Like xcomposite, this was programmed to select the first display by
default. Change it to not capture any display unless explicitly selected
by the user.
There are two situations where xcomposite window capture will capture
random windows: on first creation, and when going to the properties when
the current window is invalid. The first happens because for whatever
reason someone decided to just make it capture the first top-level
window if there is no set value. The second happens because the
properties widget cannot find the value it's looking for and defaults to
the first one when the properties are opened, thus selecting and
capturing the first window in the list (which is probably something we
should fix in the properties view at some point but I don't want to dive
into code that's even *more* cursed than xcomposite code right now)
I think that this was a major oversight and that whoever wrote it
however many countless years ago did not realize that this is something
that maybe users don't want to have happen.
So instead, this diff makes it so that on first creation, it creates a
value that says "[Select a window to capture]" that keeps the capture
inactive until a user actually chooses a window rather than the
top-level window. It also makes it so that if the user has a window that
is no longer valid, it will keep that window in the list and as the
currently selected value, which prevents it from automatically selecting
the first window in the list when properties are opened.
(Have I mentioned xcomposite is cursed? Trying to debug xcomposite code
in a debugger freezes my window compositor and forces me to do a hard
restart of my entire computer, so I was forced to use printf debugging.
Absolute nightmare-inducing code in here.)
This is cursed. Window ID storage for xcomposite capture is absolutely
cursed. It should not be storing the window handle with this. I'm pretty
sure that whoever wrote it at the time decided to store the god-forsaken
window handle (which does not persist after the window closes) as part
of the ID because they were afraid it might capture the wrong window if
they close OBS and open it up again while the window still exists.
Again, xcomposite capture is absolutely cursed.
Moves the window handle/name/class decoding code out of the
xcb_find_window() function and into its own dedicated function so it can
be used elsewhere. This s*** is cursed.
There were a couple mistakes here that caused the fallback checks other
than window ID to fail to ever return valid results. This restores this
functionality that was broken since the c++/c transition.
fixes#7404
It is expected that capture might fail, like when a window is minimized.
In these cases we dont want the log to be spammed by X11 errors so
install a noop error handler while we try to import.
The original PR missed assigning the `idx` variable in unregister. When
compiled without asserts this would silently not delete sources. Instead
correctly assign idx and skip unregistration if the source doesnt appear
registered.
fixes#6532
When running on EGL we can use the new create_texture_from_pixmap
functions to implement xcomposite capture.
This removes the texture indirection previously implemented for GLX due
to not using the spriting functionality in the built in shaders. Now
that we texture directly from the pixmap we can remove the red/blue swap
workarounds.
Generally moves all the plugin code into xcomposite-input.cpp and
removes all C++ dependencies.
Migrate as much as possible to xcb from Xlib to enable us to handle
errors and attribute them to the correct callers. This caused many other
knock on issues such as wrongly attributed errors and cleanup code
working incorrectly.
That allows us to use the xcursor-xcb implementation and delete the pure
Xlib implementation. We also add the missing functionality from the Xlib
implementation to the xcb implementation.
Capture glXCreatePixmap errors which occur most commonly on
nvidia+gnome due to nvidia's driver being unable to allocate more than 1
pixmap per window and gnome being the only compositor to read window
data via glx pixmaps.
Fix cleanup after failed glXCreatePixmap that might have leaked pixmaps
and prevented later captures on nvidia drivers for the same reason.
Status output related to OBS configuration is prefixed with the string
"OBS" and added padding for enabled and disabled features. This padding
was not aligned between platforms.
By moving the padding and prefix decoration into its own function,
both elements are controlled in a single place. CMake scripts were
changed to use this new function `obs_status` instead of using CMake's
`message` function directly.