Files
lmms/include/Engine.h
Shmuel H 665e50395c Bugfix - SampleTrack -> Play: Fix sample track not being played in the
right place when it not played from the begining.

That has created a difference between the ticks and the metronome and
the sample track.

The cause of the problem was that the calculation of the frame to play
was wrong: we had calculated `framesPerTick` according to the current
engine's sample rate instead of the SampleBuffer's sample rate.
2019-06-02 20:48:58 +03:00

3.3 KiB