if after_path.exists():
|
||||
after_data = parse_pdh_csv(after_path)
|
||||
after_stats = analyze_run(after_data, "AFTER (Parallel)")
|
||||
else:
|
||||
print("arnis_after.csv not found")
|
||||
after_stats = None
|
||||
|
||||
# Comparison
|
||||
if before_stats and after_stats:
|
||||
print(f"\n{'='*60}")
|
||||
print(" COMPARISON")
|
||||
print(f"{'='*60}")
|
||||
|
||||
time_diff = after_stats['duration'] - before_stats['duration']
|
||||
time_ratio = after_stats['duration'] / before_stats['duration'] if before_stats['duration'] > 0 else 0
|
||||
print(f"Duration: {before_stats['duration']:.1f}s -> {after_stats['duration']:.1f}s ({time_ratio:.2f}x, {time_diff:+.1f}s)")
|
||||
|
||||
mem_ratio = after_stats['max_working_set_gb'] / before_stats['max_working_set_gb'] if before_stats['max_working_set_gb'] > 0 else 0
|
||||
print(f"Peak Memory: {before_stats['max_working_set_gb']:.2f} GB -> {after_stats['max_working_set_gb']:.2f} GB ({mem_ratio:.2f}x)")
|
||||
|
||||
cpu_diff = after_stats['avg_cpu'] - before_stats['avg_cpu']
|
||||
print(f"Avg CPU: {before_stats['avg_cpu']:.1f}% -> {after_stats['avg_cpu']:.1f}% ({cpu_diff:+.1f}%)")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
212
arnis_after.csv
212
arnis_after.csv
@@ -1,212 +0,0 @@
|
||||
"(PDH-CSV 4.0) (Mitteleurop<6F>ische Zeit)(-60)","\\ROADRUNNER\Arbeitsspeicher\Verf<72>gbare MB","\\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%)","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Aktuelle Warteschlangenl<6E>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Bytes geschrieben/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Mittlere Sek./Schreibvorg<72>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Schreibvorg<72>nge/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Zeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis-windows)\Private Bytes","\\ROADRUNNER\Prozess(arnis)\Private Bytes","\\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl","\\ROADRUNNER\Prozess(arnis)\Threadanzahl","\\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)"
|
||||
"01/27/2026 21:49:44.151","12746","64.201036203699430871","0"," "," "," "," "," ","29315072"," "," "," "," "," "," "," ","8900608"," "," "," ","40"," "
|
||||
"01/27/2026 21:49:45.152","12743","64.19952420149918737","0","116877.24273461557459","8.3499999999999996751e-005","23.231614550748048487","0.19385484677997560921"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","6.2790441242259076304"
|
||||
"01/27/2026 21:49:46.171","12742","64.208226502921490919","0","142183.78738217015052","0.00030800000000000000554","4.9064082991307609305","0.15111770184909190107"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","3.4048780794156852103"
|
||||
"01/27/2026 21:49:47.170","12742","64.206333752769580769","0","0","0","0","0"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","0"
|
||||
"01/27/2026 21:49:48.167","12765","64.218516965447577149","0","92406.716692898364272","0.00028894000000000000846","5.013385237244920134","0.1788449123872541402"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","4.4122934340259050146"
|
||||
"01/27/2026 21:49:49.168","12764","64.214459518951940709","0","150899.54270564959734","0.00011216363636363636347","10.989770721412510213","0.12326769080690583302"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","3.2131824694520805252"
|
||||
"01/27/2026 21:49:50.169","12749","64.293889786185204116","0","169198.42306973855011","0.00023646999999999999075","9.9838571014526618086","0.2360349639579291392"," ","29315072"," ","223.63839907253964157"," ","223.63839907253964157"," ","0"," ","8900608"," ","0"," ","40","3.3032218318417294611"
|
||||
"01/27/2026 21:49:51.167","12750","64.293280608089006023","0","57488.566498172956926","0.00017981249999999998645","8.0201683172674318456","0.14424488479661923268"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","1.2922777395397599953"
|
||||
"01/27/2026 21:49:52.156","12749","64.287896073490358617","0","10873.380635370705932","0.00022130000000000001233","3.0338673647797729238","0.067124930729073398195"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","0.47280661781649024888"
|
||||
"01/27/2026 21:49:53.166","12750","64.292388633892954886","0","198668.69878159218933","0.0001286857142857142811","13.858028653849903122","0.17838443271057205508"," ","29372416"," ","221.72845846159844996"," ","605.79382401115287848"," ","2.9695775686821219708"," ","8900608"," ","0"," ","40","0.98555022725796970207"
|
||||
"01/27/2026 21:49:54.165","12733","64.284621822714015593","0","1296829.4491823313292","0.00012115833333333332839","36.026598437626496718","0.43636684508381734515"," ","33755136"," ","448.33100277935199074"," ","4211895.6425528964028"," ","5.0036942274481246429"," ","8019968"," ","1.5632051618485096611"," ","40","3.0812799653923916843"
|
||||
"01/27/2026 21:49:55.162","12723","64.314361932760661489","0","0","0","0","0.073700618954755645063"," ","35278848"," ","503170.75050394039135"," ","508278.39024856238393"," ","6.0207934121281256878"," ","9277440"," ","3.1356628214242530106"," ","45","9.0622377543083878493"
|
||||
"01/27/2026 21:49:56.153","12724","64.318321497253677421","0","1247689.9431102154776","0.00041058888888888885223","9.0778351743519287709","0.37273695420660279964"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0.71209912904023342506"
|
||||
"01/27/2026 21:49:57.169","12725","64.313622253088652769","0","1039800.1256299206289","0.0015873499999999999589","1.9678872290416073998","0.31244015098534727581"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0.046609649890272386585"
|
||||
"01/27/2026 21:49:58.170","12775","64.089679383693649584","0","0","0","0","0"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","1.5790544030494069183"
|
||||
"01/27/2026 21:49:59.168","12790","64.034974543385899892","0","1050344.1493410007097","0.0025869999999999998899","1.0016862386140830132","0.25918488307926468295"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0"
|
||||
"01/27/2026 21:50:00.169","12762","64.097174248680744313","0","114080.13845965237124","6.3770000000000007776e-005","19.983208110224978782","0.31184487053797710354"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","6.3476419485044903723"
|
||||
"01/27/2026 21:50:01.170","12773","64.067890998923189727","0","24040.855868055819883","0.00022316666666666665209","5.9942293553995567024","0.13379846034844156133"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","1.6371475687101066931"
|
||||
"01/27/2026 21:50:02.158","12772","64.128752719640900182","0","0","0","0","0"," ","35655680"," ","226.61720206666794297"," ","339.92580310000192867"," ","1.0116839377976247771"," ","9707520"," ","0"," ","45","2.0117555548587517933"
|
||||
"01/27/2026 21:50:03.170","12763","64.150530231220301403","0","76922.788000345550245","0.00013399166666666666647","11.861038445776966199","0.15892774821748678615"," ","43597824"," ","0"," ","0"," ","0"," ","18137088"," ","0"," ","45","1.160689787685253993"
|
||||
"01/27/2026 21:50:04.169","12757","64.162452394180576221","0","0","0","0","0"," ","50364416"," ","0"," ","0"," ","0"," ","25014272"," ","3.1283388760824424324"," ","45","1.4574832398887460627"
|
||||
"01/27/2026 21:50:05.170","12748","64.166335776486988607","0","0","0","0","0"," ","58380288"," ","0"," ","0"," ","0"," ","33206272"," ","4.6817582916311435426"," ","44","3.2442901147175629006"
|
||||
"01/27/2026 21:50:06.170","12743","64.188428750305533299","0","151560.24487732132548","0.00031206666666666664457","3.0001632088785630259","0.093621591567056641758"," ","66879488"," ","0"," ","0"," ","0"," ","42012672"," ","1.5625265629515703303"," ","44","6.2484062229057890647"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
|
196
arnis_before.csv
196
arnis_before.csv
@@ -1,196 +0,0 @@
|
||||
"(PDH-CSV 4.0) (Mitteleurop<6F>ische Zeit)(-60)","\\ROADRUNNER\Arbeitsspeicher\Verf<72>gbare MB","\\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%)","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Aktuelle Warteschlangenl<6E>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Bytes geschrieben/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Mittlere Sek./Schreibvorg<72>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Schreibvorg<72>nge/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Zeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis-windows)\Private Bytes","\\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl","\\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)"
|
||||
"01/27/2026 21:31:33.091","11421","64.050442880031283721","0"," "," "," "," ","31358976"," "," "," ","8216576"," ","39"," "
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
"01/27/2026 21:34:09.107","8262","73.483640205460517336","0","229323.55370326802949","0.00016939999999999999763","2.9993140568751925912","0.050809990431884922979","3385733120","755010.32913772610482","6098625.2444066032767","3997.085866462339709","3705454592","143.72168682769495263","41","32.825733330533878984"
|
||||
"01/27/2026 21:34:10.107","8254","73.553737246793176041","0","10389091.86304683052","0.00029742534059945503148","366.91311497437408207","10.912661795271434428","3385733120","749479.5232488947222","1867517.7717916399706","4005.051603780224923","3705454592","137.46412186419345858","41","23.457477598346830661"
|
||||
"01/27/2026 21:34:11.107","8259","73.55073494220867758","0","7771335.2081617647782","0.00028901301587301586604","315.04958880527794918","9.105547177382494084","3385733120","753099.53786726028193","1861732.0366225643083","4024.6334773093285548","3705454592","129.71082200579664345","41","24.986512574960972444"
|
||||
"01/27/2026 21:34:12.107","8259","73.544175590748011473","0","0","0","0","0","3385733120","761776.8694205355132","1847257.6632643265184","4064.6097974594435982","3705454592","139.05621465909740664","41","25.003389846778922845"
|
||||
"01/27/2026 21:34:13.107","8265","73.548189521196334795","0","7095250.3469975283369","0.00036114941176470589023","169.92533480788540601","6.164927592347480001","3385737216","753700.8238579967292","1636298.0106541183777","4040.2247252557222055","3705458688","135.86648258955045776","41","17.230763479929045445"
|
||||
"01/27/2026 21:34:14.102","8496","72.850373706978359678","0","8279842.4809748930857","0.00021652010309278348988","389.91847688999416732","8.442640208106903188","3133726720","476114.57895135646686","1185209.4676225967705","2532.4602107288278603","3434455040","114.62813251991954644","41","21.487580465808530761"
|
||||
"01/27/2026 21:34:15.102","8830","71.770635589903832852","1","4223427.0620102221146","6.0866160849772388026e-005","659.07038871751501574","4.0114827528683880686","2783662080","0","0","0","3027333120","100.01004100811721287","41","12.491214117897442293"
|
||||
"01/27/2026 21:34:16.106","9008","71.325436716742217413","0","0","0","0","0","2602901504","0","0","0","2867236864","99.610880058140878646","41","5.0583799445844785936"
|
||||
"01/27/2026 21:34:17.106","9247","70.627968961053525732","0","3547437.1774163627997","3.4005872756933113333e-005","613.05204811888529548","2.0847574265282919903","2308984832","0","0","0","2547482624","100.0094708968939301","41","6.241121034161933423"
|
||||
"01/27/2026 21:34:18.107","9520","69.790339788838835489","0","2700274.935885750223","3.2701167315175099187e-005","513.41342516175268429","1.6788782307873248989","2031820800","0","0","0","2233516032","99.883286379865126037","41","3.2380663195056613723"
|
||||
"01/27/2026 21:34:19.107","9746","69.093383305960657026","0","4037786.1911667422391","9.2841875000000001223e-005","160.12794222583843862","1.4867148263240810291","1800921088","0","0","0","1985425408","100.08380016587889827","41","0"
|
||||
"01/27/2026 21:34:20.107","10033","68.115244565558441536","0","0","0","0","0","1507934208","0","0","0","1625628672","99.967310689404570212","41","3.156667769639331933"
|
||||
"01/27/2026 21:34:21.106","10360","67.2421208739378784","0","3155515.1128895659931","0.0021377750000000001786","4.0020230226379434058","0.92649408702433033724","1169424384","0","0","0","1298059264","100.05119619709405754","41","6.2020035652243237223"
|
||||
"01/27/2026 21:34:22.105","10822","65.711451244007662353","0","2099325.2214692649432","0.0029182000000000001341","2.0020725454991006309","0.58424907966555139627","682590208","0","0","0","719970304","100.10435879404278126","41","9.2804248428987268227"
|
||||
"01/27/2026 21:34:23.111","11290","64.376017745671802572","0","1899332.6828896303196","3.7539171974522297307e-005","311.78402621210011603","1.1703957290529867219","197574656","3013618.0113461585715","3013729.2209351258352","0.99294275863726155773","192450560","783.48339310603125796","42","53.401872096563842263"
|
||||
"01/27/2026 21:34:24.091","11281","64.34932343297388968","0","4183.7063838906060482","5.1199999999999997683e-005","1.0214126913795424922","0.0052294914309369564323","199487488","5291289.5355656920001","5291289.5355656920001","0","182243328","1383.6575532905094406","42","96.81186927296948852"
|
||||
"01/27/2026 21:34:25.107","11307","64.291213817030936184","0","2925371.0229666647501","0.00092301111111111103745","8.8659547436355001793","0.88779256408584172888","182259712","5476760.313149462454","5476760.313149462454","0","165285888","1397.6893375243162154","42","96.921521656873494521"
|
||||
"01/27/2026 21:34:26.108","11303","64.27447275823784878","0","1272028.4681582306512","3.3593032786885241962e-005","243.74791590537063257","0.81885507542893321009","183635968","5833032.4778114464134","5833032.4778114464134","0","163164160","1397.0471586676940206","42","92.195267270012877248"
|
||||
"01/27/2026 21:34:27.106","11291","64.304800276715496921","0","0","0","0","0","194453504","6038277.3346951240674","6038277.3346951240674","0","175382528","1397.2819689352140813","42","98.435294547664938136"
|
||||
"01/27/2026 21:34:28.108","11292","64.270632868695685147","0","1173203.1158814644441","0.00016060000000000000057","19.968734951686144541","0.32065376630909248057","194977792","6446278.0624376414344","6446278.0624376414344","0","176173056","1396.0593129603721536","42","100"
|
||||
"01/27/2026 21:34:29.108","11279","64.327154323534841751","0","1200035.1172819226049","0.00033412727272727271244","10.999148665893260457","0.50788905666845773901","188964864","6041477.3896500421688","6041477.3896500421688","0","170024960","1398.5450481141999717","42","95.312139503527831152"
|
||||
"01/27/2026 21:34:30.107","11290","64.331070371980558775","0","1189086.5193982853089","0.00012752692307692307006","26.027284402238866079","0.35861066966081073248","189038592","5962089.0579594587907","5962089.0579594587907","0","171126784","1398.1252035570207681","42","96.872203124033504196"
|
||||
"01/27/2026 21:34:31.106","11288","64.306018609624828741","0","0","0","0","0","189558784","5292224.931323970668","5292224.931323970668","0","167182336","1400.2359397558489036","42","98.436447729321827183"
|
||||
"01/27/2026 21:34:32.108","11301","64.280694901077239933","0","1092468.9575477945618","0.00034147000000000002221","9.9893653216785409654","0.34110477911300368659","181981184","5744505.3995516365394","5744505.3995516365394","0","161472512","1396.941794420713677","42","96.879914758272761333"
|
||||
"01/27/2026 21:34:33.108","11295","64.291442247175481839","0","1081494.003218246391","0.00098117499999999992916","4.000554876961434303","0.39257312896097806831","185393152","5526432.5161899961531","5526432.5161899961531","0","164974592","1398.8049660645851873","41","95.311268270174579698"
|
||||
"01/27/2026 21:34:34.107","11293","64.300993030029587771","0","1053097.4513703535777","0.0015861499999999999298","2.000808326563931594","0.3173516091366211378","187752448","5146855.329553139396","5146855.329553139396","0","165597184","1419.2938734122915321","41","96.872222220554078831"
|
||||
"01/27/2026 21:34:35.092","11289","64.311718606462633829","0","137244.06349974797922","0.00044024999999999999464","2.03071826911322173","0.089392832309097572385","191561728","5216245.0963230598718","5216245.0963230598718","0","171655168","1375.3475584182920102","41","93.657933488871250916"
|
||||
"01/27/2026 21:34:36.107","11287","64.317473015821875038","0","228091.87423683636007","4.4388372093023252291e-005","42.380870576016157258","0.18812007949002279572","191545344","5800675.6693491786718","5800675.6693491786718","0","171032576","1398.3096493763810031","41","96.920022798730443014"
|
||||
"01/27/2026 21:34:37.106","11298","64.305344169099200258","0","222316.13456785379094","5.0890909090909087239e-005","33.016059011103003229","0.16803768030356044938","185384960","5994757.8502183463424","5994757.8502183463424","0","163323904","1394.5606581105596433","41","98.436591190459012068"
|
||||
"01/27/2026 21:34:38.106","11300","64.320507939979549406","0","110638.46815662577865","5.6231818181818185381e-005","22.009243882430620687","0.12376669752413579917","190230528","6724260.1892794976011","6724260.1892794976011","0","174882816","1395.9519856046053974","41","96.873567781400666377"
|
||||
"01/27/2026 21:34:39.107","11293","64.303940945375686056","0","102226.03173918624816","0.00027953333333333331553","2.9949032736089722384","0.083710325937224244752","189734912","6293502.7170760799199","6293502.7170760799199","0","166821888","1395.9415564969833667","41","96.880577527381035452"
|
||||
"01/27/2026 21:34:40.106","11310","64.287754652157374835","0","172356.06387129079667","7.9088461538461541614e-005","26.048977287095198108","0.20600658002829169702","181878784","5501967.799857291393","5501967.799857291393","0","162775040","1163.0635802246506501","41","92.173192596065618432"
|
||||
"01/27/2026 21:34:41.107","11324","64.254435725569365445","0","66479.387095208352548","7.3715384615384620332e-005","12.984255292032882423","0.095714243194280831939","171872256","3338910.2374460734427","3338910.2374460734427","0","148455424","575.86604760203010756","41","68.787748097450943874"
|
||||
"01/27/2026 21:34:42.102","11197","64.560637079309827868","0","3997103.1871975827962","0.00073616666666666665322","18.090005010931388796","1.3317745878795346215","77455360","20837736.072052892298","69458145.054906174541","6.0300016703104626359","52105216","48.681481850739537265","40","7.3481474453666928426"
|
||||
"01/27/2026 21:34:43.093","11197","64.562334042173418425","0","3228690.9341432941146","0.00064717857142857144245","14.130044451101264613","0.91442909669887106894","77455360","113.04035560881011691","113.04035560881011691","0","52400128","0","40","0.65215583434123924889"
|
||||
"01/27/2026 21:34:44.106","11202","64.524903256568336474","0","6249070.275020962581","0.00063857857142857134183","27.631470784703175525","1.7648343127330383684","77455360","0","0","0","52400128","0","40","4.3812015268212327612"
|
||||
"01/27/2026 21:34:45.106","11194","64.523619661229574263","0","4276239.8220873419195","0.00074496250000000000836","16.0000592002190416","1.1917099999700058177","77455360","0","0","0","52400128","0","40","3.1436932671994322064"
|
||||
"01/27/2026 21:34:46.106","11212","64.525033781427197255","0","0","0","0","0","77455360","0","0","0","52400128","0","40","0.044140507551859720081"
|
||||
"01/27/2026 21:34:47.106","11219","64.501787760411815498","0","4198303.7239578142762","0.0028684249999999999678","4.0038144340112822306","1.1482473758198639135","77455360","0","0","0","52400128","0","40","0"
|
||||
|
@@ -1,892 +0,0 @@
|
||||
# Parallel Region Processing Architecture
|
||||
|
||||
## Executive Summary
|
||||
|
||||
This document outlines a comprehensive plan to parallelize the Arnis world generation pipeline by splitting large user-selected areas into smaller processing units (**1 Minecraft region = 512×512 blocks per unit**). The goal is to:
|
||||
|
||||
1. **Reduce memory usage by ~90%** by processing and flushing regions incrementally
|
||||
2. **Utilize multiple CPU cores** for parallel generation
|
||||
3. **Maintain visual consistency** across region boundaries (colors, elevation, etc.)
|
||||
|
||||
---
|
||||
|
||||
## Current Architecture Analysis
|
||||
|
||||
### Processing Pipeline Overview
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ CURRENT PROCESSING FLOW │
|
||||
├─────────────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ [1/7] Fetch Data (retrieve_data.rs) │
|
||||
│ └── Downloads OSM data for entire bbox from Overpass API │
|
||||
│ └── Single HTTP request with full bounding box │
|
||||
│ │
|
||||
│ [2/7] Parse Data (osm_parser.rs) │
|
||||
│ └── Transforms lat/lon → Minecraft X/Z coordinates │
|
||||
│ └── Clips ways/relations to bounding box (clipping.rs) │
|
||||
│ └── Sorts elements by priority │
|
||||
│ │
|
||||
│ [3/7] Fetch Elevation (ground.rs / elevation_data.rs) │
|
||||
│ └── Downloads Terrarium tiles for entire bbox │
|
||||
│ └── Builds height grid matching world dimensions │
|
||||
│ │
|
||||
│ [4/7] Process Data (data_processing.rs) │
|
||||
│ └── Pre-computes flood fills in parallel (floodfill_cache.rs) │
|
||||
│ └── Builds highway connectivity map │
|
||||
│ └── Collects building footprints │
|
||||
│ │
|
||||
│ [5/7] Process Terrain + Elements (data_processing.rs) │
|
||||
│ └── Iterates ALL elements sequentially │
|
||||
│ └── Calls element_processing/* for each element type │
|
||||
│ └── Places blocks via WorldEditor │
|
||||
│ │
|
||||
│ [6/7] Generate Ground (data_processing.rs) │
|
||||
│ └── Iterates ALL blocks in bbox │
|
||||
│ └── Sets grass, dirt, stone, bedrock layers │
|
||||
│ │
|
||||
│ [7/7] Save World (world_editor/mod.rs → java.rs) │
|
||||
│ └── Iterates ALL regions in memory │
|
||||
│ └── Writes .mca files in parallel │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Key Data Structures and Memory Usage
|
||||
|
||||
#### WorldToModify (world_editor/common.rs)
|
||||
|
||||
```rust
|
||||
pub struct WorldToModify {
|
||||
pub regions: FnvHashMap<(i32, i32), RegionToModify>, // Key: (region_x, region_z)
|
||||
}
|
||||
|
||||
pub struct RegionToModify {
|
||||
pub chunks: FnvHashMap<(i32, i32), ChunkToModify>, // 32×32 chunks per region
|
||||
}
|
||||
|
||||
pub struct ChunkToModify {
|
||||
pub sections: FnvHashMap<i8, SectionToModify>, // 24 sections per chunk (-4 to 19)
|
||||
}
|
||||
|
||||
pub struct SectionToModify {
|
||||
pub blocks: [Block; 4096], // 16×16×16 = 4096 blocks
|
||||
pub properties: FnvHashMap<usize, Value>, // Block properties (stairs, slabs, etc.)
|
||||
}
|
||||
```
|
||||
|
||||
**Memory estimate per region:**
|
||||
- Section: ~4KB (blocks) + ~variable (properties)
|
||||
- Chunk: ~24 sections × 4KB = ~96KB minimum, typically ~200-500KB with properties
|
||||
- Region: ~1024 chunks × 300KB = **~300MB per region**
|
||||
- **For a 10×10 region area: ~30GB of memory required!**
|
||||
|
||||
#### Why Elements Are "Scattered"
|
||||
|
||||
The current design processes elements in OSM priority order (entrance → building → highway → waterway → water → barrier → other), NOT by spatial location. This means:
|
||||
|
||||
1. A building in region (0,0) might be followed by a highway in region (5,5)
|
||||
2. Each `set_block()` call potentially accesses different regions
|
||||
3. ALL regions must remain in memory until the end because any element might touch any region
|
||||
|
||||
---
|
||||
|
||||
## Proposed Architecture: Region-Based Parallel Processing
|
||||
|
||||
### Core Concept
|
||||
|
||||
Split the user-selected area into **processing units** of **1 Minecraft region each** (512×512 blocks = 32×32 chunks). Process each unit independently in parallel, then flush to disk immediately.
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ PROPOSED PARALLEL PROCESSING FLOW │
|
||||
├─────────────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ GLOBAL PHASE (Run Once for Entire Area) │
|
||||
│ ═══════════════════════════════════════ │
|
||||
│ │
|
||||
│ [1] Fetch Elevation Data for ENTIRE bbox │
|
||||
│ └── Must be consistent across all units │
|
||||
│ └── Store as shared read-only Arc<Ground> │
|
||||
│ │
|
||||
│ [2] Compute Processing Unit Grid │
|
||||
│ └── Divide bbox into N×N region units │
|
||||
│ └── Create sub-bboxes with small overlap for boundary elements │
|
||||
│ │
|
||||
│ PARALLEL PHASE (Per Processing Unit) │
|
||||
│ ═════════════════════════════════════ │
|
||||
│ │
|
||||
│ For each processing unit (in parallel, using N-1 CPU cores): │
|
||||
│ │
|
||||
│ [3] Fetch OSM Data for Unit's Sub-BBox │
|
||||
│ └── Separate Overpass API query per unit │
|
||||
│ └── Include small buffer zone for boundary elements │
|
||||
│ │
|
||||
│ [4] Parse & Clip Elements to Unit Bounds │
|
||||
│ └── Same as current, but for smaller area │
|
||||
│ │
|
||||
│ [5] Pre-compute Flood Fills │
|
||||
│ └── Only for elements in this unit │
|
||||
│ │
|
||||
│ [6] Process Elements │
|
||||
│ └── Generate buildings, roads, etc. │
|
||||
│ └── Use deterministic RNG keyed by element ID │
|
||||
│ │
|
||||
│ [7] Generate Ground Layer │
|
||||
│ └── Only for this unit's blocks │
|
||||
│ │
|
||||
│ [8] Save Regions to Disk │
|
||||
│ └── Write .mca files immediately │
|
||||
│ └── FREE MEMORY for this unit │
|
||||
│ │
|
||||
│ FINALIZATION PHASE │
|
||||
│ ══════════════════ │
|
||||
│ │
|
||||
│ [9] Wait for all units to complete │
|
||||
│ [10] Generate map preview (optional) │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Critical Considerations
|
||||
|
||||
### 1. Deterministic Randomness ✅ ALREADY IMPLEMENTED
|
||||
|
||||
The codebase already has `deterministic_rng.rs` which provides:
|
||||
|
||||
```rust
|
||||
// Creates RNG seeded by element ID - same element always produces same random values
|
||||
pub fn element_rng(element_id: u64) -> ChaCha8Rng {
|
||||
ChaCha8Rng::seed_from_u64(element_id)
|
||||
}
|
||||
|
||||
// For coordinate-based randomness
|
||||
pub fn coord_rng(x: i32, z: i32, element_id: u64) -> ChaCha8Rng
|
||||
```
|
||||
|
||||
**Impact on buildings crossing boundaries:**
|
||||
- Building colors are chosen using `element_rng(element.id)` in buildings.rs
|
||||
- Even if a building is processed in two different units, SAME element ID → SAME color
|
||||
- The existing implementation already supports this use case!
|
||||
|
||||
**Files using deterministic RNG:**
|
||||
- `element_processing/buildings.rs` - wall colors, window styles, accent blocks
|
||||
- `element_processing/natural.rs` - grass/flower distribution
|
||||
- `element_processing/tree.rs` - tree variations
|
||||
|
||||
### 2. Elevation Data Consistency ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- Elevation is fetched once in `ground.rs` → `Ground::new_enabled()`
|
||||
- Height grid dimensions match the world's XZ dimensions
|
||||
- Lookup uses relative coordinates: `ground.level(XZPoint::new(x - min_x, z - min_z))`
|
||||
|
||||
**Problem:**
|
||||
- If each unit downloads its own elevation tiles, slight differences in tile boundaries or interpolation could cause height discontinuities at unit boundaries
|
||||
|
||||
**Solution:**
|
||||
1. **Download elevation ONCE for the entire area** before parallel processing starts
|
||||
2. Pass `Arc<Ground>` (read-only) to all processing units
|
||||
3. The `Ground::level()` function already uses world-relative coordinates, so no changes needed
|
||||
|
||||
```rust
|
||||
// Proposed: Global elevation fetch before parallel processing
|
||||
let global_ground = Arc::new(Ground::new_enabled(&args.bbox, args.scale, args.ground_level));
|
||||
|
||||
// Each processing unit receives a clone of the Arc
|
||||
for unit in processing_units {
|
||||
let ground_ref = Arc::clone(&global_ground);
|
||||
// spawn task with ground_ref
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Element Clipping ⚠️ REQUIRES NEW LOGIC
|
||||
|
||||
**Current clipping (clipping.rs):**
|
||||
- Uses Sutherland-Hodgman algorithm to clip polygons to user's bbox
|
||||
- Works on the OUTER boundary of the entire selected area
|
||||
|
||||
**New requirement:**
|
||||
- Need to clip elements to each processing unit's internal boundary
|
||||
- But with OVERLAP to handle elements that straddle unit boundaries
|
||||
|
||||
**Proposed approach:**
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ UNIT BOUNDARY HANDLING │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ Example: 4 processing units arranged in a 2×2 grid │
|
||||
│ │
|
||||
│ Unit A │ Unit B │
|
||||
│ (regions 0,0-1,1) │ (regions 2,0-3,1) │
|
||||
│ │ │
|
||||
│ ┌──────────────────┼──────────────────┐ │
|
||||
│ │ │ │ │
|
||||
│ │ ████████ │ │ ← Building straddles │
|
||||
│ │ █ BLD █─────┼──────────────────│ Unit A and B │
|
||||
│ │ ████████ │ │ │
|
||||
│ │ │ │ │
|
||||
│ ├──────────────────┼──────────────────┤ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ └──────────────────┴──────────────────┘ │
|
||||
│ Unit C │ Unit D │
|
||||
│ (regions 0,2-1,3) │ (regions 2,2-3,3) │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Strategy for boundary elements:**
|
||||
|
||||
1. **Expanded Fetch BBox**: Each unit fetches OSM data with a buffer zone (e.g., +256 blocks)
|
||||
2. **Clip to Processing BBox**: Clip elements to the unit's actual processing bounds
|
||||
3. **Process Normally**: Elements partially in the unit are still processed, just clipped
|
||||
4. **Deterministic Results**: Same element in adjacent units produces identical blocks due to RNG seeding
|
||||
|
||||
**Example: Building straddling Unit A and B**
|
||||
|
||||
| Step | Unit A | Unit B |
|
||||
|------|--------|--------|
|
||||
| Fetch | Gets building (with buffer) | Gets building (with buffer) |
|
||||
| Clip | Clips to Unit A bounds → left half | Clips to Unit B bounds → right half |
|
||||
| Color | `element_rng(building_id)` → BLUE | `element_rng(building_id)` → BLUE |
|
||||
| Place | Places left half in blue | Places right half in blue |
|
||||
| **Result** | **Seamless blue building across boundary** |
|
||||
|
||||
### 4. OSM Data Downloading Strategy ⚠️ REQUIRES CAREFUL DESIGN
|
||||
|
||||
**Options:**
|
||||
|
||||
#### Option A: Download Once, Distribute Elements (RECOMMENDED)
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [1] Download ALL OSM data for entire bbox (single API call) │
|
||||
│ [2] Parse into ProcessedElements │
|
||||
│ [3] For each processing unit: │
|
||||
│ └── Filter elements that intersect unit's bbox │
|
||||
│ └── Clip filtered elements to unit bounds │
|
||||
│ └── Send to parallel processor │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Pros:**
|
||||
- Single Overpass API call (respects rate limits)
|
||||
- No duplicate data transfer
|
||||
- Elements are already parsed, just need filtering
|
||||
|
||||
**Cons:**
|
||||
- Must keep all elements in memory during distribution phase
|
||||
- For very large areas, this might still be memory-intensive
|
||||
|
||||
#### Option B: Download Per Unit (Simpler, Higher Bandwidth)
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ For each processing unit (sequentially or with rate limiting): │
|
||||
│ [1] Download OSM data for unit's expanded bbox │
|
||||
│ [2] Parse into ProcessedElements │
|
||||
│ [3] Send to parallel processor │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Pros:**
|
||||
- Lower peak memory usage
|
||||
- Simpler code structure
|
||||
|
||||
**Cons:**
|
||||
- Multiple API calls (may hit rate limits)
|
||||
- Duplicate data transfer for overlapping areas
|
||||
- Slower due to network latency
|
||||
|
||||
#### Recommendation: Option A with Streaming
|
||||
|
||||
Download once, but use a streaming approach to distribute elements to units:
|
||||
|
||||
```rust
|
||||
// Pseudo-code for element distribution
|
||||
fn distribute_elements_to_units(
|
||||
elements: Vec<ProcessedElement>,
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<ProcessedElement>> {
|
||||
let mut unit_elements = vec![Vec::new(); units.len()];
|
||||
|
||||
for element in elements {
|
||||
let element_bbox = compute_element_bbox(&element);
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.expanded_bbox.intersects(&element_bbox) {
|
||||
// Clone element for each unit that needs it
|
||||
// (or use Arc for large elements)
|
||||
unit_elements[i].push(element.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_elements
|
||||
}
|
||||
```
|
||||
|
||||
### 5. Flood Fill Cache ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `FloodFillCache::precompute()` runs in parallel for ALL elements
|
||||
- Results are stored in a `FnvHashMap<u64, Vec<(i32, i32)>>`
|
||||
- Cache is consumed during sequential element processing
|
||||
|
||||
**Problem:**
|
||||
- If we process units in parallel, each unit needs its own flood fill cache
|
||||
- But we don't want to re-compute the same flood fills multiple times
|
||||
|
||||
**Solution A: Per-Unit Flood Fill (Simpler)**
|
||||
|
||||
```rust
|
||||
// Each unit computes flood fills only for its elements
|
||||
fn process_unit(unit_elements: Vec<ProcessedElement>) {
|
||||
let flood_fill_cache = FloodFillCache::precompute(&unit_elements, timeout);
|
||||
// Process elements using this cache
|
||||
}
|
||||
```
|
||||
|
||||
**Pros:** Simple, no coordination needed
|
||||
**Cons:** Elements at boundaries may be flood-filled twice
|
||||
|
||||
**Solution B: Global Flood Fill + Distribution (More Complex)**
|
||||
|
||||
```rust
|
||||
// Compute flood fills globally, then distribute to units
|
||||
let global_cache = FloodFillCache::precompute(&all_elements, timeout);
|
||||
|
||||
// For each unit, create a view into the global cache
|
||||
let unit_caches: Vec<_> = units.iter()
|
||||
.map(|unit| global_cache.filter_for_bbox(&unit.bbox))
|
||||
.collect();
|
||||
```
|
||||
|
||||
**Recommendation:** Start with Solution A. The overhead of re-computing some flood fills at boundaries is acceptable given the simplicity.
|
||||
|
||||
### 6. Building Footprints Bitmap ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `BuildingFootprintBitmap` is a memory-efficient bitmap covering the entire world
|
||||
- Used to prevent trees from spawning inside buildings
|
||||
- Created AFTER flood fill precomputation
|
||||
|
||||
**Problem:**
|
||||
- With parallel processing, each unit only knows about buildings in its own area
|
||||
- A tree in Unit B might spawn inside a building that exists in Unit A (near boundary)
|
||||
|
||||
**Solution:**
|
||||
- Compute building footprints GLOBALLY before parallel processing
|
||||
- Use `Arc<BuildingFootprintBitmap>` shared across all units (read-only)
|
||||
|
||||
```rust
|
||||
// Global building footprint computation
|
||||
let all_building_coords = compute_all_building_footprints(&all_elements, &global_xzbbox);
|
||||
let global_footprints = Arc::new(BuildingFootprintBitmap::from(all_building_coords));
|
||||
|
||||
// Each unit receives Arc clone
|
||||
for unit in units {
|
||||
let footprints = Arc::clone(&global_footprints);
|
||||
// spawn task
|
||||
}
|
||||
```
|
||||
|
||||
### 7. Highway Connectivity ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `highways::build_highway_connectivity_map()` creates a map of connected highway segments
|
||||
- Used for intersection detection and road marking placement
|
||||
|
||||
**Problem:**
|
||||
- Highway segments crossing unit boundaries won't see their full connectivity
|
||||
|
||||
**Solution:**
|
||||
- Build highway connectivity map GLOBALLY before parallel processing
|
||||
- Pass as `Arc<HighwayConnectivityMap>` to all units
|
||||
|
||||
### 8. Water Areas and Ring Merging ✅ ALREADY SUPPORTED
|
||||
|
||||
**Current behavior:**
|
||||
- Water relations contain multiple ways that must be merged into closed rings
|
||||
- `merge_way_segments()` in water_areas.rs handles this
|
||||
- **Clipping happens AFTER ring merging** via `clip_water_ring_to_bbox()`
|
||||
- Water uses `inverse_floodfill()` which iterates over bounding box (not flood fill)
|
||||
|
||||
**Why water CAN be clipped per-unit:**
|
||||
1. Ring merging happens on the UNCLIPPED ways (preserved in osm_parser.rs)
|
||||
2. After merging, `clip_water_ring_to_bbox()` clips the assembled polygon
|
||||
3. The `inverse_floodfill` algorithm iterates block-by-block within bounds
|
||||
4. Each unit can independently clip and fill its portion of a water body
|
||||
|
||||
**No special handling needed** - water relations work the same as other elements:
|
||||
- Distribute relation to units that intersect its bbox
|
||||
- Each unit clips to its own bounds
|
||||
- Each unit fills its portion independently
|
||||
|
||||
### 9. Element Priority Order ⚠️ MUST BE PRESERVED
|
||||
|
||||
**Current behavior:**
|
||||
- Elements are sorted by priority before processing (osm_parser.rs):
|
||||
```rust
|
||||
const PRIORITY_ORDER: [&str; 6] = [
|
||||
"entrance", "building", "highway", "waterway", "water", "barrier",
|
||||
];
|
||||
```
|
||||
- This ensures entrances are placed before buildings (so doors work)
|
||||
- Buildings before highways (so sidewalks don't overwrite buildings)
|
||||
|
||||
**Requirement:**
|
||||
- Each unit must process its elements in the SAME priority order
|
||||
- This is natural: just sort the unit's elements the same way
|
||||
|
||||
### 10. SPONGE Block as Placeholder ⚠️ MINOR CONSIDERATION
|
||||
|
||||
**Current behavior:**
|
||||
- `SPONGE` block is used as a blacklist marker in some places
|
||||
- Example: `editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));`
|
||||
- Prevents certain blocks from overwriting sponge blocks
|
||||
|
||||
**Impact on parallel processing:**
|
||||
- None - this is a per-block check, not cross-region coordination
|
||||
- Each unit handles its own sponge blocks independently
|
||||
|
||||
### 11. Tree Placement and Building Footprints ⚠️ REQUIRES GLOBAL FOOTPRINTS
|
||||
|
||||
**Current behavior:**
|
||||
- Trees check `building_footprints.contains(x, z)` before spawning
|
||||
- Prevents trees from appearing inside buildings
|
||||
- Uses `coord_rng(x, z, element_id)` for deterministic placement
|
||||
|
||||
**Problem with per-unit footprints:**
|
||||
- A tree near a unit boundary might not see a building from the adjacent unit
|
||||
- Could spawn a tree inside a building that exists in neighbor unit
|
||||
|
||||
**Solution (already planned):**
|
||||
- Compute building footprints GLOBALLY before parallel processing
|
||||
- Pass as `Arc<BuildingFootprintBitmap>` to all units
|
||||
- Tree placement will correctly avoid all buildings
|
||||
|
||||
### 12. Relations with Multiple Members Across Units ⚠️ REQUIRES CAREFUL HANDLING
|
||||
|
||||
**Current behavior:**
|
||||
- Relations (buildings, landuse, leisure, natural) process each member way
|
||||
- Member ways can be scattered across the entire bbox
|
||||
|
||||
**Example: Building relation with courtyard**
|
||||
```
|
||||
Building Relation:
|
||||
- Outer way 1 (in Unit A)
|
||||
- Outer way 2 (in Unit A and B) ← straddles boundary
|
||||
- Inner way (courtyard, in Unit A)
|
||||
```
|
||||
|
||||
**Strategy:**
|
||||
1. Distribute entire relation to all units that any member touches
|
||||
2. Each unit clips all members to its bounds
|
||||
3. Each unit processes the clipped relation independently
|
||||
4. Deterministic RNG ensures consistent colors/styles
|
||||
|
||||
**Important:** The relation-level tags (e.g., `building:levels`) must be preserved for all units processing that relation.
|
||||
|
||||
---
|
||||
|
||||
## Proposed Processing Unit Structure
|
||||
|
||||
### ProcessingUnit Definition
|
||||
|
||||
```rust
|
||||
struct ProcessingUnit {
|
||||
/// Which region this unit covers (1 region per unit)
|
||||
region_x: i32,
|
||||
region_z: i32,
|
||||
|
||||
/// Minecraft coordinate bounds for this unit (512×512 blocks)
|
||||
min_x: i32, // region_x * 512
|
||||
max_x: i32, // region_x * 512 + 511
|
||||
min_z: i32, // region_z * 512
|
||||
max_z: i32, // region_z * 512 + 511
|
||||
|
||||
/// Expanded bounds for element fetching (includes buffer for boundary elements)
|
||||
fetch_min_x: i32,
|
||||
fetch_max_x: i32,
|
||||
fetch_min_z: i32,
|
||||
fetch_max_z: i32,
|
||||
}
|
||||
```
|
||||
|
||||
### Unit Grid Calculation
|
||||
|
||||
```rust
|
||||
fn compute_processing_units(
|
||||
global_xzbbox: &XZBBox,
|
||||
buffer_blocks: i32, // e.g., 64-128 blocks overlap
|
||||
) -> Vec<ProcessingUnit> {
|
||||
let blocks_per_region = 512; // 32 chunks × 16 blocks
|
||||
|
||||
// Calculate which regions are covered by the bbox
|
||||
let min_region_x = global_xzbbox.min_x() >> 9; // divide by 512
|
||||
let max_region_x = global_xzbbox.max_x() >> 9;
|
||||
let min_region_z = global_xzbbox.min_z() >> 9;
|
||||
let max_region_z = global_xzbbox.max_z() >> 9;
|
||||
|
||||
let mut units = Vec::new();
|
||||
|
||||
// Create one unit per region
|
||||
for rx in min_region_x..=max_region_x {
|
||||
for rz in min_region_z..=max_region_z {
|
||||
// Compute Minecraft coordinate bounds for this region
|
||||
let min_x = rx * blocks_per_region;
|
||||
let max_x = min_x + blocks_per_region - 1;
|
||||
let min_z = rz * blocks_per_region;
|
||||
let max_z = min_z + blocks_per_region - 1;
|
||||
|
||||
// Add buffer for fetch bounds (clamped to global bbox)
|
||||
let fetch_min_x = (min_x - buffer_blocks).max(global_xzbbox.min_x());
|
||||
let fetch_max_x = (max_x + buffer_blocks).min(global_xzbbox.max_x());
|
||||
let fetch_min_z = (min_z - buffer_blocks).max(global_xzbbox.min_z());
|
||||
let fetch_max_z = (max_z + buffer_blocks).min(global_xzbbox.max_z());
|
||||
|
||||
units.push(ProcessingUnit {
|
||||
region_x: rx,
|
||||
region_z: rz,
|
||||
min_x, max_x, min_z, max_z,
|
||||
fetch_min_x, fetch_max_x, fetch_min_z, fetch_max_z,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
units
|
||||
}
|
||||
```
|
||||
|
||||
### Parallel Execution Strategy
|
||||
|
||||
```rust
|
||||
fn process_units_parallel(
|
||||
units: Vec<ProcessingUnit>,
|
||||
elements: &[ProcessedElement],
|
||||
global_ground: Arc<Ground>,
|
||||
global_building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
global_highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
args: &Args,
|
||||
) {
|
||||
// Use CPU-1 cores for parallel processing
|
||||
let num_threads = std::thread::available_parallelism()
|
||||
.map(|n| n.get().saturating_sub(1).max(1))
|
||||
.unwrap_or(1);
|
||||
|
||||
units.into_par_iter()
|
||||
.with_min_len(1) // Process 1 unit per task
|
||||
.for_each(|unit| {
|
||||
// 1. Filter elements that intersect this unit's fetch bounds
|
||||
let unit_elements = filter_elements_for_unit(elements, &unit);
|
||||
|
||||
// 2. Clip elements to unit's actual bounds
|
||||
let clipped_elements = clip_elements_to_unit(unit_elements, &unit);
|
||||
|
||||
// 3. Create per-unit structures
|
||||
let unit_xzbbox = XZBBox::new(unit.min_x, unit.max_x, unit.min_z, unit.max_z);
|
||||
let mut editor = WorldEditor::new(args.path.clone(), &unit_xzbbox, ...);
|
||||
editor.set_ground(Arc::clone(&global_ground));
|
||||
|
||||
// 4. Pre-compute flood fills for this unit's elements
|
||||
let flood_fill_cache = FloodFillCache::precompute(&clipped_elements, args.timeout.as_ref());
|
||||
|
||||
// 5. Process elements (same as current, just for this unit)
|
||||
for element in clipped_elements {
|
||||
process_element(&mut editor, &element, ...);
|
||||
}
|
||||
|
||||
// 6. Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, &unit, &global_ground);
|
||||
|
||||
// 7. Save region immediately and FREE MEMORY
|
||||
editor.save_single_region(unit.region_x, unit.region_z);
|
||||
drop(editor); // Release memory
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Memory Usage Comparison
|
||||
|
||||
### Understanding Minecraft Region Sizes
|
||||
|
||||
```
|
||||
1 Region = 32×32 chunks = 512×512 blocks (horizontally)
|
||||
1 Chunk = 16×16×384 blocks (with sections from Y=-64 to Y=319)
|
||||
```
|
||||
|
||||
### Current Architecture (All Regions in Memory)
|
||||
|
||||
| Stage | Memory Usage |
|
||||
|-------|--------------|
|
||||
| OSM Data (parsed) | ~50-200 MB |
|
||||
| Flood Fill Cache | ~100-500 MB |
|
||||
| Building Footprints | ~10-50 MB |
|
||||
| WorldToModify (all regions) | **~300 MB × N regions** |
|
||||
| **Total for 100 regions** | **~30+ GB** |
|
||||
|
||||
### Unit Size Analysis
|
||||
|
||||
The optimal unit size depends on balancing:
|
||||
1. **Memory per unit** - Larger units = more memory
|
||||
2. **Parallelism overhead** - Smaller units = more coordination
|
||||
3. **Boundary overhead** - More units = more elements processed multiple times
|
||||
|
||||
| Unit Size | Blocks | Memory per Unit | Parallel Units (8 cores) | Peak Memory |
|
||||
|-----------|--------|-----------------|--------------------------|-------------|
|
||||
| 1 region (32×32 chunks) | 512×512 | ~300 MB | 7 units | ~2.5 GB |
|
||||
| 2×2 regions | 1024×1024 | ~1.2 GB | 7 units | ~9 GB |
|
||||
| 4×4 regions | 2048×2048 | ~4.8 GB | 7 units | ~35 GB |
|
||||
|
||||
### Recommendation: 1 Region Per Unit
|
||||
|
||||
**1 region per unit is optimal because:**
|
||||
|
||||
1. **Lowest memory footprint** - Only ~300 MB per unit
|
||||
2. **Natural alignment** - Regions are the atomic save unit in Minecraft (.mca files)
|
||||
3. **Maximum parallelism** - More units = better CPU utilization
|
||||
4. **Simple boundary logic** - No partial region handling
|
||||
|
||||
**Memory calculation for 7 parallel units (8-core CPU, using 7):**
|
||||
- Per-unit WorldToModify: ~300 MB
|
||||
- Per-unit flood fill cache: ~50 MB
|
||||
- Per-unit OSM elements: ~20 MB
|
||||
- **Peak memory: ~370 MB × 7 = ~2.6 GB**
|
||||
|
||||
Plus global shared data:
|
||||
- Elevation data: ~50-100 MB
|
||||
- Building footprints: ~10-50 MB
|
||||
- Highway connectivity: ~20-50 MB
|
||||
|
||||
**Total peak: ~3 GB** (vs ~30 GB for 100 regions currently!)
|
||||
|
||||
### Why Not Smaller Than 1 Region?
|
||||
|
||||
- Regions are the minimum save unit for Minecraft
|
||||
- Going smaller would require buffering partial regions
|
||||
- No memory benefit (still need full region in memory to save)
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Refactor Global Data Preparation
|
||||
|
||||
**Goal:** Extract global computations that must run before parallel processing
|
||||
|
||||
**Changes:**
|
||||
1. Move elevation fetching to a separate global phase
|
||||
2. Move building footprint collection to global phase
|
||||
3. Move highway connectivity map building to global phase
|
||||
4. Create shared data structures with `Arc<T>`
|
||||
|
||||
**Files affected:**
|
||||
- `data_processing.rs` - restructure `generate_world_with_options()`
|
||||
- `ground.rs` - no changes, already returns `Ground`
|
||||
- `floodfill_cache.rs` - add method to collect building footprints globally
|
||||
- `element_processing/highways.rs` - extract connectivity map building
|
||||
|
||||
### Phase 2: Implement Processing Unit Grid
|
||||
|
||||
**Goal:** Add logic to divide the world into processing units
|
||||
|
||||
**Changes:**
|
||||
1. Create `processing_unit.rs` module
|
||||
2. Implement grid computation
|
||||
3. Implement element-to-unit distribution
|
||||
4. Add unit-level bounding box clipping
|
||||
|
||||
**New files:**
|
||||
- `src/processing_unit.rs`
|
||||
|
||||
### Phase 3: Parallelize Unit Processing
|
||||
|
||||
**Goal:** Process units in parallel using rayon
|
||||
|
||||
**Changes:**
|
||||
1. Create per-unit WorldEditor instances
|
||||
2. Implement unit processing function
|
||||
3. Add parallel execution with CPU cap
|
||||
4. Implement region saving after unit completion
|
||||
|
||||
**Files affected:**
|
||||
- `data_processing.rs` - main parallel loop
|
||||
- `world_editor/mod.rs` - support per-unit saving
|
||||
|
||||
### Phase 4: Handle Boundary Cases
|
||||
|
||||
**Goal:** Ensure seamless results across unit boundaries
|
||||
|
||||
**Changes:**
|
||||
1. Verify deterministic RNG produces identical results
|
||||
2. Implement special handling for large water bodies
|
||||
3. Add boundary verification tests
|
||||
4. Optimize overlap buffer size
|
||||
|
||||
**Files affected:**
|
||||
- `element_processing/water_areas.rs` - global water handling
|
||||
- `clipping.rs` - potential optimizations
|
||||
|
||||
### Phase 5: Optimize Memory Management
|
||||
|
||||
**Goal:** Fine-tune memory usage and parallelism
|
||||
|
||||
**Changes:**
|
||||
1. Implement memory pressure monitoring
|
||||
2. Add dynamic unit size adjustment
|
||||
3. Optimize flood fill cache memory
|
||||
4. Profile and optimize hot paths
|
||||
|
||||
---
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
### Unit Tests
|
||||
|
||||
1. **Deterministic RNG Test**
|
||||
- Process same building in two units
|
||||
- Verify identical colors/styles
|
||||
|
||||
2. **Elevation Consistency Test**
|
||||
- Check ground level at unit boundaries
|
||||
- Verify no height discontinuities
|
||||
|
||||
3. **Clipping Accuracy Test**
|
||||
- Verify elements clipped correctly at unit boundaries
|
||||
- Check polygon integrity after clipping
|
||||
|
||||
### Integration Tests
|
||||
|
||||
1. **Small Area Test**
|
||||
- Process 2×2 region area
|
||||
- Verify world loads correctly in Minecraft
|
||||
|
||||
2. **Boundary Building Test**
|
||||
- Create world with buildings at unit boundaries
|
||||
- Verify buildings are complete and correctly colored
|
||||
|
||||
3. **Large Water Body Test**
|
||||
- Process area with lake spanning multiple units
|
||||
- Verify water body is continuous
|
||||
|
||||
### Performance Tests
|
||||
|
||||
1. **Memory Usage Test**
|
||||
- Monitor peak memory during processing
|
||||
- Compare with current architecture
|
||||
|
||||
2. **CPU Utilization Test**
|
||||
- Verify parallel units use expected cores
|
||||
- Measure speedup vs sequential processing
|
||||
|
||||
---
|
||||
|
||||
## Configuration Options
|
||||
|
||||
### Proposed CLI Arguments
|
||||
|
||||
```rust
|
||||
/// Number of CPU cores to use for parallel processing (default: available - 1)
|
||||
/// Set to 1 to disable parallel processing
|
||||
#[arg(long, default_value_t = 0)]
|
||||
pub parallel_cores: usize,
|
||||
|
||||
/// Buffer size for boundary overlap in blocks (default: 64)
|
||||
/// Larger values ensure buildings at boundaries are complete but increase processing time
|
||||
#[arg(long, default_value_t = 64)]
|
||||
pub boundary_buffer: i32,
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
### High Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Elevation discontinuities at boundaries | Use global elevation data (already planned) |
|
||||
| Race conditions in file writing | Each unit writes different regions (no overlap) |
|
||||
| Trees spawning inside buildings at boundaries | Use global building footprints bitmap |
|
||||
|
||||
### Medium Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Overpass API rate limiting | Download once globally, distribute elements |
|
||||
| Complex relations broken at boundaries | Distribute full relation to all touching units |
|
||||
| Highway connectivity missing at boundaries | Build connectivity map globally |
|
||||
|
||||
### Low Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Different random values at boundaries | Deterministic RNG already implemented |
|
||||
| Performance regression | Benchmark before/after, make parallel optional |
|
||||
| Water bodies split incorrectly | Water already supports clipping via `clip_water_ring_to_bbox` |
|
||||
|
||||
---
|
||||
|
||||
## Questions to Resolve
|
||||
|
||||
1. **Should we support Bedrock format with this change?**
|
||||
- Bedrock writes to a single .mcworld file (LevelDB database)
|
||||
- May need different handling (write to temp, merge at end)
|
||||
- Could be deferred to a follow-up implementation
|
||||
|
||||
2. **What buffer size for boundary overlap?**
|
||||
- Current thinking: 64-128 blocks should be sufficient
|
||||
- Most buildings are smaller than this
|
||||
- Larger buffers = more duplicate processing
|
||||
|
||||
3. **Should flood fills be computed globally or per-unit?**
|
||||
- Per-unit is simpler and avoids coordination
|
||||
- Some redundant computation at boundaries (acceptable)
|
||||
- **Recommendation:** Start per-unit
|
||||
|
||||
4. **How to report progress across parallel units?**
|
||||
- Current progress is linear (element by element)
|
||||
- With parallel, need aggregated progress reporting
|
||||
- Option: Track completed regions, report as percentage
|
||||
|
||||
5. **Should we limit parallelism based on available RAM?**
|
||||
- Could detect system RAM and adjust parallel units
|
||||
- Or just document memory requirements per parallel unit
|
||||
- **Recommendation:** Start with CPU-1 cores, let users override
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
The proposed parallel region processing architecture will:
|
||||
|
||||
1. ✅ **Reduce memory usage by ~90%** by processing 1 region at a time per unit (~300 MB vs ~30 GB for 100 regions)
|
||||
2. ✅ **Utilize multiple CPU cores** through rayon-based parallel processing (CPU-1 cores)
|
||||
3. ✅ **Maintain visual consistency** using deterministic RNG and global shared data
|
||||
4. ✅ **Be backward compatible** with a `--no-parallel` flag for the current behavior
|
||||
|
||||
The main implementation work is:
|
||||
- Refactoring to extract global computations (elevation, building footprints, highway connectivity)
|
||||
- Adding element-to-unit distribution logic with proper clipping
|
||||
- Per-unit WorldEditor instances with immediate region saving
|
||||
|
||||
**The design is simpler than originally thought** because:
|
||||
- Water relations already support clipping (no special handling)
|
||||
- Deterministic RNG already exists (no changes needed)
|
||||
- Priority order is preserved naturally (just sort per-unit)
|
||||
|
||||
Estimated implementation effort: **3-4 weeks** for a fully tested solution.
|
||||
19
src/args.rs
19
src/args.rs
@@ -59,22 +59,9 @@ pub struct Args {
|
||||
#[arg(long, value_parser = parse_duration)]
|
||||
pub timeout: Option<Duration>,
|
||||
|
||||
/// Number of parallel threads (0 = auto, uses available cores - 1)
|
||||
#[arg(long, default_value_t = 0)]
|
||||
pub threads: usize,
|
||||
|
||||
/// Number of regions to batch per processing unit (1 = one region, 2 = 2x2=4 regions, etc.)
|
||||
/// Larger batches reduce element duplication overhead but use more memory per unit
|
||||
#[arg(long, default_value_t = 2)]
|
||||
pub region_batch_size: usize,
|
||||
|
||||
/// Disable parallel processing (process sequentially) - DEFAULT due to correctness issues
|
||||
#[arg(long, default_value_t = true)]
|
||||
pub no_parallel: bool,
|
||||
|
||||
/// Force parallel processing (experimental, may have visual bugs)
|
||||
#[arg(long)]
|
||||
pub force_parallel: bool,
|
||||
/// Spawn point coordinates (lat, lng)
|
||||
#[arg(skip)]
|
||||
pub spawn_point: Option<(f64, f64)>,
|
||||
}
|
||||
|
||||
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
|
||||
|
||||
@@ -266,7 +266,6 @@ impl Block {
|
||||
185 => "quartz_stairs",
|
||||
186 => "polished_andesite_stairs",
|
||||
187 => "nether_brick_stairs",
|
||||
188 => "fern",
|
||||
_ => panic!("Invalid id"),
|
||||
}
|
||||
}
|
||||
@@ -698,7 +697,6 @@ pub const SMOOTH_SANDSTONE_STAIRS: Block = Block::new(184);
|
||||
pub const QUARTZ_STAIRS: Block = Block::new(185);
|
||||
pub const POLISHED_ANDESITE_STAIRS: Block = Block::new(186);
|
||||
pub const NETHER_BRICK_STAIRS: Block = Block::new(187);
|
||||
pub const FERN: Block = Block::new(188);
|
||||
|
||||
/// Maps a block to its corresponding stair variant
|
||||
#[inline]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
pub mod xzbbox;
|
||||
mod xzbbox;
|
||||
mod xzpoint;
|
||||
mod xzvector;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
pub mod rectangle;
|
||||
mod rectangle;
|
||||
mod xzbbox_enum;
|
||||
|
||||
pub use xzbbox_enum::XZBBox;
|
||||
|
||||
@@ -7,18 +7,12 @@ use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::ground::Ground;
|
||||
use crate::map_renderer;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::parallel_processing::{
|
||||
calculate_parallel_threads, compute_processing_units, distribute_elements_to_units_indices,
|
||||
ParallelConfig, ProcessingStats,
|
||||
};
|
||||
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use crate::unit_processing::{process_unit_refs, SharedProcessingData};
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use rayon::prelude::*;
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
@@ -47,22 +41,7 @@ pub fn generate_world(
|
||||
level_name: None,
|
||||
spawn_point: None,
|
||||
};
|
||||
|
||||
// Use sequential by default (parallel has correctness issues)
|
||||
// Use --force-parallel to enable experimental parallel mode
|
||||
let parallel_config = if args.force_parallel {
|
||||
ParallelConfig {
|
||||
num_threads: args.threads,
|
||||
buffer_blocks: 64,
|
||||
enabled: true,
|
||||
region_batch_size: args.region_batch_size,
|
||||
}
|
||||
} else {
|
||||
ParallelConfig::sequential()
|
||||
};
|
||||
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options, parallel_config)
|
||||
.map(|_| ())
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
|
||||
}
|
||||
|
||||
/// Generate world with explicit format options (used by GUI for Bedrock support)
|
||||
@@ -73,362 +52,6 @@ pub fn generate_world_with_options(
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
parallel_config: ParallelConfig,
|
||||
) -> Result<PathBuf, String> {
|
||||
let _output_path = options.path.clone();
|
||||
let _world_format = options.format;
|
||||
|
||||
// Determine if we should use parallel processing
|
||||
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
|
||||
|
||||
// Calculate region count to decide if parallel is worth the overhead
|
||||
let min_region_x = xzbbox.min_x() >> 9;
|
||||
let max_region_x = xzbbox.max_x() >> 9;
|
||||
let min_region_z = xzbbox.min_z() >> 9;
|
||||
let max_region_z = xzbbox.max_z() >> 9;
|
||||
let region_count = ((max_region_x - min_region_x + 1) * (max_region_z - min_region_z + 1)) as usize;
|
||||
|
||||
// Auto-disable parallel for small areas (< 6 regions) - overhead isn't worth it
|
||||
// User can still force parallel with explicit --threads > 1 and region count check
|
||||
let use_parallel = parallel_config.enabled && num_threads > 1 && region_count >= 6;
|
||||
|
||||
let mode_reason = if !parallel_config.enabled {
|
||||
"disabled by --no-parallel"
|
||||
} else if num_threads <= 1 {
|
||||
"single thread"
|
||||
} else if region_count < 6 {
|
||||
"small area (< 6 regions)"
|
||||
} else {
|
||||
"parallel"
|
||||
};
|
||||
|
||||
println!(
|
||||
"{} Processing data ({} mode, {} thread(s), {} regions)...",
|
||||
"[4/7]".bold(),
|
||||
if use_parallel { "parallel" } else { "sequential" },
|
||||
num_threads,
|
||||
region_count
|
||||
);
|
||||
|
||||
if !use_parallel && parallel_config.enabled && region_count < 6 {
|
||||
println!(" (auto-selected sequential: {})", mode_reason);
|
||||
}
|
||||
|
||||
// Build highway connectivity map once before processing (needed for all units)
|
||||
let highway_connectivity = Arc::new(highways::build_highway_connectivity_map(&elements));
|
||||
|
||||
let ground = Arc::new(ground);
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Pre-compute all flood fills in parallel for better CPU utilization
|
||||
let flood_fill_cache = Arc::new(FloodFillCache::precompute(
|
||||
&elements,
|
||||
args.timeout.as_ref(),
|
||||
));
|
||||
|
||||
// Collect building footprints to prevent trees from spawning inside buildings
|
||||
let building_footprints =
|
||||
Arc::new(flood_fill_cache.collect_building_footprints(&elements, &xzbbox));
|
||||
|
||||
if use_parallel {
|
||||
// === PARALLEL PROCESSING PATH ===
|
||||
generate_world_parallel(
|
||||
elements,
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
args,
|
||||
options,
|
||||
parallel_config,
|
||||
)
|
||||
} else {
|
||||
// === SEQUENTIAL PROCESSING PATH (original logic) ===
|
||||
generate_world_sequential(
|
||||
elements,
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
args,
|
||||
options,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Parallel world generation - processes regions in parallel, saving each immediately
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn generate_world_parallel(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Arc<Ground>,
|
||||
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
|
||||
flood_fill_cache: Arc<FloodFillCache>,
|
||||
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
parallel_config: ParallelConfig,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
|
||||
// Compute processing units (one or more regions per unit depending on batch size)
|
||||
let units = compute_processing_units(
|
||||
&xzbbox,
|
||||
parallel_config.buffer_blocks,
|
||||
parallel_config.region_batch_size
|
||||
);
|
||||
let total_units = units.len();
|
||||
|
||||
println!(
|
||||
" {} unit(s) to process across {} thread(s) (batch size: {})",
|
||||
total_units,
|
||||
calculate_parallel_threads(parallel_config.num_threads),
|
||||
parallel_config.region_batch_size
|
||||
);
|
||||
|
||||
// Distribute elements to units based on spatial intersection
|
||||
// Returns indices into the elements vector for each unit
|
||||
let unit_element_indices = distribute_elements_to_units_indices(&elements, &units);
|
||||
|
||||
// Wrap elements in Arc for shared access across threads
|
||||
let elements = Arc::new(elements);
|
||||
|
||||
// Create shared data for all units
|
||||
let shared = Arc::new(SharedProcessingData {
|
||||
ground: Arc::clone(&ground),
|
||||
highway_connectivity: Arc::clone(&highway_connectivity),
|
||||
building_footprints: Arc::clone(&building_footprints),
|
||||
floodfill_cache: Arc::clone(&flood_fill_cache),
|
||||
llbbox,
|
||||
world_dir: options.path.clone(),
|
||||
format: options.format,
|
||||
level_name: options.level_name.clone(),
|
||||
terrain_enabled: args.terrain,
|
||||
ground_level: args.ground_level,
|
||||
fill_ground: args.fillground,
|
||||
interior: args.interior,
|
||||
roof: args.roof,
|
||||
debug: args.debug,
|
||||
timeout: args.timeout,
|
||||
});
|
||||
|
||||
// Set up progress tracking
|
||||
let stats = Arc::new(ProcessingStats::new(total_units, 0));
|
||||
let process_pb = ProgressBar::new(total_units as u64);
|
||||
process_pb.set_style(
|
||||
ProgressStyle::default_bar()
|
||||
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} regions ({eta})")
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
// Process units in parallel
|
||||
println!("{} Processing regions in parallel...", "[5/7]".bold());
|
||||
|
||||
// Log element distribution stats
|
||||
let total_element_refs: usize = unit_element_indices.iter().map(|v| v.len()).sum();
|
||||
let avg_elements_per_unit = total_element_refs as f64 / total_units as f64;
|
||||
println!(
|
||||
" Total element references: {} (avg {:.1} per unit, original: {})",
|
||||
total_element_refs, avg_elements_per_unit, elements.len()
|
||||
);
|
||||
println!(
|
||||
" Element processing overhead: {:.1}x (elements processed multiple times across regions)",
|
||||
total_element_refs as f64 / elements.len() as f64
|
||||
);
|
||||
|
||||
// Configure thread pool to use requested number of threads
|
||||
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
|
||||
|
||||
// Process each unit: generate blocks, save region, free memory
|
||||
let units_with_indices: Vec<_> = units
|
||||
.into_iter()
|
||||
.zip(unit_element_indices.into_iter())
|
||||
.collect();
|
||||
|
||||
// Track timing for each unit
|
||||
let unit_times = std::sync::Mutex::new(Vec::with_capacity(total_units));
|
||||
let parallel_start = std::time::Instant::now();
|
||||
|
||||
// Track which thread processes each unit
|
||||
let thread_ids = std::sync::Mutex::new(std::collections::HashSet::new());
|
||||
|
||||
// Use rayon's parallel iterator with configured thread count
|
||||
println!(" Starting parallel processing with {} threads...", num_threads);
|
||||
rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(num_threads)
|
||||
.build()
|
||||
.unwrap()
|
||||
.install(|| {
|
||||
units_with_indices
|
||||
.par_iter()
|
||||
.for_each(|(unit, element_indices)| {
|
||||
// Track thread usage
|
||||
let thread_id = std::thread::current().id();
|
||||
thread_ids.lock().unwrap().insert(format!("{:?}", thread_id));
|
||||
|
||||
let unit_start = std::time::Instant::now();
|
||||
|
||||
// Collect elements for this unit using indices - only clone what's needed
|
||||
let unit_elements: Vec<&ProcessedElement> = element_indices
|
||||
.iter()
|
||||
.map(|&idx| &elements[idx])
|
||||
.collect();
|
||||
|
||||
// Create bbox for this specific unit
|
||||
let unit_bbox = unit.bbox();
|
||||
|
||||
// Process this unit and save immediately
|
||||
let process_start = std::time::Instant::now();
|
||||
let mut editor = process_unit_refs(unit, &unit_elements, &shared, &unit_bbox, args);
|
||||
let process_time = process_start.elapsed();
|
||||
|
||||
// Save this region silently (no progress output)
|
||||
let save_start = std::time::Instant::now();
|
||||
editor.save_silent();
|
||||
let save_time = save_start.elapsed();
|
||||
|
||||
// editor is dropped here, freeing its memory
|
||||
let total_time = unit_start.elapsed();
|
||||
|
||||
// Update progress
|
||||
let completed = stats.increment_completed();
|
||||
process_pb.inc(1);
|
||||
|
||||
// Store timing info
|
||||
unit_times.lock().unwrap().push((
|
||||
unit.region_x,
|
||||
unit.region_z,
|
||||
element_indices.len(),
|
||||
process_time,
|
||||
save_time,
|
||||
total_time,
|
||||
));
|
||||
|
||||
// Progress: 25% (terrain done) to 90% (regions done)
|
||||
// This covers the full parallel processing phase
|
||||
let progress = 25.0 + (completed as f64 / total_units as f64) * 65.0;
|
||||
emit_gui_progress_update(progress, &format!("Processing unit {}/{}...", completed, total_units));
|
||||
});
|
||||
});
|
||||
|
||||
process_pb.finish();
|
||||
let parallel_duration = parallel_start.elapsed();
|
||||
|
||||
// Report thread usage
|
||||
let unique_threads = thread_ids.into_inner().unwrap();
|
||||
println!(" Threads actually used: {} (requested: {})", unique_threads.len(), num_threads);
|
||||
|
||||
// Print timing summary
|
||||
let times = unit_times.into_inner().unwrap();
|
||||
println!("\n === Unit Processing Times ===");
|
||||
|
||||
let mut total_process = std::time::Duration::ZERO;
|
||||
let mut total_save = std::time::Duration::ZERO;
|
||||
|
||||
// Sort by total time descending to show slowest first
|
||||
let mut sorted_times = times.clone();
|
||||
sorted_times.sort_by(|a, b| b.5.cmp(&a.5));
|
||||
|
||||
for (rx, rz, elem_count, process, save, total) in sorted_times.iter().take(10) {
|
||||
println!(
|
||||
" Region ({:3},{:3}): {} elements, process: {:>6.2}s, save: {:>5.2}s, total: {:>6.2}s",
|
||||
rx, rz, elem_count,
|
||||
process.as_secs_f64(),
|
||||
save.as_secs_f64(),
|
||||
total.as_secs_f64()
|
||||
);
|
||||
total_process += *process;
|
||||
total_save += *save;
|
||||
}
|
||||
|
||||
if times.len() > 10 {
|
||||
for (_, _, _, process, save, _) in times.iter().skip(10) {
|
||||
total_process += *process;
|
||||
total_save += *save;
|
||||
}
|
||||
println!(" ... and {} more units", times.len() - 10);
|
||||
}
|
||||
|
||||
let sum_total: std::time::Duration = times.iter().map(|t| t.5).sum();
|
||||
println!(" Sum of all unit times: {:.2}s (process: {:.2}s, save: {:.2}s)",
|
||||
sum_total.as_secs_f64(), total_process.as_secs_f64(), total_save.as_secs_f64());
|
||||
println!(" Actual wall time: {:.2}s", parallel_duration.as_secs_f64());
|
||||
println!(" Parallelism factor: {:.2}x (sum/wall)", sum_total.as_secs_f64() / parallel_duration.as_secs_f64());
|
||||
println!();
|
||||
|
||||
// Final save for any remaining metadata or global operations
|
||||
println!("{} Finalizing world...", "[7/7]".bold());
|
||||
emit_gui_progress_update(90.0, "Finalizing world...");
|
||||
|
||||
// Save metadata file (regions already saved individually during processing)
|
||||
let mut metadata_editor = WorldEditor::new_with_format_and_name(
|
||||
options.path.clone(),
|
||||
&xzbbox,
|
||||
llbbox,
|
||||
options.format,
|
||||
options.level_name,
|
||||
options.spawn_point,
|
||||
);
|
||||
metadata_editor.set_ground(Arc::clone(&ground));
|
||||
// Only save metadata, not the world data (already saved per-region)
|
||||
if let Err(e) = metadata_editor.save_metadata() {
|
||||
eprintln!("Warning: Failed to save metadata: {}", e);
|
||||
}
|
||||
|
||||
emit_gui_progress_update(99.0, "World generation complete!");
|
||||
|
||||
// Handle spawn point update for GUI
|
||||
#[cfg(feature = "gui")]
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.max().lat(),
|
||||
args.bbox.max().lng()
|
||||
);
|
||||
|
||||
if let Err(e) =
|
||||
update_player_spawn_y_after_generation(&args.path, bbox_string, args.scale, &ground)
|
||||
{
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
|
||||
// For Bedrock format, emit event to open the mcworld file
|
||||
if world_format == WorldFormat::BedrockMcWorld {
|
||||
if let Some(path_str) = output_path.to_str() {
|
||||
emit_open_mcworld_file(path_str);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(output_path)
|
||||
}
|
||||
|
||||
/// Sequential world generation - original logic preserved for debugging/comparison
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn generate_world_sequential(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Arc<Ground>,
|
||||
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
|
||||
flood_fill_cache: Arc<FloodFillCache>,
|
||||
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
@@ -442,10 +65,25 @@ fn generate_world_sequential(
|
||||
options.level_name.clone(),
|
||||
options.spawn_point,
|
||||
);
|
||||
let ground = Arc::new(ground);
|
||||
|
||||
println!("{} Processing data...", "[4/7]".bold());
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&ground));
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Run both precomputations concurrently using rayon::join
|
||||
// This overlaps highway connectivity map building with flood fill computation
|
||||
let timeout_ref = args.timeout.as_ref();
|
||||
let (highway_connectivity, mut flood_fill_cache) = rayon::join(
|
||||
|| highways::build_highway_connectivity_map(&elements),
|
||||
|| FloodFillCache::precompute(&elements, timeout_ref),
|
||||
);
|
||||
println!("Pre-computed {} flood fills", flood_fill_cache.way_count());
|
||||
|
||||
// Process data
|
||||
let elements_count: usize = elements.len();
|
||||
let mut elements = elements; // Take ownership for consuming
|
||||
@@ -491,31 +129,13 @@ fn generate_world_sequential(
|
||||
&flood_fill_cache,
|
||||
);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(
|
||||
&mut editor,
|
||||
way,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
landuse::generate_landuse(&mut editor, way, args, &flood_fill_cache);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(
|
||||
&mut editor,
|
||||
&element,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
natural::generate_natural(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(
|
||||
&mut editor,
|
||||
way,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
leisure::generate_leisure(&mut editor, way, args, &flood_fill_cache);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, &element);
|
||||
} else if let Some(val) = way.tags.get("waterway") {
|
||||
@@ -539,7 +159,8 @@ fn generate_world_sequential(
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, &element, args);
|
||||
}
|
||||
// Note: flood fill cache entries are managed by Arc, not removed per-element in Arc version
|
||||
// Release flood fill cache entry for this way
|
||||
flood_fill_cache.remove_way(way.id);
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
@@ -547,13 +168,7 @@ fn generate_world_sequential(
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(
|
||||
&mut editor,
|
||||
&element,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
natural::generate_natural(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
@@ -594,7 +209,6 @@ fn generate_world_sequential(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(
|
||||
@@ -602,7 +216,6 @@ fn generate_world_sequential(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(
|
||||
@@ -610,12 +223,13 @@ fn generate_world_sequential(
|
||||
rel,
|
||||
args,
|
||||
&flood_fill_cache,
|
||||
&building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, &element, args);
|
||||
}
|
||||
// Note: flood fill cache entries are managed by Arc, dropped when no longer referenced
|
||||
// Release flood fill cache entries for all ways in this relation
|
||||
let way_ids: Vec<u64> = rel.members.iter().map(|m| m.way.id).collect();
|
||||
flood_fill_cache.remove_relation_ways(&way_ids);
|
||||
}
|
||||
}
|
||||
// Element is dropped here, freeing its memory immediately
|
||||
@@ -650,8 +264,7 @@ fn generate_world_sequential(
|
||||
let total_iterations_grnd: f64 = total_blocks as f64;
|
||||
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
|
||||
|
||||
// Check if terrain elevation is enabled; when disabled, we can skip ground level lookups entirely
|
||||
let terrain_enabled = ground.elevation_enabled;
|
||||
let groundlayer_block = GRASS_BLOCK;
|
||||
|
||||
// Process ground generation chunk-by-chunk for better cache locality.
|
||||
// This keeps the same region/chunk HashMap entries hot in CPU cache,
|
||||
@@ -671,19 +284,11 @@ fn generate_world_sequential(
|
||||
|
||||
for x in chunk_min_x..=chunk_max_x {
|
||||
for z in chunk_min_z..=chunk_max_z {
|
||||
// Get ground level, when terrain is enabled, look it up once per block
|
||||
// When disabled, use constant ground_level (no function call overhead)
|
||||
let ground_y = if terrain_enabled {
|
||||
editor.get_ground_level(x, z)
|
||||
} else {
|
||||
args.ground_level
|
||||
};
|
||||
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block_absolute(x, ground_y, z, Some(&[STONE]), None) {
|
||||
editor.set_block_absolute(GRASS_BLOCK, x, ground_y, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 1, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 2, z, None, None);
|
||||
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
|
||||
editor.set_block(groundlayer_block, x, 0, z, None, None);
|
||||
editor.set_block(DIRT, x, -1, z, None, None);
|
||||
editor.set_block(DIRT, x, -2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone
|
||||
@@ -695,7 +300,7 @@ fn generate_world_sequential(
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
ground_y - 3,
|
||||
editor.get_absolute_y(x, -3, z),
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
@@ -743,28 +348,28 @@ fn generate_world_sequential(
|
||||
// Update player spawn Y coordinate based on terrain height after generation
|
||||
#[cfg(feature = "gui")]
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
// Reconstruct bbox string to match the format that GUI originally provided.
|
||||
// This ensures LLBBox::from_str() can parse it correctly.
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.max().lat(),
|
||||
args.bbox.max().lng()
|
||||
);
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
|
||||
// Always update spawn Y since we now always set a spawn point (user-selected or default)
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
bbox_string,
|
||||
args.scale,
|
||||
ground.as_ref(),
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
ground.as_ref(),
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,97 +3,37 @@ use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
// TODO FIX - This handles ways with bridge=yes tag (e.g., highway bridges)
|
||||
// TODO FIX
|
||||
#[allow(dead_code)]
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_bridge_type) = element.tags.get("bridge") {
|
||||
let bridge_height = 3; // Height above the ground level
|
||||
|
||||
// Get start and end node elevations and use MAX for level bridge deck
|
||||
// Using MAX ensures bridges don't dip when multiple bridge ways meet in a valley
|
||||
let bridge_deck_ground_y = if element.nodes.len() >= 2 {
|
||||
let start_node = &element.nodes[0];
|
||||
let end_node = &element.nodes[element.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
start_y.max(end_y)
|
||||
} else {
|
||||
return; // Need at least 2 nodes for a bridge
|
||||
};
|
||||
|
||||
// Calculate total bridge length for ramp positioning
|
||||
let total_length: f64 = element
|
||||
.nodes
|
||||
.windows(2)
|
||||
.map(|pair| {
|
||||
let dx = (pair[1].x - pair[0].x) as f64;
|
||||
let dz = (pair[1].z - pair[0].z) as f64;
|
||||
(dx * dx + dz * dz).sqrt()
|
||||
})
|
||||
.sum();
|
||||
|
||||
if total_length == 0.0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let mut accumulated_length: f64 = 0.0;
|
||||
let bridge_height = 3; // Fixed height
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev = &element.nodes[i - 1];
|
||||
let cur = &element.nodes[i];
|
||||
|
||||
let segment_dx = (cur.x - prev.x) as f64;
|
||||
let segment_dz = (cur.z - prev.z) as f64;
|
||||
let segment_length = (segment_dx * segment_dx + segment_dz * segment_dz).sqrt();
|
||||
|
||||
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
|
||||
|
||||
let ramp_length = (total_length * 0.15).clamp(6.0, 20.0) as usize; // 15% of bridge, min 6, max 20 blocks
|
||||
let total_length = points.len();
|
||||
let ramp_length = 6; // Length of ramp at each end
|
||||
|
||||
for (idx, (x, _, z)) in points.iter().enumerate() {
|
||||
// Calculate progress along this segment
|
||||
let segment_progress = if points.len() > 1 {
|
||||
idx as f64 / (points.len() - 1) as f64
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
|
||||
// Calculate overall progress along the entire bridge
|
||||
let point_distance = accumulated_length + segment_progress * segment_length;
|
||||
let overall_progress = (point_distance / total_length).clamp(0.0, 1.0);
|
||||
let total_len_usize = total_length as usize;
|
||||
let overall_idx = (overall_progress * total_len_usize as f64) as usize;
|
||||
|
||||
// Calculate ramp height offset
|
||||
let ramp_offset = if overall_idx < ramp_length {
|
||||
let height = if idx < ramp_length {
|
||||
// Start ramp (rising)
|
||||
(overall_idx as f64 * bridge_height as f64 / ramp_length as f64) as i32
|
||||
} else if overall_idx >= total_len_usize.saturating_sub(ramp_length) {
|
||||
(idx * bridge_height) / ramp_length
|
||||
} else if idx >= total_length - ramp_length {
|
||||
// End ramp (descending)
|
||||
let dist_from_end = total_len_usize - overall_idx;
|
||||
(dist_from_end as f64 * bridge_height as f64 / ramp_length as f64) as i32
|
||||
((total_length - idx) * bridge_height) / ramp_length
|
||||
} else {
|
||||
// Middle section (constant height)
|
||||
bridge_height
|
||||
};
|
||||
|
||||
// Use fixed bridge deck height (max of endpoints) plus ramp offset
|
||||
let bridge_y = bridge_deck_ground_y + ramp_offset;
|
||||
|
||||
// Place bridge blocks
|
||||
for dx in -2..=2 {
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
*x + dx,
|
||||
bridge_y,
|
||||
*z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
accumulated_length += segment_length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1525,8 +1525,6 @@ pub fn generate_building_from_relation(
|
||||
}
|
||||
|
||||
/// Generates a bridge structure, paying attention to the "level" tag.
|
||||
/// Bridge deck is interpolated between start and end point elevations to avoid
|
||||
/// being dragged down by valleys underneath.
|
||||
fn generate_bridge(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
@@ -1536,7 +1534,7 @@ fn generate_bridge(
|
||||
let floor_block: Block = STONE;
|
||||
let railing_block: Block = STONE_BRICKS;
|
||||
|
||||
// Calculate bridge level offset based on the "level" tag
|
||||
// Calculate bridge level based on the "level" tag (computed once, used throughout)
|
||||
let bridge_y_offset = if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
(level * 3) + 1
|
||||
@@ -1547,37 +1545,21 @@ fn generate_bridge(
|
||||
1 // Default elevation
|
||||
};
|
||||
|
||||
// Need at least 2 nodes to form a bridge
|
||||
if element.nodes.len() < 2 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get start and end node elevations and use MAX for level bridge deck
|
||||
// Using MAX ensures bridges don't dip when multiple bridge ways meet in a valley
|
||||
let start_node = &element.nodes[0];
|
||||
let end_node = &element.nodes[element.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
let bridge_deck_ground_y = start_y.max(end_y);
|
||||
|
||||
// Process the nodes to create bridge pathways and railings
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
|
||||
for node in &element.nodes {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Create bridge path using Bresenham's line
|
||||
if let Some(prev) = previous_node {
|
||||
let bridge_points: Vec<(i32, i32, i32)> = bresenham_line(prev.0, 0, prev.1, x, 0, z);
|
||||
|
||||
for (bx, _, bz) in bridge_points.iter() {
|
||||
// Use fixed bridge deck height (max of endpoints)
|
||||
let bridge_y = bridge_deck_ground_y + bridge_y_offset;
|
||||
let bridge_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, bridge_y_offset, prev.1, x, bridge_y_offset, z);
|
||||
|
||||
for (bx, by, bz) in bridge_points {
|
||||
// Place railing blocks
|
||||
editor.set_block_absolute(railing_block, *bx, bridge_y + 1, *bz, None, None);
|
||||
editor.set_block_absolute(railing_block, *bx, bridge_y, *bz, None, None);
|
||||
editor.set_block(railing_block, bx, by + 1, bz, None, None);
|
||||
editor.set_block(railing_block, bx, by, bz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1587,11 +1569,8 @@ fn generate_bridge(
|
||||
// Flood fill the area between the bridge path nodes (uses cache)
|
||||
let bridge_area: Vec<(i32, i32)> = flood_fill_cache.get_or_compute(element, floodfill_timeout);
|
||||
|
||||
// Use the same level bridge deck height for filled areas
|
||||
let floor_y = bridge_deck_ground_y + bridge_y_offset;
|
||||
|
||||
// Place floor blocks
|
||||
for (x, z) in bridge_area {
|
||||
editor.set_block_absolute(floor_block, x, floor_y, z, None, None);
|
||||
editor.set_block(floor_block, x, bridge_y_offset, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,14 +5,12 @@ use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rayon::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Type alias for highway connectivity map
|
||||
pub type HighwayConnectivityMap = HashMap<(i32, i32), Vec<i32>>;
|
||||
|
||||
/// Minimum terrain dip (in blocks) below max endpoint elevation to classify a bridge as valley-spanning
|
||||
const VALLEY_BRIDGE_THRESHOLD: i32 = 7;
|
||||
|
||||
/// Generates highways with elevation support based on layer tags and connectivity analysis
|
||||
pub fn generate_highways(
|
||||
editor: &mut WorldEditor,
|
||||
@@ -31,39 +29,41 @@ pub fn generate_highways(
|
||||
}
|
||||
|
||||
/// Build a connectivity map for highway endpoints to determine where slopes are needed.
|
||||
/// Uses parallel processing for better performance on large element sets.
|
||||
pub fn build_highway_connectivity_map(elements: &[ProcessedElement]) -> HighwayConnectivityMap {
|
||||
let mut connectivity_map: HashMap<(i32, i32), Vec<i32>> = HashMap::new();
|
||||
// Parallel map phase: extract connectivity data from each highway element
|
||||
let partial_maps: Vec<Vec<((i32, i32), i32)>> = elements
|
||||
.par_iter()
|
||||
.filter_map(|element| {
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
if way.tags.contains_key("highway") && !way.nodes.is_empty() {
|
||||
let layer_value = way
|
||||
.tags
|
||||
.get("layer")
|
||||
.and_then(|layer| layer.parse::<i32>().ok())
|
||||
.unwrap_or(0);
|
||||
|
||||
for element in elements {
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
if way.tags.contains_key("highway") {
|
||||
let layer_value = way
|
||||
.tags
|
||||
.get("layer")
|
||||
.and_then(|layer| layer.parse::<i32>().ok())
|
||||
.unwrap_or(0);
|
||||
// Treat negative layers as ground level (0) for connectivity
|
||||
let layer_value = if layer_value < 0 { 0 } else { layer_value };
|
||||
|
||||
// Treat negative layers as ground level (0) for connectivity
|
||||
let layer_value = if layer_value < 0 { 0 } else { layer_value };
|
||||
|
||||
// Add connectivity for start and end nodes
|
||||
if !way.nodes.is_empty() {
|
||||
let start_node = &way.nodes[0];
|
||||
let end_node = &way.nodes[way.nodes.len() - 1];
|
||||
|
||||
let start_coord = (start_node.x, start_node.z);
|
||||
let end_coord = (end_node.x, end_node.z);
|
||||
|
||||
connectivity_map
|
||||
.entry(start_coord)
|
||||
.or_default()
|
||||
.push(layer_value);
|
||||
connectivity_map
|
||||
.entry(end_coord)
|
||||
.or_default()
|
||||
.push(layer_value);
|
||||
return Some(vec![(start_coord, layer_value), (end_coord, layer_value)]);
|
||||
}
|
||||
}
|
||||
None
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Sequential reduce phase: merge all partial results into final map
|
||||
let mut connectivity_map: HashMap<(i32, i32), Vec<i32>> = HashMap::new();
|
||||
for entries in partial_maps {
|
||||
for (coord, layer) in entries {
|
||||
connectivity_map.entry(coord).or_default().push(layer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -163,11 +163,6 @@ fn generate_highways_internal(
|
||||
let mut add_outline = false;
|
||||
let scale_factor = args.scale;
|
||||
|
||||
// Check if this is a bridge - bridges need special elevation handling
|
||||
// to span across valleys instead of following terrain
|
||||
// Accept any bridge tag value except "no" (e.g., "yes", "viaduct", "aqueduct", etc.)
|
||||
let is_bridge = element.tags().get("bridge").is_some_and(|v| v != "no");
|
||||
|
||||
// Parse the layer value for elevation calculation
|
||||
let layer_value = element
|
||||
.tags()
|
||||
@@ -257,7 +252,6 @@ fn generate_highways_internal(
|
||||
let base_elevation = layer_value * LAYER_HEIGHT_STEP;
|
||||
|
||||
// Check if we need slopes at start and end
|
||||
// This is used for overpasses that need ramps to ground-level roads
|
||||
let needs_start_slope =
|
||||
should_add_slope_at_node(&way.nodes[0], layer_value, highway_connectivity);
|
||||
let needs_end_slope = should_add_slope_at_node(
|
||||
@@ -266,67 +260,10 @@ fn generate_highways_internal(
|
||||
highway_connectivity,
|
||||
);
|
||||
|
||||
// Calculate total way length for slope distribution (needed before valley bridge check)
|
||||
// Calculate total way length for slope distribution
|
||||
let total_way_length = calculate_way_length(way);
|
||||
|
||||
// For bridges: detect if this spans a valley by checking terrain profile
|
||||
// A valley bridge has terrain that dips significantly below the endpoints
|
||||
// Skip valley detection entirely if terrain is disabled (no valleys in flat terrain)
|
||||
// Skip very short bridges (< 25 blocks) as they're unlikely to span significant valleys
|
||||
let terrain_enabled = editor
|
||||
.get_ground()
|
||||
.map(|g| g.elevation_enabled)
|
||||
.unwrap_or(false);
|
||||
|
||||
let (is_valley_bridge, bridge_deck_y) =
|
||||
if is_bridge && terrain_enabled && way.nodes.len() >= 2 && total_way_length >= 25 {
|
||||
let start_node = &way.nodes[0];
|
||||
let end_node = &way.nodes[way.nodes.len() - 1];
|
||||
let start_y = editor.get_ground_level(start_node.x, start_node.z);
|
||||
let end_y = editor.get_ground_level(end_node.x, end_node.z);
|
||||
let max_endpoint_y = start_y.max(end_y);
|
||||
|
||||
// Sample terrain at middle nodes only (excluding endpoints we already have)
|
||||
// This avoids redundant get_ground_level() calls
|
||||
let middle_nodes = &way.nodes[1..way.nodes.len().saturating_sub(1)];
|
||||
let sampled_min = if middle_nodes.is_empty() {
|
||||
// No middle nodes, just use endpoints
|
||||
start_y.min(end_y)
|
||||
} else {
|
||||
// Sample up to 3 middle points (5 total with endpoints) for performance
|
||||
// Valleys are wide terrain features, so sparse sampling is sufficient
|
||||
let sample_count = middle_nodes.len().min(3);
|
||||
let step = if sample_count > 1 {
|
||||
(middle_nodes.len() - 1) / (sample_count - 1)
|
||||
} else {
|
||||
1
|
||||
};
|
||||
|
||||
middle_nodes
|
||||
.iter()
|
||||
.step_by(step.max(1))
|
||||
.map(|node| editor.get_ground_level(node.x, node.z))
|
||||
.min()
|
||||
.unwrap_or(max_endpoint_y)
|
||||
};
|
||||
|
||||
// Include endpoint elevations in the minimum calculation
|
||||
let min_terrain_y = sampled_min.min(start_y).min(end_y);
|
||||
|
||||
// If ANY sampled point along the bridge is significantly lower than the max endpoint,
|
||||
// treat as valley bridge
|
||||
let is_valley = min_terrain_y < max_endpoint_y - VALLEY_BRIDGE_THRESHOLD;
|
||||
|
||||
if is_valley {
|
||||
(true, max_endpoint_y)
|
||||
} else {
|
||||
(false, 0)
|
||||
}
|
||||
} else {
|
||||
(false, 0)
|
||||
};
|
||||
|
||||
// Check if this is a short isolated elevated segment (layer > 0), if so, treat as ground level
|
||||
// Check if this is a short isolated elevated segment - if so, treat as ground level
|
||||
let is_short_isolated_elevated =
|
||||
needs_start_slope && needs_end_slope && layer_value > 0 && total_way_length <= 35;
|
||||
|
||||
@@ -363,28 +300,17 @@ fn generate_highways_internal(
|
||||
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32;
|
||||
|
||||
for (point_index, (x, _, z)) in bresenham_points.iter().enumerate() {
|
||||
// Calculate Y elevation for this point
|
||||
// For valley bridges: use fixed deck height (max of endpoints) to stay level
|
||||
// For overpasses and regular roads: use terrain-relative elevation with slopes
|
||||
let (current_y, use_absolute_y) = if is_valley_bridge {
|
||||
// Valley bridge deck is level at the maximum endpoint elevation
|
||||
// Don't add base_elevation - the layer tag indicates it's above water/road,
|
||||
// not that it should be higher than the terrain endpoints
|
||||
(bridge_deck_y, true)
|
||||
} else {
|
||||
// Regular road or overpass: use terrain-relative calculation with ramps
|
||||
let y = calculate_point_elevation(
|
||||
segment_index,
|
||||
point_index,
|
||||
segment_length,
|
||||
total_segments,
|
||||
effective_elevation,
|
||||
effective_start_slope,
|
||||
effective_end_slope,
|
||||
slope_length,
|
||||
);
|
||||
(y, false)
|
||||
};
|
||||
// Calculate Y elevation for this point based on slopes and layer
|
||||
let current_y = calculate_point_elevation(
|
||||
segment_index,
|
||||
point_index,
|
||||
segment_length,
|
||||
total_segments,
|
||||
effective_elevation,
|
||||
effective_start_slope,
|
||||
effective_end_slope,
|
||||
slope_length,
|
||||
);
|
||||
|
||||
// Draw the road surface for the entire width
|
||||
for dx in -block_range..=block_range {
|
||||
@@ -400,32 +326,12 @@ fn generate_highways_internal(
|
||||
let is_horizontal: bool = (x2 - x1).abs() >= (z2 - z1).abs();
|
||||
if is_horizontal {
|
||||
if set_x % 2 < 1 {
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
BLACK_CONCRETE,
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
@@ -439,32 +345,12 @@ fn generate_highways_internal(
|
||||
);
|
||||
}
|
||||
} else if set_z % 2 < 1 {
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
BLACK_CONCRETE,
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
@@ -477,15 +363,6 @@ fn generate_highways_internal(
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
block_type,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
@@ -497,53 +374,30 @@ fn generate_highways_internal(
|
||||
);
|
||||
}
|
||||
|
||||
// Add stone brick foundation underneath elevated highways/bridges for thickness
|
||||
if (effective_elevation > 0 || use_absolute_y) && current_y > 0 {
|
||||
// Add stone brick foundation underneath elevated highways for thickness
|
||||
if effective_elevation > 0 && current_y > 0 {
|
||||
// Add 1 layer of stone bricks underneath the highway surface
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
editor.set_block(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Add support pillars for elevated highways/bridges
|
||||
if (effective_elevation != 0 || use_absolute_y) && current_y > 0 {
|
||||
if use_absolute_y {
|
||||
add_highway_support_pillar_absolute(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
} else {
|
||||
add_highway_support_pillar(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
}
|
||||
// Add support pillars for elevated highways
|
||||
if effective_elevation != 0 && current_y > 0 {
|
||||
add_highway_support_pillar(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -554,49 +408,27 @@ fn generate_highways_internal(
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x - block_range - 1;
|
||||
let outline_z = z + dz;
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Right outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x + block_range + 1;
|
||||
let outline_z = z + dz;
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -605,25 +437,14 @@ fn generate_highways_internal(
|
||||
if stripe_length < dash_length {
|
||||
let stripe_x: i32 = *x;
|
||||
let stripe_z: i32 = *z;
|
||||
if use_absolute_y {
|
||||
editor.set_block_absolute(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Increment stripe_length and reset after completing a dash and gap
|
||||
@@ -767,46 +588,6 @@ fn add_highway_support_pillar(
|
||||
}
|
||||
}
|
||||
|
||||
/// Add support pillars for bridges using absolute Y coordinates
|
||||
/// Pillars extend from ground level up to the bridge deck
|
||||
fn add_highway_support_pillar_absolute(
|
||||
editor: &mut WorldEditor,
|
||||
x: i32,
|
||||
bridge_deck_y: i32,
|
||||
z: i32,
|
||||
dx: i32,
|
||||
dz: i32,
|
||||
_block_range: i32, // Keep for future use
|
||||
) {
|
||||
// Only add pillars at specific intervals and positions
|
||||
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
|
||||
// Get the actual ground level at this position
|
||||
let ground_y = editor.get_ground_level(x, z);
|
||||
|
||||
// Add pillar from ground up to bridge deck
|
||||
// Only if the bridge is actually above the ground
|
||||
if bridge_deck_y > ground_y {
|
||||
for y in (ground_y + 1)..bridge_deck_y {
|
||||
editor.set_block_absolute(STONE_BRICKS, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Add pillar base at ground level
|
||||
for base_dx in -1..=1 {
|
||||
for base_dz in -1..=1 {
|
||||
editor.set_block_absolute(
|
||||
STONE_BRICKS,
|
||||
x + base_dx,
|
||||
ground_y,
|
||||
z + base_dz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates a siding using stone brick slabs
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -12,15 +12,11 @@ pub fn generate_landuse(
|
||||
element: &ProcessedWay,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
// Determine block type based on landuse tag
|
||||
let binding: String = "".to_string();
|
||||
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
|
||||
|
||||
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
|
||||
let mut rng = element_rng(element.id);
|
||||
|
||||
let block_type = match landuse_tag.as_str() {
|
||||
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
|
||||
"farmland" => FARMLAND,
|
||||
@@ -32,13 +28,13 @@ pub fn generate_landuse(
|
||||
if residential_tag == "rural" {
|
||||
GRASS_BLOCK
|
||||
} else {
|
||||
STONE_BRICKS // Placeholder, will be randomized per-block
|
||||
STONE_BRICKS
|
||||
}
|
||||
}
|
||||
"commercial" => SMOOTH_STONE, // Placeholder, will be randomized per-block
|
||||
"commercial" => SMOOTH_STONE,
|
||||
"education" => POLISHED_ANDESITE,
|
||||
"religious" => POLISHED_ANDESITE,
|
||||
"industrial" => STONE, // Placeholder, will be randomized per-block
|
||||
"industrial" => COBBLESTONE,
|
||||
"military" => GRAY_CONCRETE,
|
||||
"railway" => GRAVEL,
|
||||
"landfill" => {
|
||||
@@ -58,52 +54,16 @@ pub fn generate_landuse(
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_cache.get_or_compute(element, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in floor_area {
|
||||
// Apply per-block randomness for certain landuse types
|
||||
let actual_block = if landuse_tag == "residential" && block_type == STONE_BRICKS {
|
||||
// Urban residential: mix of stone bricks, cracked stone bricks, stone, cobblestone
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 72 {
|
||||
STONE_BRICKS
|
||||
} else if random_value < 87 {
|
||||
CRACKED_STONE_BRICKS
|
||||
} else if random_value < 92 {
|
||||
STONE
|
||||
} else {
|
||||
COBBLESTONE
|
||||
}
|
||||
} else if landuse_tag == "commercial" {
|
||||
// Commercial: mix of smooth stone, stone, cobblestone, stone bricks
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 40 {
|
||||
SMOOTH_STONE
|
||||
} else if random_value < 70 {
|
||||
STONE_BRICKS
|
||||
} else if random_value < 90 {
|
||||
STONE
|
||||
} else {
|
||||
COBBLESTONE
|
||||
}
|
||||
} else if landuse_tag == "industrial" {
|
||||
// Industrial: primarily stone, with some stone bricks and smooth stone
|
||||
let random_value = rng.gen_range(0..100);
|
||||
if random_value < 70 {
|
||||
STONE
|
||||
} else if random_value < 90 {
|
||||
STONE_BRICKS
|
||||
} else {
|
||||
SMOOTH_STONE
|
||||
}
|
||||
} else {
|
||||
block_type
|
||||
};
|
||||
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
|
||||
let mut rng = element_rng(element.id);
|
||||
|
||||
for (x, z) in floor_area {
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(actual_block, x, 1, z, None, None);
|
||||
editor.set_block(block_type, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));
|
||||
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(actual_block, x, 0, z, None, None);
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
// Add specific features for different landuse types
|
||||
@@ -131,7 +91,7 @@ pub fn generate_landuse(
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
@@ -141,7 +101,7 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 20 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=5) {
|
||||
1 => OAK_LEAVES,
|
||||
@@ -152,11 +112,7 @@ pub fn generate_landuse(
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
if rng.gen_range(0..100) < 12 {
|
||||
editor.set_block(FERN, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -258,8 +214,7 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=8 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
9..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -268,8 +223,7 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
3..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -278,13 +232,11 @@ pub fn generate_landuse(
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
} else if random_choice < 9 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else if random_choice < 40 {
|
||||
editor.set_block(FERN, x, 1, z, None, None);
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
@@ -292,12 +244,11 @@ pub fn generate_landuse(
|
||||
}
|
||||
"orchard" => {
|
||||
if x % 18 == 0 && z % 10 == 0 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..100) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
|
||||
3..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
1..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
@@ -332,19 +283,12 @@ pub fn generate_landuse_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.contains_key("landuse") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_landuse(
|
||||
editor,
|
||||
&member.way.clone(),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
generate_landuse(editor, &member.way.clone(), args, flood_fill_cache);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -366,13 +310,7 @@ pub fn generate_landuse_from_relation(
|
||||
};
|
||||
|
||||
// Generate landuse area from combined way
|
||||
generate_landuse(
|
||||
editor,
|
||||
&combined_way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
generate_landuse(editor, &combined_way, args, flood_fill_cache);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -13,7 +13,6 @@ pub fn generate_leisure(
|
||||
element: &ProcessedWay,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if let Some(leisure_type) = element.tags.get("leisure") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
@@ -119,7 +118,7 @@ pub fn generate_leisure(
|
||||
}
|
||||
105..120 => {
|
||||
// Tree
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
@@ -180,19 +179,12 @@ pub fn generate_leisure_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
// First generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_leisure(
|
||||
editor,
|
||||
&member.way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
generate_leisure(editor, &member.way, args, flood_fill_cache);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -212,12 +204,6 @@ pub fn generate_leisure_from_relation(
|
||||
};
|
||||
|
||||
// Generate leisure area from combined way
|
||||
generate_leisure(
|
||||
editor,
|
||||
&combined_way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
generate_leisure(editor, &combined_way, args, flood_fill_cache);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::deterministic_rng::element_rng;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
@@ -13,7 +13,6 @@ pub fn generate_natural(
|
||||
element: &ProcessedElement,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if let Some(natural_type) = element.tags().get("natural") {
|
||||
if natural_type == "tree" {
|
||||
@@ -21,7 +20,7 @@ pub fn generate_natural(
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
@@ -135,7 +134,7 @@ pub fn generate_natural(
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
@@ -164,7 +163,7 @@ pub fn generate_natural(
|
||||
}
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
@@ -223,11 +222,7 @@ pub fn generate_natural(
|
||||
// TODO implement mangrove
|
||||
let random_choice: i32 = rng.gen_range(0..40);
|
||||
if random_choice == 0 {
|
||||
Tree::create(
|
||||
editor,
|
||||
(x, 1, z),
|
||||
Some(building_footprints),
|
||||
);
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
@@ -311,7 +306,6 @@ pub fn generate_natural(
|
||||
Tree::create(
|
||||
editor,
|
||||
(cluster_x, 1, cluster_z),
|
||||
Some(building_footprints),
|
||||
);
|
||||
} else if vegetation_chance < 15 {
|
||||
// 15% chance for grass
|
||||
@@ -424,7 +418,7 @@ pub fn generate_natural(
|
||||
let hill_chance = rng.gen_range(0..1000);
|
||||
if hill_chance == 0 {
|
||||
// 0.1% chance for rare trees
|
||||
Tree::create(editor, (x, 1, z), Some(building_footprints));
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if hill_chance < 50 {
|
||||
// 5% chance for flowers
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
@@ -457,7 +451,6 @@ pub fn generate_natural_from_relation(
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
) {
|
||||
if rel.tags.contains_key("natural") {
|
||||
// Generate individual ways with their original tags
|
||||
@@ -468,7 +461,6 @@ pub fn generate_natural_from_relation(
|
||||
&ProcessedElement::Way((*member.way).clone()),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -496,7 +488,6 @@ pub fn generate_natural_from_relation(
|
||||
&ProcessedElement::Way(combined_way),
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::deterministic_rng::coord_rng;
|
||||
use crate::floodfill_cache::BuildingFootprintBitmap;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
@@ -109,25 +108,7 @@ pub struct Tree<'a> {
|
||||
}
|
||||
|
||||
impl Tree<'_> {
|
||||
/// Creates a tree at the specified coordinates.
|
||||
///
|
||||
/// # Arguments
|
||||
/// * `editor` - The world editor to place blocks
|
||||
/// * `(x, y, z)` - The base coordinates for the tree
|
||||
/// * `building_footprints` - Optional bitmap of (x, z) coordinates that are inside buildings.
|
||||
/// If provided, trees will not be placed at coordinates within this bitmap.
|
||||
pub fn create(
|
||||
editor: &mut WorldEditor,
|
||||
(x, y, z): Coord,
|
||||
building_footprints: Option<&BuildingFootprintBitmap>,
|
||||
) {
|
||||
// Skip if this coordinate is inside a building
|
||||
if let Some(footprints) = building_footprints {
|
||||
if footprints.contains(x, z) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(Self::get_building_wall_blocks());
|
||||
blacklist.extend(Self::get_building_floor_blocks());
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
use crate::coordinate_system::{geographic::LLBBox, transformation::geo_distance};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use crate::{
|
||||
coordinate_system::{geographic::LLBBox, transformation::geo_distance},
|
||||
progress::emit_gui_progress_update,
|
||||
};
|
||||
use image::Rgb;
|
||||
use rayon::prelude::*;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
/// Maximum Y coordinate in Minecraft (build height limit)
|
||||
const MAX_Y: i32 = 319;
|
||||
/// Scale factor for converting real elevation to Minecraft heights
|
||||
const BASE_HEIGHT_SCALE: f64 = 0.7;
|
||||
/// AWS S3 Terrarium tiles endpoint (no API key required)
|
||||
const AWS_TERRARIUM_URL: &str =
|
||||
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png";
|
||||
@@ -21,8 +20,6 @@ const MIN_ZOOM: u8 = 10;
|
||||
const MAX_ZOOM: u8 = 15;
|
||||
/// Maximum concurrent tile downloads to be respectful to AWS
|
||||
const MAX_CONCURRENT_DOWNLOADS: usize = 8;
|
||||
/// Maximum age for cached tiles in days before they are cleaned up
|
||||
const TILE_CACHE_MAX_AGE_DAYS: u64 = 7;
|
||||
|
||||
/// Holds processed elevation data and metadata
|
||||
#[derive(Clone)]
|
||||
@@ -40,88 +37,6 @@ type TileImage = image::ImageBuffer<Rgb<u8>, Vec<u8>>;
|
||||
/// Result type for tile download operations: ((tile_x, tile_y), image) or error
|
||||
type TileDownloadResult = Result<((u32, u32), TileImage), String>;
|
||||
|
||||
/// Cleans up old cached tiles from the tile cache directory.
|
||||
/// Only deletes .png files within the arnis-tile-cache directory that are older than TILE_CACHE_MAX_AGE_DAYS.
|
||||
/// This function is safe and will not delete files outside the cache directory or fail on errors.
|
||||
pub fn cleanup_old_cached_tiles() {
|
||||
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
|
||||
|
||||
if !tile_cache_dir.exists() || !tile_cache_dir.is_dir() {
|
||||
return; // Nothing to clean up
|
||||
}
|
||||
|
||||
let max_age = std::time::Duration::from_secs(TILE_CACHE_MAX_AGE_DAYS * 24 * 60 * 60);
|
||||
let now = std::time::SystemTime::now();
|
||||
let mut deleted_count = 0;
|
||||
let mut error_count = 0;
|
||||
|
||||
// Read directory entries
|
||||
let entries = match std::fs::read_dir(&tile_cache_dir) {
|
||||
Ok(entries) => entries,
|
||||
Err(_) => {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
for entry in entries.flatten() {
|
||||
let path = entry.path();
|
||||
|
||||
// Safety check: only process .png files within the cache directory
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Verify the file is a .png and follows our naming pattern (z{zoom}_x{x}_y{y}.png)
|
||||
let file_name = match path.file_name().and_then(|n| n.to_str()) {
|
||||
Some(name) => name,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
if !file_name.ends_with(".png") || !file_name.starts_with('z') {
|
||||
continue; // Skip files that don't match our tile naming pattern
|
||||
}
|
||||
|
||||
// Check file age
|
||||
let metadata = match std::fs::metadata(&path) {
|
||||
Ok(m) => m,
|
||||
Err(_) => continue,
|
||||
};
|
||||
|
||||
let modified = match metadata.modified() {
|
||||
Ok(time) => time,
|
||||
Err(_) => continue,
|
||||
};
|
||||
|
||||
let age = match now.duration_since(modified) {
|
||||
Ok(duration) => duration,
|
||||
Err(_) => continue, // File modified in the future? Skip it.
|
||||
};
|
||||
|
||||
if age > max_age {
|
||||
match std::fs::remove_file(&path) {
|
||||
Ok(()) => deleted_count += 1,
|
||||
Err(e) => {
|
||||
// Log but don't fail, this is a best-effort cleanup
|
||||
if error_count == 0 {
|
||||
eprintln!(
|
||||
"Warning: Failed to delete old cached tile {}: {e}",
|
||||
path.display()
|
||||
);
|
||||
}
|
||||
error_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if deleted_count > 0 {
|
||||
println!("Cleaned up {deleted_count} old cached elevation tiles (older than {TILE_CACHE_MAX_AGE_DAYS} days)");
|
||||
}
|
||||
if error_count > 1 {
|
||||
eprintln!("Warning: Failed to delete {error_count} old cached tiles");
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates appropriate zoom level for the given bounding box
|
||||
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
|
||||
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
|
||||
@@ -139,13 +54,7 @@ fn lat_lng_to_tile(lat: f64, lng: f64, zoom: u8) -> (u32, u32) {
|
||||
(x, y)
|
||||
}
|
||||
|
||||
/// Maximum number of retry attempts for tile downloads
|
||||
const TILE_DOWNLOAD_MAX_RETRIES: u32 = 3;
|
||||
|
||||
/// Base delay in milliseconds for exponential backoff between retries
|
||||
const TILE_DOWNLOAD_RETRY_BASE_DELAY_MS: u64 = 500;
|
||||
|
||||
/// Downloads a tile from AWS Terrain Tiles service with retry logic
|
||||
/// Downloads a tile from AWS Terrain Tiles service
|
||||
fn download_tile(
|
||||
client: &reqwest::blocking::Client,
|
||||
tile_x: u32,
|
||||
@@ -159,51 +68,7 @@ fn download_tile(
|
||||
.replace("{x}", &tile_x.to_string())
|
||||
.replace("{y}", &tile_y.to_string());
|
||||
|
||||
let mut last_error: String = String::new();
|
||||
|
||||
for attempt in 0..TILE_DOWNLOAD_MAX_RETRIES {
|
||||
if attempt > 0 {
|
||||
// Exponential backoff: 500ms, 1000ms, 2000ms...
|
||||
let delay_ms = TILE_DOWNLOAD_RETRY_BASE_DELAY_MS * (1 << (attempt - 1));
|
||||
eprintln!(
|
||||
"Retry attempt {}/{} for tile x={},y={},z={} after {}ms delay",
|
||||
attempt,
|
||||
TILE_DOWNLOAD_MAX_RETRIES - 1,
|
||||
tile_x,
|
||||
tile_y,
|
||||
zoom,
|
||||
delay_ms
|
||||
);
|
||||
std::thread::sleep(std::time::Duration::from_millis(delay_ms));
|
||||
}
|
||||
|
||||
match download_tile_once(client, &url, tile_path) {
|
||||
Ok(img) => return Ok(img),
|
||||
Err(e) => {
|
||||
last_error = e;
|
||||
if attempt < TILE_DOWNLOAD_MAX_RETRIES - 1 {
|
||||
eprintln!(
|
||||
"Tile download failed for x={},y={},z={}: {}",
|
||||
tile_x, tile_y, zoom, last_error
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Err(format!(
|
||||
"Failed to download tile x={},y={},z={} after {} attempts: {}",
|
||||
tile_x, tile_y, zoom, TILE_DOWNLOAD_MAX_RETRIES, last_error
|
||||
))
|
||||
}
|
||||
|
||||
/// Single download attempt for a tile (no retries)
|
||||
fn download_tile_once(
|
||||
client: &reqwest::blocking::Client,
|
||||
url: &str,
|
||||
tile_path: &Path,
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
|
||||
let response = client.get(url).send().map_err(|e| e.to_string())?;
|
||||
let response = client.get(&url).send().map_err(|e| e.to_string())?;
|
||||
response.error_for_status_ref().map_err(|e| e.to_string())?;
|
||||
let bytes = response.bytes().map_err(|e| e.to_string())?;
|
||||
std::fs::write(tile_path, &bytes).map_err(|e| e.to_string())?;
|
||||
@@ -223,6 +88,35 @@ fn fetch_or_load_tile(
|
||||
tile_path: &Path,
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
|
||||
if tile_path.exists() {
|
||||
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
|
||||
let file_size = std::fs::metadata(tile_path).map(|m| m.len()).unwrap_or(0);
|
||||
|
||||
if file_size < 1000 {
|
||||
eprintln!(
|
||||
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
|
||||
tile_path.display(),
|
||||
file_size
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile appears too small, refetching.",
|
||||
);
|
||||
|
||||
// Remove the potentially corrupted file
|
||||
if let Err(e) = std::fs::remove_file(tile_path) {
|
||||
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during refetching.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
return download_tile(client, tile_x, tile_y, zoom, tile_path);
|
||||
}
|
||||
|
||||
// Try to load cached tile, but handle corruption gracefully
|
||||
match image::open(tile_path) {
|
||||
Ok(img) => {
|
||||
@@ -336,7 +230,6 @@ pub fn fetch_elevation_data(
|
||||
}
|
||||
|
||||
println!("Processing {} elevation tiles...", successful_tiles.len());
|
||||
emit_gui_progress_update(15.0, "Processing elevation...");
|
||||
|
||||
// Process tiles sequentially (writes to shared height_grid)
|
||||
for ((tile_x, tile_y), rgb_img) in successful_tiles {
|
||||
@@ -425,11 +318,16 @@ pub fn fetch_elevation_data(
|
||||
// This smooths terrain proportionally while preserving more detail.
|
||||
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
|
||||
|
||||
//let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
/*eprintln!(
|
||||
let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
eprintln!(
|
||||
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
|
||||
grid_width, grid_height, sigma, blur_percentage
|
||||
);*/
|
||||
);
|
||||
|
||||
/* eprintln!(
|
||||
"Grid: {}x{}, Blur sigma: {:.2}",
|
||||
grid_width, grid_height, sigma
|
||||
); */
|
||||
|
||||
// Continue with the existing blur and conversion to Minecraft heights...
|
||||
let blurred_heights: Vec<Vec<f64>> = apply_gaussian_blur(&height_grid, sigma);
|
||||
@@ -437,34 +335,30 @@ pub fn fetch_elevation_data(
|
||||
// Release raw height grid
|
||||
drop(height_grid);
|
||||
|
||||
// Find min/max in raw data using parallel reduction
|
||||
let (min_height, max_height, extreme_low_count, extreme_high_count) = blurred_heights
|
||||
.par_iter()
|
||||
.map(|row| {
|
||||
let mut local_min = f64::MAX;
|
||||
let mut local_max = f64::MIN;
|
||||
let mut local_low = 0usize;
|
||||
let mut local_high = 0usize;
|
||||
for &height in row {
|
||||
local_min = local_min.min(height);
|
||||
local_max = local_max.max(height);
|
||||
if height < -1000.0 {
|
||||
local_low += 1;
|
||||
}
|
||||
if height > 10000.0 {
|
||||
local_high += 1;
|
||||
}
|
||||
}
|
||||
(local_min, local_max, local_low, local_high)
|
||||
})
|
||||
.reduce(
|
||||
|| (f64::MAX, f64::MIN, 0usize, 0usize),
|
||||
|(min1, max1, low1, high1), (min2, max2, low2, high2)| {
|
||||
(min1.min(min2), max1.max(max2), low1 + low2, high1 + high2)
|
||||
},
|
||||
);
|
||||
let mut mc_heights: Vec<Vec<i32>> = Vec::with_capacity(blurred_heights.len());
|
||||
|
||||
//eprintln!("Height data range: {min_height} to {max_height} m");
|
||||
// Find min/max in raw data
|
||||
let mut min_height: f64 = f64::MAX;
|
||||
let mut max_height: f64 = f64::MIN;
|
||||
let mut extreme_low_count = 0;
|
||||
let mut extreme_high_count = 0;
|
||||
|
||||
for row in &blurred_heights {
|
||||
for &height in row {
|
||||
min_height = min_height.min(height);
|
||||
max_height = max_height.max(height);
|
||||
|
||||
// Count extreme values that might indicate data issues
|
||||
if height < -1000.0 {
|
||||
extreme_low_count += 1;
|
||||
}
|
||||
if height > 10000.0 {
|
||||
extreme_high_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!("Height data range: {min_height} to {max_height} m");
|
||||
if extreme_low_count > 0 {
|
||||
eprintln!(
|
||||
"WARNING: Found {extreme_low_count} pixels with extremely low elevations (< -1000m)"
|
||||
@@ -477,63 +371,39 @@ pub fn fetch_elevation_data(
|
||||
}
|
||||
|
||||
let height_range: f64 = max_height - min_height;
|
||||
// Apply scale factor to height scaling
|
||||
let mut height_scale: f64 = BASE_HEIGHT_SCALE * scale.sqrt(); // sqrt to make height scaling less extreme
|
||||
let mut scaled_range: f64 = height_range * height_scale;
|
||||
|
||||
// Realistic height scaling: 1 meter of real elevation = scale blocks in Minecraft
|
||||
// At scale=1.0, 1 meter = 1 block (realistic 1:1 mapping)
|
||||
// At scale=2.0, 1 meter = 2 blocks (exaggerated for larger worlds)
|
||||
let ideal_scaled_range: f64 = height_range * scale;
|
||||
// Adaptive scaling: ensure we don't exceed reasonable Y range
|
||||
let available_y_range = (MAX_Y - ground_level) as f64;
|
||||
let safety_margin = 0.9; // Use 90% of available range
|
||||
let max_allowed_range = available_y_range * safety_margin;
|
||||
|
||||
// Calculate available Y range in Minecraft (from ground_level to MAX_Y)
|
||||
// Leave a buffer at the top for buildings, trees, and other structures
|
||||
const TERRAIN_HEIGHT_BUFFER: i32 = 15;
|
||||
let available_y_range: f64 = (MAX_Y - TERRAIN_HEIGHT_BUFFER - ground_level) as f64;
|
||||
|
||||
// Determine final height scale:
|
||||
// - Use realistic 1:1 (times scale) if terrain fits within Minecraft limits
|
||||
// - Only compress if the terrain would exceed the build height
|
||||
let scaled_range: f64 = if ideal_scaled_range <= available_y_range {
|
||||
// Terrain fits! Use realistic scaling
|
||||
if scaled_range > max_allowed_range {
|
||||
let adjustment_factor = max_allowed_range / scaled_range;
|
||||
height_scale *= adjustment_factor;
|
||||
scaled_range = height_range * height_scale;
|
||||
eprintln!(
|
||||
"Realistic elevation: {:.1}m range fits in {} available blocks",
|
||||
height_range, available_y_range as i32
|
||||
"Height range too large, applying scaling adjustment factor: {adjustment_factor:.3}"
|
||||
);
|
||||
ideal_scaled_range
|
||||
} else {
|
||||
// Terrain too tall, compress to fit within Minecraft limits
|
||||
let compression_factor: f64 = available_y_range / height_range;
|
||||
let compressed_range: f64 = height_range * compression_factor;
|
||||
eprintln!(
|
||||
"Elevation compressed: {:.1}m range -> {:.0} blocks ({:.2}:1 ratio, 1 block = {:.2}m)",
|
||||
height_range,
|
||||
compressed_range,
|
||||
height_range / compressed_range,
|
||||
compressed_range / height_range
|
||||
);
|
||||
compressed_range
|
||||
};
|
||||
eprintln!("Adjusted scaled range: {scaled_range:.1} blocks");
|
||||
}
|
||||
|
||||
// Convert to scaled Minecraft Y coordinates (parallelized across rows)
|
||||
// Lowest real elevation maps to ground_level, highest maps to ground_level + scaled_range
|
||||
let mc_heights: Vec<Vec<i32>> = blurred_heights
|
||||
.par_iter()
|
||||
.map(|row| {
|
||||
row.iter()
|
||||
.map(|&h| {
|
||||
// Calculate relative position within the elevation range (0.0 to 1.0)
|
||||
let relative_height: f64 = if height_range > 0.0 {
|
||||
(h - min_height) / height_range
|
||||
} else {
|
||||
0.0
|
||||
};
|
||||
// Scale to Minecraft blocks and add to ground level
|
||||
let scaled_height: f64 = relative_height * scaled_range;
|
||||
// Clamp to valid Minecraft Y range (leave buffer at top for structures)
|
||||
((ground_level as f64 + scaled_height).round() as i32)
|
||||
.clamp(ground_level, MAX_Y - TERRAIN_HEIGHT_BUFFER)
|
||||
})
|
||||
.collect()
|
||||
})
|
||||
.collect();
|
||||
// Convert to scaled Minecraft Y coordinates
|
||||
for row in blurred_heights {
|
||||
let mc_row: Vec<i32> = row
|
||||
.iter()
|
||||
.map(|&h| {
|
||||
// Scale the height differences
|
||||
let relative_height: f64 = (h - min_height) / height_range;
|
||||
let scaled_height: f64 = relative_height * scaled_range;
|
||||
// With terrain enabled, ground_level is used as the MIN_Y for terrain
|
||||
((ground_level as f64 + scaled_height).round() as i32).clamp(ground_level, MAX_Y)
|
||||
})
|
||||
.collect();
|
||||
mc_heights.push(mc_row);
|
||||
}
|
||||
|
||||
let mut min_block_height: i32 = i32::MAX;
|
||||
let mut max_block_height: i32 = i32::MIN;
|
||||
@@ -543,7 +413,7 @@ pub fn fetch_elevation_data(
|
||||
max_block_height = max_block_height.max(height);
|
||||
}
|
||||
}
|
||||
//eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
|
||||
eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
|
||||
|
||||
Ok(ElevationData {
|
||||
heights: mc_heights,
|
||||
@@ -570,61 +440,48 @@ fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
|
||||
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
|
||||
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
|
||||
|
||||
let height_len = heights.len();
|
||||
let width = heights[0].len();
|
||||
// Apply blur
|
||||
let mut blurred: Vec<Vec<f64>> = heights.to_owned();
|
||||
|
||||
// Horizontal pass - parallelize across rows (each row is independent)
|
||||
let after_horizontal: Vec<Vec<f64>> = heights
|
||||
.par_iter()
|
||||
.map(|row| {
|
||||
let mut temp: Vec<f64> = vec![0.0; row.len()];
|
||||
for (i, val) in temp.iter_mut().enumerate() {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < row.len() as i32 {
|
||||
sum += row[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
// Horizontal pass
|
||||
for row in blurred.iter_mut() {
|
||||
let mut temp: Vec<f64> = row.clone();
|
||||
for (i, val) in temp.iter_mut().enumerate() {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < row.len() as i32 {
|
||||
sum += row[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
*val = sum / weight_sum;
|
||||
}
|
||||
temp
|
||||
})
|
||||
.collect();
|
||||
*val = sum / weight_sum;
|
||||
}
|
||||
*row = temp;
|
||||
}
|
||||
|
||||
// Vertical pass - parallelize across columns (each column is independent)
|
||||
// Process each column in parallel and collect results as column vectors
|
||||
let blurred_columns: Vec<Vec<f64>> = (0..width)
|
||||
.into_par_iter()
|
||||
.map(|x| {
|
||||
// Extract column from after_horizontal
|
||||
let column: Vec<f64> = after_horizontal.iter().map(|row| row[x]).collect();
|
||||
// Vertical pass
|
||||
let height: usize = blurred.len();
|
||||
let width: usize = blurred[0].len();
|
||||
for x in 0..width {
|
||||
let temp: Vec<_> = blurred
|
||||
.iter()
|
||||
.take(height)
|
||||
.map(|row: &Vec<f64>| row[x])
|
||||
.collect();
|
||||
|
||||
// Apply vertical blur to this column
|
||||
let mut blurred_column: Vec<f64> = vec![0.0; height_len];
|
||||
for (y, val) in blurred_column.iter_mut().enumerate() {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < height_len as i32 {
|
||||
sum += column[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
for (y, row) in blurred.iter_mut().enumerate().take(height) {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < height as i32 {
|
||||
sum += temp[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
*val = sum / weight_sum;
|
||||
}
|
||||
blurred_column
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Transpose columns back to row-major format
|
||||
let mut blurred: Vec<Vec<f64>> = vec![vec![0.0; width]; height_len];
|
||||
for (x, column) in blurred_columns.into_iter().enumerate() {
|
||||
for (y, val) in column.into_iter().enumerate() {
|
||||
blurred[y][x] = val;
|
||||
row[x] = sum / weight_sum;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -706,24 +563,17 @@ fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort to find percentiles
|
||||
all_heights.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
let len = all_heights.len();
|
||||
|
||||
// Use 1st and 99th percentiles to define reasonable bounds
|
||||
// Using quickselect (select_nth_unstable) instead of full sort: O(n) vs O(n log n)
|
||||
let p1_idx = (len as f64 * 0.01) as usize;
|
||||
let p99_idx = ((len as f64 * 0.99) as usize).min(len - 1);
|
||||
let p99_idx = (len as f64 * 0.99) as usize;
|
||||
let min_reasonable = all_heights[p1_idx];
|
||||
let max_reasonable = all_heights[p99_idx];
|
||||
|
||||
// Find p1 (1st percentile) - all elements before p1_idx will be <= p1
|
||||
let (_, p1_val, _) =
|
||||
all_heights.select_nth_unstable_by(p1_idx, |a, b| a.partial_cmp(b).unwrap());
|
||||
let min_reasonable = *p1_val;
|
||||
|
||||
// Find p99 (99th percentile) - need to search in remaining slice or use separate call
|
||||
let (_, p99_val, _) =
|
||||
all_heights.select_nth_unstable_by(p99_idx, |a, b| a.partial_cmp(b).unwrap());
|
||||
let max_reasonable = *p99_val;
|
||||
|
||||
//eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
|
||||
eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
|
||||
|
||||
let mut outliers_filtered = 0;
|
||||
|
||||
@@ -738,7 +588,7 @@ fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
|
||||
}
|
||||
|
||||
if outliers_filtered > 0 {
|
||||
//eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
|
||||
eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
|
||||
// Re-run the NaN filling to interpolate the filtered values
|
||||
fill_nan_values(height_grid);
|
||||
}
|
||||
|
||||
@@ -4,119 +4,12 @@
|
||||
//! before the main element processing loop, then retrieve cached results during
|
||||
//! sequential processing.
|
||||
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedWay};
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use fnv::FnvHashMap;
|
||||
use rayon::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
/// A memory-efficient bitmap for storing building footprint coordinates.
|
||||
///
|
||||
/// Instead of storing each coordinate individually (~24 bytes per entry in a HashSet),
|
||||
/// this uses 1 bit per coordinate in the world bounds, reducing memory usage by ~200x.
|
||||
///
|
||||
/// For a world of size W x H blocks, the bitmap uses only (W * H) / 8 bytes.
|
||||
pub struct BuildingFootprintBitmap {
|
||||
/// The bitmap data, where each bit represents one (x, z) coordinate
|
||||
bits: Vec<u8>,
|
||||
/// Minimum x coordinate (offset for indexing)
|
||||
min_x: i32,
|
||||
/// Minimum z coordinate (offset for indexing)
|
||||
min_z: i32,
|
||||
/// Width of the world (max_x - min_x + 1)
|
||||
width: usize,
|
||||
/// Height of the world (max_z - min_z + 1)
|
||||
height: usize,
|
||||
/// Number of coordinates marked as building footprints
|
||||
count: usize,
|
||||
}
|
||||
|
||||
impl BuildingFootprintBitmap {
|
||||
/// Creates a new empty bitmap covering the given world bounds.
|
||||
pub fn new(xzbbox: &XZBBox) -> Self {
|
||||
let min_x = xzbbox.min_x();
|
||||
let min_z = xzbbox.min_z();
|
||||
// Use i64 to avoid overflow when world spans more than i32::MAX in either dimension
|
||||
let width = (i64::from(xzbbox.max_x()) - i64::from(min_x) + 1) as usize;
|
||||
let height = (i64::from(xzbbox.max_z()) - i64::from(min_z) + 1) as usize;
|
||||
|
||||
// Calculate number of bytes needed (round up to nearest byte)
|
||||
let total_bits = width
|
||||
.checked_mul(height)
|
||||
.expect("BuildingFootprintBitmap: world size too large (width * height overflowed)");
|
||||
let num_bytes = total_bits.div_ceil(8);
|
||||
|
||||
Self {
|
||||
bits: vec![0u8; num_bytes],
|
||||
min_x,
|
||||
min_z,
|
||||
width,
|
||||
height,
|
||||
count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts (x, z) coordinate to bit index, returning None if out of bounds.
|
||||
#[inline]
|
||||
fn coord_to_index(&self, x: i32, z: i32) -> Option<usize> {
|
||||
// Use i64 arithmetic to avoid overflow when coordinates span large ranges
|
||||
let local_x = i64::from(x) - i64::from(self.min_x);
|
||||
let local_z = i64::from(z) - i64::from(self.min_z);
|
||||
|
||||
if local_x < 0 || local_z < 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let local_x = local_x as usize;
|
||||
let local_z = local_z as usize;
|
||||
|
||||
if local_x >= self.width || local_z >= self.height {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Safe: bounds checks above ensure this won't overflow (max = total_bits - 1)
|
||||
Some(local_z * self.width + local_x)
|
||||
}
|
||||
|
||||
/// Sets a coordinate as part of a building footprint.
|
||||
#[inline]
|
||||
pub fn set(&mut self, x: i32, z: i32) {
|
||||
if let Some(bit_index) = self.coord_to_index(x, z) {
|
||||
let byte_index = bit_index / 8;
|
||||
let bit_offset = bit_index % 8;
|
||||
|
||||
// Safety: coord_to_index already validates bounds, so byte_index is always valid
|
||||
let mask = 1u8 << bit_offset;
|
||||
// Only increment count if bit wasn't already set
|
||||
if self.bits[byte_index] & mask == 0 {
|
||||
self.bits[byte_index] |= mask;
|
||||
self.count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if a coordinate is part of a building footprint.
|
||||
#[inline]
|
||||
pub fn contains(&self, x: i32, z: i32) -> bool {
|
||||
if let Some(bit_index) = self.coord_to_index(x, z) {
|
||||
let byte_index = bit_index / 8;
|
||||
let bit_offset = bit_index % 8;
|
||||
|
||||
// Safety: coord_to_index already validates bounds, so byte_index is always valid
|
||||
return (self.bits[byte_index] >> bit_offset) & 1 == 1;
|
||||
}
|
||||
false
|
||||
}
|
||||
|
||||
/// Returns true if no coordinates are marked.
|
||||
#[must_use]
|
||||
#[allow(dead_code)] // Standard API method for collection-like types
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.count == 0
|
||||
}
|
||||
}
|
||||
|
||||
/// A cache of pre-computed flood fill results, keyed by element ID.
|
||||
pub struct FloodFillCache {
|
||||
/// Cached results: element_id -> filled coordinates
|
||||
@@ -235,57 +128,14 @@ impl FloodFillCache {
|
||||
&& way.tags.get("area").map(|v| v == "yes").unwrap_or(false))
|
||||
}
|
||||
|
||||
/// Collects all building footprint coordinates from the pre-computed cache.
|
||||
///
|
||||
/// This should be called after precompute() and before elements are processed.
|
||||
/// Returns a memory-efficient bitmap of all (x, z) coordinates that are part of buildings.
|
||||
///
|
||||
/// The bitmap uses only 1 bit per coordinate in the world bounds, compared to ~24 bytes
|
||||
/// per entry in a HashSet, reducing memory usage by ~200x for large worlds.
|
||||
pub fn collect_building_footprints(
|
||||
&self,
|
||||
elements: &[ProcessedElement],
|
||||
xzbbox: &XZBBox,
|
||||
) -> BuildingFootprintBitmap {
|
||||
let mut footprints = BuildingFootprintBitmap::new(xzbbox);
|
||||
|
||||
for element in elements {
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
if let Some(cached) = self.way_cache.get(&way.id) {
|
||||
for &(x, z) in cached {
|
||||
footprints.set(x, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
for member in &rel.members {
|
||||
// Only treat outer members as building footprints.
|
||||
// Inner members represent courtyards/holes where trees can spawn.
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
if let Some(cached) = self.way_cache.get(&member.way.id) {
|
||||
for &(x, z) in cached {
|
||||
footprints.set(x, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
footprints
|
||||
/// Returns the number of cached way entries.
|
||||
pub fn way_count(&self) -> usize {
|
||||
self.way_cache.len()
|
||||
}
|
||||
|
||||
/// Removes a way's cached flood fill result, freeing memory.
|
||||
///
|
||||
/// Call this after processing an element to release its cached data.
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_way(&mut self, way_id: u64) {
|
||||
self.way_cache.remove(&way_id);
|
||||
}
|
||||
@@ -293,7 +143,6 @@ impl FloodFillCache {
|
||||
/// Removes all cached flood fill results for ways in a relation.
|
||||
///
|
||||
/// Relations contain multiple ways, so we need to remove all of them.
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_relation_ways(&mut self, way_ids: &[u64]) {
|
||||
for &id in way_ids {
|
||||
self.way_cache.remove(&id);
|
||||
|
||||
@@ -2,8 +2,6 @@ use crate::args::Args;
|
||||
use crate::coordinate_system::{cartesian::XZPoint, geographic::LLBBox};
|
||||
use crate::elevation_data::{fetch_elevation_data, ElevationData};
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use colored::Colorize;
|
||||
use image::{Rgb, RgbImage};
|
||||
|
||||
@@ -33,11 +31,7 @@ impl Ground {
|
||||
},
|
||||
Err(e) => {
|
||||
eprintln!("Failed to fetch elevation data: {}", e);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Elevation unavailable, using flat ground",
|
||||
);
|
||||
emit_gui_progress_update(15.0, "Elevation unavailable, using flat ground");
|
||||
// Graceful fallback: disable elevation and keep provided ground_level
|
||||
Self {
|
||||
elevation_enabled: false,
|
||||
@@ -147,7 +141,7 @@ impl Ground {
|
||||
pub fn generate_ground_data(args: &Args) -> Ground {
|
||||
if args.terrain {
|
||||
println!("{} Fetching elevation...", "[3/7]".bold());
|
||||
emit_gui_progress_update(14.0, "Fetching elevation...");
|
||||
emit_gui_progress_update(15.0, "Fetching elevation...");
|
||||
let ground = Ground::new_enabled(&args.bbox, args.scale, args.ground_level);
|
||||
if args.debug {
|
||||
ground.save_debug_image("elevation_debug");
|
||||
|
||||
193
src/gui.rs
193
src/gui.rs
@@ -1,12 +1,11 @@
|
||||
use crate::args::Args;
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::coordinate_system::geographic::{LLBBox, LLPoint};
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
use crate::data_processing::{self, GenerationOptions};
|
||||
use crate::ground::{self, Ground};
|
||||
use crate::map_transformation;
|
||||
use crate::osm_parser;
|
||||
use crate::parallel_processing::ParallelConfig;
|
||||
use crate::progress::{self, emit_gui_progress_update};
|
||||
use crate::retrieve_data;
|
||||
use crate::telemetry::{self, send_log, LogLevel};
|
||||
@@ -63,13 +62,6 @@ impl Drop for SessionLock {
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the Desktop directory for Bedrock .mcworld file output.
|
||||
fn get_bedrock_output_directory() -> PathBuf {
|
||||
dirs::desktop_dir()
|
||||
.or_else(dirs::home_dir)
|
||||
.unwrap_or_else(|| PathBuf::from("."))
|
||||
}
|
||||
|
||||
/// Gets the area name for a given bounding box using the center point
|
||||
fn get_area_name_for_bedrock(bbox: &LLBBox) -> String {
|
||||
let center_lat = (bbox.min().lat() + bbox.max().lat()) / 2.0;
|
||||
@@ -85,9 +77,6 @@ pub fn run_gui() {
|
||||
// Configure thread pool with 90% CPU cap to keep system responsive
|
||||
crate::floodfill_cache::configure_rayon_thread_pool(0.9);
|
||||
|
||||
// Clean up old cached elevation tiles on startup
|
||||
crate::elevation_data::cleanup_old_cached_tiles();
|
||||
|
||||
// Launch the UI
|
||||
println!("Launching UI...");
|
||||
|
||||
@@ -113,7 +102,7 @@ pub fn run_gui() {
|
||||
tauri::Builder::default()
|
||||
.plugin(
|
||||
LogBuilder::default()
|
||||
.level(LevelFilter::Info)
|
||||
.level(LevelFilter::Warn)
|
||||
.targets([
|
||||
Target::new(TargetKind::LogDir {
|
||||
file_name: Some("arnis".into()),
|
||||
@@ -169,20 +158,16 @@ fn gui_select_world(generate_new: bool) -> Result<String, i32> {
|
||||
|
||||
if generate_new {
|
||||
// Handle new world generation
|
||||
// Try Minecraft saves directory first, fall back to current directory
|
||||
let target_path = if let Some(default_path) = &default_dir {
|
||||
if let Some(default_path) = &default_dir {
|
||||
if default_path.exists() {
|
||||
default_path.clone()
|
||||
// Call create_new_world and return the result
|
||||
create_new_world(default_path).map_err(|_| 1) // Error code 1: Minecraft directory not found
|
||||
} else {
|
||||
// Minecraft directory doesn't exist, use current directory
|
||||
env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
// No default directory configured, use current directory
|
||||
env::current_dir().unwrap_or_else(|_| PathBuf::from("."))
|
||||
};
|
||||
|
||||
create_new_world(&target_path).map_err(|_| 3) // Error code 3: Failed to create new world
|
||||
Err(1) // Error code 1: Minecraft directory not found
|
||||
}
|
||||
} else {
|
||||
// Handle existing world selection
|
||||
// Open the directory picker dialog
|
||||
@@ -430,7 +415,6 @@ fn add_localized_world_name(world_path: PathBuf, bbox: &LLBBox) -> PathBuf {
|
||||
if let Ok(compressed_data) = encoder.finish() {
|
||||
if let Err(e) = std::fs::write(&level_path, compressed_data) {
|
||||
eprintln!("Failed to update level.dat with area name: {e}");
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to update level.dat with area name",
|
||||
@@ -449,20 +433,36 @@ fn add_localized_world_name(world_path: PathBuf, bbox: &LLBBox) -> PathBuf {
|
||||
world_path
|
||||
}
|
||||
|
||||
/// Calculates the default spawn point at X=1, Z=1 relative to the world origin.
|
||||
/// This is used when no spawn point is explicitly selected by the user.
|
||||
fn calculate_default_spawn(xzbbox: &XZBBox) -> (i32, i32) {
|
||||
(xzbbox.min_x() + 1, xzbbox.min_z() + 1)
|
||||
}
|
||||
|
||||
/// Sets the player spawn point in level.dat using Minecraft XZ coordinates.
|
||||
/// The Y coordinate is set to a temporary value (150) and will be updated
|
||||
/// after terrain generation by `update_player_spawn_y_after_generation`.
|
||||
fn set_player_spawn_in_level_dat(
|
||||
// Function to update player position in level.dat based on spawn point coordinates
|
||||
fn update_player_position(
|
||||
world_path: &str,
|
||||
spawn_x: i32,
|
||||
spawn_z: i32,
|
||||
spawn_point: Option<(f64, f64)>,
|
||||
bbox_text: String,
|
||||
scale: f64,
|
||||
) -> Result<(), String> {
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
|
||||
let Some((lat, lng)) = spawn_point else {
|
||||
return Ok(()); // No spawn point selected, exit early
|
||||
};
|
||||
|
||||
// Parse geometrical point and bounding box
|
||||
let llpoint =
|
||||
LLPoint::new(lat, lng).map_err(|e| format!("Failed to parse spawn point:\n{e}"))?;
|
||||
let llbbox = LLBBox::from_str(&bbox_text)
|
||||
.map_err(|e| format!("Failed to parse bounding box for spawn point:\n{e}"))?;
|
||||
|
||||
// Check if spawn point is within the bbox
|
||||
if !llbbox.contains(&llpoint) {
|
||||
return Err("Spawn point is outside the selected area".to_string());
|
||||
}
|
||||
|
||||
// Convert lat/lng to Minecraft coordinates
|
||||
let (transformer, _) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale)
|
||||
.map_err(|e| format!("Failed to build transformation on coordinate systems:\n{e}"))?;
|
||||
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
|
||||
// Default y spawn position since terrain elevation cannot be determined yet
|
||||
let y = 150.0;
|
||||
|
||||
@@ -494,24 +494,21 @@ fn set_player_spawn_in_level_dat(
|
||||
if let Value::Compound(ref mut root) = nbt_data {
|
||||
if let Some(Value::Compound(ref mut data)) = root.get_mut("Data") {
|
||||
// Set world spawn point
|
||||
data.insert("SpawnX".to_string(), Value::Int(spawn_x));
|
||||
data.insert("SpawnX".to_string(), Value::Int(xzpoint.x));
|
||||
data.insert("SpawnY".to_string(), Value::Int(y as i32));
|
||||
data.insert("SpawnZ".to_string(), Value::Int(spawn_z));
|
||||
data.insert("SpawnZ".to_string(), Value::Int(xzpoint.z));
|
||||
|
||||
// Update player position if Player compound exists
|
||||
// Update player position
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
// Safely update position values with bounds checking
|
||||
if pos.len() >= 3 {
|
||||
if let Some(Value::Double(ref mut pos_x)) = pos.get_mut(0) {
|
||||
*pos_x = spawn_x as f64;
|
||||
}
|
||||
if let Some(Value::Double(ref mut pos_y)) = pos.get_mut(1) {
|
||||
*pos_y = y;
|
||||
}
|
||||
if let Some(Value::Double(ref mut pos_z)) = pos.get_mut(2) {
|
||||
*pos_z = spawn_z as f64;
|
||||
}
|
||||
if let Value::Double(ref mut pos_x) = pos.get_mut(0).unwrap() {
|
||||
*pos_x = xzpoint.x as f64;
|
||||
}
|
||||
if let Value::Double(ref mut pos_y) = pos.get_mut(1).unwrap() {
|
||||
*pos_y = y;
|
||||
}
|
||||
if let Value::Double(ref mut pos_z) = pos.get_mut(2).unwrap() {
|
||||
*pos_z = xzpoint.z as f64;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -543,15 +540,19 @@ fn set_player_spawn_in_level_dat(
|
||||
}
|
||||
|
||||
// Function to update player spawn Y coordinate based on terrain height after generation
|
||||
// This updates the spawn Y coordinate to be at terrain height + 3 blocks
|
||||
pub fn update_player_spawn_y_after_generation(
|
||||
world_path: &Path,
|
||||
spawn_point: Option<(f64, f64)>,
|
||||
bbox_text: String,
|
||||
scale: f64,
|
||||
ground: &Ground,
|
||||
) -> Result<(), String> {
|
||||
use crate::coordinate_system::transformation::CoordTransformer;
|
||||
|
||||
let Some((_lat, _lng)) = spawn_point else {
|
||||
return Ok(()); // No spawn point selected, exit early
|
||||
};
|
||||
|
||||
// Read the current level.dat file to get existing spawn coordinates
|
||||
let level_path = PathBuf::from(world_path).join("level.dat");
|
||||
if !level_path.exists() {
|
||||
@@ -620,7 +621,7 @@ pub fn update_player_spawn_y_after_generation(
|
||||
let relative_z = existing_spawn_z - xzbbox.min_z();
|
||||
let terrain_point = XZPoint::new(relative_x, relative_z);
|
||||
|
||||
ground.level(terrain_point) + 3 // Add 3 blocks above terrain for safety
|
||||
ground.level(terrain_point) + 2
|
||||
} else {
|
||||
-61 // Default Y if no terrain
|
||||
};
|
||||
@@ -634,8 +635,8 @@ pub fn update_player_spawn_y_after_generation(
|
||||
// Update player position - only Y coordinate
|
||||
if let Some(Value::Compound(ref mut player)) = data.get_mut("Player") {
|
||||
if let Some(Value::List(ref mut pos)) = player.get_mut("Pos") {
|
||||
// Safely update Y position with bounds checking
|
||||
if let Some(Value::Double(ref mut pos_y)) = pos.get_mut(1) {
|
||||
// Keep existing X and Z, only update Y
|
||||
if let Value::Double(ref mut pos_y) = pos.get_mut(1).unwrap() {
|
||||
*pos_y = spawn_y as f64;
|
||||
}
|
||||
}
|
||||
@@ -815,49 +816,36 @@ fn gui_start_generation(
|
||||
// Send generation click telemetry
|
||||
telemetry::send_generation_click();
|
||||
|
||||
// For new Java worlds, set the spawn point in level.dat
|
||||
// If spawn point was chosen and the world is new, check and set the spawn point
|
||||
// Only update player position for Java worlds - Bedrock worlds don't have a pre-existing
|
||||
// level.dat to modify (the spawn point will be set when the .mcworld is created)
|
||||
if is_new_world && world_format != "bedrock" {
|
||||
let llbbox = match LLBBox::from_str(&bbox_text) {
|
||||
Ok(bbox) => bbox,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to parse bounding box: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
if is_new_world && spawn_point.is_some() && world_format != "bedrock" {
|
||||
// Verify the spawn point is within bounds
|
||||
if let Some(coords) = spawn_point {
|
||||
let llbbox = match LLBBox::from_str(&bbox_text) {
|
||||
Ok(bbox) => bbox,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to parse bounding box: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
|
||||
let (transformer, xzbbox) = match CoordTransformer::llbbox_to_xzbbox(&llbbox, world_scale) {
|
||||
Ok(result) => result,
|
||||
Err(e) => {
|
||||
let error_msg = format!("Failed to create coordinate transformer: {e}");
|
||||
eprintln!("{error_msg}");
|
||||
emit_gui_error(&error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
};
|
||||
|
||||
let (spawn_x, spawn_z) = if let Some(coords) = spawn_point {
|
||||
// User selected a spawn point - verify it's within bounds and convert to XZ
|
||||
let llpoint = LLPoint::new(coords.0, coords.1)
|
||||
.map_err(|e| format!("Failed to parse spawn point: {e}"))?;
|
||||
|
||||
if llbbox.contains(&llpoint) {
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
(xzpoint.x, xzpoint.z)
|
||||
} else {
|
||||
// Spawn point outside bounds, use default
|
||||
calculate_default_spawn(&xzbbox)
|
||||
// Spawn point is valid, update the player position
|
||||
update_player_position(
|
||||
&selected_world,
|
||||
spawn_point,
|
||||
bbox_text.clone(),
|
||||
world_scale,
|
||||
)
|
||||
.map_err(|e| format!("Failed to set spawn point: {e}"))?;
|
||||
}
|
||||
} else {
|
||||
// No user-selected spawn point - use default at X=1, Z=1 relative to world origin
|
||||
calculate_default_spawn(&xzbbox)
|
||||
};
|
||||
|
||||
set_player_spawn_in_level_dat(&selected_world, spawn_x, spawn_z)
|
||||
.map_err(|e| format!("Failed to set spawn point: {e}"))?;
|
||||
}
|
||||
}
|
||||
|
||||
tauri::async_runtime::spawn(async move {
|
||||
@@ -933,18 +921,18 @@ fn gui_start_generation(
|
||||
(updated_path, None)
|
||||
}
|
||||
WorldFormat::BedrockMcWorld => {
|
||||
// Bedrock: generate .mcworld on Desktop with location-based name
|
||||
// Bedrock: generate .mcworld in current directory with location-based name
|
||||
let area_name = get_area_name_for_bedrock(&bbox);
|
||||
let filename = format!("Arnis {}.mcworld", area_name);
|
||||
let lvl_name = format!("Arnis World: {}", area_name);
|
||||
|
||||
let output_path = get_bedrock_output_directory().join(&filename);
|
||||
let output_path = std::env::current_dir()
|
||||
.unwrap_or_else(|_| PathBuf::from("."))
|
||||
.join(filename);
|
||||
(output_path, Some(lvl_name))
|
||||
}
|
||||
};
|
||||
|
||||
// Calculate MC spawn coordinates from lat/lng if spawn point was provided
|
||||
// Otherwise, default to X=1, Z=1 (relative to xzbbox min coordinates)
|
||||
let mc_spawn_point: Option<(i32, i32)> = if let Some((lat, lng)) = spawn_point {
|
||||
if let Ok(llpoint) = LLPoint::new(lat, lng) {
|
||||
if let Ok((transformer, _)) =
|
||||
@@ -959,12 +947,7 @@ fn gui_start_generation(
|
||||
None
|
||||
}
|
||||
} else {
|
||||
// Default spawn point: X=1, Z=1 relative to world origin
|
||||
if let Ok((_, xzbbox)) = CoordTransformer::llbbox_to_xzbbox(&bbox, world_scale) {
|
||||
Some(calculate_default_spawn(&xzbbox))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
None
|
||||
};
|
||||
|
||||
// Create generation options
|
||||
@@ -995,10 +978,7 @@ fn gui_start_generation(
|
||||
fillground: fillground_enabled,
|
||||
debug: false,
|
||||
timeout: Some(std::time::Duration::from_secs(40)),
|
||||
threads: 0, // Auto-detect thread count
|
||||
region_batch_size: 2, // Four regions per unit (default)
|
||||
no_parallel: true, // Use sequential processing (parallel has bugs)
|
||||
force_parallel: false,
|
||||
spawn_point,
|
||||
};
|
||||
|
||||
// If skip_osm_objects is true (terrain-only mode), skip fetching and processing OSM data
|
||||
@@ -1019,7 +999,6 @@ fn gui_start_generation(
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
ParallelConfig::default(), // Use parallel processing
|
||||
);
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
@@ -1073,7 +1052,6 @@ fn gui_start_generation(
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
ParallelConfig::default(), // Use parallel processing
|
||||
);
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
@@ -1093,9 +1071,10 @@ fn gui_start_generation(
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
emit_gui_error(&e.to_string());
|
||||
let error_msg = format!("Failed to fetch data: {e}");
|
||||
emit_gui_error(&error_msg);
|
||||
// Session lock will be automatically released when _session_lock goes out of scope
|
||||
Err(e.to_string())
|
||||
Err(error_msg)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
11
src/gui/css/bbox.css
vendored
11
src/gui/css/bbox.css
vendored
@@ -8,9 +8,13 @@ body,
|
||||
font-family: "Courier New", Courier, monospace;
|
||||
}
|
||||
|
||||
/* Hide the BBOX coordinates display at bottom of map */
|
||||
#info-box {
|
||||
display: none;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: auto;
|
||||
bottom: 0;
|
||||
border: 0 0 7px 0;
|
||||
z-index: 10000;
|
||||
}
|
||||
|
||||
#coord-format {
|
||||
@@ -347,8 +351,7 @@ body,
|
||||
background-position: -31px -2px;
|
||||
}
|
||||
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.disabled,
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.editing-mode {
|
||||
.leaflet-draw-toolbar .leaflet-draw-edit-preview.disabled {
|
||||
opacity: 0.4;
|
||||
cursor: not-allowed;
|
||||
pointer-events: none;
|
||||
|
||||
188
src/gui/css/styles.css
vendored
188
src/gui/css/styles.css
vendored
@@ -32,12 +32,9 @@ p {
|
||||
|
||||
.logo {
|
||||
height: 6em;
|
||||
padding-top: 0.4em;
|
||||
padding-bottom: 0.5em;
|
||||
padding: 1.5em;
|
||||
will-change: filter;
|
||||
transition: 0.75s;
|
||||
max-width: 950px;
|
||||
max-height: 600px;
|
||||
}
|
||||
|
||||
.logo.arnis:hover {
|
||||
@@ -62,11 +59,11 @@ a:hover {
|
||||
|
||||
.flex-container {
|
||||
display: flex;
|
||||
gap: 15px;
|
||||
gap: 20px;
|
||||
justify-content: center;
|
||||
align-items: stretch;
|
||||
margin-top: 5px;
|
||||
min-height: 70vh;
|
||||
min-height: 60vh;
|
||||
}
|
||||
|
||||
.section {
|
||||
@@ -78,70 +75,34 @@ a:hover {
|
||||
|
||||
.map-box,
|
||||
.controls-box {
|
||||
width: 45%;
|
||||
background: #575757;
|
||||
padding: 20px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.map-box {
|
||||
width: 63%;
|
||||
min-height: 420px;
|
||||
padding: 0;
|
||||
overflow: hidden;
|
||||
background: #575757;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.controls-box {
|
||||
width: 32%;
|
||||
background: transparent;
|
||||
padding: 0;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
min-height: 400px;
|
||||
}
|
||||
|
||||
.controls-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
height: 100%;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.controls-box .progress-section {
|
||||
margin-top: 0;
|
||||
}
|
||||
|
||||
.controls-top {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.bbox-selection-text {
|
||||
font-size: 0.9em;
|
||||
color: #ffffff;
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
min-height: 2.5em;
|
||||
line-height: 1.25em;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
.progress-info-text {
|
||||
font-size: 0.9em;
|
||||
color: #ececec;
|
||||
display: block;
|
||||
font-weight: bold;
|
||||
min-height: 1.5em;
|
||||
line-height: 1.25em;
|
||||
margin-bottom: 5px;
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.map-container {
|
||||
border: none;
|
||||
border: 2px solid #e0e0e0;
|
||||
border-radius: 8px;
|
||||
flex-grow: 1;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
min-height: 300px;
|
||||
}
|
||||
|
||||
.section h2 {
|
||||
@@ -181,25 +142,18 @@ button:hover {
|
||||
margin-top: auto;
|
||||
}
|
||||
|
||||
.progress-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
.progress-section h2 {
|
||||
margin-bottom: 8px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.progress-bar-container {
|
||||
flex: 1;
|
||||
width: 100%;
|
||||
height: 20px;
|
||||
background-color: #e0e0e0;
|
||||
border-radius: 10px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#progress-detail {
|
||||
min-width: 40px;
|
||||
text-align: right;
|
||||
font-size: 0.9em;
|
||||
color: #fff;
|
||||
margin-top: 8px;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
@@ -209,6 +163,15 @@ button:hover {
|
||||
transition: width 0.4s;
|
||||
}
|
||||
|
||||
/* Left and right alignment for "Saving world..." text */
|
||||
.progress-status {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
font-size: 0.9em;
|
||||
margin-top: 8px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.footer {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
@@ -227,7 +190,7 @@ button:hover {
|
||||
@media (prefers-color-scheme: dark) {
|
||||
:root {
|
||||
color: #f6f6f6;
|
||||
background-color: #333333;
|
||||
background-color: #2f2f2f;
|
||||
}
|
||||
|
||||
p {
|
||||
@@ -270,7 +233,6 @@ button:hover {
|
||||
width: 100%;
|
||||
border-radius: 8px 8px 0 0 !important;
|
||||
margin-bottom: 0 !important;
|
||||
margin-top: 0 !important;
|
||||
box-shadow: none !important;
|
||||
}
|
||||
|
||||
@@ -325,7 +287,7 @@ button:hover {
|
||||
/* Customization Settings */
|
||||
.modal {
|
||||
position: fixed;
|
||||
z-index: 20001;
|
||||
z-index: 1000;
|
||||
left: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
@@ -338,7 +300,7 @@ button:hover {
|
||||
}
|
||||
|
||||
.modal-content {
|
||||
background-color: #717171;
|
||||
background-color: #797979;
|
||||
padding: 20px;
|
||||
border: 1px solid #797979;
|
||||
border-radius: 10px;
|
||||
@@ -458,20 +420,6 @@ button:hover {
|
||||
box-shadow: 0 0 5px #fecc44;
|
||||
}
|
||||
|
||||
#save-path {
|
||||
width: 100%;
|
||||
padding: 5px;
|
||||
border: 1px solid #fecc44;
|
||||
border-radius: 4px;
|
||||
font-size: 14px;
|
||||
}
|
||||
|
||||
#save-path:focus {
|
||||
outline: none;
|
||||
border-color: #fecc44;
|
||||
box-shadow: 0 0 5px #fecc44;
|
||||
}
|
||||
|
||||
/* Settings Modal Layout */
|
||||
.settings-row {
|
||||
display: flex;
|
||||
@@ -483,75 +431,6 @@ button:hover {
|
||||
.settings-row label {
|
||||
text-align: left;
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
/* Tooltip icon (question mark in circle) */
|
||||
.tooltip-icon {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border-radius: 50%;
|
||||
background-color: rgba(254, 204, 68, 0.3);
|
||||
color: #fecc44;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
cursor: help;
|
||||
position: relative;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.tooltip-icon:hover {
|
||||
background-color: rgba(254, 204, 68, 0.5);
|
||||
}
|
||||
|
||||
/* Arnis-styled tooltip box */
|
||||
.tooltip-icon::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(100% + 8px);
|
||||
transform: translateX(-50%);
|
||||
background-color: #2a2a2a;
|
||||
color: #fecc44;
|
||||
padding: 6px 14px;
|
||||
border-radius: 6px;
|
||||
font-size: 12px;
|
||||
font-weight: normal;
|
||||
white-space: nowrap;
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
|
||||
border: 1px solid #fecc44;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: opacity 0.2s ease, visibility 0.2s ease;
|
||||
z-index: 1000;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
/* Tooltip arrow */
|
||||
.tooltip-icon::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(100% + 2px);
|
||||
transform: translateX(-50%);
|
||||
border: 6px solid transparent;
|
||||
border-top-color: #fecc44;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: opacity 0.2s ease, visibility 0.2s ease;
|
||||
z-index: 1001;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.tooltip-icon:hover::after,
|
||||
.tooltip-icon:hover::before {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
.settings-control {
|
||||
@@ -727,12 +606,9 @@ button:hover {
|
||||
transition: background-color 0.3s, border-color 0.3s;
|
||||
}
|
||||
|
||||
.settings-button svg {
|
||||
stroke: white;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
min-width: 22px;
|
||||
min-height: 22px;
|
||||
.settings-button .gear-icon::before {
|
||||
content: "⚙️";
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
/* Logo Animation */
|
||||
|
||||
139
src/gui/index.html
vendored
139
src/gui/index.html
vendored
@@ -20,52 +20,60 @@
|
||||
</div>
|
||||
|
||||
<div class="flex-container">
|
||||
<!-- Left Box: Map -->
|
||||
<section class="section map-box">
|
||||
<iframe src="maps.html" width="100%" height="100%" class="map-container" title="Map Picker"></iframe>
|
||||
<!-- Left Box: Map and BBox Input -->
|
||||
<section class="section map-box" style="margin-bottom: 0; padding-bottom: 0;">
|
||||
<h2 data-localize="select_location">Select Location</h2>
|
||||
<span id="bbox-text" style="font-size: 1.0em; display: block; margin-top: -8px; margin-bottom: 3px;" data-localize="zoom_in_and_choose">
|
||||
Zoom in and choose your area using the rectangle tool
|
||||
</span>
|
||||
<iframe src="maps.html" width="100%" height="300" class="map-container" title="Map Picker"></iframe>
|
||||
|
||||
<span id="bbox-info"
|
||||
style="font-size: 0.75em; color: #7bd864; display: block; margin-bottom: 4px; font-weight: bold; min-height: 2em;"></span>
|
||||
</section>
|
||||
|
||||
<!-- Right Box: Directory Selection, Start Button, and Progress Bar -->
|
||||
<section class="section controls-box">
|
||||
<div class="controls-content">
|
||||
<div class="controls-top">
|
||||
<!-- World Selection Container -->
|
||||
<div class="world-selection-container">
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" id="choose-world-btn" onclick="openWorldPicker()" class="choose-world-btn">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- World Format Toggle -->
|
||||
<div class="format-toggle-container">
|
||||
<button type="button" id="format-java" class="format-toggle-btn format-active" onclick="setWorldFormat('java')">
|
||||
Java
|
||||
</button>
|
||||
<button type="button" id="format-bedrock" class="format-toggle-btn" onclick="setWorldFormat('bedrock')">
|
||||
Bedrock
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="button-container">
|
||||
<button type="button" id="start-button" class="start-button" onclick="startGeneration()" data-localize="start_generation">Start Generation</button>
|
||||
<button type="button" class="settings-button" onclick="openSettings()" aria-label="Settings">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><path d="M12.22 2h-.44a2 2 0 0 0-2 2v.18a2 2 0 0 1-1 1.73l-.43.25a2 2 0 0 1-2 0l-.15-.08a2 2 0 0 0-2.73.73l-.22.38a2 2 0 0 0 .73 2.73l.15.1a2 2 0 0 1 1 1.72v.51a2 2 0 0 1-1 1.74l-.15.09a2 2 0 0 0-.73 2.73l.22.38a2 2 0 0 0 2.73.73l.15-.08a2 2 0 0 1 2 0l.43.25a2 2 0 0 1 1 1.73V20a2 2 0 0 0 2 2h.44a2 2 0 0 0 2-2v-.18a2 2 0 0 1 1-1.73l.43-.25a2 2 0 0 1 2 0l.15.08a2 2 0 0 0 2.73-.73l.22-.39a2 2 0 0 0-.73-2.73l-.15-.08a2 2 0 0 1-1-1.74v-.5a2 2 0 0 1 1-1.74l.15-.09a2 2 0 0 0 .73-2.73l-.22-.38a2 2 0 0 0-2.73-.73l-.15.08a2 2 0 0 1-2 0l-.43-.25a2 2 0 0 1-1-1.73V4a2 2 0 0 0-2-2z"></path><circle cx="12" cy="12" r="3"></circle></svg>
|
||||
<h2 data-localize="select_world">Select World</h2>
|
||||
|
||||
<!-- World Selection Container -->
|
||||
<div class="world-selection-container">
|
||||
<div class="tooltip" style="width: 100%;">
|
||||
<button type="button" id="choose-world-btn" onclick="openWorldPicker()" class="choose-world-btn">
|
||||
<span id="choose_world">Choose World</span>
|
||||
<br>
|
||||
<span id="selected-world" style="font-size: 0.8em; color: #fecc44; display: block; margin-top: 4px;" data-localize="no_world_selected">
|
||||
No world selected
|
||||
</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- World Format Toggle -->
|
||||
<div class="format-toggle-container">
|
||||
<button type="button" id="format-java" class="format-toggle-btn format-active" onclick="setWorldFormat('java')">
|
||||
Java
|
||||
</button>
|
||||
<button type="button" id="format-bedrock" class="format-toggle-btn" onclick="setWorldFormat('bedrock')">
|
||||
Bedrock
|
||||
</button>
|
||||
</div>
|
||||
<span id="bbox-selection-info" class="bbox-selection-text" data-localize="select_area_prompt">Select an area on the map using the tools.</span>
|
||||
</div>
|
||||
|
||||
<div class="button-container">
|
||||
<button type="button" id="start-button" class="start-button" onclick="startGeneration()" data-localize="start_generation">Start Generation</button>
|
||||
<button type="button" class="settings-button" onclick="openSettings()">
|
||||
<i class="gear-icon"></i>
|
||||
</button>
|
||||
</div>
|
||||
<br><br>
|
||||
|
||||
<div class="progress-section">
|
||||
<span id="progress-info" class="progress-info-text"></span>
|
||||
<div class="progress-row">
|
||||
<div class="progress-bar-container">
|
||||
<div class="progress-bar" id="progress-bar"></div>
|
||||
</div>
|
||||
<h2 data-localize="progress">Progress</h2>
|
||||
<div class="progress-bar-container">
|
||||
<div class="progress-bar" id="progress-bar"></div>
|
||||
</div>
|
||||
<div class="progress-status">
|
||||
<span id="progress-message"></span>
|
||||
<span id="progress-detail">0%</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -92,10 +100,7 @@
|
||||
|
||||
<!-- Generation Mode Dropdown -->
|
||||
<div class="settings-row">
|
||||
<label for="generation-mode-select">
|
||||
<span data-localize="generation_mode">Generation Mode</span>
|
||||
<span class="tooltip-icon" data-tooltip="Choose what to generate: buildings/roads with terrain, just objects, or terrain only">?</span>
|
||||
</label>
|
||||
<label for="generation-mode-select" data-localize="generation_mode">Generation Mode</label>
|
||||
<div class="settings-control">
|
||||
<select id="generation-mode-select" name="generation-mode-select" class="generation-mode-dropdown">
|
||||
<option value="geo-terrain" data-localize="mode_geo_terrain">Objects + Terrain</option>
|
||||
@@ -105,34 +110,25 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Interior Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="interior-toggle" data-localize="interior">Interior Generation</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="interior-toggle" name="interior-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Roof Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="roof-toggle">
|
||||
<span data-localize="roof">Roof Generation</span>
|
||||
<span class="tooltip-icon" data-tooltip="Generate roofs on buildings">?</span>
|
||||
</label>
|
||||
<label for="roof-toggle" data-localize="roof">Roof Generation</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="roof-toggle" name="roof-toggle" checked>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Interior Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="interior-toggle">
|
||||
<span data-localize="interior">Interior Generation</span>
|
||||
<span class="tooltip-icon" data-tooltip="Generate interior details inside buildings">?</span>
|
||||
</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="interior-toggle" name="interior-toggle">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Fill ground Toggle Button -->
|
||||
<div class="settings-row">
|
||||
<label for="fillground-toggle">
|
||||
<span data-localize="fillground">Fill Ground</span>
|
||||
<span class="tooltip-icon" data-tooltip="Fill the ground below the surface">?</span>
|
||||
</label>
|
||||
<label for="fillground-toggle" data-localize="fillground">Fill Ground</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="fillground-toggle" name="fillground-toggle">
|
||||
</div>
|
||||
@@ -140,10 +136,7 @@
|
||||
|
||||
<!-- World Scale Slider -->
|
||||
<div class="settings-row">
|
||||
<label for="scale-value-slider">
|
||||
<span data-localize="world_scale">World Scale</span>
|
||||
<span class="tooltip-icon" data-tooltip="Scale factor for the generated world (1.0 = real-world scale)">?</span>
|
||||
</label>
|
||||
<label for="scale-value-slider" data-localize="world_scale">World Scale</label>
|
||||
<div class="settings-control">
|
||||
<input type="range" id="scale-value-slider" name="scale-value-slider" min="0.30" max="2.5" step="0.1" value="1">
|
||||
<span id="slider-value">1.00</span>
|
||||
@@ -152,10 +145,7 @@
|
||||
|
||||
<!-- Bounding Box Input -->
|
||||
<div class="settings-row">
|
||||
<label for="bbox-coords">
|
||||
<span data-localize="custom_bounding_box">Custom Bounding Box</span>
|
||||
<span class="tooltip-icon" data-tooltip="Manually enter coordinates (lat,lng,lat,lng) or use map selection">?</span>
|
||||
</label>
|
||||
<label for="bbox-coords" data-localize="custom_bounding_box">Custom Bounding Box</label>
|
||||
<div class="settings-control">
|
||||
<input type="text" id="bbox-coords" name="bbox-coords" maxlength="55" placeholder="Format: lat,lng,lat,lng">
|
||||
</div>
|
||||
@@ -163,10 +153,7 @@
|
||||
|
||||
<!-- Map Theme Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="tile-theme-select">
|
||||
<span data-localize="map_theme">Map Theme</span>
|
||||
<span class="tooltip-icon" data-tooltip="Visual style of the map picker">?</span>
|
||||
</label>
|
||||
<label for="tile-theme-select" data-localize="map_theme">Map Theme</label>
|
||||
<div class="settings-control">
|
||||
<select id="tile-theme-select" name="tile-theme-select" class="theme-dropdown">
|
||||
<option value="osm">Standard</option>
|
||||
@@ -180,10 +167,7 @@
|
||||
|
||||
<!-- Language Selector -->
|
||||
<div class="settings-row">
|
||||
<label for="language-select">
|
||||
<span data-localize="language">Language</span>
|
||||
<span class="tooltip-icon" data-tooltip="Interface language">?</span>
|
||||
</label>
|
||||
<label for="language-select" data-localize="language">Language</label>
|
||||
<div class="settings-control">
|
||||
<select id="language-select" name="language-select" class="language-dropdown">
|
||||
<option value="en">English</option>
|
||||
@@ -207,10 +191,7 @@
|
||||
|
||||
<!-- Telemetry Consent Toggle -->
|
||||
<div class="settings-row">
|
||||
<label for="telemetry-toggle" style="white-space: nowrap;">
|
||||
<span>Anonymous Crash Reports</span>
|
||||
<span class="tooltip-icon" data-tooltip="Send anonymous crash data to help improve Arnis">?</span>
|
||||
</label>
|
||||
<label for="telemetry-toggle">Anonymous Crash Reports</label>
|
||||
<div class="settings-control">
|
||||
<input type="checkbox" id="telemetry-toggle" name="telemetry-toggle">
|
||||
</div>
|
||||
|
||||
44
src/gui/js/bbox.js
vendored
44
src/gui/js/bbox.js
vendored
@@ -564,7 +564,6 @@ $(document).ready(function () {
|
||||
var worldOverlayEnabled = false;
|
||||
var worldPreviewAvailable = false;
|
||||
var sliderControl = null;
|
||||
var worldOverlayHiddenForEdit = false; // Track if we hid the overlay for edit/delete mode
|
||||
|
||||
// Create the opacity slider as a proper Leaflet control
|
||||
var SliderControl = L.Control.extend({
|
||||
@@ -723,32 +722,6 @@ $(document).ready(function () {
|
||||
}
|
||||
}
|
||||
|
||||
// Temporarily hide the overlay (for edit/delete mode)
|
||||
function hideWorldOverlayTemporarily() {
|
||||
if (worldOverlay && worldOverlayEnabled) {
|
||||
worldOverlayHiddenForEdit = true;
|
||||
map.removeLayer(worldOverlay);
|
||||
}
|
||||
// Also visually disable the preview button during edit/delete mode
|
||||
var btn = document.getElementById('world-preview-btn');
|
||||
if (btn) {
|
||||
btn.classList.add('editing-mode');
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the overlay after edit/delete mode ends
|
||||
function restoreWorldOverlay() {
|
||||
if (worldOverlayHiddenForEdit && worldOverlay && worldOverlayEnabled) {
|
||||
worldOverlay.addTo(map);
|
||||
worldOverlayHiddenForEdit = false;
|
||||
}
|
||||
// Re-enable the preview button
|
||||
var btn = document.getElementById('world-preview-btn');
|
||||
if (btn) {
|
||||
btn.classList.remove('editing-mode');
|
||||
}
|
||||
}
|
||||
|
||||
// Listen for messages from parent window
|
||||
window.addEventListener('message', function(event) {
|
||||
if (event.data && event.data.type === 'changeTileTheme') {
|
||||
@@ -1026,23 +999,6 @@ $(document).ready(function () {
|
||||
map.fitBounds(bounds.getBounds());
|
||||
});
|
||||
|
||||
// Hide world preview overlay when entering edit or delete mode
|
||||
map.on('draw:editstart', function() {
|
||||
hideWorldOverlayTemporarily();
|
||||
});
|
||||
|
||||
map.on('draw:deletestart', function() {
|
||||
hideWorldOverlayTemporarily();
|
||||
});
|
||||
|
||||
// Restore world preview overlay when exiting edit or delete mode
|
||||
map.on('draw:editstop', function() {
|
||||
restoreWorldOverlay();
|
||||
});
|
||||
|
||||
map.on('draw:deletestop', function() {
|
||||
restoreWorldOverlay();
|
||||
});
|
||||
function display() {
|
||||
$('#boxbounds').text(formatBounds(bounds.getBounds(), '4326'));
|
||||
$('#boxboundsmerc').text(formatBounds(bounds.getBounds(), currentproj));
|
||||
|
||||
118
src/gui/js/main.js
vendored
118
src/gui/js/main.js
vendored
@@ -12,25 +12,6 @@ if (window.__TAURI__) {
|
||||
|
||||
const DEFAULT_LOCALE_PATH = `./locales/en.json`;
|
||||
|
||||
// Track current bbox selection info localization key for language changes
|
||||
let currentBboxSelectionKey = "select_area_prompt";
|
||||
let currentBboxSelectionColor = "#ffffff";
|
||||
|
||||
// Helper function to set bbox selection info text and track it for language changes
|
||||
async function setBboxSelectionInfo(bboxSelectionElement, localizationKey, color) {
|
||||
currentBboxSelectionKey = localizationKey;
|
||||
currentBboxSelectionColor = color;
|
||||
|
||||
// Ensure localization is available
|
||||
let localization = window.localization;
|
||||
if (!localization) {
|
||||
localization = await getLocalization();
|
||||
}
|
||||
|
||||
localizeElement(localization, { element: bboxSelectionElement }, localizationKey);
|
||||
bboxSelectionElement.style.color = color;
|
||||
}
|
||||
|
||||
// Initialize elements and start the demo progress
|
||||
window.addEventListener("DOMContentLoaded", async () => {
|
||||
registerMessageEvent();
|
||||
@@ -85,7 +66,7 @@ async function localizeElement(json, elementObject, localizedStringKey) {
|
||||
const attribute = localizedStringKey.startsWith("placeholder_") ? "placeholder" : "textContent";
|
||||
|
||||
if (element) {
|
||||
if (json && localizedStringKey in json) {
|
||||
if (localizedStringKey in json) {
|
||||
element[attribute] = json[localizedStringKey];
|
||||
} else {
|
||||
// Fallback to default (English) string
|
||||
@@ -97,9 +78,13 @@ async function localizeElement(json, elementObject, localizedStringKey) {
|
||||
|
||||
async function applyLocalization(localization) {
|
||||
const localizationElements = {
|
||||
"h2[data-localize='select_location']": "select_location",
|
||||
"#bbox-text": "zoom_in_and_choose",
|
||||
"h2[data-localize='select_world']": "select_world",
|
||||
"span[id='choose_world']": "choose_world",
|
||||
"#selected-world": "no_world_selected",
|
||||
"#start-button": "start_generation",
|
||||
"h2[data-localize='progress']": "progress",
|
||||
"h2[data-localize='choose_world_modal_title']": "choose_world_modal_title",
|
||||
"button[data-localize='select_existing_world']": "select_existing_world",
|
||||
"button[data-localize='generate_new_world']": "generate_new_world",
|
||||
@@ -132,13 +117,6 @@ async function applyLocalization(localization) {
|
||||
localizeElement(localization, { selector: selector }, localizationElements[selector]);
|
||||
}
|
||||
|
||||
// Re-apply current bbox selection info text with new language
|
||||
const bboxSelectionInfo = document.getElementById("bbox-selection-info");
|
||||
if (bboxSelectionInfo && currentBboxSelectionKey) {
|
||||
localizeElement(localization, { element: bboxSelectionInfo }, currentBboxSelectionKey);
|
||||
bboxSelectionInfo.style.color = currentBboxSelectionColor;
|
||||
}
|
||||
|
||||
// Update error messages
|
||||
window.localization = localization;
|
||||
}
|
||||
@@ -187,7 +165,7 @@ async function checkForUpdates() {
|
||||
updateMessage.style.textDecoration = "none";
|
||||
|
||||
localizeElement(window.localization, { element: updateMessage }, "new_version_available");
|
||||
footer.style.marginTop = "10px";
|
||||
footer.style.marginTop = "15px";
|
||||
footer.appendChild(updateMessage);
|
||||
}
|
||||
} catch (error) {
|
||||
@@ -210,7 +188,7 @@ function registerMessageEvent() {
|
||||
// Function to set up the progress bar listener
|
||||
function setupProgressListener() {
|
||||
const progressBar = document.getElementById("progress-bar");
|
||||
const progressInfo = document.getElementById("progress-info");
|
||||
const progressMessage = document.getElementById("progress-message");
|
||||
const progressDetail = document.getElementById("progress-detail");
|
||||
|
||||
window.__TAURI__.event.listen("progress-update", (event) => {
|
||||
@@ -222,16 +200,16 @@ function setupProgressListener() {
|
||||
}
|
||||
|
||||
if (message != "") {
|
||||
progressInfo.textContent = message;
|
||||
progressMessage.textContent = message;
|
||||
|
||||
if (message.startsWith("Error!")) {
|
||||
progressInfo.style.color = "#fa7878";
|
||||
progressMessage.style.color = "#fa7878";
|
||||
generationButtonEnabled = true;
|
||||
} else if (message.startsWith("Done!")) {
|
||||
progressInfo.style.color = "#7bd864";
|
||||
progressMessage.style.color = "#7bd864";
|
||||
generationButtonEnabled = true;
|
||||
} else {
|
||||
progressInfo.style.color = "#ececec";
|
||||
progressMessage.style.color = "";
|
||||
}
|
||||
}
|
||||
});
|
||||
@@ -272,20 +250,6 @@ function initSettings() {
|
||||
settingsModal.style.display = "none";
|
||||
}
|
||||
|
||||
// Close settings and license modals on escape key
|
||||
document.addEventListener("keydown", (event) => {
|
||||
if (event.key === "Escape") {
|
||||
if (settingsModal.style.display === "flex") {
|
||||
closeSettings();
|
||||
}
|
||||
|
||||
const licenseModal = document.getElementById("license-modal");
|
||||
if (licenseModal && licenseModal.style.display === "flex") {
|
||||
closeLicense();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
window.openSettings = openSettings;
|
||||
window.closeSettings = closeSettings;
|
||||
|
||||
@@ -535,7 +499,7 @@ function initWorldPicker() {
|
||||
*/
|
||||
function handleBboxInput() {
|
||||
const inputBox = document.getElementById("bbox-coords");
|
||||
const bboxSelectionInfo = document.getElementById("bbox-selection-info");
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
|
||||
inputBox.addEventListener("input", function () {
|
||||
const input = inputBox.value.trim();
|
||||
@@ -547,12 +511,11 @@ function handleBboxInput() {
|
||||
|
||||
// Clear the info text only if no map selection exists
|
||||
if (!mapSelectedBBox) {
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "select_area_prompt", "#ffffff");
|
||||
bboxInfo.textContent = "";
|
||||
bboxInfo.style.color = "";
|
||||
} else {
|
||||
// Restore map selection info display but don't update input field
|
||||
const [lng1, lat1, lng2, lat2] = mapSelectedBBox.split(" ").map(Number);
|
||||
const selectedSize = calculateBBoxSize(lng1, lat1, lng2, lat2);
|
||||
displayBboxSizeStatus(bboxSelectionInfo, selectedSize);
|
||||
// Restore map selection display
|
||||
displayBboxInfoText(mapSelectedBBox);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -588,7 +551,8 @@ function handleBboxInput() {
|
||||
// Update the info text and mark custom input as valid
|
||||
customBBoxValid = true;
|
||||
selectedBBox = bboxText.replace(/,/g, ' '); // Convert to space format for consistency
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "custom_selection_confirmed", "#7bd864");
|
||||
localizeElement(window.localization, { element: bboxInfo }, "custom_selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
} else {
|
||||
// Valid numbers but invalid order or range
|
||||
customBBoxValid = false;
|
||||
@@ -598,7 +562,8 @@ function handleBboxInput() {
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "error_coordinates_out_of_range", "#fecc44");
|
||||
localizeElement(window.localization, { element: bboxInfo }, "error_coordinates_out_of_range");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
}
|
||||
} else {
|
||||
// Input doesn't match the required format
|
||||
@@ -609,7 +574,8 @@ function handleBboxInput() {
|
||||
} else {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
}
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "invalid_format", "#fecc44");
|
||||
localizeElement(window.localization, { element: bboxInfo }, "invalid_format");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -658,21 +624,6 @@ let selectedBBox = "";
|
||||
let mapSelectedBBox = ""; // Tracks bbox from map selection
|
||||
let customBBoxValid = false; // Tracks if custom input is valid
|
||||
|
||||
/**
|
||||
* Displays the appropriate bbox size status message based on area thresholds
|
||||
* @param {HTMLElement} bboxSelectionElement - The element to display the message in
|
||||
* @param {number} selectedSize - The calculated bbox area in square meters
|
||||
*/
|
||||
function displayBboxSizeStatus(bboxSelectionElement, selectedSize) {
|
||||
if (selectedSize > threshold2) {
|
||||
setBboxSelectionInfo(bboxSelectionElement, "area_too_large", "#fa7878");
|
||||
} else if (selectedSize > threshold1) {
|
||||
setBboxSelectionInfo(bboxSelectionElement, "area_extensive", "#fecc44");
|
||||
} else {
|
||||
setBboxSelectionInfo(bboxSelectionElement, "selection_confirmed", "#7bd864");
|
||||
}
|
||||
}
|
||||
|
||||
// Function to handle incoming bbox data
|
||||
function displayBboxInfoText(bboxText) {
|
||||
let [lng1, lat1, lng2, lat2] = bboxText.split(" ").map(Number);
|
||||
@@ -686,13 +637,11 @@ function displayBboxInfoText(bboxText) {
|
||||
selectedBBox = mapSelectedBBox;
|
||||
customBBoxValid = false;
|
||||
|
||||
const bboxSelectionInfo = document.getElementById("bbox-selection-info");
|
||||
const bboxCoordsInput = document.getElementById("bbox-coords");
|
||||
const bboxInfo = document.getElementById("bbox-info");
|
||||
|
||||
// Reset the info text if the bbox is 0,0,0,0
|
||||
if (lng1 === 0 && lat1 === 0 && lng2 === 0 && lat2 === 0) {
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "select_area_prompt", "#ffffff");
|
||||
bboxCoordsInput.value = "";
|
||||
bboxInfo.textContent = "";
|
||||
mapSelectedBBox = "";
|
||||
if (!customBBoxValid) {
|
||||
selectedBBox = "";
|
||||
@@ -700,13 +649,19 @@ function displayBboxInfoText(bboxText) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Update the custom bbox input with the map selection (comma-separated format)
|
||||
bboxCoordsInput.value = `${lng1},${lat1},${lng2},${lat2}`;
|
||||
|
||||
// Calculate the size of the selected bbox
|
||||
const selectedSize = calculateBBoxSize(lng1, lat1, lng2, lat2);
|
||||
|
||||
displayBboxSizeStatus(bboxSelectionInfo, selectedSize);
|
||||
if (selectedSize > threshold2) {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_too_large");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
} else if (selectedSize > threshold1) {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "area_extensive");
|
||||
bboxInfo.style.color = "#fecc44";
|
||||
} else {
|
||||
localizeElement(window.localization, { element: bboxInfo }, "selection_confirmed");
|
||||
bboxInfo.style.color = "#7bd864";
|
||||
}
|
||||
}
|
||||
|
||||
let worldPath = "";
|
||||
@@ -796,8 +751,9 @@ async function startGeneration() {
|
||||
}
|
||||
|
||||
if (!selectedBBox || selectedBBox == "0.000000 0.000000 0.000000 0.000000") {
|
||||
const bboxSelectionInfo = document.getElementById('bbox-selection-info');
|
||||
setBboxSelectionInfo(bboxSelectionInfo, "select_location_first", "#fa7878");
|
||||
const bboxInfo = document.getElementById('bbox-info');
|
||||
localizeElement(window.localization, { element: bboxInfo }, "select_location_first");
|
||||
bboxInfo.style.color = "#fa7878";
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
5
src/gui/locales/ar.json
vendored
5
src/gui/locales/ar.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "اختيار موقع",
|
||||
"zoom_in_and_choose": "قم بالتكبير واختر منطقتك باستخدام أداة المستطيل",
|
||||
"select_world": "تحديد عالم",
|
||||
"choose_world": "اختيار عالم",
|
||||
"no_world_selected": "لم يتم تحديد عالم",
|
||||
"start_generation": "بدء البناء",
|
||||
"progress": "التقدم",
|
||||
"custom_selection_confirmed": "تم تأكيد التحديد المخصص!",
|
||||
"error_coordinates_out_of_range": "خطأ: الإحداثيات خارج النطاق أو مرتبة بشكل غير صحيح (مطلوب خط العرض قبل خط الطول).",
|
||||
"invalid_format": "تنسيق غير صالح. استخدم 'lat,lng,lat,lng' أو 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "تُعتبر هذه المنطقة كبيرة جدًا وقد تتجاوز حدود الحوسبة النموذجية.",
|
||||
"area_extensive": "المنطقة واسعة جدًا وقد تتطلب الكثير من الوقت والموارد.",
|
||||
"selection_confirmed": "تم تأكيد التحديد!",
|
||||
"select_area_prompt": "حدد منطقة على الخريطة باستخدام الأدوات.",
|
||||
"unknown_error": "خطأ غير معروف",
|
||||
"license_and_credits": "الرخصة والمساهمون",
|
||||
"placeholder_bbox": "الصيغة: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/de.json
vendored
5
src/gui/locales/de.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Standort auswählen",
|
||||
"zoom_in_and_choose": "Zoome hinein und wähle dein Gebiet aus",
|
||||
"select_world": "Welt auswählen",
|
||||
"choose_world": "Welt wählen",
|
||||
"no_world_selected": "Keine Welt ausgewählt",
|
||||
"start_generation": "Generierung starten",
|
||||
"progress": "Fortschritt",
|
||||
"custom_selection_confirmed": "Benutzerdefinierte Auswahl bestätigt!",
|
||||
"error_coordinates_out_of_range": "Fehler: Koordinaten sind außerhalb des Bereichs oder falsch geordnet (Lat vor Lng erforderlich).",
|
||||
"invalid_format": "Ungültiges Format. Bitte verwende 'lat,lng,lat,lng' oder 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Dieses Gebiet ist sehr groß und könnte das Berechnungslimit überschreiten.",
|
||||
"area_extensive": "Diese Gebietsgröße könnte längere Zeit für die Generierung benötigen.",
|
||||
"selection_confirmed": "Auswahl bestätigt!",
|
||||
"select_area_prompt": "Wähle einen Bereich auf der Karte aus.",
|
||||
"unknown_error": "Unbekannter Fehler",
|
||||
"license_and_credits": "Lizenz und Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/en-US.json
vendored
5
src/gui/locales/en-US.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Select Location",
|
||||
"zoom_in_and_choose": "Zoom in and choose your area using the rectangle tool",
|
||||
"select_world": "Select World",
|
||||
"choose_world": "Choose World",
|
||||
"no_world_selected": "No world selected",
|
||||
"start_generation": "Start Generation",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Custom selection confirmed!",
|
||||
"error_coordinates_out_of_range": "Error: Coordinates are out of range or incorrectly ordered (Lat before Lng required).",
|
||||
"invalid_format": "Invalid format. Please use 'lat,lng,lat,lng' or 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "This area is very large and could exceed typical computing limits.",
|
||||
"area_extensive": "The area is quite extensive and may take significant time and resources.",
|
||||
"selection_confirmed": "Selection confirmed!",
|
||||
"select_area_prompt": "Select an area on the map using the tools.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/es.json
vendored
5
src/gui/locales/es.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Seleccionar ubicación",
|
||||
"zoom_in_and_choose": "Acércate y elige tu área usando la herramienta de rectángulo",
|
||||
"select_world": "Seleccionar mundo",
|
||||
"choose_world": "Elegir mundo",
|
||||
"no_world_selected": "Ningún mundo seleccionado",
|
||||
"start_generation": "Iniciar generación",
|
||||
"progress": "Progreso",
|
||||
"custom_selection_confirmed": "¡Selección personalizada confirmada!",
|
||||
"error_coordinates_out_of_range": "Error: Las coordenadas están fuera de rango o están ordenadas incorrectamente (Lat antes de Lng requerido).",
|
||||
"invalid_format": "Formato inválido. Por favor, use 'lat,lng,lat,lng' o 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Esta área es muy grande y podría exceder los límites típicos de computación.",
|
||||
"area_extensive": "El área es bastante extensa y puede requerir mucho tiempo y recursos.",
|
||||
"selection_confirmed": "¡Selección confirmada!",
|
||||
"select_area_prompt": "Selecciona un área en el mapa usando las herramientas.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/fi.json
vendored
5
src/gui/locales/fi.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Valitse paikka",
|
||||
"zoom_in_and_choose": "Zoomaa ja valitse paikka käyttämällä suorakulmatyökalua.",
|
||||
"select_world": "Valitse maailma",
|
||||
"choose_world": "Valitse maailma",
|
||||
"no_world_selected": "Maailmaa ei valittu",
|
||||
"start_generation": "Aloita generointi",
|
||||
"progress": "Edistys",
|
||||
"custom_selection_confirmed": "Mukautettu valinta vahvistettu!",
|
||||
"error_coordinates_out_of_range": "Virhe: Koordinaatit ovat kantaman ulkopuolella tai vääriin aseteltu (Lat ennen Lng vaadittu).",
|
||||
"invalid_format": "Väärä formaatti. Käytä 'lat,lng,lat,lng' tai 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Tämä alue on todella iso ja voi ylittää tyypilliset laskentarajat.",
|
||||
"area_extensive": "Alue on aika laaja ja voi viedä pitkän ajan ja resursseja.",
|
||||
"selection_confirmed": "Valinta vahvistettu!",
|
||||
"select_area_prompt": "Valitse alue kartalta työkaluilla.",
|
||||
"unknown_error": "Tuntematon virhe",
|
||||
"license_and_credits": "Lisenssi ja krediitit",
|
||||
"placeholder_bbox": "Formaatti: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/fr-FR.json
vendored
5
src/gui/locales/fr-FR.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Sélectionner une localisation",
|
||||
"zoom_in_and_choose": "Zoomez et choisissez votre zone avec l'outil rectangle",
|
||||
"select_world": "Sélectionner un monde",
|
||||
"choose_world": "Choisir un monde",
|
||||
"no_world_selected": "Aucun monde sélectionné",
|
||||
"start_generation": "Commencer la génération",
|
||||
"progress": "Progrès",
|
||||
"custom_selection_confirmed": "Sélection personnalisée confirmée !",
|
||||
"error_coordinates_out_of_range": "Erreur: Coordonnées hors de portée ou dans un ordre incorrect (besoin de la latitude avant la longitude).",
|
||||
"invalid_format": "Format invalide. Utilisez 'lat,lng,lat,lng' ou 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Cette zone est très grande et pourrait dépasser les limites de calcul courantes.",
|
||||
"area_extensive": "Cette zone est très étendue et pourrait nécessiter beaucoup de ressources et de temps.",
|
||||
"selection_confirmed": "Sélection confirmée !",
|
||||
"select_area_prompt": "Sélectionnez une zone sur la carte avec les outils.",
|
||||
"unknown_error": "Erreur inconnue",
|
||||
"license_and_credits": "Licence et crédits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/hu.json
vendored
5
src/gui/locales/hu.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Hely kiválasztása",
|
||||
"zoom_in_and_choose": "Nagyíts és jelöld ki a területet a kijelölő eszközzel",
|
||||
"select_world": "Világ kijelölése",
|
||||
"choose_world": "Világ kiválasztása",
|
||||
"no_world_selected": "Nincs világ kiválasztva",
|
||||
"start_generation": "Generálás indítása",
|
||||
"progress": "Haladás",
|
||||
"custom_selection_confirmed": "Egyéni kiválasztás megerősítve",
|
||||
"error_coordinates_out_of_range": "Hiba: A koordináták tartományon kívül vannak vagy hibásan rendezettek (a szélességi foknak a hosszúsági fok előtt kell lennie)",
|
||||
"invalid_format": "Érvénytelen formátum. Kérjük, használja a 'lat,lng,lat,lng' vagy a 'lat lng lat lng' formátumot.'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Ez a terület nagyon nagy, és meghaladhatja a szokásos számítási korlátokat.",
|
||||
"area_extensive": "A terület meglehetősen kiterjedt, és jelentős időt és erőforrásokat igényelhet.",
|
||||
"selection_confirmed": "Kiválasztás megerősítve",
|
||||
"select_area_prompt": "Jelölj ki egy területet a térképen az eszközökkel.",
|
||||
"unknown_error": "Ismeretlen hiba",
|
||||
"license_and_credits": "Licenc és elismerés.",
|
||||
"placeholder_bbox": "Formátum: lat,lng,lat,lng",
|
||||
|
||||
7
src/gui/locales/ko.json
vendored
7
src/gui/locales/ko.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "장소 선택",
|
||||
"zoom_in_and_choose": "줌 인하고 직사각형 도구를 사용하여 영역을 선택하세요.",
|
||||
"select_world": "세계 선택",
|
||||
"choose_world": "세계 선택",
|
||||
"no_world_selected": "선택된 세계 없음",
|
||||
"start_generation": "생성 시작",
|
||||
"progress": "진행",
|
||||
"custom_selection_confirmed": "사용자 지정 선택이 확인되었습니다!",
|
||||
"error_coordinates_out_of_range": "오류: 좌표가 범위를 벗어나거나 잘못된 순서입니다 (Lat이 Lng보다 먼저 필요합니다).",
|
||||
"invalid_format": "잘못된 형식입니다. 'lat,lng,lat,lng' 또는 'lat lng lat lng' 형식을 사용하세요.",
|
||||
@@ -24,9 +28,8 @@
|
||||
"select_minecraft_world_first": "먼저 마인크래프트 세계를 선택하세요!",
|
||||
"select_location_first": "먼저 위치를 선택하세요!",
|
||||
"area_too_large": "이 지역은 매우 크고, 일반적인 계산 한계를 초과할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 상당한 시간과 자원이 필요할 수 있습니다.",
|
||||
"area_extensive": "이 지역은 꽤 광범위하여 значитель한 시간과 자원이 필요할 수 있습니다.",
|
||||
"selection_confirmed": "선택이 확인되었습니다!",
|
||||
"select_area_prompt": "도구를 사용하여 지도에서 영역을 선택하세요.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/lt.json
vendored
5
src/gui/locales/lt.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Vietos pasirinkimas",
|
||||
"zoom_in_and_choose": "Pasididinkite žemėlapį ir pasirinkite plotą su kvadrato įrankiu",
|
||||
"select_world": "Pasaulio pasirinkimas",
|
||||
"choose_world": "Pasirinkti pasaulį",
|
||||
"no_world_selected": "Pasaulis nepasirinktas",
|
||||
"start_generation": "Pradėti generaciją",
|
||||
"progress": "Progresas",
|
||||
"custom_selection_confirmed": "Rėmo pasirinkimas patvirtintas!",
|
||||
"error_coordinates_out_of_range": "Klaida: Koordinatės yra už ribų arba neteisingai išdėstytos (plat turi būti prieš ilg).",
|
||||
"invalid_format": "Neteisingas formatas. Prašome naudoti 'plat,ilg,plat,ilg' arba 'plat ilg plat ilg'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Šis plotas yra labai didelis ir gali viršyti tipinius resursų limitus.",
|
||||
"area_extensive": "Šis plotas yra pakankamai didelis kuriam reikėtų daug laiko ir resursų.",
|
||||
"selection_confirmed": "Pasirinkimas patvirtintas!",
|
||||
"select_area_prompt": "Pasirinkite plotą žemėlapyje naudodami įrankius.",
|
||||
"unknown_error": "Nežinoma klaida",
|
||||
"license_and_credits": "Licencija ir padėkos",
|
||||
"placeholder_bbox": "Formatas: plat,lyg,plat,lyg",
|
||||
|
||||
5
src/gui/locales/lv.json
vendored
5
src/gui/locales/lv.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Izvēlēties atrašanās vietu",
|
||||
"zoom_in_and_choose": "Pietuviniet un izvēlieties apgabalu",
|
||||
"select_world": "Izvēlēties pasauli",
|
||||
"choose_world": "Izvēlēties pasauli",
|
||||
"no_world_selected": "Pasaulē nav izvēlēta",
|
||||
"start_generation": "Sākt ģenerēšanu",
|
||||
"progress": "Progress",
|
||||
"custom_selection_confirmed": "Pielāgota izvēle apstiprināta!",
|
||||
"error_coordinates_out_of_range": "Kļūda: koordinātas ir ārpus darbības zonas vai norādītas nepareizā secībā (vispirms platums, tad garums)",
|
||||
"invalid_format": "Nederīgs formāts. Izmantojiet 'platums,garums,platums,garums' vai 'platums garums platums garums'",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Šis apgabals ir pārāk liels un var pārsniegt tipiskos aprēķina ierobežojumus",
|
||||
"area_extensive": "Apgabals ir diezgan plašs un var prasīt ievērojamu laiku un resursus",
|
||||
"selection_confirmed": "Izvēle apstiprināta!",
|
||||
"select_area_prompt": "Izvēlieties apgabalu kartē, izmantojot rīkus.",
|
||||
"unknown_error": "Nezināma kļūda",
|
||||
"license_and_credits": "Licence un autori",
|
||||
"placeholder_bbox": "Formāts: platums,garums,platums,garums",
|
||||
|
||||
5
src/gui/locales/pl.json
vendored
5
src/gui/locales/pl.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Wybierz lokalizację",
|
||||
"zoom_in_and_choose": "Przybliż i zaznacz obszar za pomocą prostokąta",
|
||||
"select_world": "Wybierz świat",
|
||||
"choose_world": "Wybierz świat",
|
||||
"no_world_selected": "Nie wybrano świata",
|
||||
"start_generation": "Rozpocznij generowanie",
|
||||
"progress": "Postęp",
|
||||
"custom_selection_confirmed": "Niestandardowy wybór potwierdzony!",
|
||||
"error_coordinates_out_of_range": "Błąd: Współrzędne są poza zakresem lub w złej kolejności (wymagana szerokość przed długością).",
|
||||
"invalid_format": "Nieprawidłowy format. Użyj 'szer.,dł.,szer.,dł.' lub 'szer. dł. szer. dł.'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Ten obszar jest bardzo duży i może przekroczyć limity obliczeniowe.",
|
||||
"area_extensive": "Ten obszar jest rozległy i może pochłonąć dużo czasu oraz zasobów.",
|
||||
"selection_confirmed": "Wybór potwierdzony!",
|
||||
"select_area_prompt": "Zaznacz obszar na mapie za pomocą narzędzi.",
|
||||
"unknown_error": "Nieznany błąd",
|
||||
"license_and_credits": "Licencja i autorzy",
|
||||
"placeholder_bbox": "Format: szer,dł,szer,dł",
|
||||
|
||||
5
src/gui/locales/ru.json
vendored
5
src/gui/locales/ru.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Выбрать местоположение",
|
||||
"zoom_in_and_choose": "Приблизьте и выберите область",
|
||||
"select_world": "Выбрать мир",
|
||||
"choose_world": "Выбрать мир",
|
||||
"no_world_selected": "Мир не выбран",
|
||||
"start_generation": "Начать генерацию",
|
||||
"progress": "Прогресс",
|
||||
"custom_selection_confirmed": "Пользовательский выбор подтвержден!",
|
||||
"error_coordinates_out_of_range": "Ошибка: Координаты находятся вне зоны действия или указаны в неправильном порядке (сначала широта, затем долгота)",
|
||||
"invalid_format": "Неверный формат. Используйте 'широта,долгота,широта,долгота' или 'широта долгота широта долгота'",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Эта область слишком велика и может превысить типичные вычислительные ограничения",
|
||||
"area_extensive": "Область довольно обширна и может потребовать значительного времени и ресурсов",
|
||||
"selection_confirmed": "Выбор подтвержден!",
|
||||
"select_area_prompt": "Выберите область на карте с помощью инструментов.",
|
||||
"unknown_error": "Неизвестная ошибка",
|
||||
"license_and_credits": "Лицензия и авторы",
|
||||
"placeholder_bbox": "Формат: широта,долгота,широта,долгота",
|
||||
|
||||
5
src/gui/locales/sv.json
vendored
5
src/gui/locales/sv.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Välj plats",
|
||||
"zoom_in_and_choose": "Zooma in och välj ditt område med rektangulärt verktyg",
|
||||
"select_world": "Välj värld",
|
||||
"choose_world": "Välj värld",
|
||||
"no_world_selected": "Ingen värld vald",
|
||||
"start_generation": "Starta generering",
|
||||
"progress": "Framsteg",
|
||||
"custom_selection_confirmed": "Anpassad markering bekräftad!",
|
||||
"error_coordinates_out_of_range": "Fel: Koordinater är utanför området eller felaktigt ordnade (Lat före Lng krävs).",
|
||||
"invalid_format": "Ogiltigt format. Använd 'lat,lng,lat,lng' eller 'lat lng lat lng'.",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Detta område är mycket stort och kan överskrida vanliga beräkningsgränser.",
|
||||
"area_extensive": "Området är ganska extensivt och kan ta betydande tid och resurser.",
|
||||
"selection_confirmed": "Val bekräftat!",
|
||||
"select_area_prompt": "Välj ett område på kartan med verktygen.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/ua.json
vendored
5
src/gui/locales/ua.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "Обрати локацію",
|
||||
"zoom_in_and_choose": "Збільште і оберіть область за допомогою прямокутника",
|
||||
"select_world": "Обрати світ",
|
||||
"choose_world": "Обрати світ",
|
||||
"no_world_selected": "Світ не обрано",
|
||||
"start_generation": "Почати генерацію",
|
||||
"progress": "Прогрес",
|
||||
"custom_selection_confirmed": "Користувацький вибір підтверджено!",
|
||||
"error_coordinates_out_of_range": "Помилка: Координати поза діапазоном або неправильно впорядковані (потрібно широта перед довгота)",
|
||||
"invalid_format": "Неправильний формат. Будь ласка, використовуйте 'широта,довгота,широта,довгота' або 'широта довгота широта довгота'",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "Ця область дуже велика і може перевищити типові обчислювальні межі",
|
||||
"area_extensive": "Область досить велика і може вимагати значного часу та ресурсів",
|
||||
"selection_confirmed": "Вибір підтверджено!",
|
||||
"select_area_prompt": "Виберіть область на карті за допомогою інструментів.",
|
||||
"unknown_error": "Unknown error",
|
||||
"license_and_credits": "License and Credits",
|
||||
"placeholder_bbox": "Format: lat,lng,lat,lng",
|
||||
|
||||
5
src/gui/locales/zh-CN.json
vendored
5
src/gui/locales/zh-CN.json
vendored
@@ -1,7 +1,11 @@
|
||||
{
|
||||
"select_location": "选择位置",
|
||||
"zoom_in_and_choose": "放大并使用矩形工具选择您的区域",
|
||||
"select_world": "选择世界",
|
||||
"choose_world": "选择世界",
|
||||
"no_world_selected": "未选择世界",
|
||||
"start_generation": "开始生成",
|
||||
"progress": "进度",
|
||||
"custom_selection_confirmed": "自定义选择已确认!",
|
||||
"error_coordinates_out_of_range": "错误:坐标超出范围或顺序不正确(需要先纬度后经度)。",
|
||||
"invalid_format": "格式无效。请使用 'lat,lng,lat,lng' 或 'lat lng lat lng'。",
|
||||
@@ -26,7 +30,6 @@
|
||||
"area_too_large": "该区域非常大,可能会超出典型的计算限制。",
|
||||
"area_extensive": "该区域相当广泛,可能需要大量时间和资源。",
|
||||
"selection_confirmed": "选择已确认!",
|
||||
"select_area_prompt": "使用工具在地图上选择一个区域。",
|
||||
"unknown_error": "未知错误",
|
||||
"license_and_credits": "许可证和致谢",
|
||||
"placeholder_bbox": "格式: lat,lng,lat,lng",
|
||||
|
||||
2
src/gui/maps.html
vendored
2
src/gui/maps.html
vendored
@@ -26,7 +26,7 @@
|
||||
<div id="search-container">
|
||||
<div id="search-box">
|
||||
<input type="text" id="city-search" placeholder="Search for a city..." autocomplete="off" />
|
||||
<button id="search-btn" aria-label="Search"><svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" aria-hidden="true"><circle cx="11" cy="11" r="8"></circle><path d="m21 21-4.3-4.3"></path></svg></button>
|
||||
<button id="search-btn">🔍</button>
|
||||
</div>
|
||||
<div id="search-results"></div>
|
||||
</div>
|
||||
|
||||
@@ -18,7 +18,6 @@ mod ground;
|
||||
mod map_renderer;
|
||||
mod map_transformation;
|
||||
mod osm_parser;
|
||||
mod parallel_processing;
|
||||
#[cfg(feature = "gui")]
|
||||
mod progress;
|
||||
mod retrieve_data;
|
||||
@@ -26,7 +25,6 @@ mod retrieve_data;
|
||||
mod telemetry;
|
||||
#[cfg(test)]
|
||||
mod test_utilities;
|
||||
mod unit_processing;
|
||||
mod version_check;
|
||||
mod world_editor;
|
||||
|
||||
@@ -56,9 +54,6 @@ fn run_cli() {
|
||||
// Configure thread pool with 90% CPU cap to keep system responsive
|
||||
floodfill_cache::configure_rayon_thread_pool(0.9);
|
||||
|
||||
// Clean up old cached elevation tiles on startup
|
||||
elevation_data::cleanup_old_cached_tiles();
|
||||
|
||||
let version: &str = env!("CARGO_PKG_VERSION");
|
||||
let repository: &str = env!("CARGO_PKG_REPOSITORY");
|
||||
println!(
|
||||
|
||||
@@ -336,7 +336,7 @@ pub fn parse_osm_data(
|
||||
}
|
||||
}
|
||||
|
||||
emit_gui_progress_update(14.0, "");
|
||||
emit_gui_progress_update(15.0, "");
|
||||
|
||||
drop(nodes_map);
|
||||
drop(ways_map);
|
||||
|
||||
@@ -1,476 +0,0 @@
|
||||
//! Parallel region processing for improved memory efficiency and CPU utilization.
|
||||
//!
|
||||
//! This module splits the world generation into processing units (1 Minecraft region each),
|
||||
//! processes them in parallel, and flushes each region to disk immediately after completion.
|
||||
//!
|
||||
//! Key benefits:
|
||||
//! - Memory usage reduced by ~90% (only active regions in memory)
|
||||
//! - Multi-core CPU utilization
|
||||
//! - Consistent results via deterministic RNG
|
||||
|
||||
use crate::coordinate_system::cartesian::xzbbox::rectangle::XZBBoxRect;
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::floodfill_cache::BuildingFootprintBitmap;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::element_processing::highways::HighwayConnectivityMap;
|
||||
|
||||
/// Size of a Minecraft region in blocks (32 chunks × 16 blocks per chunk)
|
||||
pub const REGION_BLOCKS: i32 = 512;
|
||||
|
||||
/// A processing unit representing a single Minecraft region to be generated.
|
||||
#[derive(Debug, Clone)]
|
||||
#[allow(dead_code)]
|
||||
pub struct ProcessingUnit {
|
||||
/// Region X coordinate (in region space, not block space)
|
||||
pub region_x: i32,
|
||||
/// Region Z coordinate (in region space, not block space)
|
||||
pub region_z: i32,
|
||||
|
||||
/// Minecraft coordinate bounds for this unit (512×512 blocks)
|
||||
pub min_x: i32,
|
||||
pub max_x: i32,
|
||||
pub min_z: i32,
|
||||
pub max_z: i32,
|
||||
|
||||
/// Expanded bounds for element fetching (includes buffer for boundary elements)
|
||||
pub fetch_min_x: i32,
|
||||
pub fetch_max_x: i32,
|
||||
pub fetch_min_z: i32,
|
||||
pub fetch_max_z: i32,
|
||||
}
|
||||
|
||||
impl ProcessingUnit {
|
||||
/// Creates a new processing unit for a specific region.
|
||||
#[allow(dead_code)]
|
||||
pub fn new(region_x: i32, region_z: i32, global_bbox: &XZBBox, buffer_blocks: i32) -> Self {
|
||||
Self::new_batched(region_x, region_z, region_x, region_z, global_bbox, buffer_blocks)
|
||||
}
|
||||
|
||||
/// Creates a processing unit spanning multiple regions (for batching).
|
||||
pub fn new_batched(
|
||||
start_region_x: i32, start_region_z: i32,
|
||||
end_region_x: i32, end_region_z: i32,
|
||||
global_bbox: &XZBBox, buffer_blocks: i32
|
||||
) -> Self {
|
||||
// Calculate block bounds for these regions
|
||||
let min_x = start_region_x * REGION_BLOCKS;
|
||||
let max_x = (end_region_x + 1) * REGION_BLOCKS - 1;
|
||||
let min_z = start_region_z * REGION_BLOCKS;
|
||||
let max_z = (end_region_z + 1) * REGION_BLOCKS - 1;
|
||||
|
||||
// Add buffer for fetch bounds, clamped to global bbox
|
||||
let fetch_min_x = (min_x - buffer_blocks).max(global_bbox.min_x());
|
||||
let fetch_max_x = (max_x + buffer_blocks).min(global_bbox.max_x());
|
||||
let fetch_min_z = (min_z - buffer_blocks).max(global_bbox.min_z());
|
||||
let fetch_max_z = (max_z + buffer_blocks).min(global_bbox.max_z());
|
||||
|
||||
Self {
|
||||
region_x: start_region_x,
|
||||
region_z: start_region_z,
|
||||
min_x,
|
||||
max_x,
|
||||
min_z,
|
||||
max_z,
|
||||
fetch_min_x,
|
||||
fetch_max_x,
|
||||
fetch_min_z,
|
||||
fetch_max_z,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the XZBBox for this unit's actual processing bounds (not fetch bounds).
|
||||
pub fn bbox(&self) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(
|
||||
XZPoint::new(self.min_x, self.min_z),
|
||||
XZPoint::new(self.max_x, self.max_z),
|
||||
)
|
||||
.expect("Invalid unit bbox bounds"),
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns the XZBBox for this unit's fetch bounds (includes buffer).
|
||||
#[allow(dead_code)]
|
||||
pub fn fetch_bbox(&self) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(
|
||||
XZPoint::new(self.fetch_min_x, self.fetch_min_z),
|
||||
XZPoint::new(self.fetch_max_x, self.fetch_max_z),
|
||||
)
|
||||
.expect("Invalid unit fetch bbox bounds"),
|
||||
)
|
||||
}
|
||||
|
||||
/// Checks if a point is within this unit's fetch bounds.
|
||||
#[inline]
|
||||
#[allow(dead_code)]
|
||||
pub fn contains_fetch(&self, x: i32, z: i32) -> bool {
|
||||
x >= self.fetch_min_x
|
||||
&& x <= self.fetch_max_x
|
||||
&& z >= self.fetch_min_z
|
||||
&& z <= self.fetch_max_z
|
||||
}
|
||||
|
||||
/// Checks if an element's bounding box intersects with this unit's fetch bounds.
|
||||
pub fn intersects_element(&self, element: &ProcessedElement) -> bool {
|
||||
let (min_x, max_x, min_z, max_z) = element_bbox(element);
|
||||
|
||||
// Check for intersection
|
||||
!(max_x < self.fetch_min_x
|
||||
|| min_x > self.fetch_max_x
|
||||
|| max_z < self.fetch_min_z
|
||||
|| min_z > self.fetch_max_z)
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes the bounding box of an element.
|
||||
fn element_bbox(element: &ProcessedElement) -> (i32, i32, i32, i32) {
|
||||
match element {
|
||||
ProcessedElement::Node(node) => (node.x, node.x, node.z, node.z),
|
||||
ProcessedElement::Way(way) => way_bbox(&way.nodes),
|
||||
ProcessedElement::Relation(rel) => {
|
||||
let mut min_x = i32::MAX;
|
||||
let mut max_x = i32::MIN;
|
||||
let mut min_z = i32::MAX;
|
||||
let mut max_z = i32::MIN;
|
||||
|
||||
for member in &rel.members {
|
||||
let (mx, mxx, mz, mxz) = way_bbox(&member.way.nodes);
|
||||
min_x = min_x.min(mx);
|
||||
max_x = max_x.max(mxx);
|
||||
min_z = min_z.min(mz);
|
||||
max_z = max_z.max(mxz);
|
||||
}
|
||||
|
||||
(min_x, max_x, min_z, max_z)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes the bounding box of a way's nodes.
|
||||
fn way_bbox(nodes: &[ProcessedNode]) -> (i32, i32, i32, i32) {
|
||||
if nodes.is_empty() {
|
||||
return (0, 0, 0, 0);
|
||||
}
|
||||
|
||||
let mut min_x = i32::MAX;
|
||||
let mut max_x = i32::MIN;
|
||||
let mut min_z = i32::MAX;
|
||||
let mut max_z = i32::MIN;
|
||||
|
||||
for node in nodes {
|
||||
min_x = min_x.min(node.x);
|
||||
max_x = max_x.max(node.x);
|
||||
min_z = min_z.min(node.z);
|
||||
max_z = max_z.max(node.z);
|
||||
}
|
||||
|
||||
(min_x, max_x, min_z, max_z)
|
||||
}
|
||||
|
||||
/// Computes all processing units for a given world bounding box.
|
||||
/// With batch_size=1, creates one unit per region.
|
||||
/// With batch_size=2, creates one unit per 2x2 = 4 regions, etc.
|
||||
pub fn compute_processing_units(
|
||||
global_bbox: &XZBBox,
|
||||
buffer_blocks: i32,
|
||||
batch_size: usize,
|
||||
) -> Vec<ProcessingUnit> {
|
||||
// Calculate which regions are covered by the bbox
|
||||
let min_region_x = global_bbox.min_x() >> 9; // divide by 512
|
||||
let max_region_x = global_bbox.max_x() >> 9;
|
||||
let min_region_z = global_bbox.min_z() >> 9;
|
||||
let max_region_z = global_bbox.max_z() >> 9;
|
||||
|
||||
let mut units = Vec::new();
|
||||
|
||||
// Batch size determines how many regions are grouped together
|
||||
// batch_size=1 -> 1 region per unit
|
||||
// batch_size=2 -> 2x2=4 regions per unit
|
||||
let batch = batch_size.max(1) as i32;
|
||||
|
||||
// Create units grouped by batch_size
|
||||
let mut rx = min_region_x;
|
||||
while rx <= max_region_x {
|
||||
let mut rz = min_region_z;
|
||||
while rz <= max_region_z {
|
||||
// Create a unit spanning batch_size regions in each direction
|
||||
units.push(ProcessingUnit::new_batched(
|
||||
rx, rz,
|
||||
(rx + batch - 1).min(max_region_x),
|
||||
(rz + batch - 1).min(max_region_z),
|
||||
global_bbox,
|
||||
buffer_blocks
|
||||
));
|
||||
rz += batch;
|
||||
}
|
||||
rx += batch;
|
||||
}
|
||||
|
||||
units
|
||||
}
|
||||
|
||||
/// Distributes elements to processing units based on spatial intersection.
|
||||
///
|
||||
/// Each element is assigned to all units whose fetch bounds it intersects.
|
||||
/// This ensures elements at boundaries are processed by all relevant units.
|
||||
#[allow(dead_code)]
|
||||
pub fn distribute_elements_to_units<'a>(
|
||||
elements: &'a [ProcessedElement],
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<&'a ProcessedElement>> {
|
||||
let mut unit_elements: Vec<Vec<&ProcessedElement>> = vec![Vec::new(); units.len()];
|
||||
|
||||
for element in elements {
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.intersects_element(element) {
|
||||
unit_elements[i].push(element);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_elements
|
||||
}
|
||||
|
||||
/// Distributes elements to processing units, returning indices instead of references.
|
||||
///
|
||||
/// This is useful when elements need to be shared across threads via Arc.
|
||||
pub fn distribute_elements_to_units_indices(
|
||||
elements: &[ProcessedElement],
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<usize>> {
|
||||
let mut unit_indices: Vec<Vec<usize>> = vec![Vec::new(); units.len()];
|
||||
|
||||
for (idx, element) in elements.iter().enumerate() {
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.intersects_element(element) {
|
||||
unit_indices[i].push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_indices
|
||||
}
|
||||
|
||||
/// Global shared data that must be computed once and shared across all processing units.
|
||||
#[allow(dead_code)]
|
||||
pub struct GlobalSharedData {
|
||||
/// Ground/elevation data (must be consistent across boundaries)
|
||||
pub ground: Arc<Ground>,
|
||||
/// Building footprints bitmap (prevents trees inside buildings at boundaries)
|
||||
pub building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
/// Highway connectivity map (for intersection detection)
|
||||
pub highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
}
|
||||
|
||||
/// Statistics from parallel processing.
|
||||
#[derive(Default)]
|
||||
#[allow(dead_code)]
|
||||
pub struct ProcessingStats {
|
||||
pub total_units: u64,
|
||||
pub completed_units: AtomicU64,
|
||||
pub total_elements: u64,
|
||||
}
|
||||
|
||||
impl ProcessingStats {
|
||||
pub fn new(total_units: usize, total_elements: usize) -> Self {
|
||||
Self {
|
||||
total_units: total_units as u64,
|
||||
completed_units: AtomicU64::new(0),
|
||||
total_elements: total_elements as u64,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn increment_completed(&self) -> u64 {
|
||||
self.completed_units.fetch_add(1, Ordering::SeqCst) + 1
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn progress_percentage(&self) -> f64 {
|
||||
let completed = self.completed_units.load(Ordering::SeqCst);
|
||||
if self.total_units == 0 {
|
||||
100.0
|
||||
} else {
|
||||
(completed as f64 / self.total_units as f64) * 100.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips an element to a unit's actual processing bounds (not fetch bounds).
|
||||
///
|
||||
/// Returns Some(clipped_element) if the element has any part within the unit's bounds,
|
||||
/// or None if the element is completely outside.
|
||||
#[allow(dead_code)]
|
||||
pub fn clip_element_to_unit(
|
||||
element: &ProcessedElement,
|
||||
unit: &ProcessingUnit,
|
||||
) -> Option<ProcessedElement> {
|
||||
match element {
|
||||
ProcessedElement::Node(node) => {
|
||||
// Nodes are either fully inside or outside
|
||||
if node.x >= unit.min_x
|
||||
&& node.x <= unit.max_x
|
||||
&& node.z >= unit.min_z
|
||||
&& node.z <= unit.max_z
|
||||
{
|
||||
Some(element.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
ProcessedElement::Way(way) => {
|
||||
// For ways, we keep the full way but let the WorldEditor handle bounds checking
|
||||
// This ensures deterministic RNG produces the same results regardless of clipping
|
||||
// The WorldEditor.set_block() already checks bounds via xzbbox.contains()
|
||||
let (min_x, max_x, min_z, max_z) = way_bbox(&way.nodes);
|
||||
|
||||
// Check if way intersects unit bounds
|
||||
if max_x < unit.min_x
|
||||
|| min_x > unit.max_x
|
||||
|| max_z < unit.min_z
|
||||
|| min_z > unit.max_z
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(element.clone())
|
||||
}
|
||||
ProcessedElement::Relation(_rel) => {
|
||||
// For relations, similar approach - keep full relation for consistent processing
|
||||
let (min_x, max_x, min_z, max_z) = element_bbox(element);
|
||||
|
||||
// Check if relation intersects unit bounds
|
||||
if max_x < unit.min_x
|
||||
|| min_x > unit.max_x
|
||||
|| max_z < unit.min_z
|
||||
|| min_z > unit.max_z
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(element.clone())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips a collection of elements to a unit's bounds.
|
||||
#[allow(dead_code)]
|
||||
pub fn clip_elements_to_unit(
|
||||
elements: &[&ProcessedElement],
|
||||
unit: &ProcessingUnit,
|
||||
) -> Vec<ProcessedElement> {
|
||||
elements
|
||||
.iter()
|
||||
.filter_map(|e| clip_element_to_unit(e, unit))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Calculates the number of parallel threads to use.
|
||||
pub fn calculate_parallel_threads(requested: usize) -> usize {
|
||||
let available = std::thread::available_parallelism()
|
||||
.map(|n| n.get())
|
||||
.unwrap_or(4);
|
||||
|
||||
if requested == 0 {
|
||||
// Default: use all but one core
|
||||
available.saturating_sub(1).max(1)
|
||||
} else {
|
||||
// Use requested amount, capped at available
|
||||
requested.min(available).max(1)
|
||||
}
|
||||
}
|
||||
|
||||
/// Configuration for parallel processing
|
||||
pub struct ParallelConfig {
|
||||
/// Number of threads to use (0 = auto, uses available - 1)
|
||||
pub num_threads: usize,
|
||||
/// Buffer in blocks around each unit for element fetching
|
||||
pub buffer_blocks: i32,
|
||||
/// Whether to use parallel processing (false = sequential for debugging)
|
||||
pub enabled: bool,
|
||||
/// Number of regions to batch per unit (1 = single region, 2 = 2x2 = 4 regions)
|
||||
pub region_batch_size: usize,
|
||||
}
|
||||
|
||||
impl Default for ParallelConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
num_threads: 0, // Auto-detect
|
||||
buffer_blocks: 64, // Buffer for boundary elements
|
||||
enabled: true,
|
||||
region_batch_size: 2, // 2x2=4 regions per unit - optimal balance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ParallelConfig {
|
||||
pub fn sequential() -> Self {
|
||||
Self {
|
||||
enabled: false,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::coordinate_system::cartesian::xzbbox::rectangle::XZBBoxRect;
|
||||
|
||||
fn make_test_bbox(min_x: i32, max_x: i32, min_z: i32, max_z: i32) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(XZPoint::new(min_x, min_z), XZPoint::new(max_x, max_z)).unwrap(),
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_processing_unit_creation() {
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let unit = ProcessingUnit::new(0, 0, &global_bbox, 64);
|
||||
|
||||
assert_eq!(unit.region_x, 0);
|
||||
assert_eq!(unit.region_z, 0);
|
||||
assert_eq!(unit.min_x, 0);
|
||||
assert_eq!(unit.max_x, 511);
|
||||
assert_eq!(unit.min_z, 0);
|
||||
assert_eq!(unit.max_z, 511);
|
||||
// Fetch bounds should be clamped to global bbox
|
||||
assert_eq!(unit.fetch_min_x, 0); // Can't go below 0
|
||||
assert_eq!(unit.fetch_max_x, 575); // 511 + 64
|
||||
assert_eq!(unit.fetch_min_z, 0);
|
||||
assert_eq!(unit.fetch_max_z, 575);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_compute_processing_units() {
|
||||
// A 2x2 region area
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let units = compute_processing_units(&global_bbox, 64, 1);
|
||||
|
||||
assert_eq!(units.len(), 4); // 2x2 = 4 regions
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_compute_processing_units_batched() {
|
||||
// A 2x2 region area with batch size 2 should create 1 unit
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let units = compute_processing_units(&global_bbox, 64, 2);
|
||||
|
||||
assert_eq!(units.len(), 1); // All 4 regions in one batch
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_calculate_parallel_threads() {
|
||||
// Test default (0 = available - 1)
|
||||
let threads = calculate_parallel_threads(0);
|
||||
assert!(threads >= 1);
|
||||
|
||||
// Test explicit request
|
||||
let threads = calculate_parallel_threads(2);
|
||||
assert!(threads >= 1 && threads <= 2);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,6 @@
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use crate::osm_parser::OsmData;
|
||||
use crate::progress::{emit_gui_error, emit_gui_progress_update, is_running_with_gui};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use colored::Colorize;
|
||||
use rand::seq::SliceRandom;
|
||||
use reqwest::blocking::Client;
|
||||
@@ -38,22 +36,19 @@ fn download_with_reqwest(url: &str, query: &str) -> Result<String, Box<dyn std::
|
||||
}
|
||||
Err(e) => {
|
||||
if e.is_timeout() {
|
||||
let msg = "Request timed out. Try selecting a smaller area.";
|
||||
eprintln!("{}", format!("Error! {msg}").red().bold());
|
||||
Err(msg.into())
|
||||
} else if e.is_connect() {
|
||||
let msg = "No internet connection.";
|
||||
eprintln!("{}", format!("Error! {msg}").red().bold());
|
||||
Err(msg.into())
|
||||
} else {
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Error,
|
||||
&format!("Request error in download_with_reqwest: {e}"),
|
||||
eprintln!(
|
||||
"{}",
|
||||
"Error! Request timed out. Try selecting a smaller area."
|
||||
.red()
|
||||
.bold()
|
||||
);
|
||||
emit_gui_error("Request timed out. Try selecting a smaller area.");
|
||||
} else {
|
||||
eprintln!("{}", format!("Error! {e:.52}").red().bold());
|
||||
Err(format!("{e:.52}").into())
|
||||
emit_gui_error(&format!("{:.52}", e.to_string()));
|
||||
}
|
||||
// Always propagate errors
|
||||
Err(e.into())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,328 +0,0 @@
|
||||
//! Per-unit processing logic for parallel world generation.
|
||||
//!
|
||||
//! This module contains the functions that process a single region unit,
|
||||
//! generating all the elements within that unit's bounds.
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use crate::data_processing::MIN_Y;
|
||||
use crate::element_processing::*;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::parallel_processing::ProcessingUnit;
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::element_processing::highways::HighwayConnectivityMap;
|
||||
|
||||
/// Shared data for unit processing - passed by reference to each unit
|
||||
#[allow(dead_code)]
|
||||
pub struct SharedProcessingData {
|
||||
pub ground: Arc<Ground>,
|
||||
pub highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
pub building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
pub floodfill_cache: Arc<FloodFillCache>,
|
||||
pub llbbox: LLBBox,
|
||||
pub world_dir: PathBuf,
|
||||
pub format: WorldFormat,
|
||||
pub level_name: Option<String>,
|
||||
pub terrain_enabled: bool,
|
||||
pub ground_level: i32,
|
||||
pub fill_ground: bool,
|
||||
pub interior: bool,
|
||||
pub roof: bool,
|
||||
pub debug: bool,
|
||||
pub timeout: Option<std::time::Duration>,
|
||||
}
|
||||
|
||||
/// Process a single unit with element references (no cloning).
|
||||
/// The caller is responsible for saving and dropping the editor to free memory.
|
||||
pub fn process_unit_refs<'a>(
|
||||
unit: &ProcessingUnit,
|
||||
elements: &[&ProcessedElement],
|
||||
shared: &SharedProcessingData,
|
||||
unit_bbox: &'a XZBBox,
|
||||
args: &Args,
|
||||
) -> WorldEditor<'a> {
|
||||
// Create a WorldEditor for just this unit's bounds
|
||||
let mut editor = WorldEditor::new_with_format_and_name(
|
||||
shared.world_dir.clone(),
|
||||
unit_bbox,
|
||||
shared.llbbox,
|
||||
shared.format,
|
||||
shared.level_name.clone(),
|
||||
None, // Spawn point not set per-unit
|
||||
);
|
||||
|
||||
// Set ground reference for elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&shared.ground));
|
||||
|
||||
// Process all elements for this unit
|
||||
for element in elements {
|
||||
process_element(
|
||||
&mut editor,
|
||||
element,
|
||||
&shared.highway_connectivity,
|
||||
&shared.floodfill_cache,
|
||||
&shared.building_footprints,
|
||||
unit_bbox,
|
||||
args,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, unit, shared, args);
|
||||
|
||||
editor
|
||||
}
|
||||
|
||||
/// Process a single unit and return the WorldEditor with blocks placed.
|
||||
/// The caller is responsible for saving and dropping the editor to free memory.
|
||||
#[allow(dead_code)]
|
||||
pub fn process_unit<'a>(
|
||||
unit: &ProcessingUnit,
|
||||
elements: &[ProcessedElement],
|
||||
shared: &SharedProcessingData,
|
||||
unit_bbox: &'a XZBBox,
|
||||
args: &Args,
|
||||
) -> WorldEditor<'a> {
|
||||
// Create a WorldEditor for just this unit's bounds
|
||||
let mut editor = WorldEditor::new_with_format_and_name(
|
||||
shared.world_dir.clone(),
|
||||
unit_bbox,
|
||||
shared.llbbox,
|
||||
shared.format,
|
||||
shared.level_name.clone(),
|
||||
None, // Spawn point not set per-unit
|
||||
);
|
||||
|
||||
// Set ground reference for elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&shared.ground));
|
||||
|
||||
// Process all elements for this unit
|
||||
for element in elements {
|
||||
process_element(
|
||||
&mut editor,
|
||||
element,
|
||||
&shared.highway_connectivity,
|
||||
&shared.floodfill_cache,
|
||||
&shared.building_footprints,
|
||||
unit_bbox,
|
||||
args,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, unit, shared, args);
|
||||
|
||||
editor
|
||||
}
|
||||
|
||||
/// Process a single element, dispatching to the appropriate generator
|
||||
fn process_element(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
highway_connectivity: &HighwayConnectivityMap,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
xzbbox: &XZBBox,
|
||||
args: &Args,
|
||||
) {
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
buildings::generate_buildings(editor, way, args, None, flood_fill_cache);
|
||||
} else if way.tags.contains_key("highway") {
|
||||
highways::generate_highways(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(
|
||||
editor,
|
||||
way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(editor, element, args, flood_fill_cache);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(
|
||||
editor,
|
||||
way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(editor, element);
|
||||
} else if let Some(val) = way.tags.get("waterway") {
|
||||
if val == "dock" {
|
||||
water_areas::generate_water_area_from_way(editor, way, xzbbox);
|
||||
} else {
|
||||
waterways::generate_waterways(editor, way);
|
||||
}
|
||||
} else if way.tags.contains_key("bridge") {
|
||||
// bridges::generate_bridges(editor, way, ground_level); // TODO FIX
|
||||
} else if way.tags.contains_key("railway") {
|
||||
railways::generate_railways(editor, way);
|
||||
} else if way.tags.contains_key("roller_coaster") {
|
||||
railways::generate_roller_coaster(editor, way);
|
||||
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway") {
|
||||
highways::generate_aeroway(editor, way, args);
|
||||
} else if way.tags.get("service") == Some(&"siding".to_string()) {
|
||||
highways::generate_siding(editor, way);
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(editor, element, args);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
doors::generate_doors(editor, node);
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(editor, element, args, flood_fill_cache);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
barriers::generate_barrier_nodes(editor, node);
|
||||
} else if node.tags.contains_key("highway") {
|
||||
highways::generate_highways(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
);
|
||||
} else if node.tags.contains_key("tourism") {
|
||||
tourisms::generate_tourisms(editor, node);
|
||||
} else if node.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made_nodes(editor, node);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
buildings::generate_building_from_relation(editor, rel, args, flood_fill_cache);
|
||||
} else if rel.tags.contains_key("water")
|
||||
|| rel
|
||||
.tags
|
||||
.get("natural")
|
||||
.map(|val| val == "water" || val == "bay")
|
||||
.unwrap_or(false)
|
||||
{
|
||||
water_areas::generate_water_areas_from_relation(editor, rel, xzbbox);
|
||||
} else if rel.tags.contains_key("natural") {
|
||||
natural::generate_natural_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(editor, element, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate ground layer (grass, dirt, bedrock) for a unit
|
||||
fn generate_ground_for_unit(
|
||||
editor: &mut WorldEditor,
|
||||
unit: &ProcessingUnit,
|
||||
shared: &SharedProcessingData,
|
||||
_args: &Args,
|
||||
) {
|
||||
let terrain_enabled = shared.terrain_enabled;
|
||||
let ground_level = shared.ground_level;
|
||||
|
||||
// Process chunk by chunk within this unit for cache locality
|
||||
let min_chunk_x = unit.min_x >> 4;
|
||||
let max_chunk_x = unit.max_x >> 4;
|
||||
let min_chunk_z = unit.min_z >> 4;
|
||||
let max_chunk_z = unit.max_z >> 4;
|
||||
|
||||
for chunk_x in min_chunk_x..=max_chunk_x {
|
||||
for chunk_z in min_chunk_z..=max_chunk_z {
|
||||
// Calculate the block range for this chunk, clamped to unit bounds
|
||||
let chunk_min_x = (chunk_x << 4).max(unit.min_x);
|
||||
let chunk_max_x = ((chunk_x << 4) + 15).min(unit.max_x);
|
||||
let chunk_min_z = (chunk_z << 4).max(unit.min_z);
|
||||
let chunk_max_z = ((chunk_z << 4) + 15).min(unit.max_z);
|
||||
|
||||
for x in chunk_min_x..=chunk_max_x {
|
||||
for z in chunk_min_z..=chunk_max_z {
|
||||
let ground_y = if terrain_enabled {
|
||||
editor.get_ground_level(x, z)
|
||||
} else {
|
||||
ground_level
|
||||
};
|
||||
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block_absolute(x, ground_y, z, Some(&[STONE]), None) {
|
||||
editor.set_block_absolute(GRASS_BLOCK, x, ground_y, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 1, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone if enabled
|
||||
if shared.fill_ground {
|
||||
editor.fill_blocks_absolute(
|
||||
STONE,
|
||||
x,
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
ground_y - 3,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate bedrock at MIN_Y
|
||||
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -215,11 +215,8 @@ impl BedrockWriter {
|
||||
.ground
|
||||
.as_ref()
|
||||
.map(|ground| {
|
||||
// Ground elevation data expects coordinates relative to the XZ bbox origin
|
||||
let rel_x = spawn_x - xzbbox.min_x();
|
||||
let rel_z = spawn_z - xzbbox.min_z();
|
||||
let coord = crate::coordinate_system::cartesian::XZPoint::new(rel_x, rel_z);
|
||||
ground.level(coord) + 3 // Add 3 blocks above ground for safety
|
||||
let coord = crate::coordinate_system::cartesian::XZPoint::new(spawn_x, spawn_z);
|
||||
ground.level(coord) + 2 // Add 2 blocks above ground for safety
|
||||
})
|
||||
.unwrap_or(64);
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ pub(crate) struct Chunk {
|
||||
}
|
||||
|
||||
/// Section within a chunk (16x16x16 blocks)
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Section {
|
||||
pub block_states: Blockstates,
|
||||
#[serde(rename = "Y")]
|
||||
@@ -37,7 +37,7 @@ pub(crate) struct Section {
|
||||
}
|
||||
|
||||
/// Block states within a section
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Blockstates {
|
||||
pub palette: Vec<PaletteItem>,
|
||||
pub data: Option<LongArray>,
|
||||
@@ -46,7 +46,7 @@ pub(crate) struct Blockstates {
|
||||
}
|
||||
|
||||
/// Palette item for block state encoding
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct PaletteItem {
|
||||
#[serde(rename = "Name")]
|
||||
pub name: String,
|
||||
@@ -155,7 +155,7 @@ impl SectionToModify {
|
||||
let palette = unique_blocks
|
||||
.iter()
|
||||
.map(|(block, stored_props)| PaletteItem {
|
||||
name: format!("{}:{}", block.namespace(), block.name()),
|
||||
name: block.name().to_string(),
|
||||
properties: stored_props.clone().or_else(|| block.properties()),
|
||||
})
|
||||
.collect();
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
//! Java Edition Anvil format world saving.
|
||||
//!
|
||||
//! This module handles saving worlds in the Java Edition Anvil (.mca) format.
|
||||
//! Supports streaming mode for memory-efficient saving of large worlds.
|
||||
|
||||
use super::common::{Chunk, ChunkToModify, Section};
|
||||
use super::common::{Chunk, ChunkToModify, RegionToModify, Section};
|
||||
use super::WorldEditor;
|
||||
use crate::block_definitions::GRASS_BLOCK;
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
@@ -15,78 +16,17 @@ use rayon::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Write;
|
||||
use std::sync::{atomic::{AtomicU64, Ordering}, OnceLock};
|
||||
|
||||
/// Cached base chunk sections (grass at Y=-62)
|
||||
/// Only computed once and reused for all empty chunks
|
||||
static BASE_CHUNK_SECTIONS: OnceLock<Vec<Section>> = OnceLock::new();
|
||||
|
||||
/// Get or create the cached base chunk sections
|
||||
fn get_base_chunk_sections() -> &'static [Section] {
|
||||
BASE_CHUNK_SECTIONS.get_or_init(|| {
|
||||
let mut chunk = ChunkToModify::default();
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
chunk.set_block(x, -62, z, GRASS_BLOCK);
|
||||
}
|
||||
}
|
||||
chunk.sections().collect()
|
||||
})
|
||||
}
|
||||
use std::path::Path;
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
|
||||
impl<'a> WorldEditor<'a> {
|
||||
/// Creates a region file for the given region coordinates.
|
||||
pub(super) fn create_region(&self, region_x: i32, region_z: i32) -> Region<File> {
|
||||
let region_dir = self.world_dir.join("region");
|
||||
let out_path = region_dir.join(format!("r.{}.{}.mca", region_x, region_z));
|
||||
|
||||
// Ensure region directory exists before creating region files
|
||||
std::fs::create_dir_all(®ion_dir).expect("Failed to create region directory");
|
||||
|
||||
const REGION_TEMPLATE: &[u8] = include_bytes!("../../assets/minecraft/region.template");
|
||||
|
||||
let mut region_file: File = File::options()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.create(true)
|
||||
.truncate(true)
|
||||
.open(&out_path)
|
||||
.expect("Failed to open region file");
|
||||
|
||||
region_file
|
||||
.write_all(REGION_TEMPLATE)
|
||||
.expect("Could not write region template");
|
||||
|
||||
Region::from_stream(region_file).expect("Failed to load region")
|
||||
}
|
||||
|
||||
/// Helper function to create a base chunk with grass blocks at Y -62
|
||||
/// Uses cached sections for efficiency - only serialization happens per chunk
|
||||
pub(super) fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
|
||||
// Use cached sections (computed once)
|
||||
let sections = get_base_chunk_sections();
|
||||
|
||||
let chunk_data = Chunk {
|
||||
sections: sections.to_vec(),
|
||||
x_pos: abs_chunk_x,
|
||||
z_pos: abs_chunk_z,
|
||||
is_light_on: 0,
|
||||
other: FnvHashMap::default(),
|
||||
};
|
||||
|
||||
let level_data = create_level_wrapper(&chunk_data);
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
|
||||
(ser_buffer, true)
|
||||
}
|
||||
|
||||
/// Saves the world in Java Edition Anvil format.
|
||||
///
|
||||
/// Uses parallel processing with rayon for fast region saving.
|
||||
/// Uses parallel processing: saves multiple regions concurrently for faster I/O,
|
||||
/// while still releasing memory after each region is processed.
|
||||
pub(super) fn save_java(&mut self) {
|
||||
println!("{} Saving world...", "[7/7]".bold());
|
||||
emit_gui_progress_update(90.0, "Saving world...");
|
||||
@@ -100,6 +40,12 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
|
||||
let total_regions = self.world.regions.len() as u64;
|
||||
|
||||
// Early return if no regions to save (prevents division by zero)
|
||||
if total_regions == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let save_pb = ProgressBar::new(total_regions);
|
||||
save_pb.set_style(
|
||||
ProgressStyle::default_bar()
|
||||
@@ -110,113 +56,212 @@ impl<'a> WorldEditor<'a> {
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
// Ensure region directory exists before parallel processing
|
||||
let region_dir = self.world_dir.join("region");
|
||||
std::fs::create_dir_all(®ion_dir).expect("Failed to create region directory");
|
||||
|
||||
// Drain all regions from memory into a Vec for parallel processing
|
||||
let regions_to_save: Vec<((i32, i32), super::common::RegionToModify)> =
|
||||
self.world.regions.drain().collect();
|
||||
|
||||
// Track progress atomically across threads
|
||||
let regions_processed = AtomicU64::new(0);
|
||||
let world_dir = self.world_dir.clone();
|
||||
|
||||
self.world
|
||||
.regions
|
||||
.par_iter()
|
||||
// Process regions in parallel, each region file is independent
|
||||
regions_to_save
|
||||
.into_par_iter()
|
||||
.for_each(|((region_x, region_z), region_to_modify)| {
|
||||
self.save_single_region(*region_x, *region_z, region_to_modify);
|
||||
// Save this region (creates its own file handle)
|
||||
save_region_to_file(&world_dir, region_x, region_z, ®ion_to_modify);
|
||||
|
||||
// Update progress
|
||||
let regions_done = regions_processed.fetch_add(1, Ordering::SeqCst) + 1;
|
||||
// Update progress atomically
|
||||
let processed = regions_processed.fetch_add(1, Ordering::Relaxed) + 1;
|
||||
save_pb.inc(1);
|
||||
|
||||
// Update progress at regular intervals (every ~10% or at least every 10 regions)
|
||||
// Emit GUI progress update periodically
|
||||
let update_interval = (total_regions / 10).max(1);
|
||||
if regions_done.is_multiple_of(update_interval) || regions_done == total_regions {
|
||||
let progress = 90.0 + (regions_done as f64 / total_regions as f64) * 9.0;
|
||||
if processed.is_multiple_of(update_interval) || processed == total_regions {
|
||||
let progress = 90.0 + (processed as f64 / total_regions as f64) * 9.0;
|
||||
emit_gui_progress_update(progress, "Saving world...");
|
||||
}
|
||||
|
||||
save_pb.inc(1);
|
||||
// Region memory is freed when region_to_modify goes out of scope here
|
||||
});
|
||||
|
||||
save_pb.finish();
|
||||
}
|
||||
}
|
||||
|
||||
/// Saves the world silently without progress messages (for parallel unit processing).
|
||||
pub(super) fn save_java_silent(&mut self) {
|
||||
// Save all regions without progress output
|
||||
// With batch_size=2, each unit should have at most 4 regions (2x2)
|
||||
let region_count = self.world.regions.len();
|
||||
if region_count > 4 {
|
||||
eprintln!("BUG: Unit has {} regions (max expected: 4 for batch_size=2)", region_count);
|
||||
}
|
||||
for ((region_x, region_z), region_to_modify) in &self.world.regions {
|
||||
self.save_single_region(*region_x, *region_z, region_to_modify);
|
||||
}
|
||||
}
|
||||
/// Saves a single region to a file (thread-safe, for parallel processing).
|
||||
///
|
||||
/// This is a standalone function that can be called from parallel threads
|
||||
/// since it only needs the world directory path, not a reference to WorldEditor.
|
||||
fn save_region_to_file(
|
||||
world_dir: &Path,
|
||||
region_x: i32,
|
||||
region_z: i32,
|
||||
region_to_modify: &RegionToModify,
|
||||
) {
|
||||
// Create region file
|
||||
let region_dir = world_dir.join("region");
|
||||
let out_path = region_dir.join(format!("r.{}.{}.mca", region_x, region_z));
|
||||
|
||||
/// Saves a single region to disk.
|
||||
///
|
||||
/// This is extracted to allow streaming mode to save and release regions one at a time.
|
||||
fn save_single_region(
|
||||
&self,
|
||||
region_x: i32,
|
||||
region_z: i32,
|
||||
region_to_modify: &super::common::RegionToModify,
|
||||
) {
|
||||
let mut region = self.create_region(region_x, region_z);
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
const REGION_TEMPLATE: &[u8] = include_bytes!("../../assets/minecraft/region.template");
|
||||
|
||||
for (&(chunk_x, chunk_z), chunk_to_modify) in ®ion_to_modify.chunks {
|
||||
if !chunk_to_modify.sections.is_empty() || !chunk_to_modify.other.is_empty() {
|
||||
// Create new chunk directly - we're writing to a fresh region file
|
||||
// so there's no existing data to preserve
|
||||
let chunk = Chunk {
|
||||
sections: chunk_to_modify.sections().collect(),
|
||||
let mut region_file: File = File::options()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.create(true)
|
||||
.truncate(true)
|
||||
.open(&out_path)
|
||||
.expect("Failed to open region file");
|
||||
|
||||
region_file
|
||||
.write_all(REGION_TEMPLATE)
|
||||
.expect("Could not write region template");
|
||||
|
||||
let mut region = Region::from_stream(region_file).expect("Failed to load region");
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
|
||||
// First pass: write modified chunks
|
||||
for (&(chunk_x, chunk_z), chunk_to_modify) in ®ion_to_modify.chunks {
|
||||
if !chunk_to_modify.sections.is_empty() || !chunk_to_modify.other.is_empty() {
|
||||
// Read existing chunk data if it exists
|
||||
let existing_data = region
|
||||
.read_chunk(chunk_x as usize, chunk_z as usize)
|
||||
.unwrap()
|
||||
.unwrap_or_default();
|
||||
|
||||
// Parse existing chunk or create new one
|
||||
let mut chunk: Chunk = if !existing_data.is_empty() {
|
||||
fastnbt::from_bytes(&existing_data).unwrap()
|
||||
} else {
|
||||
Chunk {
|
||||
sections: Vec::new(),
|
||||
x_pos: chunk_x + (region_x * 32),
|
||||
z_pos: chunk_z + (region_z * 32),
|
||||
is_light_on: 0,
|
||||
other: chunk_to_modify.other.clone(),
|
||||
};
|
||||
other: FnvHashMap::default(),
|
||||
}
|
||||
};
|
||||
|
||||
// Create Level wrapper and save
|
||||
let level_data = create_level_wrapper(&chunk);
|
||||
ser_buffer.clear();
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
// Update sections while preserving existing data
|
||||
let new_sections: Vec<Section> = chunk_to_modify.sections().collect();
|
||||
for new_section in new_sections {
|
||||
if let Some(existing_section) =
|
||||
chunk.sections.iter_mut().find(|s| s.y == new_section.y)
|
||||
{
|
||||
// Merge block states
|
||||
existing_section.block_states.palette = new_section.block_states.palette;
|
||||
existing_section.block_states.data = new_section.block_states.data;
|
||||
} else {
|
||||
// Add new section if it doesn't exist
|
||||
chunk.sections.push(new_section);
|
||||
}
|
||||
}
|
||||
|
||||
// Preserve existing block entities and merge with new ones
|
||||
if let Some(existing_entities) = chunk.other.get_mut("block_entities") {
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
|
||||
if let (Value::List(existing), Value::List(new)) =
|
||||
(existing_entities, new_entities)
|
||||
{
|
||||
// Remove old entities that are replaced by new ones
|
||||
existing.retain(|e| {
|
||||
if let Value::Compound(map) = e {
|
||||
let (x, y, z) = get_entity_coords(map);
|
||||
!new.iter().any(|new_e| {
|
||||
if let Value::Compound(new_map) = new_e {
|
||||
let (nx, ny, nz) = get_entity_coords(new_map);
|
||||
x == nx && y == ny && z == nz
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
} else {
|
||||
true
|
||||
}
|
||||
});
|
||||
// Add new entities
|
||||
existing.extend(new.clone());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no existing entities, just add the new ones
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
|
||||
chunk
|
||||
.other
|
||||
.insert("block_entities".to_string(), new_entities.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Update chunk coordinates and flags
|
||||
chunk.x_pos = chunk_x + (region_x * 32);
|
||||
chunk.z_pos = chunk_z + (region_z * 32);
|
||||
|
||||
// Create Level wrapper and save
|
||||
let level_data = create_level_wrapper(&chunk);
|
||||
ser_buffer.clear();
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
region
|
||||
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: ensure all chunks exist (create base chunks for empty slots)
|
||||
for chunk_x in 0..32 {
|
||||
for chunk_z in 0..32 {
|
||||
let abs_chunk_x = chunk_x + (region_x * 32);
|
||||
let abs_chunk_z = chunk_z + (region_z * 32);
|
||||
|
||||
// Check if chunk exists in our modifications
|
||||
let chunk_exists = region_to_modify.chunks.contains_key(&(chunk_x, chunk_z));
|
||||
|
||||
// If chunk doesn't exist, create it with base layer
|
||||
if !chunk_exists {
|
||||
let (ser_buffer, _) = create_base_chunk(abs_chunk_x, abs_chunk_z);
|
||||
region
|
||||
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: ensure all chunks within world bounds exist
|
||||
// Only write base chunks for chunks that are within the actual world bounding box
|
||||
let world_min_chunk_x = self.xzbbox.min_x() >> 4;
|
||||
let world_max_chunk_x = self.xzbbox.max_x() >> 4;
|
||||
let world_min_chunk_z = self.xzbbox.min_z() >> 4;
|
||||
let world_max_chunk_z = self.xzbbox.max_z() >> 4;
|
||||
|
||||
for chunk_x in 0..32 {
|
||||
for chunk_z in 0..32 {
|
||||
let abs_chunk_x = chunk_x + (region_x * 32);
|
||||
let abs_chunk_z = chunk_z + (region_z * 32);
|
||||
/// Helper function to create a base chunk with grass blocks at Y -62 (standalone version)
|
||||
fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
|
||||
let mut chunk = ChunkToModify::default();
|
||||
|
||||
// Skip chunks outside the world bounding box
|
||||
if abs_chunk_x < world_min_chunk_x || abs_chunk_x > world_max_chunk_x ||
|
||||
abs_chunk_z < world_min_chunk_z || abs_chunk_z > world_max_chunk_z {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if chunk exists in our modifications
|
||||
let chunk_exists = region_to_modify.chunks.contains_key(&(chunk_x, chunk_z));
|
||||
|
||||
// If chunk doesn't exist but is within bounds, create it with base layer
|
||||
if !chunk_exists {
|
||||
let (ser_buffer, _) = Self::create_base_chunk(abs_chunk_x, abs_chunk_z);
|
||||
region
|
||||
.write_chunk(chunk_x as usize, chunk_z as usize, &ser_buffer)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
// Fill the bottom layer with grass blocks at Y -62
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
chunk.set_block(x, -62, z, GRASS_BLOCK);
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare chunk data
|
||||
let chunk_data = Chunk {
|
||||
sections: chunk.sections().collect(),
|
||||
x_pos: abs_chunk_x,
|
||||
z_pos: abs_chunk_z,
|
||||
is_light_on: 0,
|
||||
other: chunk.other,
|
||||
};
|
||||
|
||||
// Create the Level wrapper
|
||||
let level_data = create_level_wrapper(&chunk_data);
|
||||
|
||||
// Serialize the chunk with Level wrapper
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
|
||||
(ser_buffer, true)
|
||||
}
|
||||
|
||||
/// Helper function to get entity coordinates
|
||||
#[inline]
|
||||
#[allow(dead_code)]
|
||||
fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
|
||||
let x = if let Value::Int(x) = entity.get("x").unwrap_or(&Value::Int(0)) {
|
||||
*x
|
||||
|
||||
@@ -151,19 +151,6 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ground level at a specific world coordinate (without any offset)
|
||||
#[inline(always)]
|
||||
pub fn get_ground_level(&self, x: i32, z: i32) -> i32 {
|
||||
if let Some(ground) = &self.ground {
|
||||
ground.level(XZPoint::new(
|
||||
x - self.xzbbox.min_x(),
|
||||
z - self.xzbbox.min_z(),
|
||||
))
|
||||
} else {
|
||||
0 // Default ground level if no terrain data
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the minimum world coordinates
|
||||
pub fn get_min_coords(&self) -> (i32, i32) {
|
||||
(self.xzbbox.min_x(), self.xzbbox.min_z())
|
||||
@@ -516,18 +503,6 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Saves regions silently without progress messages (for parallel unit processing).
|
||||
/// Does not save metadata - call save_metadata() separately if needed.
|
||||
pub fn save_silent(&mut self) {
|
||||
match self.format {
|
||||
WorldFormat::JavaAnvil => self.save_java_silent(),
|
||||
WorldFormat::BedrockMcWorld => {
|
||||
// For Bedrock, use normal save since it's not called per-unit
|
||||
self.save_bedrock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unreachable_code)]
|
||||
fn save_bedrock(&mut self) {
|
||||
println!("{} Saving Bedrock world...", "[7/7]".bold());
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"$schema": "https://schema.tauri.app/config/2",
|
||||
"productName": "Arnis",
|
||||
"version": "2.4.1",
|
||||
"version": "2.4.0",
|
||||
"identifier": "com.louisdev.arnis",
|
||||
"build": {
|
||||
"frontendDist": "src/gui"
|
||||
|
||||
Reference in New Issue
Block a user