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CI: Fix Steam upload again
After bf48a84d1c, the scheduled nightly
runs began to fail because the filenames of the artifacts had changed.
This would also have caused uploads on tag to fail. Explicitly specify
the asset architecture here. Windows arm64 builds are still ignored for
Steam Upload for now.
This commit is contained in:
2
.github/actions/steam-upload/action.yaml
vendored
2
.github/actions/steam-upload/action.yaml
vendored
@@ -168,7 +168,7 @@ runs:
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print '::group::Prepare Windows x64 assets'
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mkdir -p steam-windows && pushd steam-windows
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unzip ${root_dir}/(#i)obs-studio-*-windows.zip
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unzip ${root_dir}/(#i)obs-studio-*-windows-x64.zip
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rm ${root_dir}/(#i)obs-studio-*-windows*.zip
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cp -r ${root_dir}/build-aux/steam/scripts_windows scripts
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