Instead of keeping state for the `Paginator` instance, we create one
when needs be, in the `run_backwards_impl` method, and initialize it
with a previous-batch token. This is simpler than keeping one alive, and
making sure that we reset it in the right places.
The event cache doesn't use the paginator for forwards pagination, so it
doesn't make sense to expose this method. Moreover, the event cache
always listens to sync in real-time, so technically it's always hit the
timeline end.
As a proof of this, this method wasn't even tested.
This patch adds support for the `shared_history` flag from MSC3061 to
the `m.room_key` content, exported room keys, and backed-up room keys.
The flag is now persisted in our `InboundGroupSession`. Additionally,
when creating a new `InboundGroupSession`, we ensure the
`shared_history` flag is set appropriately.
MSC3061: https://github.com/matrix-org/matrix-spec-proposals/pull/3061
In several places, we access almost all the fields of a struct to
create an `InboundGroupSession` from a pure data struct.
When new fields are added to these data structs, it's easy to
overlook updating the `InboundGroupSession` accordingly.
By using struct destructuring, we ensure that newly added fields are
explicitly considered, making it harder to forget one of the newly added
fields.
`prompt=create` is defined in MSC2964, and
`login_hint=mxid:@user:server.name` is defined in MSC4198.
The other parameters came from OpenID Connect.
Signed-off-by: Kévin Commaille <zecakeh@tedomum.fr>
It is a small optimization which makes the URL smaller, but it is not
part of the next-gen auth MSCs and is not supported by the oauth2 crate,
so let's drop it.
Signed-off-by: Kévin Commaille <zecakeh@tedomum.fr>
This patch fixes `RoomEventCache::event` to look inside `RoomEvents` but
also inside the `EventCacheStore` to look for an event. It ultimately
fallbacks to `AllEventsCache` because we can't get rid of it for the
moment.
This patch makes the code more robust around event removals. Sorting
events by their position is no longer done in the `Deduplicator` but in
a new `RoomEventCacheState::remove_events` method, which removes events
in the store and in the `RoomEvents`. This method is responsible to sort
events, this stuff is less fragile like so.
This patch adds a test for `sort_events_by_position_descending`. It
also updates this function so that events are sorted by their chunk
identifier from newest to oldest, it makes no difference but it matches
the order of the position indices too. Everything “dimension” is
descending.
This patch uses `DeduplicationOutcome` to remove events either in
memory, or in the store, when required. The `remove_events_by_id` method
has been renamed `remove_events_by_position`.
This patch redesigns `Deduplicator::filter_duplicate_events`.
First off, `filter_duplicate_events` does remove events with no valid
ID. At the same time, it removes duplicate events within the new events
(`events`). This check was done in the `BloomFilterDeduplicator` but
not in the `StoreDeduplicator`. Now it's done at the front of these
implementations, directly inside `Deduplicator`.
Second, this patch introduces `DeduplicationOutcome` to replace the
return type `(Vec<Event>, Vec<OwnedEventId>)`, especially because
now it would have become `(Vec<Event>, Vec<(OwnedEventId, Position)>,
Vec<(OwnedEventId, Position)>)`. Why?
1. Because the positions of the duplicated events are returned,
2. We differentiate between in-memory vs. in-store duplicated events.
Third, now there are positions associated to duplicated events, events
must be sorted. It's the role of `sort_events_by_position_descending`.
This way, `DeduplicatorOutcome` brings guarantees and less checks are
required.
It could be that we have a mismatch between network and disk, after
running a back-pagination:
- network indicates start of the timeline, aka there's no previous-batch
token
- but in the persisted storage, we do have an initial empty events chunk
Because of this, we could have weird transitions from "I've reached the
start of the room" to "I haven't actually reached it", if calling the
`run_backwards()` method manually.
This patch rewrites the logic when returning `reached_start`, so that
it's more precise:
- when reloading an events chunk from disk, rely on the previous chunk
property to indicate whether we've reached the start of the timeline,
thus avoiding unnecessary calls to back-paginations.
- after resolving a gap via the network, override the result of
`reached_start` with a boolean that indicates 1. there are no more gaps
and 2. there's no previous chunk (actual previous or lazily-loaded).
In the future, we should consider NOT having empty events chunks, if we
can.