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2 Commits

Author SHA1 Message Date
Louis Erbkamm
21659c66e0 Update README.md 2024-09-20 18:26:10 +02:00
Louis Erbkamm
b35b4f83ff Delete .github/workflows directory 2024-09-20 18:23:24 +02:00
205 changed files with 3061 additions and 68890 deletions

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.envrc
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use flake

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.flake8 Normal file
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[flake8]
ignore = E203, W503, F405, F403
# line length is intentionally set to 80 here because black uses Bugbear
# See https://black.readthedocs.io/en/stable/the_black_code_style/current_style.html#line-length for more details
max-line-length = 100

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.gitattributes vendored
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src/gui/** linguist-vendored

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.github/FUNDING.yml vendored
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buy_me_a_coffee: louisdev

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**Describe the bug** **Describe the bug**
A clear and concise description of what the bug is and what you expected to happen. A clear and concise description of what the bug is and what you expected to happen.
**Used bbox area** **Used bbox parameter**
Please provide your input parameters (BBOX) so we can reproduce the issue. *(For example: 48.133444 11.569462 48.142609 11.584740)* Please provide your input parameters so we can reproduce the issue.
**Arnis and Minecraft version**
Please tell us what version of Arnis and Minecraft you used, as well as if you are on Windows, Linux or MacOS.
**Screenshots** **Screenshots**
If applicable, add screenshots to help explain your problem. If applicable, add screenshots to help explain your problem.
**Additional context** **Additional context**
Add any other context about the problem here. If you used any more custom settings, please provide them here too. Please provide the log file if possible as well, which can be found at C:\Users\USERNAME\AppData\Local\com.louisdev.arnis\logs Add any other context about the problem here. Please also provide the --bbox input parameters you used so we can reproduce the issue.

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version: 2
updates:
- package-ecosystem: "cargo"
directory: "/"
schedule:
interval: "monthly"
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: "monthly"

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name: CI Build
# Trigger CI on pull requests when relevant files change, and pushes to main
on:
pull_request:
paths:
- '.github/**'
- 'src/**'
- 'Cargo.toml'
- 'Cargo.lock'
push:
branches:
- main
workflow_dispatch:
jobs:
lint:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
components: clippy, rustfmt
- name: Install Linux dependencies
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- uses: Swatinem/rust-cache@v2
- name: Check formatting
run: cargo fmt -- --check
- name: Check clippy lints
run: cargo clippy --all-targets --all-features -- -D warnings
build:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
- name: Install Linux dependencies
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- uses: Swatinem/rust-cache@v2
- name: Build (all targets, all features)
run: cargo build --all-targets --all-features --release
- name: Run unit tests
run: cargo test --all-targets --all-features

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name: PR Benchmark
permissions:
contents: read
pull-requests: write
on:
pull_request:
types: [opened, reopened]
issue_comment:
types: [created]
jobs:
benchmark:
if: |
github.event_name == 'pull_request' ||
(github.event_name == 'issue_comment' &&
github.event.issue.pull_request != null &&
contains(github.event.comment.body, 'retrigger-benchmark'))
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
- uses: Swatinem/rust-cache@v2
- name: Create dummy Minecraft world directory
run: |
mkdir -p "./world/region"
- name: Build for release
run: cargo build --release --no-default-features
- name: Start timer
id: start_time
run: echo "start_time=$(date +%s)" >> $GITHUB_OUTPUT
- name: Run benchmark command with memory tracking
id: benchmark
run: |
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --bbox="48.125768 11.552296 48.148565 11.593838" 2> benchmark_log.txt
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
peak_kb=$(cat peak_mem_kb.txt)
peak_mb=$((peak_kb / 1024))
echo "peak_memory=${peak_mb}" >> $GITHUB_OUTPUT
- name: End timer and calculate duration
id: end_time
run: |
end_time=$(date +%s)
start_time=${{ steps.start_time.outputs.start_time }}
duration=$((end_time - start_time))
echo "duration=$duration" >> $GITHUB_OUTPUT
- name: Format duration and generate summary
id: comment_body
run: |
duration=${{ steps.end_time.outputs.duration }}
minutes=$((duration / 60))
seconds=$((duration % 60))
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
baseline_time=30
diff=$((duration - baseline_time))
abs_diff=${diff#-}
if [ "$diff" -lt -5 ]; then
verdict="✅ This PR **improves generation time**."
elif [ "$abs_diff" -le 4 ]; then
verdict="🟢 Generation time is unchanged."
elif [ "$diff" -le 15 ]; then
verdict="⚠️ This PR **worsens generation time**."
else
verdict="🚨 This PR **drastically worsens generation time**."
fi
baseline_mem=935
mem_annotation=""
if [ "$peak_mem" -gt 2000 ]; then
mem_diff=$((peak_mem - baseline_mem))
mem_percent=$((mem_diff * 100 / baseline_mem))
mem_annotation=" (↗ ${mem_percent}% more)"
fi
benchmark_time=$(date -u "+%Y-%m-%d %H:%M:%S UTC")
{
echo "summary<<EOF"
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
echo ""
echo "📈 Compared against baseline: **${baseline_time}s**"
echo "🧮 Delta: **${diff}s**"
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
echo ""
echo "${verdict}"
echo ""
echo "📅 **Last benchmark:** ${benchmark_time}"
echo ""
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
echo "EOF"
} >> "$GITHUB_OUTPUT"
- name: Comment build time on PR
uses: thollander/actions-comment-pull-request@v3
with:
message: ${{ steps.comment_body.outputs.summary }}
comment-tag: benchmark-report
env:
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}

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name: [DISABLED] Pre-release Dev Build
on:
push:
branches:
- main
jobs:
build:
strategy:
matrix:
include:
- os: windows-latest
target: x86_64-pc-windows-msvc
binary_name: arnis.exe
asset_name: arnis-windows-x64.exe
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
binary_name: arnis
asset_name: arnis-linux-x64
runs-on: ${{ matrix.os }}
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
targets: ${{ matrix.target }}
- name: Install Linux dependencies
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- name: Install dependencies
run: cargo fetch --locked
- name: Build
run: cargo build --frozen --release
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.os }}-build
path: target/release/${{ matrix.binary_name }}
prerelease:
needs: build
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Download Windows build artifact
uses: actions/download-artifact@v3
with:
name: windows-latest-build
path: ./builds/windows
- name: Download Linux build artifact
uses: actions/download-artifact@v3
with:
name: ubuntu-latest-build
path: ./builds/linux
- name: Make Linux binary executable
run: chmod +x ./builds/linux/arnis
- name: Create Pre-release on GitHub
uses: ncipollo/release-action@v1
with:
tag: "dev-build-${{ github.run_number }}"
name: "Experimental Development Build #${{ github.run_number }}"
body: "Automated pre-release built from the main branch for testing purposes. This build may contain experimental features. For the latest official version, please download the latest stable release."
draft: false
prerelease: true
makeLatest: false
files: |
builds/windows/arnis.exe
builds/linux/arnis
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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name: Build and Release Arnis
on:
release:
types: [created]
jobs:
build:
strategy:
matrix:
include:
- os: windows-latest
target: x86_64-pc-windows-msvc
binary_name: arnis.exe
asset_name: arnis-windows.exe
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
binary_name: arnis
asset_name: arnis-linux
- os: macos-15-intel # Intel runner for x86_64 builds
target: x86_64-apple-darwin
binary_name: arnis
asset_name: arnis-mac-intel
- os: macos-latest # ARM64 runner for ARM64 builds
target: aarch64-apple-darwin
binary_name: arnis
asset_name: arnis-mac-arm64
runs-on: ${{ matrix.os }}
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
targets: ${{ matrix.target }}
- name: Install Linux dependencies
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt update
sudo apt install -y software-properties-common
sudo add-apt-repository universe
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
sudo apt update
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
- name: Install dependencies
run: cargo fetch
- name: Build
run: cargo build --release --target ${{ matrix.target }}
- name: Rename binary for release
run: mv target/${{ matrix.target }}/release/${{ matrix.binary_name }} target/release/${{ matrix.asset_name }}
- name: Install Windows SDK
if: matrix.os == 'windows-latest'
run: |
choco install windows-sdk-10.1 -y
$env:Path += ";C:\Program Files (x86)\Windows Kits\10\bin\x64"
shell: powershell
- name: Locate signtool.exe
if: matrix.os == 'windows-latest'
id: locate_signtool
run: |
$env:ProgramFilesX86 = [System.Environment]::GetFolderPath('ProgramFilesX86')
$signtoolPath = Get-ChildItem -Path "$env:ProgramFilesX86\Windows Kits\10\bin" -Recurse -Filter signtool.exe | Where-Object { $_.FullName -match '\\x64\\' } | Select-Object -First 1 -ExpandProperty FullName
if (-not $signtoolPath) { throw "signtool.exe not found." }
echo "signtool=$signtoolPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
shell: powershell
- name: Self-sign Windows executable
if: matrix.os == 'windows-latest'
run: |
$password = ConvertTo-SecureString -String $env:WINDOWS_CERT_PASSWORD -Force -AsPlainText
$cert = New-SelfSignedCertificate -Type CodeSigningCert -Subject 'CN=Arnis' -CertStoreLocation Cert:\CurrentUser\My -NotAfter (Get-Date).AddYears(5)
Export-PfxCertificate -Cert $cert -FilePath arnis-cert.pfx -Password $password
& $env:signtool sign /f arnis-cert.pfx /p $env:WINDOWS_CERT_PASSWORD /t http://timestamp.digicert.com target/release/${{ matrix.asset_name }}
env:
WINDOWS_CERT_PASSWORD: ${{ secrets.WINDOWS_CERT_PASSWORD }}
shell: powershell
- name: Upload artifact
uses: actions/upload-artifact@v6
with:
name: ${{ matrix.os }}-${{ matrix.target }}-build
path: target/release/${{ matrix.asset_name }}
create-universal-macos:
needs: build
runs-on: macos-latest
steps:
- name: Download macOS Intel build
uses: actions/download-artifact@v7
with:
name: macos-15-intel-x86_64-apple-darwin-build
path: ./intel
- name: Download macOS ARM64 build
uses: actions/download-artifact@v7
with:
name: macos-latest-aarch64-apple-darwin-build
path: ./arm64
- name: Create universal binary
run: |
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
chmod +x arnis-mac-universal
- name: Upload universal binary
uses: actions/upload-artifact@v6
with:
name: macos-universal-build
path: arnis-mac-universal
release:
needs: [build, create-universal-macos]
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v6
- name: Download Windows build artifact
uses: actions/download-artifact@v7
with:
name: windows-latest-x86_64-pc-windows-msvc-build
path: ./builds/windows
- name: Download Linux build artifact
uses: actions/download-artifact@v7
with:
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
path: ./builds/linux
- name: Download macOS universal build artifact
uses: actions/download-artifact@v7
with:
name: macos-universal-build
path: ./builds/macos
- name: Make Linux and macOS binaries executable
run: |
chmod +x ./builds/linux/arnis-linux
chmod +x ./builds/macos/arnis-mac-universal
- name: Create GitHub Release
uses: softprops/action-gh-release@v2
with:
files: |
builds/windows/arnis-windows.exe
builds/linux/arnis-linux
builds/macos/arnis-mac-universal
env:
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}

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name: Test macOS Build
on:
push:
branches: [ main ]
paths:
- '.github/workflows/release.yml'
- 'src/**'
- 'Cargo.toml'
pull_request:
branches: [ main ]
workflow_dispatch: # Allow manual triggering
jobs:
test-macos-builds:
strategy:
matrix:
include:
- target: x86_64-apple-darwin
asset_name: arnis-mac-intel
- target: aarch64-apple-darwin
asset_name: arnis-mac-arm64
runs-on: macos-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Set up Rust
uses: dtolnay/rust-toolchain@v1
with:
toolchain: stable
targets: ${{ matrix.target }}
- name: Install dependencies
run: cargo fetch
- name: Build for ${{ matrix.target }}
run: cargo build --release --target ${{ matrix.target }}
- name: Rename binary
run: mv target/${{ matrix.target }}/release/arnis target/${{ matrix.target }}/release/${{ matrix.asset_name }}
- name: Check binary architecture
run: |
file target/${{ matrix.target }}/release/${{ matrix.asset_name }}
lipo -info target/${{ matrix.target }}/release/${{ matrix.asset_name }}
- name: Test binary execution (basic check)
run: |
chmod +x target/${{ matrix.target }}/release/${{ matrix.asset_name }}
# Test that it at least shows help/version (don't run full generation)
target/${{ matrix.target }}/release/${{ matrix.asset_name }} --help || echo "Help command completed"
- name: Upload test artifact
uses: actions/upload-artifact@v4
with:
name: test-${{ matrix.target }}-build
path: target/${{ matrix.target }}/release/${{ matrix.asset_name }}
test-universal-binary:
needs: test-macos-builds
runs-on: macos-latest
steps:
- name: Download Intel build
uses: actions/download-artifact@v4
with:
name: test-x86_64-apple-darwin-build
path: ./intel
- name: Download ARM64 build
uses: actions/download-artifact@v4
with:
name: test-aarch64-apple-darwin-build
path: ./arm64
- name: Create and test universal binary
run: |
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
chmod +x arnis-mac-universal
# Verify it's actually universal
echo "=== Universal Binary Info ==="
file arnis-mac-universal
lipo -info arnis-mac-universal
# Test execution
echo "=== Testing Universal Binary ==="
./arnis-mac-universal --help || echo "Universal binary help command completed"
# Check file size (should be sum of both architectures roughly)
echo "=== File Sizes ==="
ls -lah ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64 arnis-mac-universal
- name: Upload universal binary
uses: actions/upload-artifact@v4
with:
name: test-universal-build
path: arnis-mac-universal

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.gitignore vendored
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/wiki # Original file is from https://github.com/github/gitignore/blob/main/Python.gitignore
*.mcworld # Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# Environment files # C extensions
.env *.so
/.direnv
# Build artifacts # Distribution / packaging
/target .Python
**/*.rs.bk build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# IDE/editor files # PyInstaller
.idea/ # Usually these files are written by a python script from a template
/.vscode/ # before PyInstaller builds the exe, so as to inject date/other infos into it.
/*.swp *.manifest
*.iml *.spec
*.suo
*.ntvs*
*.njsproj
*.sln
*.ps1
# System files # Installer logs
.DS_Store pip-log.txt
Thumbs.db pip-delete-this-directory.txt
*.tmp
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log *.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Generated files # Flask stuff:
/export.json instance/
/parsed_osm_data.txt .webassets-cache
/elevation_debug.png
/terrain-tile-cache
/arnis-tile-cache
/gen/
/build/
*.rmeta
*.dSYM
# Tauri specific # Scrapy stuff:
flake/ .scrapy
gen/
# Miscellaneous # Sphinx documentation
*.bak docs/_build/
*.old
*.orig
# Ignore all in flake directory except specific files # PyBuilder
/flake/* .pybuilder/
!/flake/flake.nix target/
!/flake/flake.lock
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Debug files
arnis-debug-raw_data.json
arnis-debug-processed_data.json
arnis-debug-map.png
image.img

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[package]
name = "arnis"
version = "2.4.1"
edition = "2021"
description = "Arnis - Generate real life cities in Minecraft"
homepage = "https://github.com/louis-e/arnis"
repository = "https://github.com/louis-e/arnis"
license = "Apache-2.0"
readme = "README.md"
[profile.release]
lto = "thin"
overflow-checks = true
[features]
default = ["gui"]
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build", "bedrock"]
bedrock = ["bedrockrs_level", "bedrockrs_shared", "nbtx", "zip", "byteorder", "vek"]
[build-dependencies]
tauri-build = {version = "2", optional = true}
[dependencies]
base64 = "0.22.1"
byteorder = { version = "1.5", optional = true }
clap = { version = "4.5", features = ["derive", "env"] }
colored = "3.0.0"
dirs = {version = "6.0.0", optional = true }
fastanvil = "0.32.0"
fastnbt = "2.6.0"
flate2 = "1.1"
fnv = "1.0.7"
fs2 = "0.4"
geo = "0.31.0"
image = "0.25"
indicatif = "0.17.11"
itertools = "0.14.0"
log = "0.4.27"
once_cell = "1.21.3"
rand = "0.8.5"
rand_chacha = "0.3"
rayon = "1.10.0"
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
rfd = { version = "0.16.0", optional = true }
semver = "1.0.27"
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
tauri = { version = "2", optional = true }
tauri-plugin-log = { version = "2.6.0", optional = true }
tauri-plugin-shell = { version = "2", optional = true }
tokio = { version = "1.48.0", features = ["full"], optional = true }
bedrockrs_level = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_level", optional = true }
bedrockrs_shared = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_shared", optional = true }
nbtx = { git = "https://github.com/bedrock-crustaceans/nbtx", optional = true }
vek = { version = "0.17", optional = true }
zip = { version = "0.6", default-features = false, features = ["deflate"], optional = true }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
[dev-dependencies]
tempfile = "3.23.0"

6
Dockerfile Normal file
View File

@@ -0,0 +1,6 @@
FROM python:3.9
RUN apt-get update && apt-get -y install git ffmpeg libsm6 libxext6
RUN cd /home && mkdir /home/region && git clone https://github.com/louis-e/arnis.git
WORKDIR /home/arnis
RUN pip install -r requirements.txt
ENTRYPOINT ["python", "arnis.py"]

809
LICENSE
View File

@@ -1,201 +1,674 @@
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Unless required by applicable law or agreed to in writing, software This program is distributed in the hope that it will be useful,
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
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For more information on this, and how to apply and follow the GNU GPL, see
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The GNU General Public License does not permit incorporating your program
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Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

11
Makefile Normal file
View File

@@ -0,0 +1,11 @@
# Check if black formatter will work without any rewrites, and produces an exit code
style-check:
black src/ --check
# This will reformat all python files unders bookdifferent/ into the python black standard
style:
black src/
# Checks that the python source files are compliant regarding errors and style conventions
lint:
flake8 src/

178
README.md
View File

@@ -1,92 +1,136 @@
<img src="assets/git/banner.png" width="100%" alt="Banner"> <p align="center">
<img width="456" height="125" src="https://github.com/louis-e/arnis/blob/python-legacy/gitassets/logo.png?raw=true">
</p>
# Arnis [![CI Build Status](https://github.com/louis-e/arnis/actions/workflows/ci-build.yml/badge.svg)](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [![Download here](https://img.shields.io/badge/Download-here-green)](https://github.com/louis-e/arnis/releases) [![Discord](https://img.shields.io/discord/1326192999738249267?label=Discord&color=%237289da)](https://discord.gg/mA2g69Fhxq) # Arnis - Python Legacy Branch
This open source project generates any chosen location from the real world in Minecraft, allowing users to explore and build in a virtual world that mirrors the real one.<br><br>
This branch stores the old Python legacy version (v1.x), which was now replaced by the [Rust port](https://github.com/louis-e/arnis).
<br><br>
⇒ [Where did you find this project?](https://6okq6xh5jt4.typeform.com/to/rSjZaB41)
<br>
## :desktop_computer: Example
![Minecraft World Demo](https://github.com/louis-e/arnis/blob/python-legacy/gitassets/demo-comp.png?raw=true)
![Minecraft World Demo Before After](https://github.com/louis-e/arnis/blob/python-legacy/gitassets/before-after.gif?raw=true)
Arnis creates complex and accurate Minecraft Java Edition (1.17+) and Bedrock Edition worlds that reflect real-world geography, topography, and architecture. ## :floppy_disk: How it works
![CLI Generation](https://github.com/louis-e/arnis/blob/python-legacy/gitassets/cli-generation.gif?raw=true)
This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture. The raw data obtained from the API *[(see FAQ)](#question-faq)* includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run the script, the following steps are performed automatically to generate a Minecraft world:
Generate your hometown, big cities, and natural landscapes with ease!
![Minecraft Preview](assets/git/preview.jpg) #### Processing Pipeline
<i>This Github page and [arnismc.com](https://arnismc.com) are the only official project websites. Do not download Arnis from any other website.</i> 1. Scraping Data from API: The script fetches geospatial data from the Overpass Turbo API.
2. Determine Coordinate Extremes: Identifies the highest and lowest latitude and longitude values from the dataset.
3. Standardize Coordinate Lengths: Ensures all coordinates are of uniform length and removes the decimal separator.
4. Normalize Data: Adjusts all coordinates to start from zero by subtracting the previously determined lowest values.
5. Parse Data: Transforms the raw data into a standardized structure.
6. Sort elements by priority: Enables a layering system with prioritized elements.
7. Optimize Array Size: Focuses on the outermost buildings to reduce array size.
8. Generate Minecraft World: Iterates through the array to create the Minecraft world, including 3D structures like forests, houses, and rivers.
## :keyboard: Usage ## :keyboard: Usage
<img width="60%" src="assets/git/gui.png"><br> ```python3 arnis.py --bbox="min_lng,min_lat,max_lng,max_lat" --path="C:/Users/username/AppData/Roaming/.minecraft/saves/worldname"```
Download the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
Choose your area on the map using the rectangle tool and select your Minecraft world - then simply click on <i>Start Generation</i>! Use http://bboxfinder.com/ to draw a rectangle of your wanted area. Then copy the four box coordinates as shown below and use them as the input for the --bbox parameter.
Additionally, you can customize various generation settings, such as world scale, spawn point, or building interior generation. ![How to find area](https://github.com/louis-e/arnis/blob/python-legacy/gitassets/bbox-finder.png?raw=true)
The world will always be generated starting from the coordinates 0 0 0.
## 📚 Documentation Manually generate a new Minecraft world (preferably a flat world) before running the script.
The --bbox parameter specifies the bounding box coordinates in the format: min_lng,min_lat,max_lng,max_lat.
Use --path to specify the location of the Minecraft world.
With the --timeout parameter you can set the timeout for the floodfill algorithm in seconds (default: 2).
You can optionally use the parameter --debug to see processed value outputs during runtime.
<img src="assets/git/documentation.png" width="100%" alt="Banner"> #### Experimental City/State/Country Input Method
The following method is experimental and may not perform as expected. Support is limited.
Full documentation is available in the [GitHub Wiki](https://github.com/louis-e/arnis/wiki/), covering topics such as technical explanations, FAQs, contribution guidelines and roadmaps. ```python3 arnis.py --city="CityName" --state="StateName" --country="CountryName" --path="C:/Users/username/AppData/Roaming/.minecraft/saves/worldname"```
## :trophy: Open Source ### Docker image (experimental)
#### Key objectives of this project If you want to run this project containerized, you can use the Dockerfile provided in this repository. It will automatically scrape the latest source code from the repository. After running the container, you have to manually copy the generated region files from the container to the host machine in order to use them. When running the Docker image, set the ```--path``` parameter to ```/home```.
- **Modularity**: Ensure that all components (e.g., data fetching, processing, and world generation) are cleanly separated into distinct modules for better maintainability and scalability. ```
- **Performance Optimization**: We aim to keep a good performance and speed of the world generation process. docker build -t arnis .
- **Comprehensive Documentation**: Detailed in-code documentation for a clear structure and logic. docker run arnis --city="Arnis" --state="Schleswig Holstein" --country="Deutschland" --path="/home"
- **User-Friendly Experience**: Focus on making the project easy to use for end users. docker cp CONTAINER_ID:/home/region DESTINATION_PATH
- **Cross-Platform Support**: We want this project to run smoothly on Windows, macOS, and Linux. ```
#### How to contribute ## :cd: Requirements
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. Please respect the above mentioned key objectives. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone. - Python 3
- ```pip install -r requirements.txt```
Command line Build: ```cargo run --no-default-features -- --terrain --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lat,min_lng,max_lat,max_lng"```<br> - To conform with style guide please format any changes and check the code quality
GUI Build: ```cargo run```<br> ```black .```
```flake8 src/```
After your pull request was merged, I will take care of regularly creating update releases which will include your changes. - Functionality should be covered by automated tests.
```python -m pytest```
## :question: FAQ
- *Why do some cities take so long to generate?*<br>
The script's performance can be significantly affected by large elements, such as extensive farmlands. The floodfill algorithm can slow down considerably when dealing with such elements, leading to long processing times. Thus there is also a timeout restriction in place, which can be adjusted by the user *[(see Usage)](#keyboard-usage)*. It is recommended to start with smaller areas to get a sense of the script's performance. Continuous improvements on the algorithm especially focus on effiency improvements.
- *Where does the data come from?*<br>
The geographic data is sourced from OpenStreetMap (OSM)[^1], a free, collaborative mapping project that serves as an open-source alternative to commercial mapping services. The data is accessed via the Overpass API, which queries OSM's database.
- *How does the Minecraft world generation work?*<br>
The script uses the [anvil-parser](https://github.com/matcool/anvil-parser) library to interact with Minecraft's world format. This library allows the script to create and manipulate Minecraft region files, enabling the generation of real-world locations within the game.
- *Where does the name come from?*<br>
The project is named after Arnis[^2], the smallest city in Germany. The city's small size made it an ideal test case for developing and debugging the script efficiently.
## :memo: ToDo
Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Contributions from everyone are welcome and encouraged to help improve this project.
- [ ] Look into https://github.com/Intergalactyc/anvil-new which seems to have a better support
- [ ] Tool for mapping real coordinates to Minecraft coordinates
- [ ] Fix railway orientation
- [ ] Fix gaps in bridges
- [ ] Full refactoring of variable and function names, establish naming conventions
- [ ] Detection of wrong bbox input
- [ ] Evaluate and implement multiprocessing in the ground layer initialization and floodfill algorithm
- [ ] Implement elevation
- [ ] Add interior to buildings
- [ ] Save fountain structure in the code (similar to the tree structure)
- [ ] Add windows to buildings
- [ ] Generate a few big cities using high performance hardware and make them available to download
- [ ] Optimize region file size
- [ ] Street markings
- [ ] Add better code comments
- [x] Alternative reliable city input options
- [x] Split up processData array into several smaller ones for big cities
- [x] Find alternative for CV2 package
- [x] Floodfill timeout parameter
- [x] Automated Tests
- [x] PEP8
- [x] Use f-Strings in print statements
- [x] Add Dockerfile
- [x] Added path check
- [x] Improve RAM usage
## :bug: Known Bugs
- [ ] Docker image size
- [x] 'Noer' bug (occurs when several different digits appear in coordinates before the decimal point)
- [x] 'Nortorf' bug (occurs when there are several elements with a big distance to each other, e.g. the API returns several different cities with the exact same name)
- [x] Saving step memory overflow
- [x] Non uniform OSM naming standards (dashes) (See name tags at https://overpass-turbo.eu/s/1mMj)
## :trophy: Hall of Fame Contributors
This section is dedicated to recognizing and celebrating the outstanding contributions of individuals who have significantly enhanced this project. Your work and dedication are deeply appreciated!
#### Contributors:
- callumfrance
- amir16yp
- EdwardWeir13579
- daniil2327
## :star: Star History ## :star: Star History
<a href="https://star-history.com/#louis-e/arnis&Date"> [![Star History Chart](https://api.star-history.com/svg?repos=louis-e/arnis&type=Date)](https://star-history.com/#louis-e/arnis&Date)
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&theme=dark" />
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
</picture>
</a>
## :newspaper: Academic & Press Recognition
<img src="assets/git/recognition.png" width="100%" alt="Banner">
Arnis has been recognized in various academic and press publications after gaining a lot of attention in December 2024.
[Floodcraft: Game-based Interactive Learning Environment using Minecraft for Flood Mitigation and Preparedness for K-12 Education](https://www.researchgate.net/publication/384644535_Floodcraft_Game-based_Interactive_Learning_Environment_using_Minecraft_for_Flood_Mitigation_and_Preparedness_for_K-12_Education)
[Hackaday: Bringing OpenStreetMap Data into Minecraft](https://hackaday.com/2024/12/30/bringing-openstreetmap-data-into-minecraft/)
[TomsHardware: Minecraft Tool Lets You Create Scale Replicas of Real-World Locations](https://www.tomshardware.com/video-games/pc-gaming/minecraft-tool-lets-you-create-scale-replicas-of-real-world-locations-arnis-uses-geospatial-data-from-openstreetmap-to-generate-minecraft-maps)
[XDA Developers: Hometown Minecraft Map: Arnis](https://www.xda-developers.com/hometown-minecraft-map-arnis/)
Free to use assets, including screenshots and logos, can be found [here](https://drive.google.com/file/d/1T1IsZSyT8oa6qAO_40hVF5KR8eEVCJjo/view?usp=sharing).
## :copyright: License Information ## :copyright: License Information
Copyright (c) 2022-2025 Louis Erbkamm (louis-e) This project is licensed under the GNU General Public License v3.0 (GPL-3.0).[^3]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.[^3]
Download Arnis only from the official source https://arnismc.com or https://github.com/louis-e/arnis/. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.
The logo was made by @nxfx21.
Copyright (c) 2022-2024 louis-e
[^1]: https://en.wikipedia.org/wiki/OpenStreetMap [^1]: https://en.wikipedia.org/wiki/OpenStreetMap
[^2]: https://en.wikipedia.org/wiki/Arnis,_Germany [^2]: https://en.wikipedia.org/wiki/Arnis,_Germany
[^3]: https://github.com/louis-e/arnis/blob/main/LICENSE [^3]:
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
For the full license text, see the LICENSE file.

View File

@@ -1,183 +0,0 @@
#!/usr/bin/env python3
"""Analyze performance data from Windows Performance Monitor CSV exports."""
import csv
from datetime import datetime
from pathlib import Path
def parse_pdh_csv(filepath):
"""Parse a Windows Performance Monitor CSV file."""
data = []
with open(filepath, 'r', encoding='utf-8-sig', errors='replace') as f:
reader = csv.reader(f)
header = next(reader)
# Clean up column names - extract the metric name
clean_cols = []
for col in header:
if 'Verfügbare MB' in col or 'Verf' in col:
clean_cols.append('available_mb')
elif 'Zugesicherte' in col:
clean_cols.append('committed_pct')
elif 'Bytes geschrieben' in col:
clean_cols.append('disk_write_bytes_sec')
elif 'Arbeitsseiten' in col and 'arnis-windows' not in col:
clean_cols.append('working_set')
elif 'Arbeitsseiten' in col and 'arnis-windows' in col:
clean_cols.append('gui_working_set')
elif 'Private Bytes' in col and 'arnis-windows' not in col:
clean_cols.append('private_bytes')
elif 'Private Bytes' in col and 'arnis-windows' in col:
clean_cols.append('gui_private_bytes')
elif 'Prozessorzeit' in col and 'arnis-windows' not in col and 'Prozessorinformationen' not in col:
clean_cols.append('cpu_pct')
elif 'Prozessorzeit' in col and 'arnis-windows' in col:
clean_cols.append('gui_cpu_pct')
elif 'Threadanzahl' in col and 'arnis-windows' not in col:
clean_cols.append('thread_count')
elif 'Threadanzahl' in col and 'arnis-windows' in col:
clean_cols.append('gui_thread_count')
elif 'PDH-CSV' in col:
clean_cols.append('timestamp')
else:
clean_cols.append(col[:30]) # truncate long names
for row in reader:
if not row or not row[0].strip():
continue
entry = {}
for i, val in enumerate(row):
if i >= len(clean_cols):
break
col_name = clean_cols[i]
if col_name == 'timestamp':
try:
entry[col_name] = datetime.strptime(val.strip(), '%m/%d/%Y %H:%M:%S.%f')
except:
entry[col_name] = val
elif val.strip() == '' or val.strip() == ' ':
entry[col_name] = None
else:
try:
entry[col_name] = float(val)
except:
entry[col_name] = val
data.append(entry)
return data
def analyze_run(data, name):
"""Analyze a single run's data."""
print(f"\n{'='*60}")
print(f" {name}")
print(f"{'='*60}")
# Time range
timestamps = [d.get('timestamp') for d in data if isinstance(d.get('timestamp'), datetime)]
if timestamps:
duration = (timestamps[-1] - timestamps[0]).total_seconds()
print(f"Duration: {duration:.1f}s ({duration/60:.1f} min)")
# Memory usage (working set) - prefer 'working_set' (arnis backend) over gui_working_set
working_sets = [d.get('working_set') for d in data if d.get('working_set') is not None]
gui_ws = [d.get('gui_working_set') for d in data if d.get('gui_working_set') is not None]
# Use GUI working set if backend working set not available (before scenario)
if working_sets:
max_ws = max(working_sets) / (1024**3) # GB
avg_ws = sum(working_sets) / len(working_sets) / (1024**3)
print(f"Backend Working Set: max={max_ws:.2f} GB, avg={avg_ws:.2f} GB")
if gui_ws:
max_gui_ws = max(gui_ws) / (1024**3)
print(f"GUI Working Set: max={max_gui_ws:.2f} GB")
# For before, we only have GUI data, so use that as the main metric
if not working_sets:
working_sets = gui_ws
max_ws = max_gui_ws
# Private bytes
private = [d.get('private_bytes') for d in data if d.get('private_bytes') is not None]
if private:
max_private = max(private) / (1024**3)
avg_private = sum(private) / len(private) / (1024**3)
print(f"Private Bytes: max={max_private:.2f} GB, avg={avg_private:.2f} GB")
# Available system memory
avail = [d.get('available_mb') for d in data if d.get('available_mb') is not None]
if avail:
min_avail = min(avail) / 1024 # GB
max_avail = max(avail) / 1024
print(f"System Available Memory: min={min_avail:.2f} GB, max={max_avail:.2f} GB")
# CPU usage
cpu = [d.get('cpu_pct') for d in data if d.get('cpu_pct') is not None]
if cpu:
max_cpu = max(cpu)
avg_cpu = sum(cpu) / len(cpu)
print(f"CPU %: max={max_cpu:.1f}%, avg={avg_cpu:.1f}%")
# Thread count
threads = [d.get('thread_count') for d in data if d.get('thread_count') is not None]
if threads:
max_threads = max(threads)
print(f"Thread count: max={int(max_threads)}")
# Disk writes
disk = [d.get('disk_write_bytes_sec') for d in data if d.get('disk_write_bytes_sec') is not None]
if disk:
max_disk = max(disk) / (1024**2) # MB/s
avg_disk = sum(disk) / len(disk) / (1024**2)
print(f"Disk Write: max={max_disk:.1f} MB/s, avg={avg_disk:.1f} MB/s")
return {
'duration': duration if timestamps else 0,
'max_working_set_gb': max(working_sets) / (1024**3) if working_sets else 0,
'max_private_bytes_gb': max(private) / (1024**3) if private else 0,
'avg_cpu': sum(cpu) / len(cpu) if cpu else 0,
'max_cpu': max(cpu) if cpu else 0,
}
def main():
print("Performance Analysis: BEFORE vs AFTER Parallel Processing")
print("=" * 60)
before_path = Path("arnis_before.csv")
after_path = Path("arnis_after.csv")
if before_path.exists():
before_data = parse_pdh_csv(before_path)
before_stats = analyze_run(before_data, "BEFORE (Sequential)")
else:
print("arnis_before.csv not found")
before_stats = None
if after_path.exists():
after_data = parse_pdh_csv(after_path)
after_stats = analyze_run(after_data, "AFTER (Parallel)")
else:
print("arnis_after.csv not found")
after_stats = None
# Comparison
if before_stats and after_stats:
print(f"\n{'='*60}")
print(" COMPARISON")
print(f"{'='*60}")
time_diff = after_stats['duration'] - before_stats['duration']
time_ratio = after_stats['duration'] / before_stats['duration'] if before_stats['duration'] > 0 else 0
print(f"Duration: {before_stats['duration']:.1f}s -> {after_stats['duration']:.1f}s ({time_ratio:.2f}x, {time_diff:+.1f}s)")
mem_ratio = after_stats['max_working_set_gb'] / before_stats['max_working_set_gb'] if before_stats['max_working_set_gb'] > 0 else 0
print(f"Peak Memory: {before_stats['max_working_set_gb']:.2f} GB -> {after_stats['max_working_set_gb']:.2f} GB ({mem_ratio:.2f}x)")
cpu_diff = after_stats['avg_cpu'] - before_stats['avg_cpu']
print(f"Avg CPU: {before_stats['avg_cpu']:.1f}% -> {after_stats['avg_cpu']:.1f}% ({cpu_diff:+.1f}%)")
if __name__ == '__main__':
main()

10
arnis.py Normal file
View File

@@ -0,0 +1,10 @@
#!/usr/bin/env python
# Copyright 2022 by louis-e, https://github.com/louis-e/.
# MIT License
# Please see the LICENSE file that should have been included as part of this package.
from src.main import run
if __name__ == "__main__":
run()

View File

@@ -1,212 +0,0 @@
"(PDH-CSV 4.0) (Mitteleurop<6F>ische Zeit)(-60)","\\ROADRUNNER\Arbeitsspeicher\Verf<72>gbare MB","\\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%)","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Aktuelle Warteschlangenl<6E>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Bytes geschrieben/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Mittlere Sek./Schreibvorg<72>nge","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Schreibvorg<72>nge/s","\\ROADRUNNER\Physikalischer Datentr<74>ger(0 C:)\Zeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis)\Arbeitsseiten","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis)\E/A-Bytes gelesen/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis)\E/A-Datenbytes/s","\\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis)\E/A-Schreibvorg<72>nge/s","\\ROADRUNNER\Prozess(arnis-windows)\Private Bytes","\\ROADRUNNER\Prozess(arnis)\Private Bytes","\\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis)\Prozessorzeit (%)","\\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl","\\ROADRUNNER\Prozess(arnis)\Threadanzahl","\\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)"
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"01/27/2026 21:52:50.171","11765","68.094989975936471183","0","3606016.7355129374191","5.3705952380952382756e-005","251.5357655910252106","1.3508657722180332783"," ","1267998720"," ","6420.1509693709285784"," ","4584962.9923014082015"," ","1583.078270743515759"," ","1527201792"," ","109.17100306367521512"," ","57","11.10361179100732798"
"01/27/2026 21:52:51.169","11831","67.625185327517144174","0","65652.283324223870295","0.00017369999999999999373","1.0017743427158183334","0.017400438587220623532"," ","1190428672"," ","2007.5557828024998344"," ","366000.25965990964323"," ","1506.6686114445906242"," ","1349922816"," ","108.00142689606929025"," ","57","1.3900015296758660988"
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"01/27/2026 21:53:14.160","12866","64.376485502435016883","0","0","0","0","0"," ","70426624"," ","452.55249709982535933"," ","452.55249709982535933"," ","0"," ","44494848"," ","0"," ","41","5.3241936928644095772"
1 (PDH-CSV 4.0) (Mitteleuropäische Zeit)(-60) \\ROADRUNNER\Arbeitsspeicher\Verfügbare MB \\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%) \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Aktuelle Warteschlangenlänge \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Bytes geschrieben/s \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Mittlere Sek./Schreibvorgänge \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Schreibvorgänge/s \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Zeit (%) \\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten \\ROADRUNNER\Prozess(arnis)\Arbeitsseiten \\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s \\ROADRUNNER\Prozess(arnis)\E/A-Bytes gelesen/s \\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s \\ROADRUNNER\Prozess(arnis)\E/A-Datenbytes/s \\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorgänge/s \\ROADRUNNER\Prozess(arnis)\E/A-Schreibvorgänge/s \\ROADRUNNER\Prozess(arnis-windows)\Private Bytes \\ROADRUNNER\Prozess(arnis)\Private Bytes \\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%) \\ROADRUNNER\Prozess(arnis)\Prozessorzeit (%) \\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl \\ROADRUNNER\Prozess(arnis)\Threadanzahl \\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)
2 01/27/2026 21:49:44.151 12746 64.201036203699430871 0 29315072 8900608 40
3 01/27/2026 21:49:45.152 12743 64.19952420149918737 0 116877.24273461557459 8.3499999999999996751e-005 23.231614550748048487 0.19385484677997560921 29315072 0 0 0 8900608 0 40 6.2790441242259076304
4 01/27/2026 21:49:46.171 12742 64.208226502921490919 0 142183.78738217015052 0.00030800000000000000554 4.9064082991307609305 0.15111770184909190107 29315072 0 0 0 8900608 0 40 3.4048780794156852103
5 01/27/2026 21:49:47.170 12742 64.206333752769580769 0 0 0 0 0 29315072 0 0 0 8900608 0 40 0
6 01/27/2026 21:49:48.167 12765 64.218516965447577149 0 92406.716692898364272 0.00028894000000000000846 5.013385237244920134 0.1788449123872541402 29315072 0 0 0 8900608 0 40 4.4122934340259050146
7 01/27/2026 21:49:49.168 12764 64.214459518951940709 0 150899.54270564959734 0.00011216363636363636347 10.989770721412510213 0.12326769080690583302 29315072 0 0 0 8900608 0 40 3.2131824694520805252
8 01/27/2026 21:49:50.169 12749 64.293889786185204116 0 169198.42306973855011 0.00023646999999999999075 9.9838571014526618086 0.2360349639579291392 29315072 223.63839907253964157 223.63839907253964157 0 8900608 0 40 3.3032218318417294611
9 01/27/2026 21:49:51.167 12750 64.293280608089006023 0 57488.566498172956926 0.00017981249999999998645 8.0201683172674318456 0.14424488479661923268 29315072 0 0 0 8900608 0 40 1.2922777395397599953
10 01/27/2026 21:49:52.156 12749 64.287896073490358617 0 10873.380635370705932 0.00022130000000000001233 3.0338673647797729238 0.067124930729073398195 29315072 0 0 0 8900608 0 40 0.47280661781649024888
11 01/27/2026 21:49:53.166 12750 64.292388633892954886 0 198668.69878159218933 0.0001286857142857142811 13.858028653849903122 0.17838443271057205508 29372416 221.72845846159844996 605.79382401115287848 2.9695775686821219708 8900608 0 40 0.98555022725796970207
12 01/27/2026 21:49:54.165 12733 64.284621822714015593 0 1296829.4491823313292 0.00012115833333333332839 36.026598437626496718 0.43636684508381734515 33755136 448.33100277935199074 4211895.6425528964028 5.0036942274481246429 8019968 1.5632051618485096611 40 3.0812799653923916843
13 01/27/2026 21:49:55.162 12723 64.314361932760661489 0 0 0 0 0.073700618954755645063 35278848 503170.75050394039135 508278.39024856238393 6.0207934121281256878 9277440 3.1356628214242530106 45 9.0622377543083878493
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45 01/27/2026 21:50:27.169 10639 70.032013573225597725 0 9942254.8753778282553 0.00032751532258064514937 248.13374408806345173 8.1984747810162996728 2341912576 14751.951301751643769 9674004.2883113995194 4919.6516922621294725 2447740928 129.76228200311840055 57 17.140021232166034792
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54 01/27/2026 21:50:36.170 10483 70.540445570494142657 0 221178.80229814600898 0.00033769999999999996852 4.9998825027611850658 0.16884581262384693034 2351644672 11019.741036085652013 9037578.6169025041163 2124.9500636735037915 2456023040 124.99690007687809157 57 14.0646311971463156
55 01/27/2026 21:50:37.169 10492 70.53700815200269858 0 10640702.010342037305 0.000276337762237762255 429.63302129357396097 11.872376823823810099 2351783936 2687.9604409136418326 536102.89400402549654 2015.9703306852316018 2456023040 114.23075047237074386 57 9.2409943281254740555
56 01/27/2026 21:50:38.171 10499 70.529273983680013771 0 8528471.2360408864915 0.0035371807692307693713 25.948857396956334753 9.1788181166449369641 2351972352 2495.0824420150324841 544185.46486729301978 1873.3078974648863095 2456023040 112.28162347051220138 57 7.9917780205270076976
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59 01/27/2026 21:50:41.169 10518 70.45824145210400502 0 4077146.8798495628871 0.0015635999999999998424 10.993342431823286631 1.718978635097222929 2352271360 2842.2787160095845138 583799.45105244254228 2132.7084317737176207 2456461312 123.36706973988549407 57 17.235065008139827114
60 01/27/2026 21:50:42.169 10523 70.45927484763303994 0 4434737.803733243607 0.00041770862068965519676 57.983915261906339822 2.4220562870081363549 2352390144 2931.1868887570585684 605981.90062076773029 2198.39016656779404 2456461312 118.7179580231295688 57 7.8373746925704761424
61 01/27/2026 21:50:43.169 10519 70.462483812696873997 4 0 0 0 0 2352590848 7213.9232319336333603 4890832.8960500871763 2341.6242770322569413 2456461312 110.96830480141287012 57 15.601570996108515388
62 01/27/2026 21:50:44.170 10523 70.457273319004400491 0 6311018.5268822452053 0.00017956057007125888407 420.66582307015306696 7.5532376106969705276 2352734208 7342.1673822315551661 4809942.9812956592068 2439.0624088224317347 2456461312 109.28439231033550527 57 14.133691756164967757
63 01/27/2026 21:50:45.169 10527 70.461896404265871752 0 6365989.812155360356 0.00019072807486631015322 374.28820191547492868 7.1387539678202998061 2352906240 7601.853427138897132 4920483.7725048288703 2630.0251193418935145 2456461312 125.09679990376554315 57 13.995950066161199743
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66 01/27/2026 21:50:48.170 10544 70.46187465788375448 0 5179045.8344612037763 0.00023416082949308757426 217.07132963891933741 5.0828458591174765502 2353197056 4557.4975937092931417 921951.95341189112514 3420.1238526979964263 2456461312 134.41614478191775106 57 15.597197716927958311
67 01/27/2026 21:50:49.169 10533 70.457501749148946146 0 7572093.0642005652189 0.00013412629107981220017 426.15111318473532265 5.7159760780091710686 2353258496 13784.888121327821864 9542735.8541338760406 4195.4877199454922447 2456461312 132.86354617444021642 57 23.409858617975231709
68 01/27/2026 21:50:50.169 10524 70.445514323759255149 0 10276717.642242111266 0.00040804894366197185396 284.22251780919282282 11.597713921542077031 2353594368 32421.382700516234763 26776161.0564911291 5874.5992237322598157 2456461312 153.24555828069944141 57 28.068411419263540552
69 01/27/2026 21:50:51.169 10521 70.447124254528219467 0 0 0 0 0 2353774592 16620.970991367750685 6341991.9715952128172 9401.0243068206455064 2456465408 156.18357512549911803 57 28.155555442270397748
70 01/27/2026 21:50:52.158 10514 70.521159090688726678 0 9258209.5270443074405 0.00012994450474898235808 745.01110440567424575 9.6810353437431633239 2354065408 14831.482936010925187 5982249.1248393980786 7851.4263879496220397 2456465408 151.63088110481089643 57 30.5025128269616701
71 01/27/2026 21:50:53.170 10509 70.521322258403827732 0 11016937.085175897926 0.00033535093833780160342 368.84240837282158054 12.447882736800552905 2354348032 3540.0960374656870044 596844.37025844678283 2656.0608817410152369 2456465408 118.97084202036791112 57 8.8405236467310803761
72 01/27/2026 21:50:54.169 10516 70.515502586615156133 0 11693554.042049037293 0.00023336273408239700767 534.16307998832041903 12.464908102389820499 2354810880 11659.559663565285518 9007700.050825515762 2600.7940224150434005 2456465408 115.65597266948088873 57 9.3470789003012981766
73 01/27/2026 21:50:55.168 10514 70.503689225414703401 0 0 0 0 0 2355269632 7745.2284396858858599 4854337.9436598708853 2736.2602540927514383 2456465408 125.15336293093557174 57 18.653588232773486766
74 01/27/2026 21:50:56.167 10510 70.501132907928237614 0 8521233.7350227460265 0.00012932806451612904441 620.70990591939994374 8.0276038548484951463 2356051968 3772.3143959746762448 652540.31035295070615 2830.2369419905544419 2456469504 126.70872186503223134 57 17.09182396485544686
75 01/27/2026 21:50:57.168 10517 70.460721610686903205 0 10013080.507485311478 0.00032016716981132076593 264.84829489668317137 8.4795500189640868882 2356363264 4185.6024868955064449 705965.62289120792411 3140.2012926995416819 2456469504 115.55849608550279584 57 15.673529883552017594
76 01/27/2026 21:50:58.169 10519 70.44155478254927516 4 4270160.7986819520593 0.0023528578947368422071 18.973060151890333458 4.4640802921923858904 2356805632 13085.420012124784989 9217282.3807475771755 3681.7722515799819121 2456469504 137.30469779785232731 57 21.985967160311169266
77 01/27/2026 21:50:59.161 10528 70.463038601554700335 0 5220309.3795784646645 0.00029643981042654028767 212.58284937991294328 6.3018387818669596712 2357317632 5001.2382195350137408 709248.92565060930792 3247.1778367367746796 2456469504 132.23536504617808873 57 19.714242650534718138
78 01/27/2026 21:51:00.153 10743 69.929794168549079814 0 7314739.5646521644667 0.00016994746716697935402 537.76540816444924076 9.1387627631384464877 2156122112 1243.0149772206407306 176064.1928448950348 763.76813129547485914 2278170624 110.34777077325159667 57 16.447475288631409285
79 01/27/2026 21:51:01.170 10750 69.964277038808049269 0 5823810.7487898729742 0.00012140000000000000996 257.44239431645803506 3.1253856766094259001 2158878720 5989.9573883707180357 4503428.0125230988488 1313.742294660703692 2292432896 116.68559839322702487 57 17.09198274805759965
80 01/27/2026 21:51:02.167 10847 69.624756735196513091 0 0 0 0 0 2051203072 1079.6855064763569771 263821.55487757461378 810.76755504916025075 2168586240 109.751006949810062 57 12.202665547141954505
81 01/27/2026 21:51:03.168 10849 69.684247851763913673 0 5250893.5505910031497 0.00016317461928934008501 196.686462110749261 3.2095340896803254971 2055299072 5555.144544082279026 4536028.1175777697936 1100.2460976956633658 2191577088 102.9644064153140306 57 15.756394751106695296
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83 01/27/2026 21:51:05.170 10849 69.724191415525083926 0 4538432.9638415165246 0.00018337375000000000593 79.929007055932927983 1.5253854076654620453 2065584128 1798.4026587584908157 440072.12793596729171 1350.8002192452665895 2214973440 115.52014236677368331 57 17.262600737310741295
84 01/27/2026 21:51:06.170 10848 69.716261436631029369 0 0 0 0 0 2069254144 1792.3446678796333345 412778.37728195131058 1344.258500909724944 2225627136 115.64416223768279224 57 18.73412877534982357
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86 01/27/2026 21:51:08.167 10955 69.25419095653440138 0 3958417.8775537703186 0.00013134404761904762936 168.42010711518813082 2.2120007289864540567 1958141952 2125.3013516916598746 423185.59414603788173 1426.5584072911469775 2031947776 112.77636977176268829 57 9.1523687949689467303
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89 01/27/2026 21:51:11.159 10933 69.405426101154972685 0 3214128.124581430573 3.3966014234875444445e-005 568.11720197223610285 1.9297162698709551254 1980702720 6421.1396208676933384 4731661.1615570662543 1544.6318231558304888 2090156032 124.7842212291939461 57 30.499927416651473777
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92 01/27/2026 21:51:14.171 10908 69.643836531239529108 0 2255227.8631046907976 0.0017867749999999999952 3.9898024638825626553 0.71292974313840906664 2006106112 2146.5137255688186997 471688.41158882016316 1611.8801954085554371 2178650112 127.80585599698991928 57 17.396239702272353611
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94 01/27/2026 21:51:16.154 11082 68.95247129000547659 0 3170305.795681017451 0.0028924333333333334013 3.0234392124948668013 0.87444063230039970058 1825878016 2326.0325674793839426 580051.85198249435052 1747.5478648220328068 1922043904 133.83961195002689237 57 33.865966342941625555
95 01/27/2026 21:51:17.172 11065 69.280210851989735943 0 0 0 0 0 1843060736 3058.8487753659401278 568397.12495701562148 1968.2258647653111439 2044796928 138.04804336961504418 57 34.045188825372662222
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100 01/27/2026 21:51:22.169 11094 69.772728502231814218 0 3809092.6258455528878 3.5215892857142855549e-005 560.4244094052426135 1.9735640549926740661 1805754368 23501.797911558423948 17955458.668849918991 5166.9129031415486679 2228150272 237.67752134068936698 57 45.271623375499160602
101 01/27/2026 21:51:23.170 11022 69.865658197055026335 0 7655567.20818094071 0.00041408310502283107507 218.65312867666730767 9.0536797040737972964 1877463040 11146.317481946638509 5353247.6079946765676 5293.6022294232425338 2266091520 179.39542630643049392 57 37.599703194236241188
102 01/27/2026 21:51:24.169 10978 69.928249500209531675 0 9695842.8733884748071 0.0024785974358974356864 39.068479230395034563 9.6838873997753580625 1927356416 10322.092563845908444 5292950.4836076674983 4665.1771224602480288 2287968256 183.14076150091423756 57 40.520190627905428471
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105 01/27/2026 21:51:27.171 10887 70.062765332419147057 0 8428257.3178220055997 0.004643081818181817727 10.861074904785398942 5.0427131694315052712 2007629824 4664.3379863823838605 877255.93165263789706 3501.2156011244569527 2335494144 134.21607151002669411 57 27.492467115272933853
106 01/27/2026 21:51:28.169 10865 70.088284851538091402 4 4611143.9571270849556 0.00099768703703703698858 54.084918730899389061 5.3961103206290186307 2028404736 9162.3858620419923682 5182432.9379558842629 3800.967899699317968 2346729472 143.97947448643648727 57 28.010262756781756366
107 01/27/2026 21:51:29.170 10798 70.193963421088170662 0 2123532.2839591512457 8.2523821339950366384e-005 402.56555125708337073 3.4769670747013661227 2060161024 13209.744044227471022 9382995.8708561733365 3772.9282558263125793 2354552832 195.09798976025859929 57 36.007859358635187164
108 01/27/2026 21:51:30.169 10794 70.203340139753038329 0 8483553.7887180037796 0.0039239888888888884919 18.018966764416223469 7.070866031376104921 2081951744 9878.3980017366284301 5307519.6952312001958 4337.5657216786385106 2362077184 150.16322742821446923 57 21.789985714471626466
109 01/27/2026 21:51:31.168 10768 70.183542410420159285 0 9212289.5628119334579 0.00054239588235294124065 170.15843451838006217 9.2288864898797555725 2103881728 5368.9990750387687513 959846.7132747300202 4030.7530341500969371 2367655936 136.05774783753881252 57 15.550363411182798856
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111 01/27/2026 21:51:33.171 10740 70.264397671042104321 0 8407394.7506972104311 0.0046668999999999998679 10.997785046091717476 5.1325906845937092626 2137690112 11989.585297521080065 8999945.410994226113 2521.4921714766646801 2380029952 145.28421316369701799 57 26.576795497916560151
112 01/27/2026 21:51:34.170 10745 70.275471352570562544 0 8719042.9648272171617 0.0010013129870129870453 77.133077698954011225 7.7233609704169436938 2139545600 6314.8950884961823249 4559993.3565380349755 1492.5751398888503445 2382225408 122.08446030855138531 57 15.479989017156736253
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114 01/27/2026 21:51:36.168 10738 70.26768279500950598 0 0 0 0 0 2144112640 2457.3666430116732045 455895.63046737771947 1843.024982258755017 2385657856 123.70992161839586743 57 15.438787754514216033
115 01/27/2026 21:51:37.168 10741 70.264136598041318393 0 7740229.4281174419448 0.0010103707692307691609 64.989835589713763397 7.0307161229876662389 2148913152 10898.295506582770031 8922516.5184165183455 2032.6820885213551264 2387492864 131.22361093184161973 57 14.077270117266838412
116 01/27/2026 21:51:38.169 10730 70.266420969335925406 0 5991393.1992665911093 0.00042139046242774562054 345.70279930343883734 14.568267455385516485 2153140224 3049.3784493470966481 541047.86115376616362 2287.0338370103222587 2388283392 128.02093178455234579 57 9.4512511014474664961
117 01/27/2026 21:51:39.169 10739 70.21686136029121883 0 7275000.8850614232942 0.00013430194003527336417 567.03935253106567416 7.6153997701855216107 2156089344 16041.113253259776684 13263696.50053713657 2817.1955133686278714 2388910080 146.88425370798358927 57 28.120471589710149374
118 01/27/2026 21:51:40.170 10739 70.219276233161636469 0 0 0 0 0 2159890432 14936.049666661703668 9651294.998871402815 5065.9467360165135688 2389733376 138.95125562474680692 57 20.376246776830463148
119 01/27/2026 21:51:41.169 10713 70.235157937331862854 0 9738187.2361161895096 0.00045125491803278688788 244.15271752481174872 11.017220416751676737 2184790016 6816.2635728648265285 1298510.2181414475199 5114.1989314316106174 2397507584 151.65335552529518282 57 24.952292172133827108
120 01/27/2026 21:51:42.168 10692 70.238453934490323149 0 6191358.3524073306471 0.00013794331550802139204 374.63500633573909226 5.1679135145704551135 2203250688 14496.571689012876959 9616176.4190302565694 4720.0004006791514257 2398257152 153.38718471483306871 57 24.874337304008420801
121 01/27/2026 21:51:43.170 10674 70.245350517855342787 3 7691683.0553319035098 0.0014850056603773586616 52.858619051622625307 7.8494315130361105304 2220285952 14166.10990583486273 9550378.6023522876203 4496.9719491276682675 2400722944 171.414255622312794 57 36.107632595923575991
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123 01/27/2026 21:51:45.167 10649 70.252442888508653596 0 9943580.3513102997094 0.00036639831081081082912 296.5658476372919381 10.866102965472784092 2249609216 13425.616075472000375 9375880.1793822608888 3916.4726297776155661 2404974592 156.54841258406776205 57 23.291277833806802278
124 01/27/2026 21:51:46.169 10639 70.269031652777698582 0 9008396.8973790332675 0.00058435955882352944978 135.64940055931438678 7.9267280673931823642 2262802432 13664.682262225052909 9445250.8047699909657 4126.3350743667915594 2408382464 158.96265088360792106 57 25.194046643008039865
125 01/27/2026 21:51:47.161 10606 70.336746440813115555 0 0 0 0 0 2273886208 9721.8962820907036075 5216159.4052135786042 4026.9223915340439817 2410160128 149.69955708596896216 57 29.089683485593642587
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127 01/27/2026 21:51:49.172 10623 70.335321424141369562 0 8790511.1008961647749 0.00071812195121951228737 120.81138102141602531 8.6757696652841715945 2274590720 4203.8431770053703076 735204.04354710073676 3152.8823827540281854 2410160128 139.65809635369961939 57 12.521851734495847097
128 01/27/2026 21:51:50.168 10628 70.332667224652283267 0 7592319.3420785907656 0.00031383513513513517116 259.78395002599341979 8.1527646509353175475 2275934208 4710.214012826506405 812151.83057913871016 3533.6635364539570219 2410766336 126.94296074765681226 57 9.0996446435542495124
129 01/27/2026 21:51:51.169 10616 70.332656351461224631 0 0 0 0 0 2279432192 13356.162433235424032 9301091.4426543768495 3880.560659087851036 2411986944 128.01422928739759755 57 15.700650236477786237
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131 01/27/2026 21:51:53.170 10608 70.345448742235419104 0 5985047.7535923402756 0.00016649228855721392149 400.95543091138961245 6.6755401380790608812 2283057152 7995.1709805614409561 4822575.2270185705274 2766.7919536024746776 2414170112 118.44039680275758997 57 15.844981219093289937
132 01/27/2026 21:51:54.166 10824 69.66960622688513638 0 8589344.9906502962112 0.0018326512195121951246 41.15717100463248812 7.5424846783728112243 2077839360 2497.537596573796236 452199.86082853202242 1873.1531974303470633 2123825152 117.63377903088738208 57 5.8886595081816590636
133 01/27/2026 21:51:55.156 11042 69.546425125921700783 0 0 0 0 0.15782502707108853057 2036101120 1955.7523160915986864 341986.93121045309817 1467.8244397113082869 2109165568 110.49166188248294418 57 16.345889455455552053
134 01/27/2026 21:51:56.170 11047 69.609484185839420434 0 5081998.0377077050507 0.00024019839572192515126 184.28518437781971784 4.5038887948840429232 2037841920 5936.5451908662353162 4457263.3788087414578 1262.4027871015350684 2129428480 132.42528922422286541 57 13.769579109808383066
135 01/27/2026 21:51:57.172 11051 69.662644381090686352 0 5601166.2441976014525 0.0001617604240282685484 282.47783971328999542 4.5694464893083424073 2038771712 5777.3206228287017439 4453791.1670277491212 1100.9648664443775488 2150416384 106.05565301584844917 57 14.219692413651985774
136 01/27/2026 21:51:58.170 11153 69.217565159596873059 0 5608201.4268641658127 0.00099406376811594205321 69.161124672148702075 7.0715037672889806686 1926578176 1323.0823850324100022 229492.6490244322049 992.31178877430750163 1982783488 106.49704118644018536 57 4.4658895239286566792
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138 01/27/2026 21:52:00.168 11161 69.250797054090256211 0 3183767.7654357752763 0.00097802222222222222683 9.0033249278958713546 0.88056861711551592808 1927278592 1568.5792763267475038 294128.62169999378966 1176.4344572450606847 2014027776 107.85519987362997085 57 6.2128696751043710478
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141 01/27/2026 21:52:03.170 11174 69.217837105788717622 0 3835545.6203418713994 3.8384448818897639254e-005 506.6001624311701903 1.944587440466063688 1927528448 9697.2046840171242366 8676928.9100357890129 1147.8283207840097475 2023600128 104.40066960034002363 57 3.3904251459540013514
142 01/27/2026 21:52:04.171 11178 69.241355072995958153 0 5225551.4330876432359 0.0001444529411764705726 169.83617602460665807 2.4532940545207315708 1927561216 5566.630428288872281 4492144.8770515955985 1106.9322531486127446 2030944256 109.26784102830353618 57 4.7808813896211947991
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144 01/27/2026 21:52:06.159 11165 69.384845152819735858 0 24825.641687683000782 0.00015348000000000000097 5.0507897313808189921 0.077518886516047283419 1876365312 1438.4649154972571523 250078.74181191221578 910.15230959482357775 1932718080 105.75004472437711911 57 5.298467411005558958
145 01/27/2026 21:52:07.152 11267 68.847902251604921275 0 5296760.8292625145987 0.0034185142857142856651 7.0499077066368229794 2.4100513612384948381 1820516352 1361.6393170532835484 265481.39589783997508 1021.2294877899626044 1863147520 102.287895065435535 57 8.727724403149817789
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147 01/27/2026 21:52:09.170 11273 68.879904963280978336 0 3373549.3049142681994 0.00023990238095238097674 41.929767639204328589 1.0061301052173297066 1820778496 1433.5987221404145657 279585.69396261259681 1075.1990416053110948 1879023616 106.09605462473949444 57 4.825598057218972059
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151 01/27/2026 21:52:13.170 11284 68.964578367062983943 0 3462856.7556923464872 0.0002172895833333333374 47.96731986497598399 1.0423006223683655147 1821605888 1319.1012962868396698 277259.10337287205039 989.32597221512969554 1933033472 110.86417443502867286 57 4.7504980206091733663
152 01/27/2026 21:52:14.167 11283 68.994818853446005846 0 0 0 0 0 1821683712 1323.6434609907230424 257075.62636914369068 992.73259574304233865 1945399296 106.54333511022547043 57 5.9911749027422249725
153 01/27/2026 21:52:15.169 11284 69.128747277224604773 0 2547943.0252250363119 4.598987341772151912e-005 236.64103920762596545 1.088325335346309819 1821855744 1377.9098485507333862 225839.42417746523279 866.68532503046139936 1974722560 109.21096513037417708 57 6.3906013168221313947
154 01/27/2026 21:52:16.170 11378 68.564403003213087118 0 2744428.3456138232723 5.7699761336515509921e-005 418.39207631311705882 2.4140361219733184051 1717841920 1162.3111618817858925 236884.8063763352111 872.73192051948524295 1761341440 107.65267883300451501 57 6.3889749278221552586
155 01/27/2026 21:52:17.168 11378 68.589280701379578886 0 0 0 0 0 1718079488 1350.7081698806107397 274689.75295467412798 1013.0311274104579979 1775206400 109.59593444424615427 57 2.9293152065248295735
156 01/27/2026 21:52:18.168 11380 68.630181525049309244 0 3351713.1657754178159 0.00029478181818181817654 33.011672927547181189 0.97313120305118128162 1718226944 1336.4725767031220585 261361.41739719163161 1002.3544325273416007 1791643648 106.28835946893234166 57 7.7792175196028212625
157 01/27/2026 21:52:19.169 11381 68.672616120584450528 0 2274787.5192818092182 4.2674324324324325937e-005 221.74767332252628194 0.94627052827319946271 1718464512 1302.5178649215058613 255188.62086831394117 976.88839869112939596 1808556032 106.12669139726551748 57 3.2374284319049650982
158 01/27/2026 21:52:20.169 11380 68.680002207094801747 0 696272.86232722050045 4.2639743589743588027e-005 77.994719757472424249 0.33256585571887481434 1718943744 1311.9111836128693085 260960.3329854568874 983.93338770965203821 1824301056 110.92944652218248791 57 1.5696460436972259345
159 01/27/2026 21:52:21.169 11387 68.684636188830396009 0 0 0 0 0 1718800384 1356.4346016463675824 274109.82478786201682 1017.3259512347756299 1833156608 103.15905280333038263 57 3.0930110029320667664
160 01/27/2026 21:52:22.168 11388 68.697874566702608945 0 1975568.565649635857 4.4211764705882350965e-005 187.12280869934940597 0.82730569083367377914 1718857728 5495.6067667209990759 4497437.6683417325839 1048.688254101166649 1839206400 104.75659745167914139 57 1.497527769316642221
161 01/27/2026 21:52:23.170 11389 68.720903030764517894 0 3082931.8350497144274 4.1107430340557274851e-005 322.42978292889023351 1.325413150336072432 1718882304 9559.0947409506279655 8673398.0954681634903 1038.1640069537022555 1848311808 112.3003075930380561 57 3.2969573504394444896
162 01/27/2026 21:52:24.169 11393 68.737187205985463834 0 4635161.5854253908619 5.3479027355623097917e-005 329.47493812330475293 1.7620200389145388442 1718923264 1406.0267876143459489 294844.01765144453384 1055.5215342916815189 1853861888 107.96936869577808693 57 4.5488189790947259894
163 01/27/2026 21:52:25.170 11392 68.763479047632657171 0 53170.105795010305883 0.00011891428571428570642 6.9897600015976593113 0.08311651379545409446 1718984704 1393.9578517471902614 289031.56875177862821 1045.4683888103927529 1862746112 107.65256059073035999 57 3.265593785991438569
164 01/27/2026 21:52:26.170 11386 68.783820669349239552 0 2581663.6928031505086 0.00014103770491803277096 61.027981329439548119 0.8887668747299327654 1719009280 1396.6403596048787676 281335.99255258537596 1047.4802697036591326 1871671296 103.17455473864096405 57 3.0815805480855384957
165 01/27/2026 21:52:27.170 11499 68.429397667858140153 0 2608781.8138606129214 3.9983050847457625844e-005 294.95814543916219463 1.1793517554843357953 1719103488 1363.8064758610753415 300029.42582447547466 1022.8548568958065061 1883553792 109.36125329046137722 57 4.6943810656870592624
166 01/27/2026 21:52:28.161 11588 67.92617618756511888 0 1157020.7079952240456 3.6635329341317364785e-005 168.4766132770668321 0.61720598504485313374 1616953344 1154.1152430476913651 200412.51549202989554 697.10981900870172012 1670135808 111.91593626438501019 57 10.156843831738360251
167 01/27/2026 21:52:29.154 11521 68.474540852120739487 0 144337.32244400057243 0.00014359999999999999393 12.081807124218798322 0.17350364184466429696 1618296832 708.79935128750287276 164595.49253953443258 531.59951346562706931 1778860032 103.83335112134986389 57 8.75250962063195459
168 01/27/2026 21:52:30.169 11383 68.932401591197674406 0 3250164.1930545722134 3.9614784946236560189e-005 366.57054044026898509 1.4521451429747143091 1618800640 5317.2436457411058655 4412382.9893531948328 961.75496631640464784 1806462976 101.61872594900312095 57 53.809670023180402154
169 01/27/2026 21:52:31.168 11315 69.245673592492394732 0 4198254.5575386434793 0.0028305249999999999681 4.0037675452600893777 1.1332664309669473468 1618788352 5653.3197739072465993 4508249.2625560648739 998.94000254239233527 1834594304 112.60497035336341298 57 10.854398470253967091
170 01/27/2026 21:52:32.170 11490 68.264358506599521093 0 159474.66324125183746 0.00022950999999999998962 9.9831394757394242845 0.22911786477443854548 1523314688 1253.8823181528716759 273488.10593788151164 940.4117386146537001 1588318208 107.62829417452030611 57 40.726446686496068139
171 01/27/2026 21:52:33.170 11494 68.365566285412199932 0 6533100.7998062018305 0.00024039172932330829871 265.83255207544766563 6.3903525406079033644 1523625984 1427.1010690366138078 297048.88890487881145 1070.3258017774603559 1626517504 104.62090879155417156 57 4.748127816644709398
172 01/27/2026 21:52:34.170 11499 68.427711601468672598 0 5296768.9090379942209 0.00028078372093023255644 172.02081451855676164 4.8299832842582199888 1523752960 1524.1844263155842327 323104.09559556707973 1143.1383197366881177 1649709056 109.38639806267813981 57 0
173 01/27/2026 21:52:35.170 11504 68.592304752346194618 0 5870508.5471239397302 0.00026199523809523807966 231.01686423108887425 6.0525191236058635269 1524805632 1416.1033755464147816 266127.42730219307123 895.06533976980313128 1711206400 104.69492287003147624 57 6.2456873016158764855
174 01/27/2026 21:52:36.169 11588 68.239176219384916067 0 0 0 0 0 1433886720 913.58140941970555104 218970.03713427943876 685.18605706477910644 1577254912 106.43714843809870274 57 7.6501212081202414339
175 01/27/2026 21:52:37.169 11591 68.399885987956054123 0 4772604.4457504795864 0.00030543749999999999069 87.957472562016263851 2.6865164132524612661 1434279936 1383.3311593844375693 330937.99148111883551 1037.4983695383282338 1642655744 107.75900842821624792 57 3.1730648905883174216
176 01/27/2026 21:52:38.170 11595 68.40927360309503058 0 5460453.6617471762002 0.00090117777777777769745 44.936581003230138265 4.0495751156589934183 1434284032 1829.4181421759469686 442200.92183900863165 1372.0636066319602833 1642659840 113.90147748128471505 57 4.8220530635840086475
177 01/27/2026 21:52:39.170 11604 68.392782744111684679 0 4308829.0992017518729 0.0015428000000000002042 11.010049973615917196 1.6986344203580698853 1434284032 1833.6737774240327781 452406.9570704139187 1376.2562467019895394 1642659840 106.347318431096312 57 6.164130796091504827
178 01/27/2026 21:52:40.168 11605 68.352186486206989002 0 0 0 0 0 1434284032 1837.9701201718121411 438786.33507256431039 1378.4775901288592195 1642659840 104.80615104359645784 57 1.4509326007973610828
179 01/27/2026 21:52:41.168 11607 68.329604032526162882 0 3041500.0465847379528 0.0019922285714285715291 7.0052237953842180218 1.3954790625105695234 1434284032 10027.47748996426526 8800582.5944406744093 1374.024610151790057 1642659840 114.13767107016681734 57 4.6228151932640741961
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184 01/27/2026 21:52:46.170 11679 68.202604811685759501 0 4129973.9523940989748 6.5709137055837562474e-005 197.05754080191414346 1.2948548308557303876 1348526080 1716.5012183557598746 343563.32048958295491 1288.3762058521087965 1570168832 106.28158688762299278 57 1.5332356776433964107
185 01/27/2026 21:52:47.170 11751 67.47875820553832682 0 0 0 0 0 1267175424 1779.6809032140536146 366958.20439395215362 1335.7604981426829909 1300090880 104.66886894132845498 57 7.8289064546510740428
186 01/27/2026 21:52:48.170 11753 67.831114415971356379 0 3665705.5562249608338 7.063435897435897475e-005 194.98859316729971169 1.3775355797766892785 1267761152 1599.9064054752798256 315235.55871981492965 1199.9298041064598692 1445130240 104.70008495021102135 57 3.113354225177866752
187 01/27/2026 21:52:49.169 11770 67.858755092103677953 0 3424651.4303509052843 8.5942281879194625774e-005 149.19567012136417361 1.282036136170911389 1267572736 2371.1097103851702741 394777.75102046335815 1779.3335960111687655 1453629440 109.50278975564484085 57 4.5761403557952107235
188 01/27/2026 21:52:50.171 11765 68.094989975936471183 0 3606016.7355129374191 5.3705952380952382756e-005 251.5357655910252106 1.3508657722180332783 1267998720 6420.1509693709285784 4584962.9923014082015 1583.078270743515759 1527201792 109.17100306367521512 57 11.10361179100732798
189 01/27/2026 21:52:51.169 11831 67.625185327517144174 0 65652.283324223870295 0.00017369999999999999373 1.0017743427158183334 0.017400438587220623532 1190428672 2007.5557828024998344 366000.25965990964323 1506.6686114445906242 1349922816 108.00142689606929025 57 1.3900015296758660988
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191 01/27/2026 21:52:53.169 12032 67.104200266093059213 0 1936818.0452234249096 4.6982485875706210391e-005 176.94610221726460964 0.83134483640774337054 983527424 1403.5724718250821752 95648.865355612681014 885.73020657907602526 1157603328 106.21867611241444251 57 10.963756788123180996
192 01/27/2026 21:52:54.169 12875 64.284719727999700467 0 1425976.3941907244734 5.3624271844660192693e-005 103.04107217136750307 0.63337741194332253247 89731072 3822.5236579300508311 68664.369617729622405 587.23407150090031337 64794624 106.29487769736383029 42 7.7735619978755003956
193 01/27/2026 21:52:55.169 12799 64.438728723777160212 0 126998.7200710206962 0.00029823333333333333639 3.000536796032810205 0.089485964296030409693 172609536 11118068.022369202226 11118180.042409587651 1.000178932010936661 150069248 1358.0547769722118119 43 95.311663600786374673
194 01/27/2026 21:52:56.169 12800 64.459168250779427467 0 1224374.7656255231705 3.7970414201183433486e-005 168.95456811663342478 0.64159721612597653273 178470912 11192136.434512758628 11192136.434512758628 0 160227328 1399.7757559239009879 43 100
195 01/27/2026 21:52:57.170 12800 64.477943457774330227 0 2541887.4526651543565 9.3185714285714285566e-005 90.956468234303059717 0.84748176518541828983 183078912 11570004.595800448209 11570004.595800448209 0 164810752 1397.5993596640093983 43 98.438436469649147398
196 01/27/2026 21:52:58.169 12811 64.445549148238626458 0 2273558.7383013158105 0.0015530999999999999667 4.0004904601304120959 0.69753681219245655676 182304768 12124985.523225147277 12124985.523225147277 0 163053568 1400.2545662801496746 43 100
197 01/27/2026 21:52:59.168 12819 64.354555696331559034 0 36923.095414210445597 0.00011594285714285714796 7.0112214599466442522 0.081283217228997436954 180166656 13016855.477191245183 13016855.477191245183 0 162537472 1402.1254820181914056 43 96.869869089411366758
198 01/27/2026 21:53:00.169 12858 64.220801313459134008 0 1414978.3532321983948 5.0420720720720715456e-005 110.82474175339118005 0.55878036577964218523 176037888 12653208.216526383534 12653208.216526383534 0 151994368 1394.6545704583732004 43 98.440041017187112971
199 01/27/2026 21:53:01.168 12859 64.260842782505989135 0 2083708.9468075239565 0.0001200519230769230781 52.073496533006682796 0.62518433208567525394 184410112 12455951.329706747085 12455951.329706747085 0 167632896 1402.0504988545746983 43 98.435347037523641234
200 01/27/2026 21:53:02.169 12870 64.180302984123187571 0 0 0 0 0 164106240 8933820.4769572746009 8933820.4769572746009 0 137252864 808.64043103245023758 43 71.900525562578948779
201 01/27/2026 21:53:03.164 12691 64.694032483895782093 0 4990849.4276560340077 0.00081619999999999999843 19.085666011894389271 1.5578011656336272495 70488064 20955554.004147615284 69340084.971394106746 6.0270524248087538055 44609536 69.061266032133431736 42 13.673417459833213883
202 01/27/2026 21:53:04.169 12761 64.504017742468050756 0 3091323.2170643433928 5.8458910891089107121e-005 201.12526599314261944 1.1759938590627820876 70488064 0 0 0 44609536 0 42 3.5250238411450807163
203 01/27/2026 21:53:05.169 12778 64.441295891171620269 0 6685720.9896232718602 0.00028733437500000000298 64.010043175774285373 1.8388333476658353938 70406144 0 0 0 44494848 0 41 0.005799663619510120327
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205 01/27/2026 21:53:07.167 12784 64.423793383041356719 0 4609387.847764544189 0.0018197631578947368481 38.104589477197009728 6.9329905821973598634 70406144 0 0 0 44494848 0 41 0
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207 01/27/2026 21:53:09.169 12792 64.407737637964942223 0 4194958.8330738423392 0.0028811250000000000054 4.0006244974840567963 1.1528838301852986081 70406144 0 0 0 44494848 0 41 0
208 01/27/2026 21:53:10.169 12792 64.413165711893967114 0 0 0 0 0 70406144 0 0 0 44494848 0 41 0
209 01/27/2026 21:53:11.168 12874 64.189027031927608391 0 3149801.0076830349863 0.0027905000000000000117 3.0038843228178357947 0.83821209855007272616 70406144 0 0 0 44494848 0 41 0
210 01/27/2026 21:53:12.168 12878 64.19145280127213482 0 3163343.2505624974146 0.0010999000000000000096 8.9947659456961996938 0.98911751904374212163 70406144 0 0 0 44494848 0 41 0.080055859245575788918
211 01/27/2026 21:53:13.170 12881 64.188526655591218173 0 2093272.7469453609083 0.0019350666666666665756 2.9944506839924254216 0.57961608870965730667 70406144 0 0 0 44494848 0 41 1.7157742500570338784
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View File

@@ -1,196 +0,0 @@
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"01/27/2026 21:34:44.106","11202","64.524903256568336474","0","6249070.275020962581","0.00063857857142857134183","27.631470784703175525","1.7648343127330383684","77455360","0","0","0","52400128","0","40","4.3812015268212327612"
"01/27/2026 21:34:45.106","11194","64.523619661229574263","0","4276239.8220873419195","0.00074496250000000000836","16.0000592002190416","1.1917099999700058177","77455360","0","0","0","52400128","0","40","3.1436932671994322064"
"01/27/2026 21:34:46.106","11212","64.525033781427197255","0","0","0","0","0","77455360","0","0","0","52400128","0","40","0.044140507551859720081"
"01/27/2026 21:34:47.106","11219","64.501787760411815498","0","4198303.7239578142762","0.0028684249999999999678","4.0038144340112822306","1.1482473758198639135","77455360","0","0","0","52400128","0","40","0"
1 (PDH-CSV 4.0) (Mitteleuropäische Zeit)(-60) \\ROADRUNNER\Arbeitsspeicher\Verfügbare MB \\ROADRUNNER\Arbeitsspeicher\Zugesicherte verwendete Bytes (%) \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Aktuelle Warteschlangenlänge \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Bytes geschrieben/s \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Mittlere Sek./Schreibvorgänge \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Schreibvorgänge/s \\ROADRUNNER\Physikalischer Datenträger(0 C:)\Zeit (%) \\ROADRUNNER\Prozess(arnis-windows)\Arbeitsseiten \\ROADRUNNER\Prozess(arnis-windows)\E/A-Bytes gelesen/s \\ROADRUNNER\Prozess(arnis-windows)\E/A-Datenbytes/s \\ROADRUNNER\Prozess(arnis-windows)\E/A-Schreibvorgänge/s \\ROADRUNNER\Prozess(arnis-windows)\Private Bytes \\ROADRUNNER\Prozess(arnis-windows)\Prozessorzeit (%) \\ROADRUNNER\Prozess(arnis-windows)\Threadanzahl \\ROADRUNNER\Prozessorinformationen(0,0)\Prozessorzeit (%)
2 01/27/2026 21:31:33.091 11421 64.050442880031283721 0 31358976 8216576 39
3 01/27/2026 21:31:34.097 11408 64.115242395576842682 0 246727.30288993721479 4.1506060606060607952e-005 33.199051553398710723 0.56725460153538675989 31358976 225.35113781700945879 225.35113781700945879 0 8216576 0 39 8.3468561592205166022
4 01/27/2026 21:31:35.101 11387 64.1610600203650705 0 191824.80681207642192 0.00085968260869565221814 22.91789891891288633 16.690626749736260592 31358976 0 0 0 8216576 0 39 15.925976596382607653
5 01/27/2026 21:31:36.096 11388 64.180194205646444061 0 177491.21235621796222 7.215000000000000547e-005 18.086740389560254982 0.67737982265856211406 31420416 225.07943595897205569 614.94917324504865519 3.0144567315933756824 8216576 1.5700557362250091575 39 10.506823035174473802
6 01/27/2026 21:31:37.107 11380 64.110825970794721229 0 2007210.325699219713 0.0020881878787878788671 65.289416110816318906 16.830145160593072973 35909632 443.17664269160161439 4163470.4529779683799 4.9461678871830541127 9101312 0 39 2.6226761380818586211
7 01/27/2026 21:31:38.099 11384 64.081042344700790636 0 0 0 0 0.27008660793354716256 37519360 505413.64501628652215 510546.31371673452668 6.0479206996637859817 9785344 6.2996018046897663822 44 10.227190600185853242
8 01/27/2026 21:31:39.096 11399 64.048648035165072656 0 1051167.1269679761026 0.0025612999999999998615 1.0024710912399064089 1.5267090626088362093 37535744 449.10704887547808539 449.10704887547808539 0 9785344 0 44 2.8845323906524944491
9 01/27/2026 21:31:40.091 11400 64.019734636885047507 0 1346647.1964355160017 0.00041656249999999999485 8.0433342677006649524 0.33505285238813004023 37588992 337.82003924342791379 563.03339873904656088 2.0108335669251662381 9785344 0 44 7.313773954896507945
10 01/27/2026 21:31:41.097 11403 63.998490144498298093 0 1042045.915068630944 0.0025485999999999998239 0.99377242571700186158 0.67652123119748863722 37588992 222.60502336060841344 222.60502336060841344 0 9785344 0 44 3.7218092488283671671
11 01/27/2026 21:31:42.100 11412 63.961516242465357607 0 236949.53801083788858 0.00042709999999999997316 3.9895867795467050421 0.26616860044348800152 37588992 558.5421491365386828 558.5421491365386828 0 9785344 0 44 1.8269683300157657513
12 01/27/2026 21:31:43.091 11421 63.936007619820536263 0 143113.12005148778553 7.3613333333333335522e-005 30.272687285259429757 0.2228481290605907883 37588992 0 0 0 9785344 0 44 0
13 01/27/2026 21:31:44.105 11422 63.933005315236044908 0 82291.606682091078255 8.2508333333333337602e-005 11.832573813567544008 0.097629614875278436514 37588992 331.3120667798912109 331.3120667798912109 0 9785344 0 44 0
14 01/27/2026 21:31:45.106 11422 63.840934975035700916 0 98184.17603157107078 6.2114999999999997364e-005 19.975621751214816868 0.12407633146348247266 37588992 0 0 0 9785344 0 44 0.12369680151133044532
15 01/27/2026 21:31:46.107 11450 63.83411452729117741 0 36814.910997675695398 0.0002331333333333333261 2.9960051267639729033 0.069862655054589065107 37588992 0 0 0 9785344 0 44 1.671359637745051252
16 01/27/2026 21:31:47.107 11449 63.839118360504301108 0 106591.7407014980854 9.9259999999999994937e-005 10.008990074885261379 0.099326658120264504914 37588992 0 0 0 9785344 0 44 3.0557818282253568221
17 01/27/2026 21:31:48.107 11449 63.84364356376315186 0 90035.649768995892373 0.0002737999999999999874 2.9974581554841495112 0.082071404719935084349 37564416 0 0 0 9728000 0 43 1.6489210930355491236
18 01/27/2026 21:31:49.100 11449 63.901600885182062939 0 41257.088166175810329 0.00010826249999999999556 8.058025032456214376 0.087241190009720331888 38756352 225.62470090877397411 338.43705136316094695 1.007253129057026797 10551296 0 43 5.5667756216224333343
19 01/27/2026 21:31:50.091 11434 63.934506467528294138 0 24816.266125372632814 0.00033240000000000000232 2.0195529073382676444 0.067127112073095851486 48848896 0 0 0 21000192 1.5777092751836985229 43 5.3374434889780992819
20 01/27/2026 21:31:51.105 11431 63.957654583258005232 0 0 0 0 0 60133376 0 0 0 32718848 1.5396153119644908625 43 3.0042353462370718908
21 01/27/2026 21:31:52.108 11416 63.982249462041593802 0 0 0 0 0 71974912 0 0 0 45096960 1.5586280561828305125 43 3.3614648317033091196
22 01/27/2026 21:31:53.104 11401 64.011695879514263652 0 4110.6495328050104945 0.0006143999999999999722 1.0035765460949732653 0.061661531383802592465 84168704 0 0 0 57466880 9.4088030065616745645 43 7.483567074376241024
23 01/27/2026 21:31:54.106 11395 64.010912683794956024 0 0 0 0 0 96387072 0 0 0 70115328 1.5603024700012502191 43 4.8215493299237355274
24 01/27/2026 21:31:55.103 11392 64.015992652628568749 0 0 0 0 0 107159552 0 0 0 81117184 3.1336630113950012522 43 1.2896151410574541174
25 01/27/2026 21:31:56.107 11375 64.044296872812395804 0 191652.22893577121431 0.00015568333333333334088 11.946407222558878658 0.18598557571455665016 118534144 0 0 0 93200384 1.5555211543410489838 43 3.5576884308549661107
26 01/27/2026 21:31:57.105 11371 64.0751465372916158 0 0 0 0 0.067868783809043237154 130277376 0 0 0 105025536 0 43 5.9884976049378924046
27 01/27/2026 21:31:58.107 11358 64.108791822592920084 0 110285.84649014337629 0.00029033333333333336121 2.9916950545286287166 0.08685816082282102335 142499840 0 0 0 117673984 1.5581616106275297806 43 4.9521417517206849368
28 01/27/2026 21:31:59.106 11360 64.091822333655272814 0 41028.903941278986167 0.0001168571428571428593 7.0117755759021704876 0.081937663468393248656 153161728 0 0 0 128679936 3.1302591483952189044 43 1.3968368255506069531
29 01/27/2026 21:32:00.108 11346 64.119256326025180215 0 0 0 0 0 164245504 0 0 0 139956224 1.5596997151314528907 43 4.8583173769813692289
30 01/27/2026 21:32:01.106 11394 64.137433274681072248 0 45141.516088077252789 0.00024409999999999999732 3.0056939866883825019 0.199841617552878964 156962816 0 0 0 145809408 10.958426210691937897 43 2.9396535624428454803
31 01/27/2026 21:32:02.108 11186 64.600689421547741631 0 8176.7519928836700274 0.00032000000000000002618 1.9962773420126147528 0.063877527616301263413 317206528 670.74918691623850009 1006.123780374357807 2.9944160130189221292 297693184 99.808636900470730779 42 17.343406865969413388
32 01/27/2026 21:32:03.106 10722 66.327606855502267535 0 270664.88490164402174 8.4250000000000001429e-005 26.031631034870471808 0.21932538495334744089 808951808 2177724.15261784615 2177836.2888746117242 1.0012165782642488132 949456896 111.07696824132379732 51 6.1350623838890676609
33 01/27/2026 21:32:04.105 10609 66.283246866958961618 0 0 0 0 0 920911872 0 0 0 934006784 100.16787133557127731 51 6.0926206229019230776
34 01/27/2026 21:32:05.108 10745 65.813529250634260848 0 48981.314812273667485 0.00010804999999999999718 7.9722192077268339006 0.30873040922774841466 789962752 0 0 0 771710976 99.661181879962697394 51 1.8960240869117295226
35 01/27/2026 21:32:06.106 10746 65.810972933147795061 0 0 0 0 0 789962752 0 0 0 771710976 100.21529251290547791 51 6.0481632691511189037
36 01/27/2026 21:32:07.107 10751 65.770594255479650769 0 4091.6109289565088147 0.00062169999999999998701 0.99892844945227265985 0.062102072752822964907 789962752 0 0 0 771710976 99.890739509124912843 51 3.2308461005352340223
37 01/27/2026 21:32:08.108 10763 65.72810527070613773 0 118684.13916530630377 0.00029340000000000003013 2.9974779220763645426 0.087946063744210239976 789950464 0 0 0 771670016 99.916000618280207846 50 3.2049140229826300619
38 01/27/2026 21:32:09.109 10763 65.708198762896515177 0 0 0 0 0 789950464 0 0 0 771670016 99.936770005617447055 50 0.064738062682989649943
39 01/27/2026 21:32:10.105 10764 65.707176240558538893 0 0 0 0 0 789950464 0 0 0 771670016 100.34158281622298148 50 2.794091646783980476
40 01/27/2026 21:32:11.107 10764 65.708655623185592276 0 130780.49028714993619 0.00085130000000000003845 0.99777595739097546534 0.084942870855505323013 789950464 0 0 0 771670016 99.780184254088240436 50 0.21981574591175556677
41 01/27/2026 21:32:12.107 10737 65.755332602596681113 0 1213328.4229740765877 0.0013396499999999999554 44.033112900901478781 17.437400217985516093 789950464 0 0 0 771670016 100.07598769745868594 50 10.869823456950866714
42 01/27/2026 21:32:13.107 10751 65.702716299729118532 0 67073.428664030550863 6.7353333333333337859e-005 15.00031950680549464 0.33861335227218747335 789950464 0 0 0 771670016 100.0009900098011002 50 3.1240409280051895102
43 01/27/2026 21:32:14.107 10751 65.704435008974854782 0 49141.179112359459396 9.6600000000000003464e-005 8.9980186362962868429 0.086918548502229645014 789950464 0 0 0 771670016 99.975326089521104223 50 3.1489028507764249554
44 01/27/2026 21:32:15.107 10755 65.701291306340436904 0 350660.98375643382315 8.6031034482758625219e-005 28.995120121283591175 0.24944285530034823739 789950464 0 0 0 771670016 99.98110357142499538 50 3.1401101428177202735
45 01/27/2026 21:32:16.107 10757 65.689967425002237178 0 0 0 0 0.041078963429820383735 789950464 0 0 0 771670016 100.02182476216310647 50 1.5442659980628437033
46 01/27/2026 21:32:17.107 10995 65.110350624916691231 0 45057.198521480670024 8.7830000000000004422e-005 10.000266007075788721 0.087829200754273140106 668336128 1120.0297927924882515 1680.0446891887324909 5.0001330035378943606 673898496 634.36922724003204621 41 45.309705325942154275
47 01/27/2026 21:32:18.100 10835 65.573639414639600886 0 137164.45483544687158 9.0741666666666672292e-005 12.085683872954081863 0.10967126519184715316 833945600 676.79829688542861277 1015.1974453281428623 3.0214209682385204658 854089728 122.74943011531244963 41 10.303931822427713882
48 01/27/2026 21:32:19.095 10618 66.200988359330452226 0 0 0 0 0 1061310464 1125.0692244043989376 1687.6038366065981791 5.0226304660910665589 1091837952 98.884596816044052048 41 8.9633870582451535824
49 01/27/2026 21:32:20.114 10380 66.903318503616219459 0 0 0 0 0 1317523456 1319.6504693645204043 1979.4757040467807201 5.8912967382344660905 1360404480 101.25514155198776223 41 11.01820893916227817
50 01/27/2026 21:32:21.099 10134 67.621127881021507733 0 0 0 0 0 1574141952 1137.0409463673013306 1705.5614195509522233 5.0760756534254527494 1630420992 99.933565434696674856 41 7.9955590154301425798
51 01/27/2026 21:32:22.094 9912 68.278478008759776685 0 0 0 0 0 1805234176 899.70986365178180222 1349.5647954776725328 4.0165618913025973313 1878568960 98.84850218724434967 41 2.7227293024845611313
52 01/27/2026 21:32:23.114 9696 68.911287646952843033 0 27614.554556935945584 0.0003468999999999999753 1.961260977055109711 0.068035062474485624717 2037628928 658.98368829051685225 988.47553243577522153 2.9418914655826644555 2132140032 101.12591262152392346 41 5.0029305676593356367
53 01/27/2026 21:32:24.088 9446 69.665766337342972747 0 0 0 0 0 2302824448 919.80954604216526604 1379.7143190632477854 4.1062926162596662394 2415419392 99.44998894886057883 41 5.3621072906004147995
54 01/27/2026 21:32:25.093 9178 70.44045612459080985 0 0 0 0 0.19130000251946385759 2582384640 1115.342108287370138 1673.013162431055207 4.9792058405686168143 2711367680 99.583551545790655268 41 8.1964134187242354557
55 01/27/2026 21:32:26.100 8998 71.104953012220789788 0 131060.24399771049502 0.00045479999999999999594 1.9843181322327776428 0.090251158376991283405 2766368768 4889.3598778215646234 7334.0398167323464804 21.827499454560555847 2954424320 100.77103422013166778 41 10.076725266708708162
56 01/27/2026 21:32:27.096 8926 71.423402864351729136 0 0 0 0 0 2841747456 1799.7208022416166386 2699.5812033624247306 8.0344678671500737721 3075321856 98.868805276136612292 41 12.121074862700476515
57 01/27/2026 21:32:28.090 8895 71.586299075648724966 0 115415.51012653157522 0.00028796666666666665508 3.0190301546769906516 0.086928697136152741076 2877227008 3606.7346914541117258 5410.1020371811673613 16.101494158277283475 3133210624 102.19580741857289752 41 10.38213810986684571
58 01/27/2026 21:32:29.107 8769 72.043594175959839276 0 0 0 0 0.077168620664255921371 2935410688 2863.6250680873081365 4295.4376021309617499 12.784040482532624594 3225677824 99.878144975321674792 41 13.951136636645944833
59 01/27/2026 21:32:30.105 8466 73.232774593223069814 0 354789.38736084837001 9.315000000000000092e-005 18.024659536712174912 0.16788561549598146616 3104595968 0 0 0 3503640576 100.12859515475724947 41 24.900485633512971617
60 01/27/2026 21:32:31.107 8442 73.331458697405508929 0 3272347.3170057502575 0.0031957500000000002398 5.9918468939314273314 2.832207999519033681 3167928320 12303.258955539198723 18454.888433308795356 54.925263194371417796 3563728896 99.868403404833443915 41 15.739467932813278495
61 01/27/2026 21:32:32.111 8403 73.396954399858827855 0 136061.19250214289059 0.00013690769230769231617 12.938871595036410156 0.17714236461468302331 3206610944 445.89342112125478934 668.84013168188209875 1.9905956300056015795 3600154624 99.529365442568277444 41 20.687536912953408574
62 01/27/2026 21:32:33.103 8341 73.596617829426335788 0 4329182.2302357004955 0.00056137187500000004358 32.272649020721765112 1.811733754338871405 3273838592 1129.5427157252615871 1694.314073587892608 5.0426014094877755767 3668025344 100.8541438295064836 41 13.328470146517879868
63 01/27/2026 21:32:34.094 8297 73.715926397991353269 0 3174102.8928102776408 0.0020274833333333332208 6.0541208130078842942 1.227438753682851047 3323801600 2034.1845931706488955 3051.2768897559735706 9.0811812195118264412 3713888256 99.323465310570284714 41 11.712475279493073543
64 01/27/2026 21:32:35.107 8292 73.736344178611489042 0 105174.05676313841832 6.54117647058823445e-005 16.788977660882597576 0.10981905828774904399 3329404928 1990.9752331964305085 2986.4628497946459902 8.8882822910554928342 3718004736 100.30124197256755281 41 10.500430239862801329
65 01/27/2026 21:32:36.109 8292 73.747135017473979701 0 3139086.9476535441354 0.0020241999999999998709 5.9873331978865511616 1.2119597350596862384 3320193024 2458.7981665987435917 3688.1972498981153876 10.976777529458678018 3704479744 101.34840150182738228 41 11.125247913782132514
66 01/27/2026 21:32:37.108 8295 73.748973378387503885 0 1864122.1697786715813 0.0013898199999999999443 5.0011862813859453425 0.69509385232393960941 3322634240 4032.9566173096259263 6049.434925964438662 18.004270612989401457 3704479744 100.02645699787593969 41 10.913936736266737881
67 01/27/2026 21:32:38.107 8264 73.746373568136803556 0 123046.35867693120963 0.00029179999999999999124 3.0040614911360159489 0.087655916183561138899 3353731072 3588.8521280771606143 5383.2781921157402394 16.021661286058751728 3704479744 100.13241510573583071 41 9.2549988104269065303
68 01/27/2026 21:32:39.105 8255 73.729153902672493359 0 0 0 0 0 3372011520 3815.1155720534366083 5722.673358080154685 17.03176594666712873 3704483840 100.18795259907587081 41 7.6392311977269367063
69 01/27/2026 21:32:40.108 8246 73.723965155362151336 0 106194.93735260536778 0.00028513333333333334323 2.9915190435116447709 0.085294386285252987712 3379941376 3797.2348392307808354 5695.8522588461719351 16.951941246565986887 3704483840 99.71286682868013429 41 9.63187140552977894
70 01/27/2026 21:32:41.107 8201 73.72801172866671493 0 2364718.095375535544 0.00093906896551724139584 29.022559235293591939 2.7383549634516382021 3385401344 478139.65795612928923 59993269.76859112829 2228.7323936896150371 3705380864 150.11649039654773219 41 29.633747219500971681
71 01/27/2026 21:32:42.103 8191 73.731449123875108853 0 45249.868536758891423 0.0006897999999999999618 1.0043028350665590409 0.069280365022555287502 3385413632 712220.43724131665658 1860524.2300110592041 3822.376590263324033 3705393152 133.39081588225752739 41 32.521634505536113124
72 01/27/2026 21:32:43.105 8197 73.674590460414663085 0 10769392.93756887503 0.0012150461538461539233 77.859230511235679728 9.4599499081889693031 3385450496 707961.00650024751667 1814075.1521249581128 3776.1726797949304455 3705397248 146.6051878123501524 41 26.697406093824927353
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136 01/27/2026 21:33:47.100 8219 73.611487907732723102 0 10567858.764713684097 0.00022798756756756759462 557.60289029188254517 12.712150732093640215 3385729024 652757.07000277296174 10257358.348772067577 4138.3176668689438884 3705454592 147.55800172257326608 41 32.498645703060958567
137 01/27/2026 21:33:48.092 8225 73.598140751383766656 0 10416436.922348136082 0.00053727163461538462921 209.82137543157131176 11.273366619032083591 3385729024 657724.44279815373011 14571439.840681016445 4128.8408155837569211 3705454592 154.4694090547672829 41 35.376405641986551132
138 01/27/2026 21:33:49.102 8233 73.600599140301483203 0 8585736.9486130997539 0.00012545989085948158108 725.7728986300219276 9.1054892786698289342 3385733120 666377.34764759475365 6036450.2358415368944 4158.5895965158151739 3705454592 139.2377326978119072 41 21.098618137906598236
139 01/27/2026 21:33:50.093 8216 73.667139111474881474 0 70274.413551480858587 0.00035722500000000002298 4.0369033519922368214 0.14421213687083178634 3385733120 677187.50961918383837 18850930.78375973925 4141.8628391440352061 3705454592 138.77226411742859113 41 25.882995300918821613
140 01/27/2026 21:33:51.105 8210 73.68666491789898032 0 11381638.169149212539 0.00027894565701559021452 443.37078713817879816 12.367556170718973618 3385733120 750391.72648387018126 10396393.232957083732 3956.7633498055288328 3705454592 152.74716799961765901 41 39.82687321227182764
141 01/27/2026 21:33:52.107 8207 73.679006885196784538 0 10729973.141882600263 0.0022963686274509805159 50.914916083732471463 11.691369675021995533 3385733120 750007.66219570476096 6345048.788968754001 3986.3384298498776843 3705454592 163.78078067915379279 41 29.804915318147340741
142 01/27/2026 21:33:53.108 8209 73.67556946670534046 0 9400419.4161849729717 0.00019082725563909774813 531.31110202511422358 10.232128342861274817 3385733120 745139.85166832676623 2144435.5248984163627 3979.8397397933836146 3705454592 156.05795508047796716 41 36.019267376293093719
143 01/27/2026 21:33:54.099 8194 73.681497916970755568 0 4135.833035127923722 5.3699999999999997464e-005 1.0097248620917782524 0.10077925455864321369 3385733120 688259.76747248088941 1997763.8633204114158 4110.5899135756289979 3705454592 156.18966976796033919 41 33.737715856016826876
144 01/27/2026 21:33:55.103 8203 73.6523669617372434 0 10136598.536697486416 0.00038810072463768113251 274.8621805175296231 10.667320221668276758 3385733120 660006.83570292417426 1939341.9002696436364 4102.0192809844365911 3705454592 149.38020658485874037 41 34.646159619124297535
145 01/27/2026 21:33:56.107 8216 73.629458149343136597 0 10761314.931790962815 0.00022894880382775121869 624.4506800984978554 14.29654706940549147 3385733120 677473.2155973239569 6065321.3256878796965 4203.8378320506535601 3705454592 143.16375872439945738 41 26.861992825578539623
146 01/27/2026 21:33:57.107 8215 73.613837518173696139 0 0 0 0 0 3385733120 714222.99420466448646 6205074.3488698359579 4169.3852511972108914 3705454592 146.89114333665270351 41 26.553965570799331175
147 01/27/2026 21:33:58.106 8222 73.608757549340083415 0 10223832.412511598319 0.00042215743944636676408 289.12195163920142704 12.205545900890008681 3385733120 764705.5528021720238 10465172.209638025612 4024.6976174550427459 3705454592 159.44287483181588527 41 37.47377650186488296
148 01/27/2026 21:33:59.105 8234 73.567497770666960832 0 9021694.9377210512757 0.0006260585937499999875 128.1490758199012987 8.0228862327090038065 3385733120 767464.79179229191504 10492934.430623143911 4056.7191814237503422 3705454592 140.78883596841643566 41 34.298543214738998586
149 01/27/2026 21:34:00.096 8239 73.566290310948687647 0 11044346.263615325093 0.00024998416833667334684 503.55180619693658173 12.588079247254817972 3385733120 748821.90068908897229 10504691.104772480205 3953.739432223642325 3705454592 141.90867751506576155 41 41.659765910472955852
150 01/27/2026 21:34:01.090 8240 73.569890897155246989 0 65902.006564055453055 0.00016630000000000000359 1.0055848169564125527 0.016722091904536665746 3385733120 749552.86671114037745 10523279.187954060733 3970.0488573439170068 3705454592 142.97489132148569979 41 21.438630875196274417
151 01/27/2026 21:34:02.106 8250 73.557424841811283045 0 11411477.928586313501 0.00019542072829131651858 702.90029064041004858 13.736588454742094001 3385733120 739061.26189503690694 14382987.922814458609 4016.5730893737718361 3705454592 149.21133227395952758 41 27.705092101374617641
152 01/27/2026 21:34:03.106 8241 73.566127143233586594 0 12637936.849253848195 0.00033720262529832932498 419.19479982347797886 14.13523283912807571 3385733120 669927.31522338429932 6016259.7559085702524 4154.9307963410592492 3705454592 150.06840117725658956 41 23.402586899108612783
153 01/27/2026 21:34:04.106 8247 73.557664168429951701 0 10124307.373945007101 0.00014211002747252746039 727.63341828386865018 10.340544167412383914 3385733120 663300.82904232852161 1769759.3952166899107 4158.9047437900790101 3705454592 134.30920192197842766 41 20.351519790454652536
154 01/27/2026 21:34:05.109 8246 73.528554959578571015 0 0 0 0 0 3385733120 677176.73285492823925 10163742.965447761118 4202.3237293807278547 3705454592 144.97535980078328066 41 26.732882681324575458
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159 01/27/2026 21:34:10.107 8254 73.553737246793176041 0 10389091.86304683052 0.00029742534059945503148 366.91311497437408207 10.912661795271434428 3385733120 749479.5232488947222 1867517.7717916399706 4005.051603780224923 3705454592 137.46412186419345858 41 23.457477598346830661
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165 01/27/2026 21:34:16.106 9008 71.325436716742217413 0 0 0 0 0 2602901504 0 0 0 2867236864 99.610880058140878646 41 5.0583799445844785936
166 01/27/2026 21:34:17.106 9247 70.627968961053525732 0 3547437.1774163627997 3.4005872756933113333e-005 613.05204811888529548 2.0847574265282919903 2308984832 0 0 0 2547482624 100.0094708968939301 41 6.241121034161933423
167 01/27/2026 21:34:18.107 9520 69.790339788838835489 0 2700274.935885750223 3.2701167315175099187e-005 513.41342516175268429 1.6788782307873248989 2031820800 0 0 0 2233516032 99.883286379865126037 41 3.2380663195056613723
168 01/27/2026 21:34:19.107 9746 69.093383305960657026 0 4037786.1911667422391 9.2841875000000001223e-005 160.12794222583843862 1.4867148263240810291 1800921088 0 0 0 1985425408 100.08380016587889827 41 0
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186 01/27/2026 21:34:37.106 11298 64.305344169099200258 0 222316.13456785379094 5.0890909090909087239e-005 33.016059011103003229 0.16803768030356044938 185384960 5994757.8502183463424 5994757.8502183463424 0 163323904 1394.5606581105596433 41 98.436591190459012068
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fn main() {
#[cfg(feature = "gui")]
tauri_build::build()
}

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{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "Capability for the main window",
"windows": ["main"],
"permissions": [
"core:default",
"shell:allow-open"
]
}

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# Parallel Region Processing Architecture
## Executive Summary
This document outlines a comprehensive plan to parallelize the Arnis world generation pipeline by splitting large user-selected areas into smaller processing units (**1 Minecraft region = 512×512 blocks per unit**). The goal is to:
1. **Reduce memory usage by ~90%** by processing and flushing regions incrementally
2. **Utilize multiple CPU cores** for parallel generation
3. **Maintain visual consistency** across region boundaries (colors, elevation, etc.)
---
## Current Architecture Analysis
### Processing Pipeline Overview
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ CURRENT PROCESSING FLOW │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ [1/7] Fetch Data (retrieve_data.rs) │
│ └── Downloads OSM data for entire bbox from Overpass API │
│ └── Single HTTP request with full bounding box │
│ │
│ [2/7] Parse Data (osm_parser.rs) │
│ └── Transforms lat/lon → Minecraft X/Z coordinates │
│ └── Clips ways/relations to bounding box (clipping.rs) │
│ └── Sorts elements by priority │
│ │
│ [3/7] Fetch Elevation (ground.rs / elevation_data.rs) │
│ └── Downloads Terrarium tiles for entire bbox │
│ └── Builds height grid matching world dimensions │
│ │
│ [4/7] Process Data (data_processing.rs) │
│ └── Pre-computes flood fills in parallel (floodfill_cache.rs) │
│ └── Builds highway connectivity map │
│ └── Collects building footprints │
│ │
│ [5/7] Process Terrain + Elements (data_processing.rs) │
│ └── Iterates ALL elements sequentially │
│ └── Calls element_processing/* for each element type │
│ └── Places blocks via WorldEditor │
│ │
│ [6/7] Generate Ground (data_processing.rs) │
│ └── Iterates ALL blocks in bbox │
│ └── Sets grass, dirt, stone, bedrock layers │
│ │
│ [7/7] Save World (world_editor/mod.rs → java.rs) │
│ └── Iterates ALL regions in memory │
│ └── Writes .mca files in parallel │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
### Key Data Structures and Memory Usage
#### WorldToModify (world_editor/common.rs)
```rust
pub struct WorldToModify {
pub regions: FnvHashMap<(i32, i32), RegionToModify>, // Key: (region_x, region_z)
}
pub struct RegionToModify {
pub chunks: FnvHashMap<(i32, i32), ChunkToModify>, // 32×32 chunks per region
}
pub struct ChunkToModify {
pub sections: FnvHashMap<i8, SectionToModify>, // 24 sections per chunk (-4 to 19)
}
pub struct SectionToModify {
pub blocks: [Block; 4096], // 16×16×16 = 4096 blocks
pub properties: FnvHashMap<usize, Value>, // Block properties (stairs, slabs, etc.)
}
```
**Memory estimate per region:**
- Section: ~4KB (blocks) + ~variable (properties)
- Chunk: ~24 sections × 4KB = ~96KB minimum, typically ~200-500KB with properties
- Region: ~1024 chunks × 300KB = **~300MB per region**
- **For a 10×10 region area: ~30GB of memory required!**
#### Why Elements Are "Scattered"
The current design processes elements in OSM priority order (entrance → building → highway → waterway → water → barrier → other), NOT by spatial location. This means:
1. A building in region (0,0) might be followed by a highway in region (5,5)
2. Each `set_block()` call potentially accesses different regions
3. ALL regions must remain in memory until the end because any element might touch any region
---
## Proposed Architecture: Region-Based Parallel Processing
### Core Concept
Split the user-selected area into **processing units** of **1 Minecraft region each** (512×512 blocks = 32×32 chunks). Process each unit independently in parallel, then flush to disk immediately.
```
┌─────────────────────────────────────────────────────────────────────────────┐
│ PROPOSED PARALLEL PROCESSING FLOW │
├─────────────────────────────────────────────────────────────────────────────┤
│ │
│ GLOBAL PHASE (Run Once for Entire Area) │
│ ═══════════════════════════════════════ │
│ │
│ [1] Fetch Elevation Data for ENTIRE bbox │
│ └── Must be consistent across all units │
│ └── Store as shared read-only Arc<Ground> │
│ │
│ [2] Compute Processing Unit Grid │
│ └── Divide bbox into N×N region units │
│ └── Create sub-bboxes with small overlap for boundary elements │
│ │
│ PARALLEL PHASE (Per Processing Unit) │
│ ═════════════════════════════════════ │
│ │
│ For each processing unit (in parallel, using N-1 CPU cores): │
│ │
│ [3] Fetch OSM Data for Unit's Sub-BBox │
│ └── Separate Overpass API query per unit │
│ └── Include small buffer zone for boundary elements │
│ │
│ [4] Parse & Clip Elements to Unit Bounds │
│ └── Same as current, but for smaller area │
│ │
│ [5] Pre-compute Flood Fills │
│ └── Only for elements in this unit │
│ │
│ [6] Process Elements │
│ └── Generate buildings, roads, etc. │
│ └── Use deterministic RNG keyed by element ID │
│ │
│ [7] Generate Ground Layer │
│ └── Only for this unit's blocks │
│ │
│ [8] Save Regions to Disk │
│ └── Write .mca files immediately │
│ └── FREE MEMORY for this unit │
│ │
│ FINALIZATION PHASE │
│ ══════════════════ │
│ │
│ [9] Wait for all units to complete │
│ [10] Generate map preview (optional) │
│ │
└─────────────────────────────────────────────────────────────────────────────┘
```
---
## Critical Considerations
### 1. Deterministic Randomness ✅ ALREADY IMPLEMENTED
The codebase already has `deterministic_rng.rs` which provides:
```rust
// Creates RNG seeded by element ID - same element always produces same random values
pub fn element_rng(element_id: u64) -> ChaCha8Rng {
ChaCha8Rng::seed_from_u64(element_id)
}
// For coordinate-based randomness
pub fn coord_rng(x: i32, z: i32, element_id: u64) -> ChaCha8Rng
```
**Impact on buildings crossing boundaries:**
- Building colors are chosen using `element_rng(element.id)` in buildings.rs
- Even if a building is processed in two different units, SAME element ID → SAME color
- The existing implementation already supports this use case!
**Files using deterministic RNG:**
- `element_processing/buildings.rs` - wall colors, window styles, accent blocks
- `element_processing/natural.rs` - grass/flower distribution
- `element_processing/tree.rs` - tree variations
### 2. Elevation Data Consistency ⚠️ REQUIRES CHANGES
**Current behavior:**
- Elevation is fetched once in `ground.rs``Ground::new_enabled()`
- Height grid dimensions match the world's XZ dimensions
- Lookup uses relative coordinates: `ground.level(XZPoint::new(x - min_x, z - min_z))`
**Problem:**
- If each unit downloads its own elevation tiles, slight differences in tile boundaries or interpolation could cause height discontinuities at unit boundaries
**Solution:**
1. **Download elevation ONCE for the entire area** before parallel processing starts
2. Pass `Arc<Ground>` (read-only) to all processing units
3. The `Ground::level()` function already uses world-relative coordinates, so no changes needed
```rust
// Proposed: Global elevation fetch before parallel processing
let global_ground = Arc::new(Ground::new_enabled(&args.bbox, args.scale, args.ground_level));
// Each processing unit receives a clone of the Arc
for unit in processing_units {
let ground_ref = Arc::clone(&global_ground);
// spawn task with ground_ref
}
```
### 3. Element Clipping ⚠️ REQUIRES NEW LOGIC
**Current clipping (clipping.rs):**
- Uses Sutherland-Hodgman algorithm to clip polygons to user's bbox
- Works on the OUTER boundary of the entire selected area
**New requirement:**
- Need to clip elements to each processing unit's internal boundary
- But with OVERLAP to handle elements that straddle unit boundaries
**Proposed approach:**
```
┌─────────────────────────────────────────────────────────────────┐
│ UNIT BOUNDARY HANDLING │
├─────────────────────────────────────────────────────────────────┤
│ │
│ Example: 4 processing units arranged in a 2×2 grid │
│ │
│ Unit A │ Unit B │
│ (regions 0,0-1,1) │ (regions 2,0-3,1) │
│ │ │
│ ┌──────────────────┼──────────────────┐ │
│ │ │ │ │
│ │ ████████ │ │ ← Building straddles │
│ │ █ BLD █─────┼──────────────────│ Unit A and B │
│ │ ████████ │ │ │
│ │ │ │ │
│ ├──────────────────┼──────────────────┤ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ │ │ │ │
│ └──────────────────┴──────────────────┘ │
│ Unit C │ Unit D │
│ (regions 0,2-1,3) │ (regions 2,2-3,3) │
│ │
└─────────────────────────────────────────────────────────────────┘
```
**Strategy for boundary elements:**
1. **Expanded Fetch BBox**: Each unit fetches OSM data with a buffer zone (e.g., +256 blocks)
2. **Clip to Processing BBox**: Clip elements to the unit's actual processing bounds
3. **Process Normally**: Elements partially in the unit are still processed, just clipped
4. **Deterministic Results**: Same element in adjacent units produces identical blocks due to RNG seeding
**Example: Building straddling Unit A and B**
| Step | Unit A | Unit B |
|------|--------|--------|
| Fetch | Gets building (with buffer) | Gets building (with buffer) |
| Clip | Clips to Unit A bounds → left half | Clips to Unit B bounds → right half |
| Color | `element_rng(building_id)` → BLUE | `element_rng(building_id)` → BLUE |
| Place | Places left half in blue | Places right half in blue |
| **Result** | **Seamless blue building across boundary** |
### 4. OSM Data Downloading Strategy ⚠️ REQUIRES CAREFUL DESIGN
**Options:**
#### Option A: Download Once, Distribute Elements (RECOMMENDED)
```
┌─────────────────────────────────────────────────────────────────┐
│ │
│ [1] Download ALL OSM data for entire bbox (single API call) │
│ [2] Parse into ProcessedElements │
│ [3] For each processing unit: │
│ └── Filter elements that intersect unit's bbox │
│ └── Clip filtered elements to unit bounds │
│ └── Send to parallel processor │
│ │
└─────────────────────────────────────────────────────────────────┘
```
**Pros:**
- Single Overpass API call (respects rate limits)
- No duplicate data transfer
- Elements are already parsed, just need filtering
**Cons:**
- Must keep all elements in memory during distribution phase
- For very large areas, this might still be memory-intensive
#### Option B: Download Per Unit (Simpler, Higher Bandwidth)
```
┌─────────────────────────────────────────────────────────────────┐
│ │
│ For each processing unit (sequentially or with rate limiting): │
│ [1] Download OSM data for unit's expanded bbox │
│ [2] Parse into ProcessedElements │
│ [3] Send to parallel processor │
│ │
└─────────────────────────────────────────────────────────────────┘
```
**Pros:**
- Lower peak memory usage
- Simpler code structure
**Cons:**
- Multiple API calls (may hit rate limits)
- Duplicate data transfer for overlapping areas
- Slower due to network latency
#### Recommendation: Option A with Streaming
Download once, but use a streaming approach to distribute elements to units:
```rust
// Pseudo-code for element distribution
fn distribute_elements_to_units(
elements: Vec<ProcessedElement>,
units: &[ProcessingUnit],
) -> Vec<Vec<ProcessedElement>> {
let mut unit_elements = vec![Vec::new(); units.len()];
for element in elements {
let element_bbox = compute_element_bbox(&element);
for (i, unit) in units.iter().enumerate() {
if unit.expanded_bbox.intersects(&element_bbox) {
// Clone element for each unit that needs it
// (or use Arc for large elements)
unit_elements[i].push(element.clone());
}
}
}
unit_elements
}
```
### 5. Flood Fill Cache ⚠️ REQUIRES CHANGES
**Current behavior:**
- `FloodFillCache::precompute()` runs in parallel for ALL elements
- Results are stored in a `FnvHashMap<u64, Vec<(i32, i32)>>`
- Cache is consumed during sequential element processing
**Problem:**
- If we process units in parallel, each unit needs its own flood fill cache
- But we don't want to re-compute the same flood fills multiple times
**Solution A: Per-Unit Flood Fill (Simpler)**
```rust
// Each unit computes flood fills only for its elements
fn process_unit(unit_elements: Vec<ProcessedElement>) {
let flood_fill_cache = FloodFillCache::precompute(&unit_elements, timeout);
// Process elements using this cache
}
```
**Pros:** Simple, no coordination needed
**Cons:** Elements at boundaries may be flood-filled twice
**Solution B: Global Flood Fill + Distribution (More Complex)**
```rust
// Compute flood fills globally, then distribute to units
let global_cache = FloodFillCache::precompute(&all_elements, timeout);
// For each unit, create a view into the global cache
let unit_caches: Vec<_> = units.iter()
.map(|unit| global_cache.filter_for_bbox(&unit.bbox))
.collect();
```
**Recommendation:** Start with Solution A. The overhead of re-computing some flood fills at boundaries is acceptable given the simplicity.
### 6. Building Footprints Bitmap ⚠️ REQUIRES CHANGES
**Current behavior:**
- `BuildingFootprintBitmap` is a memory-efficient bitmap covering the entire world
- Used to prevent trees from spawning inside buildings
- Created AFTER flood fill precomputation
**Problem:**
- With parallel processing, each unit only knows about buildings in its own area
- A tree in Unit B might spawn inside a building that exists in Unit A (near boundary)
**Solution:**
- Compute building footprints GLOBALLY before parallel processing
- Use `Arc<BuildingFootprintBitmap>` shared across all units (read-only)
```rust
// Global building footprint computation
let all_building_coords = compute_all_building_footprints(&all_elements, &global_xzbbox);
let global_footprints = Arc::new(BuildingFootprintBitmap::from(all_building_coords));
// Each unit receives Arc clone
for unit in units {
let footprints = Arc::clone(&global_footprints);
// spawn task
}
```
### 7. Highway Connectivity ⚠️ REQUIRES CHANGES
**Current behavior:**
- `highways::build_highway_connectivity_map()` creates a map of connected highway segments
- Used for intersection detection and road marking placement
**Problem:**
- Highway segments crossing unit boundaries won't see their full connectivity
**Solution:**
- Build highway connectivity map GLOBALLY before parallel processing
- Pass as `Arc<HighwayConnectivityMap>` to all units
### 8. Water Areas and Ring Merging ✅ ALREADY SUPPORTED
**Current behavior:**
- Water relations contain multiple ways that must be merged into closed rings
- `merge_way_segments()` in water_areas.rs handles this
- **Clipping happens AFTER ring merging** via `clip_water_ring_to_bbox()`
- Water uses `inverse_floodfill()` which iterates over bounding box (not flood fill)
**Why water CAN be clipped per-unit:**
1. Ring merging happens on the UNCLIPPED ways (preserved in osm_parser.rs)
2. After merging, `clip_water_ring_to_bbox()` clips the assembled polygon
3. The `inverse_floodfill` algorithm iterates block-by-block within bounds
4. Each unit can independently clip and fill its portion of a water body
**No special handling needed** - water relations work the same as other elements:
- Distribute relation to units that intersect its bbox
- Each unit clips to its own bounds
- Each unit fills its portion independently
### 9. Element Priority Order ⚠️ MUST BE PRESERVED
**Current behavior:**
- Elements are sorted by priority before processing (osm_parser.rs):
```rust
const PRIORITY_ORDER: [&str; 6] = [
"entrance", "building", "highway", "waterway", "water", "barrier",
];
```
- This ensures entrances are placed before buildings (so doors work)
- Buildings before highways (so sidewalks don't overwrite buildings)
**Requirement:**
- Each unit must process its elements in the SAME priority order
- This is natural: just sort the unit's elements the same way
### 10. SPONGE Block as Placeholder ⚠️ MINOR CONSIDERATION
**Current behavior:**
- `SPONGE` block is used as a blacklist marker in some places
- Example: `editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));`
- Prevents certain blocks from overwriting sponge blocks
**Impact on parallel processing:**
- None - this is a per-block check, not cross-region coordination
- Each unit handles its own sponge blocks independently
### 11. Tree Placement and Building Footprints ⚠️ REQUIRES GLOBAL FOOTPRINTS
**Current behavior:**
- Trees check `building_footprints.contains(x, z)` before spawning
- Prevents trees from appearing inside buildings
- Uses `coord_rng(x, z, element_id)` for deterministic placement
**Problem with per-unit footprints:**
- A tree near a unit boundary might not see a building from the adjacent unit
- Could spawn a tree inside a building that exists in neighbor unit
**Solution (already planned):**
- Compute building footprints GLOBALLY before parallel processing
- Pass as `Arc<BuildingFootprintBitmap>` to all units
- Tree placement will correctly avoid all buildings
### 12. Relations with Multiple Members Across Units ⚠️ REQUIRES CAREFUL HANDLING
**Current behavior:**
- Relations (buildings, landuse, leisure, natural) process each member way
- Member ways can be scattered across the entire bbox
**Example: Building relation with courtyard**
```
Building Relation:
- Outer way 1 (in Unit A)
- Outer way 2 (in Unit A and B) ← straddles boundary
- Inner way (courtyard, in Unit A)
```
**Strategy:**
1. Distribute entire relation to all units that any member touches
2. Each unit clips all members to its bounds
3. Each unit processes the clipped relation independently
4. Deterministic RNG ensures consistent colors/styles
**Important:** The relation-level tags (e.g., `building:levels`) must be preserved for all units processing that relation.
---
## Proposed Processing Unit Structure
### ProcessingUnit Definition
```rust
struct ProcessingUnit {
/// Which region this unit covers (1 region per unit)
region_x: i32,
region_z: i32,
/// Minecraft coordinate bounds for this unit (512×512 blocks)
min_x: i32, // region_x * 512
max_x: i32, // region_x * 512 + 511
min_z: i32, // region_z * 512
max_z: i32, // region_z * 512 + 511
/// Expanded bounds for element fetching (includes buffer for boundary elements)
fetch_min_x: i32,
fetch_max_x: i32,
fetch_min_z: i32,
fetch_max_z: i32,
}
```
### Unit Grid Calculation
```rust
fn compute_processing_units(
global_xzbbox: &XZBBox,
buffer_blocks: i32, // e.g., 64-128 blocks overlap
) -> Vec<ProcessingUnit> {
let blocks_per_region = 512; // 32 chunks × 16 blocks
// Calculate which regions are covered by the bbox
let min_region_x = global_xzbbox.min_x() >> 9; // divide by 512
let max_region_x = global_xzbbox.max_x() >> 9;
let min_region_z = global_xzbbox.min_z() >> 9;
let max_region_z = global_xzbbox.max_z() >> 9;
let mut units = Vec::new();
// Create one unit per region
for rx in min_region_x..=max_region_x {
for rz in min_region_z..=max_region_z {
// Compute Minecraft coordinate bounds for this region
let min_x = rx * blocks_per_region;
let max_x = min_x + blocks_per_region - 1;
let min_z = rz * blocks_per_region;
let max_z = min_z + blocks_per_region - 1;
// Add buffer for fetch bounds (clamped to global bbox)
let fetch_min_x = (min_x - buffer_blocks).max(global_xzbbox.min_x());
let fetch_max_x = (max_x + buffer_blocks).min(global_xzbbox.max_x());
let fetch_min_z = (min_z - buffer_blocks).max(global_xzbbox.min_z());
let fetch_max_z = (max_z + buffer_blocks).min(global_xzbbox.max_z());
units.push(ProcessingUnit {
region_x: rx,
region_z: rz,
min_x, max_x, min_z, max_z,
fetch_min_x, fetch_max_x, fetch_min_z, fetch_max_z,
});
}
}
units
}
```
### Parallel Execution Strategy
```rust
fn process_units_parallel(
units: Vec<ProcessingUnit>,
elements: &[ProcessedElement],
global_ground: Arc<Ground>,
global_building_footprints: Arc<BuildingFootprintBitmap>,
global_highway_connectivity: Arc<HighwayConnectivityMap>,
args: &Args,
) {
// Use CPU-1 cores for parallel processing
let num_threads = std::thread::available_parallelism()
.map(|n| n.get().saturating_sub(1).max(1))
.unwrap_or(1);
units.into_par_iter()
.with_min_len(1) // Process 1 unit per task
.for_each(|unit| {
// 1. Filter elements that intersect this unit's fetch bounds
let unit_elements = filter_elements_for_unit(elements, &unit);
// 2. Clip elements to unit's actual bounds
let clipped_elements = clip_elements_to_unit(unit_elements, &unit);
// 3. Create per-unit structures
let unit_xzbbox = XZBBox::new(unit.min_x, unit.max_x, unit.min_z, unit.max_z);
let mut editor = WorldEditor::new(args.path.clone(), &unit_xzbbox, ...);
editor.set_ground(Arc::clone(&global_ground));
// 4. Pre-compute flood fills for this unit's elements
let flood_fill_cache = FloodFillCache::precompute(&clipped_elements, args.timeout.as_ref());
// 5. Process elements (same as current, just for this unit)
for element in clipped_elements {
process_element(&mut editor, &element, ...);
}
// 6. Generate ground layer for this unit
generate_ground_for_unit(&mut editor, &unit, &global_ground);
// 7. Save region immediately and FREE MEMORY
editor.save_single_region(unit.region_x, unit.region_z);
drop(editor); // Release memory
});
}
```
---
## Memory Usage Comparison
### Understanding Minecraft Region Sizes
```
1 Region = 32×32 chunks = 512×512 blocks (horizontally)
1 Chunk = 16×16×384 blocks (with sections from Y=-64 to Y=319)
```
### Current Architecture (All Regions in Memory)
| Stage | Memory Usage |
|-------|--------------|
| OSM Data (parsed) | ~50-200 MB |
| Flood Fill Cache | ~100-500 MB |
| Building Footprints | ~10-50 MB |
| WorldToModify (all regions) | **~300 MB × N regions** |
| **Total for 100 regions** | **~30+ GB** |
### Unit Size Analysis
The optimal unit size depends on balancing:
1. **Memory per unit** - Larger units = more memory
2. **Parallelism overhead** - Smaller units = more coordination
3. **Boundary overhead** - More units = more elements processed multiple times
| Unit Size | Blocks | Memory per Unit | Parallel Units (8 cores) | Peak Memory |
|-----------|--------|-----------------|--------------------------|-------------|
| 1 region (32×32 chunks) | 512×512 | ~300 MB | 7 units | ~2.5 GB |
| 2×2 regions | 1024×1024 | ~1.2 GB | 7 units | ~9 GB |
| 4×4 regions | 2048×2048 | ~4.8 GB | 7 units | ~35 GB |
### Recommendation: 1 Region Per Unit
**1 region per unit is optimal because:**
1. **Lowest memory footprint** - Only ~300 MB per unit
2. **Natural alignment** - Regions are the atomic save unit in Minecraft (.mca files)
3. **Maximum parallelism** - More units = better CPU utilization
4. **Simple boundary logic** - No partial region handling
**Memory calculation for 7 parallel units (8-core CPU, using 7):**
- Per-unit WorldToModify: ~300 MB
- Per-unit flood fill cache: ~50 MB
- Per-unit OSM elements: ~20 MB
- **Peak memory: ~370 MB × 7 = ~2.6 GB**
Plus global shared data:
- Elevation data: ~50-100 MB
- Building footprints: ~10-50 MB
- Highway connectivity: ~20-50 MB
**Total peak: ~3 GB** (vs ~30 GB for 100 regions currently!)
### Why Not Smaller Than 1 Region?
- Regions are the minimum save unit for Minecraft
- Going smaller would require buffering partial regions
- No memory benefit (still need full region in memory to save)
---
## Implementation Phases
### Phase 1: Refactor Global Data Preparation
**Goal:** Extract global computations that must run before parallel processing
**Changes:**
1. Move elevation fetching to a separate global phase
2. Move building footprint collection to global phase
3. Move highway connectivity map building to global phase
4. Create shared data structures with `Arc<T>`
**Files affected:**
- `data_processing.rs` - restructure `generate_world_with_options()`
- `ground.rs` - no changes, already returns `Ground`
- `floodfill_cache.rs` - add method to collect building footprints globally
- `element_processing/highways.rs` - extract connectivity map building
### Phase 2: Implement Processing Unit Grid
**Goal:** Add logic to divide the world into processing units
**Changes:**
1. Create `processing_unit.rs` module
2. Implement grid computation
3. Implement element-to-unit distribution
4. Add unit-level bounding box clipping
**New files:**
- `src/processing_unit.rs`
### Phase 3: Parallelize Unit Processing
**Goal:** Process units in parallel using rayon
**Changes:**
1. Create per-unit WorldEditor instances
2. Implement unit processing function
3. Add parallel execution with CPU cap
4. Implement region saving after unit completion
**Files affected:**
- `data_processing.rs` - main parallel loop
- `world_editor/mod.rs` - support per-unit saving
### Phase 4: Handle Boundary Cases
**Goal:** Ensure seamless results across unit boundaries
**Changes:**
1. Verify deterministic RNG produces identical results
2. Implement special handling for large water bodies
3. Add boundary verification tests
4. Optimize overlap buffer size
**Files affected:**
- `element_processing/water_areas.rs` - global water handling
- `clipping.rs` - potential optimizations
### Phase 5: Optimize Memory Management
**Goal:** Fine-tune memory usage and parallelism
**Changes:**
1. Implement memory pressure monitoring
2. Add dynamic unit size adjustment
3. Optimize flood fill cache memory
4. Profile and optimize hot paths
---
## Testing Strategy
### Unit Tests
1. **Deterministic RNG Test**
- Process same building in two units
- Verify identical colors/styles
2. **Elevation Consistency Test**
- Check ground level at unit boundaries
- Verify no height discontinuities
3. **Clipping Accuracy Test**
- Verify elements clipped correctly at unit boundaries
- Check polygon integrity after clipping
### Integration Tests
1. **Small Area Test**
- Process 2×2 region area
- Verify world loads correctly in Minecraft
2. **Boundary Building Test**
- Create world with buildings at unit boundaries
- Verify buildings are complete and correctly colored
3. **Large Water Body Test**
- Process area with lake spanning multiple units
- Verify water body is continuous
### Performance Tests
1. **Memory Usage Test**
- Monitor peak memory during processing
- Compare with current architecture
2. **CPU Utilization Test**
- Verify parallel units use expected cores
- Measure speedup vs sequential processing
---
## Configuration Options
### Proposed CLI Arguments
```rust
/// Number of CPU cores to use for parallel processing (default: available - 1)
/// Set to 1 to disable parallel processing
#[arg(long, default_value_t = 0)]
pub parallel_cores: usize,
/// Buffer size for boundary overlap in blocks (default: 64)
/// Larger values ensure buildings at boundaries are complete but increase processing time
#[arg(long, default_value_t = 64)]
pub boundary_buffer: i32,
```
---
## Risk Assessment
### High Risk
| Risk | Mitigation |
|------|------------|
| Elevation discontinuities at boundaries | Use global elevation data (already planned) |
| Race conditions in file writing | Each unit writes different regions (no overlap) |
| Trees spawning inside buildings at boundaries | Use global building footprints bitmap |
### Medium Risk
| Risk | Mitigation |
|------|------------|
| Overpass API rate limiting | Download once globally, distribute elements |
| Complex relations broken at boundaries | Distribute full relation to all touching units |
| Highway connectivity missing at boundaries | Build connectivity map globally |
### Low Risk
| Risk | Mitigation |
|------|------------|
| Different random values at boundaries | Deterministic RNG already implemented |
| Performance regression | Benchmark before/after, make parallel optional |
| Water bodies split incorrectly | Water already supports clipping via `clip_water_ring_to_bbox` |
---
## Questions to Resolve
1. **Should we support Bedrock format with this change?**
- Bedrock writes to a single .mcworld file (LevelDB database)
- May need different handling (write to temp, merge at end)
- Could be deferred to a follow-up implementation
2. **What buffer size for boundary overlap?**
- Current thinking: 64-128 blocks should be sufficient
- Most buildings are smaller than this
- Larger buffers = more duplicate processing
3. **Should flood fills be computed globally or per-unit?**
- Per-unit is simpler and avoids coordination
- Some redundant computation at boundaries (acceptable)
- **Recommendation:** Start per-unit
4. **How to report progress across parallel units?**
- Current progress is linear (element by element)
- With parallel, need aggregated progress reporting
- Option: Track completed regions, report as percentage
5. **Should we limit parallelism based on available RAM?**
- Could detect system RAM and adjust parallel units
- Or just document memory requirements per parallel unit
- **Recommendation:** Start with CPU-1 cores, let users override
---
## Summary
The proposed parallel region processing architecture will:
1. ✅ **Reduce memory usage by ~90%** by processing 1 region at a time per unit (~300 MB vs ~30 GB for 100 regions)
2. ✅ **Utilize multiple CPU cores** through rayon-based parallel processing (CPU-1 cores)
3. ✅ **Maintain visual consistency** using deterministic RNG and global shared data
4. ✅ **Be backward compatible** with a `--no-parallel` flag for the current behavior
The main implementation work is:
- Refactoring to extract global computations (elevation, building footprints, highway connectivity)
- Adding element-to-unit distribution logic with proper clipping
- Per-unit WorldEditor instances with immediate region saving
**The design is simpler than originally thought** because:
- Water relations already support clipping (no special handling)
- Deterministic RNG already exists (no changes needed)
- Priority order is preserved naturally (just sort per-unit)
Estimated implementation effort: **3-4 weeks** for a fully tested solution.

60
flake.lock generated
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{
"nodes": {
"flake-utils": {
"inputs": {
"systems": "systems"
},
"locked": {
"lastModified": 1731533236,
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
"type": "github"
},
"original": {
"owner": "numtide",
"repo": "flake-utils",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1755615617,
"narHash": "sha256-HMwfAJBdrr8wXAkbGhtcby1zGFvs+StOp19xNsbqdOg=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "20075955deac2583bb12f07151c2df830ef346b4",
"type": "github"
},
"original": {
"id": "nixpkgs",
"ref": "nixos-unstable",
"type": "indirect"
}
},
"root": {
"inputs": {
"flake-utils": "flake-utils",
"nixpkgs": "nixpkgs"
}
},
"systems": {
"locked": {
"lastModified": 1681028828,
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
"owner": "nix-systems",
"repo": "default",
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
"type": "github"
},
"original": {
"owner": "nix-systems",
"repo": "default",
"type": "github"
}
}
},
"root": "root",
"version": 7
}

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@@ -1,36 +0,0 @@
{
inputs = {
flake-utils.url = "github:numtide/flake-utils";
nixpkgs.url = "nixpkgs/nixos-unstable";
};
outputs =
{
flake-utils,
nixpkgs,
...
}:
flake-utils.lib.eachDefaultSystem (
system:
let
pkgs = nixpkgs.legacyPackages.${system};
stdenv = if pkgs.stdenv.isLinux then pkgs.stdenvAdapters.useMoldLinker pkgs.stdenv else pkgs.stdenv;
in
{
devShell = pkgs.mkShell.override { inherit stdenv; } {
buildInputs = with pkgs; [
openssl.dev
pkg-config
wayland
glib
gdk-pixbuf
pango
gtk3
libsoup_3.dev
webkitgtk_4_1.dev
];
};
}
);
}

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pyinst-compile.spec Normal file
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# -*- mode: python ; coding: utf-8 -*-
import os
import site
# Locate the site-packages directory
site_packages_path = next(p for p in site.getsitepackages() if 'site-packages' in p)
# Path to the legacy_blocks.json file
legacy_blocks_path = os.path.join(site_packages_path, 'anvil', 'legacy_blocks.json')
block_cipher = None
a = Analysis(['arnis.py'],
pathex=['.'],
binaries=[],
datas=[(legacy_blocks_path, 'anvil')],
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=[],
cipher=block_cipher,
noarchive=False)
pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
name='arnis',
debug=False,
strip=False,
upx=True,
runtime_tmpdir=None,
console=True )

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requirements.txt Normal file
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anvil-new==1.0.1
matplotlib==3.9.0
numpy==1.26.4
pytest==8.2.1
python-polylabel==0.6
requests==2.32.2
argparse==1.4.0
black==24.4.2
flake8==7.0.0
tqdm==4.66.5

0
src/__init__.py Normal file
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use crate::coordinate_system::geographic::LLBBox;
use clap::Parser;
use std::path::PathBuf;
use std::time::Duration;
/// Command-line arguments parser
#[derive(Parser, Debug)]
#[command(author, version, about)]
pub struct Args {
/// Bounding box of the area (min_lat,min_lng,max_lat,max_lng) (required)
#[arg(long, allow_hyphen_values = true, value_parser = LLBBox::from_str)]
pub bbox: LLBBox,
/// JSON file containing OSM data (optional)
#[arg(long, group = "location")]
pub file: Option<String>,
/// JSON file to save OSM data to (optional)
#[arg(long, group = "location")]
pub save_json_file: Option<String>,
/// Path to the Minecraft world (required)
#[arg(long, value_parser = validate_minecraft_world_path)]
pub path: PathBuf,
/// Downloader method (requests/curl/wget) (optional)
#[arg(long, default_value = "requests")]
pub downloader: String,
/// World scale to use, in blocks per meter
#[arg(long, default_value_t = 1.0)]
pub scale: f64,
/// Ground level to use in the Minecraft world
#[arg(long, default_value_t = -62)]
pub ground_level: i32,
/// Enable terrain (optional)
#[arg(long)]
pub terrain: bool,
/// Enable interior generation (optional)
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
pub interior: bool,
/// Enable roof generation (optional)
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
pub roof: bool,
/// Enable filling ground (optional)
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
pub fillground: bool,
/// Enable debug mode (optional)
#[arg(long)]
pub debug: bool,
/// Set floodfill timeout (seconds) (optional)
#[arg(long, value_parser = parse_duration)]
pub timeout: Option<Duration>,
/// Number of parallel threads (0 = auto, uses available cores - 1)
#[arg(long, default_value_t = 0)]
pub threads: usize,
/// Number of regions to batch per processing unit (1 = one region, 2 = 2x2=4 regions, etc.)
/// Larger batches reduce element duplication overhead but use more memory per unit
#[arg(long, default_value_t = 2)]
pub region_batch_size: usize,
/// Disable parallel processing (process sequentially) - DEFAULT due to correctness issues
#[arg(long, default_value_t = true)]
pub no_parallel: bool,
/// Force parallel processing (experimental, may have visual bugs)
#[arg(long)]
pub force_parallel: bool,
}
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
let mc_world_path = PathBuf::from(path);
if !mc_world_path.exists() {
return Err(format!("Path does not exist: {path}"));
}
if !mc_world_path.is_dir() {
return Err(format!("Path is not a directory: {path}"));
}
let region = mc_world_path.join("region");
if !region.is_dir() {
return Err(format!("No Minecraft world found at {region:?}"));
}
Ok(mc_world_path)
}
fn parse_duration(arg: &str) -> Result<std::time::Duration, std::num::ParseIntError> {
let seconds = arg.parse()?;
Ok(std::time::Duration::from_secs(seconds))
}
#[cfg(test)]
mod tests {
use super::*;
fn minecraft_tmpdir() -> tempfile::TempDir {
let tmpdir = tempfile::tempdir().unwrap();
// create a `region` directory in the tempdir
let region_path = tmpdir.path().join("region");
std::fs::create_dir(&region_path).unwrap();
tmpdir
}
#[test]
fn test_flags() {
let tmpdir = minecraft_tmpdir();
let tmp_path = tmpdir.path().to_str().unwrap();
// Test that terrain/debug are SetTrue
let cmd = [
"arnis",
"--path",
tmp_path,
"--bbox",
"1,2,3,4",
"--terrain",
"--debug",
];
let args = Args::parse_from(cmd.iter());
assert!(args.debug);
assert!(args.terrain);
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
let args = Args::parse_from(cmd.iter());
assert!(!args.debug);
assert!(!args.terrain);
}
#[test]
fn test_required_options() {
let tmpdir = minecraft_tmpdir();
let tmp_path = tmpdir.path().to_str().unwrap();
let cmd = ["arnis"];
assert!(Args::try_parse_from(cmd.iter()).is_err());
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
assert!(Args::try_parse_from(cmd.iter()).is_ok());
let cmd = ["arnis", "--path", tmp_path, "--file", ""];
assert!(Args::try_parse_from(cmd.iter()).is_err());
// The --gui flag isn't used here, ugh. TODO clean up main.rs and its argparse usage.
// let cmd = ["arnis", "--gui"];
// assert!(Args::try_parse_from(cmd.iter()).is_ok());
}
}

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@@ -1,849 +0,0 @@
//! Bedrock Block Mapping
//!
//! This module provides translation between the internal Block representation
//! and Bedrock Edition block format. Bedrock uses string identifiers with
//! state properties that differ slightly from Java Edition.
use crate::block_definitions::Block;
use std::collections::HashMap;
/// Represents a Bedrock block with its identifier and state properties.
#[derive(Debug, Clone)]
pub struct BedrockBlock {
/// The Bedrock block identifier (e.g., "minecraft:stone")
pub name: String,
/// Block state properties as key-value pairs
pub states: HashMap<String, BedrockBlockStateValue>,
}
/// Bedrock block state values can be strings, booleans, or integers.
#[derive(Debug, Clone)]
pub enum BedrockBlockStateValue {
String(String),
Bool(bool),
Int(i32),
}
impl BedrockBlock {
/// Creates a simple block with no state properties.
pub fn simple(name: &str) -> Self {
Self {
name: format!("minecraft:{name}"),
states: HashMap::new(),
}
}
/// Creates a block with state properties.
pub fn with_states(name: &str, states: Vec<(&str, BedrockBlockStateValue)>) -> Self {
let mut state_map = HashMap::new();
for (key, value) in states {
state_map.insert(key.to_string(), value);
}
Self {
name: format!("minecraft:{name}"),
states: state_map,
}
}
}
/// Converts an internal Block to a BedrockBlock representation.
///
/// This function handles the mapping between Java Edition block names/properties
/// and their Bedrock Edition equivalents. Many blocks are identical, but some
/// require translation of property names or values.
pub fn to_bedrock_block(block: Block) -> BedrockBlock {
let java_name = block.name();
// Most blocks have the same name in both editions
// Handle special cases first, then fall back to direct mapping
match java_name {
// Grass block is just "grass_block" in both editions
"grass_block" => BedrockBlock::simple("grass_block"),
// Short grass is just "short_grass" in Java but "tallgrass" in Bedrock
"short_grass" => BedrockBlock::with_states(
"tallgrass",
vec![(
"tall_grass_type",
BedrockBlockStateValue::String("tall".to_string()),
)],
),
// Tall grass needs height state
"tall_grass" => BedrockBlock::with_states(
"double_plant",
vec![(
"double_plant_type",
BedrockBlockStateValue::String("grass".to_string()),
)],
),
// Oak leaves with persistence
"oak_leaves" => BedrockBlock::with_states(
"leaves",
vec![
(
"old_leaf_type",
BedrockBlockStateValue::String("oak".to_string()),
),
("persistent_bit", BedrockBlockStateValue::Bool(true)),
],
),
// Birch leaves with persistence
"birch_leaves" => BedrockBlock::with_states(
"leaves",
vec![
(
"old_leaf_type",
BedrockBlockStateValue::String("birch".to_string()),
),
("persistent_bit", BedrockBlockStateValue::Bool(true)),
],
),
// Oak log with axis (default up_down)
"oak_log" => BedrockBlock::with_states(
"oak_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Birch log with axis
"birch_log" => BedrockBlock::with_states(
"birch_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Spruce log with axis
"spruce_log" => BedrockBlock::with_states(
"spruce_log",
vec![(
"pillar_axis",
BedrockBlockStateValue::String("y".to_string()),
)],
),
// Stone slab (bottom half by default)
"stone_slab" => BedrockBlock::with_states(
"stone_block_slab",
vec![
(
"stone_slab_type",
BedrockBlockStateValue::String("smooth_stone".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Stone brick slab
"stone_brick_slab" => BedrockBlock::with_states(
"stone_block_slab",
vec![
(
"stone_slab_type",
BedrockBlockStateValue::String("stone_brick".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Oak slab
"oak_slab" => BedrockBlock::with_states(
"wooden_slab",
vec![
(
"wood_type",
BedrockBlockStateValue::String("oak".to_string()),
),
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
],
),
// Water (flowing by default)
"water" => BedrockBlock::with_states(
"water",
vec![("liquid_depth", BedrockBlockStateValue::Int(0))],
),
// Rail with shape state
"rail" => BedrockBlock::with_states(
"rail",
vec![("rail_direction", BedrockBlockStateValue::Int(0))],
),
// Farmland with moisture
"farmland" => BedrockBlock::with_states(
"farmland",
vec![("moisturized_amount", BedrockBlockStateValue::Int(7))],
),
// Snow layer
"snow" => BedrockBlock::with_states(
"snow_layer",
vec![("height", BedrockBlockStateValue::Int(0))],
),
// Cobblestone wall
"cobblestone_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("cobblestone".to_string()),
)],
),
// Andesite wall
"andesite_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("andesite".to_string()),
)],
),
// Stone brick wall
"stone_brick_wall" => BedrockBlock::with_states(
"cobblestone_wall",
vec![(
"wall_block_type",
BedrockBlockStateValue::String("stone_brick".to_string()),
)],
),
// Flowers - poppy is just "red_flower" in Bedrock
"poppy" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("poppy".to_string()),
)],
),
// Dandelion is "yellow_flower" in Bedrock
"dandelion" => BedrockBlock::simple("yellow_flower"),
// Blue orchid
"blue_orchid" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("orchid".to_string()),
)],
),
// Azure bluet
"azure_bluet" => BedrockBlock::with_states(
"red_flower",
vec![(
"flower_type",
BedrockBlockStateValue::String("houstonia".to_string()),
)],
),
// Concrete colors (Bedrock uses a single block with color state)
"white_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"black_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
),
"gray_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"light_gray_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("silver".to_string()),
)],
),
"light_blue_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("light_blue".to_string()),
)],
),
"cyan_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
),
"blue_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
),
"purple_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("purple".to_string()),
)],
),
"magenta_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("magenta".to_string()),
)],
),
"red_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"orange_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("orange".to_string()),
)],
),
"yellow_concrete" => BedrockBlock::with_states(
"concrete",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
"lime_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("lime".to_string()))],
),
"brown_concrete" => BedrockBlock::with_states(
"concrete",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
// Terracotta colors
"white_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"orange_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("orange".to_string()),
)],
),
"yellow_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
"light_blue_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![(
"color",
BedrockBlockStateValue::String("light_blue".to_string()),
)],
),
"blue_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
),
"gray_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"green_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
),
"red_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"brown_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
"black_terracotta" => BedrockBlock::with_states(
"stained_hardened_clay",
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
),
// Plain terracotta
"terracotta" => BedrockBlock::simple("hardened_clay"),
// Wool colors
"white_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"red_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
"green_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
),
"brown_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
"cyan_wool" => BedrockBlock::with_states(
"wool",
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
),
"yellow_wool" => BedrockBlock::with_states(
"wool",
vec![(
"color",
BedrockBlockStateValue::String("yellow".to_string()),
)],
),
// Carpets
"white_carpet" => BedrockBlock::with_states(
"carpet",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"red_carpet" => BedrockBlock::with_states(
"carpet",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
// Stained glass
"white_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
),
"gray_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
),
"light_gray_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![(
"color",
BedrockBlockStateValue::String("silver".to_string()),
)],
),
"brown_stained_glass" => BedrockBlock::with_states(
"stained_glass",
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
),
// Planks - Bedrock uses single "planks" block with wood_type state
"oak_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("oak".to_string()),
)],
),
"spruce_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("spruce".to_string()),
)],
),
"birch_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("birch".to_string()),
)],
),
"jungle_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("jungle".to_string()),
)],
),
"acacia_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("acacia".to_string()),
)],
),
"dark_oak_planks" => BedrockBlock::with_states(
"planks",
vec![(
"wood_type",
BedrockBlockStateValue::String("dark_oak".to_string()),
)],
),
"crimson_planks" => BedrockBlock::simple("crimson_planks"),
"warped_planks" => BedrockBlock::simple("warped_planks"),
// Stone variants
"stone" => BedrockBlock::simple("stone"),
"granite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("granite".to_string()),
)],
),
"polished_granite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("granite_smooth".to_string()),
)],
),
"diorite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("diorite".to_string()),
)],
),
"polished_diorite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("diorite_smooth".to_string()),
)],
),
"andesite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("andesite".to_string()),
)],
),
"polished_andesite" => BedrockBlock::with_states(
"stone",
vec![(
"stone_type",
BedrockBlockStateValue::String("andesite_smooth".to_string()),
)],
),
// Blocks with different names in Bedrock
"bricks" => BedrockBlock::simple("brick_block"),
"end_stone_bricks" => BedrockBlock::simple("end_bricks"),
"nether_bricks" => BedrockBlock::simple("nether_brick"),
"red_nether_bricks" => BedrockBlock::simple("red_nether_brick"),
"snow_block" => BedrockBlock::simple("snow"),
"dirt_path" => BedrockBlock::simple("grass_path"),
"dead_bush" => BedrockBlock::simple("deadbush"),
"note_block" => BedrockBlock::simple("noteblock"),
// Oak items mapped to dark_oak in Bedrock (or generic equivalents)
"oak_pressure_plate" => BedrockBlock::simple("wooden_pressure_plate"),
"oak_door" => BedrockBlock::simple("wooden_door"),
"oak_trapdoor" => BedrockBlock::simple("trapdoor"),
// Bed (Bedrock uses single "bed" block with color state)
"red_bed" => BedrockBlock::with_states(
"bed",
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
),
// Default: use the same name (works for many blocks)
// Log unmapped blocks to help identify missing mappings
_ => BedrockBlock::simple(java_name),
}
}
/// Converts an internal Block with optional Java properties to a BedrockBlock.
///
/// This function extends `to_bedrock_block` by also handling block-specific properties
/// like stair facing/shape, slab type, etc. Java property names and values are converted
/// to their Bedrock equivalents.
pub fn to_bedrock_block_with_properties(
block: Block,
java_properties: Option<&fastnbt::Value>,
) -> BedrockBlock {
let java_name = block.name();
// Extract Java properties as a map if present
let props_map = java_properties.and_then(|v| {
if let fastnbt::Value::Compound(map) = v {
Some(map)
} else {
None
}
});
// Handle stairs with facing/shape properties
if java_name.ends_with("_stairs") {
return convert_stairs(java_name, props_map);
}
// Handle slabs with type property (top/bottom/double)
if java_name.ends_with("_slab") {
return convert_slab(java_name, props_map);
}
// Handle logs with axis property
if java_name.ends_with("_log") || java_name.ends_with("_wood") {
return convert_log(java_name, props_map);
}
// Fall back to basic conversion without properties
to_bedrock_block(block)
}
/// Convert Java stair block to Bedrock format with proper orientation.
fn convert_stairs(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
// Map Java stair names to Bedrock equivalents
let bedrock_name = match java_name {
"end_stone_brick_stairs" => "end_brick_stairs",
_ => java_name, // Most stairs have the same name
};
let mut states = HashMap::new();
// Convert facing: Java uses "north/south/east/west", Bedrock uses "weirdo_direction" (0-3)
// Bedrock: 0=east, 1=west, 2=south, 3=north
if let Some(props) = props {
if let Some(fastnbt::Value::String(facing)) = props.get("facing") {
let direction = match facing.as_str() {
"east" => 0,
"west" => 1,
"south" => 2,
"north" => 3,
_ => 0,
};
states.insert(
"weirdo_direction".to_string(),
BedrockBlockStateValue::Int(direction),
);
}
// Convert half: Java uses "top/bottom", Bedrock uses "upside_down_bit"
if let Some(fastnbt::Value::String(half)) = props.get("half") {
let upside_down = half == "top";
states.insert(
"upside_down_bit".to_string(),
BedrockBlockStateValue::Bool(upside_down),
);
}
}
// If no properties were set, use defaults
if states.is_empty() {
states.insert(
"weirdo_direction".to_string(),
BedrockBlockStateValue::Int(0),
);
states.insert(
"upside_down_bit".to_string(),
BedrockBlockStateValue::Bool(false),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
/// Convert Java slab block to Bedrock format with proper type.
fn convert_slab(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
let mut states = HashMap::new();
// Convert type: Java uses "top/bottom/double", Bedrock uses "top_slot_bit"
if let Some(props) = props {
if let Some(fastnbt::Value::String(slab_type)) = props.get("type") {
let top_slot = slab_type == "top";
states.insert(
"top_slot_bit".to_string(),
BedrockBlockStateValue::Bool(top_slot),
);
// Note: "double" slabs in Java become full blocks in Bedrock (different block ID)
}
}
// Default to bottom if not specified
if !states.contains_key("top_slot_bit") {
states.insert(
"top_slot_bit".to_string(),
BedrockBlockStateValue::Bool(false),
);
}
// Handle special slab name mappings (same as in to_bedrock_block)
let bedrock_name = match java_name {
"stone_slab" => "stone_block_slab",
"stone_brick_slab" => "stone_block_slab",
"oak_slab" => "wooden_slab",
"spruce_slab" => "wooden_slab",
"birch_slab" => "wooden_slab",
"jungle_slab" => "wooden_slab",
"acacia_slab" => "wooden_slab",
"dark_oak_slab" => "wooden_slab",
_ => java_name,
};
// Add wood_type for wooden slabs
if bedrock_name == "wooden_slab" {
let wood_type = java_name.trim_end_matches("_slab");
states.insert(
"wood_type".to_string(),
BedrockBlockStateValue::String(wood_type.to_string()),
);
}
// Add stone_slab_type for stone slabs
if bedrock_name == "stone_block_slab" {
let slab_type = if java_name == "stone_brick_slab" {
"stone_brick"
} else {
"stone"
};
states.insert(
"stone_slab_type".to_string(),
BedrockBlockStateValue::String(slab_type.to_string()),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
/// Convert Java log/wood block to Bedrock format with proper axis.
fn convert_log(
java_name: &str,
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
) -> BedrockBlock {
let bedrock_name = java_name;
let mut states = HashMap::new();
// Convert axis: Java uses "x/y/z", Bedrock uses "pillar_axis"
if let Some(props) = props {
if let Some(fastnbt::Value::String(axis)) = props.get("axis") {
states.insert(
"pillar_axis".to_string(),
BedrockBlockStateValue::String(axis.clone()),
);
}
}
// Default to y-axis if not specified
if states.is_empty() {
states.insert(
"pillar_axis".to_string(),
BedrockBlockStateValue::String("y".to_string()),
);
}
BedrockBlock {
name: format!("minecraft:{bedrock_name}"),
states,
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::block_definitions::{AIR, GRASS_BLOCK, STONE};
#[test]
fn test_simple_blocks() {
let bedrock = to_bedrock_block(STONE);
assert_eq!(bedrock.name, "minecraft:stone");
assert!(bedrock.states.is_empty());
let bedrock = to_bedrock_block(AIR);
assert_eq!(bedrock.name, "minecraft:air");
}
#[test]
fn test_grass_block() {
let bedrock = to_bedrock_block(GRASS_BLOCK);
assert_eq!(bedrock.name, "minecraft:grass_block");
}
#[test]
fn test_colored_blocks() {
use crate::block_definitions::WHITE_CONCRETE;
let bedrock = to_bedrock_block(WHITE_CONCRETE);
assert_eq!(bedrock.name, "minecraft:concrete");
assert!(matches!(
bedrock.states.get("color"),
Some(BedrockBlockStateValue::String(s)) if s == "white"
));
}
#[test]
fn test_stairs_with_properties() {
use crate::block_definitions::OAK_STAIRS;
use std::collections::HashMap as StdHashMap;
// Create Java properties for a south-facing stair
let mut props = StdHashMap::new();
props.insert(
"facing".to_string(),
fastnbt::Value::String("south".to_string()),
);
props.insert(
"half".to_string(),
fastnbt::Value::String("bottom".to_string()),
);
let java_props = fastnbt::Value::Compound(props);
let bedrock = to_bedrock_block_with_properties(OAK_STAIRS, Some(&java_props));
assert_eq!(bedrock.name, "minecraft:oak_stairs");
// Check weirdo_direction is set correctly (south = 2)
assert!(matches!(
bedrock.states.get("weirdo_direction"),
Some(BedrockBlockStateValue::Int(2))
));
// Check upside_down_bit is false for bottom half
assert!(matches!(
bedrock.states.get("upside_down_bit"),
Some(BedrockBlockStateValue::Bool(false))
));
}
#[test]
fn test_stairs_upside_down() {
use crate::block_definitions::STONE_BRICK_STAIRS;
use std::collections::HashMap as StdHashMap;
// Create Java properties for an upside-down north-facing stair
let mut props = StdHashMap::new();
props.insert(
"facing".to_string(),
fastnbt::Value::String("north".to_string()),
);
props.insert(
"half".to_string(),
fastnbt::Value::String("top".to_string()),
);
let java_props = fastnbt::Value::Compound(props);
let bedrock = to_bedrock_block_with_properties(STONE_BRICK_STAIRS, Some(&java_props));
// Check weirdo_direction is set correctly (north = 3)
assert!(matches!(
bedrock.states.get("weirdo_direction"),
Some(BedrockBlockStateValue::Int(3))
));
// Check upside_down_bit is true for top half
assert!(matches!(
bedrock.states.get("upside_down_bit"),
Some(BedrockBlockStateValue::Bool(true))
));
}
}

95
src/blockDefinitions.py Normal file
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import anvil
air = anvil.Block("minecraft", "air")
birch_leaves = anvil.Block("minecraft", "birch_leaves")
birch_log = anvil.Block("minecraft", "birch_log")
black_concrete = anvil.Block("minecraft", "black_concrete")
blue_flower = anvil.Block("minecraft", "blue_orchid")
brick = anvil.Block("minecraft", "bricks")
carrots = anvil.Block("minecraft", "carrots", {"age": 7})
cauldron = anvil.Block("minecraft", "cauldron")
cobblestone = anvil.Block("minecraft", "cobblestone")
cobblestone_wall = anvil.Block("minecraft", "cobblestone_wall")
dark_oak_door_lower = anvil.Block("minecraft", "dark_oak_door", {"half": "lower"})
dark_oak_door_upper = anvil.Block("minecraft", "dark_oak_door", {"half": "upper"})
dirt = anvil.Block("minecraft", "dirt")
farmland = anvil.Block("minecraft", "farmland")
glass = anvil.Block("minecraft", "glass_pane")
glowstone = anvil.Block("minecraft", "glowstone")
grass = anvil.Block("minecraft", "grass")
grass_block = anvil.Block("minecraft", "grass_block")
gravel = anvil.Block("minecraft", "gravel")
gray_concrete = anvil.Block("minecraft", "gray_concrete")
green_stained_hardened_clay = anvil.Block("minecraft", "green_terracotta")
hay_bale = anvil.Block("minecraft", "hay_block")
iron_block = anvil.Block("minecraft", "iron_block")
light_gray_concrete = anvil.Block("minecraft", "light_gray_concrete")
oak_fence = anvil.Block("minecraft", "oak_fence")
oak_leaves = anvil.Block("minecraft", "oak_leaves")
oak_log = anvil.Block("minecraft", "oak_log")
oak_planks = anvil.Block("minecraft", "oak_planks")
podzol = anvil.Block("minecraft", "podzol")
potatoes = anvil.Block("minecraft", "potatoes", {"age": 7})
rail = anvil.Block("minecraft", "rail")
red_flower = anvil.Block("minecraft", "poppy")
sand = anvil.Block("minecraft", "sand")
scaffolding = anvil.Block("minecraft", "scaffolding")
sponge = anvil.Block("minecraft", "sponge")
spruce_log = anvil.Block("minecraft", "spruce_log")
stone = anvil.Block("minecraft", "stone")
stone_block_slab = anvil.Block("minecraft", "stone_slab")
stone_brick_slab = anvil.Block("minecraft", "stone_brick_slab")
water = anvil.Block("minecraft", "water")
wheat = anvil.Block("minecraft", "wheat", {"age": 7})
white_concrete = anvil.Block("minecraft", "white_concrete")
white_flower = anvil.Block("minecraft", "azure_bluet")
white_stained_glass = anvil.Block("minecraft", "white_stained_glass")
yellow_flower = anvil.Block("minecraft", "dandelion")
# Variations for building corners
building_corner_variations = [
anvil.Block("minecraft", "stone_bricks"),
anvil.Block("minecraft", "cobblestone"),
anvil.Block("minecraft", "bricks"),
anvil.Block("minecraft", "mossy_cobblestone"),
anvil.Block("minecraft", "sandstone"),
anvil.Block("minecraft", "red_nether_bricks"),
anvil.Block("minecraft", "blackstone"),
anvil.Block("minecraft", "smooth_quartz"),
anvil.Block("minecraft", "chiseled_stone_bricks"),
anvil.Block("minecraft", "polished_basalt"),
anvil.Block("minecraft", "cut_sandstone"),
anvil.Block("minecraft", "polished_blackstone_bricks"),
]
# Variations for building walls
building_wall_variations = [
anvil.Block("minecraft", "white_terracotta"),
anvil.Block("minecraft", "gray_terracotta"),
anvil.Block("minecraft", "bricks"),
anvil.Block("minecraft", "smooth_sandstone"),
anvil.Block("minecraft", "red_terracotta"),
anvil.Block("minecraft", "polished_diorite"),
anvil.Block("minecraft", "smooth_stone"),
anvil.Block("minecraft", "polished_andesite"),
anvil.Block("minecraft", "warped_planks"),
anvil.Block("minecraft", "end_stone_bricks"),
anvil.Block("minecraft", "smooth_red_sandstone"),
anvil.Block("minecraft", "nether_bricks"),
]
# Variations for building floors
building_floor_variations = [
anvil.Block("minecraft", "oak_planks"),
anvil.Block("minecraft", "spruce_planks"),
anvil.Block("minecraft", "dark_oak_planks"),
anvil.Block("minecraft", "stone_bricks"),
anvil.Block("minecraft", "polished_granite"),
anvil.Block("minecraft", "polished_diorite"),
anvil.Block("minecraft", "acacia_planks"),
anvil.Block("minecraft", "jungle_planks"),
anvil.Block("minecraft", "warped_planks"),
anvil.Block("minecraft", "purpur_block"),
anvil.Block("minecraft", "smooth_red_sandstone"),
anvil.Block("minecraft", "polished_blackstone"),
]

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26
src/bresenham.py Normal file
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def bresenham(x1, y1, x2, y2):
"""Bresenham Line Algorithm Credit: encukou/bresenham@Github"""
dx = x2 - x1
dy = y2 - y1
xsign = 1 if dx > 0 else -1
ysign = 1 if dy > 0 else -1
dx = abs(dx)
dy = abs(dy)
if dx > dy:
xx, xy, yx, yy = xsign, 0, 0, ysign
else:
dx, dy = dy, dx
xx, xy, yx, yy = 0, ysign, xsign, 0
D = 2 * dy - dx
y = 0
for x in range(dx + 1):
yield x1 + x * xx + y * yx, y1 + x * xy + y * yy
if D >= 0:
y += 1
D -= 2 * dx
D += 2 * dy

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@@ -1,91 +0,0 @@
/// Generates the coordinates for a line between two points using the Bresenham algorithm.
/// The result is a vector of 3D coordinates (x, y, z).
pub fn bresenham_line(
x1: i32,
y1: i32,
z1: i32,
x2: i32,
y2: i32,
z2: i32,
) -> Vec<(i32, i32, i32)> {
// Calculate max possible points needed
let dx = if x2 > x1 { x2 - x1 } else { x1 - x2 };
let dy = if y2 > y1 { y2 - y1 } else { y1 - y2 };
let dz = if z2 > z1 { z2 - z1 } else { z1 - z2 };
// Pre-allocate vector with exact size needed
let capacity = dx.max(dy).max(dz) + 1;
let mut points = Vec::with_capacity(capacity as usize);
points.reserve_exact(capacity as usize);
let xs = if x1 < x2 { 1 } else { -1 };
let ys = if y1 < y2 { 1 } else { -1 };
let zs = if z1 < z2 { 1 } else { -1 };
let mut x = x1;
let mut y = y1;
let mut z = z1;
// Determine dominant axis once, outside the loop
if dx >= dy && dx >= dz {
let mut p1 = 2 * dy - dx;
let mut p2 = 2 * dz - dx;
while x != x2 {
points.push((x, y, z));
if p1 >= 0 {
y += ys;
p1 -= 2 * dx;
}
if p2 >= 0 {
z += zs;
p2 -= 2 * dx;
}
p1 += 2 * dy;
p2 += 2 * dz;
x += xs;
}
} else if dy >= dx && dy >= dz {
let mut p1 = 2 * dx - dy;
let mut p2 = 2 * dz - dy;
while y != y2 {
points.push((x, y, z));
if p1 >= 0 {
x += xs;
p1 -= 2 * dy;
}
if p2 >= 0 {
z += zs;
p2 -= 2 * dy;
}
p1 += 2 * dx;
p2 += 2 * dz;
y += ys;
}
} else {
let mut p1 = 2 * dy - dz;
let mut p2 = 2 * dx - dz;
while z != z2 {
points.push((x, y, z));
if p1 >= 0 {
y += ys;
p1 -= 2 * dz;
}
if p2 >= 0 {
x += xs;
p2 -= 2 * dz;
}
p1 += 2 * dy;
p2 += 2 * dx;
z += zs;
}
}
points.push((x2, y2, z2));
points
}

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@@ -1,706 +0,0 @@
// Sutherland-Hodgman polygon clipping and related geometry utilities.
//
// Provides bbox clipping for polygons, polylines, and water rings with
// proper corner insertion for closed shapes.
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
use crate::osm_parser::ProcessedNode;
use std::collections::HashMap;
/// Clips a way to the bounding box using Sutherland-Hodgman for polygons or
/// simple line clipping for polylines. Preserves endpoint IDs for ring assembly.
pub fn clip_way_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
if nodes.is_empty() {
return Vec::new();
}
let is_closed = is_closed_polygon(nodes);
if !is_closed {
return clip_polyline_to_bbox(nodes, xzbbox);
}
// If all nodes are inside the bbox, return unchanged
let has_nodes_outside = nodes
.iter()
.any(|node| !xzbbox.contains(&XZPoint::new(node.x, node.z)));
if !has_nodes_outside {
return nodes.to_vec();
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
let mut polygon: Vec<(f64, f64)> = nodes.iter().map(|n| (n.x as f64, n.z as f64)).collect();
polygon = clip_polygon_sutherland_hodgman(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return Vec::new();
}
// Final clamping for floating-point errors
for p in &mut polygon {
p.0 = p.0.clamp(min_x, max_x);
p.1 = p.1.clamp(min_z, max_z);
}
let polygon = remove_consecutive_duplicates(polygon);
if polygon.len() < 3 {
return Vec::new();
}
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
let polygon = remove_consecutive_duplicates(polygon);
if polygon.len() < 3 {
return Vec::new();
}
let way_id = nodes.first().map(|n| n.id).unwrap_or(0);
assign_node_ids_preserving_endpoints(nodes, polygon, way_id)
}
/// Clips a water polygon ring to bbox using Sutherland-Hodgman (post-ring-merge).
pub fn clip_water_ring_to_bbox(
ring: &[ProcessedNode],
xzbbox: &XZBBox,
) -> Option<Vec<ProcessedNode>> {
if ring.is_empty() {
return None;
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
// Check if entire ring is inside bbox
let all_inside = ring.iter().all(|n| {
n.x as f64 >= min_x && n.x as f64 <= max_x && n.z as f64 >= min_z && n.z as f64 <= max_z
});
if all_inside {
return Some(ring.to_vec());
}
// Check if entire ring is outside bbox
if is_ring_outside_bbox(ring, min_x, min_z, max_x, max_z) {
return None;
}
// Convert to f64 coordinates and ensure closed
let mut polygon: Vec<(f64, f64)> = ring.iter().map(|n| (n.x as f64, n.z as f64)).collect();
if !polygon.is_empty() && polygon.first() != polygon.last() {
polygon.push(polygon[0]);
}
// Clip with full-range clamping (water uses simpler approach)
polygon = clip_polygon_sutherland_hodgman_simple(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return None;
}
// Verify all points are within bbox
let all_points_inside = polygon
.iter()
.all(|&(x, z)| x >= min_x && x <= max_x && z >= min_z && z <= max_z);
if !all_points_inside {
eprintln!("ERROR: clip_water_ring_to_bbox produced points outside bbox!");
return None;
}
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
if polygon.len() < 3 {
return None;
}
// Convert back to ProcessedNode with synthetic IDs
let mut result: Vec<ProcessedNode> = polygon
.iter()
.enumerate()
.map(|(i, &(x, z))| ProcessedNode {
id: 1_000_000_000 + i as u64,
tags: HashMap::new(),
x: x.clamp(min_x, max_x).round() as i32,
z: z.clamp(min_z, max_z).round() as i32,
})
.collect();
// Close the loop by matching first and last ID
if !result.is_empty() {
let first_id = result[0].id;
result.last_mut().unwrap().id = first_id;
}
Some(result)
}
// ============================================================================
// Internal helpers
// ============================================================================
/// Checks if a way forms a closed polygon.
fn is_closed_polygon(nodes: &[ProcessedNode]) -> bool {
if nodes.len() < 3 {
return false;
}
let first = nodes.first().unwrap();
let last = nodes.last().unwrap();
first.id == last.id || (first.x == last.x && first.z == last.z)
}
/// Checks if an entire ring is outside the bbox.
fn is_ring_outside_bbox(
ring: &[ProcessedNode],
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> bool {
let all_left = ring.iter().all(|n| (n.x as f64) < min_x);
let all_right = ring.iter().all(|n| (n.x as f64) > max_x);
let all_top = ring.iter().all(|n| (n.z as f64) < min_z);
let all_bottom = ring.iter().all(|n| (n.z as f64) > max_z);
all_left || all_right || all_top || all_bottom
}
/// Clips a polyline (open path) to the bounding box.
fn clip_polyline_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
if nodes.is_empty() {
return Vec::new();
}
let min_x = xzbbox.min_x() as f64;
let min_z = xzbbox.min_z() as f64;
let max_x = xzbbox.max_x() as f64;
let max_z = xzbbox.max_z() as f64;
let mut result = Vec::new();
for i in 0..nodes.len() {
let current = &nodes[i];
let current_point = (current.x as f64, current.z as f64);
let current_inside = point_in_bbox(current_point, min_x, min_z, max_x, max_z);
if current_inside {
result.push(current.clone());
}
if i + 1 < nodes.len() {
let next = &nodes[i + 1];
let next_point = (next.x as f64, next.z as f64);
let next_inside = point_in_bbox(next_point, min_x, min_z, max_x, max_z);
if current_inside != next_inside {
// One endpoint inside, one outside, find single intersection
let intersections =
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
for intersection in intersections {
let synthetic_id = nodes[0]
.id
.wrapping_mul(10000000)
.wrapping_add(result.len() as u64);
result.push(ProcessedNode {
id: synthetic_id,
x: intersection.0.round() as i32,
z: intersection.1.round() as i32,
tags: HashMap::new(),
});
}
} else if !current_inside && !next_inside {
// Both endpoints outside, segment might still cross through bbox
let mut intersections =
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
if intersections.len() >= 2 {
// Sort intersections by distance from current point
intersections.sort_by(|a, b| {
let dist_a =
(a.0 - current_point.0).powi(2) + (a.1 - current_point.1).powi(2);
let dist_b =
(b.0 - current_point.0).powi(2) + (b.1 - current_point.1).powi(2);
dist_a
.partial_cmp(&dist_b)
.unwrap_or(std::cmp::Ordering::Equal)
});
for intersection in intersections {
let synthetic_id = nodes[0]
.id
.wrapping_mul(10000000)
.wrapping_add(result.len() as u64);
result.push(ProcessedNode {
id: synthetic_id,
x: intersection.0.round() as i32,
z: intersection.1.round() as i32,
tags: HashMap::new(),
});
}
}
}
}
}
// Preserve endpoint IDs where possible
if result.len() >= 2 {
let tolerance = 50.0;
if let Some(first_orig) = nodes.first() {
if matches_endpoint(
(result[0].x as f64, result[0].z as f64),
first_orig,
tolerance,
) {
result[0].id = first_orig.id;
}
}
if let Some(last_orig) = nodes.last() {
let last_idx = result.len() - 1;
if matches_endpoint(
(result[last_idx].x as f64, result[last_idx].z as f64),
last_orig,
tolerance,
) {
result[last_idx].id = last_orig.id;
}
}
}
result
}
/// Sutherland-Hodgman polygon clipping with edge-specific clamping.
fn clip_polygon_sutherland_hodgman(
mut polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
// Edges: bottom, right, top, left (counter-clockwise traversal)
let bbox_edges = [
(min_x, min_z, max_x, min_z, 0), // Bottom: clamp z
(max_x, min_z, max_x, max_z, 1), // Right: clamp x
(max_x, max_z, min_x, max_z, 2), // Top: clamp z
(min_x, max_z, min_x, min_z, 3), // Left: clamp x
];
for (edge_x1, edge_z1, edge_x2, edge_z2, edge_idx) in bbox_edges {
if polygon.is_empty() {
break;
}
let mut clipped = Vec::new();
let is_closed = !polygon.is_empty() && polygon.first() == polygon.last();
let edge_count = if is_closed {
polygon.len().saturating_sub(1)
} else {
polygon.len()
};
for i in 0..edge_count {
let current = polygon[i];
let next = polygon.get(i + 1).copied().unwrap_or(polygon[0]);
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
if next_inside {
if !current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
// Clamp to current edge only
match edge_idx {
0 => intersection.1 = min_z,
1 => intersection.0 = max_x,
2 => intersection.1 = max_z,
3 => intersection.0 = min_x,
_ => {}
}
clipped.push(intersection);
}
}
clipped.push(next);
} else if current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
match edge_idx {
0 => intersection.1 = min_z,
1 => intersection.0 = max_x,
2 => intersection.1 = max_z,
3 => intersection.0 = min_x,
_ => {}
}
clipped.push(intersection);
}
}
}
polygon = clipped;
}
polygon
}
/// Sutherland-Hodgman with full bbox clamping (simpler, for water rings).
fn clip_polygon_sutherland_hodgman_simple(
mut polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
let bbox_edges = [
(min_x, min_z, max_x, min_z),
(max_x, min_z, max_x, max_z),
(max_x, max_z, min_x, max_z),
(min_x, max_z, min_x, min_z),
];
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
if polygon.is_empty() {
break;
}
let mut clipped = Vec::new();
for i in 0..(polygon.len().saturating_sub(1)) {
let current = polygon[i];
let next = polygon[i + 1];
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
if next_inside {
if !current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
intersection.0 = intersection.0.clamp(min_x, max_x);
intersection.1 = intersection.1.clamp(min_z, max_z);
clipped.push(intersection);
}
}
clipped.push(next);
} else if current_inside {
if let Some(mut intersection) = line_edge_intersection(
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
intersection.0 = intersection.0.clamp(min_x, max_x);
intersection.1 = intersection.1.clamp(min_z, max_z);
clipped.push(intersection);
}
}
}
polygon = clipped;
}
polygon
}
/// Checks if point is inside bbox.
fn point_in_bbox(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> bool {
point.0 >= min_x && point.0 <= max_x && point.1 >= min_z && point.1 <= max_z
}
/// Checks if point is on the "inside" side of an edge (cross product test).
fn point_inside_edge(
point: (f64, f64),
edge_x1: f64,
edge_z1: f64,
edge_x2: f64,
edge_z2: f64,
) -> bool {
let edge_dx = edge_x2 - edge_x1;
let edge_dz = edge_z2 - edge_z1;
let point_dx = point.0 - edge_x1;
let point_dz = point.1 - edge_z1;
(edge_dx * point_dz - edge_dz * point_dx) >= 0.0
}
/// Finds intersection between a line segment and an edge.
#[allow(clippy::too_many_arguments)]
fn line_edge_intersection(
line_x1: f64,
line_z1: f64,
line_x2: f64,
line_z2: f64,
edge_x1: f64,
edge_z1: f64,
edge_x2: f64,
edge_z2: f64,
) -> Option<(f64, f64)> {
let line_dx = line_x2 - line_x1;
let line_dz = line_z2 - line_z1;
let edge_dx = edge_x2 - edge_x1;
let edge_dz = edge_z2 - edge_z1;
let denom = line_dx * edge_dz - line_dz * edge_dx;
if denom.abs() < 1e-10 {
return None;
}
let dx = edge_x1 - line_x1;
let dz = edge_z1 - line_z1;
let t = (dx * edge_dz - dz * edge_dx) / denom;
if (0.0..=1.0).contains(&t) {
Some((line_x1 + t * line_dx, line_z1 + t * line_dz))
} else {
None
}
}
/// Finds intersections between a line segment and bbox edges.
fn find_bbox_intersections(
start: (f64, f64),
end: (f64, f64),
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
let mut intersections = Vec::new();
let bbox_edges = [
(min_x, min_z, max_x, min_z),
(max_x, min_z, max_x, max_z),
(max_x, max_z, min_x, max_z),
(min_x, max_z, min_x, min_z),
];
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
if let Some(intersection) = line_edge_intersection(
start.0, start.1, end.0, end.1, edge_x1, edge_z1, edge_x2, edge_z2,
) {
let on_edge = point_in_bbox(intersection, min_x, min_z, max_x, max_z)
&& ((intersection.0 == min_x || intersection.0 == max_x)
|| (intersection.1 == min_z || intersection.1 == max_z));
if on_edge {
intersections.push(intersection);
}
}
}
intersections
}
/// Returns which bbox edge a point lies on: 0=bottom, 1=right, 2=top, 3=left, -1=interior.
fn get_bbox_edge(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> i32 {
let eps = 0.5;
let on_left = (point.0 - min_x).abs() < eps;
let on_right = (point.0 - max_x).abs() < eps;
let on_bottom = (point.1 - min_z).abs() < eps;
let on_top = (point.1 - max_z).abs() < eps;
// Handle corners (assign to edge in counter-clockwise order)
if on_bottom && on_left {
return 3;
}
if on_bottom && on_right {
return 0;
}
if on_top && on_right {
return 1;
}
if on_top && on_left {
return 2;
}
if on_bottom {
return 0;
}
if on_right {
return 1;
}
if on_top {
return 2;
}
if on_left {
return 3;
}
-1
}
/// Returns corners to insert when traversing from edge1 to edge2 via shorter path.
fn get_corners_between_edges(
edge1: i32,
edge2: i32,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
if edge1 == edge2 || edge1 < 0 || edge2 < 0 {
return Vec::new();
}
let corners = [
(max_x, min_z), // 0: bottom-right
(max_x, max_z), // 1: top-right
(min_x, max_z), // 2: top-left
(min_x, min_z), // 3: bottom-left
];
let ccw_dist = ((edge2 - edge1 + 4) % 4) as usize;
let cw_dist = ((edge1 - edge2 + 4) % 4) as usize;
// Opposite edges: don't insert corners
if ccw_dist == 2 && cw_dist == 2 {
return Vec::new();
}
let mut result = Vec::new();
if ccw_dist <= cw_dist {
let mut current = edge1;
for _ in 0..ccw_dist {
result.push(corners[current as usize]);
current = (current + 1) % 4;
}
} else {
let mut current = edge1;
for _ in 0..cw_dist {
current = (current + 4 - 1) % 4;
result.push(corners[current as usize]);
}
}
result
}
/// Inserts bbox corners where polygon transitions between different bbox edges.
fn insert_bbox_corners(
polygon: Vec<(f64, f64)>,
min_x: f64,
min_z: f64,
max_x: f64,
max_z: f64,
) -> Vec<(f64, f64)> {
if polygon.len() < 3 {
return polygon;
}
let mut result = Vec::with_capacity(polygon.len() + 4);
for i in 0..polygon.len() {
let current = polygon[i];
let next = polygon[(i + 1) % polygon.len()];
result.push(current);
let edge1 = get_bbox_edge(current, min_x, min_z, max_x, max_z);
let edge2 = get_bbox_edge(next, min_x, min_z, max_x, max_z);
if edge1 >= 0 && edge2 >= 0 && edge1 != edge2 {
for corner in get_corners_between_edges(edge1, edge2, min_x, min_z, max_x, max_z) {
result.push(corner);
}
}
}
result
}
/// Removes consecutive duplicate points (within epsilon tolerance).
fn remove_consecutive_duplicates(polygon: Vec<(f64, f64)>) -> Vec<(f64, f64)> {
if polygon.is_empty() {
return polygon;
}
let eps = 0.1;
let mut result: Vec<(f64, f64)> = Vec::with_capacity(polygon.len());
for p in &polygon {
if let Some(last) = result.last() {
if (p.0 - last.0).abs() < eps && (p.1 - last.1).abs() < eps {
continue;
}
}
result.push(*p);
}
// Check first/last duplicates for closed polygons
if result.len() > 1 {
let first = result.first().unwrap();
let last = result.last().unwrap();
if (first.0 - last.0).abs() < eps && (first.1 - last.1).abs() < eps {
result.pop();
}
}
result
}
/// Checks if a clipped coordinate matches an original endpoint.
fn matches_endpoint(coord: (f64, f64), endpoint: &ProcessedNode, tolerance: f64) -> bool {
let dx = (coord.0 - endpoint.x as f64).abs();
let dz = (coord.1 - endpoint.z as f64).abs();
dx * dx + dz * dz < tolerance * tolerance
}
/// Assigns node IDs to clipped coordinates, preserving original endpoint IDs.
fn assign_node_ids_preserving_endpoints(
original_nodes: &[ProcessedNode],
clipped_coords: Vec<(f64, f64)>,
way_id: u64,
) -> Vec<ProcessedNode> {
if clipped_coords.is_empty() {
return Vec::new();
}
let original_first = original_nodes.first();
let original_last = original_nodes.last();
let tolerance = 50.0;
let last_index = clipped_coords.len() - 1;
clipped_coords
.into_iter()
.enumerate()
.map(|(i, coord)| {
let is_first = i == 0;
let is_last = i == last_index;
if is_first || is_last {
if let Some(first) = original_first {
if matches_endpoint(coord, first, tolerance) {
return ProcessedNode {
id: first.id,
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
};
}
}
if let Some(last) = original_last {
if matches_endpoint(coord, last, tolerance) {
return ProcessedNode {
id: last.id,
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
};
}
}
}
ProcessedNode {
id: way_id.wrapping_mul(10000000).wrapping_add(i as u64),
x: coord.0.round() as i32,
z: coord.1.round() as i32,
tags: HashMap::new(),
}
})
.collect()
}

View File

@@ -1,88 +0,0 @@
pub type RGBTuple = (u8, u8, u8);
pub fn color_text_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if let Some(rgb) = full_hex_color_to_rgb_tuple(text) {
return Some(rgb);
}
if let Some(rgb) = short_hex_color_to_rgb_tuple(text) {
return Some(rgb);
}
if let Some(rgb) = color_name_to_rgb_tuple(text) {
return Some(rgb);
}
None
}
fn full_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if text.len() != 7
|| !text.starts_with("#")
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
{
return None;
}
let r: u8 = u8::from_str_radix(&text[1..3], 16).unwrap();
let g: u8 = u8::from_str_radix(&text[3..5], 16).unwrap();
let b: u8 = u8::from_str_radix(&text[5..7], 16).unwrap();
Some((r, g, b))
}
fn short_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
if text.len() != 4
|| !text.starts_with("#")
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
{
return None;
}
let r: u8 = u8::from_str_radix(&text[1..2], 16).unwrap();
let r: u8 = r | (r << 4);
let g: u8 = u8::from_str_radix(&text[2..3], 16).unwrap();
let g: u8 = g | (g << 4);
let b: u8 = u8::from_str_radix(&text[3..4], 16).unwrap();
let b: u8 = b | (b << 4);
Some((r, g, b))
}
// https://wiki.openstreetmap.org/wiki/Key:colour
// https://wiki.openstreetmap.org/wiki/Key:roof:colour
fn color_name_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
Some(match text {
"aqua" | "cyan" => (0, 255, 255),
"beige" => (187, 173, 142),
"black" => (0, 0, 0),
"blue" => (0, 0, 255),
"brown" => (128, 64, 0),
// darkgrey
"fuchsia" | "magenta" => (255, 0, 255),
"gray" | "grey" => (128, 128, 128),
"green" => (0, 128, 0),
// lightgrey
"lime" => (0, 255, 0),
"maroon" => (128, 0, 0),
"navy" => (0, 0, 128),
"olive" => (128, 128, 0),
"orange" => (255, 128, 0),
"purple" => (128, 0, 128),
"red" => (255, 0, 0),
"silver" => (192, 192, 192),
"teal" => (0, 128, 0),
"white" => (255, 255, 255),
"yellow" => (255, 255, 0),
_ => {
return None;
}
})
}
pub fn rgb_distance(from: &RGBTuple, to: &RGBTuple) -> u32 {
// i32 because .pow(2) returns the same data type as self and 255^2 wouldn't fit
let difference: (i32, i32, i32) = (
from.0 as i32 - to.0 as i32,
from.1 as i32 - to.1 as i32,
from.2 as i32 - to.2 as i32,
);
let distance: i32 = difference.0.pow(2) + difference.1.pow(2) + difference.2.pow(2);
distance as u32
}

View File

@@ -1,7 +0,0 @@
pub mod xzbbox;
mod xzpoint;
mod xzvector;
pub use xzbbox::XZBBox;
pub use xzpoint::XZPoint;
pub use xzvector::XZVector;

View File

@@ -1,4 +0,0 @@
pub mod rectangle;
mod xzbbox_enum;
pub use xzbbox_enum::XZBBox;

View File

@@ -1,112 +0,0 @@
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// An underlying shape of XZBBox enum.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct XZBBoxRect {
/// The "bottom-left" vertex of the rectangle
min: XZPoint,
/// The "top-right" vertex of the rectangle
max: XZPoint,
}
impl XZBBoxRect {
pub fn new(min: XZPoint, max: XZPoint) -> Result<Self, String> {
let blockx_ge_1 = max.x - min.x >= 0;
let blockz_ge_1 = max.z - min.z >= 0;
if !blockx_ge_1 {
return Err(format!(
"Invalid XZBBox::Rect: max.x should >= min.x, but encountered {} -> {}",
min.x, max.x
));
}
if !blockz_ge_1 {
return Err(format!(
"Invalid XZBBox::Rect: max.z should >= min.z, but encountered {} -> {}",
min.z, max.z
));
}
Ok(Self { min, max })
}
pub fn min(&self) -> XZPoint {
self.min
}
pub fn max(&self) -> XZPoint {
self.max
}
/// Total number of blocks covered in this 2D bbox
pub fn total_blocks(&self) -> u64 {
(self.total_blocks_x() as u64) * (self.total_blocks_z() as u64)
}
/// Total number of blocks covered in x direction
pub fn total_blocks_x(&self) -> u32 {
let nx = self.max.x - self.min.x + 1;
nx as u32
}
/// Total number of blocks covered in z direction
pub fn total_blocks_z(&self) -> u32 {
let nz = self.max.z - self.min.z + 1;
nz as u32
}
/// Check whether an XZPoint is covered
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
xzpoint.x >= self.min.x
&& xzpoint.x <= self.max.x
&& xzpoint.z >= self.min.z
&& xzpoint.z <= self.max.z
}
}
impl fmt::Display for XZBBoxRect {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "Rect({} -> {})", self.min, self.max)
}
}
// below are associated +- operators
impl Add<XZVector> for XZBBoxRect {
type Output = XZBBoxRect;
fn add(self, other: XZVector) -> Self {
Self {
min: self.min + other,
max: self.max + other,
}
}
}
impl AddAssign<XZVector> for XZBBoxRect {
fn add_assign(&mut self, other: XZVector) {
self.min += other;
self.max += other;
}
}
impl Sub<XZVector> for XZBBoxRect {
type Output = XZBBoxRect;
fn sub(self, other: XZVector) -> Self {
Self {
min: self.min - other,
max: self.max - other,
}
}
}
impl SubAssign<XZVector> for XZBBoxRect {
fn sub_assign(&mut self, other: XZVector) {
self.min -= other;
self.max -= other;
}
}

View File

@@ -1,202 +0,0 @@
use super::rectangle::XZBBoxRect;
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// Bounding Box in minecraft XZ space with varied shapes.
#[derive(Clone, Debug)]
pub enum XZBBox {
Rect(XZBBoxRect),
}
impl XZBBox {
/// Construct rectangle shape bbox from the x and z lengths of the world, originated at (0, 0)
pub fn rect_from_xz_lengths(length_x: f64, length_z: f64) -> Result<Self, String> {
let lenx_ge_0 = length_x >= 0.0;
let lenz_ge_0 = length_z >= 0.0;
let lenx_overflow = length_x > i32::MAX as f64;
let lenz_overflow = length_z > i32::MAX as f64;
if !lenx_ge_0 {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length x should >=0 , but encountered {length_x}"
));
}
if !lenz_ge_0 {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length z should >=0 , but encountered {length_x}"
));
}
if lenx_overflow {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length x too large for i32: {length_x}"
));
}
if lenz_overflow {
return Err(format!(
"Invalid XZBBox::Rect from xz lengths: length z too large for i32: {length_z}"
));
}
Ok(Self::Rect(XZBBoxRect::new(
XZPoint { x: 0, z: 0 },
XZPoint {
x: length_x as i32,
z: length_z as i32,
},
)?))
}
/// Check whether an XZPoint is covered
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
match self {
Self::Rect(r) => r.contains(xzpoint),
}
}
/// Return the circumscribed rectangle of the current XZBBox shape
pub fn bounding_rect(&self) -> XZBBoxRect {
match self {
Self::Rect(r) => *r,
}
}
/// Return the min x in all covered blocks
pub fn min_x(&self) -> i32 {
self.bounding_rect().min().x
}
/// Return the max x in all covered blocks
pub fn max_x(&self) -> i32 {
self.bounding_rect().max().x
}
/// Return the min z in all covered blocks
pub fn min_z(&self) -> i32 {
self.bounding_rect().min().z
}
/// Return the max z in all covered blocks
pub fn max_z(&self) -> i32 {
self.bounding_rect().max().z
}
}
impl fmt::Display for XZBBox {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Rect(r) => write!(f, "XZBBox::{r}"),
}
}
}
// below are associated +- operators
impl Add<XZVector> for XZBBox {
type Output = XZBBox;
fn add(self, other: XZVector) -> XZBBox {
match self {
Self::Rect(r) => Self::Rect(r + other),
}
}
}
impl AddAssign<XZVector> for XZBBox {
fn add_assign(&mut self, other: XZVector) {
match self {
Self::Rect(r) => *r += other,
}
}
}
impl Sub<XZVector> for XZBBox {
type Output = XZBBox;
fn sub(self, other: XZVector) -> XZBBox {
match self {
Self::Rect(r) => Self::Rect(r - other),
}
}
}
impl SubAssign<XZVector> for XZBBox {
fn sub_assign(&mut self, other: XZVector) {
match self {
Self::Rect(r) => *r -= other,
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_valid_inputs() {
// 2 * 2
let obj = XZBBox::rect_from_xz_lengths(1.0, 1.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
assert_eq!(obj.bounding_rect().total_blocks(), 4);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 1);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 1);
// edge cases
// 1 * 2
let obj = XZBBox::rect_from_xz_lengths(0.0, 1.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 1);
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
assert_eq!(obj.bounding_rect().total_blocks(), 2);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 0);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 1);
// 2 * 1
let obj = XZBBox::rect_from_xz_lengths(1.0, 0.0);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
assert_eq!(obj.bounding_rect().total_blocks_z(), 1);
assert_eq!(obj.bounding_rect().total_blocks(), 2);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 1);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 0);
// normal case
let obj = XZBBox::rect_from_xz_lengths(123.4, 322.5);
assert!(obj.is_ok());
let obj = obj.unwrap();
assert_eq!(obj.bounding_rect().total_blocks_x(), 124);
assert_eq!(obj.bounding_rect().total_blocks_z(), 323);
assert_eq!(obj.bounding_rect().total_blocks(), 124 * 323);
assert_eq!(obj.min_x(), 0);
assert_eq!(obj.max_x(), 123);
assert_eq!(obj.min_z(), 0);
assert_eq!(obj.max_z(), 322);
}
#[test]
#[allow(clippy::excessive_precision)]
fn test_invalid_inputs() {
assert!(XZBBox::rect_from_xz_lengths(-1.0, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(1323.5, -3287238791.395).is_err());
assert!(XZBBox::rect_from_xz_lengths(-239928341323.29389498, -3287238791.938395).is_err());
assert!(XZBBox::rect_from_xz_lengths(-0.1, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(-0.5, 1.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(123948761293874123.2398, -0.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(i32::MAX as f64 + 10.0, -0.5).is_err());
assert!(XZBBox::rect_from_xz_lengths(0.2, i32::MAX as f64 + 10.0).is_err());
}
}

View File

@@ -1,70 +0,0 @@
use super::xzvector::XZVector;
use serde::Deserialize;
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
pub struct XZPoint {
pub x: i32,
pub z: i32,
}
impl XZPoint {
pub fn new(x: i32, z: i32) -> Self {
Self { x, z }
}
}
impl fmt::Display for XZPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "XZPoint({}, {})", self.x, self.z)
}
}
// below are associated +- operators
impl Add<XZVector> for XZPoint {
type Output = XZPoint;
fn add(self, other: XZVector) -> XZPoint {
XZPoint {
x: self.x + other.dx,
z: self.z + other.dz,
}
}
}
impl AddAssign<XZVector> for XZPoint {
fn add_assign(&mut self, other: XZVector) {
self.x += other.dx;
self.z += other.dz;
}
}
impl Sub for XZPoint {
type Output = XZVector;
fn sub(self, other: XZPoint) -> XZVector {
XZVector {
dx: self.x - other.x,
dz: self.z - other.z,
}
}
}
impl Sub<XZVector> for XZPoint {
type Output = XZPoint;
fn sub(self, other: XZVector) -> XZPoint {
XZPoint {
x: self.x - other.dx,
z: self.z - other.dz,
}
}
}
impl SubAssign<XZVector> for XZPoint {
fn sub_assign(&mut self, other: XZVector) {
self.x -= other.dx;
self.z -= other.dz;
}
}

View File

@@ -1,56 +0,0 @@
use serde::Deserialize;
use std::fmt;
use std::ops::{Add, AddAssign, Sub, SubAssign};
/// Vector between two points in minecraft xz space.
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
pub struct XZVector {
/// Increment in x direction
pub dx: i32,
/// Increment in z direction
pub dz: i32,
}
impl fmt::Display for XZVector {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "XZVector({}, {})", self.dx, self.dz)
}
}
// below are associated +- operators
impl Add for XZVector {
type Output = XZVector;
fn add(self, other: XZVector) -> XZVector {
XZVector {
dx: self.dx + other.dx,
dz: self.dz + other.dz,
}
}
}
impl AddAssign for XZVector {
fn add_assign(&mut self, other: XZVector) {
self.dx += other.dx;
self.dz += other.dz;
}
}
impl Sub for XZVector {
type Output = XZVector;
fn sub(self, other: XZVector) -> XZVector {
XZVector {
dx: self.dx - other.dx,
dz: self.dz - other.dz,
}
}
}
impl SubAssign for XZVector {
fn sub_assign(&mut self, other: XZVector) {
self.dx -= other.dx;
self.dz -= other.dz;
}
}

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@@ -1,125 +0,0 @@
use super::llpoint::LLPoint;
/// A checked Bounding Box.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct LLBBox {
/// The "bottom-left" vertex of the rectangle
min: LLPoint,
/// The "top-right" vertex of the rectangle
max: LLPoint,
}
impl LLBBox {
pub fn new(min_lat: f64, min_lng: f64, max_lat: f64, max_lng: f64) -> Result<Self, String> {
if min_lng >= max_lng {
return Err(format!(
"Invalid LLBBox: min_lng {min_lng} >= max_lng {max_lng}"
));
}
if min_lat >= max_lat {
return Err(format!(
"Invalid LLBBox: min_lat {min_lat} >= max_lat {max_lat}"
));
}
let min = LLPoint::new(min_lat, min_lng)?;
let max = LLPoint::new(max_lat, max_lng)?;
Ok(Self { min, max })
}
pub fn from_str(s: &str) -> Result<Self, String> {
let [min_lat, min_lng, max_lat, max_lng]: [f64; 4] = s
.split([',', ' '])
.map(|e| e.parse().unwrap())
.collect::<Vec<_>>()
.try_into()
.unwrap();
// So, the GUI does Lat/Lng and no GDAL (comma-sep values), which is the exact opposite of
// what bboxfinder.com does. :facepalm: (bboxfinder is wrong here: Lat comes first!)
// DO NOT MODIFY THIS! It's correct. The CLI/GUI is passing you the numbers incorrectly.
Self::new(min_lat, min_lng, max_lat, max_lng)
}
pub fn min(&self) -> LLPoint {
self.min
}
pub fn max(&self) -> LLPoint {
self.max
}
pub fn contains(&self, llpoint: &LLPoint) -> bool {
llpoint.lat() >= self.min().lat()
&& llpoint.lat() <= self.max().lat()
&& llpoint.lng() >= self.min().lng()
&& llpoint.lng() <= self.max().lng()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_valid_input() {
assert!(LLBBox::new(0., 0., 1., 1.).is_ok());
assert!(LLBBox::new(1., 2., 3., 4.).is_ok());
// Arnis, Germany
assert!(LLBBox::new(54.627053, 9.927928, 54.634902, 9.937563).is_ok());
// Royal Observatory Greenwich, London, UK
assert!(LLBBox::new(51.470000, -0.015000, 51.480000, 0.015000).is_ok());
// The Bund, Shanghai, China
assert!(LLBBox::new(31.23256, 121.46768, 31.24993, 121.50394).is_ok());
// Santa Monica, Los Angeles, US
assert!(LLBBox::new(34.00348, -118.51226, 34.02033, -118.47600).is_ok());
// Sydney Opera House, Sydney, Australia
assert!(LLBBox::new(-33.861035, 151.204137, -33.852597, 151.222268).is_ok());
}
#[test]
fn test_from_str_commas() {
const ARNIS_STR: &str = "9.927928,54.627053,9.937563,54.634902";
let bbox_result = LLBBox::from_str(ARNIS_STR);
assert!(bbox_result.is_ok());
let arnis_correct: LLBBox = LLBBox {
min: LLPoint::new(9.927928, 54.627053).unwrap(),
max: LLPoint::new(9.937563, 54.634902).unwrap(),
};
assert_eq!(bbox_result.unwrap(), arnis_correct);
}
#[test]
fn test_from_str_spaces() {
const ARNIS_SPACE_STR: &str = "9.927928 54.627053 9.937563 54.634902";
let bbox_result = LLBBox::from_str(ARNIS_SPACE_STR);
assert!(bbox_result.is_ok());
let arnis_correct: LLBBox = LLBBox {
min: LLPoint::new(9.927928, 54.627053).unwrap(),
max: LLPoint::new(9.937563, 54.634902).unwrap(),
};
assert_eq!(bbox_result.unwrap(), arnis_correct);
}
#[test]
fn test_out_of_order() {
// Violates values in vals_in_order
assert!(LLBBox::new(0., 0., 0., 0.).is_err());
assert!(LLBBox::new(1., 0., 0., 1.).is_err());
assert!(LLBBox::new(0., 1., 1., 0.).is_err());
}
}

View File

@@ -1,60 +0,0 @@
/// Bounds-checked longitude and latitude.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct LLPoint {
lat: f64,
lng: f64,
}
impl LLPoint {
pub fn new(lat: f64, lng: f64) -> Result<Self, String> {
let lat_in_range = (-90.0..=90.0).contains(&lat);
let lng_in_range = (-180.0..=180.0).contains(&lng);
if !lat_in_range {
return Err(format!("Latitude {lat} not in range -90.0..=90.0"));
}
if !lng_in_range {
return Err(format!("Longitude {lng} not in range -180.0..=180.0"));
}
Ok(Self { lat, lng })
}
pub fn lat(&self) -> f64 {
self.lat
}
pub fn lng(&self) -> f64 {
self.lng
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_valid_input() {
assert!(LLPoint::new(0., 0.).is_ok());
// latitude extremes
assert!(LLPoint::new(-90.0, 0.).is_ok());
assert!(LLPoint::new(90.0, 0.).is_ok());
// longitude extremes
assert!(LLPoint::new(0., -180.0).is_ok());
assert!(LLPoint::new(0., 180.0).is_ok());
}
#[test]
fn test_out_of_bounds() {
// latitude out-of-bounds
assert!(LLPoint::new(-91., 0.).is_err());
assert!(LLPoint::new(91., 0.).is_err());
// longitude out-of-bounds
assert!(LLPoint::new(0., -181.).is_err());
assert!(LLPoint::new(0., 181.).is_err());
}
}

View File

@@ -1,5 +0,0 @@
mod llbbox;
mod llpoint;
pub use llbbox::LLBBox;
pub use llpoint::LLPoint;

View File

@@ -1,3 +0,0 @@
pub mod cartesian;
pub mod geographic;
pub mod transformation;

View File

@@ -1,185 +0,0 @@
use super::cartesian::{XZBBox, XZPoint};
use super::geographic::{LLBBox, LLPoint};
/// Transform geographic space (within llbbox) to a local tangential cartesian space (within xzbbox)
pub struct CoordTransformer {
len_lat: f64,
len_lng: f64,
scale_factor_x: f64,
scale_factor_z: f64,
min_lat: f64,
min_lng: f64,
}
impl CoordTransformer {
pub fn scale_factor_x(&self) -> f64 {
self.scale_factor_x
}
pub fn scale_factor_z(&self) -> f64 {
self.scale_factor_z
}
pub fn llbbox_to_xzbbox(
llbbox: &LLBBox,
scale: f64,
) -> Result<(CoordTransformer, XZBBox), String> {
let err_header = "Construct LLBBox to XZBBox transformation failed".to_string();
if scale <= 0.0 {
return Err(format!("{}: scale <= 0.0", &err_header));
}
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
let xzbbox = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z)
.map_err(|e| format!("{}:\n{}", &err_header, e))?;
Ok((
Self {
len_lat: llbbox.max().lat() - llbbox.min().lat(),
len_lng: llbbox.max().lng() - llbbox.min().lng(),
scale_factor_x,
scale_factor_z,
min_lat: llbbox.min().lat(),
min_lng: llbbox.min().lng(),
},
xzbbox,
))
}
pub fn transform_point(&self, llpoint: LLPoint) -> XZPoint {
// Calculate the relative position within the bounding box
let rel_x: f64 = (llpoint.lng() - self.min_lng) / self.len_lng;
let rel_z: f64 = 1.0 - (llpoint.lat() - self.min_lat) / self.len_lat;
// Apply scaling factors for each dimension and convert to Minecraft coordinates
let x: i32 = (rel_x * self.scale_factor_x) as i32;
let z: i32 = (rel_z * self.scale_factor_z) as i32;
XZPoint::new(x, z)
}
}
// (lat meters, lon meters)
#[inline]
pub fn geo_distance(a: LLPoint, b: LLPoint) -> (f64, f64) {
let z: f64 = lat_distance(a.lat(), b.lat());
// distance between two lons depends on their latitude. In this case we'll just average them
let x: f64 = lon_distance((a.lat() + b.lat()) / 2.0, a.lng(), b.lng());
(z, x)
}
// Haversine but optimized for a latitude delta of 0
// returns meters
fn lon_distance(lat: f64, lon1: f64, lon2: f64) -> f64 {
const R: f64 = 6_371_000.0;
let d_lon: f64 = (lon2 - lon1).to_radians();
let a: f64 =
lat.to_radians().cos() * lat.to_radians().cos() * (d_lon / 2.0).sin() * (d_lon / 2.0).sin();
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
R * c
}
// Haversine but optimized for a longitude delta of 0
// returns meters
fn lat_distance(lat1: f64, lat2: f64) -> f64 {
const R: f64 = 6_371_000.0;
let d_lat: f64 = (lat2 - lat1).to_radians();
let a: f64 = (d_lat / 2.0).sin() * (d_lat / 2.0).sin();
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
R * c
}
// copied legacy code
// Function to convert latitude and longitude to Minecraft coordinates.
// Function to convert latitude and longitude to Minecraft coordinates.
#[cfg(test)]
pub fn lat_lon_to_minecraft_coords(
lat: f64,
lon: f64,
bbox: LLBBox, // (min_lon, min_lat, max_lon, max_lat)
scale_factor_z: f64,
scale_factor_x: f64,
) -> (i32, i32) {
// Calculate the relative position within the bounding box
let rel_x: f64 = (lon - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
let rel_z: f64 = 1.0 - (lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
// Apply scaling factors for each dimension and convert to Minecraft coordinates
let x: i32 = (rel_x * scale_factor_x) as i32;
let z: i32 = (rel_z * scale_factor_z) as i32;
(x, z)
}
#[cfg(test)]
mod test {
use super::*;
use crate::test_utilities::get_llbbox_arnis;
fn test_llxztransform_one_scale_one_factor(
scale: f64,
test_latfactor: f64,
test_lngfactor: f64,
) {
let llbbox = get_llbbox_arnis();
let llpoint = LLPoint::new(
llbbox.min().lat() + (llbbox.max().lat() - llbbox.min().lat()) * test_latfactor,
llbbox.min().lng() + (llbbox.max().lng() - llbbox.min().lng()) * test_lngfactor,
)
.unwrap();
let (transformer, xzbbox_new) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale).unwrap();
// legacy xzbbox creation
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
let xzbbox_old = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z).unwrap();
// legacy coord transform
let (x, z) = lat_lon_to_minecraft_coords(
llpoint.lat(),
llpoint.lng(),
llbbox,
scale_factor_z,
scale_factor_x,
);
// new coord transform
let xzpoint = transformer.transform_point(llpoint);
assert_eq!(x, xzpoint.x);
assert_eq!(z, xzpoint.z);
assert_eq!(xzbbox_new.min_x(), xzbbox_old.min_x());
assert_eq!(xzbbox_new.max_x(), xzbbox_old.max_x());
assert_eq!(xzbbox_new.min_z(), xzbbox_old.min_z());
assert_eq!(xzbbox_new.max_z(), xzbbox_old.max_z());
}
// this ensures that transformer.transform_point == legacy lat_lon_to_minecraft_coords
#[test]
pub fn test_llxztransform() {
test_llxztransform_one_scale_one_factor(1.0, 0.5, 0.5);
test_llxztransform_one_scale_one_factor(3.0, 0.1, 0.2);
test_llxztransform_one_scale_one_factor(10.0, -1.2, 2.0);
test_llxztransform_one_scale_one_factor(0.4, 0.3, -0.2);
test_llxztransform_one_scale_one_factor(0.1, 0.2, 0.7);
}
// this ensures that invalid inputs can be handled correctly
#[test]
pub fn test_invalid_construct() {
let llbbox = get_llbbox_arnis();
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, 0.0);
assert!(obj.is_err());
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, -1.2);
assert!(obj.is_err());
}
}

View File

@@ -1,846 +0,0 @@
use crate::args::Args;
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
use crate::coordinate_system::cartesian::XZBBox;
use crate::coordinate_system::geographic::LLBBox;
use crate::element_processing::*;
use crate::floodfill_cache::FloodFillCache;
use crate::ground::Ground;
use crate::map_renderer;
use crate::osm_parser::ProcessedElement;
use crate::parallel_processing::{
calculate_parallel_threads, compute_processing_units, distribute_elements_to_units_indices,
ParallelConfig, ProcessingStats,
};
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use crate::unit_processing::{process_unit_refs, SharedProcessingData};
use crate::world_editor::{WorldEditor, WorldFormat};
use colored::Colorize;
use indicatif::{ProgressBar, ProgressStyle};
use rayon::prelude::*;
use std::path::PathBuf;
use std::sync::Arc;
pub const MIN_Y: i32 = -64;
/// Generation options that can be passed separately from CLI Args
#[derive(Clone)]
pub struct GenerationOptions {
pub path: PathBuf,
pub format: WorldFormat,
pub level_name: Option<String>,
pub spawn_point: Option<(i32, i32)>,
}
pub fn generate_world(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Ground,
args: &Args,
) -> Result<(), String> {
// Default to Java format when called from CLI
let options = GenerationOptions {
path: args.path.clone(),
format: WorldFormat::JavaAnvil,
level_name: None,
spawn_point: None,
};
// Use sequential by default (parallel has correctness issues)
// Use --force-parallel to enable experimental parallel mode
let parallel_config = if args.force_parallel {
ParallelConfig {
num_threads: args.threads,
buffer_blocks: 64,
enabled: true,
region_batch_size: args.region_batch_size,
}
} else {
ParallelConfig::sequential()
};
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options, parallel_config)
.map(|_| ())
}
/// Generate world with explicit format options (used by GUI for Bedrock support)
pub fn generate_world_with_options(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Ground,
args: &Args,
options: GenerationOptions,
parallel_config: ParallelConfig,
) -> Result<PathBuf, String> {
let _output_path = options.path.clone();
let _world_format = options.format;
// Determine if we should use parallel processing
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
// Calculate region count to decide if parallel is worth the overhead
let min_region_x = xzbbox.min_x() >> 9;
let max_region_x = xzbbox.max_x() >> 9;
let min_region_z = xzbbox.min_z() >> 9;
let max_region_z = xzbbox.max_z() >> 9;
let region_count = ((max_region_x - min_region_x + 1) * (max_region_z - min_region_z + 1)) as usize;
// Auto-disable parallel for small areas (< 6 regions) - overhead isn't worth it
// User can still force parallel with explicit --threads > 1 and region count check
let use_parallel = parallel_config.enabled && num_threads > 1 && region_count >= 6;
let mode_reason = if !parallel_config.enabled {
"disabled by --no-parallel"
} else if num_threads <= 1 {
"single thread"
} else if region_count < 6 {
"small area (< 6 regions)"
} else {
"parallel"
};
println!(
"{} Processing data ({} mode, {} thread(s), {} regions)...",
"[4/7]".bold(),
if use_parallel { "parallel" } else { "sequential" },
num_threads,
region_count
);
if !use_parallel && parallel_config.enabled && region_count < 6 {
println!(" (auto-selected sequential: {})", mode_reason);
}
// Build highway connectivity map once before processing (needed for all units)
let highway_connectivity = Arc::new(highways::build_highway_connectivity_map(&elements));
let ground = Arc::new(ground);
println!("{} Processing terrain...", "[5/7]".bold());
emit_gui_progress_update(25.0, "Processing terrain...");
// Pre-compute all flood fills in parallel for better CPU utilization
let flood_fill_cache = Arc::new(FloodFillCache::precompute(
&elements,
args.timeout.as_ref(),
));
// Collect building footprints to prevent trees from spawning inside buildings
let building_footprints =
Arc::new(flood_fill_cache.collect_building_footprints(&elements, &xzbbox));
if use_parallel {
// === PARALLEL PROCESSING PATH ===
generate_world_parallel(
elements,
xzbbox,
llbbox,
ground,
highway_connectivity,
flood_fill_cache,
building_footprints,
args,
options,
parallel_config,
)
} else {
// === SEQUENTIAL PROCESSING PATH (original logic) ===
generate_world_sequential(
elements,
xzbbox,
llbbox,
ground,
highway_connectivity,
flood_fill_cache,
building_footprints,
args,
options,
)
}
}
/// Parallel world generation - processes regions in parallel, saving each immediately
#[allow(clippy::too_many_arguments)]
fn generate_world_parallel(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Arc<Ground>,
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
flood_fill_cache: Arc<FloodFillCache>,
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
args: &Args,
options: GenerationOptions,
parallel_config: ParallelConfig,
) -> Result<PathBuf, String> {
let output_path = options.path.clone();
let world_format = options.format;
// Compute processing units (one or more regions per unit depending on batch size)
let units = compute_processing_units(
&xzbbox,
parallel_config.buffer_blocks,
parallel_config.region_batch_size
);
let total_units = units.len();
println!(
" {} unit(s) to process across {} thread(s) (batch size: {})",
total_units,
calculate_parallel_threads(parallel_config.num_threads),
parallel_config.region_batch_size
);
// Distribute elements to units based on spatial intersection
// Returns indices into the elements vector for each unit
let unit_element_indices = distribute_elements_to_units_indices(&elements, &units);
// Wrap elements in Arc for shared access across threads
let elements = Arc::new(elements);
// Create shared data for all units
let shared = Arc::new(SharedProcessingData {
ground: Arc::clone(&ground),
highway_connectivity: Arc::clone(&highway_connectivity),
building_footprints: Arc::clone(&building_footprints),
floodfill_cache: Arc::clone(&flood_fill_cache),
llbbox,
world_dir: options.path.clone(),
format: options.format,
level_name: options.level_name.clone(),
terrain_enabled: args.terrain,
ground_level: args.ground_level,
fill_ground: args.fillground,
interior: args.interior,
roof: args.roof,
debug: args.debug,
timeout: args.timeout,
});
// Set up progress tracking
let stats = Arc::new(ProcessingStats::new(total_units, 0));
let process_pb = ProgressBar::new(total_units as u64);
process_pb.set_style(
ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} regions ({eta})")
.unwrap()
.progress_chars("█▓░"),
);
// Process units in parallel
println!("{} Processing regions in parallel...", "[5/7]".bold());
// Log element distribution stats
let total_element_refs: usize = unit_element_indices.iter().map(|v| v.len()).sum();
let avg_elements_per_unit = total_element_refs as f64 / total_units as f64;
println!(
" Total element references: {} (avg {:.1} per unit, original: {})",
total_element_refs, avg_elements_per_unit, elements.len()
);
println!(
" Element processing overhead: {:.1}x (elements processed multiple times across regions)",
total_element_refs as f64 / elements.len() as f64
);
// Configure thread pool to use requested number of threads
let num_threads = calculate_parallel_threads(parallel_config.num_threads);
// Process each unit: generate blocks, save region, free memory
let units_with_indices: Vec<_> = units
.into_iter()
.zip(unit_element_indices.into_iter())
.collect();
// Track timing for each unit
let unit_times = std::sync::Mutex::new(Vec::with_capacity(total_units));
let parallel_start = std::time::Instant::now();
// Track which thread processes each unit
let thread_ids = std::sync::Mutex::new(std::collections::HashSet::new());
// Use rayon's parallel iterator with configured thread count
println!(" Starting parallel processing with {} threads...", num_threads);
rayon::ThreadPoolBuilder::new()
.num_threads(num_threads)
.build()
.unwrap()
.install(|| {
units_with_indices
.par_iter()
.for_each(|(unit, element_indices)| {
// Track thread usage
let thread_id = std::thread::current().id();
thread_ids.lock().unwrap().insert(format!("{:?}", thread_id));
let unit_start = std::time::Instant::now();
// Collect elements for this unit using indices - only clone what's needed
let unit_elements: Vec<&ProcessedElement> = element_indices
.iter()
.map(|&idx| &elements[idx])
.collect();
// Create bbox for this specific unit
let unit_bbox = unit.bbox();
// Process this unit and save immediately
let process_start = std::time::Instant::now();
let mut editor = process_unit_refs(unit, &unit_elements, &shared, &unit_bbox, args);
let process_time = process_start.elapsed();
// Save this region silently (no progress output)
let save_start = std::time::Instant::now();
editor.save_silent();
let save_time = save_start.elapsed();
// editor is dropped here, freeing its memory
let total_time = unit_start.elapsed();
// Update progress
let completed = stats.increment_completed();
process_pb.inc(1);
// Store timing info
unit_times.lock().unwrap().push((
unit.region_x,
unit.region_z,
element_indices.len(),
process_time,
save_time,
total_time,
));
// Progress: 25% (terrain done) to 90% (regions done)
// This covers the full parallel processing phase
let progress = 25.0 + (completed as f64 / total_units as f64) * 65.0;
emit_gui_progress_update(progress, &format!("Processing unit {}/{}...", completed, total_units));
});
});
process_pb.finish();
let parallel_duration = parallel_start.elapsed();
// Report thread usage
let unique_threads = thread_ids.into_inner().unwrap();
println!(" Threads actually used: {} (requested: {})", unique_threads.len(), num_threads);
// Print timing summary
let times = unit_times.into_inner().unwrap();
println!("\n === Unit Processing Times ===");
let mut total_process = std::time::Duration::ZERO;
let mut total_save = std::time::Duration::ZERO;
// Sort by total time descending to show slowest first
let mut sorted_times = times.clone();
sorted_times.sort_by(|a, b| b.5.cmp(&a.5));
for (rx, rz, elem_count, process, save, total) in sorted_times.iter().take(10) {
println!(
" Region ({:3},{:3}): {} elements, process: {:>6.2}s, save: {:>5.2}s, total: {:>6.2}s",
rx, rz, elem_count,
process.as_secs_f64(),
save.as_secs_f64(),
total.as_secs_f64()
);
total_process += *process;
total_save += *save;
}
if times.len() > 10 {
for (_, _, _, process, save, _) in times.iter().skip(10) {
total_process += *process;
total_save += *save;
}
println!(" ... and {} more units", times.len() - 10);
}
let sum_total: std::time::Duration = times.iter().map(|t| t.5).sum();
println!(" Sum of all unit times: {:.2}s (process: {:.2}s, save: {:.2}s)",
sum_total.as_secs_f64(), total_process.as_secs_f64(), total_save.as_secs_f64());
println!(" Actual wall time: {:.2}s", parallel_duration.as_secs_f64());
println!(" Parallelism factor: {:.2}x (sum/wall)", sum_total.as_secs_f64() / parallel_duration.as_secs_f64());
println!();
// Final save for any remaining metadata or global operations
println!("{} Finalizing world...", "[7/7]".bold());
emit_gui_progress_update(90.0, "Finalizing world...");
// Save metadata file (regions already saved individually during processing)
let mut metadata_editor = WorldEditor::new_with_format_and_name(
options.path.clone(),
&xzbbox,
llbbox,
options.format,
options.level_name,
options.spawn_point,
);
metadata_editor.set_ground(Arc::clone(&ground));
// Only save metadata, not the world data (already saved per-region)
if let Err(e) = metadata_editor.save_metadata() {
eprintln!("Warning: Failed to save metadata: {}", e);
}
emit_gui_progress_update(99.0, "World generation complete!");
// Handle spawn point update for GUI
#[cfg(feature = "gui")]
if world_format == WorldFormat::JavaAnvil {
use crate::gui::update_player_spawn_y_after_generation;
let bbox_string = format!(
"{},{},{},{}",
args.bbox.min().lat(),
args.bbox.min().lng(),
args.bbox.max().lat(),
args.bbox.max().lng()
);
if let Err(e) =
update_player_spawn_y_after_generation(&args.path, bbox_string, args.scale, &ground)
{
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
eprintln!("Warning: {}", warning_msg);
send_log(LogLevel::Warning, &warning_msg);
}
}
// For Bedrock format, emit event to open the mcworld file
if world_format == WorldFormat::BedrockMcWorld {
if let Some(path_str) = output_path.to_str() {
emit_open_mcworld_file(path_str);
}
}
Ok(output_path)
}
/// Sequential world generation - original logic preserved for debugging/comparison
#[allow(clippy::too_many_arguments)]
fn generate_world_sequential(
elements: Vec<ProcessedElement>,
xzbbox: XZBBox,
llbbox: LLBBox,
ground: Arc<Ground>,
highway_connectivity: Arc<highways::HighwayConnectivityMap>,
flood_fill_cache: Arc<FloodFillCache>,
building_footprints: Arc<crate::floodfill_cache::BuildingFootprintBitmap>,
args: &Args,
options: GenerationOptions,
) -> Result<PathBuf, String> {
let output_path = options.path.clone();
let world_format = options.format;
// Create editor with appropriate format
let mut editor: WorldEditor = WorldEditor::new_with_format_and_name(
options.path,
&xzbbox,
llbbox,
options.format,
options.level_name.clone(),
options.spawn_point,
);
// Set ground reference in the editor to enable elevation-aware block placement
editor.set_ground(Arc::clone(&ground));
// Process data
let elements_count: usize = elements.len();
let mut elements = elements; // Take ownership for consuming
let process_pb: ProgressBar = ProgressBar::new(elements_count as u64);
process_pb.set_style(ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45.white/black}] {pos}/{len} elements ({eta}) {msg}")
.unwrap()
.progress_chars("█▓░"));
let progress_increment_prcs: f64 = 45.0 / elements_count as f64;
let mut current_progress_prcs: f64 = 25.0;
let mut last_emitted_progress: f64 = current_progress_prcs;
// Process elements by draining in insertion order
for element in elements.drain(..) {
process_pb.inc(1);
current_progress_prcs += progress_increment_prcs;
if (current_progress_prcs - last_emitted_progress).abs() > 0.25 {
emit_gui_progress_update(current_progress_prcs, "");
last_emitted_progress = current_progress_prcs;
}
if args.debug {
process_pb.set_message(format!(
"(Element ID: {} / Type: {})",
element.id(),
element.kind()
));
} else {
process_pb.set_message("");
}
match &element {
ProcessedElement::Way(way) => {
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
buildings::generate_buildings(&mut editor, way, args, None, &flood_fill_cache);
} else if way.tags.contains_key("highway") {
highways::generate_highways(
&mut editor,
&element,
args,
&highway_connectivity,
&flood_fill_cache,
);
} else if way.tags.contains_key("landuse") {
landuse::generate_landuse(
&mut editor,
way,
args,
&flood_fill_cache,
&building_footprints,
);
} else if way.tags.contains_key("natural") {
natural::generate_natural(
&mut editor,
&element,
args,
&flood_fill_cache,
&building_footprints,
);
} else if way.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
} else if way.tags.contains_key("leisure") {
leisure::generate_leisure(
&mut editor,
way,
args,
&flood_fill_cache,
&building_footprints,
);
} else if way.tags.contains_key("barrier") {
barriers::generate_barriers(&mut editor, &element);
} else if let Some(val) = way.tags.get("waterway") {
if val == "dock" {
// docks count as water areas
water_areas::generate_water_area_from_way(&mut editor, way, &xzbbox);
} else {
waterways::generate_waterways(&mut editor, way);
}
} else if way.tags.contains_key("bridge") {
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
} else if way.tags.contains_key("railway") {
railways::generate_railways(&mut editor, way);
} else if way.tags.contains_key("roller_coaster") {
railways::generate_roller_coaster(&mut editor, way);
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
{
highways::generate_aeroway(&mut editor, way, args);
} else if way.tags.get("service") == Some(&"siding".to_string()) {
highways::generate_siding(&mut editor, way);
} else if way.tags.contains_key("man_made") {
man_made::generate_man_made(&mut editor, &element, args);
}
// Note: flood fill cache entries are managed by Arc, not removed per-element in Arc version
}
ProcessedElement::Node(node) => {
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
doors::generate_doors(&mut editor, node);
} else if node.tags.contains_key("natural")
&& node.tags.get("natural") == Some(&"tree".to_string())
{
natural::generate_natural(
&mut editor,
&element,
args,
&flood_fill_cache,
&building_footprints,
);
} else if node.tags.contains_key("amenity") {
amenities::generate_amenities(&mut editor, &element, args, &flood_fill_cache);
} else if node.tags.contains_key("barrier") {
barriers::generate_barrier_nodes(&mut editor, node);
} else if node.tags.contains_key("highway") {
highways::generate_highways(
&mut editor,
&element,
args,
&highway_connectivity,
&flood_fill_cache,
);
} else if node.tags.contains_key("tourism") {
tourisms::generate_tourisms(&mut editor, node);
} else if node.tags.contains_key("man_made") {
man_made::generate_man_made_nodes(&mut editor, node);
}
}
ProcessedElement::Relation(rel) => {
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
buildings::generate_building_from_relation(
&mut editor,
rel,
args,
&flood_fill_cache,
);
} else if rel.tags.contains_key("water")
|| rel
.tags
.get("natural")
.map(|val| val == "water" || val == "bay")
.unwrap_or(false)
{
water_areas::generate_water_areas_from_relation(&mut editor, rel, &xzbbox);
} else if rel.tags.contains_key("natural") {
natural::generate_natural_from_relation(
&mut editor,
rel,
args,
&flood_fill_cache,
&building_footprints,
);
} else if rel.tags.contains_key("landuse") {
landuse::generate_landuse_from_relation(
&mut editor,
rel,
args,
&flood_fill_cache,
&building_footprints,
);
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
leisure::generate_leisure_from_relation(
&mut editor,
rel,
args,
&flood_fill_cache,
&building_footprints,
);
} else if rel.tags.contains_key("man_made") {
man_made::generate_man_made(&mut editor, &element, args);
}
// Note: flood fill cache entries are managed by Arc, dropped when no longer referenced
}
}
// Element is dropped here, freeing its memory immediately
}
process_pb.finish();
// Drop remaining caches
drop(highway_connectivity);
drop(flood_fill_cache);
// Generate ground layer
let total_blocks: u64 = xzbbox.bounding_rect().total_blocks();
let desired_updates: u64 = 1500;
let batch_size: u64 = (total_blocks / desired_updates).max(1);
let mut block_counter: u64 = 0;
println!("{} Generating ground...", "[6/7]".bold());
emit_gui_progress_update(70.0, "Generating ground...");
let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
ground_pb.set_style(
ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
.unwrap()
.progress_chars("█▓░"),
);
let mut gui_progress_grnd: f64 = 70.0;
let mut last_emitted_progress: f64 = gui_progress_grnd;
let total_iterations_grnd: f64 = total_blocks as f64;
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
// Check if terrain elevation is enabled; when disabled, we can skip ground level lookups entirely
let terrain_enabled = ground.elevation_enabled;
// Process ground generation chunk-by-chunk for better cache locality.
// This keeps the same region/chunk HashMap entries hot in CPU cache,
// rather than jumping between regions on every Z iteration.
let min_chunk_x = xzbbox.min_x() >> 4;
let max_chunk_x = xzbbox.max_x() >> 4;
let min_chunk_z = xzbbox.min_z() >> 4;
let max_chunk_z = xzbbox.max_z() >> 4;
for chunk_x in min_chunk_x..=max_chunk_x {
for chunk_z in min_chunk_z..=max_chunk_z {
// Calculate the block range for this chunk, clamped to bbox
let chunk_min_x = (chunk_x << 4).max(xzbbox.min_x());
let chunk_max_x = ((chunk_x << 4) + 15).min(xzbbox.max_x());
let chunk_min_z = (chunk_z << 4).max(xzbbox.min_z());
let chunk_max_z = ((chunk_z << 4) + 15).min(xzbbox.max_z());
for x in chunk_min_x..=chunk_max_x {
for z in chunk_min_z..=chunk_max_z {
// Get ground level, when terrain is enabled, look it up once per block
// When disabled, use constant ground_level (no function call overhead)
let ground_y = if terrain_enabled {
editor.get_ground_level(x, z)
} else {
args.ground_level
};
// Add default dirt and grass layer if there isn't a stone layer already
if !editor.check_for_block_absolute(x, ground_y, z, Some(&[STONE]), None) {
editor.set_block_absolute(GRASS_BLOCK, x, ground_y, z, None, None);
editor.set_block_absolute(DIRT, x, ground_y - 1, z, None, None);
editor.set_block_absolute(DIRT, x, ground_y - 2, z, None, None);
}
// Fill underground with stone
if args.fillground {
// Fill from bedrock+1 to 3 blocks below ground with stone
editor.fill_blocks_absolute(
STONE,
x,
MIN_Y + 1,
z,
x,
ground_y - 3,
z,
None,
None,
);
}
// Generate a bedrock level at MIN_Y
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
block_counter += 1;
#[allow(clippy::manual_is_multiple_of)]
if block_counter % batch_size == 0 {
ground_pb.inc(batch_size);
}
gui_progress_grnd += progress_increment_grnd;
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
emit_gui_progress_update(gui_progress_grnd, "");
last_emitted_progress = gui_progress_grnd;
}
}
}
}
}
// Set sign for player orientation
/*editor.set_sign(
"↑".to_string(),
"Generated World".to_string(),
"This direction".to_string(),
"".to_string(),
9,
-61,
9,
6,
);*/
ground_pb.inc(block_counter % batch_size);
ground_pb.finish();
// Save world
editor.save();
emit_gui_progress_update(99.0, "Finalizing world...");
// Update player spawn Y coordinate based on terrain height after generation
#[cfg(feature = "gui")]
if world_format == WorldFormat::JavaAnvil {
use crate::gui::update_player_spawn_y_after_generation;
// Reconstruct bbox string to match the format that GUI originally provided.
// This ensures LLBBox::from_str() can parse it correctly.
let bbox_string = format!(
"{},{},{},{}",
args.bbox.min().lat(),
args.bbox.min().lng(),
args.bbox.max().lat(),
args.bbox.max().lng()
);
// Always update spawn Y since we now always set a spawn point (user-selected or default)
if let Err(e) = update_player_spawn_y_after_generation(
&args.path,
bbox_string,
args.scale,
ground.as_ref(),
) {
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
eprintln!("Warning: {}", warning_msg);
#[cfg(feature = "gui")]
send_log(LogLevel::Warning, &warning_msg);
}
}
// For Bedrock format, emit event to open the mcworld file
if world_format == WorldFormat::BedrockMcWorld {
if let Some(path_str) = output_path.to_str() {
emit_open_mcworld_file(path_str);
}
}
Ok(output_path)
}
/// Information needed to generate a map preview after world generation is complete
#[derive(Clone)]
pub struct MapPreviewInfo {
pub world_path: PathBuf,
pub min_x: i32,
pub max_x: i32,
pub min_z: i32,
pub max_z: i32,
pub world_area: i64,
}
impl MapPreviewInfo {
/// Create MapPreviewInfo from world bounds
pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
Self {
world_path,
min_x: xzbbox.min_x(),
max_x: xzbbox.max_x(),
min_z: xzbbox.min_z(),
max_z: xzbbox.max_z(),
world_area: world_width * world_height,
}
}
}
/// Maximum area for which map preview generation is allowed (to avoid memory issues)
pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
/// Start map preview generation in a background thread.
/// This should be called AFTER the world generation is complete, the session lock is released,
/// and the GUI has been notified of 100% completion.
///
/// For Java worlds only, and only if the world area is within limits.
pub fn start_map_preview_generation(info: MapPreviewInfo) {
if info.world_area > MAX_MAP_PREVIEW_AREA {
return;
}
std::thread::spawn(move || {
// Use catch_unwind to prevent any panic from affecting the application
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
map_renderer::render_world_map(
&info.world_path,
info.min_x,
info.max_x,
info.min_z,
info.max_z,
)
}));
match result {
Ok(Ok(_path)) => {
// Notify the GUI that the map preview is ready
emit_map_preview_ready();
}
Ok(Err(e)) => {
eprintln!("Warning: Failed to generate map preview: {}", e);
}
Err(_) => {
eprintln!("Warning: Map preview generation panicked unexpectedly");
}
}
});
}

View File

@@ -1,127 +0,0 @@
//! Deterministic random number generation for consistent element processing.
//!
//! This module provides seeded RNG that ensures the same element always produces
//! the same random values, regardless of processing order. This is essential for
//! region-by-region streaming where the same element may be processed multiple times
//! (once for each region it touches).
//!
//! # Example
//! ```ignore
//! let mut rng = element_rng(element_id);
//! let color = rng.gen_bool(0.5); // Always same result for same element_id
//! ```
use rand::SeedableRng;
use rand_chacha::ChaCha8Rng;
/// Creates a deterministic RNG seeded from an element ID.
///
/// The same element ID will always produce the same sequence of random values,
/// ensuring consistent results when an element is processed multiple times
/// (e.g., once per region it touches during streaming).
///
/// # Arguments
/// * `element_id` - The unique OSM element ID (way ID, node ID, or relation ID)
///
/// # Returns
/// A seeded ChaCha8Rng that will produce deterministic random values
#[inline]
pub fn element_rng(element_id: u64) -> ChaCha8Rng {
ChaCha8Rng::seed_from_u64(element_id)
}
/// Creates a deterministic RNG seeded from an element ID with an additional salt.
///
/// Use this when you need multiple independent random sequences for the same element.
/// For example, one sequence for wall colors and another for roof style.
///
/// # Arguments
/// * `element_id` - The unique OSM element ID
/// * `salt` - Additional value to create a different sequence (e.g., use different
/// salt values for different purposes within the same element)
#[inline]
#[allow(dead_code)]
pub fn element_rng_salted(element_id: u64, salt: u64) -> ChaCha8Rng {
// Combine element_id and salt using XOR and bit rotation to avoid collisions
let combined = element_id ^ salt.rotate_left(32);
ChaCha8Rng::seed_from_u64(combined)
}
/// Creates a deterministic RNG seeded from coordinates.
///
/// Use this for per-block randomness that needs to be consistent regardless
/// of processing order (e.g., random flower placement within a natural area).
///
/// # Arguments
/// * `x` - X coordinate
/// * `z` - Z coordinate
/// * `element_id` - The element ID for additional uniqueness
#[inline]
pub fn coord_rng(x: i32, z: i32, element_id: u64) -> ChaCha8Rng {
// Combine coordinates and element_id into a seed.
// Cast through u32 to handle negative coordinates consistently.
let coord_part = ((x as u32 as i64) << 32) | (z as u32 as i64);
let seed = (coord_part as u64) ^ element_id;
ChaCha8Rng::seed_from_u64(seed)
}
#[cfg(test)]
mod tests {
use super::*;
use rand::Rng;
#[test]
fn test_element_rng_deterministic() {
let mut rng1 = element_rng(12345);
let mut rng2 = element_rng(12345);
// Same seed should produce same sequence
for _ in 0..100 {
assert_eq!(rng1.gen::<u64>(), rng2.gen::<u64>());
}
}
#[test]
fn test_different_elements_different_values() {
let mut rng1 = element_rng(12345);
let mut rng2 = element_rng(12346);
// Different seeds should (almost certainly) produce different values
let v1: u64 = rng1.gen();
let v2: u64 = rng2.gen();
assert_ne!(v1, v2);
}
#[test]
fn test_salted_rng_different_from_base() {
let mut rng1 = element_rng(12345);
let mut rng2 = element_rng_salted(12345, 1);
let v1: u64 = rng1.gen();
let v2: u64 = rng2.gen();
assert_ne!(v1, v2);
}
#[test]
fn test_coord_rng_deterministic() {
let mut rng1 = coord_rng(100, 200, 12345);
let mut rng2 = coord_rng(100, 200, 12345);
assert_eq!(rng1.gen::<u64>(), rng2.gen::<u64>());
}
#[test]
fn test_coord_rng_negative_coordinates() {
// Negative coordinates are common in Minecraft worlds
let mut rng1 = coord_rng(-100, -200, 12345);
let mut rng2 = coord_rng(-100, -200, 12345);
assert_eq!(rng1.gen::<u64>(), rng2.gen::<u64>());
// Ensure different negative coords produce different seeds
let mut rng3 = coord_rng(-100, -200, 12345);
let mut rng4 = coord_rng(-101, -200, 12345);
assert_ne!(rng3.gen::<u64>(), rng4.gen::<u64>());
}
}

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use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::coordinate_system::cartesian::XZPoint;
use crate::deterministic_rng::element_rng;
use crate::floodfill::flood_fill_area; // Needed for inline amenity flood fills
use crate::floodfill_cache::FloodFillCache;
use crate::osm_parser::ProcessedElement;
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_amenities(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
flood_fill_cache: &FloodFillCache,
) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags().get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(amenity_type) = element.tags().get("amenity") {
let first_node: Option<XZPoint> = element
.nodes()
.map(|n: &crate::osm_parser::ProcessedNode| XZPoint::new(n.x, n.z))
.next();
match amenity_type.as_str() {
"waste_disposal" | "waste_basket" => {
// Place a cauldron for waste disposal or waste basket
if let Some(pt) = first_node {
editor.set_block(CAULDRON, pt.x, 1, pt.z, None, None);
}
}
"vending_machine" | "atm" => {
if let Some(pt) = first_node {
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
}
}
"bicycle_parking" => {
let ground_block: Block = OAK_PLANKS;
let roof_block: Block = STONE_BLOCK_SLAB;
// Use pre-computed flood fill from cache
let floor_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute_element(element, args.timeout.as_ref());
if floor_area.is_empty() {
return;
}
// Fill the floor area
for (x, z) in floor_area.iter() {
editor.set_block(ground_block, *x, 0, *z, None, None);
}
// Place fences and roof slabs at each corner node
for node in element.nodes() {
let x: i32 = node.x;
let z: i32 = node.z;
// Set ground block and fences
editor.set_block(ground_block, x, 0, z, None, None);
for y in 1..=4 {
editor.set_block(OAK_FENCE, x, y, z, None, None);
}
editor.set_block(roof_block, x, 5, z, None, None);
}
// Flood fill the roof area
for (x, z) in floor_area.iter() {
editor.set_block(roof_block, *x, 5, *z, None, None);
}
}
"bench" => {
// Place a bench
if let Some(pt) = first_node {
// Use deterministic RNG for consistent bench orientation across region boundaries
let mut rng = element_rng(element.id());
// 50% chance to 90 degrees rotate the bench
if rng.gen_bool(0.5) {
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x + 1, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x - 1, 1, pt.z, None, None);
} else {
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
editor.set_block(OAK_LOG, pt.x, 1, pt.z + 1, None, None);
editor.set_block(OAK_LOG, pt.x, 1, pt.z - 1, None, None);
}
}
}
"shelter" => {
let roof_block: Block = STONE_BRICK_SLAB;
// Use pre-computed flood fill from cache
let roof_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute_element(element, args.timeout.as_ref());
// Place fences and roof slabs at each corner node directly
for node in element.nodes() {
let x: i32 = node.x;
let z: i32 = node.z;
for fence_height in 1..=4 {
editor.set_block(OAK_FENCE, x, fence_height, z, None, None);
}
editor.set_block(roof_block, x, 5, z, None, None);
}
// Flood fill the roof area
for (x, z) in roof_area.iter() {
editor.set_block(roof_block, *x, 5, *z, None, None);
}
}
"parking" | "fountain" => {
// Process parking or fountain areas
let mut previous_node: Option<XZPoint> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_amenity: Vec<(i32, i32)> = vec![];
let block_type = match amenity_type.as_str() {
"fountain" => WATER,
"parking" => GRAY_CONCRETE,
_ => GRAY_CONCRETE,
};
for node in element.nodes() {
let pt: XZPoint = node.xz();
if let Some(prev) = previous_node {
// Create borders for fountain or parking area
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.x, 0, prev.z, pt.x, 0, pt.z);
for (bx, _, bz) in bresenham_points {
editor.set_block(block_type, bx, 0, bz, Some(&[BLACK_CONCRETE]), None);
// Decorative border around fountains
if amenity_type == "fountain" {
for dx in [-1, 0, 1].iter() {
for dz in [-1, 0, 1].iter() {
if (*dx, *dz) != (0, 0) {
editor.set_block(
LIGHT_GRAY_CONCRETE,
bx + dx,
0,
bz + dz,
None,
None,
);
}
}
}
}
current_amenity.push((node.x, node.z));
corner_addup.0 += node.x;
corner_addup.1 += node.z;
corner_addup.2 += 1;
}
}
previous_node = Some(pt);
}
// Flood-fill the interior area for parking or fountains
if corner_addup.2 > 0 {
let polygon_coords: Vec<(i32, i32)> = current_amenity.to_vec();
let flood_area: Vec<(i32, i32)> =
flood_fill_area(&polygon_coords, args.timeout.as_ref());
for (x, z) in flood_area {
editor.set_block(
block_type,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
// Enhanced parking space markings
if amenity_type == "parking" {
// Create defined parking spaces with realistic layout
let space_width = 4; // Width of each parking space
let space_length = 6; // Length of each parking space
let lane_width = 5; // Width of driving lanes
// Calculate which "zone" this coordinate falls into
let zone_x = x / space_width;
let zone_z = z / (space_length + lane_width);
let local_x = x % space_width;
let local_z = z % (space_length + lane_width);
// Create parking space boundaries (only within parking areas, not in driving lanes)
if local_z < space_length {
// We're in a parking space area, not in the driving lane
if local_x == 0 {
// Vertical parking space lines (only on the left edge)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
} else if local_z == 0 {
// Horizontal parking space lines (only on the top edge)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
}
} else if local_z == space_length {
// Bottom edge of parking spaces (border with driving lane)
editor.set_block(
LIGHT_GRAY_CONCRETE,
x,
0,
z,
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
None,
);
} else if local_z > space_length && local_z < space_length + lane_width
{
// Driving lane - use darker concrete
editor.set_block(
BLACK_CONCRETE,
x,
0,
z,
Some(&[GRAY_CONCRETE]),
None,
);
}
// Add light posts at parking space outline corners
if local_x == 0 && local_z == 0 && zone_x % 3 == 0 && zone_z % 2 == 0 {
// Light posts at regular intervals on parking space corners
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
for dy in 2..=4 {
editor.set_block(OAK_FENCE, x, dy, z, None, None);
}
editor.set_block(GLOWSTONE, x, 5, z, None, None);
}
}
}
}
}
_ => {}
}
}
}

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use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::{ProcessedElement, ProcessedNode};
use crate::world_editor::WorldEditor;
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement) {
// Default values
let mut barrier_material: Block = COBBLESTONE_WALL;
let mut barrier_height: i32 = 2;
match element.tags().get("barrier").map(|s| s.as_str()) {
Some("bollard") => {
barrier_material = COBBLESTONE_WALL;
barrier_height = 1;
}
Some("kerb") => {
// Ignore kerbs
return;
}
Some("hedge") => {
barrier_material = OAK_LEAVES;
barrier_height = 2;
}
Some("fence") => {
// Handle fence sub-types
match element.tags().get("fence_type").map(|s| s.as_str()) {
Some("railing" | "bars" | "krest") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 1;
}
Some(
"chain_link" | "metal" | "wire" | "barbed_wire" | "corrugated_metal"
| "electric" | "metal_bars",
) => {
barrier_material = STONE_BRICK_WALL; // IRON_BARS
barrier_height = 2;
}
Some("slatted" | "paling") => {
barrier_material = OAK_FENCE;
barrier_height = 1;
}
Some("wood" | "split_rail" | "panel" | "pole") => {
barrier_material = OAK_FENCE;
barrier_height = 2;
}
Some("concrete" | "stone") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 2;
}
Some("glass") => {
barrier_material = GLASS;
barrier_height = 1;
}
_ => {}
}
}
Some("wall") => {
barrier_material = STONE_BRICK_WALL;
barrier_height = 3;
}
_ => {}
}
// Tagged material takes priority over inferred
if let Some(barrier_mat) = element.tags().get("material") {
if barrier_mat == "brick" {
barrier_material = BRICK;
}
if barrier_mat == "concrete" {
barrier_material = LIGHT_GRAY_CONCRETE;
}
if barrier_mat == "metal" {
barrier_material = STONE_BRICK_WALL; // IRON_BARS
}
}
if let ProcessedElement::Way(way) = element {
// Determine wall height
let wall_height: i32 = element
.tags()
.get("height")
.and_then(|height: &String| height.parse::<f32>().ok())
.map(|height: f32| height.round() as i32)
.unwrap_or(barrier_height);
// Process nodes to create the barrier wall
for i in 1..way.nodes.len() {
let prev: &crate::osm_parser::ProcessedNode = &way.nodes[i - 1];
let x1: i32 = prev.x;
let z1: i32 = prev.z;
let cur: &crate::osm_parser::ProcessedNode = &way.nodes[i];
let x2: i32 = cur.x;
let z2: i32 = cur.z;
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, 0, z1, x2, 0, z2);
for (bx, _, bz) in bresenham_points {
// Build the barrier wall to the specified height
for y in 1..=wall_height {
editor.set_block(barrier_material, bx, y, bz, None, None);
}
// Add an optional top to the barrier if the height is more than 1
if wall_height > 1 {
editor.set_block(STONE_BRICK_SLAB, bx, wall_height + 1, bz, None, None);
}
}
}
}
}
pub fn generate_barrier_nodes(editor: &mut WorldEditor<'_>, node: &ProcessedNode) {
match node.tags.get("barrier").map(|s| s.as_str()) {
Some("bollard") => {
editor.set_block(COBBLESTONE_WALL, node.x, 1, node.z, None, None);
}
Some("stile" | "gate" | "swing_gate" | "lift_gate") => {
/*editor.set_block(
OAK_TRAPDOOR,
node.x,
1,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);
editor.set_block(
AIR,
node.x,
2,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);
editor.set_block(
AIR,
node.x,
3,
node.z,
Some(&[
COBBLESTONE_WALL,
OAK_FENCE,
STONE_BRICK_WALL,
OAK_LEAVES,
STONE_BRICK_SLAB,
]),
None,
);*/
}
Some("block") => {
editor.set_block(STONE, node.x, 1, node.z, None, None);
}
Some("entrance") => {
editor.set_block(AIR, node.x, 1, node.z, None, None);
}
None => {}
_ => {}
}
}

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use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
// TODO FIX - This handles ways with bridge=yes tag (e.g., highway bridges)
#[allow(dead_code)]
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(_bridge_type) = element.tags.get("bridge") {
let bridge_height = 3; // Height above the ground level
// Get start and end node elevations and use MAX for level bridge deck
// Using MAX ensures bridges don't dip when multiple bridge ways meet in a valley
let bridge_deck_ground_y = if element.nodes.len() >= 2 {
let start_node = &element.nodes[0];
let end_node = &element.nodes[element.nodes.len() - 1];
let start_y = editor.get_ground_level(start_node.x, start_node.z);
let end_y = editor.get_ground_level(end_node.x, end_node.z);
start_y.max(end_y)
} else {
return; // Need at least 2 nodes for a bridge
};
// Calculate total bridge length for ramp positioning
let total_length: f64 = element
.nodes
.windows(2)
.map(|pair| {
let dx = (pair[1].x - pair[0].x) as f64;
let dz = (pair[1].z - pair[0].z) as f64;
(dx * dx + dz * dz).sqrt()
})
.sum();
if total_length == 0.0 {
return;
}
let mut accumulated_length: f64 = 0.0;
for i in 1..element.nodes.len() {
let prev = &element.nodes[i - 1];
let cur = &element.nodes[i];
let segment_dx = (cur.x - prev.x) as f64;
let segment_dz = (cur.z - prev.z) as f64;
let segment_length = (segment_dx * segment_dx + segment_dz * segment_dz).sqrt();
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
let ramp_length = (total_length * 0.15).clamp(6.0, 20.0) as usize; // 15% of bridge, min 6, max 20 blocks
for (idx, (x, _, z)) in points.iter().enumerate() {
// Calculate progress along this segment
let segment_progress = if points.len() > 1 {
idx as f64 / (points.len() - 1) as f64
} else {
0.0
};
// Calculate overall progress along the entire bridge
let point_distance = accumulated_length + segment_progress * segment_length;
let overall_progress = (point_distance / total_length).clamp(0.0, 1.0);
let total_len_usize = total_length as usize;
let overall_idx = (overall_progress * total_len_usize as f64) as usize;
// Calculate ramp height offset
let ramp_offset = if overall_idx < ramp_length {
// Start ramp (rising)
(overall_idx as f64 * bridge_height as f64 / ramp_length as f64) as i32
} else if overall_idx >= total_len_usize.saturating_sub(ramp_length) {
// End ramp (descending)
let dist_from_end = total_len_usize - overall_idx;
(dist_from_end as f64 * bridge_height as f64 / ramp_length as f64) as i32
} else {
// Middle section (constant height)
bridge_height
};
// Use fixed bridge deck height (max of endpoints) plus ramp offset
let bridge_y = bridge_deck_ground_y + ramp_offset;
// Place bridge blocks
for dx in -2..=2 {
editor.set_block_absolute(
LIGHT_GRAY_CONCRETE,
*x + dx,
bridge_y,
*z,
None,
None,
);
}
}
accumulated_length += segment_length;
}
}
}

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use crate::block_definitions::*;
use crate::osm_parser::ProcessedNode;
use crate::world_editor::WorldEditor;
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode) {
// Check if the element is a door or entrance
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
// Check for the "level" tag and skip doors that are not at ground level
if let Some(level_str) = element.tags.get("level") {
if let Ok(level) = level_str.parse::<i32>() {
if level != 0 {
return; // Skip doors not on ground level
}
}
}
let x: i32 = element.x;
let z: i32 = element.z;
// Set the ground block and the door blocks
editor.set_block(GRAY_CONCRETE, x, 0, z, None, None);
editor.set_block(DARK_OAK_DOOR_LOWER, x, 1, z, None, None);
editor.set_block(DARK_OAK_DOOR_UPPER, x, 2, z, None, None);
}
}

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use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::coordinate_system::cartesian::XZPoint;
use crate::floodfill_cache::FloodFillCache;
use crate::osm_parser::{ProcessedElement, ProcessedWay};
use crate::world_editor::WorldEditor;
use std::collections::HashMap;
/// Type alias for highway connectivity map
pub type HighwayConnectivityMap = HashMap<(i32, i32), Vec<i32>>;
/// Minimum terrain dip (in blocks) below max endpoint elevation to classify a bridge as valley-spanning
const VALLEY_BRIDGE_THRESHOLD: i32 = 7;
/// Generates highways with elevation support based on layer tags and connectivity analysis
pub fn generate_highways(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
highway_connectivity: &HighwayConnectivityMap,
flood_fill_cache: &FloodFillCache,
) {
generate_highways_internal(
editor,
element,
args,
highway_connectivity,
flood_fill_cache,
);
}
/// Build a connectivity map for highway endpoints to determine where slopes are needed.
pub fn build_highway_connectivity_map(elements: &[ProcessedElement]) -> HighwayConnectivityMap {
let mut connectivity_map: HashMap<(i32, i32), Vec<i32>> = HashMap::new();
for element in elements {
if let ProcessedElement::Way(way) = element {
if way.tags.contains_key("highway") {
let layer_value = way
.tags
.get("layer")
.and_then(|layer| layer.parse::<i32>().ok())
.unwrap_or(0);
// Treat negative layers as ground level (0) for connectivity
let layer_value = if layer_value < 0 { 0 } else { layer_value };
// Add connectivity for start and end nodes
if !way.nodes.is_empty() {
let start_node = &way.nodes[0];
let end_node = &way.nodes[way.nodes.len() - 1];
let start_coord = (start_node.x, start_node.z);
let end_coord = (end_node.x, end_node.z);
connectivity_map
.entry(start_coord)
.or_default()
.push(layer_value);
connectivity_map
.entry(end_coord)
.or_default()
.push(layer_value);
}
}
}
}
connectivity_map
}
/// Internal function that generates highways with connectivity context for elevation handling
fn generate_highways_internal(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>, // Maps node coordinates to list of layers that connect to this node
flood_fill_cache: &FloodFillCache,
) {
if let Some(highway_type) = element.tags().get("highway") {
if highway_type == "street_lamp" {
// Handle street lamps
if let ProcessedElement::Node(first_node) = element {
let x: i32 = first_node.x;
let z: i32 = first_node.z;
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
for dy in 2..=4 {
editor.set_block(OAK_FENCE, x, dy, z, None, None);
}
editor.set_block(GLOWSTONE, x, 5, z, None, None);
}
} else if highway_type == "crossing" {
// Handle traffic signals for crossings
if let Some(crossing_type) = element.tags().get("crossing") {
if crossing_type == "traffic_signals" {
if let ProcessedElement::Node(node) = element {
let x: i32 = node.x;
let z: i32 = node.z;
for dy in 1..=3 {
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
}
editor.set_block(GREEN_WOOL, x, 4, z, None, None);
editor.set_block(YELLOW_WOOL, x, 5, z, None, None);
editor.set_block(RED_WOOL, x, 6, z, None, None);
}
}
}
} else if highway_type == "bus_stop" {
// Handle bus stops
if let ProcessedElement::Node(node) = element {
let x = node.x;
let z = node.z;
for dy in 1..=3 {
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
}
editor.set_block(WHITE_WOOL, x, 4, z, None, None);
editor.set_block(WHITE_WOOL, x + 1, 4, z, None, None);
}
} else if element
.tags()
.get("area")
.is_some_and(|v: &String| v == "yes")
{
let ProcessedElement::Way(way) = element else {
return;
};
// Handle areas like pedestrian plazas
let mut surface_block: Block = STONE; // Default block
// Determine the block type based on the 'surface' tag
if let Some(surface) = element.tags().get("surface") {
surface_block = match surface.as_str() {
"paving_stones" | "sett" => STONE_BRICKS,
"bricks" => BRICK,
"wood" => OAK_PLANKS,
"asphalt" => BLACK_CONCRETE,
"gravel" | "fine_gravel" => GRAVEL,
"grass" => GRASS_BLOCK,
"dirt" | "ground" | "earth" => DIRT,
"sand" => SAND,
"concrete" => LIGHT_GRAY_CONCRETE,
_ => STONE, // Default to stone for unknown surfaces
};
}
// Fill the area using flood fill cache
let filled_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute(way, args.timeout.as_ref());
for (x, z) in filled_area {
editor.set_block(surface_block, x, 0, z, None, None);
}
} else {
let mut previous_node: Option<(i32, i32)> = None;
let mut block_type = BLACK_CONCRETE;
let mut block_range: i32 = 2;
let mut add_stripe = false;
let mut add_outline = false;
let scale_factor = args.scale;
// Check if this is a bridge - bridges need special elevation handling
// to span across valleys instead of following terrain
// Accept any bridge tag value except "no" (e.g., "yes", "viaduct", "aqueduct", etc.)
let is_bridge = element.tags().get("bridge").is_some_and(|v| v != "no");
// Parse the layer value for elevation calculation
let layer_value = element
.tags()
.get("layer")
.and_then(|layer| layer.parse::<i32>().ok())
.unwrap_or(0);
// Treat negative layers as ground level (0)
let layer_value = if layer_value < 0 { 0 } else { layer_value };
// Skip if 'level' is negative in the tags (indoor mapping)
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
// Determine block type and range based on highway type
match highway_type.as_str() {
"footway" | "pedestrian" => {
block_type = GRAY_CONCRETE;
block_range = 1;
}
"path" => {
block_type = DIRT_PATH;
block_range = 1;
}
"motorway" | "primary" | "trunk" => {
block_range = 5;
add_stripe = true;
}
"secondary" => {
block_range = 4;
add_stripe = true;
}
"tertiary" => {
add_stripe = true;
}
"track" => {
block_range = 1;
}
"service" => {
block_type = GRAY_CONCRETE;
block_range = 2;
}
"secondary_link" | "tertiary_link" => {
//Exit ramps, sliproads
block_type = BLACK_CONCRETE;
block_range = 1;
}
"escape" => {
// Sand trap for vehicles on mountainous roads
block_type = SAND;
block_range = 1;
}
"steps" => {
//TODO: Add correct stairs respecting height, step_count, etc.
block_type = GRAY_CONCRETE;
block_range = 1;
}
_ => {
if let Some(lanes) = element.tags().get("lanes") {
if lanes == "2" {
block_range = 3;
add_stripe = true;
add_outline = true;
} else if lanes != "1" {
block_range = 4;
add_stripe = true;
add_outline = true;
}
}
}
}
let ProcessedElement::Way(way) = element else {
return;
};
if scale_factor < 1.0 {
block_range = ((block_range as f64) * scale_factor).floor() as i32;
}
// Calculate elevation based on layer
const LAYER_HEIGHT_STEP: i32 = 6; // Each layer is 6 blocks higher/lower
let base_elevation = layer_value * LAYER_HEIGHT_STEP;
// Check if we need slopes at start and end
// This is used for overpasses that need ramps to ground-level roads
let needs_start_slope =
should_add_slope_at_node(&way.nodes[0], layer_value, highway_connectivity);
let needs_end_slope = should_add_slope_at_node(
&way.nodes[way.nodes.len() - 1],
layer_value,
highway_connectivity,
);
// Calculate total way length for slope distribution (needed before valley bridge check)
let total_way_length = calculate_way_length(way);
// For bridges: detect if this spans a valley by checking terrain profile
// A valley bridge has terrain that dips significantly below the endpoints
// Skip valley detection entirely if terrain is disabled (no valleys in flat terrain)
// Skip very short bridges (< 25 blocks) as they're unlikely to span significant valleys
let terrain_enabled = editor
.get_ground()
.map(|g| g.elevation_enabled)
.unwrap_or(false);
let (is_valley_bridge, bridge_deck_y) =
if is_bridge && terrain_enabled && way.nodes.len() >= 2 && total_way_length >= 25 {
let start_node = &way.nodes[0];
let end_node = &way.nodes[way.nodes.len() - 1];
let start_y = editor.get_ground_level(start_node.x, start_node.z);
let end_y = editor.get_ground_level(end_node.x, end_node.z);
let max_endpoint_y = start_y.max(end_y);
// Sample terrain at middle nodes only (excluding endpoints we already have)
// This avoids redundant get_ground_level() calls
let middle_nodes = &way.nodes[1..way.nodes.len().saturating_sub(1)];
let sampled_min = if middle_nodes.is_empty() {
// No middle nodes, just use endpoints
start_y.min(end_y)
} else {
// Sample up to 3 middle points (5 total with endpoints) for performance
// Valleys are wide terrain features, so sparse sampling is sufficient
let sample_count = middle_nodes.len().min(3);
let step = if sample_count > 1 {
(middle_nodes.len() - 1) / (sample_count - 1)
} else {
1
};
middle_nodes
.iter()
.step_by(step.max(1))
.map(|node| editor.get_ground_level(node.x, node.z))
.min()
.unwrap_or(max_endpoint_y)
};
// Include endpoint elevations in the minimum calculation
let min_terrain_y = sampled_min.min(start_y).min(end_y);
// If ANY sampled point along the bridge is significantly lower than the max endpoint,
// treat as valley bridge
let is_valley = min_terrain_y < max_endpoint_y - VALLEY_BRIDGE_THRESHOLD;
if is_valley {
(true, max_endpoint_y)
} else {
(false, 0)
}
} else {
(false, 0)
};
// Check if this is a short isolated elevated segment (layer > 0), if so, treat as ground level
let is_short_isolated_elevated =
needs_start_slope && needs_end_slope && layer_value > 0 && total_way_length <= 35;
// Override elevation and slopes for short isolated segments
let (effective_elevation, effective_start_slope, effective_end_slope) =
if is_short_isolated_elevated {
(0, false, false) // Treat as ground level
} else {
(base_elevation, needs_start_slope, needs_end_slope)
};
let slope_length = (total_way_length as f32 * 0.35).clamp(15.0, 50.0) as usize; // 35% of way length, max 50 blocks, min 15 blocks
// Iterate over nodes to create the highway
let mut segment_index = 0;
let total_segments = way.nodes.len() - 1;
for node in &way.nodes {
if let Some(prev) = previous_node {
let (x1, z1) = prev;
let x2: i32 = node.x;
let z2: i32 = node.z;
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(x1, 0, z1, x2, 0, z2);
// Calculate elevation for this segment
let segment_length = bresenham_points.len();
// Variables to manage dashed line pattern
let mut stripe_length: i32 = 0;
let dash_length: i32 = (5.0 * scale_factor).ceil() as i32;
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32;
for (point_index, (x, _, z)) in bresenham_points.iter().enumerate() {
// Calculate Y elevation for this point
// For valley bridges: use fixed deck height (max of endpoints) to stay level
// For overpasses and regular roads: use terrain-relative elevation with slopes
let (current_y, use_absolute_y) = if is_valley_bridge {
// Valley bridge deck is level at the maximum endpoint elevation
// Don't add base_elevation - the layer tag indicates it's above water/road,
// not that it should be higher than the terrain endpoints
(bridge_deck_y, true)
} else {
// Regular road or overpass: use terrain-relative calculation with ramps
let y = calculate_point_elevation(
segment_index,
point_index,
segment_length,
total_segments,
effective_elevation,
effective_start_slope,
effective_end_slope,
slope_length,
);
(y, false)
};
// Draw the road surface for the entire width
for dx in -block_range..=block_range {
for dz in -block_range..=block_range {
let set_x: i32 = x + dx;
let set_z: i32 = z + dz;
// Zebra crossing logic
if highway_type == "footway"
&& element.tags().get("footway")
== Some(&"crossing".to_string())
{
let is_horizontal: bool = (x2 - x1).abs() >= (z2 - z1).abs();
if is_horizontal {
if set_x % 2 < 1 {
if use_absolute_y {
editor.set_block_absolute(
WHITE_CONCRETE,
set_x,
current_y,
set_z,
Some(&[BLACK_CONCRETE]),
None,
);
} else {
editor.set_block(
WHITE_CONCRETE,
set_x,
current_y,
set_z,
Some(&[BLACK_CONCRETE]),
None,
);
}
} else if use_absolute_y {
editor.set_block_absolute(
BLACK_CONCRETE,
set_x,
current_y,
set_z,
None,
None,
);
} else {
editor.set_block(
BLACK_CONCRETE,
set_x,
current_y,
set_z,
None,
None,
);
}
} else if set_z % 2 < 1 {
if use_absolute_y {
editor.set_block_absolute(
WHITE_CONCRETE,
set_x,
current_y,
set_z,
Some(&[BLACK_CONCRETE]),
None,
);
} else {
editor.set_block(
WHITE_CONCRETE,
set_x,
current_y,
set_z,
Some(&[BLACK_CONCRETE]),
None,
);
}
} else if use_absolute_y {
editor.set_block_absolute(
BLACK_CONCRETE,
set_x,
current_y,
set_z,
None,
None,
);
} else {
editor.set_block(
BLACK_CONCRETE,
set_x,
current_y,
set_z,
None,
None,
);
}
} else if use_absolute_y {
editor.set_block_absolute(
block_type,
set_x,
current_y,
set_z,
None,
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
);
} else {
editor.set_block(
block_type,
set_x,
current_y,
set_z,
None,
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
);
}
// Add stone brick foundation underneath elevated highways/bridges for thickness
if (effective_elevation > 0 || use_absolute_y) && current_y > 0 {
// Add 1 layer of stone bricks underneath the highway surface
if use_absolute_y {
editor.set_block_absolute(
STONE_BRICKS,
set_x,
current_y - 1,
set_z,
None,
None,
);
} else {
editor.set_block(
STONE_BRICKS,
set_x,
current_y - 1,
set_z,
None,
None,
);
}
}
// Add support pillars for elevated highways/bridges
if (effective_elevation != 0 || use_absolute_y) && current_y > 0 {
if use_absolute_y {
add_highway_support_pillar_absolute(
editor,
set_x,
current_y,
set_z,
dx,
dz,
block_range,
);
} else {
add_highway_support_pillar(
editor,
set_x,
current_y,
set_z,
dx,
dz,
block_range,
);
}
}
}
}
// Add light gray concrete outline for multi-lane roads
if add_outline {
// Left outline
for dz in -block_range..=block_range {
let outline_x = x - block_range - 1;
let outline_z = z + dz;
if use_absolute_y {
editor.set_block_absolute(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
} else {
editor.set_block(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
}
}
// Right outline
for dz in -block_range..=block_range {
let outline_x = x + block_range + 1;
let outline_z = z + dz;
if use_absolute_y {
editor.set_block_absolute(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
} else {
editor.set_block(
LIGHT_GRAY_CONCRETE,
outline_x,
current_y,
outline_z,
None,
None,
);
}
}
}
// Add a dashed white line in the middle for larger roads
if add_stripe {
if stripe_length < dash_length {
let stripe_x: i32 = *x;
let stripe_z: i32 = *z;
if use_absolute_y {
editor.set_block_absolute(
WHITE_CONCRETE,
stripe_x,
current_y,
stripe_z,
Some(&[BLACK_CONCRETE]),
None,
);
} else {
editor.set_block(
WHITE_CONCRETE,
stripe_x,
current_y,
stripe_z,
Some(&[BLACK_CONCRETE]),
None,
);
}
}
// Increment stripe_length and reset after completing a dash and gap
stripe_length += 1;
if stripe_length >= dash_length + gap_length {
stripe_length = 0;
}
}
}
segment_index += 1;
}
previous_node = Some((node.x, node.z));
}
}
}
}
/// Helper function to determine if a slope should be added at a specific node
fn should_add_slope_at_node(
node: &crate::osm_parser::ProcessedNode,
current_layer: i32,
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>,
) -> bool {
let node_coord = (node.x, node.z);
// If we don't have connectivity information, always add slopes for non-zero layers
if highway_connectivity.is_empty() {
return current_layer != 0;
}
// Check if there are other highways at different layers connected to this node
if let Some(connected_layers) = highway_connectivity.get(&node_coord) {
// Count how many ways are at the same layer as current way
let same_layer_count = connected_layers
.iter()
.filter(|&&layer| layer == current_layer)
.count();
// If this is the only way at this layer connecting to this node, we need a slope
// (unless we're at ground level and connecting to ground level ways)
if same_layer_count <= 1 {
return current_layer != 0;
}
// If there are multiple ways at the same layer, don't add slope
false
} else {
// No other highways connected, add slope if not at ground level
current_layer != 0
}
}
/// Helper function to calculate the total length of a way in blocks
fn calculate_way_length(way: &ProcessedWay) -> usize {
let mut total_length = 0;
let mut previous_node: Option<&crate::osm_parser::ProcessedNode> = None;
for node in &way.nodes {
if let Some(prev) = previous_node {
let dx = (node.x - prev.x).abs();
let dz = (node.z - prev.z).abs();
total_length += ((dx * dx + dz * dz) as f32).sqrt() as usize;
}
previous_node = Some(node);
}
total_length
}
/// Calculate the Y elevation for a specific point along the highway
#[allow(clippy::too_many_arguments)]
fn calculate_point_elevation(
segment_index: usize,
point_index: usize,
segment_length: usize,
total_segments: usize,
base_elevation: i32,
needs_start_slope: bool,
needs_end_slope: bool,
slope_length: usize,
) -> i32 {
// If no slopes needed, return base elevation
if !needs_start_slope && !needs_end_slope {
return base_elevation;
}
// Calculate total distance from start
let total_distance_from_start = segment_index * segment_length + point_index;
let total_way_length = total_segments * segment_length;
// Ensure we have reasonable values
if total_way_length == 0 || slope_length == 0 {
return base_elevation;
}
// Start slope calculation - gradual rise from ground level
if needs_start_slope && total_distance_from_start <= slope_length {
let slope_progress = total_distance_from_start as f32 / slope_length as f32;
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
return elevation_offset;
}
// End slope calculation - gradual descent to ground level
if needs_end_slope
&& total_distance_from_start >= (total_way_length.saturating_sub(slope_length))
{
let distance_from_end = total_way_length - total_distance_from_start;
let slope_progress = distance_from_end as f32 / slope_length as f32;
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
return elevation_offset;
}
// Middle section at full elevation
base_elevation
}
/// Add support pillars for elevated highways
fn add_highway_support_pillar(
editor: &mut WorldEditor,
x: i32,
highway_y: i32,
z: i32,
dx: i32,
dz: i32,
_block_range: i32, // Keep for future use
) {
// Only add pillars at specific intervals and positions
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
// Add pillar from ground to highway level
for y in 1..highway_y {
editor.set_block(STONE_BRICKS, x, y, z, None, None);
}
// Add pillar base
for base_dx in -1..=1 {
for base_dz in -1..=1 {
editor.set_block(STONE_BRICKS, x + base_dx, 0, z + base_dz, None, None);
}
}
}
}
/// Add support pillars for bridges using absolute Y coordinates
/// Pillars extend from ground level up to the bridge deck
fn add_highway_support_pillar_absolute(
editor: &mut WorldEditor,
x: i32,
bridge_deck_y: i32,
z: i32,
dx: i32,
dz: i32,
_block_range: i32, // Keep for future use
) {
// Only add pillars at specific intervals and positions
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
// Get the actual ground level at this position
let ground_y = editor.get_ground_level(x, z);
// Add pillar from ground up to bridge deck
// Only if the bridge is actually above the ground
if bridge_deck_y > ground_y {
for y in (ground_y + 1)..bridge_deck_y {
editor.set_block_absolute(STONE_BRICKS, x, y, z, None, None);
}
// Add pillar base at ground level
for base_dx in -1..=1 {
for base_dz in -1..=1 {
editor.set_block_absolute(
STONE_BRICKS,
x + base_dx,
ground_y,
z + base_dz,
None,
None,
);
}
}
}
}
}
/// Generates a siding using stone brick slabs
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
let mut previous_node: Option<XZPoint> = None;
let siding_block: Block = STONE_BRICK_SLAB;
for node in &element.nodes {
let current_node = node.xz();
// Draw the siding using Bresenham's line algorithm between nodes
if let Some(prev_node) = previous_node {
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
prev_node.x,
0,
prev_node.z,
current_node.x,
0,
current_node.z,
);
for (bx, _, bz) in bresenham_points {
if !editor.check_for_block(bx, 0, bz, Some(&[BLACK_CONCRETE, WHITE_CONCRETE])) {
editor.set_block(siding_block, bx, 1, bz, None, None);
}
}
}
previous_node = Some(current_node);
}
}
/// Generates an aeroway
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, args: &Args) {
let mut previous_node: Option<(i32, i32)> = None;
let surface_block = LIGHT_GRAY_CONCRETE;
for node in &way.nodes {
if let Some(prev) = previous_node {
let (x1, z1) = prev;
let x2 = node.x;
let z2 = node.z;
let points = bresenham_line(x1, 0, z1, x2, 0, z2);
let way_width: i32 = (12.0 * args.scale).ceil() as i32;
for (x, _, z) in points {
for dx in -way_width..=way_width {
for dz in -way_width..=way_width {
let set_x = x + dx;
let set_z = z + dz;
editor.set_block(surface_block, set_x, 0, set_z, None, None);
}
}
}
}
previous_node = Some((node.x, node.z));
}
}

View File

@@ -1,378 +0,0 @@
use crate::args::Args;
use crate::block_definitions::*;
use crate::deterministic_rng::element_rng;
use crate::element_processing::tree::Tree;
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_landuse(
editor: &mut WorldEditor,
element: &ProcessedWay,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
// Determine block type based on landuse tag
let binding: String = "".to_string();
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
let mut rng = element_rng(element.id);
let block_type = match landuse_tag.as_str() {
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
"farmland" => FARMLAND,
"cemetery" => PODZOL,
"construction" => COARSE_DIRT,
"traffic_island" => STONE_BLOCK_SLAB,
"residential" => {
let residential_tag = element.tags.get("residential").unwrap_or(&binding);
if residential_tag == "rural" {
GRASS_BLOCK
} else {
STONE_BRICKS // Placeholder, will be randomized per-block
}
}
"commercial" => SMOOTH_STONE, // Placeholder, will be randomized per-block
"education" => POLISHED_ANDESITE,
"religious" => POLISHED_ANDESITE,
"industrial" => STONE, // Placeholder, will be randomized per-block
"military" => GRAY_CONCRETE,
"railway" => GRAVEL,
"landfill" => {
// Gravel if man_made = spoil_heap or heap, coarse dirt else
let manmade_tag = element.tags.get("man_made").unwrap_or(&binding);
if manmade_tag == "spoil_heap" || manmade_tag == "heap" {
GRAVEL
} else {
COARSE_DIRT
}
}
"quarry" => STONE,
_ => GRASS_BLOCK,
};
// Get the area of the landuse element using cache
let floor_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute(element, args.timeout.as_ref());
for (x, z) in floor_area {
// Apply per-block randomness for certain landuse types
let actual_block = if landuse_tag == "residential" && block_type == STONE_BRICKS {
// Urban residential: mix of stone bricks, cracked stone bricks, stone, cobblestone
let random_value = rng.gen_range(0..100);
if random_value < 72 {
STONE_BRICKS
} else if random_value < 87 {
CRACKED_STONE_BRICKS
} else if random_value < 92 {
STONE
} else {
COBBLESTONE
}
} else if landuse_tag == "commercial" {
// Commercial: mix of smooth stone, stone, cobblestone, stone bricks
let random_value = rng.gen_range(0..100);
if random_value < 40 {
SMOOTH_STONE
} else if random_value < 70 {
STONE_BRICKS
} else if random_value < 90 {
STONE
} else {
COBBLESTONE
}
} else if landuse_tag == "industrial" {
// Industrial: primarily stone, with some stone bricks and smooth stone
let random_value = rng.gen_range(0..100);
if random_value < 70 {
STONE
} else if random_value < 90 {
STONE_BRICKS
} else {
SMOOTH_STONE
}
} else {
block_type
};
if landuse_tag == "traffic_island" {
editor.set_block(actual_block, x, 1, z, None, None);
} else if landuse_tag == "construction" || landuse_tag == "railway" {
editor.set_block(actual_block, x, 0, z, None, Some(&[SPONGE]));
} else {
editor.set_block(actual_block, x, 0, z, None, None);
}
// Add specific features for different landuse types
match landuse_tag.as_str() {
"cemetery" => {
if (x % 3 == 0) && (z % 3 == 0) {
let random_choice: i32 = rng.gen_range(0..100);
if random_choice < 15 {
// Place graves
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
if rng.gen_bool(0.5) {
editor.set_block(COBBLESTONE, x - 1, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x - 1, 2, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x + 1, 1, z, None, None);
} else {
editor.set_block(COBBLESTONE, x, 1, z - 1, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 2, z - 1, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
editor.set_block(STONE_BRICK_SLAB, x, 1, z + 1, None, None);
}
}
} else if random_choice < 30 {
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
editor.set_block(RED_FLOWER, x, 1, z, None, None);
}
} else if random_choice < 33 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if random_choice < 35 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
}
}
"forest" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
let random_choice: i32 = rng.gen_range(0..30);
if random_choice == 20 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if random_choice == 2 {
let flower_block: Block = match rng.gen_range(1..=5) {
1 => OAK_LEAVES,
2 => RED_FLOWER,
3 => BLUE_FLOWER,
4 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice <= 12 {
if rng.gen_range(0..100) < 12 {
editor.set_block(FERN, x, 1, z, None, None);
} else {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
}
"farmland" => {
// Check if the current block is not water or another undesired block
if !editor.check_for_block(x, 0, z, Some(&[WATER])) {
if x % 9 == 0 && z % 9 == 0 {
// Place water in dot pattern
editor.set_block(WATER, x, 0, z, Some(&[FARMLAND]), None);
} else if rng.gen_range(0..76) == 0 {
let special_choice: i32 = rng.gen_range(1..=10);
if special_choice <= 4 {
editor.set_block(HAY_BALE, x, 1, z, None, Some(&[SPONGE]));
} else {
editor.set_block(OAK_LEAVES, x, 1, z, None, Some(&[SPONGE]));
}
} else {
// Set crops only if the block below is farmland
if editor.check_for_block(x, 0, z, Some(&[FARMLAND])) {
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
editor.set_block(crop_choice, x, 1, z, None, None);
}
}
}
}
"construction" => {
let random_choice: i32 = rng.gen_range(0..1501);
if random_choice < 15 {
editor.set_block(SCAFFOLDING, x, 1, z, None, None);
if random_choice < 2 {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
} else if random_choice < 4 {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
editor.set_block(SCAFFOLDING, x, 1, z + 1, None, None);
} else {
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
editor.set_block(SCAFFOLDING, x, 5, z, None, None);
editor.set_block(SCAFFOLDING, x - 1, 1, z, None, None);
editor.set_block(SCAFFOLDING, x + 1, 1, z - 1, None, None);
}
} else if random_choice < 55 {
let construction_items: [Block; 13] = [
OAK_LOG,
COBBLESTONE,
GRAVEL,
GLOWSTONE,
STONE,
COBBLESTONE_WALL,
BLACK_CONCRETE,
SAND,
OAK_PLANKS,
DIRT,
BRICK,
CRAFTING_TABLE,
FURNACE,
];
editor.set_block(
construction_items[rng.gen_range(0..construction_items.len())],
x,
1,
z,
None,
None,
);
} else if random_choice < 65 {
if random_choice < 60 {
editor.set_block(DIRT, x, 1, z, None, None);
editor.set_block(DIRT, x, 2, z, None, None);
editor.set_block(DIRT, x + 1, 1, z, None, None);
editor.set_block(DIRT, x, 1, z + 1, None, None);
} else {
editor.set_block(DIRT, x, 1, z, None, None);
editor.set_block(DIRT, x, 2, z, None, None);
editor.set_block(DIRT, x - 1, 1, z, None, None);
editor.set_block(DIRT, x, 1, z - 1, None, None);
}
} else if random_choice < 100 {
editor.set_block(GRAVEL, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 115 {
editor.set_block(SAND, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 125 {
editor.set_block(DIORITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 145 {
editor.set_block(BRICK, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 155 {
editor.set_block(GRANITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 180 {
editor.set_block(ANDESITE, x, 0, z, None, Some(&[SPONGE]));
} else if random_choice < 565 {
editor.set_block(COBBLESTONE, x, 0, z, None, Some(&[SPONGE]));
}
}
"grass" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..200) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=8 => editor.set_block(FERN, x, 1, z, None, None),
9..=170 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"greenfield" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..200) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
3..=17 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"meadow" => {
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
let random_choice: i32 = rng.gen_range(0..1001);
if random_choice < 5 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if random_choice < 6 {
editor.set_block(RED_FLOWER, x, 1, z, None, None);
} else if random_choice < 9 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
} else if random_choice < 40 {
editor.set_block(FERN, x, 1, z, None, None);
} else if random_choice < 800 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"orchard" => {
if x % 18 == 0 && z % 10 == 0 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
match rng.gen_range(0..100) {
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
1..=2 => editor.set_block(FERN, x, 1, z, None, None),
3..=20 => editor.set_block(GRASS, x, 1, z, None, None),
_ => {}
}
}
}
"quarry" => {
// Add stone layer under it
editor.set_block(STONE, x, -1, z, Some(&[STONE]), None);
editor.set_block(STONE, x, -2, z, Some(&[STONE]), None);
// Generate ore blocks
if let Some(resource) = element.tags.get("resource") {
let ore_block = match resource.as_str() {
"iron_ore" => IRON_ORE,
"coal" => COAL_ORE,
"copper" => COPPER_ORE,
"gold" => GOLD_ORE,
"clay" | "kaolinite" => CLAY,
_ => STONE,
};
let random_choice: i32 = rng.gen_range(0..100 + editor.get_absolute_y(x, 0, z)); // The deeper it is the more resources are there
if random_choice < 5 {
editor.set_block(ore_block, x, 0, z, Some(&[STONE]), None);
}
}
}
_ => {}
}
}
}
pub fn generate_landuse_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
if rel.tags.contains_key("landuse") {
// Generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_landuse(
editor,
&member.way.clone(),
args,
flood_fill_cache,
building_footprints,
);
}
}
// Combine all outer ways into one with relation tags
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Only process if we have nodes
if !combined_nodes.is_empty() {
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate landuse area from combined way
generate_landuse(
editor,
&combined_way,
args,
flood_fill_cache,
building_footprints,
);
}
}
}

View File

@@ -1,223 +0,0 @@
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::deterministic_rng::element_rng;
use crate::element_processing::tree::Tree;
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_leisure(
editor: &mut WorldEditor,
element: &ProcessedWay,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
if let Some(leisure_type) = element.tags.get("leisure") {
let mut previous_node: Option<(i32, i32)> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_leisure: Vec<(i32, i32)> = vec![];
// Determine block type based on leisure type
let block_type: Block = match leisure_type.as_str() {
"park" | "nature_reserve" | "garden" | "disc_golf_course" | "golf_course" => {
GRASS_BLOCK
}
"schoolyard" => BLACK_CONCRETE,
"playground" | "recreation_ground" | "pitch" | "beach_resort" | "dog_park" => {
if let Some(surface) = element.tags.get("surface") {
match surface.as_str() {
"clay" => TERRACOTTA,
"sand" => SAND,
"tartan" => RED_TERRACOTTA,
"grass" => GRASS_BLOCK,
"dirt" => DIRT,
"pebblestone" | "cobblestone" | "unhewn_cobblestone" => COBBLESTONE,
_ => GREEN_STAINED_HARDENED_CLAY,
}
} else {
GREEN_STAINED_HARDENED_CLAY
}
}
"swimming_pool" | "swimming_area" => WATER, //Swimming area: Area in a larger body of water for swimming
"bathing_place" => SMOOTH_SANDSTONE, // Could be sand or concrete
"outdoor_seating" => SMOOTH_STONE, //Usually stone or stone bricks
"water_park" | "slipway" => LIGHT_GRAY_CONCRETE, // Water park area, not the pool. Usually is concrete
"ice_rink" => PACKED_ICE, // TODO: Ice for Ice Rink, needs building defined
_ => GRASS_BLOCK,
};
// Process leisure area nodes
for node in &element.nodes {
if let Some(prev) = previous_node {
// Draw a line between the current and previous node
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.0, 0, prev.1, node.x, 0, node.z);
for (bx, _, bz) in bresenham_points {
editor.set_block(
block_type,
bx,
0,
bz,
Some(&[
GRASS_BLOCK,
STONE_BRICKS,
SMOOTH_STONE,
LIGHT_GRAY_CONCRETE,
COBBLESTONE,
GRAY_CONCRETE,
]),
None,
);
}
current_leisure.push((node.x, node.z));
corner_addup.0 += node.x;
corner_addup.1 += node.z;
corner_addup.2 += 1;
}
previous_node = Some((node.x, node.z));
}
// Flood-fill the interior of the leisure area using cache
if corner_addup != (0, 0, 0) {
let filled_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute(element, args.timeout.as_ref());
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
let mut rng = element_rng(element.id);
for (x, z) in filled_area {
editor.set_block(block_type, x, 0, z, Some(&[GRASS_BLOCK]), None);
// Add decorative elements for parks and gardens
if matches!(leisure_type.as_str(), "park" | "garden" | "nature_reserve")
&& editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK]))
{
let random_choice: i32 = rng.gen_range(0..1000);
match random_choice {
0..30 => {
// Flowers
let flower_choice = match random_choice {
0..10 => RED_FLOWER,
10..20 => YELLOW_FLOWER,
20..30 => BLUE_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_choice, x, 1, z, None, None);
}
30..90 => {
// Grass
editor.set_block(GRASS, x, 1, z, None, None);
}
90..105 => {
// Oak leaves
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
105..120 => {
// Tree
Tree::create(editor, (x, 1, z), Some(building_footprints));
}
_ => {}
}
}
// Add playground or recreation ground features
if matches!(leisure_type.as_str(), "playground" | "recreation_ground") {
let random_choice: i32 = rng.gen_range(0..5000);
match random_choice {
0..10 => {
// Swing set
for y in 1..=3 {
editor.set_block(OAK_FENCE, x - 1, y, z, None, None);
editor.set_block(OAK_FENCE, x + 1, y, z, None, None);
}
editor.set_block(OAK_PLANKS, x - 1, 4, z, None, None);
editor.set_block(OAK_SLAB, x, 4, z, None, None);
editor.set_block(OAK_PLANKS, x + 1, 4, z, None, None);
editor.set_block(STONE_BLOCK_SLAB, x, 2, z, None, None);
}
10..20 => {
// Slide
editor.set_block(OAK_SLAB, x, 1, z, None, None);
editor.set_block(OAK_SLAB, x + 1, 2, z, None, None);
editor.set_block(OAK_SLAB, x + 2, 3, z, None, None);
editor.set_block(OAK_PLANKS, x + 2, 2, z, None, None);
editor.set_block(OAK_PLANKS, x + 2, 1, z, None, None);
editor.set_block(LADDER, x + 2, 2, z - 1, None, None);
editor.set_block(LADDER, x + 2, 1, z - 1, None, None);
}
20..30 => {
// Sandpit
editor.fill_blocks(
SAND,
x - 3,
0,
z - 3,
x + 3,
0,
z + 3,
Some(&[GREEN_STAINED_HARDENED_CLAY]),
None,
);
}
_ => {}
}
}
}
}
}
}
pub fn generate_leisure_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
if rel.tags.get("leisure") == Some(&"park".to_string()) {
// First generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_leisure(
editor,
&member.way,
args,
flood_fill_cache,
building_footprints,
);
}
}
// Then combine all outer ways into one
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate leisure area from combined way
generate_leisure(
editor,
&combined_way,
args,
flood_fill_cache,
building_footprints,
);
}
}

View File

@@ -1,256 +0,0 @@
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::{ProcessedElement, ProcessedNode};
use crate::world_editor::WorldEditor;
pub fn generate_man_made(editor: &mut WorldEditor, element: &ProcessedElement, _args: &Args) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags().get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags().get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(man_made_type) = element.tags().get("man_made") {
match man_made_type.as_str() {
"pier" => generate_pier(editor, element),
"antenna" => generate_antenna(editor, element),
"chimney" => generate_chimney(editor, element),
"water_well" => generate_water_well(editor, element),
"water_tower" => generate_water_tower(editor, element),
"mast" => generate_antenna(editor, element),
_ => {} // Unknown man_made type, ignore
}
}
}
/// Generate a pier structure with OAK_SLAB planks and OAK_LOG support pillars
fn generate_pier(editor: &mut WorldEditor, element: &ProcessedElement) {
if let ProcessedElement::Way(way) = element {
let nodes = &way.nodes;
if nodes.len() < 2 {
return;
}
// Extract pier dimensions from tags
let pier_width = element
.tags()
.get("width")
.and_then(|w| w.parse::<i32>().ok())
.unwrap_or(3); // Default 3 blocks wide
let pier_height = 1; // Pier deck height above ground
let support_spacing = 4; // Support pillars every 4 blocks
// Generate the pier walkway using bresenham line algorithm
for i in 0..nodes.len() - 1 {
let start_node = &nodes[i];
let end_node = &nodes[i + 1];
let line_points =
bresenham_line(start_node.x, 0, start_node.z, end_node.x, 0, end_node.z);
for (index, (center_x, _y, center_z)) in line_points.iter().enumerate() {
// Create pier deck (3 blocks wide)
let half_width = pier_width / 2;
for x in (center_x - half_width)..=(center_x + half_width) {
for z in (center_z - half_width)..=(center_z + half_width) {
editor.set_block(OAK_SLAB, x, pier_height, z, None, None);
}
}
// Add support pillars every few blocks
if index % support_spacing == 0 {
let half_width = pier_width / 2;
// Place support pillars at the edges of the pier
let support_positions = [
(center_x - half_width, center_z), // Left side
(center_x + half_width, center_z), // Right side
];
for (pillar_x, pillar_z) in support_positions {
// Support pillars going down from pier level
editor.set_block(OAK_LOG, pillar_x, 0, *pillar_z, None, None);
}
}
}
}
}
}
/// Generate an antenna/radio tower
fn generate_antenna(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
// Extract antenna configuration from tags
let height = match element.tags().get("height") {
Some(h) => h.parse::<i32>().unwrap_or(20).min(40), // Max 40 blocks
None => match element.tags().get("tower:type").map(|s| s.as_str()) {
Some("communication") => 20,
Some("cellular") => 15,
_ => 20,
},
};
// Build the main tower pole
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
for y in 4..height {
editor.set_block(IRON_BARS, x, y, z, None, None);
}
// Add structural supports every 7 blocks
for y in (7..height).step_by(7) {
editor.set_block(IRON_BLOCK, x, y, z, Some(&[IRON_BARS]), None);
let support_positions = [(1, 0), (-1, 0), (0, 1), (0, -1)];
for (dx, dz) in support_positions {
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
}
}
// Equipment housing at base
editor.fill_blocks(
GRAY_CONCRETE,
x - 1,
1,
z - 1,
x + 1,
2,
z + 1,
Some(&[GRAY_CONCRETE]),
None,
);
}
}
/// Generate a chimney structure
fn generate_chimney(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
let height = 25;
// Build 3x3 brick chimney with hole in the middle
for y in 0..height {
for dx in -1..=1 {
for dz in -1..=1 {
// Skip center block to create hole
if dx == 0 && dz == 0 {
continue;
}
editor.set_block(BRICK, x + dx, y, z + dz, None, None);
}
}
}
}
}
/// Generate a water well structure
fn generate_water_well(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
// Build stone well structure (3x3 base with water in center)
for dx in -1..=1 {
for dz in -1..=1 {
if dx == 0 && dz == 0 {
// Water in the center
editor.set_block(WATER, x, -1, z, None, None);
editor.set_block(WATER, x, 0, z, None, None);
} else {
// Stone well walls
editor.set_block(STONE_BRICKS, x + dx, 0, z + dz, None, None);
editor.set_block(STONE_BRICKS, x + dx, 1, z + dz, None, None);
}
}
}
// Add wooden well frame structure
editor.fill_blocks(OAK_LOG, x - 2, 1, z, x - 2, 4, z, None, None);
editor.fill_blocks(OAK_LOG, x + 2, 1, z, x + 2, 4, z, None, None);
// Crossbeam with pulley system
editor.set_block(OAK_SLAB, x - 1, 5, z, None, None);
editor.set_block(OAK_FENCE, x, 4, z, None, None);
editor.set_block(OAK_SLAB, x, 5, z, None, None);
editor.set_block(OAK_SLAB, x + 1, 5, z, None, None);
// Bucket hanging from center
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
}
}
/// Generate a water tower structure
fn generate_water_tower(editor: &mut WorldEditor, element: &ProcessedElement) {
if let Some(first_node) = element.nodes().next() {
let x = first_node.x;
let z = first_node.z;
let tower_height = 20;
let tank_height = 6;
// Build support legs (4 corner pillars)
let leg_positions = [(-2, -2), (2, -2), (-2, 2), (2, 2)];
for (dx, dz) in leg_positions {
for y in 0..tower_height {
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
}
}
// Add cross-bracing every 5 blocks for stability
for y in (5..tower_height).step_by(5) {
// Horizontal bracing
for dx in -1..=1 {
editor.set_block(SMOOTH_STONE, x + dx, y, z - 2, None, None);
editor.set_block(SMOOTH_STONE, x + dx, y, z + 2, None, None);
}
for dz in -1..=1 {
editor.set_block(SMOOTH_STONE, x - 2, y, z + dz, None, None);
editor.set_block(SMOOTH_STONE, x + 2, y, z + dz, None, None);
}
}
// Build water tank at the top - simple rectangular tank
editor.fill_blocks(
POLISHED_ANDESITE,
x - 3,
tower_height,
z - 3,
x + 3,
tower_height + tank_height,
z + 3,
None,
None,
);
// Add polished andesite pipe going down from the tank
for y in 0..tower_height {
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
}
}
}
/// Generate man_made structures for node elements
pub fn generate_man_made_nodes(editor: &mut WorldEditor, node: &ProcessedNode) {
if let Some(man_made_type) = node.tags.get("man_made") {
let element = ProcessedElement::Node(node.clone());
match man_made_type.as_str() {
"antenna" => generate_antenna(editor, &element),
"chimney" => generate_chimney(editor, &element),
"water_well" => generate_water_well(editor, &element),
"water_tower" => generate_water_tower(editor, &element),
"mast" => generate_antenna(editor, &element),
_ => {} // Unknown man_made type, ignore
}
}
}

View File

@@ -1,16 +0,0 @@
pub mod amenities;
pub mod barriers;
pub mod bridges;
pub mod buildings;
pub mod doors;
pub mod highways;
pub mod landuse;
pub mod leisure;
pub mod man_made;
pub mod natural;
pub mod railways;
pub mod subprocessor;
pub mod tourisms;
pub mod tree;
pub mod water_areas;
pub mod waterways;

View File

@@ -1,503 +0,0 @@
use crate::args::Args;
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::deterministic_rng::element_rng;
use crate::element_processing::tree::Tree;
use crate::floodfill_cache::{BuildingFootprintBitmap, FloodFillCache};
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
use crate::world_editor::WorldEditor;
use rand::Rng;
pub fn generate_natural(
editor: &mut WorldEditor,
element: &ProcessedElement,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
if let Some(natural_type) = element.tags().get("natural") {
if natural_type == "tree" {
if let ProcessedElement::Node(node) = element {
let x: i32 = node.x;
let z: i32 = node.z;
Tree::create(editor, (x, 1, z), Some(building_footprints));
}
} else {
let mut previous_node: Option<(i32, i32)> = None;
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
let mut current_natural: Vec<(i32, i32)> = vec![];
let binding: String = "".to_string();
// Determine block type based on natural tag
let block_type: Block = match natural_type.as_str() {
"scrub" | "grassland" | "wood" | "heath" | "tree_row" => GRASS_BLOCK,
"sand" | "dune" => SAND,
"beach" | "shoal" => {
let surface = element.tags().get("natural").unwrap_or(&binding);
match surface.as_str() {
"gravel" => GRAVEL,
_ => SAND,
}
}
"water" | "reef" => WATER,
"bare_rock" => STONE,
"blockfield" => COBBLESTONE,
"glacier" => PACKED_ICE,
"mud" | "wetland" => MUD,
"mountain_range" => COBBLESTONE,
"saddle" | "ridge" => STONE,
"shrubbery" | "tundra" | "hill" => GRASS_BLOCK,
"cliff" => STONE,
_ => GRASS_BLOCK,
};
let ProcessedElement::Way(way) = element else {
return;
};
// Process natural nodes to fill the area
for node in &way.nodes {
let x: i32 = node.x;
let z: i32 = node.z;
if let Some(prev) = previous_node {
// Generate the line of coordinates between the two nodes
let bresenham_points: Vec<(i32, i32, i32)> =
bresenham_line(prev.0, 0, prev.1, x, 0, z);
for (bx, _, bz) in bresenham_points {
editor.set_block(block_type, bx, 0, bz, None, None);
}
current_natural.push((x, z));
corner_addup = (corner_addup.0 + x, corner_addup.1 + z, corner_addup.2 + 1);
}
previous_node = Some((x, z));
}
// If there are natural nodes, flood-fill the area using cache
if corner_addup != (0, 0, 0) {
let filled_area: Vec<(i32, i32)> =
flood_fill_cache.get_or_compute(way, args.timeout.as_ref());
// Use deterministic RNG seeded by element ID for consistent results across region boundaries
let mut rng = element_rng(way.id);
for (x, z) in filled_area {
editor.set_block(block_type, x, 0, z, None, None);
// Generate custom layer instead of dirt, must be stone on the lowest level
match natural_type.as_str() {
"beach" | "sand" | "dune" | "shoal" => {
editor.set_block(SAND, x, 0, z, None, None);
}
"glacier" => {
editor.set_block(PACKED_ICE, x, 0, z, None, None);
editor.set_block(STONE, x, -1, z, None, None);
}
"bare_rock" => {
editor.set_block(STONE, x, 0, z, None, None);
}
_ => {}
}
// Generate surface elements
if editor.check_for_block(x, 0, z, Some(&[WATER])) {
continue;
}
match natural_type.as_str() {
"grassland" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
if rng.gen_bool(0.6) {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"heath" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice = rng.gen_range(0..500);
if random_choice < 33 {
if random_choice <= 2 {
editor.set_block(COBBLESTONE, x, 0, z, None, None);
} else if random_choice < 6 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
} else {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"scrub" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice = rng.gen_range(0..500);
if random_choice == 0 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if random_choice == 1 {
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice < 40 {
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
if random_choice < 15 {
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
}
} else if random_choice < 300 {
if random_choice < 250 {
editor.set_block(GRASS, x, 1, z, None, None);
} else {
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
}
}
"tree_row" | "wood" => {
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let random_choice: i32 = rng.gen_range(0..30);
if random_choice == 0 {
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if random_choice == 1 {
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if random_choice <= 12 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"sand" => {
if editor.check_for_block(x, 0, z, Some(&[SAND]))
&& rng.gen_range(0..100) == 1
{
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
}
}
"shoal" => {
if rng.gen_bool(0.05) {
editor.set_block(WATER, x, 0, z, Some(&[SAND, GRAVEL]), None);
}
}
"wetland" => {
if let Some(wetland_type) = element.tags().get("wetland") {
// Wetland without water blocks
if matches!(wetland_type.as_str(), "wet_meadow" | "fen") {
if rng.gen_bool(0.3) {
editor.set_block(GRASS_BLOCK, x, 0, z, Some(&[MUD]), None);
}
editor.set_block(GRASS, x, 1, z, None, None);
continue;
}
// All the other types of wetland
if rng.gen_bool(0.3) {
editor.set_block(
WATER,
x,
0,
z,
Some(&[MUD, GRASS_BLOCK]),
None,
);
continue;
}
if !editor.check_for_block(x, 0, z, Some(&[MUD, MOSS_BLOCK])) {
continue;
}
match wetland_type.as_str() {
"reedbed" => {
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
"swamp" | "mangrove" => {
// TODO implement mangrove
let random_choice: i32 = rng.gen_range(0..40);
if random_choice == 0 {
Tree::create(
editor,
(x, 1, z),
Some(building_footprints),
);
} else if random_choice < 35 {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"bog" => {
if rng.gen_bool(0.2) {
editor.set_block(
MOSS_BLOCK,
x,
0,
z,
Some(&[MUD]),
None,
);
}
if rng.gen_bool(0.15) {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"tidalflat" => {
continue; // No vegetation here
}
_ => {
editor.set_block(GRASS, x, 1, z, None, None);
}
}
} else {
// Generic natural=wetland without wetland=... tag
if rng.gen_bool(0.3) {
editor.set_block(WATER, x, 0, z, Some(&[MUD]), None);
continue;
}
editor.set_block(GRASS, x, 1, z, None, None);
}
}
"mountain_range" => {
// Create block clusters instead of random placement
let cluster_chance = rng.gen_range(0..1000);
if cluster_chance < 50 {
// 5% chance to start a new cluster
let cluster_block = match rng.gen_range(0..7) {
0 => DIRT,
1 => STONE,
2 => GRAVEL,
3 => GRANITE,
4 => DIORITE,
5 => ANDESITE,
_ => GRASS_BLOCK,
};
// Generate cluster size (5-10 blocks radius)
let cluster_size = rng.gen_range(5..=10);
// Create cluster around current position
for dx in -(cluster_size as i32)..=(cluster_size as i32) {
for dz in -(cluster_size as i32)..=(cluster_size as i32) {
let cluster_x = x + dx;
let cluster_z = z + dz;
// Use distance to create more natural cluster shape
let distance = ((dx * dx + dz * dz) as f32).sqrt();
if distance <= cluster_size as f32 {
// Probability decreases with distance from center
let place_prob = 1.0 - (distance / cluster_size as f32);
if rng.gen::<f32>() < place_prob {
editor.set_block(
cluster_block,
cluster_x,
0,
cluster_z,
None,
None,
);
// Add vegetation on grass blocks
if cluster_block == GRASS_BLOCK {
let vegetation_chance = rng.gen_range(0..100);
if vegetation_chance == 0 {
// 1% chance for rare trees
Tree::create(
editor,
(cluster_x, 1, cluster_z),
Some(building_footprints),
);
} else if vegetation_chance < 15 {
// 15% chance for grass
editor.set_block(
GRASS, cluster_x, 1, cluster_z, None,
None,
);
} else if vegetation_chance < 25 {
// 10% chance for oak leaves
editor.set_block(
OAK_LEAVES, cluster_x, 1, cluster_z,
None, None,
);
}
}
}
}
}
}
}
}
"saddle" => {
// Saddle areas - lowest point between peaks, mix of stone and grass
let terrain_chance = rng.gen_range(0..100);
if terrain_chance < 30 {
// 30% chance for exposed stone
editor.set_block(STONE, x, 0, z, None, None);
} else if terrain_chance < 50 {
// 20% chance for gravel/rocky terrain
editor.set_block(GRAVEL, x, 0, z, None, None);
} else {
// 50% chance for grass
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
if rng.gen_bool(0.4) {
// 40% chance for grass on top
editor.set_block(GRASS, x, 1, z, None, None);
}
}
}
"ridge" => {
// Ridge areas - elevated crest, mostly rocky with some vegetation
let ridge_chance = rng.gen_range(0..100);
if ridge_chance < 60 {
// 60% chance for stone/rocky terrain
let rock_type = match rng.gen_range(0..4) {
0 => STONE,
1 => COBBLESTONE,
2 => GRANITE,
_ => ANDESITE,
};
editor.set_block(rock_type, x, 0, z, None, None);
} else {
// 40% chance for grass with sparse vegetation
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
let vegetation_chance = rng.gen_range(0..100);
if vegetation_chance < 20 {
// 20% chance for grass
editor.set_block(GRASS, x, 1, z, None, None);
} else if vegetation_chance < 25 {
// 5% chance for small shrubs
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
}
}
}
"shrubbery" => {
// Manicured shrubs and decorative vegetation
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
}
"tundra" => {
// Treeless habitat with low vegetation, mosses, lichens
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let tundra_chance = rng.gen_range(0..100);
if tundra_chance < 40 {
// 40% chance for grass (sedges, grasses)
editor.set_block(GRASS, x, 1, z, None, None);
} else if tundra_chance < 60 {
// 20% chance for moss
editor.set_block(MOSS_BLOCK, x, 0, z, Some(&[GRASS_BLOCK]), None);
} else if tundra_chance < 70 {
// 10% chance for dead bush (lichens)
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
}
// 30% chance for bare ground (no surface block)
}
"cliff" => {
// Cliff areas - predominantly stone with minimal vegetation
let cliff_chance = rng.gen_range(0..100);
if cliff_chance < 90 {
// 90% chance for stone variants
let stone_type = match rng.gen_range(0..4) {
0 => STONE,
1 => COBBLESTONE,
2 => ANDESITE,
_ => DIORITE,
};
editor.set_block(stone_type, x, 0, z, None, None);
} else {
// 10% chance for gravel/loose rock
editor.set_block(GRAVEL, x, 0, z, None, None);
}
}
"hill" => {
// Hill areas - elevated terrain with sparse trees and mostly grass
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
continue;
}
let hill_chance = rng.gen_range(0..1000);
if hill_chance == 0 {
// 0.1% chance for rare trees
Tree::create(editor, (x, 1, z), Some(building_footprints));
} else if hill_chance < 50 {
// 5% chance for flowers
let flower_block = match rng.gen_range(1..=4) {
1 => RED_FLOWER,
2 => BLUE_FLOWER,
3 => YELLOW_FLOWER,
_ => WHITE_FLOWER,
};
editor.set_block(flower_block, x, 1, z, None, None);
} else if hill_chance < 600 {
// 55% chance for grass
editor.set_block(GRASS, x, 1, z, None, None);
} else if hill_chance < 650 {
// 5% chance for tall grass
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
}
// 35% chance for bare grass block
}
_ => {}
}
}
}
}
}
}
pub fn generate_natural_from_relation(
editor: &mut WorldEditor,
rel: &ProcessedRelation,
args: &Args,
flood_fill_cache: &FloodFillCache,
building_footprints: &BuildingFootprintBitmap,
) {
if rel.tags.contains_key("natural") {
// Generate individual ways with their original tags
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
generate_natural(
editor,
&ProcessedElement::Way((*member.way).clone()),
args,
flood_fill_cache,
building_footprints,
);
}
}
// Combine all outer ways into one with relation tags
let mut combined_nodes = Vec::new();
for member in &rel.members {
if member.role == ProcessedMemberRole::Outer {
combined_nodes.extend(member.way.nodes.clone());
}
}
// Only process if we have nodes
if !combined_nodes.is_empty() {
// Create combined way with relation tags
let combined_way = ProcessedWay {
id: rel.id,
nodes: combined_nodes,
tags: rel.tags.clone(),
};
// Generate natural area from combined way
generate_natural(
editor,
&ProcessedElement::Way(combined_way),
args,
flood_fill_cache,
building_footprints,
);
}
}
}

View File

@@ -1,244 +0,0 @@
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(railway_type) = element.tags.get("railway") {
if [
"proposed",
"abandoned",
"subway",
"construction",
"razed",
"turntable",
]
.contains(&railway_type.as_str())
{
return;
}
if let Some(subway) = element.tags.get("subway") {
if subway == "yes" {
return;
}
}
if let Some(tunnel) = element.tags.get("tunnel") {
if tunnel == "yes" {
return;
}
}
for i in 1..element.nodes.len() {
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
let smoothed_points = smooth_diagonal_rails(&points);
for j in 0..smoothed_points.len() {
let (bx, _, bz) = smoothed_points[j];
editor.set_block(GRAVEL, bx, 0, bz, None, None);
let prev = if j > 0 {
Some(smoothed_points[j - 1])
} else {
None
};
let next = if j < smoothed_points.len() - 1 {
Some(smoothed_points[j + 1])
} else {
None
};
let rail_block = determine_rail_direction(
(bx, bz),
prev.map(|(x, _, z)| (x, z)),
next.map(|(x, _, z)| (x, z)),
);
editor.set_block(rail_block, bx, 1, bz, None, None);
if bx % 4 == 0 {
editor.set_block(OAK_LOG, bx, 0, bz, None, None);
}
}
}
}
}
fn smooth_diagonal_rails(points: &[(i32, i32, i32)]) -> Vec<(i32, i32, i32)> {
let mut smoothed = Vec::new();
for i in 0..points.len() {
let current = points[i];
smoothed.push(current);
if i + 1 >= points.len() {
continue;
}
let next = points[i + 1];
let (x1, y1, z1) = current;
let (x2, _, z2) = next;
// If points are diagonally adjacent
if (x2 - x1).abs() == 1 && (z2 - z1).abs() == 1 {
// Look ahead to determine best intermediate point
let look_ahead = if i + 2 < points.len() {
Some(points[i + 2])
} else {
None
};
// Look behind
let look_behind = if i > 0 { Some(points[i - 1]) } else { None };
// Choose intermediate point based on the overall curve direction
let intermediate = if let Some((prev_x, _, _prev_z)) = look_behind {
if prev_x == x1 {
// Coming from vertical, keep x constant
(x1, y1, z2)
} else {
// Coming from horizontal, keep z constant
(x2, y1, z1)
}
} else if let Some((next_x, _, _next_z)) = look_ahead {
if next_x == x2 {
// Going to vertical, keep x constant
(x2, y1, z1)
} else {
// Going to horizontal, keep z constant
(x1, y1, z2)
}
} else {
// Default to horizontal first if no context
(x2, y1, z1)
};
smoothed.push(intermediate);
}
}
smoothed
}
fn determine_rail_direction(
current: (i32, i32),
prev: Option<(i32, i32)>,
next: Option<(i32, i32)>,
) -> Block {
let (x, z) = current;
match (prev, next) {
(Some((px, pz)), Some((nx, nz))) => {
if px == nx {
RAIL_NORTH_SOUTH
} else if pz == nz {
RAIL_EAST_WEST
} else {
// Calculate relative movements
let from_prev = (px - x, pz - z);
let to_next = (nx - x, nz - z);
match (from_prev, to_next) {
// East to North or North to East
((-1, 0), (0, -1)) | ((0, -1), (-1, 0)) => RAIL_NORTH_WEST,
// West to North or North to West
((1, 0), (0, -1)) | ((0, -1), (1, 0)) => RAIL_NORTH_EAST,
// East to South or South to East
((-1, 0), (0, 1)) | ((0, 1), (-1, 0)) => RAIL_SOUTH_WEST,
// West to South or South to West
((1, 0), (0, 1)) | ((0, 1), (1, 0)) => RAIL_SOUTH_EAST,
_ => {
if (px - x).abs() > (pz - z).abs() {
RAIL_EAST_WEST
} else {
RAIL_NORTH_SOUTH
}
}
}
}
}
(Some((px, pz)), None) | (None, Some((px, pz))) => {
if px == x {
RAIL_NORTH_SOUTH
} else if pz == z {
RAIL_EAST_WEST
} else {
RAIL_NORTH_SOUTH
}
}
(None, None) => RAIL_NORTH_SOUTH,
}
}
pub fn generate_roller_coaster(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(roller_coaster) = element.tags.get("roller_coaster") {
if roller_coaster == "track" {
// Check if it's indoor (skip if yes)
if let Some(indoor) = element.tags.get("indoor") {
if indoor == "yes" {
return;
}
}
// Check if layer is negative (skip if yes)
if let Some(layer) = element.tags.get("layer") {
if let Ok(layer_value) = layer.parse::<i32>() {
if layer_value < 0 {
return;
}
}
}
let elevation_height = 4; // 4 blocks in the air
let pillar_interval = 6; // Support pillars every 6 blocks
for i in 1..element.nodes.len() {
let prev_node = element.nodes[i - 1].xz();
let cur_node = element.nodes[i].xz();
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
let smoothed_points = smooth_diagonal_rails(&points);
for j in 0..smoothed_points.len() {
let (bx, _, bz) = smoothed_points[j];
// Place track foundation at elevation height
editor.set_block(IRON_BLOCK, bx, elevation_height, bz, None, None);
let prev = if j > 0 {
Some(smoothed_points[j - 1])
} else {
None
};
let next = if j < smoothed_points.len() - 1 {
Some(smoothed_points[j + 1])
} else {
None
};
let rail_block = determine_rail_direction(
(bx, bz),
prev.map(|(x, _, z)| (x, z)),
next.map(|(x, _, z)| (x, z)),
);
// Place rail on top of the foundation
editor.set_block(rail_block, bx, elevation_height + 1, bz, None, None);
// Place support pillars every pillar_interval blocks
if bx % pillar_interval == 0 && bz % pillar_interval == 0 {
// Create a pillar from ground level up to the track
for y in 1..elevation_height {
editor.set_block(IRON_BLOCK, bx, y, bz, None, None);
}
}
}
}
}
}
}

View File

@@ -1,303 +0,0 @@
use crate::block_definitions::*;
use crate::world_editor::WorldEditor;
use std::collections::HashSet;
/// Interior layout for building ground floors (1st layer above floor)
#[rustfmt::skip]
const INTERIOR1_LAYER1: [[char; 23]; 23] = [
['1', 'U', ' ', 'W', 'C', ' ', ' ', ' ', 'S', 'S', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', ' ', 'W',],
['2', ' ', ' ', 'W', 'F', ' ', ' ', ' ', 'U', 'U', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', 'B', 'W',],
[' ', ' ', ' ', 'W', 'F', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'T', 'T', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
['W', 'W', 'D', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'A', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', 'J', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', 'T', 'S', 'S', 'T', ' ', ' ', 'W', 'S', 'S', ' ', 'B', 'W', 'W', 'W',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'T', 'T', 'T', 'T', ' ', ' ', 'W', 'U', 'U', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', 'T', 'T', 'T', 'T', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
['L', ' ', 'A', 'L', 'W', 'W', ' ', ' ', 'W', 'J', 'U', 'U', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
[' ', '6', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['U', '5', ' ', 'W', ' ', ' ', 'W', 'C', 'F', 'F', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', 'W', 'A', ' ', 'B', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', 'J', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'U', ' ', ' ', 'W', 'B', ' ', 'D',],
['J', ' ', ' ', 'C', 'B', 'B', 'W', 'L', 'F', ' ', 'W', 'F', ' ', 'W', 'L', 'W', '7', '8', ' ', 'W', 'B', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', 'A', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'C', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'C', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
['W', 'W', 'D', 'W', 'C', ' ', ' ', ' ', 'W', 'W', 'W', 'B', 'T', 'T', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
];
/// Interior layout for building ground floors (2nd layer above floor)
#[rustfmt::skip]
const INTERIOR1_LAYER2: [[char; 23]; 23] = [
[' ', 'P', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'P', 'P', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'B', 'W',],
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', 'P', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
[' ', ' ', ' ', ' ', 'W', 'W', ' ', ' ', 'W', ' ', 'P', 'P', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
[' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['P', ' ', ' ', 'W', ' ', ' ', 'W', 'N', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'C', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'P', ' ', ' ', 'W', 'B', ' ', 'D',],
[' ', ' ', ' ', ' ', 'B', 'B', 'W', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'P', 'W', ' ', ' ', ' ', 'W', 'B', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W',],
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'N', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
];
/// Interior layout for building level floors (1nd layer above floor)
#[rustfmt::skip]
const INTERIOR2_LAYER1: [[char; 23]; 23] = [
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
['U', ' ', ' ', ' ', ' ', ' ', 'C', 'W', 'L', ' ', ' ', 'L', 'W', 'A', 'A', 'W', ' ', ' ', ' ', ' ', ' ', 'L', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'S', 'S', 'S', ' ', 'W',],
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'J', ' ', 'U', 'U', 'U', ' ', 'D',],
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', 'T', 'T', 'W', ' ', ' ', ' ', ' ', ' ', 'U', 'W', ' ', 'L', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'T', 'J', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', 'L', ' ', 'W',],
['J', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', 'A', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'U', ' ', ' ', ' ', 'D', ' ', ' ', 'F', 'F', 'W', 'A', 'A', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'U', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', 'C', ' ', ' ', 'W', ' ', ' ', 'W',],
['C', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'L', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'U', 'U', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'U', 'U', ' ', 'W', 'B', ' ', 'U', 'U', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
['S', 'S', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
['U', 'U', ' ', ' ', ' ', 'L', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', 'D', 'W',],
];
/// Interior layout for building level floors (2nd layer above floor)
#[rustfmt::skip]
const INTERIOR2_LAYER2: [[char; 23]; 23] = [
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
['P', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'E', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'E', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', 'P', 'P', ' ', 'D',],
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'P', 'W', ' ', 'P', 'W',],
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'P', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'E', ' ', ' ', 'W', 'W', 'D', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'P', 'P', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'P', 'P', ' ', 'W', 'B', ' ', 'P', 'P', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
['P', 'P', ' ', ' ', ' ', 'E', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', ' ', 'D',],
];
/// Maps interior layout characters to actual block types for different floor layers
#[inline(always)]
pub fn get_interior_block(c: char, is_layer2: bool, wall_block: Block) -> Option<Block> {
match c {
' ' => None, // Nothing
'W' => Some(wall_block), // Use the building's wall block for interior walls
'U' => Some(OAK_FENCE), // Oak Fence
'S' => Some(OAK_STAIRS), // Oak Stairs
'B' => Some(BOOKSHELF), // Bookshelf
'C' => Some(CRAFTING_TABLE), // Crafting Table
'F' => Some(FURNACE), // Furnace
'1' => Some(RED_BED_NORTH_HEAD), // Bed North Head
'2' => Some(RED_BED_NORTH_FOOT), // Bed North Foot
'3' => Some(RED_BED_EAST_HEAD), // Bed East Head
'4' => Some(RED_BED_EAST_FOOT), // Bed East Foot
'5' => Some(RED_BED_SOUTH_HEAD), // Bed South Head
'6' => Some(RED_BED_SOUTH_FOOT), // Bed South Foot
'7' => Some(RED_BED_WEST_HEAD), // Bed West Head
'8' => Some(RED_BED_WEST_FOOT), // Bed West Foot
// 'H' => Some(CHEST), // Chest
'L' => Some(CAULDRON), // Cauldron
'A' => Some(ANVIL), // Anvil
'P' => Some(OAK_PRESSURE_PLATE), // Pressure Plate
'D' => {
// Use different door types for different layers
if is_layer2 {
Some(DARK_OAK_DOOR_UPPER)
} else {
Some(DARK_OAK_DOOR_LOWER)
}
}
'J' => Some(NOTE_BLOCK), // Note block
'G' => Some(GLOWSTONE), // Glowstone
'N' => Some(BREWING_STAND), // Brewing Stand
'T' => Some(WHITE_CARPET), // White Carpet
'E' => Some(OAK_LEAVES), // Oak Leaves
_ => None, // Default case for unknown characters
}
}
/// Generates interior layouts inside buildings at each floor level
#[allow(clippy::too_many_arguments)]
pub fn generate_building_interior(
editor: &mut WorldEditor,
floor_area: &[(i32, i32)],
min_x: i32,
min_z: i32,
max_x: i32,
max_z: i32,
start_y_offset: i32,
building_height: i32,
wall_block: Block,
floor_levels: &[i32],
args: &crate::args::Args,
element: &crate::osm_parser::ProcessedWay,
abs_terrain_offset: i32,
) {
// Skip interior generation for very small buildings
let width = max_x - min_x + 1;
let depth = max_z - min_z + 1;
if width < 8 || depth < 8 {
return; // Building too small for interior
}
// For efficiency, create a HashSet of floor area coordinates
let floor_area_set: HashSet<(i32, i32)> = floor_area.iter().cloned().collect();
// Add buffer around edges to avoid placing furniture too close to walls
let buffer = 2;
let interior_min_x = min_x + buffer;
let interior_min_z = min_z + buffer;
let interior_max_x = max_x - buffer;
let interior_max_z = max_z - buffer;
// Generate interiors for each floor
for (floor_index, &floor_y) in floor_levels.iter().enumerate() {
// Store wall and door positions for this floor to extend them to the ceiling
let mut wall_positions = Vec::new();
let mut door_positions = Vec::new();
// Determine the floor extension height (ceiling) - either next floor or roof
let current_floor_ceiling = if floor_index < floor_levels.len() - 1 {
// For intermediate floors, extend walls up to just below the next floor
floor_levels[floor_index + 1] - 1
} else {
// Last floor ceiling depends on roof generation
if args.roof
&& element.tags.contains_key("roof:shape")
&& element.tags.get("roof:shape").unwrap() != "flat"
{
// When roof generation is enabled with non-flat roofs, stop at building height (no extra ceiling)
start_y_offset + building_height
} else {
// When roof generation is disabled or flat roof, extend to building top + 1 (includes ceiling)
start_y_offset + building_height + 1
}
};
// Choose the appropriate interior pattern based on floor number
let (layer1, layer2) = if floor_index == 0 {
// Ground floor uses INTERIOR1 patterns
(&INTERIOR1_LAYER1, &INTERIOR1_LAYER2)
} else {
// Upper floors use INTERIOR2 patterns
(&INTERIOR2_LAYER1, &INTERIOR2_LAYER2)
};
// Get dimensions for the selected pattern
let pattern_height = layer1.len() as i32;
let pattern_width = layer1[0].len() as i32;
// Calculate Y offset - place interior 1 block above floor level consistently
let y_offset = 1;
// Create a seamless repeating pattern across the interior of this floor
for z in interior_min_z..=interior_max_z {
for x in interior_min_x..=interior_max_x {
// Skip if outside the building's floor area
if !floor_area_set.contains(&(x, z)) {
continue;
}
// Map the world coordinates to pattern coordinates using modulo
// This creates a seamless tiling effect across the entire building
// Add floor_index offset to create variation between floors
let pattern_x = ((x - interior_min_x + floor_index as i32) % pattern_width
+ pattern_width)
% pattern_width;
let pattern_z = ((z - interior_min_z + floor_index as i32) % pattern_height
+ pattern_height)
% pattern_height;
// Access the pattern arrays safely
let cell1 = layer1[pattern_z as usize][pattern_x as usize];
let cell2 = layer2[pattern_z as usize][pattern_x as usize];
// Place first layer blocks
if let Some(block) = get_interior_block(cell1, false, wall_block) {
editor.set_block_absolute(
block,
x,
floor_y + y_offset + abs_terrain_offset,
z,
None,
None,
);
// If this is a wall in layer 1, add to wall positions to extend later
if cell1 == 'W' {
wall_positions.push((x, z));
}
// If this is a door in layer 1, add to door positions to add wall above later
else if cell1 == 'D' {
door_positions.push((x, z));
}
}
// Place second layer blocks
if let Some(block) = get_interior_block(cell2, true, wall_block) {
editor.set_block_absolute(
block,
x,
floor_y + y_offset + abs_terrain_offset + 1,
z,
None,
None,
);
}
}
}
// Extend walls all the way to the next floor ceiling or roof
for (x, z) in &wall_positions {
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
}
}
// Add wall blocks above doors all the way to the ceiling/next floor
for (x, z) in &door_positions {
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
}
}
}
}

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@@ -1 +0,0 @@
pub mod buildings_interior;

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@@ -1,34 +0,0 @@
use crate::block_definitions::*;
use crate::osm_parser::ProcessedNode;
use crate::world_editor::WorldEditor;
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode) {
// Skip if 'layer' or 'level' is negative in the tags
if let Some(layer) = element.tags.get("layer") {
if layer.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(level) = element.tags.get("level") {
if level.parse::<i32>().unwrap_or(0) < 0 {
return;
}
}
if let Some(tourism_type) = element.tags.get("tourism") {
let x: i32 = element.x;
let z: i32 = element.z;
if tourism_type == "information" {
if let Some(info_type) = element.tags.get("information").map(|x: &String| x.as_str()) {
if info_type != "office" && info_type != "visitor_centre" {
// Draw an information board
// TODO draw a sign with text if provided
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
editor.set_block(OAK_PLANKS, x, 2, z, None, None);
}
}
}
}
}

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@@ -1,364 +0,0 @@
use crate::block_definitions::*;
use crate::deterministic_rng::coord_rng;
use crate::floodfill_cache::BuildingFootprintBitmap;
use crate::world_editor::WorldEditor;
use rand::Rng;
type Coord = (i32, i32, i32);
// TODO all this data would probably be better suited in a TOML file or something.
/// A circular pattern around a central point.
#[rustfmt::skip]
const ROUND1_PATTERN: [Coord; 8] = [
(-2, 0, 0),
(2, 0, 0),
(0, 0, -2),
(0, 0, 2),
(-1, 0, -1),
(1, 0, 1),
(1, 0, -1),
(-1, 0, 1),
];
/// A wider circular pattern.
const ROUND2_PATTERN: [Coord; 12] = [
(3, 0, 0),
(2, 0, -1),
(2, 0, 1),
(1, 0, -2),
(1, 0, 2),
(-3, 0, 0),
(-2, 0, -1),
(-2, 0, 1),
(-1, 0, 2),
(-1, 0, -2),
(0, 0, -3),
(0, 0, 3),
];
/// A more scattered circular pattern.
const ROUND3_PATTERN: [Coord; 12] = [
(3, 0, -1),
(3, 0, 1),
(2, 0, -2),
(2, 0, 2),
(1, 0, -3),
(1, 0, 3),
(-3, 0, -1),
(-3, 0, 1),
(-2, 0, -2),
(-2, 0, 2),
(-1, 0, 3),
(-1, 0, -3),
];
/// Used for iterating over each of the round patterns
const ROUND_PATTERNS: [&[Coord]; 3] = [&ROUND1_PATTERN, &ROUND2_PATTERN, &ROUND3_PATTERN];
//////////////////////////////////////////////////
const OAK_LEAVES_FILL: [(Coord, Coord); 5] = [
((-1, 3, 0), (-1, 9, 0)),
((1, 3, 0), (1, 9, 0)),
((0, 3, -1), (0, 9, -1)),
((0, 3, 1), (0, 9, 1)),
((0, 9, 0), (0, 10, 0)),
];
const SPRUCE_LEAVES_FILL: [(Coord, Coord); 6] = [
((-1, 3, 0), (-1, 10, 0)),
((0, 3, -1), (0, 10, -1)),
((1, 3, 0), (1, 10, 0)),
((0, 3, -1), (0, 10, -1)),
((0, 3, 1), (0, 10, 1)),
((0, 11, 0), (0, 11, 0)),
];
const BIRCH_LEAVES_FILL: [(Coord, Coord); 5] = [
((-1, 2, 0), (-1, 7, 0)),
((1, 2, 0), (1, 7, 0)),
((0, 2, -1), (0, 7, -1)),
((0, 2, 1), (0, 7, 1)),
((0, 7, 0), (0, 8, 0)),
];
//////////////////////////////////////////////////
/// Helper function to set blocks in various patterns.
fn round(editor: &mut WorldEditor, material: Block, (x, y, z): Coord, block_pattern: &[Coord]) {
for (i, j, k) in block_pattern {
editor.set_block(material, x + i, y + j, z + k, None, None);
}
}
pub enum TreeType {
Oak,
Spruce,
Birch,
}
// TODO what should be moved in, and what should be referenced?
pub struct Tree<'a> {
// kind: TreeType, // NOTE: Not actually necessary to store!
log_block: Block,
log_height: i32,
leaves_block: Block,
leaves_fill: &'a [(Coord, Coord)],
round_ranges: [Vec<i32>; 3],
}
impl Tree<'_> {
/// Creates a tree at the specified coordinates.
///
/// # Arguments
/// * `editor` - The world editor to place blocks
/// * `(x, y, z)` - The base coordinates for the tree
/// * `building_footprints` - Optional bitmap of (x, z) coordinates that are inside buildings.
/// If provided, trees will not be placed at coordinates within this bitmap.
pub fn create(
editor: &mut WorldEditor,
(x, y, z): Coord,
building_footprints: Option<&BuildingFootprintBitmap>,
) {
// Skip if this coordinate is inside a building
if let Some(footprints) = building_footprints {
if footprints.contains(x, z) {
return;
}
}
let mut blacklist: Vec<Block> = Vec::new();
blacklist.extend(Self::get_building_wall_blocks());
blacklist.extend(Self::get_building_floor_blocks());
blacklist.extend(Self::get_structural_blocks());
blacklist.extend(Self::get_functional_blocks());
blacklist.push(WATER);
// Use deterministic RNG based on coordinates for consistent tree types across region boundaries
// The element_id of 0 is used as a salt for tree-specific randomness
let mut rng = coord_rng(x, z, 0);
let tree = Self::get_tree(match rng.gen_range(1..=3) {
1 => TreeType::Oak,
2 => TreeType::Spruce,
3 => TreeType::Birch,
_ => unreachable!(),
});
// Build the logs
editor.fill_blocks(
tree.log_block,
x,
y,
z,
x,
y + tree.log_height,
z,
None,
Some(&blacklist),
);
// Fill in the leaves
for ((i1, j1, k1), (i2, j2, k2)) in tree.leaves_fill {
editor.fill_blocks(
tree.leaves_block,
x + i1,
y + j1,
z + k1,
x + i2,
y + j2,
z + k2,
None,
None,
);
}
// Do the three rounds
for (round_range, round_pattern) in tree.round_ranges.iter().zip(ROUND_PATTERNS) {
for offset in round_range {
round(editor, tree.leaves_block, (x, y + offset, z), round_pattern);
}
}
}
fn get_tree(kind: TreeType) -> Self {
match kind {
TreeType::Oak => Self {
// kind,
log_block: OAK_LOG,
log_height: 8,
leaves_block: OAK_LEAVES,
leaves_fill: &OAK_LEAVES_FILL,
round_ranges: [
(3..=8).rev().collect(),
(4..=7).rev().collect(),
(5..=6).rev().collect(),
],
},
TreeType::Spruce => Self {
// kind,
log_block: SPRUCE_LOG,
log_height: 9,
leaves_block: BIRCH_LEAVES, // TODO Is this correct?
leaves_fill: &SPRUCE_LEAVES_FILL,
// TODO can I omit the third empty vec? May cause issues with iter zip
round_ranges: [vec![9, 7, 6, 4, 3], vec![6, 3], vec![]],
},
TreeType::Birch => Self {
// kind,
log_block: BIRCH_LOG,
log_height: 6,
leaves_block: BIRCH_LEAVES,
leaves_fill: &BIRCH_LEAVES_FILL,
round_ranges: [(2..=6).rev().collect(), (2..=4).collect(), vec![]],
},
} // match
} // fn get_tree
/// Get all possible building wall blocks
fn get_building_wall_blocks() -> Vec<Block> {
vec![
BLACKSTONE,
BLACK_TERRACOTTA,
BRICK,
BROWN_CONCRETE,
BROWN_TERRACOTTA,
DEEPSLATE_BRICKS,
END_STONE_BRICKS,
GRAY_CONCRETE,
GRAY_TERRACOTTA,
LIGHT_BLUE_TERRACOTTA,
LIGHT_GRAY_CONCRETE,
MUD_BRICKS,
NETHER_BRICK,
NETHERITE_BLOCK,
POLISHED_ANDESITE,
POLISHED_BLACKSTONE,
POLISHED_BLACKSTONE_BRICKS,
POLISHED_DEEPSLATE,
POLISHED_GRANITE,
QUARTZ_BLOCK,
QUARTZ_BRICKS,
SANDSTONE,
SMOOTH_SANDSTONE,
SMOOTH_STONE,
STONE_BRICKS,
WHITE_CONCRETE,
WHITE_TERRACOTTA,
ORANGE_TERRACOTTA,
GREEN_STAINED_HARDENED_CLAY,
BLUE_TERRACOTTA,
YELLOW_TERRACOTTA,
BLACK_CONCRETE,
WHITE_CONCRETE,
GRAY_CONCRETE,
LIGHT_GRAY_CONCRETE,
BROWN_CONCRETE,
RED_CONCRETE,
ORANGE_TERRACOTTA,
YELLOW_CONCRETE,
LIME_CONCRETE,
GREEN_STAINED_HARDENED_CLAY,
CYAN_CONCRETE,
LIGHT_BLUE_CONCRETE,
BLUE_CONCRETE,
PURPLE_CONCRETE,
MAGENTA_CONCRETE,
RED_TERRACOTTA,
]
}
/// Get all possible building floor blocks
fn get_building_floor_blocks() -> Vec<Block> {
vec![
GRAY_CONCRETE,
LIGHT_GRAY_CONCRETE,
WHITE_CONCRETE,
SMOOTH_STONE,
POLISHED_ANDESITE,
STONE_BRICKS,
]
}
/// Get structural blocks (fences, walls, stairs, slabs, rails, etc.)
fn get_structural_blocks() -> Vec<Block> {
vec![
// Fences
OAK_FENCE,
// Walls
COBBLESTONE_WALL,
ANDESITE_WALL,
STONE_BRICK_WALL,
// Stairs
OAK_STAIRS,
// Slabs
OAK_SLAB,
STONE_BLOCK_SLAB,
STONE_BRICK_SLAB,
// Rails
RAIL,
RAIL_NORTH_SOUTH,
RAIL_EAST_WEST,
RAIL_ASCENDING_EAST,
RAIL_ASCENDING_WEST,
RAIL_ASCENDING_NORTH,
RAIL_ASCENDING_SOUTH,
RAIL_NORTH_EAST,
RAIL_NORTH_WEST,
RAIL_SOUTH_EAST,
RAIL_SOUTH_WEST,
// Doors and trapdoors
OAK_DOOR,
DARK_OAK_DOOR_LOWER,
DARK_OAK_DOOR_UPPER,
OAK_TRAPDOOR,
// Ladders
LADDER,
]
}
/// Get functional blocks (furniture, decorative items, etc.)
fn get_functional_blocks() -> Vec<Block> {
vec![
// Furniture and functional blocks
CHEST,
CRAFTING_TABLE,
FURNACE,
ANVIL,
BREWING_STAND,
NOTE_BLOCK,
BOOKSHELF,
CAULDRON,
// Beds
RED_BED_NORTH_HEAD,
RED_BED_NORTH_FOOT,
RED_BED_EAST_HEAD,
RED_BED_EAST_FOOT,
RED_BED_SOUTH_HEAD,
RED_BED_SOUTH_FOOT,
RED_BED_WEST_HEAD,
RED_BED_WEST_FOOT,
// Pressure plates and signs
OAK_PRESSURE_PLATE,
SIGN,
// Glass blocks (windows)
GLASS,
WHITE_STAINED_GLASS,
GRAY_STAINED_GLASS,
LIGHT_GRAY_STAINED_GLASS,
BROWN_STAINED_GLASS,
TINTED_GLASS,
// Carpets
WHITE_CARPET,
RED_CARPET,
// Other structural/building blocks
IRON_BARS,
IRON_BLOCK,
SCAFFOLDING,
BEDROCK,
]
}
} // impl Tree

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@@ -1,443 +0,0 @@
use geo::orient::{Direction, Orient};
use geo::{Contains, Intersects, LineString, Point, Polygon, Rect};
use crate::clipping::clip_water_ring_to_bbox;
use crate::{
block_definitions::WATER,
coordinate_system::cartesian::{XZBBox, XZPoint},
osm_parser::{ProcessedMemberRole, ProcessedNode, ProcessedRelation, ProcessedWay},
world_editor::WorldEditor,
};
pub fn generate_water_area_from_way(
editor: &mut WorldEditor,
element: &ProcessedWay,
_xzbbox: &XZBBox,
) {
let outers = [element.nodes.clone()];
if !verify_closed_rings(&outers) {
println!("Skipping way {} due to invalid polygon", element.id);
return;
}
generate_water_areas(editor, &outers, &[]);
}
pub fn generate_water_areas_from_relation(
editor: &mut WorldEditor,
element: &ProcessedRelation,
xzbbox: &XZBBox,
) {
// Check if this is a water relation (either with water tag or natural=water)
let is_water = element.tags.contains_key("water")
|| element
.tags
.get("natural")
.map(|val| val == "water" || val == "bay")
.unwrap_or(false);
if !is_water {
return;
}
// Don't handle water below layer 0
if let Some(layer) = element.tags.get("layer") {
if layer.parse::<i32>().map(|x| x < 0).unwrap_or(false) {
return;
}
}
let mut outers: Vec<Vec<ProcessedNode>> = vec![];
let mut inners: Vec<Vec<ProcessedNode>> = vec![];
for mem in &element.members {
match mem.role {
ProcessedMemberRole::Outer => outers.push(mem.way.nodes.clone()),
ProcessedMemberRole::Inner => inners.push(mem.way.nodes.clone()),
}
}
// Preserve OSM-defined outer/inner roles without modification
merge_way_segments(&mut outers);
// Clip assembled rings to bbox (must happen after merging to preserve ring connectivity)
outers = outers
.into_iter()
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
.collect();
merge_way_segments(&mut inners);
inners = inners
.into_iter()
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
.collect();
if !verify_closed_rings(&outers) {
// For clipped multipolygons, some loops may not close perfectly
// Instead of force-closing with straight lines (which creates wedges),
// filter out unclosed loops and only render the properly closed ones
// Filter: Keep only loops that are already closed OR can be closed within 1 block
outers.retain(|loop_nodes| {
if loop_nodes.len() < 3 {
return false;
}
let first = &loop_nodes[0];
let last = loop_nodes.last().unwrap();
let dx = (first.x - last.x).abs();
let dz = (first.z - last.z).abs();
// Keep if already closed by ID or endpoints are within 1 block
first.id == last.id || (dx <= 1 && dz <= 1)
});
// Now close the remaining loops that are within 1 block tolerance
for loop_nodes in outers.iter_mut() {
let first = loop_nodes[0].clone();
let last_idx = loop_nodes.len() - 1;
if loop_nodes[0].id != loop_nodes[last_idx].id {
// Endpoints are close (within tolerance), close the loop
loop_nodes.push(first);
}
}
// If no valid outer loops remain, skip the relation
if outers.is_empty() {
return;
}
// Verify again after filtering and closing
if !verify_closed_rings(&outers) {
println!("Skipping relation {} due to invalid polygon", element.id);
return;
}
}
merge_way_segments(&mut inners);
if !verify_closed_rings(&inners) {
println!("Skipping relation {} due to invalid polygon", element.id);
return;
}
generate_water_areas(editor, &outers, &inners);
}
fn generate_water_areas(
editor: &mut WorldEditor,
outers: &[Vec<ProcessedNode>],
inners: &[Vec<ProcessedNode>],
) {
// Calculate polygon bounding box to limit fill area
let mut poly_min_x = i32::MAX;
let mut poly_min_z = i32::MAX;
let mut poly_max_x = i32::MIN;
let mut poly_max_z = i32::MIN;
for outer in outers {
for node in outer {
poly_min_x = poly_min_x.min(node.x);
poly_min_z = poly_min_z.min(node.z);
poly_max_x = poly_max_x.max(node.x);
poly_max_z = poly_max_z.max(node.z);
}
}
// If no valid bounds, nothing to fill
if poly_min_x == i32::MAX || poly_max_x == i32::MIN {
return;
}
// Clamp to world bounds just in case
let (world_min_x, world_min_z) = editor.get_min_coords();
let (world_max_x, world_max_z) = editor.get_max_coords();
let min_x = poly_min_x.max(world_min_x);
let min_z = poly_min_z.max(world_min_z);
let max_x = poly_max_x.min(world_max_x);
let max_z = poly_max_z.min(world_max_z);
let outers_xz: Vec<Vec<XZPoint>> = outers
.iter()
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
.collect();
let inners_xz: Vec<Vec<XZPoint>> = inners
.iter()
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
.collect();
inverse_floodfill(min_x, min_z, max_x, max_z, outers_xz, inners_xz, editor);
}
/// Merges way segments that share endpoints into closed rings.
fn merge_way_segments(rings: &mut Vec<Vec<ProcessedNode>>) {
let mut removed: Vec<usize> = vec![];
let mut merged: Vec<Vec<ProcessedNode>> = vec![];
// Match nodes by ID or proximity (handles synthetic nodes from bbox clipping)
let nodes_match = |a: &ProcessedNode, b: &ProcessedNode| -> bool {
if a.id == b.id {
return true;
}
let dx = (a.x - b.x).abs();
let dz = (a.z - b.z).abs();
dx <= 1 && dz <= 1
};
for i in 0..rings.len() {
for j in 0..rings.len() {
if i == j {
continue;
}
if removed.contains(&i) || removed.contains(&j) {
continue;
}
let x: &Vec<ProcessedNode> = &rings[i];
let y: &Vec<ProcessedNode> = &rings[j];
// Skip empty rings (can happen after clipping)
if x.is_empty() || y.is_empty() {
continue;
}
let x_first = &x[0];
let x_last = x.last().unwrap();
let y_first = &y[0];
let y_last = y.last().unwrap();
// Skip already-closed rings
if nodes_match(x_first, x_last) {
continue;
}
if nodes_match(y_first, y_last) {
continue;
}
if nodes_match(x_first, y_first) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.reverse();
x.extend(y.iter().skip(1).cloned());
merged.push(x);
} else if nodes_match(x_last, y_last) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.extend(y.iter().rev().skip(1).cloned());
merged.push(x);
} else if nodes_match(x_first, y_last) {
removed.push(i);
removed.push(j);
let mut y: Vec<ProcessedNode> = y.clone();
y.extend(x.iter().skip(1).cloned());
merged.push(y);
} else if nodes_match(x_last, y_first) {
removed.push(i);
removed.push(j);
let mut x: Vec<ProcessedNode> = x.clone();
x.extend(y.iter().skip(1).cloned());
merged.push(x);
}
}
}
removed.sort();
for r in removed.iter().rev() {
rings.remove(*r);
}
let merged_len: usize = merged.len();
for m in merged {
rings.push(m);
}
if merged_len > 0 {
merge_way_segments(rings);
}
}
/// Verifies all rings are properly closed (first node matches last).
fn verify_closed_rings(rings: &[Vec<ProcessedNode>]) -> bool {
let mut valid = true;
for ring in rings {
let first = &ring[0];
let last = ring.last().unwrap();
// Check if ring is closed (by ID or proximity)
let is_closed = first.id == last.id || {
let dx = (first.x - last.x).abs();
let dz = (first.z - last.z).abs();
dx <= 1 && dz <= 1
};
if !is_closed {
eprintln!("WARN: Disconnected ring");
valid = false;
}
}
valid
}
// Water areas are absolutely huge. We can't easily flood fill the entire thing.
// Instead, we'll iterate over all the blocks in our MC world, and check if each
// one is in the river or not
#[allow(clippy::too_many_arguments)]
fn inverse_floodfill(
min_x: i32,
min_z: i32,
max_x: i32,
max_z: i32,
outers: Vec<Vec<XZPoint>>,
inners: Vec<Vec<XZPoint>>,
editor: &mut WorldEditor,
) {
// Convert to geo Polygons with normalized winding order
let inners: Vec<_> = inners
.into_iter()
.map(|x| {
Polygon::new(
LineString::from(
x.iter()
.map(|pt| (pt.x as f64, pt.z as f64))
.collect::<Vec<_>>(),
),
vec![],
)
.orient(Direction::Default)
})
.collect();
let outers: Vec<_> = outers
.into_iter()
.map(|x| {
Polygon::new(
LineString::from(
x.iter()
.map(|pt| (pt.x as f64, pt.z as f64))
.collect::<Vec<_>>(),
),
vec![],
)
.orient(Direction::Default)
})
.collect();
inverse_floodfill_recursive((min_x, min_z), (max_x, max_z), &outers, &inners, editor);
}
fn inverse_floodfill_recursive(
min: (i32, i32),
max: (i32, i32),
outers: &[Polygon],
inners: &[Polygon],
editor: &mut WorldEditor,
) {
// Check if we've exceeded 40 seconds
// if start_time.elapsed().as_secs() > 40 {
// println!("Water area generation exceeded 40 seconds, continuing anyway");
// }
const ITERATIVE_THRES: i64 = 10_000;
if min.0 > max.0 || min.1 > max.1 {
return;
}
// Multiply as i64 to avoid overflow; in release builds where unchecked math is
// enabled, this could cause the rest of this code to end up in an infinite loop.
if ((max.0 - min.0) as i64) * ((max.1 - min.1) as i64) < ITERATIVE_THRES {
inverse_floodfill_iterative(min, max, 0, outers, inners, editor);
return;
}
let center_x: i32 = (min.0 + max.0) / 2;
let center_z: i32 = (min.1 + max.1) / 2;
let quadrants: [(i32, i32, i32, i32); 4] = [
(min.0, center_x, min.1, center_z),
(center_x, max.0, min.1, center_z),
(min.0, center_x, center_z, max.1),
(center_x, max.0, center_z, max.1),
];
for (min_x, max_x, min_z, max_z) in quadrants {
let rect: Rect = Rect::new(
Point::new(min_x as f64, min_z as f64),
Point::new(max_x as f64, max_z as f64),
);
if outers.iter().any(|outer: &Polygon| outer.contains(&rect))
&& !inners.iter().any(|inner: &Polygon| inner.intersects(&rect))
{
rect_fill(min_x, max_x, min_z, max_z, 0, editor);
continue;
}
let outers_intersects: Vec<_> = outers
.iter()
.filter(|poly| poly.intersects(&rect))
.cloned()
.collect();
let inners_intersects: Vec<_> = inners
.iter()
.filter(|poly| poly.intersects(&rect))
.cloned()
.collect();
if !outers_intersects.is_empty() {
inverse_floodfill_recursive(
(min_x, min_z),
(max_x, max_z),
&outers_intersects,
&inners_intersects,
editor,
);
}
}
}
// once we "zoom in" enough, it's more efficient to switch to iteration
fn inverse_floodfill_iterative(
min: (i32, i32),
max: (i32, i32),
ground_level: i32,
outers: &[Polygon],
inners: &[Polygon],
editor: &mut WorldEditor,
) {
for x in min.0..max.0 {
for z in min.1..max.1 {
let p: Point = Point::new(x as f64, z as f64);
if outers.iter().any(|poly: &Polygon| poly.contains(&p))
&& inners.iter().all(|poly: &Polygon| !poly.contains(&p))
{
editor.set_block(WATER, x, ground_level, z, None, None);
}
}
}
}
fn rect_fill(
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
ground_level: i32,
editor: &mut WorldEditor,
) {
for x in min_x..max_x {
for z in min_z..max_z {
editor.set_block(WATER, x, ground_level, z, None, None);
}
}
}

View File

@@ -1,115 +0,0 @@
use crate::block_definitions::*;
use crate::bresenham::bresenham_line;
use crate::osm_parser::ProcessedWay;
use crate::world_editor::WorldEditor;
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay) {
if let Some(waterway_type) = element.tags.get("waterway") {
let (mut waterway_width, waterway_depth) = get_waterway_dimensions(waterway_type);
// Check for custom width in tags
if let Some(width_str) = element.tags.get("width") {
waterway_width = width_str.parse::<i32>().unwrap_or_else(|_| {
width_str
.parse::<f32>()
.map(|f: f32| f as i32)
.unwrap_or(waterway_width)
});
}
// Skip layers below the ground level
if matches!(
element.tags.get("layer").map(|s| s.as_str()),
Some("-1") | Some("-2") | Some("-3")
) {
return;
}
// Process consecutive node pairs to create waterways
// Use windows(2) to avoid connecting last node back to first
for nodes_pair in element.nodes.windows(2) {
let prev_node = nodes_pair[0].xz();
let current_node = nodes_pair[1].xz();
// Draw a line between the current and previous node
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
prev_node.x,
0,
prev_node.z,
current_node.x,
0,
current_node.z,
);
for (bx, _, bz) in bresenham_points {
// Create water channel with proper depth and sloped banks
create_water_channel(editor, bx, bz, waterway_width, waterway_depth);
}
}
}
}
/// Determines width and depth based on waterway type
fn get_waterway_dimensions(waterway_type: &str) -> (i32, i32) {
match waterway_type {
"river" => (8, 3), // Large rivers: 8 blocks wide, 3 blocks deep
"canal" => (6, 2), // Canals: 6 blocks wide, 2 blocks deep
"stream" => (3, 2), // Streams: 3 blocks wide, 2 blocks deep
"fairway" => (12, 3), // Shipping fairways: 12 blocks wide, 3 blocks deep
"flowline" => (2, 1), // Water flow lines: 2 blocks wide, 1 block deep
"brook" => (2, 1), // Small brooks: 2 blocks wide, 1 block deep
"ditch" => (2, 1), // Ditches: 2 blocks wide, 1 block deep
"drain" => (1, 1), // Drainage: 1 block wide, 1 block deep
_ => (4, 2), // Default: 4 blocks wide, 2 blocks deep
}
}
/// Creates a water channel with proper depth and sloped banks
fn create_water_channel(
editor: &mut WorldEditor,
center_x: i32,
center_z: i32,
width: i32,
depth: i32,
) {
let half_width = width / 2;
for x in (center_x - half_width - 1)..=(center_x + half_width + 1) {
for z in (center_z - half_width - 1)..=(center_z + half_width + 1) {
let dx = (x - center_x).abs();
let dz = (z - center_z).abs();
let distance_from_center = dx.max(dz);
if distance_from_center <= half_width {
// Main water channel
for y in (1 - depth)..=0 {
editor.set_block(WATER, x, y, z, None, None);
}
// Place one layer of dirt below the water channel
editor.set_block(DIRT, x, -depth, z, None, None);
// Clear vegetation above the water
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
} else if distance_from_center == half_width + 1 && depth > 1 {
// Create sloped banks (one block interval slopes)
let slope_depth = (depth - 1).max(1);
for y in (1 - slope_depth)..=0 {
if y == 0 {
// Surface level - place water or air
editor.set_block(WATER, x, y, z, None, None);
} else {
// Below surface - dig out for slope
editor.set_block(AIR, x, y, z, None, None);
}
}
// Place one layer of dirt below the sloped areas
editor.set_block(DIRT, x, -slope_depth, z, None, None);
// Clear vegetation above sloped areas
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
}
}
}
}

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@@ -1,813 +0,0 @@
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use crate::{
coordinate_system::{geographic::LLBBox, transformation::geo_distance},
progress::emit_gui_progress_update,
};
use image::Rgb;
use rayon::prelude::*;
use std::path::{Path, PathBuf};
/// Maximum Y coordinate in Minecraft (build height limit)
const MAX_Y: i32 = 319;
/// AWS S3 Terrarium tiles endpoint (no API key required)
const AWS_TERRARIUM_URL: &str =
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png";
/// Terrarium format offset for height decoding
const TERRARIUM_OFFSET: f64 = 32768.0;
/// Minimum zoom level for terrain tiles
const MIN_ZOOM: u8 = 10;
/// Maximum zoom level for terrain tiles
const MAX_ZOOM: u8 = 15;
/// Maximum concurrent tile downloads to be respectful to AWS
const MAX_CONCURRENT_DOWNLOADS: usize = 8;
/// Maximum age for cached tiles in days before they are cleaned up
const TILE_CACHE_MAX_AGE_DAYS: u64 = 7;
/// Holds processed elevation data and metadata
#[derive(Clone)]
pub struct ElevationData {
/// Height values in Minecraft Y coordinates
pub(crate) heights: Vec<Vec<i32>>,
/// Width of the elevation grid
pub(crate) width: usize,
/// Height of the elevation grid
pub(crate) height: usize,
}
/// RGB image buffer type for elevation tiles
type TileImage = image::ImageBuffer<Rgb<u8>, Vec<u8>>;
/// Result type for tile download operations: ((tile_x, tile_y), image) or error
type TileDownloadResult = Result<((u32, u32), TileImage), String>;
/// Cleans up old cached tiles from the tile cache directory.
/// Only deletes .png files within the arnis-tile-cache directory that are older than TILE_CACHE_MAX_AGE_DAYS.
/// This function is safe and will not delete files outside the cache directory or fail on errors.
pub fn cleanup_old_cached_tiles() {
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
if !tile_cache_dir.exists() || !tile_cache_dir.is_dir() {
return; // Nothing to clean up
}
let max_age = std::time::Duration::from_secs(TILE_CACHE_MAX_AGE_DAYS * 24 * 60 * 60);
let now = std::time::SystemTime::now();
let mut deleted_count = 0;
let mut error_count = 0;
// Read directory entries
let entries = match std::fs::read_dir(&tile_cache_dir) {
Ok(entries) => entries,
Err(_) => {
return;
}
};
for entry in entries.flatten() {
let path = entry.path();
// Safety check: only process .png files within the cache directory
if !path.is_file() {
continue;
}
// Verify the file is a .png and follows our naming pattern (z{zoom}_x{x}_y{y}.png)
let file_name = match path.file_name().and_then(|n| n.to_str()) {
Some(name) => name,
None => continue,
};
if !file_name.ends_with(".png") || !file_name.starts_with('z') {
continue; // Skip files that don't match our tile naming pattern
}
// Check file age
let metadata = match std::fs::metadata(&path) {
Ok(m) => m,
Err(_) => continue,
};
let modified = match metadata.modified() {
Ok(time) => time,
Err(_) => continue,
};
let age = match now.duration_since(modified) {
Ok(duration) => duration,
Err(_) => continue, // File modified in the future? Skip it.
};
if age > max_age {
match std::fs::remove_file(&path) {
Ok(()) => deleted_count += 1,
Err(e) => {
// Log but don't fail, this is a best-effort cleanup
if error_count == 0 {
eprintln!(
"Warning: Failed to delete old cached tile {}: {e}",
path.display()
);
}
error_count += 1;
}
}
}
}
if deleted_count > 0 {
println!("Cleaned up {deleted_count} old cached elevation tiles (older than {TILE_CACHE_MAX_AGE_DAYS} days)");
}
if error_count > 1 {
eprintln!("Warning: Failed to delete {error_count} old cached tiles");
}
}
/// Calculates appropriate zoom level for the given bounding box
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
let lng_diff: f64 = (bbox.max().lng() - bbox.min().lng()).abs();
let max_diff: f64 = lat_diff.max(lng_diff);
let zoom: u8 = (-max_diff.log2() + 20.0) as u8;
zoom.clamp(MIN_ZOOM, MAX_ZOOM)
}
fn lat_lng_to_tile(lat: f64, lng: f64, zoom: u8) -> (u32, u32) {
let lat_rad: f64 = lat.to_radians();
let n: f64 = 2.0_f64.powi(zoom as i32);
let x: u32 = ((lng + 180.0) / 360.0 * n).floor() as u32;
let y: u32 = ((1.0 - lat_rad.tan().asinh() / std::f64::consts::PI) / 2.0 * n).floor() as u32;
(x, y)
}
/// Maximum number of retry attempts for tile downloads
const TILE_DOWNLOAD_MAX_RETRIES: u32 = 3;
/// Base delay in milliseconds for exponential backoff between retries
const TILE_DOWNLOAD_RETRY_BASE_DELAY_MS: u64 = 500;
/// Downloads a tile from AWS Terrain Tiles service with retry logic
fn download_tile(
client: &reqwest::blocking::Client,
tile_x: u32,
tile_y: u32,
zoom: u8,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
println!("Fetching tile x={tile_x},y={tile_y},z={zoom} from AWS Terrain Tiles");
let url: String = AWS_TERRARIUM_URL
.replace("{z}", &zoom.to_string())
.replace("{x}", &tile_x.to_string())
.replace("{y}", &tile_y.to_string());
let mut last_error: String = String::new();
for attempt in 0..TILE_DOWNLOAD_MAX_RETRIES {
if attempt > 0 {
// Exponential backoff: 500ms, 1000ms, 2000ms...
let delay_ms = TILE_DOWNLOAD_RETRY_BASE_DELAY_MS * (1 << (attempt - 1));
eprintln!(
"Retry attempt {}/{} for tile x={},y={},z={} after {}ms delay",
attempt,
TILE_DOWNLOAD_MAX_RETRIES - 1,
tile_x,
tile_y,
zoom,
delay_ms
);
std::thread::sleep(std::time::Duration::from_millis(delay_ms));
}
match download_tile_once(client, &url, tile_path) {
Ok(img) => return Ok(img),
Err(e) => {
last_error = e;
if attempt < TILE_DOWNLOAD_MAX_RETRIES - 1 {
eprintln!(
"Tile download failed for x={},y={},z={}: {}",
tile_x, tile_y, zoom, last_error
);
}
}
}
}
Err(format!(
"Failed to download tile x={},y={},z={} after {} attempts: {}",
tile_x, tile_y, zoom, TILE_DOWNLOAD_MAX_RETRIES, last_error
))
}
/// Single download attempt for a tile (no retries)
fn download_tile_once(
client: &reqwest::blocking::Client,
url: &str,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
let response = client.get(url).send().map_err(|e| e.to_string())?;
response.error_for_status_ref().map_err(|e| e.to_string())?;
let bytes = response.bytes().map_err(|e| e.to_string())?;
std::fs::write(tile_path, &bytes).map_err(|e| e.to_string())?;
let img = image::load_from_memory(&bytes).map_err(|e| e.to_string())?;
Ok(img.to_rgb8())
}
/// Fetches a tile from cache or downloads it if not available
/// Note: In parallel execution, multiple threads may attempt to download the same tile
/// if it's missing or corrupted. This is harmless (just wastes some bandwidth) as
/// file writes are atomic at the OS level.
fn fetch_or_load_tile(
client: &reqwest::blocking::Client,
tile_x: u32,
tile_y: u32,
zoom: u8,
tile_path: &Path,
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, String> {
if tile_path.exists() {
// Try to load cached tile, but handle corruption gracefully
match image::open(tile_path) {
Ok(img) => {
println!(
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
tile_path.display()
);
Ok(img.to_rgb8())
}
Err(e) => {
eprintln!(
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
tile_path.display(),
e
);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Cached tile is corrupted or invalid. Re-downloading...",
);
// Remove the corrupted file
if let Err(e) = std::fs::remove_file(tile_path) {
eprintln!("Warning: Failed to remove corrupted tile file: {e}");
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Failed to remove corrupted tile file during re-download.",
);
}
// Re-download the tile
download_tile(client, tile_x, tile_y, zoom, tile_path)
}
}
} else {
// Download the tile for the first time
download_tile(client, tile_x, tile_y, zoom, tile_path)
}
}
pub fn fetch_elevation_data(
bbox: &LLBBox,
scale: f64,
ground_level: i32,
) -> Result<ElevationData, Box<dyn std::error::Error>> {
let (base_scale_z, base_scale_x) = geo_distance(bbox.min(), bbox.max());
// Apply same floor() and scale operations as CoordTransformer.llbbox_to_xzbbox()
let scale_factor_z: f64 = base_scale_z.floor() * scale;
let scale_factor_x: f64 = base_scale_x.floor() * scale;
// Calculate zoom and tiles
let zoom: u8 = calculate_zoom_level(bbox);
let tiles: Vec<(u32, u32)> = get_tile_coordinates(bbox, zoom);
// Match grid dimensions with Minecraft world size
let grid_width: usize = scale_factor_x as usize;
let grid_height: usize = scale_factor_z as usize;
// Initialize height grid with proper dimensions
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
let tile_cache_dir = PathBuf::from("./arnis-tile-cache");
if !tile_cache_dir.exists() {
std::fs::create_dir_all(&tile_cache_dir)?;
}
// Create a shared HTTP client for connection pooling
let client = reqwest::blocking::Client::new();
// Download tiles in parallel with limited concurrency to be respectful to AWS
let num_tiles = tiles.len();
println!(
"Downloading {num_tiles} elevation tiles (up to {MAX_CONCURRENT_DOWNLOADS} concurrent)..."
);
// Use a custom thread pool to limit concurrent downloads
let thread_pool = rayon::ThreadPoolBuilder::new()
.num_threads(MAX_CONCURRENT_DOWNLOADS)
.build()
.map_err(|e| format!("Failed to create thread pool: {e}"))?;
let downloaded_tiles: Vec<TileDownloadResult> = thread_pool.install(|| {
tiles
.par_iter()
.map(|(tile_x, tile_y)| {
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
let rgb_img = fetch_or_load_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?;
Ok(((*tile_x, *tile_y), rgb_img))
})
.collect()
});
// Check for any download errors
let mut successful_tiles = Vec::new();
for result in downloaded_tiles {
match result {
Ok(tile_data) => successful_tiles.push(tile_data),
Err(e) => {
eprintln!("Warning: Failed to download tile: {e}");
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
&format!("Failed to download elevation tile: {e}"),
);
}
}
}
println!("Processing {} elevation tiles...", successful_tiles.len());
emit_gui_progress_update(15.0, "Processing elevation...");
// Process tiles sequentially (writes to shared height_grid)
for ((tile_x, tile_y), rgb_img) in successful_tiles {
// Only process pixels that fall within the requested bbox
for (y, row) in rgb_img.rows().enumerate() {
for (x, pixel) in row.enumerate() {
// Convert tile pixel coordinates back to geographic coordinates
let pixel_lng = ((tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
* 360.0
- 180.0;
let pixel_lat_rad = std::f64::consts::PI
* (1.0
- 2.0 * (tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
let pixel_lat = pixel_lat_rad.sinh().atan().to_degrees();
// Skip pixels outside the requested bounding box
if pixel_lat < bbox.min().lat()
|| pixel_lat > bbox.max().lat()
|| pixel_lng < bbox.min().lng()
|| pixel_lng > bbox.max().lng()
{
continue;
}
// Map geographic coordinates to grid coordinates
let rel_x = (pixel_lng - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
let rel_y =
1.0 - (pixel_lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
let scaled_x = (rel_x * grid_width as f64).round() as usize;
let scaled_y = (rel_y * grid_height as f64).round() as usize;
if scaled_y >= grid_height || scaled_x >= grid_width {
continue;
}
// Decode Terrarium format: (R * 256 + G + B/256) - 32768
let height: f64 =
(pixel[0] as f64 * 256.0 + pixel[1] as f64 + pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
// Track extreme values for debugging
if !(-1000.0..=10000.0).contains(&height) {
extreme_values_found
.push((tile_x, tile_y, x, y, pixel[0], pixel[1], pixel[2], height));
if extreme_values_found.len() <= 5 {
// Only log first 5 extreme values
eprintln!("Extreme value found: tile({tile_x},{tile_y}) pixel({x},{y}) RGB({},{},{}) = {height}m",
pixel[0], pixel[1], pixel[2]);
}
}
height_grid[scaled_y][scaled_x] = height;
}
}
}
// Report on extreme values found
if !extreme_values_found.is_empty() {
eprintln!(
"Found {} total extreme elevation values during tile processing",
extreme_values_found.len()
);
eprintln!("This may indicate corrupted tile data or areas with invalid elevation data");
}
// Fill in any NaN values by interpolating from nearest valid values
fill_nan_values(&mut height_grid);
// Filter extreme outliers that might be due to corrupted tile data
filter_elevation_outliers(&mut height_grid);
// Calculate blur sigma based on grid resolution
// Use sqrt scaling to maintain consistent relative smoothing across different area sizes.
// This prevents larger generation areas from appearing noisier than smaller ones.
// Reference: 100x100 grid uses sigma=5 (5% relative blur)
const BASE_GRID_REF: f64 = 100.0;
const BASE_SIGMA_REF: f64 = 5.0;
let grid_size: f64 = (grid_width.min(grid_height) as f64).max(1.0);
// Sqrt scaling provides a good balance:
// - 100x100: sigma = 5 (5% relative)
// - 500x500: sigma ≈ 11.2 (2.2% relative)
// - 1000x1000: sigma ≈ 15.8 (1.6% relative)
// This smooths terrain proportionally while preserving more detail.
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
//let blur_percentage: f64 = (sigma / grid_size) * 100.0;
/*eprintln!(
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
grid_width, grid_height, sigma, blur_percentage
);*/
// Continue with the existing blur and conversion to Minecraft heights...
let blurred_heights: Vec<Vec<f64>> = apply_gaussian_blur(&height_grid, sigma);
// Release raw height grid
drop(height_grid);
// Find min/max in raw data using parallel reduction
let (min_height, max_height, extreme_low_count, extreme_high_count) = blurred_heights
.par_iter()
.map(|row| {
let mut local_min = f64::MAX;
let mut local_max = f64::MIN;
let mut local_low = 0usize;
let mut local_high = 0usize;
for &height in row {
local_min = local_min.min(height);
local_max = local_max.max(height);
if height < -1000.0 {
local_low += 1;
}
if height > 10000.0 {
local_high += 1;
}
}
(local_min, local_max, local_low, local_high)
})
.reduce(
|| (f64::MAX, f64::MIN, 0usize, 0usize),
|(min1, max1, low1, high1), (min2, max2, low2, high2)| {
(min1.min(min2), max1.max(max2), low1 + low2, high1 + high2)
},
);
//eprintln!("Height data range: {min_height} to {max_height} m");
if extreme_low_count > 0 {
eprintln!(
"WARNING: Found {extreme_low_count} pixels with extremely low elevations (< -1000m)"
);
}
if extreme_high_count > 0 {
eprintln!(
"WARNING: Found {extreme_high_count} pixels with extremely high elevations (> 10000m)"
);
}
let height_range: f64 = max_height - min_height;
// Realistic height scaling: 1 meter of real elevation = scale blocks in Minecraft
// At scale=1.0, 1 meter = 1 block (realistic 1:1 mapping)
// At scale=2.0, 1 meter = 2 blocks (exaggerated for larger worlds)
let ideal_scaled_range: f64 = height_range * scale;
// Calculate available Y range in Minecraft (from ground_level to MAX_Y)
// Leave a buffer at the top for buildings, trees, and other structures
const TERRAIN_HEIGHT_BUFFER: i32 = 15;
let available_y_range: f64 = (MAX_Y - TERRAIN_HEIGHT_BUFFER - ground_level) as f64;
// Determine final height scale:
// - Use realistic 1:1 (times scale) if terrain fits within Minecraft limits
// - Only compress if the terrain would exceed the build height
let scaled_range: f64 = if ideal_scaled_range <= available_y_range {
// Terrain fits! Use realistic scaling
eprintln!(
"Realistic elevation: {:.1}m range fits in {} available blocks",
height_range, available_y_range as i32
);
ideal_scaled_range
} else {
// Terrain too tall, compress to fit within Minecraft limits
let compression_factor: f64 = available_y_range / height_range;
let compressed_range: f64 = height_range * compression_factor;
eprintln!(
"Elevation compressed: {:.1}m range -> {:.0} blocks ({:.2}:1 ratio, 1 block = {:.2}m)",
height_range,
compressed_range,
height_range / compressed_range,
compressed_range / height_range
);
compressed_range
};
// Convert to scaled Minecraft Y coordinates (parallelized across rows)
// Lowest real elevation maps to ground_level, highest maps to ground_level + scaled_range
let mc_heights: Vec<Vec<i32>> = blurred_heights
.par_iter()
.map(|row| {
row.iter()
.map(|&h| {
// Calculate relative position within the elevation range (0.0 to 1.0)
let relative_height: f64 = if height_range > 0.0 {
(h - min_height) / height_range
} else {
0.0
};
// Scale to Minecraft blocks and add to ground level
let scaled_height: f64 = relative_height * scaled_range;
// Clamp to valid Minecraft Y range (leave buffer at top for structures)
((ground_level as f64 + scaled_height).round() as i32)
.clamp(ground_level, MAX_Y - TERRAIN_HEIGHT_BUFFER)
})
.collect()
})
.collect();
let mut min_block_height: i32 = i32::MAX;
let mut max_block_height: i32 = i32::MIN;
for row in &mc_heights {
for &height in row {
min_block_height = min_block_height.min(height);
max_block_height = max_block_height.max(height);
}
}
//eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
Ok(ElevationData {
heights: mc_heights,
width: grid_width,
height: grid_height,
})
}
fn get_tile_coordinates(bbox: &LLBBox, zoom: u8) -> Vec<(u32, u32)> {
// Convert lat/lng to tile coordinates
let (x1, y1) = lat_lng_to_tile(bbox.min().lat(), bbox.min().lng(), zoom);
let (x2, y2) = lat_lng_to_tile(bbox.max().lat(), bbox.max().lng(), zoom);
let mut tiles: Vec<(u32, u32)> = Vec::new();
for x in x1.min(x2)..=x1.max(x2) {
for y in y1.min(y2)..=y1.max(y2) {
tiles.push((x, y));
}
}
tiles
}
fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
let height_len = heights.len();
let width = heights[0].len();
// Horizontal pass - parallelize across rows (each row is independent)
let after_horizontal: Vec<Vec<f64>> = heights
.par_iter()
.map(|row| {
let mut temp: Vec<f64> = vec![0.0; row.len()];
for (i, val) in temp.iter_mut().enumerate() {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < row.len() as i32 {
sum += row[idx as usize] * k;
weight_sum += k;
}
}
*val = sum / weight_sum;
}
temp
})
.collect();
// Vertical pass - parallelize across columns (each column is independent)
// Process each column in parallel and collect results as column vectors
let blurred_columns: Vec<Vec<f64>> = (0..width)
.into_par_iter()
.map(|x| {
// Extract column from after_horizontal
let column: Vec<f64> = after_horizontal.iter().map(|row| row[x]).collect();
// Apply vertical blur to this column
let mut blurred_column: Vec<f64> = vec![0.0; height_len];
for (y, val) in blurred_column.iter_mut().enumerate() {
let mut sum: f64 = 0.0;
let mut weight_sum: f64 = 0.0;
for (j, k) in kernel.iter().enumerate() {
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
if idx >= 0 && idx < height_len as i32 {
sum += column[idx as usize] * k;
weight_sum += k;
}
}
*val = sum / weight_sum;
}
blurred_column
})
.collect();
// Transpose columns back to row-major format
let mut blurred: Vec<Vec<f64>> = vec![vec![0.0; width]; height_len];
for (x, column) in blurred_columns.into_iter().enumerate() {
for (y, val) in column.into_iter().enumerate() {
blurred[y][x] = val;
}
}
blurred
}
fn create_gaussian_kernel(size: usize, sigma: f64) -> Vec<f64> {
let mut kernel: Vec<f64> = vec![0.0; size];
let center: f64 = size as f64 / 2.0;
for (i, value) in kernel.iter_mut().enumerate() {
let x: f64 = i as f64 - center;
*value = (-x * x / (2.0 * sigma * sigma)).exp();
}
let sum: f64 = kernel.iter().sum();
for k in kernel.iter_mut() {
*k /= sum;
}
kernel
}
fn fill_nan_values(height_grid: &mut [Vec<f64>]) {
let height: usize = height_grid.len();
let width: usize = height_grid[0].len();
let mut changes_made: bool = true;
while changes_made {
changes_made = false;
for y in 0..height {
for x in 0..width {
if height_grid[y][x].is_nan() {
let mut sum: f64 = 0.0;
let mut count: i32 = 0;
// Check neighboring cells
for dy in -1..=1 {
for dx in -1..=1 {
let ny: i32 = y as i32 + dy;
let nx: i32 = x as i32 + dx;
if ny >= 0 && ny < height as i32 && nx >= 0 && nx < width as i32 {
let val: f64 = height_grid[ny as usize][nx as usize];
if !val.is_nan() {
sum += val;
count += 1;
}
}
}
}
if count > 0 {
height_grid[y][x] = sum / count as f64;
changes_made = true;
}
}
}
}
}
}
fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
let height = height_grid.len();
let width = height_grid[0].len();
// Collect all valid height values to calculate statistics
let mut all_heights: Vec<f64> = Vec::new();
for row in height_grid.iter() {
for &h in row {
if !h.is_nan() && h.is_finite() {
all_heights.push(h);
}
}
}
if all_heights.is_empty() {
return;
}
let len = all_heights.len();
// Use 1st and 99th percentiles to define reasonable bounds
// Using quickselect (select_nth_unstable) instead of full sort: O(n) vs O(n log n)
let p1_idx = (len as f64 * 0.01) as usize;
let p99_idx = ((len as f64 * 0.99) as usize).min(len - 1);
// Find p1 (1st percentile) - all elements before p1_idx will be <= p1
let (_, p1_val, _) =
all_heights.select_nth_unstable_by(p1_idx, |a, b| a.partial_cmp(b).unwrap());
let min_reasonable = *p1_val;
// Find p99 (99th percentile) - need to search in remaining slice or use separate call
let (_, p99_val, _) =
all_heights.select_nth_unstable_by(p99_idx, |a, b| a.partial_cmp(b).unwrap());
let max_reasonable = *p99_val;
//eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
let mut outliers_filtered = 0;
// Replace outliers with NaN, then fill them using interpolation
for row in height_grid.iter_mut().take(height) {
for h in row.iter_mut().take(width) {
if !h.is_nan() && (*h < min_reasonable || *h > max_reasonable) {
*h = f64::NAN;
outliers_filtered += 1;
}
}
}
if outliers_filtered > 0 {
//eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
// Re-run the NaN filling to interpolate the filtered values
fill_nan_values(height_grid);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_terrarium_height_decoding() {
// Test known Terrarium RGB values
// Sea level (0m) in Terrarium format should be (128, 0, 0) = 32768 - 32768 = 0
let sea_level_pixel = [128, 0, 0];
let height = (sea_level_pixel[0] as f64 * 256.0
+ sea_level_pixel[1] as f64
+ sea_level_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, 0.0);
// Test simple case: height of 1000m
// 1000 + 32768 = 33768 = 131 * 256 + 232
let test_pixel = [131, 232, 0];
let height =
(test_pixel[0] as f64 * 256.0 + test_pixel[1] as f64 + test_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, 1000.0);
// Test below sea level (-100m)
// -100 + 32768 = 32668 = 127 * 256 + 156
let below_sea_pixel = [127, 156, 0];
let height = (below_sea_pixel[0] as f64 * 256.0
+ below_sea_pixel[1] as f64
+ below_sea_pixel[2] as f64 / 256.0)
- TERRARIUM_OFFSET;
assert_eq!(height, -100.0);
}
#[test]
fn test_aws_url_generation() {
let url = AWS_TERRARIUM_URL
.replace("{z}", "15")
.replace("{x}", "17436")
.replace("{y}", "11365");
assert_eq!(
url,
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png"
);
}
#[test]
#[ignore] // This test requires internet connection, run with --ignored
fn test_aws_tile_fetch() {
use reqwest::blocking::Client;
let client = Client::new();
let url = "https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png";
let response = client.get(url).send();
assert!(response.is_ok());
let response = response.unwrap();
assert!(response.status().is_success());
assert!(response
.headers()
.get("content-type")
.unwrap()
.to_str()
.unwrap()
.contains("image"));
}
}

View File

@@ -1,212 +0,0 @@
use geo::{Contains, LineString, Point, Polygon};
use itertools::Itertools;
use std::collections::{HashSet, VecDeque};
use std::time::{Duration, Instant};
/// Main flood fill function with automatic algorithm selection
/// Chooses the best algorithm based on polygon size and complexity
pub fn flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
) -> Vec<(i32, i32)> {
if polygon_coords.len() < 3 {
return vec![]; // Not a valid polygon
}
// Calculate bounding box of the polygon using itertools
let (min_x, max_x) = polygon_coords
.iter()
.map(|&(x, _)| x)
.minmax()
.into_option()
.unwrap();
let (min_z, max_z) = polygon_coords
.iter()
.map(|&(_, z)| z)
.minmax()
.into_option()
.unwrap();
let area = (max_x - min_x + 1) as i64 * (max_z - min_z + 1) as i64;
// For small and medium areas, use optimized flood fill with span filling
if area < 50000 {
optimized_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
} else {
// For larger areas, use original flood fill with grid sampling
original_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
}
}
/// Optimized flood fill for larger polygons with multi-seed detection for complex shapes like U-shapes
fn optimized_flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
) -> Vec<(i32, i32)> {
let start_time = Instant::now();
let mut filled_area = Vec::new();
let mut global_visited = HashSet::new();
// Create polygon for containment testing
let exterior_coords: Vec<(f64, f64)> = polygon_coords
.iter()
.map(|&(x, z)| (x as f64, z as f64))
.collect();
let exterior = LineString::from(exterior_coords);
let polygon = Polygon::new(exterior, vec![]);
// Optimized step sizes: larger steps for efficiency, but still catch U-shapes
let width = max_x - min_x + 1;
let height = max_z - min_z + 1;
let step_x = (width / 6).clamp(1, 8); // Balance between coverage and speed
let step_z = (height / 6).clamp(1, 8);
// Pre-allocate queue with reasonable capacity to avoid reallocations
let mut queue = VecDeque::with_capacity(1024);
for z in (min_z..=max_z).step_by(step_z as usize) {
for x in (min_x..=max_x).step_by(step_x as usize) {
// Fast timeout check, only every few iterations
if filled_area.len() % 100 == 0 {
if let Some(timeout) = timeout {
if start_time.elapsed() > *timeout {
return filled_area;
}
}
}
// Skip if already visited or not inside polygon
if global_visited.contains(&(x, z))
|| !polygon.contains(&Point::new(x as f64, z as f64))
{
continue;
}
// Start flood fill from this seed point
queue.clear(); // Reuse queue instead of creating new one
queue.push_back((x, z));
global_visited.insert((x, z));
while let Some((curr_x, curr_z)) = queue.pop_front() {
// Add current point to filled area
filled_area.push((curr_x, curr_z));
// Check all four directions with optimized bounds checking
let neighbors = [
(curr_x - 1, curr_z),
(curr_x + 1, curr_z),
(curr_x, curr_z - 1),
(curr_x, curr_z + 1),
];
for (nx, nz) in neighbors.iter() {
if *nx >= min_x
&& *nx <= max_x
&& *nz >= min_z
&& *nz <= max_z
&& !global_visited.contains(&(*nx, *nz))
{
// Only check polygon containment for unvisited points
if polygon.contains(&Point::new(*nx as f64, *nz as f64)) {
global_visited.insert((*nx, *nz));
queue.push_back((*nx, *nz));
}
}
}
}
}
}
filled_area
}
/// Original flood fill algorithm with enhanced multi-seed detection for complex shapes
fn original_flood_fill_area(
polygon_coords: &[(i32, i32)],
timeout: Option<&Duration>,
min_x: i32,
max_x: i32,
min_z: i32,
max_z: i32,
) -> Vec<(i32, i32)> {
let start_time = Instant::now();
let mut filled_area: Vec<(i32, i32)> = Vec::new();
let mut global_visited: HashSet<(i32, i32)> = HashSet::new();
// Convert input to a geo::Polygon for efficient point-in-polygon testing
let exterior_coords: Vec<(f64, f64)> = polygon_coords
.iter()
.map(|&(x, z)| (x as f64, z as f64))
.collect::<Vec<_>>();
let exterior: LineString = LineString::from(exterior_coords);
let polygon: Polygon<f64> = Polygon::new(exterior, vec![]);
// Optimized step sizes for large polygons - coarser sampling for speed
let width = max_x - min_x + 1;
let height = max_z - min_z + 1;
let step_x: i32 = (width / 8).clamp(1, 12); // Cap max step size for coverage
let step_z: i32 = (height / 8).clamp(1, 12);
// Pre-allocate queue and reserve space for filled_area
let mut queue: VecDeque<(i32, i32)> = VecDeque::with_capacity(2048);
filled_area.reserve(1000); // Reserve space to reduce reallocations
// Scan for multiple seed points to handle U-shapes and concave polygons
for z in (min_z..=max_z).step_by(step_z as usize) {
for x in (min_x..=max_x).step_by(step_x as usize) {
// Reduced timeout checking frequency for better performance
// Use manual % check since is_multiple_of() is unstable on stable Rust
if let Some(timeout) = timeout {
if &start_time.elapsed() > timeout {
return filled_area;
}
}
// Skip if already processed or not inside polygon
if global_visited.contains(&(x, z))
|| !polygon.contains(&Point::new(x as f64, z as f64))
{
continue;
}
// Start flood-fill from this seed point
queue.clear(); // Reuse queue
queue.push_back((x, z));
global_visited.insert((x, z));
while let Some((curr_x, curr_z)) = queue.pop_front() {
// Only check polygon containment once per point when adding to filled_area
if polygon.contains(&Point::new(curr_x as f64, curr_z as f64)) {
filled_area.push((curr_x, curr_z));
// Check adjacent points with optimized iteration
let neighbors = [
(curr_x - 1, curr_z),
(curr_x + 1, curr_z),
(curr_x, curr_z - 1),
(curr_x, curr_z + 1),
];
for (nx, nz) in neighbors.iter() {
if *nx >= min_x
&& *nx <= max_x
&& *nz >= min_z
&& *nz <= max_z
&& !global_visited.contains(&(*nx, *nz))
{
global_visited.insert((*nx, *nz));
queue.push_back((*nx, *nz));
}
}
}
}
}
}
filled_area
}

View File

@@ -1,340 +0,0 @@
//! Pre-computed flood fill cache for parallel polygon filling.
//!
//! This module provides a way to pre-compute all flood fill operations in parallel
//! before the main element processing loop, then retrieve cached results during
//! sequential processing.
use crate::coordinate_system::cartesian::XZBBox;
use crate::floodfill::flood_fill_area;
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedWay};
use fnv::FnvHashMap;
use rayon::prelude::*;
use std::time::Duration;
/// A memory-efficient bitmap for storing building footprint coordinates.
///
/// Instead of storing each coordinate individually (~24 bytes per entry in a HashSet),
/// this uses 1 bit per coordinate in the world bounds, reducing memory usage by ~200x.
///
/// For a world of size W x H blocks, the bitmap uses only (W * H) / 8 bytes.
pub struct BuildingFootprintBitmap {
/// The bitmap data, where each bit represents one (x, z) coordinate
bits: Vec<u8>,
/// Minimum x coordinate (offset for indexing)
min_x: i32,
/// Minimum z coordinate (offset for indexing)
min_z: i32,
/// Width of the world (max_x - min_x + 1)
width: usize,
/// Height of the world (max_z - min_z + 1)
height: usize,
/// Number of coordinates marked as building footprints
count: usize,
}
impl BuildingFootprintBitmap {
/// Creates a new empty bitmap covering the given world bounds.
pub fn new(xzbbox: &XZBBox) -> Self {
let min_x = xzbbox.min_x();
let min_z = xzbbox.min_z();
// Use i64 to avoid overflow when world spans more than i32::MAX in either dimension
let width = (i64::from(xzbbox.max_x()) - i64::from(min_x) + 1) as usize;
let height = (i64::from(xzbbox.max_z()) - i64::from(min_z) + 1) as usize;
// Calculate number of bytes needed (round up to nearest byte)
let total_bits = width
.checked_mul(height)
.expect("BuildingFootprintBitmap: world size too large (width * height overflowed)");
let num_bytes = total_bits.div_ceil(8);
Self {
bits: vec![0u8; num_bytes],
min_x,
min_z,
width,
height,
count: 0,
}
}
/// Converts (x, z) coordinate to bit index, returning None if out of bounds.
#[inline]
fn coord_to_index(&self, x: i32, z: i32) -> Option<usize> {
// Use i64 arithmetic to avoid overflow when coordinates span large ranges
let local_x = i64::from(x) - i64::from(self.min_x);
let local_z = i64::from(z) - i64::from(self.min_z);
if local_x < 0 || local_z < 0 {
return None;
}
let local_x = local_x as usize;
let local_z = local_z as usize;
if local_x >= self.width || local_z >= self.height {
return None;
}
// Safe: bounds checks above ensure this won't overflow (max = total_bits - 1)
Some(local_z * self.width + local_x)
}
/// Sets a coordinate as part of a building footprint.
#[inline]
pub fn set(&mut self, x: i32, z: i32) {
if let Some(bit_index) = self.coord_to_index(x, z) {
let byte_index = bit_index / 8;
let bit_offset = bit_index % 8;
// Safety: coord_to_index already validates bounds, so byte_index is always valid
let mask = 1u8 << bit_offset;
// Only increment count if bit wasn't already set
if self.bits[byte_index] & mask == 0 {
self.bits[byte_index] |= mask;
self.count += 1;
}
}
}
/// Checks if a coordinate is part of a building footprint.
#[inline]
pub fn contains(&self, x: i32, z: i32) -> bool {
if let Some(bit_index) = self.coord_to_index(x, z) {
let byte_index = bit_index / 8;
let bit_offset = bit_index % 8;
// Safety: coord_to_index already validates bounds, so byte_index is always valid
return (self.bits[byte_index] >> bit_offset) & 1 == 1;
}
false
}
/// Returns true if no coordinates are marked.
#[must_use]
#[allow(dead_code)] // Standard API method for collection-like types
pub fn is_empty(&self) -> bool {
self.count == 0
}
}
/// A cache of pre-computed flood fill results, keyed by element ID.
pub struct FloodFillCache {
/// Cached results: element_id -> filled coordinates
way_cache: FnvHashMap<u64, Vec<(i32, i32)>>,
}
impl FloodFillCache {
/// Creates an empty cache.
pub fn new() -> Self {
Self {
way_cache: FnvHashMap::default(),
}
}
/// Pre-computes flood fills for all elements that need them.
///
/// This runs in parallel using Rayon, taking advantage of multiple CPU cores.
pub fn precompute(elements: &[ProcessedElement], timeout: Option<&Duration>) -> Self {
// Collect all ways that need flood fill
let ways_needing_fill: Vec<&ProcessedWay> = elements
.iter()
.filter_map(|el| match el {
ProcessedElement::Way(way) => {
if Self::way_needs_flood_fill(way) {
Some(way)
} else {
None
}
}
_ => None,
})
.collect();
// Compute all way flood fills in parallel
let way_results: Vec<(u64, Vec<(i32, i32)>)> = ways_needing_fill
.par_iter()
.map(|way| {
let polygon_coords: Vec<(i32, i32)> =
way.nodes.iter().map(|n| (n.x, n.z)).collect();
let filled = flood_fill_area(&polygon_coords, timeout);
(way.id, filled)
})
.collect();
// Build the cache
let mut cache = Self::new();
for (id, filled) in way_results {
cache.way_cache.insert(id, filled);
}
cache
}
/// Gets cached flood fill result for a way, or computes it if not cached.
///
/// Note: Combined ways created from relations (e.g., in `generate_natural_from_relation`)
/// will miss the cache and fall back to on-demand computation. This is by design,
/// these synthetic ways don't exist in the original element list and have relation IDs
/// rather than way IDs. The individual member ways are still cached.
pub fn get_or_compute(
&self,
way: &ProcessedWay,
timeout: Option<&Duration>,
) -> Vec<(i32, i32)> {
if let Some(cached) = self.way_cache.get(&way.id) {
// Clone is intentional: each result is typically accessed once during
// sequential processing, so the cost is acceptable vs Arc complexity
cached.clone()
} else {
// Fallback: compute on demand for synthetic/combined ways from relations
let polygon_coords: Vec<(i32, i32)> = way.nodes.iter().map(|n| (n.x, n.z)).collect();
flood_fill_area(&polygon_coords, timeout)
}
}
/// Gets cached flood fill result for a ProcessedElement (Way only).
/// For Nodes/Relations, returns empty vec.
pub fn get_or_compute_element(
&self,
element: &ProcessedElement,
timeout: Option<&Duration>,
) -> Vec<(i32, i32)> {
match element {
ProcessedElement::Way(way) => self.get_or_compute(way, timeout),
_ => Vec::new(),
}
}
/// Determines if a way element needs flood fill based on its tags.
///
/// This checks for tag presence (not specific values) because:
/// - Only some values within each tag type actually use flood fill
/// - But caching extra results is harmless (small memory overhead)
/// - And avoids duplicating value-checking logic from processors
///
/// Covered cases:
/// - building/building:part -> buildings::generate_buildings (includes bridge)
/// - landuse -> landuse::generate_landuse
/// - leisure -> leisure::generate_leisure
/// - amenity -> amenities::generate_amenities
/// - natural (except tree) -> natural::generate_natural
/// - highway with area=yes -> highways::generate_highways (area fill)
fn way_needs_flood_fill(way: &ProcessedWay) -> bool {
way.tags.contains_key("building")
|| way.tags.contains_key("building:part")
|| way.tags.contains_key("landuse")
|| way.tags.contains_key("leisure")
|| way.tags.contains_key("amenity")
|| way
.tags
.get("natural")
.map(|v| v != "tree")
.unwrap_or(false)
// Highway areas (like pedestrian plazas) use flood fill when area=yes
|| (way.tags.contains_key("highway")
&& way.tags.get("area").map(|v| v == "yes").unwrap_or(false))
}
/// Collects all building footprint coordinates from the pre-computed cache.
///
/// This should be called after precompute() and before elements are processed.
/// Returns a memory-efficient bitmap of all (x, z) coordinates that are part of buildings.
///
/// The bitmap uses only 1 bit per coordinate in the world bounds, compared to ~24 bytes
/// per entry in a HashSet, reducing memory usage by ~200x for large worlds.
pub fn collect_building_footprints(
&self,
elements: &[ProcessedElement],
xzbbox: &XZBBox,
) -> BuildingFootprintBitmap {
let mut footprints = BuildingFootprintBitmap::new(xzbbox);
for element in elements {
match element {
ProcessedElement::Way(way) => {
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
if let Some(cached) = self.way_cache.get(&way.id) {
for &(x, z) in cached {
footprints.set(x, z);
}
}
}
}
ProcessedElement::Relation(rel) => {
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
for member in &rel.members {
// Only treat outer members as building footprints.
// Inner members represent courtyards/holes where trees can spawn.
if member.role == ProcessedMemberRole::Outer {
if let Some(cached) = self.way_cache.get(&member.way.id) {
for &(x, z) in cached {
footprints.set(x, z);
}
}
}
}
}
}
_ => {}
}
}
footprints
}
/// Removes a way's cached flood fill result, freeing memory.
///
/// Call this after processing an element to release its cached data.
#[allow(dead_code)]
pub fn remove_way(&mut self, way_id: u64) {
self.way_cache.remove(&way_id);
}
/// Removes all cached flood fill results for ways in a relation.
///
/// Relations contain multiple ways, so we need to remove all of them.
#[allow(dead_code)]
pub fn remove_relation_ways(&mut self, way_ids: &[u64]) {
for &id in way_ids {
self.way_cache.remove(&id);
}
}
}
impl Default for FloodFillCache {
fn default() -> Self {
Self::new()
}
}
/// Configures the global Rayon thread pool with a CPU usage cap.
///
/// Call this once at startup before any parallel operations.
///
/// # Arguments
/// * `cpu_fraction` - Fraction of available cores to use (e.g., 0.9 for 90%).
/// Values are clamped to the range [0.1, 1.0].
pub fn configure_rayon_thread_pool(cpu_fraction: f64) {
// Clamp cpu_fraction to valid range
let cpu_fraction = cpu_fraction.clamp(0.1, 1.0);
let available_cores = std::thread::available_parallelism()
.map(|n| n.get())
.unwrap_or(4);
let target_threads = ((available_cores as f64) * cpu_fraction).floor() as usize;
let target_threads = target_threads.max(1); // At least 1 thread
// Only configure if we haven't already (this can only be called once)
match rayon::ThreadPoolBuilder::new()
.num_threads(target_threads)
.build_global()
{
Ok(()) => {
// Successfully configured (silent to avoid cluttering output)
}
Err(_) => {
// Thread pool already configured
}
}
}

166
src/getData.py Normal file
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@@ -0,0 +1,166 @@
from random import choice
import json
import os
import requests
import subprocess
def download_with_requests(url, params, filename):
response = requests.get(url, params=params)
if response.status_code == 200:
with open(filename, "w") as file:
json.dump(response.json(), file)
return filename
else:
print("Failed to download data. Status code:", response.status_code)
return None
def download_with_curl(url, params, filename):
# Prepare curl command with parameters
curl_command = [
"curl",
"-o",
filename,
url + "?" + "&".join([f"{key}={value}" for key, value in params.items()]),
]
subprocess.call(curl_command)
return filename
def download_with_wget(url, params, filename):
# Prepare wget command with parameters
wget_command = [
"wget",
"-O",
filename,
url + "?" + "&".join([f"{key}={value}" for key, value in params.items()]),
]
subprocess.call(wget_command)
return filename
def getData(city, state, country, bbox, file, debug, download_method="requests"):
print("Fetching data...")
api_servers = [
"https://overpass-api.de/api/interpreter",
"https://lz4.overpass-api.de/api/interpreter",
"https://z.overpass-api.de/api/interpreter",
"https://overpass.kumi.systems/api/interpreter",
"https://overpass.private.coffee/api/interpreter",
]
url = choice(api_servers)
if city:
query1 = f"""
[out:json];
area[name="{city}"]->.city;
area[name="{state}"]->.state;
area[name="{country}"]->.country;
(
nwr(area.country)(area.state)(area.city)[building];
nwr(area.country)(area.state)(area.city)[highway];
nwr(area.country)(area.state)(area.city)[landuse];
nwr(area.country)(area.state)(area.city)[natural];
nwr(area.country)(area.state)(area.city)[leisure];
nwr(area.country)(area.state)(area.city)[waterway]["waterway"!="fairway"];
nwr(area.country)(area.state)(area.city)[amenity];
nwr(area.country)(area.state)(area.city)[bridge];
nwr(area.country)(area.state)(area.city)[railway];
nwr(area.country)(area.state)(area.city)[barrier];
);
(._;>;);
out;
"""
elif bbox:
bbox = bbox.split(",")
bbox = [float(i) for i in bbox]
if debug:
print(f"Bbox input: {bbox}")
query1 = f"""
[out:json][bbox:{bbox[1]},{bbox[0]},{bbox[3]},{bbox[2]}];
(
nwr["building"];
nwr["highway"];
nwr["landuse"];
nwr["natural"];
nwr["leisure"];
nwr["waterway"];
nwr["amenity"];
nwr["bridge"];
nwr["railway"];
nwr["barrier"];
nwr["entrance"];
nwr["door"];
)->.waysinbbox;
(
node(w.waysinbbox);
)->.nodesinbbox;
.waysinbbox out body;
.nodesinbbox out skel qt;
"""
elif file:
print("Loading data from file")
else:
query1 = f"""
[out:json];
area[name="{city}"]->.city;
area[name="{country}"]->.country;
(
nwr(area.country)(area.city)[building];
nwr(area.country)(area.city)[highway];
nwr(area.country)(area.city)[landuse];
nwr(area.country)(area.city)[natural];
nwr(area.country)(area.city)[leisure];
nwr(area.country)(area.city)[waterway]["waterway"!="fairway"];
nwr(area.country)(area.city)[amenity];
nwr(area.country)(area.city)[bridge];
nwr(area.country)(area.city)[railway];
nwr(area.country)(area.city)[barrier];
);
(._;>;);
out;
"""
if debug:
print(f"OSM Query: {query1}")
try:
if file:
with open("data.json", encoding="utf8") as dataset:
data = json.load(dataset)
else:
if debug:
print(f"Chosen server: {url}")
filename = "arnis-debug-raw_data.json"
if download_method == "requests":
file_path = download_with_requests(url, {"data": query1}, filename)
elif download_method == "curl":
file_path = download_with_curl(url, {"data": query1}, filename)
elif download_method == "wget":
file_path = download_with_wget(url, {"data": query1}, filename)
else:
print("Invalid download method. Using 'requests' by default.")
file_path = download_with_requests(url, {"data": query1}, filename)
if file_path is None:
os._exit(1)
with open(file_path, "r") as file:
data = json.load(file)
if len(data["elements"]) == 0:
print("Error! No data available")
os._exit(1)
except Exception as e:
if "The server is probably too busy to handle your request." in str(e):
print("Error! OSM server overloaded")
elif "Dispatcher_Client::request_read_and_idx::rate_limited" in str(e):
print("Error! IP rate limited, wait before trying again")
else:
print(f"Error! {e}")
os._exit(1)
return data

View File

@@ -1,158 +0,0 @@
use crate::args::Args;
use crate::coordinate_system::{cartesian::XZPoint, geographic::LLBBox};
use crate::elevation_data::{fetch_elevation_data, ElevationData};
use crate::progress::emit_gui_progress_update;
#[cfg(feature = "gui")]
use crate::telemetry::{send_log, LogLevel};
use colored::Colorize;
use image::{Rgb, RgbImage};
/// Represents terrain data and elevation settings
#[derive(Clone)]
pub struct Ground {
pub elevation_enabled: bool,
ground_level: i32,
elevation_data: Option<ElevationData>,
}
impl Ground {
pub fn new_flat(ground_level: i32) -> Self {
Self {
elevation_enabled: false,
ground_level,
elevation_data: None,
}
}
pub fn new_enabled(bbox: &LLBBox, scale: f64, ground_level: i32) -> Self {
match fetch_elevation_data(bbox, scale, ground_level) {
Ok(elevation_data) => Self {
elevation_enabled: true,
ground_level,
elevation_data: Some(elevation_data),
},
Err(e) => {
eprintln!("Failed to fetch elevation data: {}", e);
#[cfg(feature = "gui")]
send_log(
LogLevel::Warning,
"Elevation unavailable, using flat ground",
);
// Graceful fallback: disable elevation and keep provided ground_level
Self {
elevation_enabled: false,
ground_level,
elevation_data: None,
}
}
}
}
/// Returns the ground level at the given coordinates
#[inline(always)]
pub fn level(&self, coord: XZPoint) -> i32 {
if !self.elevation_enabled || self.elevation_data.is_none() {
return self.ground_level;
}
let data: &ElevationData = self.elevation_data.as_ref().unwrap();
let (x_ratio, z_ratio) = self.get_data_coordinates(coord, data);
self.interpolate_height(x_ratio, z_ratio, data)
}
#[allow(unused)]
#[inline(always)]
pub fn min_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
if !self.elevation_enabled {
return Some(self.ground_level);
}
coords.map(|c: XZPoint| self.level(c)).min()
}
#[allow(unused)]
#[inline(always)]
pub fn max_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
if !self.elevation_enabled {
return Some(self.ground_level);
}
coords.map(|c: XZPoint| self.level(c)).max()
}
/// Converts game coordinates to elevation data coordinates
#[inline(always)]
fn get_data_coordinates(&self, coord: XZPoint, data: &ElevationData) -> (f64, f64) {
let x_ratio: f64 = coord.x as f64 / data.width as f64;
let z_ratio: f64 = coord.z as f64 / data.height as f64;
(x_ratio.clamp(0.0, 1.0), z_ratio.clamp(0.0, 1.0))
}
/// Interpolates height value from the elevation grid
#[inline(always)]
fn interpolate_height(&self, x_ratio: f64, z_ratio: f64, data: &ElevationData) -> i32 {
let x: usize = ((x_ratio * (data.width - 1) as f64).round() as usize).min(data.width - 1);
let z: usize = ((z_ratio * (data.height - 1) as f64).round() as usize).min(data.height - 1);
data.heights[z][x]
}
fn save_debug_image(&self, filename: &str) {
let heights = &self
.elevation_data
.as_ref()
.expect("Elevation data not available")
.heights;
if heights.is_empty() || heights[0].is_empty() {
return;
}
let height: usize = heights.len();
let width: usize = heights[0].len();
let mut img: image::ImageBuffer<Rgb<u8>, Vec<u8>> =
RgbImage::new(width as u32, height as u32);
let mut min_height: i32 = i32::MAX;
let mut max_height: i32 = i32::MIN;
for row in heights {
for &h in row {
min_height = min_height.min(h);
max_height = max_height.max(h);
}
}
for (y, row) in heights.iter().enumerate() {
for (x, &h) in row.iter().enumerate() {
let normalized: u8 =
(((h - min_height) as f64 / (max_height - min_height) as f64) * 255.0) as u8;
img.put_pixel(
x as u32,
y as u32,
Rgb([normalized, normalized, normalized]),
);
}
}
// Ensure filename has .png extension
let filename: String = if !filename.ends_with(".png") {
format!("{filename}.png")
} else {
filename.to_string()
};
if let Err(e) = img.save(&filename) {
eprintln!("Failed to save debug image: {e}");
}
}
}
pub fn generate_ground_data(args: &Args) -> Ground {
if args.terrain {
println!("{} Fetching elevation...", "[3/7]".bold());
emit_gui_progress_update(14.0, "Fetching elevation...");
let ground = Ground::new_enabled(&args.bbox, args.scale, args.ground_level);
if args.debug {
ground.save_debug_image("elevation_debug");
}
return ground;
}
Ground::new_flat(args.ground_level)
}

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