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tilecache-
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1f7e1ce45c |
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#!/usr/bin/env python3
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"""Analyze performance data from Windows Performance Monitor CSV exports."""
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import csv
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from datetime import datetime
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from pathlib import Path
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def parse_pdh_csv(filepath):
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"""Parse a Windows Performance Monitor CSV file."""
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data = []
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with open(filepath, 'r', encoding='utf-8-sig', errors='replace') as f:
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reader = csv.reader(f)
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header = next(reader)
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# Clean up column names - extract the metric name
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clean_cols = []
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for col in header:
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if 'Verfügbare MB' in col or 'Verf' in col:
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clean_cols.append('available_mb')
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elif 'Zugesicherte' in col:
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clean_cols.append('committed_pct')
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elif 'Bytes geschrieben' in col:
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clean_cols.append('disk_write_bytes_sec')
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elif 'Arbeitsseiten' in col and 'arnis-windows' not in col:
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clean_cols.append('working_set')
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elif 'Arbeitsseiten' in col and 'arnis-windows' in col:
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clean_cols.append('gui_working_set')
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elif 'Private Bytes' in col and 'arnis-windows' not in col:
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clean_cols.append('private_bytes')
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elif 'Private Bytes' in col and 'arnis-windows' in col:
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clean_cols.append('gui_private_bytes')
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elif 'Prozessorzeit' in col and 'arnis-windows' not in col and 'Prozessorinformationen' not in col:
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clean_cols.append('cpu_pct')
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elif 'Prozessorzeit' in col and 'arnis-windows' in col:
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clean_cols.append('gui_cpu_pct')
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elif 'Threadanzahl' in col and 'arnis-windows' not in col:
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clean_cols.append('thread_count')
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elif 'Threadanzahl' in col and 'arnis-windows' in col:
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clean_cols.append('gui_thread_count')
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elif 'PDH-CSV' in col:
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clean_cols.append('timestamp')
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else:
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clean_cols.append(col[:30]) # truncate long names
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for row in reader:
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if not row or not row[0].strip():
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continue
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entry = {}
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for i, val in enumerate(row):
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if i >= len(clean_cols):
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break
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col_name = clean_cols[i]
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if col_name == 'timestamp':
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try:
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entry[col_name] = datetime.strptime(val.strip(), '%m/%d/%Y %H:%M:%S.%f')
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except:
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entry[col_name] = val
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elif val.strip() == '' or val.strip() == ' ':
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entry[col_name] = None
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else:
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try:
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entry[col_name] = float(val)
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except:
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entry[col_name] = val
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data.append(entry)
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return data
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def analyze_run(data, name):
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"""Analyze a single run's data."""
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print(f"\n{'='*60}")
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print(f" {name}")
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print(f"{'='*60}")
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# Time range
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timestamps = [d.get('timestamp') for d in data if isinstance(d.get('timestamp'), datetime)]
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if timestamps:
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duration = (timestamps[-1] - timestamps[0]).total_seconds()
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print(f"Duration: {duration:.1f}s ({duration/60:.1f} min)")
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# Memory usage (working set) - prefer 'working_set' (arnis backend) over gui_working_set
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working_sets = [d.get('working_set') for d in data if d.get('working_set') is not None]
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gui_ws = [d.get('gui_working_set') for d in data if d.get('gui_working_set') is not None]
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# Use GUI working set if backend working set not available (before scenario)
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if working_sets:
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max_ws = max(working_sets) / (1024**3) # GB
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avg_ws = sum(working_sets) / len(working_sets) / (1024**3)
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print(f"Backend Working Set: max={max_ws:.2f} GB, avg={avg_ws:.2f} GB")
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if gui_ws:
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max_gui_ws = max(gui_ws) / (1024**3)
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print(f"GUI Working Set: max={max_gui_ws:.2f} GB")
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# For before, we only have GUI data, so use that as the main metric
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if not working_sets:
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working_sets = gui_ws
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max_ws = max_gui_ws
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# Private bytes
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private = [d.get('private_bytes') for d in data if d.get('private_bytes') is not None]
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if private:
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max_private = max(private) / (1024**3)
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avg_private = sum(private) / len(private) / (1024**3)
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print(f"Private Bytes: max={max_private:.2f} GB, avg={avg_private:.2f} GB")
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# Available system memory
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avail = [d.get('available_mb') for d in data if d.get('available_mb') is not None]
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if avail:
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min_avail = min(avail) / 1024 # GB
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max_avail = max(avail) / 1024
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print(f"System Available Memory: min={min_avail:.2f} GB, max={max_avail:.2f} GB")
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# CPU usage
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cpu = [d.get('cpu_pct') for d in data if d.get('cpu_pct') is not None]
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if cpu:
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max_cpu = max(cpu)
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avg_cpu = sum(cpu) / len(cpu)
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print(f"CPU %: max={max_cpu:.1f}%, avg={avg_cpu:.1f}%")
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# Thread count
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threads = [d.get('thread_count') for d in data if d.get('thread_count') is not None]
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if threads:
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max_threads = max(threads)
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print(f"Thread count: max={int(max_threads)}")
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# Disk writes
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disk = [d.get('disk_write_bytes_sec') for d in data if d.get('disk_write_bytes_sec') is not None]
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if disk:
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max_disk = max(disk) / (1024**2) # MB/s
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avg_disk = sum(disk) / len(disk) / (1024**2)
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print(f"Disk Write: max={max_disk:.1f} MB/s, avg={avg_disk:.1f} MB/s")
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return {
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'duration': duration if timestamps else 0,
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'max_working_set_gb': max(working_sets) / (1024**3) if working_sets else 0,
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'max_private_bytes_gb': max(private) / (1024**3) if private else 0,
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'avg_cpu': sum(cpu) / len(cpu) if cpu else 0,
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'max_cpu': max(cpu) if cpu else 0,
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}
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def main():
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print("Performance Analysis: BEFORE vs AFTER Parallel Processing")
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print("=" * 60)
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before_path = Path("arnis_before.csv")
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after_path = Path("arnis_after.csv")
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if before_path.exists():
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before_data = parse_pdh_csv(before_path)
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before_stats = analyze_run(before_data, "BEFORE (Sequential)")
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else:
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print("arnis_before.csv not found")
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before_stats = None
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if after_path.exists():
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after_data = parse_pdh_csv(after_path)
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after_stats = analyze_run(after_data, "AFTER (Parallel)")
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else:
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print("arnis_after.csv not found")
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after_stats = None
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# Comparison
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if before_stats and after_stats:
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print(f"\n{'='*60}")
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print(" COMPARISON")
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print(f"{'='*60}")
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time_diff = after_stats['duration'] - before_stats['duration']
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time_ratio = after_stats['duration'] / before_stats['duration'] if before_stats['duration'] > 0 else 0
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print(f"Duration: {before_stats['duration']:.1f}s -> {after_stats['duration']:.1f}s ({time_ratio:.2f}x, {time_diff:+.1f}s)")
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mem_ratio = after_stats['max_working_set_gb'] / before_stats['max_working_set_gb'] if before_stats['max_working_set_gb'] > 0 else 0
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print(f"Peak Memory: {before_stats['max_working_set_gb']:.2f} GB -> {after_stats['max_working_set_gb']:.2f} GB ({mem_ratio:.2f}x)")
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cpu_diff = after_stats['avg_cpu'] - before_stats['avg_cpu']
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print(f"Avg CPU: {before_stats['avg_cpu']:.1f}% -> {after_stats['avg_cpu']:.1f}% ({cpu_diff:+.1f}%)")
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if __name__ == '__main__':
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main()
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212
arnis_after.csv
212
arnis_after.csv
@@ -1,212 +0,0 @@
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"(PDH-CSV 4.0) (Mitteleurop<6F>ische Zeit)(-60)","\\ROADRUNNER\Arbeitsspeicher\Verf<72>gbare MB","\\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%)","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Aktuelle Warteschlangenl<6E>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Bytes geschrieben/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Mittlere Sek./Schreibvorg<72>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Schreibvorg<72>nge/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Zeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis-windows)\Private Bytes","\\ROADRUNNER\Prozess(arnis)\Private Bytes","\\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl","\\ROADRUNNER\Prozess(arnis)\Threadanzahl","\\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)"
|
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"01/27/2026 21:49:44.151","12746","64.201036203699430871","0"," "," "," "," "," ","29315072"," "," "," "," "," "," "," ","8900608"," "," "," ","40"," "
|
||||
"01/27/2026 21:49:45.152","12743","64.19952420149918737","0","116877.24273461557459","8.3499999999999996751e-005","23.231614550748048487","0.19385484677997560921"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","6.2790441242259076304"
|
||||
"01/27/2026 21:49:46.171","12742","64.208226502921490919","0","142183.78738217015052","0.00030800000000000000554","4.9064082991307609305","0.15111770184909190107"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","3.4048780794156852103"
|
||||
"01/27/2026 21:49:47.170","12742","64.206333752769580769","0","0","0","0","0"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","0"
|
||||
"01/27/2026 21:49:48.167","12765","64.218516965447577149","0","92406.716692898364272","0.00028894000000000000846","5.013385237244920134","0.1788449123872541402"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","4.4122934340259050146"
|
||||
"01/27/2026 21:49:49.168","12764","64.214459518951940709","0","150899.54270564959734","0.00011216363636363636347","10.989770721412510213","0.12326769080690583302"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","3.2131824694520805252"
|
||||
"01/27/2026 21:49:50.169","12749","64.293889786185204116","0","169198.42306973855011","0.00023646999999999999075","9.9838571014526618086","0.2360349639579291392"," ","29315072"," ","223.63839907253964157"," ","223.63839907253964157"," ","0"," ","8900608"," ","0"," ","40","3.3032218318417294611"
|
||||
"01/27/2026 21:49:51.167","12750","64.293280608089006023","0","57488.566498172956926","0.00017981249999999998645","8.0201683172674318456","0.14424488479661923268"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","1.2922777395397599953"
|
||||
"01/27/2026 21:49:52.156","12749","64.287896073490358617","0","10873.380635370705932","0.00022130000000000001233","3.0338673647797729238","0.067124930729073398195"," ","29315072"," ","0"," ","0"," ","0"," ","8900608"," ","0"," ","40","0.47280661781649024888"
|
||||
"01/27/2026 21:49:53.166","12750","64.292388633892954886","0","198668.69878159218933","0.0001286857142857142811","13.858028653849903122","0.17838443271057205508"," ","29372416"," ","221.72845846159844996"," ","605.79382401115287848"," ","2.9695775686821219708"," ","8900608"," ","0"," ","40","0.98555022725796970207"
|
||||
"01/27/2026 21:49:54.165","12733","64.284621822714015593","0","1296829.4491823313292","0.00012115833333333332839","36.026598437626496718","0.43636684508381734515"," ","33755136"," ","448.33100277935199074"," ","4211895.6425528964028"," ","5.0036942274481246429"," ","8019968"," ","1.5632051618485096611"," ","40","3.0812799653923916843"
|
||||
"01/27/2026 21:49:55.162","12723","64.314361932760661489","0","0","0","0","0.073700618954755645063"," ","35278848"," ","503170.75050394039135"," ","508278.39024856238393"," ","6.0207934121281256878"," ","9277440"," ","3.1356628214242530106"," ","45","9.0622377543083878493"
|
||||
"01/27/2026 21:49:56.153","12724","64.318321497253677421","0","1247689.9431102154776","0.00041058888888888885223","9.0778351743519287709","0.37273695420660279964"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0.71209912904023342506"
|
||||
"01/27/2026 21:49:57.169","12725","64.313622253088652769","0","1039800.1256299206289","0.0015873499999999999589","1.9678872290416073998","0.31244015098534727581"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0.046609649890272386585"
|
||||
"01/27/2026 21:49:58.170","12775","64.089679383693649584","0","0","0","0","0"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","1.5790544030494069183"
|
||||
"01/27/2026 21:49:59.168","12790","64.034974543385899892","0","1050344.1493410007097","0.0025869999999999998899","1.0016862386140830132","0.25918488307926468295"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","0"
|
||||
"01/27/2026 21:50:00.169","12762","64.097174248680744313","0","114080.13845965237124","6.3770000000000007776e-005","19.983208110224978782","0.31184487053797710354"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","6.3476419485044903723"
|
||||
"01/27/2026 21:50:01.170","12773","64.067890998923189727","0","24040.855868055819883","0.00022316666666666665209","5.9942293553995567024","0.13379846034844156133"," ","35278848"," ","0"," ","0"," ","0"," ","9277440"," ","0"," ","45","1.6371475687101066931"
|
||||
"01/27/2026 21:50:02.158","12772","64.128752719640900182","0","0","0","0","0"," ","35655680"," ","226.61720206666794297"," ","339.92580310000192867"," ","1.0116839377976247771"," ","9707520"," ","0"," ","45","2.0117555548587517933"
|
||||
"01/27/2026 21:50:03.170","12763","64.150530231220301403","0","76922.788000345550245","0.00013399166666666666647","11.861038445776966199","0.15892774821748678615"," ","43597824"," ","0"," ","0"," ","0"," ","18137088"," ","0"," ","45","1.160689787685253993"
|
||||
"01/27/2026 21:50:04.169","12757","64.162452394180576221","0","0","0","0","0"," ","50364416"," ","0"," ","0"," ","0"," ","25014272"," ","3.1283388760824424324"," ","45","1.4574832398887460627"
|
||||
"01/27/2026 21:50:05.170","12748","64.166335776486988607","0","0","0","0","0"," ","58380288"," ","0"," ","0"," ","0"," ","33206272"," ","4.6817582916311435426"," ","44","3.2442901147175629006"
|
||||
"01/27/2026 21:50:06.170","12743","64.188428750305533299","0","151560.24487732132548","0.00031206666666666664457","3.0001632088785630259","0.093621591567056641758"," ","66879488"," ","0"," ","0"," ","0"," ","42012672"," ","1.5625265629515703303"," ","44","6.2484062229057890647"
|
||||
"01/27/2026 21:50:07.170","12739","64.129046412214890438","0","0","0","0","0"," ","77299712"," ","0"," ","0"," ","0"," ","52727808"," ","3.1265858043199514782"," ","44","1.5125471639215404274"
|
||||
"01/27/2026 21:50:08.168","12737","64.136737087773326493","0","221512.63614698767196","0.00034925714285714284327","7.0104006303752246509","0.24484697664860091693"," ","90259456"," ","0"," ","0"," ","0"," ","66203648"," ","6.2593815610837513219"," ","44","1.4147404129309038012"
|
||||
"01/27/2026 21:50:09.169","12725","64.169577384407077147","0","0","0","0","0"," ","102637568"," ","0"," ","0"," ","0"," ","78856192"," ","3.1220552774622976067"," ","44","4.7759060488242743858"
|
||||
"01/27/2026 21:50:10.168","12714","64.20401676190179785","0","98440.33987072094169","0.00028076666666666669691","3.0041607626562787381","0.084346626079880651639"," ","115486720"," ","0"," ","0"," ","0"," ","92315648"," ","9.3879807609982321992"," ","44","0"
|
||||
"01/27/2026 21:50:11.168","12709","64.234637972953407825","0","4094.1564013724619144","0.00063150000000000000838","0.99954990267882370958","0.063123582780606313225"," ","127291392"," ","0"," ","0"," ","0"," ","104419328"," ","1.5618463672952869192"," ","44","3.1655252276922118959"
|
||||
"01/27/2026 21:50:12.171","12693","64.269240494880193637","0","0","0","0","0"," ","139763712"," ","0"," ","0"," ","0"," ","117067776"," ","1.5584051346681460082"," ","44","3.3788816505749497132"
|
||||
"01/27/2026 21:50:13.169","12678","64.303070694278702035","0","86179.525649920717115","8.6116666666666668293e-005","12.022813288214386773","0.103538348414056805"," ","151339008"," ","0"," ","0"," ","0"," ","129167360"," ","3.1309980529700749408"," ","44","7.6355574373827899137"
|
||||
"01/27/2026 21:50:14.170","12675","64.328601086588719227","0","36319.403335506380245","0.0003498500000000000199","1.9982066095679127393","0.069903319223792420578"," ","161058816"," ","0"," ","0"," ","0"," ","139071488"," ","7.8050547582660900758"," ","44","9.4569052834805660268"
|
||||
"01/27/2026 21:50:15.171","12663","64.339283146974466376","0","118633.95177779145888","0.00012265714285714286475","13.982315167775798415","0.21097823966660581019"," ","169115648"," ","0"," ","0"," ","0"," ","147320832"," ","0"," ","44","3.2452274803329350661"
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
|
196
arnis_before.csv
196
arnis_before.csv
@@ -1,196 +0,0 @@
|
||||
"(PDH-CSV 4.0) (Mitteleurop<6F>ische Zeit)(-60)","\\ROADRUNNER\Arbeitsspeicher\Verf<72>gbare MB","\\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%)","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Aktuelle Warteschlangenl<6E>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Bytes geschrieben/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Mittlere Sek./Schreibvorg<72>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Schreibvorg<72>nge/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Zeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis-windows)\Private Bytes","\\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl","\\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)"
|
||||
"01/27/2026 21:31:33.091","11421","64.050442880031283721","0"," "," "," "," ","31358976"," "," "," ","8216576"," ","39"," "
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
"01/27/2026 21:34:17.106","9247","70.627968961053525732","0","3547437.1774163627997","3.4005872756933113333e-005","613.05204811888529548","2.0847574265282919903","2308984832","0","0","0","2547482624","100.0094708968939301","41","6.241121034161933423"
|
||||
"01/27/2026 21:34:18.107","9520","69.790339788838835489","0","2700274.935885750223","3.2701167315175099187e-005","513.41342516175268429","1.6788782307873248989","2031820800","0","0","0","2233516032","99.883286379865126037","41","3.2380663195056613723"
|
||||
"01/27/2026 21:34:19.107","9746","69.093383305960657026","0","4037786.1911667422391","9.2841875000000001223e-005","160.12794222583843862","1.4867148263240810291","1800921088","0","0","0","1985425408","100.08380016587889827","41","0"
|
||||
"01/27/2026 21:34:20.107","10033","68.115244565558441536","0","0","0","0","0","1507934208","0","0","0","1625628672","99.967310689404570212","41","3.156667769639331933"
|
||||
"01/27/2026 21:34:21.106","10360","67.2421208739378784","0","3155515.1128895659931","0.0021377750000000001786","4.0020230226379434058","0.92649408702433033724","1169424384","0","0","0","1298059264","100.05119619709405754","41","6.2020035652243237223"
|
||||
"01/27/2026 21:34:22.105","10822","65.711451244007662353","0","2099325.2214692649432","0.0029182000000000001341","2.0020725454991006309","0.58424907966555139627","682590208","0","0","0","719970304","100.10435879404278126","41","9.2804248428987268227"
|
||||
"01/27/2026 21:34:23.111","11290","64.376017745671802572","0","1899332.6828896303196","3.7539171974522297307e-005","311.78402621210011603","1.1703957290529867219","197574656","3013618.0113461585715","3013729.2209351258352","0.99294275863726155773","192450560","783.48339310603125796","42","53.401872096563842263"
|
||||
"01/27/2026 21:34:24.091","11281","64.34932343297388968","0","4183.7063838906060482","5.1199999999999997683e-005","1.0214126913795424922","0.0052294914309369564323","199487488","5291289.5355656920001","5291289.5355656920001","0","182243328","1383.6575532905094406","42","96.81186927296948852"
|
||||
"01/27/2026 21:34:25.107","11307","64.291213817030936184","0","2925371.0229666647501","0.00092301111111111103745","8.8659547436355001793","0.88779256408584172888","182259712","5476760.313149462454","5476760.313149462454","0","165285888","1397.6893375243162154","42","96.921521656873494521"
|
||||
"01/27/2026 21:34:26.108","11303","64.27447275823784878","0","1272028.4681582306512","3.3593032786885241962e-005","243.74791590537063257","0.81885507542893321009","183635968","5833032.4778114464134","5833032.4778114464134","0","163164160","1397.0471586676940206","42","92.195267270012877248"
|
||||
"01/27/2026 21:34:27.106","11291","64.304800276715496921","0","0","0","0","0","194453504","6038277.3346951240674","6038277.3346951240674","0","175382528","1397.2819689352140813","42","98.435294547664938136"
|
||||
"01/27/2026 21:34:28.108","11292","64.270632868695685147","0","1173203.1158814644441","0.00016060000000000000057","19.968734951686144541","0.32065376630909248057","194977792","6446278.0624376414344","6446278.0624376414344","0","176173056","1396.0593129603721536","42","100"
|
||||
"01/27/2026 21:34:29.108","11279","64.327154323534841751","0","1200035.1172819226049","0.00033412727272727271244","10.999148665893260457","0.50788905666845773901","188964864","6041477.3896500421688","6041477.3896500421688","0","170024960","1398.5450481141999717","42","95.312139503527831152"
|
||||
"01/27/2026 21:34:30.107","11290","64.331070371980558775","0","1189086.5193982853089","0.00012752692307692307006","26.027284402238866079","0.35861066966081073248","189038592","5962089.0579594587907","5962089.0579594587907","0","171126784","1398.1252035570207681","42","96.872203124033504196"
|
||||
"01/27/2026 21:34:31.106","11288","64.306018609624828741","0","0","0","0","0","189558784","5292224.931323970668","5292224.931323970668","0","167182336","1400.2359397558489036","42","98.436447729321827183"
|
||||
"01/27/2026 21:34:32.108","11301","64.280694901077239933","0","1092468.9575477945618","0.00034147000000000002221","9.9893653216785409654","0.34110477911300368659","181981184","5744505.3995516365394","5744505.3995516365394","0","161472512","1396.941794420713677","42","96.879914758272761333"
|
||||
"01/27/2026 21:34:33.108","11295","64.291442247175481839","0","1081494.003218246391","0.00098117499999999992916","4.000554876961434303","0.39257312896097806831","185393152","5526432.5161899961531","5526432.5161899961531","0","164974592","1398.8049660645851873","41","95.311268270174579698"
|
||||
"01/27/2026 21:34:34.107","11293","64.300993030029587771","0","1053097.4513703535777","0.0015861499999999999298","2.000808326563931594","0.3173516091366211378","187752448","5146855.329553139396","5146855.329553139396","0","165597184","1419.2938734122915321","41","96.872222220554078831"
|
||||
"01/27/2026 21:34:35.092","11289","64.311718606462633829","0","137244.06349974797922","0.00044024999999999999464","2.03071826911322173","0.089392832309097572385","191561728","5216245.0963230598718","5216245.0963230598718","0","171655168","1375.3475584182920102","41","93.657933488871250916"
|
||||
"01/27/2026 21:34:36.107","11287","64.317473015821875038","0","228091.87423683636007","4.4388372093023252291e-005","42.380870576016157258","0.18812007949002279572","191545344","5800675.6693491786718","5800675.6693491786718","0","171032576","1398.3096493763810031","41","96.920022798730443014"
|
||||
"01/27/2026 21:34:37.106","11298","64.305344169099200258","0","222316.13456785379094","5.0890909090909087239e-005","33.016059011103003229","0.16803768030356044938","185384960","5994757.8502183463424","5994757.8502183463424","0","163323904","1394.5606581105596433","41","98.436591190459012068"
|
||||
"01/27/2026 21:34:38.106","11300","64.320507939979549406","0","110638.46815662577865","5.6231818181818185381e-005","22.009243882430620687","0.12376669752413579917","190230528","6724260.1892794976011","6724260.1892794976011","0","174882816","1395.9519856046053974","41","96.873567781400666377"
|
||||
"01/27/2026 21:34:39.107","11293","64.303940945375686056","0","102226.03173918624816","0.00027953333333333331553","2.9949032736089722384","0.083710325937224244752","189734912","6293502.7170760799199","6293502.7170760799199","0","166821888","1395.9415564969833667","41","96.880577527381035452"
|
||||
"01/27/2026 21:34:40.106","11310","64.287754652157374835","0","172356.06387129079667","7.9088461538461541614e-005","26.048977287095198108","0.20600658002829169702","181878784","5501967.799857291393","5501967.799857291393","0","162775040","1163.0635802246506501","41","92.173192596065618432"
|
||||
"01/27/2026 21:34:41.107","11324","64.254435725569365445","0","66479.387095208352548","7.3715384615384620332e-005","12.984255292032882423","0.095714243194280831939","171872256","3338910.2374460734427","3338910.2374460734427","0","148455424","575.86604760203010756","41","68.787748097450943874"
|
||||
"01/27/2026 21:34:42.102","11197","64.560637079309827868","0","3997103.1871975827962","0.00073616666666666665322","18.090005010931388796","1.3317745878795346215","77455360","20837736.072052892298","69458145.054906174541","6.0300016703104626359","52105216","48.681481850739537265","40","7.3481474453666928426"
|
||||
"01/27/2026 21:34:43.093","11197","64.562334042173418425","0","3228690.9341432941146","0.00064717857142857144245","14.130044451101264613","0.91442909669887106894","77455360","113.04035560881011691","113.04035560881011691","0","52400128","0","40","0.65215583434123924889"
|
||||
"01/27/2026 21:34:44.106","11202","64.524903256568336474","0","6249070.275020962581","0.00063857857142857134183","27.631470784703175525","1.7648343127330383684","77455360","0","0","0","52400128","0","40","4.3812015268212327612"
|
||||
"01/27/2026 21:34:45.106","11194","64.523619661229574263","0","4276239.8220873419195","0.00074496250000000000836","16.0000592002190416","1.1917099999700058177","77455360","0","0","0","52400128","0","40","3.1436932671994322064"
|
||||
"01/27/2026 21:34:46.106","11212","64.525033781427197255","0","0","0","0","0","77455360","0","0","0","52400128","0","40","0.044140507551859720081"
|
||||
"01/27/2026 21:34:47.106","11219","64.501787760411815498","0","4198303.7239578142762","0.0028684249999999999678","4.0038144340112822306","1.1482473758198639135","77455360","0","0","0","52400128","0","40","0"
|
||||
|
@@ -1,892 +0,0 @@
|
||||
# Parallel Region Processing Architecture
|
||||
|
||||
## Executive Summary
|
||||
|
||||
This document outlines a comprehensive plan to parallelize the Arnis world generation pipeline by splitting large user-selected areas into smaller processing units (**1 Minecraft region = 512×512 blocks per unit**). The goal is to:
|
||||
|
||||
1. **Reduce memory usage by ~90%** by processing and flushing regions incrementally
|
||||
2. **Utilize multiple CPU cores** for parallel generation
|
||||
3. **Maintain visual consistency** across region boundaries (colors, elevation, etc.)
|
||||
|
||||
---
|
||||
|
||||
## Current Architecture Analysis
|
||||
|
||||
### Processing Pipeline Overview
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ CURRENT PROCESSING FLOW │
|
||||
├─────────────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ [1/7] Fetch Data (retrieve_data.rs) │
|
||||
│ └── Downloads OSM data for entire bbox from Overpass API │
|
||||
│ └── Single HTTP request with full bounding box │
|
||||
│ │
|
||||
│ [2/7] Parse Data (osm_parser.rs) │
|
||||
│ └── Transforms lat/lon → Minecraft X/Z coordinates │
|
||||
│ └── Clips ways/relations to bounding box (clipping.rs) │
|
||||
│ └── Sorts elements by priority │
|
||||
│ │
|
||||
│ [3/7] Fetch Elevation (ground.rs / elevation_data.rs) │
|
||||
│ └── Downloads Terrarium tiles for entire bbox │
|
||||
│ └── Builds height grid matching world dimensions │
|
||||
│ │
|
||||
│ [4/7] Process Data (data_processing.rs) │
|
||||
│ └── Pre-computes flood fills in parallel (floodfill_cache.rs) │
|
||||
│ └── Builds highway connectivity map │
|
||||
│ └── Collects building footprints │
|
||||
│ │
|
||||
│ [5/7] Process Terrain + Elements (data_processing.rs) │
|
||||
│ └── Iterates ALL elements sequentially │
|
||||
│ └── Calls element_processing/* for each element type │
|
||||
│ └── Places blocks via WorldEditor │
|
||||
│ │
|
||||
│ [6/7] Generate Ground (data_processing.rs) │
|
||||
│ └── Iterates ALL blocks in bbox │
|
||||
│ └── Sets grass, dirt, stone, bedrock layers │
|
||||
│ │
|
||||
│ [7/7] Save World (world_editor/mod.rs → java.rs) │
|
||||
│ └── Iterates ALL regions in memory │
|
||||
│ └── Writes .mca files in parallel │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### Key Data Structures and Memory Usage
|
||||
|
||||
#### WorldToModify (world_editor/common.rs)
|
||||
|
||||
```rust
|
||||
pub struct WorldToModify {
|
||||
pub regions: FnvHashMap<(i32, i32), RegionToModify>, // Key: (region_x, region_z)
|
||||
}
|
||||
|
||||
pub struct RegionToModify {
|
||||
pub chunks: FnvHashMap<(i32, i32), ChunkToModify>, // 32×32 chunks per region
|
||||
}
|
||||
|
||||
pub struct ChunkToModify {
|
||||
pub sections: FnvHashMap<i8, SectionToModify>, // 24 sections per chunk (-4 to 19)
|
||||
}
|
||||
|
||||
pub struct SectionToModify {
|
||||
pub blocks: [Block; 4096], // 16×16×16 = 4096 blocks
|
||||
pub properties: FnvHashMap<usize, Value>, // Block properties (stairs, slabs, etc.)
|
||||
}
|
||||
```
|
||||
|
||||
**Memory estimate per region:**
|
||||
- Section: ~4KB (blocks) + ~variable (properties)
|
||||
- Chunk: ~24 sections × 4KB = ~96KB minimum, typically ~200-500KB with properties
|
||||
- Region: ~1024 chunks × 300KB = **~300MB per region**
|
||||
- **For a 10×10 region area: ~30GB of memory required!**
|
||||
|
||||
#### Why Elements Are "Scattered"
|
||||
|
||||
The current design processes elements in OSM priority order (entrance → building → highway → waterway → water → barrier → other), NOT by spatial location. This means:
|
||||
|
||||
1. A building in region (0,0) might be followed by a highway in region (5,5)
|
||||
2. Each `set_block()` call potentially accesses different regions
|
||||
3. ALL regions must remain in memory until the end because any element might touch any region
|
||||
|
||||
---
|
||||
|
||||
## Proposed Architecture: Region-Based Parallel Processing
|
||||
|
||||
### Core Concept
|
||||
|
||||
Split the user-selected area into **processing units** of **1 Minecraft region each** (512×512 blocks = 32×32 chunks). Process each unit independently in parallel, then flush to disk immediately.
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────────────────┐
|
||||
│ PROPOSED PARALLEL PROCESSING FLOW │
|
||||
├─────────────────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ GLOBAL PHASE (Run Once for Entire Area) │
|
||||
│ ═══════════════════════════════════════ │
|
||||
│ │
|
||||
│ [1] Fetch Elevation Data for ENTIRE bbox │
|
||||
│ └── Must be consistent across all units │
|
||||
│ └── Store as shared read-only Arc<Ground> │
|
||||
│ │
|
||||
│ [2] Compute Processing Unit Grid │
|
||||
│ └── Divide bbox into N×N region units │
|
||||
│ └── Create sub-bboxes with small overlap for boundary elements │
|
||||
│ │
|
||||
│ PARALLEL PHASE (Per Processing Unit) │
|
||||
│ ═════════════════════════════════════ │
|
||||
│ │
|
||||
│ For each processing unit (in parallel, using N-1 CPU cores): │
|
||||
│ │
|
||||
│ [3] Fetch OSM Data for Unit's Sub-BBox │
|
||||
│ └── Separate Overpass API query per unit │
|
||||
│ └── Include small buffer zone for boundary elements │
|
||||
│ │
|
||||
│ [4] Parse & Clip Elements to Unit Bounds │
|
||||
│ └── Same as current, but for smaller area │
|
||||
│ │
|
||||
│ [5] Pre-compute Flood Fills │
|
||||
│ └── Only for elements in this unit │
|
||||
│ │
|
||||
│ [6] Process Elements │
|
||||
│ └── Generate buildings, roads, etc. │
|
||||
│ └── Use deterministic RNG keyed by element ID │
|
||||
│ │
|
||||
│ [7] Generate Ground Layer │
|
||||
│ └── Only for this unit's blocks │
|
||||
│ │
|
||||
│ [8] Save Regions to Disk │
|
||||
│ └── Write .mca files immediately │
|
||||
│ └── FREE MEMORY for this unit │
|
||||
│ │
|
||||
│ FINALIZATION PHASE │
|
||||
│ ══════════════════ │
|
||||
│ │
|
||||
│ [9] Wait for all units to complete │
|
||||
│ [10] Generate map preview (optional) │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Critical Considerations
|
||||
|
||||
### 1. Deterministic Randomness ✅ ALREADY IMPLEMENTED
|
||||
|
||||
The codebase already has `deterministic_rng.rs` which provides:
|
||||
|
||||
```rust
|
||||
// Creates RNG seeded by element ID - same element always produces same random values
|
||||
pub fn element_rng(element_id: u64) -> ChaCha8Rng {
|
||||
ChaCha8Rng::seed_from_u64(element_id)
|
||||
}
|
||||
|
||||
// For coordinate-based randomness
|
||||
pub fn coord_rng(x: i32, z: i32, element_id: u64) -> ChaCha8Rng
|
||||
```
|
||||
|
||||
**Impact on buildings crossing boundaries:**
|
||||
- Building colors are chosen using `element_rng(element.id)` in buildings.rs
|
||||
- Even if a building is processed in two different units, SAME element ID → SAME color
|
||||
- The existing implementation already supports this use case!
|
||||
|
||||
**Files using deterministic RNG:**
|
||||
- `element_processing/buildings.rs` - wall colors, window styles, accent blocks
|
||||
- `element_processing/natural.rs` - grass/flower distribution
|
||||
- `element_processing/tree.rs` - tree variations
|
||||
|
||||
### 2. Elevation Data Consistency ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- Elevation is fetched once in `ground.rs` → `Ground::new_enabled()`
|
||||
- Height grid dimensions match the world's XZ dimensions
|
||||
- Lookup uses relative coordinates: `ground.level(XZPoint::new(x - min_x, z - min_z))`
|
||||
|
||||
**Problem:**
|
||||
- If each unit downloads its own elevation tiles, slight differences in tile boundaries or interpolation could cause height discontinuities at unit boundaries
|
||||
|
||||
**Solution:**
|
||||
1. **Download elevation ONCE for the entire area** before parallel processing starts
|
||||
2. Pass `Arc<Ground>` (read-only) to all processing units
|
||||
3. The `Ground::level()` function already uses world-relative coordinates, so no changes needed
|
||||
|
||||
```rust
|
||||
// Proposed: Global elevation fetch before parallel processing
|
||||
let global_ground = Arc::new(Ground::new_enabled(&args.bbox, args.scale, args.ground_level));
|
||||
|
||||
// Each processing unit receives a clone of the Arc
|
||||
for unit in processing_units {
|
||||
let ground_ref = Arc::clone(&global_ground);
|
||||
// spawn task with ground_ref
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Element Clipping ⚠️ REQUIRES NEW LOGIC
|
||||
|
||||
**Current clipping (clipping.rs):**
|
||||
- Uses Sutherland-Hodgman algorithm to clip polygons to user's bbox
|
||||
- Works on the OUTER boundary of the entire selected area
|
||||
|
||||
**New requirement:**
|
||||
- Need to clip elements to each processing unit's internal boundary
|
||||
- But with OVERLAP to handle elements that straddle unit boundaries
|
||||
|
||||
**Proposed approach:**
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ UNIT BOUNDARY HANDLING │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ Example: 4 processing units arranged in a 2×2 grid │
|
||||
│ │
|
||||
│ Unit A │ Unit B │
|
||||
│ (regions 0,0-1,1) │ (regions 2,0-3,1) │
|
||||
│ │ │
|
||||
│ ┌──────────────────┼──────────────────┐ │
|
||||
│ │ │ │ │
|
||||
│ │ ████████ │ │ ← Building straddles │
|
||||
│ │ █ BLD █─────┼──────────────────│ Unit A and B │
|
||||
│ │ ████████ │ │ │
|
||||
│ │ │ │ │
|
||||
│ ├──────────────────┼──────────────────┤ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ │ │ │ │
|
||||
│ └──────────────────┴──────────────────┘ │
|
||||
│ Unit C │ Unit D │
|
||||
│ (regions 0,2-1,3) │ (regions 2,2-3,3) │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Strategy for boundary elements:**
|
||||
|
||||
1. **Expanded Fetch BBox**: Each unit fetches OSM data with a buffer zone (e.g., +256 blocks)
|
||||
2. **Clip to Processing BBox**: Clip elements to the unit's actual processing bounds
|
||||
3. **Process Normally**: Elements partially in the unit are still processed, just clipped
|
||||
4. **Deterministic Results**: Same element in adjacent units produces identical blocks due to RNG seeding
|
||||
|
||||
**Example: Building straddling Unit A and B**
|
||||
|
||||
| Step | Unit A | Unit B |
|
||||
|------|--------|--------|
|
||||
| Fetch | Gets building (with buffer) | Gets building (with buffer) |
|
||||
| Clip | Clips to Unit A bounds → left half | Clips to Unit B bounds → right half |
|
||||
| Color | `element_rng(building_id)` → BLUE | `element_rng(building_id)` → BLUE |
|
||||
| Place | Places left half in blue | Places right half in blue |
|
||||
| **Result** | **Seamless blue building across boundary** |
|
||||
|
||||
### 4. OSM Data Downloading Strategy ⚠️ REQUIRES CAREFUL DESIGN
|
||||
|
||||
**Options:**
|
||||
|
||||
#### Option A: Download Once, Distribute Elements (RECOMMENDED)
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [1] Download ALL OSM data for entire bbox (single API call) │
|
||||
│ [2] Parse into ProcessedElements │
|
||||
│ [3] For each processing unit: │
|
||||
│ └── Filter elements that intersect unit's bbox │
|
||||
│ └── Clip filtered elements to unit bounds │
|
||||
│ └── Send to parallel processor │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Pros:**
|
||||
- Single Overpass API call (respects rate limits)
|
||||
- No duplicate data transfer
|
||||
- Elements are already parsed, just need filtering
|
||||
|
||||
**Cons:**
|
||||
- Must keep all elements in memory during distribution phase
|
||||
- For very large areas, this might still be memory-intensive
|
||||
|
||||
#### Option B: Download Per Unit (Simpler, Higher Bandwidth)
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ For each processing unit (sequentially or with rate limiting): │
|
||||
│ [1] Download OSM data for unit's expanded bbox │
|
||||
│ [2] Parse into ProcessedElements │
|
||||
│ [3] Send to parallel processor │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
**Pros:**
|
||||
- Lower peak memory usage
|
||||
- Simpler code structure
|
||||
|
||||
**Cons:**
|
||||
- Multiple API calls (may hit rate limits)
|
||||
- Duplicate data transfer for overlapping areas
|
||||
- Slower due to network latency
|
||||
|
||||
#### Recommendation: Option A with Streaming
|
||||
|
||||
Download once, but use a streaming approach to distribute elements to units:
|
||||
|
||||
```rust
|
||||
// Pseudo-code for element distribution
|
||||
fn distribute_elements_to_units(
|
||||
elements: Vec<ProcessedElement>,
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<ProcessedElement>> {
|
||||
let mut unit_elements = vec![Vec::new(); units.len()];
|
||||
|
||||
for element in elements {
|
||||
let element_bbox = compute_element_bbox(&element);
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.expanded_bbox.intersects(&element_bbox) {
|
||||
// Clone element for each unit that needs it
|
||||
// (or use Arc for large elements)
|
||||
unit_elements[i].push(element.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_elements
|
||||
}
|
||||
```
|
||||
|
||||
### 5. Flood Fill Cache ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `FloodFillCache::precompute()` runs in parallel for ALL elements
|
||||
- Results are stored in a `FnvHashMap<u64, Vec<(i32, i32)>>`
|
||||
- Cache is consumed during sequential element processing
|
||||
|
||||
**Problem:**
|
||||
- If we process units in parallel, each unit needs its own flood fill cache
|
||||
- But we don't want to re-compute the same flood fills multiple times
|
||||
|
||||
**Solution A: Per-Unit Flood Fill (Simpler)**
|
||||
|
||||
```rust
|
||||
// Each unit computes flood fills only for its elements
|
||||
fn process_unit(unit_elements: Vec<ProcessedElement>) {
|
||||
let flood_fill_cache = FloodFillCache::precompute(&unit_elements, timeout);
|
||||
// Process elements using this cache
|
||||
}
|
||||
```
|
||||
|
||||
**Pros:** Simple, no coordination needed
|
||||
**Cons:** Elements at boundaries may be flood-filled twice
|
||||
|
||||
**Solution B: Global Flood Fill + Distribution (More Complex)**
|
||||
|
||||
```rust
|
||||
// Compute flood fills globally, then distribute to units
|
||||
let global_cache = FloodFillCache::precompute(&all_elements, timeout);
|
||||
|
||||
// For each unit, create a view into the global cache
|
||||
let unit_caches: Vec<_> = units.iter()
|
||||
.map(|unit| global_cache.filter_for_bbox(&unit.bbox))
|
||||
.collect();
|
||||
```
|
||||
|
||||
**Recommendation:** Start with Solution A. The overhead of re-computing some flood fills at boundaries is acceptable given the simplicity.
|
||||
|
||||
### 6. Building Footprints Bitmap ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `BuildingFootprintBitmap` is a memory-efficient bitmap covering the entire world
|
||||
- Used to prevent trees from spawning inside buildings
|
||||
- Created AFTER flood fill precomputation
|
||||
|
||||
**Problem:**
|
||||
- With parallel processing, each unit only knows about buildings in its own area
|
||||
- A tree in Unit B might spawn inside a building that exists in Unit A (near boundary)
|
||||
|
||||
**Solution:**
|
||||
- Compute building footprints GLOBALLY before parallel processing
|
||||
- Use `Arc<BuildingFootprintBitmap>` shared across all units (read-only)
|
||||
|
||||
```rust
|
||||
// Global building footprint computation
|
||||
let all_building_coords = compute_all_building_footprints(&all_elements, &global_xzbbox);
|
||||
let global_footprints = Arc::new(BuildingFootprintBitmap::from(all_building_coords));
|
||||
|
||||
// Each unit receives Arc clone
|
||||
for unit in units {
|
||||
let footprints = Arc::clone(&global_footprints);
|
||||
// spawn task
|
||||
}
|
||||
```
|
||||
|
||||
### 7. Highway Connectivity ⚠️ REQUIRES CHANGES
|
||||
|
||||
**Current behavior:**
|
||||
- `highways::build_highway_connectivity_map()` creates a map of connected highway segments
|
||||
- Used for intersection detection and road marking placement
|
||||
|
||||
**Problem:**
|
||||
- Highway segments crossing unit boundaries won't see their full connectivity
|
||||
|
||||
**Solution:**
|
||||
- Build highway connectivity map GLOBALLY before parallel processing
|
||||
- Pass as `Arc<HighwayConnectivityMap>` to all units
|
||||
|
||||
### 8. Water Areas and Ring Merging ✅ ALREADY SUPPORTED
|
||||
|
||||
**Current behavior:**
|
||||
- Water relations contain multiple ways that must be merged into closed rings
|
||||
- `merge_way_segments()` in water_areas.rs handles this
|
||||
- **Clipping happens AFTER ring merging** via `clip_water_ring_to_bbox()`
|
||||
- Water uses `inverse_floodfill()` which iterates over bounding box (not flood fill)
|
||||
|
||||
**Why water CAN be clipped per-unit:**
|
||||
1. Ring merging happens on the UNCLIPPED ways (preserved in osm_parser.rs)
|
||||
2. After merging, `clip_water_ring_to_bbox()` clips the assembled polygon
|
||||
3. The `inverse_floodfill` algorithm iterates block-by-block within bounds
|
||||
4. Each unit can independently clip and fill its portion of a water body
|
||||
|
||||
**No special handling needed** - water relations work the same as other elements:
|
||||
- Distribute relation to units that intersect its bbox
|
||||
- Each unit clips to its own bounds
|
||||
- Each unit fills its portion independently
|
||||
|
||||
### 9. Element Priority Order ⚠️ MUST BE PRESERVED
|
||||
|
||||
**Current behavior:**
|
||||
- Elements are sorted by priority before processing (osm_parser.rs):
|
||||
```rust
|
||||
const PRIORITY_ORDER: [&str; 6] = [
|
||||
"entrance", "building", "highway", "waterway", "water", "barrier",
|
||||
];
|
||||
```
|
||||
- This ensures entrances are placed before buildings (so doors work)
|
||||
- Buildings before highways (so sidewalks don't overwrite buildings)
|
||||
|
||||
**Requirement:**
|
||||
- Each unit must process its elements in the SAME priority order
|
||||
- This is natural: just sort the unit's elements the same way
|
||||
|
||||
### 10. SPONGE Block as Placeholder ⚠️ MINOR CONSIDERATION
|
||||
|
||||
**Current behavior:**
|
||||
- `SPONGE` block is used as a blacklist marker in some places
|
||||
- Example: `editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));`
|
||||
- Prevents certain blocks from overwriting sponge blocks
|
||||
|
||||
**Impact on parallel processing:**
|
||||
- None - this is a per-block check, not cross-region coordination
|
||||
- Each unit handles its own sponge blocks independently
|
||||
|
||||
### 11. Tree Placement and Building Footprints ⚠️ REQUIRES GLOBAL FOOTPRINTS
|
||||
|
||||
**Current behavior:**
|
||||
- Trees check `building_footprints.contains(x, z)` before spawning
|
||||
- Prevents trees from appearing inside buildings
|
||||
- Uses `coord_rng(x, z, element_id)` for deterministic placement
|
||||
|
||||
**Problem with per-unit footprints:**
|
||||
- A tree near a unit boundary might not see a building from the adjacent unit
|
||||
- Could spawn a tree inside a building that exists in neighbor unit
|
||||
|
||||
**Solution (already planned):**
|
||||
- Compute building footprints GLOBALLY before parallel processing
|
||||
- Pass as `Arc<BuildingFootprintBitmap>` to all units
|
||||
- Tree placement will correctly avoid all buildings
|
||||
|
||||
### 12. Relations with Multiple Members Across Units ⚠️ REQUIRES CAREFUL HANDLING
|
||||
|
||||
**Current behavior:**
|
||||
- Relations (buildings, landuse, leisure, natural) process each member way
|
||||
- Member ways can be scattered across the entire bbox
|
||||
|
||||
**Example: Building relation with courtyard**
|
||||
```
|
||||
Building Relation:
|
||||
- Outer way 1 (in Unit A)
|
||||
- Outer way 2 (in Unit A and B) ← straddles boundary
|
||||
- Inner way (courtyard, in Unit A)
|
||||
```
|
||||
|
||||
**Strategy:**
|
||||
1. Distribute entire relation to all units that any member touches
|
||||
2. Each unit clips all members to its bounds
|
||||
3. Each unit processes the clipped relation independently
|
||||
4. Deterministic RNG ensures consistent colors/styles
|
||||
|
||||
**Important:** The relation-level tags (e.g., `building:levels`) must be preserved for all units processing that relation.
|
||||
|
||||
---
|
||||
|
||||
## Proposed Processing Unit Structure
|
||||
|
||||
### ProcessingUnit Definition
|
||||
|
||||
```rust
|
||||
struct ProcessingUnit {
|
||||
/// Which region this unit covers (1 region per unit)
|
||||
region_x: i32,
|
||||
region_z: i32,
|
||||
|
||||
/// Minecraft coordinate bounds for this unit (512×512 blocks)
|
||||
min_x: i32, // region_x * 512
|
||||
max_x: i32, // region_x * 512 + 511
|
||||
min_z: i32, // region_z * 512
|
||||
max_z: i32, // region_z * 512 + 511
|
||||
|
||||
/// Expanded bounds for element fetching (includes buffer for boundary elements)
|
||||
fetch_min_x: i32,
|
||||
fetch_max_x: i32,
|
||||
fetch_min_z: i32,
|
||||
fetch_max_z: i32,
|
||||
}
|
||||
```
|
||||
|
||||
### Unit Grid Calculation
|
||||
|
||||
```rust
|
||||
fn compute_processing_units(
|
||||
global_xzbbox: &XZBBox,
|
||||
buffer_blocks: i32, // e.g., 64-128 blocks overlap
|
||||
) -> Vec<ProcessingUnit> {
|
||||
let blocks_per_region = 512; // 32 chunks × 16 blocks
|
||||
|
||||
// Calculate which regions are covered by the bbox
|
||||
let min_region_x = global_xzbbox.min_x() >> 9; // divide by 512
|
||||
let max_region_x = global_xzbbox.max_x() >> 9;
|
||||
let min_region_z = global_xzbbox.min_z() >> 9;
|
||||
let max_region_z = global_xzbbox.max_z() >> 9;
|
||||
|
||||
let mut units = Vec::new();
|
||||
|
||||
// Create one unit per region
|
||||
for rx in min_region_x..=max_region_x {
|
||||
for rz in min_region_z..=max_region_z {
|
||||
// Compute Minecraft coordinate bounds for this region
|
||||
let min_x = rx * blocks_per_region;
|
||||
let max_x = min_x + blocks_per_region - 1;
|
||||
let min_z = rz * blocks_per_region;
|
||||
let max_z = min_z + blocks_per_region - 1;
|
||||
|
||||
// Add buffer for fetch bounds (clamped to global bbox)
|
||||
let fetch_min_x = (min_x - buffer_blocks).max(global_xzbbox.min_x());
|
||||
let fetch_max_x = (max_x + buffer_blocks).min(global_xzbbox.max_x());
|
||||
let fetch_min_z = (min_z - buffer_blocks).max(global_xzbbox.min_z());
|
||||
let fetch_max_z = (max_z + buffer_blocks).min(global_xzbbox.max_z());
|
||||
|
||||
units.push(ProcessingUnit {
|
||||
region_x: rx,
|
||||
region_z: rz,
|
||||
min_x, max_x, min_z, max_z,
|
||||
fetch_min_x, fetch_max_x, fetch_min_z, fetch_max_z,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
units
|
||||
}
|
||||
```
|
||||
|
||||
### Parallel Execution Strategy
|
||||
|
||||
```rust
|
||||
fn process_units_parallel(
|
||||
units: Vec<ProcessingUnit>,
|
||||
elements: &[ProcessedElement],
|
||||
global_ground: Arc<Ground>,
|
||||
global_building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
global_highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
args: &Args,
|
||||
) {
|
||||
// Use CPU-1 cores for parallel processing
|
||||
let num_threads = std::thread::available_parallelism()
|
||||
.map(|n| n.get().saturating_sub(1).max(1))
|
||||
.unwrap_or(1);
|
||||
|
||||
units.into_par_iter()
|
||||
.with_min_len(1) // Process 1 unit per task
|
||||
.for_each(|unit| {
|
||||
// 1. Filter elements that intersect this unit's fetch bounds
|
||||
let unit_elements = filter_elements_for_unit(elements, &unit);
|
||||
|
||||
// 2. Clip elements to unit's actual bounds
|
||||
let clipped_elements = clip_elements_to_unit(unit_elements, &unit);
|
||||
|
||||
// 3. Create per-unit structures
|
||||
let unit_xzbbox = XZBBox::new(unit.min_x, unit.max_x, unit.min_z, unit.max_z);
|
||||
let mut editor = WorldEditor::new(args.path.clone(), &unit_xzbbox, ...);
|
||||
editor.set_ground(Arc::clone(&global_ground));
|
||||
|
||||
// 4. Pre-compute flood fills for this unit's elements
|
||||
let flood_fill_cache = FloodFillCache::precompute(&clipped_elements, args.timeout.as_ref());
|
||||
|
||||
// 5. Process elements (same as current, just for this unit)
|
||||
for element in clipped_elements {
|
||||
process_element(&mut editor, &element, ...);
|
||||
}
|
||||
|
||||
// 6. Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, &unit, &global_ground);
|
||||
|
||||
// 7. Save region immediately and FREE MEMORY
|
||||
editor.save_single_region(unit.region_x, unit.region_z);
|
||||
drop(editor); // Release memory
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Memory Usage Comparison
|
||||
|
||||
### Understanding Minecraft Region Sizes
|
||||
|
||||
```
|
||||
1 Region = 32×32 chunks = 512×512 blocks (horizontally)
|
||||
1 Chunk = 16×16×384 blocks (with sections from Y=-64 to Y=319)
|
||||
```
|
||||
|
||||
### Current Architecture (All Regions in Memory)
|
||||
|
||||
| Stage | Memory Usage |
|
||||
|-------|--------------|
|
||||
| OSM Data (parsed) | ~50-200 MB |
|
||||
| Flood Fill Cache | ~100-500 MB |
|
||||
| Building Footprints | ~10-50 MB |
|
||||
| WorldToModify (all regions) | **~300 MB × N regions** |
|
||||
| **Total for 100 regions** | **~30+ GB** |
|
||||
|
||||
### Unit Size Analysis
|
||||
|
||||
The optimal unit size depends on balancing:
|
||||
1. **Memory per unit** - Larger units = more memory
|
||||
2. **Parallelism overhead** - Smaller units = more coordination
|
||||
3. **Boundary overhead** - More units = more elements processed multiple times
|
||||
|
||||
| Unit Size | Blocks | Memory per Unit | Parallel Units (8 cores) | Peak Memory |
|
||||
|-----------|--------|-----------------|--------------------------|-------------|
|
||||
| 1 region (32×32 chunks) | 512×512 | ~300 MB | 7 units | ~2.5 GB |
|
||||
| 2×2 regions | 1024×1024 | ~1.2 GB | 7 units | ~9 GB |
|
||||
| 4×4 regions | 2048×2048 | ~4.8 GB | 7 units | ~35 GB |
|
||||
|
||||
### Recommendation: 1 Region Per Unit
|
||||
|
||||
**1 region per unit is optimal because:**
|
||||
|
||||
1. **Lowest memory footprint** - Only ~300 MB per unit
|
||||
2. **Natural alignment** - Regions are the atomic save unit in Minecraft (.mca files)
|
||||
3. **Maximum parallelism** - More units = better CPU utilization
|
||||
4. **Simple boundary logic** - No partial region handling
|
||||
|
||||
**Memory calculation for 7 parallel units (8-core CPU, using 7):**
|
||||
- Per-unit WorldToModify: ~300 MB
|
||||
- Per-unit flood fill cache: ~50 MB
|
||||
- Per-unit OSM elements: ~20 MB
|
||||
- **Peak memory: ~370 MB × 7 = ~2.6 GB**
|
||||
|
||||
Plus global shared data:
|
||||
- Elevation data: ~50-100 MB
|
||||
- Building footprints: ~10-50 MB
|
||||
- Highway connectivity: ~20-50 MB
|
||||
|
||||
**Total peak: ~3 GB** (vs ~30 GB for 100 regions currently!)
|
||||
|
||||
### Why Not Smaller Than 1 Region?
|
||||
|
||||
- Regions are the minimum save unit for Minecraft
|
||||
- Going smaller would require buffering partial regions
|
||||
- No memory benefit (still need full region in memory to save)
|
||||
|
||||
---
|
||||
|
||||
## Implementation Phases
|
||||
|
||||
### Phase 1: Refactor Global Data Preparation
|
||||
|
||||
**Goal:** Extract global computations that must run before parallel processing
|
||||
|
||||
**Changes:**
|
||||
1. Move elevation fetching to a separate global phase
|
||||
2. Move building footprint collection to global phase
|
||||
3. Move highway connectivity map building to global phase
|
||||
4. Create shared data structures with `Arc<T>`
|
||||
|
||||
**Files affected:**
|
||||
- `data_processing.rs` - restructure `generate_world_with_options()`
|
||||
- `ground.rs` - no changes, already returns `Ground`
|
||||
- `floodfill_cache.rs` - add method to collect building footprints globally
|
||||
- `element_processing/highways.rs` - extract connectivity map building
|
||||
|
||||
### Phase 2: Implement Processing Unit Grid
|
||||
|
||||
**Goal:** Add logic to divide the world into processing units
|
||||
|
||||
**Changes:**
|
||||
1. Create `processing_unit.rs` module
|
||||
2. Implement grid computation
|
||||
3. Implement element-to-unit distribution
|
||||
4. Add unit-level bounding box clipping
|
||||
|
||||
**New files:**
|
||||
- `src/processing_unit.rs`
|
||||
|
||||
### Phase 3: Parallelize Unit Processing
|
||||
|
||||
**Goal:** Process units in parallel using rayon
|
||||
|
||||
**Changes:**
|
||||
1. Create per-unit WorldEditor instances
|
||||
2. Implement unit processing function
|
||||
3. Add parallel execution with CPU cap
|
||||
4. Implement region saving after unit completion
|
||||
|
||||
**Files affected:**
|
||||
- `data_processing.rs` - main parallel loop
|
||||
- `world_editor/mod.rs` - support per-unit saving
|
||||
|
||||
### Phase 4: Handle Boundary Cases
|
||||
|
||||
**Goal:** Ensure seamless results across unit boundaries
|
||||
|
||||
**Changes:**
|
||||
1. Verify deterministic RNG produces identical results
|
||||
2. Implement special handling for large water bodies
|
||||
3. Add boundary verification tests
|
||||
4. Optimize overlap buffer size
|
||||
|
||||
**Files affected:**
|
||||
- `element_processing/water_areas.rs` - global water handling
|
||||
- `clipping.rs` - potential optimizations
|
||||
|
||||
### Phase 5: Optimize Memory Management
|
||||
|
||||
**Goal:** Fine-tune memory usage and parallelism
|
||||
|
||||
**Changes:**
|
||||
1. Implement memory pressure monitoring
|
||||
2. Add dynamic unit size adjustment
|
||||
3. Optimize flood fill cache memory
|
||||
4. Profile and optimize hot paths
|
||||
|
||||
---
|
||||
|
||||
## Testing Strategy
|
||||
|
||||
### Unit Tests
|
||||
|
||||
1. **Deterministic RNG Test**
|
||||
- Process same building in two units
|
||||
- Verify identical colors/styles
|
||||
|
||||
2. **Elevation Consistency Test**
|
||||
- Check ground level at unit boundaries
|
||||
- Verify no height discontinuities
|
||||
|
||||
3. **Clipping Accuracy Test**
|
||||
- Verify elements clipped correctly at unit boundaries
|
||||
- Check polygon integrity after clipping
|
||||
|
||||
### Integration Tests
|
||||
|
||||
1. **Small Area Test**
|
||||
- Process 2×2 region area
|
||||
- Verify world loads correctly in Minecraft
|
||||
|
||||
2. **Boundary Building Test**
|
||||
- Create world with buildings at unit boundaries
|
||||
- Verify buildings are complete and correctly colored
|
||||
|
||||
3. **Large Water Body Test**
|
||||
- Process area with lake spanning multiple units
|
||||
- Verify water body is continuous
|
||||
|
||||
### Performance Tests
|
||||
|
||||
1. **Memory Usage Test**
|
||||
- Monitor peak memory during processing
|
||||
- Compare with current architecture
|
||||
|
||||
2. **CPU Utilization Test**
|
||||
- Verify parallel units use expected cores
|
||||
- Measure speedup vs sequential processing
|
||||
|
||||
---
|
||||
|
||||
## Configuration Options
|
||||
|
||||
### Proposed CLI Arguments
|
||||
|
||||
```rust
|
||||
/// Number of CPU cores to use for parallel processing (default: available - 1)
|
||||
/// Set to 1 to disable parallel processing
|
||||
#[arg(long, default_value_t = 0)]
|
||||
pub parallel_cores: usize,
|
||||
|
||||
/// Buffer size for boundary overlap in blocks (default: 64)
|
||||
/// Larger values ensure buildings at boundaries are complete but increase processing time
|
||||
#[arg(long, default_value_t = 64)]
|
||||
pub boundary_buffer: i32,
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
### High Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Elevation discontinuities at boundaries | Use global elevation data (already planned) |
|
||||
| Race conditions in file writing | Each unit writes different regions (no overlap) |
|
||||
| Trees spawning inside buildings at boundaries | Use global building footprints bitmap |
|
||||
|
||||
### Medium Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Overpass API rate limiting | Download once globally, distribute elements |
|
||||
| Complex relations broken at boundaries | Distribute full relation to all touching units |
|
||||
| Highway connectivity missing at boundaries | Build connectivity map globally |
|
||||
|
||||
### Low Risk
|
||||
|
||||
| Risk | Mitigation |
|
||||
|------|------------|
|
||||
| Different random values at boundaries | Deterministic RNG already implemented |
|
||||
| Performance regression | Benchmark before/after, make parallel optional |
|
||||
| Water bodies split incorrectly | Water already supports clipping via `clip_water_ring_to_bbox` |
|
||||
|
||||
---
|
||||
|
||||
## Questions to Resolve
|
||||
|
||||
1. **Should we support Bedrock format with this change?**
|
||||
- Bedrock writes to a single .mcworld file (LevelDB database)
|
||||
- May need different handling (write to temp, merge at end)
|
||||
- Could be deferred to a follow-up implementation
|
||||
|
||||
2. **What buffer size for boundary overlap?**
|
||||
- Current thinking: 64-128 blocks should be sufficient
|
||||
- Most buildings are smaller than this
|
||||
- Larger buffers = more duplicate processing
|
||||
|
||||
3. **Should flood fills be computed globally or per-unit?**
|
||||
- Per-unit is simpler and avoids coordination
|
||||
- Some redundant computation at boundaries (acceptable)
|
||||
- **Recommendation:** Start per-unit
|
||||
|
||||
4. **How to report progress across parallel units?**
|
||||
- Current progress is linear (element by element)
|
||||
- With parallel, need aggregated progress reporting
|
||||
- Option: Track completed regions, report as percentage
|
||||
|
||||
5. **Should we limit parallelism based on available RAM?**
|
||||
- Could detect system RAM and adjust parallel units
|
||||
- Or just document memory requirements per parallel unit
|
||||
- **Recommendation:** Start with CPU-1 cores, let users override
|
||||
|
||||
---
|
||||
|
||||
## Summary
|
||||
|
||||
The proposed parallel region processing architecture will:
|
||||
|
||||
1. ✅ **Reduce memory usage by ~90%** by processing 1 region at a time per unit (~300 MB vs ~30 GB for 100 regions)
|
||||
2. ✅ **Utilize multiple CPU cores** through rayon-based parallel processing (CPU-1 cores)
|
||||
3. ✅ **Maintain visual consistency** using deterministic RNG and global shared data
|
||||
4. ✅ **Be backward compatible** with a `--no-parallel` flag for the current behavior
|
||||
|
||||
The main implementation work is:
|
||||
- Refactoring to extract global computations (elevation, building footprints, highway connectivity)
|
||||
- Adding element-to-unit distribution logic with proper clipping
|
||||
- Per-unit WorldEditor instances with immediate region saving
|
||||
|
||||
**The design is simpler than originally thought** because:
|
||||
- Water relations already support clipping (no special handling)
|
||||
- Deterministic RNG already exists (no changes needed)
|
||||
- Priority order is preserved naturally (just sort per-unit)
|
||||
|
||||
Estimated implementation effort: **3-4 weeks** for a fully tested solution.
|
||||
17
src/args.rs
17
src/args.rs
@@ -58,23 +58,6 @@ pub struct Args {
|
||||
/// Set floodfill timeout (seconds) (optional)
|
||||
#[arg(long, value_parser = parse_duration)]
|
||||
pub timeout: Option<Duration>,
|
||||
|
||||
/// Number of parallel threads (0 = auto, uses available cores - 1)
|
||||
#[arg(long, default_value_t = 0)]
|
||||
pub threads: usize,
|
||||
|
||||
/// Number of regions to batch per processing unit (1 = one region, 2 = 2x2=4 regions, etc.)
|
||||
/// Larger batches reduce element duplication overhead but use more memory per unit
|
||||
#[arg(long, default_value_t = 2)]
|
||||
pub region_batch_size: usize,
|
||||
|
||||
/// Disable parallel processing (process sequentially) - DEFAULT due to correctness issues
|
||||
#[arg(long, default_value_t = true)]
|
||||
pub no_parallel: bool,
|
||||
|
||||
/// Force parallel processing (experimental, may have visual bugs)
|
||||
#[arg(long)]
|
||||
pub force_parallel: bool,
|
||||
}
|
||||
|
||||
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
pub mod xzbbox;
|
||||
mod xzbbox;
|
||||
mod xzpoint;
|
||||
mod xzvector;
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
pub mod rectangle;
|
||||
mod rectangle;
|
||||
mod xzbbox_enum;
|
||||
|
||||
pub use xzbbox_enum::XZBBox;
|
||||
|
||||
@@ -7,18 +7,12 @@ use crate::floodfill_cache::FloodFillCache;
|
||||
use crate::ground::Ground;
|
||||
use crate::map_renderer;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::parallel_processing::{
|
||||
calculate_parallel_threads, compute_processing_units, distribute_elements_to_units_indices,
|
||||
ParallelConfig, ProcessingStats,
|
||||
};
|
||||
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use crate::unit_processing::{process_unit_refs, SharedProcessingData};
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use rayon::prelude::*;
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
@@ -47,22 +41,7 @@ pub fn generate_world(
|
||||
level_name: None,
|
||||
spawn_point: None,
|
||||
};
|
||||
|
||||
// Use sequential by default (parallel has correctness issues)
|
||||
// Use --force-parallel to enable experimental parallel mode
|
||||
let parallel_config = if args.force_parallel {
|
||||
ParallelConfig {
|
||||
num_threads: args.threads,
|
||||
buffer_blocks: 64,
|
||||
enabled: true,
|
||||
region_batch_size: args.region_batch_size,
|
||||
}
|
||||
} else {
|
||||
ParallelConfig::sequential()
|
||||
};
|
||||
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options, parallel_config)
|
||||
.map(|_| ())
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
|
||||
}
|
||||
|
||||
/// Generate world with explicit format options (used by GUI for Bedrock support)
|
||||
@@ -73,362 +52,6 @@ pub fn generate_world_with_options(
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
parallel_config: ParallelConfig,
|
||||
) -> Result<PathBuf, String> {
|
||||
let _output_path = options.path.clone();
|
||||
let _world_format = options.format;
|
||||
|
||||
// Determine if we should use parallel processing
|
||||
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
|
||||
|
||||
// Calculate region count to decide if parallel is worth the overhead
|
||||
let min_region_x = xzbbox.min_x() >> 9;
|
||||
let max_region_x = xzbbox.max_x() >> 9;
|
||||
let min_region_z = xzbbox.min_z() >> 9;
|
||||
let max_region_z = xzbbox.max_z() >> 9;
|
||||
let region_count = ((max_region_x - min_region_x + 1) * (max_region_z - min_region_z + 1)) as usize;
|
||||
|
||||
// Auto-disable parallel for small areas (< 6 regions) - overhead isn't worth it
|
||||
// User can still force parallel with explicit --threads > 1 and region count check
|
||||
let use_parallel = parallel_config.enabled && num_threads > 1 && region_count >= 6;
|
||||
|
||||
let mode_reason = if !parallel_config.enabled {
|
||||
"disabled by --no-parallel"
|
||||
} else if num_threads <= 1 {
|
||||
"single thread"
|
||||
} else if region_count < 6 {
|
||||
"small area (< 6 regions)"
|
||||
} else {
|
||||
"parallel"
|
||||
};
|
||||
|
||||
println!(
|
||||
"{} Processing data ({} mode, {} thread(s), {} regions)...",
|
||||
"[4/7]".bold(),
|
||||
if use_parallel { "parallel" } else { "sequential" },
|
||||
num_threads,
|
||||
region_count
|
||||
);
|
||||
|
||||
if !use_parallel && parallel_config.enabled && region_count < 6 {
|
||||
println!(" (auto-selected sequential: {})", mode_reason);
|
||||
}
|
||||
|
||||
// Build highway connectivity map once before processing (needed for all units)
|
||||
let highway_connectivity = Arc::new(highways::build_highway_connectivity_map(&elements));
|
||||
|
||||
let ground = Arc::new(ground);
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Pre-compute all flood fills in parallel for better CPU utilization
|
||||
let flood_fill_cache = Arc::new(FloodFillCache::precompute(
|
||||
&elements,
|
||||
args.timeout.as_ref(),
|
||||
));
|
||||
|
||||
// Collect building footprints to prevent trees from spawning inside buildings
|
||||
let building_footprints =
|
||||
Arc::new(flood_fill_cache.collect_building_footprints(&elements, &xzbbox));
|
||||
|
||||
if use_parallel {
|
||||
// === PARALLEL PROCESSING PATH ===
|
||||
generate_world_parallel(
|
||||
elements,
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
args,
|
||||
options,
|
||||
parallel_config,
|
||||
)
|
||||
} else {
|
||||
// === SEQUENTIAL PROCESSING PATH (original logic) ===
|
||||
generate_world_sequential(
|
||||
elements,
|
||||
xzbbox,
|
||||
llbbox,
|
||||
ground,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
args,
|
||||
options,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
/// Parallel world generation - processes regions in parallel, saving each immediately
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn generate_world_parallel(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Arc<Ground>,
|
||||
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
|
||||
flood_fill_cache: Arc<FloodFillCache>,
|
||||
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
parallel_config: ParallelConfig,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
|
||||
// Compute processing units (one or more regions per unit depending on batch size)
|
||||
let units = compute_processing_units(
|
||||
&xzbbox,
|
||||
parallel_config.buffer_blocks,
|
||||
parallel_config.region_batch_size
|
||||
);
|
||||
let total_units = units.len();
|
||||
|
||||
println!(
|
||||
" {} unit(s) to process across {} thread(s) (batch size: {})",
|
||||
total_units,
|
||||
calculate_parallel_threads(parallel_config.num_threads),
|
||||
parallel_config.region_batch_size
|
||||
);
|
||||
|
||||
// Distribute elements to units based on spatial intersection
|
||||
// Returns indices into the elements vector for each unit
|
||||
let unit_element_indices = distribute_elements_to_units_indices(&elements, &units);
|
||||
|
||||
// Wrap elements in Arc for shared access across threads
|
||||
let elements = Arc::new(elements);
|
||||
|
||||
// Create shared data for all units
|
||||
let shared = Arc::new(SharedProcessingData {
|
||||
ground: Arc::clone(&ground),
|
||||
highway_connectivity: Arc::clone(&highway_connectivity),
|
||||
building_footprints: Arc::clone(&building_footprints),
|
||||
floodfill_cache: Arc::clone(&flood_fill_cache),
|
||||
llbbox,
|
||||
world_dir: options.path.clone(),
|
||||
format: options.format,
|
||||
level_name: options.level_name.clone(),
|
||||
terrain_enabled: args.terrain,
|
||||
ground_level: args.ground_level,
|
||||
fill_ground: args.fillground,
|
||||
interior: args.interior,
|
||||
roof: args.roof,
|
||||
debug: args.debug,
|
||||
timeout: args.timeout,
|
||||
});
|
||||
|
||||
// Set up progress tracking
|
||||
let stats = Arc::new(ProcessingStats::new(total_units, 0));
|
||||
let process_pb = ProgressBar::new(total_units as u64);
|
||||
process_pb.set_style(
|
||||
ProgressStyle::default_bar()
|
||||
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} regions ({eta})")
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
// Process units in parallel
|
||||
println!("{} Processing regions in parallel...", "[5/7]".bold());
|
||||
|
||||
// Log element distribution stats
|
||||
let total_element_refs: usize = unit_element_indices.iter().map(|v| v.len()).sum();
|
||||
let avg_elements_per_unit = total_element_refs as f64 / total_units as f64;
|
||||
println!(
|
||||
" Total element references: {} (avg {:.1} per unit, original: {})",
|
||||
total_element_refs, avg_elements_per_unit, elements.len()
|
||||
);
|
||||
println!(
|
||||
" Element processing overhead: {:.1}x (elements processed multiple times across regions)",
|
||||
total_element_refs as f64 / elements.len() as f64
|
||||
);
|
||||
|
||||
// Configure thread pool to use requested number of threads
|
||||
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
|
||||
|
||||
// Process each unit: generate blocks, save region, free memory
|
||||
let units_with_indices: Vec<_> = units
|
||||
.into_iter()
|
||||
.zip(unit_element_indices.into_iter())
|
||||
.collect();
|
||||
|
||||
// Track timing for each unit
|
||||
let unit_times = std::sync::Mutex::new(Vec::with_capacity(total_units));
|
||||
let parallel_start = std::time::Instant::now();
|
||||
|
||||
// Track which thread processes each unit
|
||||
let thread_ids = std::sync::Mutex::new(std::collections::HashSet::new());
|
||||
|
||||
// Use rayon's parallel iterator with configured thread count
|
||||
println!(" Starting parallel processing with {} threads...", num_threads);
|
||||
rayon::ThreadPoolBuilder::new()
|
||||
.num_threads(num_threads)
|
||||
.build()
|
||||
.unwrap()
|
||||
.install(|| {
|
||||
units_with_indices
|
||||
.par_iter()
|
||||
.for_each(|(unit, element_indices)| {
|
||||
// Track thread usage
|
||||
let thread_id = std::thread::current().id();
|
||||
thread_ids.lock().unwrap().insert(format!("{:?}", thread_id));
|
||||
|
||||
let unit_start = std::time::Instant::now();
|
||||
|
||||
// Collect elements for this unit using indices - only clone what's needed
|
||||
let unit_elements: Vec<&ProcessedElement> = element_indices
|
||||
.iter()
|
||||
.map(|&idx| &elements[idx])
|
||||
.collect();
|
||||
|
||||
// Create bbox for this specific unit
|
||||
let unit_bbox = unit.bbox();
|
||||
|
||||
// Process this unit and save immediately
|
||||
let process_start = std::time::Instant::now();
|
||||
let mut editor = process_unit_refs(unit, &unit_elements, &shared, &unit_bbox, args);
|
||||
let process_time = process_start.elapsed();
|
||||
|
||||
// Save this region silently (no progress output)
|
||||
let save_start = std::time::Instant::now();
|
||||
editor.save_silent();
|
||||
let save_time = save_start.elapsed();
|
||||
|
||||
// editor is dropped here, freeing its memory
|
||||
let total_time = unit_start.elapsed();
|
||||
|
||||
// Update progress
|
||||
let completed = stats.increment_completed();
|
||||
process_pb.inc(1);
|
||||
|
||||
// Store timing info
|
||||
unit_times.lock().unwrap().push((
|
||||
unit.region_x,
|
||||
unit.region_z,
|
||||
element_indices.len(),
|
||||
process_time,
|
||||
save_time,
|
||||
total_time,
|
||||
));
|
||||
|
||||
// Progress: 25% (terrain done) to 90% (regions done)
|
||||
// This covers the full parallel processing phase
|
||||
let progress = 25.0 + (completed as f64 / total_units as f64) * 65.0;
|
||||
emit_gui_progress_update(progress, &format!("Processing unit {}/{}...", completed, total_units));
|
||||
});
|
||||
});
|
||||
|
||||
process_pb.finish();
|
||||
let parallel_duration = parallel_start.elapsed();
|
||||
|
||||
// Report thread usage
|
||||
let unique_threads = thread_ids.into_inner().unwrap();
|
||||
println!(" Threads actually used: {} (requested: {})", unique_threads.len(), num_threads);
|
||||
|
||||
// Print timing summary
|
||||
let times = unit_times.into_inner().unwrap();
|
||||
println!("\n === Unit Processing Times ===");
|
||||
|
||||
let mut total_process = std::time::Duration::ZERO;
|
||||
let mut total_save = std::time::Duration::ZERO;
|
||||
|
||||
// Sort by total time descending to show slowest first
|
||||
let mut sorted_times = times.clone();
|
||||
sorted_times.sort_by(|a, b| b.5.cmp(&a.5));
|
||||
|
||||
for (rx, rz, elem_count, process, save, total) in sorted_times.iter().take(10) {
|
||||
println!(
|
||||
" Region ({:3},{:3}): {} elements, process: {:>6.2}s, save: {:>5.2}s, total: {:>6.2}s",
|
||||
rx, rz, elem_count,
|
||||
process.as_secs_f64(),
|
||||
save.as_secs_f64(),
|
||||
total.as_secs_f64()
|
||||
);
|
||||
total_process += *process;
|
||||
total_save += *save;
|
||||
}
|
||||
|
||||
if times.len() > 10 {
|
||||
for (_, _, _, process, save, _) in times.iter().skip(10) {
|
||||
total_process += *process;
|
||||
total_save += *save;
|
||||
}
|
||||
println!(" ... and {} more units", times.len() - 10);
|
||||
}
|
||||
|
||||
let sum_total: std::time::Duration = times.iter().map(|t| t.5).sum();
|
||||
println!(" Sum of all unit times: {:.2}s (process: {:.2}s, save: {:.2}s)",
|
||||
sum_total.as_secs_f64(), total_process.as_secs_f64(), total_save.as_secs_f64());
|
||||
println!(" Actual wall time: {:.2}s", parallel_duration.as_secs_f64());
|
||||
println!(" Parallelism factor: {:.2}x (sum/wall)", sum_total.as_secs_f64() / parallel_duration.as_secs_f64());
|
||||
println!();
|
||||
|
||||
// Final save for any remaining metadata or global operations
|
||||
println!("{} Finalizing world...", "[7/7]".bold());
|
||||
emit_gui_progress_update(90.0, "Finalizing world...");
|
||||
|
||||
// Save metadata file (regions already saved individually during processing)
|
||||
let mut metadata_editor = WorldEditor::new_with_format_and_name(
|
||||
options.path.clone(),
|
||||
&xzbbox,
|
||||
llbbox,
|
||||
options.format,
|
||||
options.level_name,
|
||||
options.spawn_point,
|
||||
);
|
||||
metadata_editor.set_ground(Arc::clone(&ground));
|
||||
// Only save metadata, not the world data (already saved per-region)
|
||||
if let Err(e) = metadata_editor.save_metadata() {
|
||||
eprintln!("Warning: Failed to save metadata: {}", e);
|
||||
}
|
||||
|
||||
emit_gui_progress_update(99.0, "World generation complete!");
|
||||
|
||||
// Handle spawn point update for GUI
|
||||
#[cfg(feature = "gui")]
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.max().lat(),
|
||||
args.bbox.max().lng()
|
||||
);
|
||||
|
||||
if let Err(e) =
|
||||
update_player_spawn_y_after_generation(&args.path, bbox_string, args.scale, &ground)
|
||||
{
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
|
||||
// For Bedrock format, emit event to open the mcworld file
|
||||
if world_format == WorldFormat::BedrockMcWorld {
|
||||
if let Some(path_str) = output_path.to_str() {
|
||||
emit_open_mcworld_file(path_str);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(output_path)
|
||||
}
|
||||
|
||||
/// Sequential world generation - original logic preserved for debugging/comparison
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn generate_world_sequential(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Arc<Ground>,
|
||||
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
|
||||
flood_fill_cache: Arc<FloodFillCache>,
|
||||
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
@@ -442,10 +65,26 @@ fn generate_world_sequential(
|
||||
options.level_name.clone(),
|
||||
options.spawn_point,
|
||||
);
|
||||
let ground = Arc::new(ground);
|
||||
|
||||
println!("{} Processing data...", "[4/7]".bold());
|
||||
|
||||
// Build highway connectivity map once before processing
|
||||
let highway_connectivity = highways::build_highway_connectivity_map(&elements);
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&ground));
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Pre-compute all flood fills in parallel for better CPU utilization
|
||||
let mut flood_fill_cache = FloodFillCache::precompute(&elements, args.timeout.as_ref());
|
||||
|
||||
// Collect building footprints to prevent trees from spawning inside buildings
|
||||
// Uses a memory-efficient bitmap (~1 bit per coordinate) instead of a HashSet (~24 bytes per coordinate)
|
||||
let building_footprints = flood_fill_cache.collect_building_footprints(&elements, &xzbbox);
|
||||
|
||||
// Process data
|
||||
let elements_count: usize = elements.len();
|
||||
let mut elements = elements; // Take ownership for consuming
|
||||
@@ -539,7 +178,8 @@ fn generate_world_sequential(
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, &element, args);
|
||||
}
|
||||
// Note: flood fill cache entries are managed by Arc, not removed per-element in Arc version
|
||||
// Release flood fill cache entry for this way
|
||||
flood_fill_cache.remove_way(way.id);
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
@@ -615,7 +255,9 @@ fn generate_world_sequential(
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, &element, args);
|
||||
}
|
||||
// Note: flood fill cache entries are managed by Arc, dropped when no longer referenced
|
||||
// Release flood fill cache entries for all ways in this relation
|
||||
let way_ids: Vec<u64> = rel.members.iter().map(|m| m.way.id).collect();
|
||||
flood_fill_cache.remove_relation_ways(&way_ids);
|
||||
}
|
||||
}
|
||||
// Element is dropped here, freeing its memory immediately
|
||||
|
||||
@@ -40,12 +40,102 @@ type TileImage = image::ImageBuffer<Rgb<u8>, Vec<u8>>;
|
||||
/// Result type for tile download operations: ((tile_x, tile_y), image) or error
|
||||
type TileDownloadResult = Result<((u32, u32), TileImage), String>;
|
||||
|
||||
/// Cache directory name for elevation tiles
|
||||
const TILE_CACHE_DIR_NAME: &str = "arnis-tile-cache";
|
||||
|
||||
/// Returns a writable cache directory for elevation tiles.
|
||||
/// Tries current directory first, falls back to Desktop, then Home directory.
|
||||
fn get_tile_cache_dir() -> PathBuf {
|
||||
// Try current directory first
|
||||
let local_cache = PathBuf::from("./").join(TILE_CACHE_DIR_NAME);
|
||||
if try_create_cache_dir(&local_cache) {
|
||||
return local_cache;
|
||||
}
|
||||
|
||||
// Fall back to Desktop (only available with GUI feature)
|
||||
#[cfg(feature = "gui")]
|
||||
if let Some(desktop) = dirs::desktop_dir() {
|
||||
let desktop_cache = desktop.join(TILE_CACHE_DIR_NAME);
|
||||
if try_create_cache_dir(&desktop_cache) {
|
||||
eprintln!(
|
||||
"Note: Using Desktop for tile cache at {}",
|
||||
desktop_cache.display()
|
||||
);
|
||||
return desktop_cache;
|
||||
}
|
||||
}
|
||||
|
||||
// Fall back to Home directory (only available with GUI feature)
|
||||
#[cfg(feature = "gui")]
|
||||
if let Some(home) = dirs::home_dir() {
|
||||
let home_cache = home.join(TILE_CACHE_DIR_NAME);
|
||||
if try_create_cache_dir(&home_cache) {
|
||||
eprintln!(
|
||||
"Note: Using home directory for tile cache at {}",
|
||||
home_cache.display()
|
||||
);
|
||||
return home_cache;
|
||||
}
|
||||
}
|
||||
|
||||
// Last resort: use current directory anyway
|
||||
// Log a warning since this will likely fail
|
||||
eprintln!("Warning: Could not find a writable cache directory. Tile caching may fail.");
|
||||
local_cache
|
||||
}
|
||||
|
||||
/// Attempts to create the cache directory and verify it's writable.
|
||||
/// Returns true if successful.
|
||||
fn try_create_cache_dir(path: &Path) -> bool {
|
||||
// Try to create the directory
|
||||
if std::fs::create_dir_all(path).is_err() {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify we can write to it by creating a unique test file
|
||||
// Use process ID and timestamp to avoid conflicts with parallel instances
|
||||
let test_filename = format!(
|
||||
".arnis_write_test_{}_{:x}",
|
||||
std::process::id(),
|
||||
std::time::SystemTime::now()
|
||||
.duration_since(std::time::UNIX_EPOCH)
|
||||
.map(|d| d.as_nanos())
|
||||
.unwrap_or(0)
|
||||
);
|
||||
let test_file = path.join(test_filename);
|
||||
|
||||
if std::fs::write(&test_file, b"test").is_ok() {
|
||||
let _ = std::fs::remove_file(&test_file);
|
||||
return true;
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Cleans up old cached tiles from the tile cache directory.
|
||||
/// Only deletes .png files within the arnis-tile-cache directory that are older than TILE_CACHE_MAX_AGE_DAYS.
|
||||
/// This function is safe and will not delete files outside the cache directory or fail on errors.
|
||||
pub fn cleanup_old_cached_tiles() {
|
||||
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
|
||||
// Check all possible cache locations
|
||||
let mut possible_locations: Vec<PathBuf> = vec![PathBuf::from("./").join(TILE_CACHE_DIR_NAME)];
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
{
|
||||
if let Some(desktop) = dirs::desktop_dir() {
|
||||
possible_locations.push(desktop.join(TILE_CACHE_DIR_NAME));
|
||||
}
|
||||
if let Some(home) = dirs::home_dir() {
|
||||
possible_locations.push(home.join(TILE_CACHE_DIR_NAME));
|
||||
}
|
||||
}
|
||||
|
||||
for location in possible_locations {
|
||||
cleanup_cache_at_location(&location);
|
||||
}
|
||||
}
|
||||
|
||||
/// Cleans up old cached tiles at a specific location.
|
||||
fn cleanup_cache_at_location(tile_cache_dir: &Path) {
|
||||
if !tile_cache_dir.exists() || !tile_cache_dir.is_dir() {
|
||||
return; // Nothing to clean up
|
||||
}
|
||||
@@ -56,7 +146,7 @@ pub fn cleanup_old_cached_tiles() {
|
||||
let mut error_count = 0;
|
||||
|
||||
// Read directory entries
|
||||
let entries = match std::fs::read_dir(&tile_cache_dir) {
|
||||
let entries = match std::fs::read_dir(tile_cache_dir) {
|
||||
Ok(entries) => entries,
|
||||
Err(_) => {
|
||||
return;
|
||||
@@ -287,10 +377,8 @@ pub fn fetch_elevation_data(
|
||||
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
|
||||
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
|
||||
|
||||
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
|
||||
if !tile_cache_dir.exists() {
|
||||
std::fs::create_dir_all(&tile_cache_dir)?;
|
||||
}
|
||||
// Get a writable cache directory (tries current dir, falls back to Desktop/Home)
|
||||
let tile_cache_dir = get_tile_cache_dir();
|
||||
|
||||
// Create a shared HTTP client for connection pooling
|
||||
let client = reqwest::blocking::Client::new();
|
||||
|
||||
@@ -285,7 +285,6 @@ impl FloodFillCache {
|
||||
/// Removes a way's cached flood fill result, freeing memory.
|
||||
///
|
||||
/// Call this after processing an element to release its cached data.
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_way(&mut self, way_id: u64) {
|
||||
self.way_cache.remove(&way_id);
|
||||
}
|
||||
@@ -293,7 +292,6 @@ impl FloodFillCache {
|
||||
/// Removes all cached flood fill results for ways in a relation.
|
||||
///
|
||||
/// Relations contain multiple ways, so we need to remove all of them.
|
||||
#[allow(dead_code)]
|
||||
pub fn remove_relation_ways(&mut self, way_ids: &[u64]) {
|
||||
for &id in way_ids {
|
||||
self.way_cache.remove(&id);
|
||||
|
||||
@@ -6,7 +6,6 @@ use crate::data_processing::{self, GenerationOptions};
|
||||
use crate::ground::{self, Ground};
|
||||
use crate::map_transformation;
|
||||
use crate::osm_parser;
|
||||
use crate::parallel_processing::ParallelConfig;
|
||||
use crate::progress::{self, emit_gui_progress_update};
|
||||
use crate::retrieve_data;
|
||||
use crate::telemetry::{self, send_log, LogLevel};
|
||||
@@ -995,10 +994,6 @@ fn gui_start_generation(
|
||||
fillground: fillground_enabled,
|
||||
debug: false,
|
||||
timeout: Some(std::time::Duration::from_secs(40)),
|
||||
threads: 0, // Auto-detect thread count
|
||||
region_batch_size: 2, // Four regions per unit (default)
|
||||
no_parallel: true, // Use sequential processing (parallel has bugs)
|
||||
force_parallel: false,
|
||||
};
|
||||
|
||||
// If skip_osm_objects is true (terrain-only mode), skip fetching and processing OSM data
|
||||
@@ -1019,7 +1014,6 @@ fn gui_start_generation(
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
ParallelConfig::default(), // Use parallel processing
|
||||
);
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
@@ -1073,7 +1067,6 @@ fn gui_start_generation(
|
||||
ground,
|
||||
&args,
|
||||
generation_options.clone(),
|
||||
ParallelConfig::default(), // Use parallel processing
|
||||
);
|
||||
// Explicitly release session lock before showing Done message
|
||||
// so Minecraft can open the world immediately
|
||||
|
||||
@@ -18,7 +18,6 @@ mod ground;
|
||||
mod map_renderer;
|
||||
mod map_transformation;
|
||||
mod osm_parser;
|
||||
mod parallel_processing;
|
||||
#[cfg(feature = "gui")]
|
||||
mod progress;
|
||||
mod retrieve_data;
|
||||
@@ -26,7 +25,6 @@ mod retrieve_data;
|
||||
mod telemetry;
|
||||
#[cfg(test)]
|
||||
mod test_utilities;
|
||||
mod unit_processing;
|
||||
mod version_check;
|
||||
mod world_editor;
|
||||
|
||||
|
||||
@@ -1,476 +0,0 @@
|
||||
//! Parallel region processing for improved memory efficiency and CPU utilization.
|
||||
//!
|
||||
//! This module splits the world generation into processing units (1 Minecraft region each),
|
||||
//! processes them in parallel, and flushes each region to disk immediately after completion.
|
||||
//!
|
||||
//! Key benefits:
|
||||
//! - Memory usage reduced by ~90% (only active regions in memory)
|
||||
//! - Multi-core CPU utilization
|
||||
//! - Consistent results via deterministic RNG
|
||||
|
||||
use crate::coordinate_system::cartesian::xzbbox::rectangle::XZBBoxRect;
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::floodfill_cache::BuildingFootprintBitmap;
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::element_processing::highways::HighwayConnectivityMap;
|
||||
|
||||
/// Size of a Minecraft region in blocks (32 chunks × 16 blocks per chunk)
|
||||
pub const REGION_BLOCKS: i32 = 512;
|
||||
|
||||
/// A processing unit representing a single Minecraft region to be generated.
|
||||
#[derive(Debug, Clone)]
|
||||
#[allow(dead_code)]
|
||||
pub struct ProcessingUnit {
|
||||
/// Region X coordinate (in region space, not block space)
|
||||
pub region_x: i32,
|
||||
/// Region Z coordinate (in region space, not block space)
|
||||
pub region_z: i32,
|
||||
|
||||
/// Minecraft coordinate bounds for this unit (512×512 blocks)
|
||||
pub min_x: i32,
|
||||
pub max_x: i32,
|
||||
pub min_z: i32,
|
||||
pub max_z: i32,
|
||||
|
||||
/// Expanded bounds for element fetching (includes buffer for boundary elements)
|
||||
pub fetch_min_x: i32,
|
||||
pub fetch_max_x: i32,
|
||||
pub fetch_min_z: i32,
|
||||
pub fetch_max_z: i32,
|
||||
}
|
||||
|
||||
impl ProcessingUnit {
|
||||
/// Creates a new processing unit for a specific region.
|
||||
#[allow(dead_code)]
|
||||
pub fn new(region_x: i32, region_z: i32, global_bbox: &XZBBox, buffer_blocks: i32) -> Self {
|
||||
Self::new_batched(region_x, region_z, region_x, region_z, global_bbox, buffer_blocks)
|
||||
}
|
||||
|
||||
/// Creates a processing unit spanning multiple regions (for batching).
|
||||
pub fn new_batched(
|
||||
start_region_x: i32, start_region_z: i32,
|
||||
end_region_x: i32, end_region_z: i32,
|
||||
global_bbox: &XZBBox, buffer_blocks: i32
|
||||
) -> Self {
|
||||
// Calculate block bounds for these regions
|
||||
let min_x = start_region_x * REGION_BLOCKS;
|
||||
let max_x = (end_region_x + 1) * REGION_BLOCKS - 1;
|
||||
let min_z = start_region_z * REGION_BLOCKS;
|
||||
let max_z = (end_region_z + 1) * REGION_BLOCKS - 1;
|
||||
|
||||
// Add buffer for fetch bounds, clamped to global bbox
|
||||
let fetch_min_x = (min_x - buffer_blocks).max(global_bbox.min_x());
|
||||
let fetch_max_x = (max_x + buffer_blocks).min(global_bbox.max_x());
|
||||
let fetch_min_z = (min_z - buffer_blocks).max(global_bbox.min_z());
|
||||
let fetch_max_z = (max_z + buffer_blocks).min(global_bbox.max_z());
|
||||
|
||||
Self {
|
||||
region_x: start_region_x,
|
||||
region_z: start_region_z,
|
||||
min_x,
|
||||
max_x,
|
||||
min_z,
|
||||
max_z,
|
||||
fetch_min_x,
|
||||
fetch_max_x,
|
||||
fetch_min_z,
|
||||
fetch_max_z,
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the XZBBox for this unit's actual processing bounds (not fetch bounds).
|
||||
pub fn bbox(&self) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(
|
||||
XZPoint::new(self.min_x, self.min_z),
|
||||
XZPoint::new(self.max_x, self.max_z),
|
||||
)
|
||||
.expect("Invalid unit bbox bounds"),
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns the XZBBox for this unit's fetch bounds (includes buffer).
|
||||
#[allow(dead_code)]
|
||||
pub fn fetch_bbox(&self) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(
|
||||
XZPoint::new(self.fetch_min_x, self.fetch_min_z),
|
||||
XZPoint::new(self.fetch_max_x, self.fetch_max_z),
|
||||
)
|
||||
.expect("Invalid unit fetch bbox bounds"),
|
||||
)
|
||||
}
|
||||
|
||||
/// Checks if a point is within this unit's fetch bounds.
|
||||
#[inline]
|
||||
#[allow(dead_code)]
|
||||
pub fn contains_fetch(&self, x: i32, z: i32) -> bool {
|
||||
x >= self.fetch_min_x
|
||||
&& x <= self.fetch_max_x
|
||||
&& z >= self.fetch_min_z
|
||||
&& z <= self.fetch_max_z
|
||||
}
|
||||
|
||||
/// Checks if an element's bounding box intersects with this unit's fetch bounds.
|
||||
pub fn intersects_element(&self, element: &ProcessedElement) -> bool {
|
||||
let (min_x, max_x, min_z, max_z) = element_bbox(element);
|
||||
|
||||
// Check for intersection
|
||||
!(max_x < self.fetch_min_x
|
||||
|| min_x > self.fetch_max_x
|
||||
|| max_z < self.fetch_min_z
|
||||
|| min_z > self.fetch_max_z)
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes the bounding box of an element.
|
||||
fn element_bbox(element: &ProcessedElement) -> (i32, i32, i32, i32) {
|
||||
match element {
|
||||
ProcessedElement::Node(node) => (node.x, node.x, node.z, node.z),
|
||||
ProcessedElement::Way(way) => way_bbox(&way.nodes),
|
||||
ProcessedElement::Relation(rel) => {
|
||||
let mut min_x = i32::MAX;
|
||||
let mut max_x = i32::MIN;
|
||||
let mut min_z = i32::MAX;
|
||||
let mut max_z = i32::MIN;
|
||||
|
||||
for member in &rel.members {
|
||||
let (mx, mxx, mz, mxz) = way_bbox(&member.way.nodes);
|
||||
min_x = min_x.min(mx);
|
||||
max_x = max_x.max(mxx);
|
||||
min_z = min_z.min(mz);
|
||||
max_z = max_z.max(mxz);
|
||||
}
|
||||
|
||||
(min_x, max_x, min_z, max_z)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes the bounding box of a way's nodes.
|
||||
fn way_bbox(nodes: &[ProcessedNode]) -> (i32, i32, i32, i32) {
|
||||
if nodes.is_empty() {
|
||||
return (0, 0, 0, 0);
|
||||
}
|
||||
|
||||
let mut min_x = i32::MAX;
|
||||
let mut max_x = i32::MIN;
|
||||
let mut min_z = i32::MAX;
|
||||
let mut max_z = i32::MIN;
|
||||
|
||||
for node in nodes {
|
||||
min_x = min_x.min(node.x);
|
||||
max_x = max_x.max(node.x);
|
||||
min_z = min_z.min(node.z);
|
||||
max_z = max_z.max(node.z);
|
||||
}
|
||||
|
||||
(min_x, max_x, min_z, max_z)
|
||||
}
|
||||
|
||||
/// Computes all processing units for a given world bounding box.
|
||||
/// With batch_size=1, creates one unit per region.
|
||||
/// With batch_size=2, creates one unit per 2x2 = 4 regions, etc.
|
||||
pub fn compute_processing_units(
|
||||
global_bbox: &XZBBox,
|
||||
buffer_blocks: i32,
|
||||
batch_size: usize,
|
||||
) -> Vec<ProcessingUnit> {
|
||||
// Calculate which regions are covered by the bbox
|
||||
let min_region_x = global_bbox.min_x() >> 9; // divide by 512
|
||||
let max_region_x = global_bbox.max_x() >> 9;
|
||||
let min_region_z = global_bbox.min_z() >> 9;
|
||||
let max_region_z = global_bbox.max_z() >> 9;
|
||||
|
||||
let mut units = Vec::new();
|
||||
|
||||
// Batch size determines how many regions are grouped together
|
||||
// batch_size=1 -> 1 region per unit
|
||||
// batch_size=2 -> 2x2=4 regions per unit
|
||||
let batch = batch_size.max(1) as i32;
|
||||
|
||||
// Create units grouped by batch_size
|
||||
let mut rx = min_region_x;
|
||||
while rx <= max_region_x {
|
||||
let mut rz = min_region_z;
|
||||
while rz <= max_region_z {
|
||||
// Create a unit spanning batch_size regions in each direction
|
||||
units.push(ProcessingUnit::new_batched(
|
||||
rx, rz,
|
||||
(rx + batch - 1).min(max_region_x),
|
||||
(rz + batch - 1).min(max_region_z),
|
||||
global_bbox,
|
||||
buffer_blocks
|
||||
));
|
||||
rz += batch;
|
||||
}
|
||||
rx += batch;
|
||||
}
|
||||
|
||||
units
|
||||
}
|
||||
|
||||
/// Distributes elements to processing units based on spatial intersection.
|
||||
///
|
||||
/// Each element is assigned to all units whose fetch bounds it intersects.
|
||||
/// This ensures elements at boundaries are processed by all relevant units.
|
||||
#[allow(dead_code)]
|
||||
pub fn distribute_elements_to_units<'a>(
|
||||
elements: &'a [ProcessedElement],
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<&'a ProcessedElement>> {
|
||||
let mut unit_elements: Vec<Vec<&ProcessedElement>> = vec![Vec::new(); units.len()];
|
||||
|
||||
for element in elements {
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.intersects_element(element) {
|
||||
unit_elements[i].push(element);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_elements
|
||||
}
|
||||
|
||||
/// Distributes elements to processing units, returning indices instead of references.
|
||||
///
|
||||
/// This is useful when elements need to be shared across threads via Arc.
|
||||
pub fn distribute_elements_to_units_indices(
|
||||
elements: &[ProcessedElement],
|
||||
units: &[ProcessingUnit],
|
||||
) -> Vec<Vec<usize>> {
|
||||
let mut unit_indices: Vec<Vec<usize>> = vec![Vec::new(); units.len()];
|
||||
|
||||
for (idx, element) in elements.iter().enumerate() {
|
||||
for (i, unit) in units.iter().enumerate() {
|
||||
if unit.intersects_element(element) {
|
||||
unit_indices[i].push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unit_indices
|
||||
}
|
||||
|
||||
/// Global shared data that must be computed once and shared across all processing units.
|
||||
#[allow(dead_code)]
|
||||
pub struct GlobalSharedData {
|
||||
/// Ground/elevation data (must be consistent across boundaries)
|
||||
pub ground: Arc<Ground>,
|
||||
/// Building footprints bitmap (prevents trees inside buildings at boundaries)
|
||||
pub building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
/// Highway connectivity map (for intersection detection)
|
||||
pub highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
}
|
||||
|
||||
/// Statistics from parallel processing.
|
||||
#[derive(Default)]
|
||||
#[allow(dead_code)]
|
||||
pub struct ProcessingStats {
|
||||
pub total_units: u64,
|
||||
pub completed_units: AtomicU64,
|
||||
pub total_elements: u64,
|
||||
}
|
||||
|
||||
impl ProcessingStats {
|
||||
pub fn new(total_units: usize, total_elements: usize) -> Self {
|
||||
Self {
|
||||
total_units: total_units as u64,
|
||||
completed_units: AtomicU64::new(0),
|
||||
total_elements: total_elements as u64,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn increment_completed(&self) -> u64 {
|
||||
self.completed_units.fetch_add(1, Ordering::SeqCst) + 1
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn progress_percentage(&self) -> f64 {
|
||||
let completed = self.completed_units.load(Ordering::SeqCst);
|
||||
if self.total_units == 0 {
|
||||
100.0
|
||||
} else {
|
||||
(completed as f64 / self.total_units as f64) * 100.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips an element to a unit's actual processing bounds (not fetch bounds).
|
||||
///
|
||||
/// Returns Some(clipped_element) if the element has any part within the unit's bounds,
|
||||
/// or None if the element is completely outside.
|
||||
#[allow(dead_code)]
|
||||
pub fn clip_element_to_unit(
|
||||
element: &ProcessedElement,
|
||||
unit: &ProcessingUnit,
|
||||
) -> Option<ProcessedElement> {
|
||||
match element {
|
||||
ProcessedElement::Node(node) => {
|
||||
// Nodes are either fully inside or outside
|
||||
if node.x >= unit.min_x
|
||||
&& node.x <= unit.max_x
|
||||
&& node.z >= unit.min_z
|
||||
&& node.z <= unit.max_z
|
||||
{
|
||||
Some(element.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
ProcessedElement::Way(way) => {
|
||||
// For ways, we keep the full way but let the WorldEditor handle bounds checking
|
||||
// This ensures deterministic RNG produces the same results regardless of clipping
|
||||
// The WorldEditor.set_block() already checks bounds via xzbbox.contains()
|
||||
let (min_x, max_x, min_z, max_z) = way_bbox(&way.nodes);
|
||||
|
||||
// Check if way intersects unit bounds
|
||||
if max_x < unit.min_x
|
||||
|| min_x > unit.max_x
|
||||
|| max_z < unit.min_z
|
||||
|| min_z > unit.max_z
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(element.clone())
|
||||
}
|
||||
ProcessedElement::Relation(_rel) => {
|
||||
// For relations, similar approach - keep full relation for consistent processing
|
||||
let (min_x, max_x, min_z, max_z) = element_bbox(element);
|
||||
|
||||
// Check if relation intersects unit bounds
|
||||
if max_x < unit.min_x
|
||||
|| min_x > unit.max_x
|
||||
|| max_z < unit.min_z
|
||||
|| min_z > unit.max_z
|
||||
{
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(element.clone())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Clips a collection of elements to a unit's bounds.
|
||||
#[allow(dead_code)]
|
||||
pub fn clip_elements_to_unit(
|
||||
elements: &[&ProcessedElement],
|
||||
unit: &ProcessingUnit,
|
||||
) -> Vec<ProcessedElement> {
|
||||
elements
|
||||
.iter()
|
||||
.filter_map(|e| clip_element_to_unit(e, unit))
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// Calculates the number of parallel threads to use.
|
||||
pub fn calculate_parallel_threads(requested: usize) -> usize {
|
||||
let available = std::thread::available_parallelism()
|
||||
.map(|n| n.get())
|
||||
.unwrap_or(4);
|
||||
|
||||
if requested == 0 {
|
||||
// Default: use all but one core
|
||||
available.saturating_sub(1).max(1)
|
||||
} else {
|
||||
// Use requested amount, capped at available
|
||||
requested.min(available).max(1)
|
||||
}
|
||||
}
|
||||
|
||||
/// Configuration for parallel processing
|
||||
pub struct ParallelConfig {
|
||||
/// Number of threads to use (0 = auto, uses available - 1)
|
||||
pub num_threads: usize,
|
||||
/// Buffer in blocks around each unit for element fetching
|
||||
pub buffer_blocks: i32,
|
||||
/// Whether to use parallel processing (false = sequential for debugging)
|
||||
pub enabled: bool,
|
||||
/// Number of regions to batch per unit (1 = single region, 2 = 2x2 = 4 regions)
|
||||
pub region_batch_size: usize,
|
||||
}
|
||||
|
||||
impl Default for ParallelConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
num_threads: 0, // Auto-detect
|
||||
buffer_blocks: 64, // Buffer for boundary elements
|
||||
enabled: true,
|
||||
region_batch_size: 2, // 2x2=4 regions per unit - optimal balance
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ParallelConfig {
|
||||
pub fn sequential() -> Self {
|
||||
Self {
|
||||
enabled: false,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::coordinate_system::cartesian::xzbbox::rectangle::XZBBoxRect;
|
||||
|
||||
fn make_test_bbox(min_x: i32, max_x: i32, min_z: i32, max_z: i32) -> XZBBox {
|
||||
XZBBox::Rect(
|
||||
XZBBoxRect::new(XZPoint::new(min_x, min_z), XZPoint::new(max_x, max_z)).unwrap(),
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_processing_unit_creation() {
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let unit = ProcessingUnit::new(0, 0, &global_bbox, 64);
|
||||
|
||||
assert_eq!(unit.region_x, 0);
|
||||
assert_eq!(unit.region_z, 0);
|
||||
assert_eq!(unit.min_x, 0);
|
||||
assert_eq!(unit.max_x, 511);
|
||||
assert_eq!(unit.min_z, 0);
|
||||
assert_eq!(unit.max_z, 511);
|
||||
// Fetch bounds should be clamped to global bbox
|
||||
assert_eq!(unit.fetch_min_x, 0); // Can't go below 0
|
||||
assert_eq!(unit.fetch_max_x, 575); // 511 + 64
|
||||
assert_eq!(unit.fetch_min_z, 0);
|
||||
assert_eq!(unit.fetch_max_z, 575);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_compute_processing_units() {
|
||||
// A 2x2 region area
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let units = compute_processing_units(&global_bbox, 64, 1);
|
||||
|
||||
assert_eq!(units.len(), 4); // 2x2 = 4 regions
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_compute_processing_units_batched() {
|
||||
// A 2x2 region area with batch size 2 should create 1 unit
|
||||
let global_bbox = make_test_bbox(0, 1023, 0, 1023);
|
||||
let units = compute_processing_units(&global_bbox, 64, 2);
|
||||
|
||||
assert_eq!(units.len(), 1); // All 4 regions in one batch
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_calculate_parallel_threads() {
|
||||
// Test default (0 = available - 1)
|
||||
let threads = calculate_parallel_threads(0);
|
||||
assert!(threads >= 1);
|
||||
|
||||
// Test explicit request
|
||||
let threads = calculate_parallel_threads(2);
|
||||
assert!(threads >= 1 && threads <= 2);
|
||||
}
|
||||
}
|
||||
@@ -1,328 +0,0 @@
|
||||
//! Per-unit processing logic for parallel world generation.
|
||||
//!
|
||||
//! This module contains the functions that process a single region unit,
|
||||
//! generating all the elements within that unit's bounds.
|
||||
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use crate::data_processing::MIN_Y;
|
||||
use crate::element_processing::*;
|
||||
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
|
||||
use crate::ground::Ground;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::parallel_processing::ProcessingUnit;
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use std::path::PathBuf;
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::element_processing::highways::HighwayConnectivityMap;
|
||||
|
||||
/// Shared data for unit processing - passed by reference to each unit
|
||||
#[allow(dead_code)]
|
||||
pub struct SharedProcessingData {
|
||||
pub ground: Arc<Ground>,
|
||||
pub highway_connectivity: Arc<HighwayConnectivityMap>,
|
||||
pub building_footprints: Arc<BuildingFootprintBitmap>,
|
||||
pub floodfill_cache: Arc<FloodFillCache>,
|
||||
pub llbbox: LLBBox,
|
||||
pub world_dir: PathBuf,
|
||||
pub format: WorldFormat,
|
||||
pub level_name: Option<String>,
|
||||
pub terrain_enabled: bool,
|
||||
pub ground_level: i32,
|
||||
pub fill_ground: bool,
|
||||
pub interior: bool,
|
||||
pub roof: bool,
|
||||
pub debug: bool,
|
||||
pub timeout: Option<std::time::Duration>,
|
||||
}
|
||||
|
||||
/// Process a single unit with element references (no cloning).
|
||||
/// The caller is responsible for saving and dropping the editor to free memory.
|
||||
pub fn process_unit_refs<'a>(
|
||||
unit: &ProcessingUnit,
|
||||
elements: &[&ProcessedElement],
|
||||
shared: &SharedProcessingData,
|
||||
unit_bbox: &'a XZBBox,
|
||||
args: &Args,
|
||||
) -> WorldEditor<'a> {
|
||||
// Create a WorldEditor for just this unit's bounds
|
||||
let mut editor = WorldEditor::new_with_format_and_name(
|
||||
shared.world_dir.clone(),
|
||||
unit_bbox,
|
||||
shared.llbbox,
|
||||
shared.format,
|
||||
shared.level_name.clone(),
|
||||
None, // Spawn point not set per-unit
|
||||
);
|
||||
|
||||
// Set ground reference for elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&shared.ground));
|
||||
|
||||
// Process all elements for this unit
|
||||
for element in elements {
|
||||
process_element(
|
||||
&mut editor,
|
||||
element,
|
||||
&shared.highway_connectivity,
|
||||
&shared.floodfill_cache,
|
||||
&shared.building_footprints,
|
||||
unit_bbox,
|
||||
args,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, unit, shared, args);
|
||||
|
||||
editor
|
||||
}
|
||||
|
||||
/// Process a single unit and return the WorldEditor with blocks placed.
|
||||
/// The caller is responsible for saving and dropping the editor to free memory.
|
||||
#[allow(dead_code)]
|
||||
pub fn process_unit<'a>(
|
||||
unit: &ProcessingUnit,
|
||||
elements: &[ProcessedElement],
|
||||
shared: &SharedProcessingData,
|
||||
unit_bbox: &'a XZBBox,
|
||||
args: &Args,
|
||||
) -> WorldEditor<'a> {
|
||||
// Create a WorldEditor for just this unit's bounds
|
||||
let mut editor = WorldEditor::new_with_format_and_name(
|
||||
shared.world_dir.clone(),
|
||||
unit_bbox,
|
||||
shared.llbbox,
|
||||
shared.format,
|
||||
shared.level_name.clone(),
|
||||
None, // Spawn point not set per-unit
|
||||
);
|
||||
|
||||
// Set ground reference for elevation-aware block placement
|
||||
editor.set_ground(Arc::clone(&shared.ground));
|
||||
|
||||
// Process all elements for this unit
|
||||
for element in elements {
|
||||
process_element(
|
||||
&mut editor,
|
||||
element,
|
||||
&shared.highway_connectivity,
|
||||
&shared.floodfill_cache,
|
||||
&shared.building_footprints,
|
||||
unit_bbox,
|
||||
args,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate ground layer for this unit
|
||||
generate_ground_for_unit(&mut editor, unit, shared, args);
|
||||
|
||||
editor
|
||||
}
|
||||
|
||||
/// Process a single element, dispatching to the appropriate generator
|
||||
fn process_element(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
highway_connectivity: &HighwayConnectivityMap,
|
||||
flood_fill_cache: &FloodFillCache,
|
||||
building_footprints: &BuildingFootprintBitmap,
|
||||
xzbbox: &XZBBox,
|
||||
args: &Args,
|
||||
) {
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
buildings::generate_buildings(editor, way, args, None, flood_fill_cache);
|
||||
} else if way.tags.contains_key("highway") {
|
||||
highways::generate_highways(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(
|
||||
editor,
|
||||
way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(editor, element, args, flood_fill_cache);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(
|
||||
editor,
|
||||
way,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(editor, element);
|
||||
} else if let Some(val) = way.tags.get("waterway") {
|
||||
if val == "dock" {
|
||||
water_areas::generate_water_area_from_way(editor, way, xzbbox);
|
||||
} else {
|
||||
waterways::generate_waterways(editor, way);
|
||||
}
|
||||
} else if way.tags.contains_key("bridge") {
|
||||
// bridges::generate_bridges(editor, way, ground_level); // TODO FIX
|
||||
} else if way.tags.contains_key("railway") {
|
||||
railways::generate_railways(editor, way);
|
||||
} else if way.tags.contains_key("roller_coaster") {
|
||||
railways::generate_roller_coaster(editor, way);
|
||||
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway") {
|
||||
highways::generate_aeroway(editor, way, args);
|
||||
} else if way.tags.get("service") == Some(&"siding".to_string()) {
|
||||
highways::generate_siding(editor, way);
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(editor, element, args);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
doors::generate_doors(editor, node);
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(editor, element, args, flood_fill_cache);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
barriers::generate_barrier_nodes(editor, node);
|
||||
} else if node.tags.contains_key("highway") {
|
||||
highways::generate_highways(
|
||||
editor,
|
||||
element,
|
||||
args,
|
||||
highway_connectivity,
|
||||
flood_fill_cache,
|
||||
);
|
||||
} else if node.tags.contains_key("tourism") {
|
||||
tourisms::generate_tourisms(editor, node);
|
||||
} else if node.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made_nodes(editor, node);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
buildings::generate_building_from_relation(editor, rel, args, flood_fill_cache);
|
||||
} else if rel.tags.contains_key("water")
|
||||
|| rel
|
||||
.tags
|
||||
.get("natural")
|
||||
.map(|val| val == "water" || val == "bay")
|
||||
.unwrap_or(false)
|
||||
{
|
||||
water_areas::generate_water_areas_from_relation(editor, rel, xzbbox);
|
||||
} else if rel.tags.contains_key("natural") {
|
||||
natural::generate_natural_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(
|
||||
editor,
|
||||
rel,
|
||||
args,
|
||||
flood_fill_cache,
|
||||
building_footprints,
|
||||
);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(editor, element, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate ground layer (grass, dirt, bedrock) for a unit
|
||||
fn generate_ground_for_unit(
|
||||
editor: &mut WorldEditor,
|
||||
unit: &ProcessingUnit,
|
||||
shared: &SharedProcessingData,
|
||||
_args: &Args,
|
||||
) {
|
||||
let terrain_enabled = shared.terrain_enabled;
|
||||
let ground_level = shared.ground_level;
|
||||
|
||||
// Process chunk by chunk within this unit for cache locality
|
||||
let min_chunk_x = unit.min_x >> 4;
|
||||
let max_chunk_x = unit.max_x >> 4;
|
||||
let min_chunk_z = unit.min_z >> 4;
|
||||
let max_chunk_z = unit.max_z >> 4;
|
||||
|
||||
for chunk_x in min_chunk_x..=max_chunk_x {
|
||||
for chunk_z in min_chunk_z..=max_chunk_z {
|
||||
// Calculate the block range for this chunk, clamped to unit bounds
|
||||
let chunk_min_x = (chunk_x << 4).max(unit.min_x);
|
||||
let chunk_max_x = ((chunk_x << 4) + 15).min(unit.max_x);
|
||||
let chunk_min_z = (chunk_z << 4).max(unit.min_z);
|
||||
let chunk_max_z = ((chunk_z << 4) + 15).min(unit.max_z);
|
||||
|
||||
for x in chunk_min_x..=chunk_max_x {
|
||||
for z in chunk_min_z..=chunk_max_z {
|
||||
let ground_y = if terrain_enabled {
|
||||
editor.get_ground_level(x, z)
|
||||
} else {
|
||||
ground_level
|
||||
};
|
||||
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block_absolute(x, ground_y, z, Some(&[STONE]), None) {
|
||||
editor.set_block_absolute(GRASS_BLOCK, x, ground_y, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 1, z, None, None);
|
||||
editor.set_block_absolute(DIRT, x, ground_y - 2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone if enabled
|
||||
if shared.fill_ground {
|
||||
editor.fill_blocks_absolute(
|
||||
STONE,
|
||||
x,
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
ground_y - 3,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Generate bedrock at MIN_Y
|
||||
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,7 +27,7 @@ pub(crate) struct Chunk {
|
||||
}
|
||||
|
||||
/// Section within a chunk (16x16x16 blocks)
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Section {
|
||||
pub block_states: Blockstates,
|
||||
#[serde(rename = "Y")]
|
||||
@@ -37,7 +37,7 @@ pub(crate) struct Section {
|
||||
}
|
||||
|
||||
/// Block states within a section
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct Blockstates {
|
||||
pub palette: Vec<PaletteItem>,
|
||||
pub data: Option<LongArray>,
|
||||
@@ -46,7 +46,7 @@ pub(crate) struct Blockstates {
|
||||
}
|
||||
|
||||
/// Palette item for block state encoding
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub(crate) struct PaletteItem {
|
||||
#[serde(rename = "Name")]
|
||||
pub name: String,
|
||||
|
||||
@@ -15,24 +15,7 @@ use rayon::prelude::*;
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::Write;
|
||||
use std::sync::{atomic::{AtomicU64, Ordering}, OnceLock};
|
||||
|
||||
/// Cached base chunk sections (grass at Y=-62)
|
||||
/// Only computed once and reused for all empty chunks
|
||||
static BASE_CHUNK_SECTIONS: OnceLock<Vec<Section>> = OnceLock::new();
|
||||
|
||||
/// Get or create the cached base chunk sections
|
||||
fn get_base_chunk_sections() -> &'static [Section] {
|
||||
BASE_CHUNK_SECTIONS.get_or_init(|| {
|
||||
let mut chunk = ChunkToModify::default();
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
chunk.set_block(x, -62, z, GRASS_BLOCK);
|
||||
}
|
||||
}
|
||||
chunk.sections().collect()
|
||||
})
|
||||
}
|
||||
use std::sync::atomic::{AtomicU64, Ordering};
|
||||
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
@@ -64,23 +47,32 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
|
||||
/// Helper function to create a base chunk with grass blocks at Y -62
|
||||
/// Uses cached sections for efficiency - only serialization happens per chunk
|
||||
pub(super) fn create_base_chunk(abs_chunk_x: i32, abs_chunk_z: i32) -> (Vec<u8>, bool) {
|
||||
// Use cached sections (computed once)
|
||||
let sections = get_base_chunk_sections();
|
||||
|
||||
let mut chunk = ChunkToModify::default();
|
||||
|
||||
// Fill the bottom layer with grass blocks at Y -62
|
||||
for x in 0..16 {
|
||||
for z in 0..16 {
|
||||
chunk.set_block(x, -62, z, GRASS_BLOCK);
|
||||
}
|
||||
}
|
||||
|
||||
// Prepare chunk data
|
||||
let chunk_data = Chunk {
|
||||
sections: sections.to_vec(),
|
||||
sections: chunk.sections().collect(),
|
||||
x_pos: abs_chunk_x,
|
||||
z_pos: abs_chunk_z,
|
||||
is_light_on: 0,
|
||||
other: FnvHashMap::default(),
|
||||
other: chunk.other,
|
||||
};
|
||||
|
||||
// Create the Level wrapper
|
||||
let level_data = create_level_wrapper(&chunk_data);
|
||||
|
||||
// Serialize the chunk with Level wrapper
|
||||
let mut ser_buffer = Vec::with_capacity(8192);
|
||||
fastnbt::to_writer(&mut ser_buffer, &level_data).unwrap();
|
||||
|
||||
|
||||
(ser_buffer, true)
|
||||
}
|
||||
|
||||
@@ -134,19 +126,6 @@ impl<'a> WorldEditor<'a> {
|
||||
save_pb.finish();
|
||||
}
|
||||
|
||||
/// Saves the world silently without progress messages (for parallel unit processing).
|
||||
pub(super) fn save_java_silent(&mut self) {
|
||||
// Save all regions without progress output
|
||||
// With batch_size=2, each unit should have at most 4 regions (2x2)
|
||||
let region_count = self.world.regions.len();
|
||||
if region_count > 4 {
|
||||
eprintln!("BUG: Unit has {} regions (max expected: 4 for batch_size=2)", region_count);
|
||||
}
|
||||
for ((region_x, region_z), region_to_modify) in &self.world.regions {
|
||||
self.save_single_region(*region_x, *region_z, region_to_modify);
|
||||
}
|
||||
}
|
||||
|
||||
/// Saves a single region to disk.
|
||||
///
|
||||
/// This is extracted to allow streaming mode to save and release regions one at a time.
|
||||
@@ -161,16 +140,79 @@ impl<'a> WorldEditor<'a> {
|
||||
|
||||
for (&(chunk_x, chunk_z), chunk_to_modify) in ®ion_to_modify.chunks {
|
||||
if !chunk_to_modify.sections.is_empty() || !chunk_to_modify.other.is_empty() {
|
||||
// Create new chunk directly - we're writing to a fresh region file
|
||||
// so there's no existing data to preserve
|
||||
let chunk = Chunk {
|
||||
sections: chunk_to_modify.sections().collect(),
|
||||
x_pos: chunk_x + (region_x * 32),
|
||||
z_pos: chunk_z + (region_z * 32),
|
||||
is_light_on: 0,
|
||||
other: chunk_to_modify.other.clone(),
|
||||
// Read existing chunk data if it exists
|
||||
let existing_data = region
|
||||
.read_chunk(chunk_x as usize, chunk_z as usize)
|
||||
.unwrap()
|
||||
.unwrap_or_default();
|
||||
|
||||
// Parse existing chunk or create new one
|
||||
let mut chunk: Chunk = if !existing_data.is_empty() {
|
||||
fastnbt::from_bytes(&existing_data).unwrap()
|
||||
} else {
|
||||
Chunk {
|
||||
sections: Vec::new(),
|
||||
x_pos: chunk_x + (region_x * 32),
|
||||
z_pos: chunk_z + (region_z * 32),
|
||||
is_light_on: 0,
|
||||
other: FnvHashMap::default(),
|
||||
}
|
||||
};
|
||||
|
||||
// Update sections while preserving existing data
|
||||
let new_sections: Vec<Section> = chunk_to_modify.sections().collect();
|
||||
for new_section in new_sections {
|
||||
if let Some(existing_section) =
|
||||
chunk.sections.iter_mut().find(|s| s.y == new_section.y)
|
||||
{
|
||||
// Merge block states
|
||||
existing_section.block_states.palette = new_section.block_states.palette;
|
||||
existing_section.block_states.data = new_section.block_states.data;
|
||||
} else {
|
||||
// Add new section if it doesn't exist
|
||||
chunk.sections.push(new_section);
|
||||
}
|
||||
}
|
||||
|
||||
// Preserve existing block entities and merge with new ones
|
||||
if let Some(existing_entities) = chunk.other.get_mut("block_entities") {
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
|
||||
if let (Value::List(existing), Value::List(new)) =
|
||||
(existing_entities, new_entities)
|
||||
{
|
||||
// Remove old entities that are replaced by new ones
|
||||
existing.retain(|e| {
|
||||
if let Value::Compound(map) = e {
|
||||
let (x, y, z) = get_entity_coords(map);
|
||||
!new.iter().any(|new_e| {
|
||||
if let Value::Compound(new_map) = new_e {
|
||||
let (nx, ny, nz) = get_entity_coords(new_map);
|
||||
x == nx && y == ny && z == nz
|
||||
} else {
|
||||
false
|
||||
}
|
||||
})
|
||||
} else {
|
||||
true
|
||||
}
|
||||
});
|
||||
// Add new entities
|
||||
existing.extend(new.clone());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// If no existing entities, just add the new ones
|
||||
if let Some(new_entities) = chunk_to_modify.other.get("block_entities") {
|
||||
chunk
|
||||
.other
|
||||
.insert("block_entities".to_string(), new_entities.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Update chunk coordinates and flags
|
||||
chunk.x_pos = chunk_x + (region_x * 32);
|
||||
chunk.z_pos = chunk_z + (region_z * 32);
|
||||
|
||||
// Create Level wrapper and save
|
||||
let level_data = create_level_wrapper(&chunk);
|
||||
ser_buffer.clear();
|
||||
@@ -181,28 +223,16 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
// Second pass: ensure all chunks within world bounds exist
|
||||
// Only write base chunks for chunks that are within the actual world bounding box
|
||||
let world_min_chunk_x = self.xzbbox.min_x() >> 4;
|
||||
let world_max_chunk_x = self.xzbbox.max_x() >> 4;
|
||||
let world_min_chunk_z = self.xzbbox.min_z() >> 4;
|
||||
let world_max_chunk_z = self.xzbbox.max_z() >> 4;
|
||||
|
||||
// Second pass: ensure all chunks exist
|
||||
for chunk_x in 0..32 {
|
||||
for chunk_z in 0..32 {
|
||||
let abs_chunk_x = chunk_x + (region_x * 32);
|
||||
let abs_chunk_z = chunk_z + (region_z * 32);
|
||||
|
||||
// Skip chunks outside the world bounding box
|
||||
if abs_chunk_x < world_min_chunk_x || abs_chunk_x > world_max_chunk_x ||
|
||||
abs_chunk_z < world_min_chunk_z || abs_chunk_z > world_max_chunk_z {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if chunk exists in our modifications
|
||||
let chunk_exists = region_to_modify.chunks.contains_key(&(chunk_x, chunk_z));
|
||||
|
||||
// If chunk doesn't exist but is within bounds, create it with base layer
|
||||
// If chunk doesn't exist, create it with base layer
|
||||
if !chunk_exists {
|
||||
let (ser_buffer, _) = Self::create_base_chunk(abs_chunk_x, abs_chunk_z);
|
||||
region
|
||||
@@ -216,7 +246,6 @@ impl<'a> WorldEditor<'a> {
|
||||
|
||||
/// Helper function to get entity coordinates
|
||||
#[inline]
|
||||
#[allow(dead_code)]
|
||||
fn get_entity_coords(entity: &HashMap<String, Value>) -> (i32, i32, i32) {
|
||||
let x = if let Value::Int(x) = entity.get("x").unwrap_or(&Value::Int(0)) {
|
||||
*x
|
||||
|
||||
@@ -516,18 +516,6 @@ impl<'a> WorldEditor<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
/// Saves regions silently without progress messages (for parallel unit processing).
|
||||
/// Does not save metadata - call save_metadata() separately if needed.
|
||||
pub fn save_silent(&mut self) {
|
||||
match self.format {
|
||||
WorldFormat::JavaAnvil => self.save_java_silent(),
|
||||
WorldFormat::BedrockMcWorld => {
|
||||
// For Bedrock, use normal save since it's not called per-unit
|
||||
self.save_bedrock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(unreachable_code)]
|
||||
fn save_bedrock(&mut self) {
|
||||
println!("{} Saving Bedrock world...", "[7/7]".bold());
|
||||
|
||||
Reference in New Issue
Block a user