- Update ingest URLs to restore streaming functionality
- Consolidate free and premium member entries into a single entry
- Add more_info_link and stream_key_link
This allows users to leverage the OpenH264 codec from Cisco to encode
H.264 video content. It is significantly reduced in capability from
alternatives, but it does the job.
This also provides a framework for adding support for other H.264
software codecs provided through FFmpeg.
`get_rc_mode()` compares the incoming rate control mode string
to the .name member of rc_mode_t, and the table entries are
all upper-case. This caused a crash when the incoming string
is set to "cbr" instead of "CBR". Make the string comparison
case insensitive.
46adc4b - Check source validity before attempting to log renderer crash
ac34d8e - Don't loop Cef exit while shutting down if task post fails
b56fd78 - Update version to 2.24.6
On initial run of the Blur filter, some parameters are not all set when
there is the first call to load the effect. This is actually not an
issue, so the log is now silenced at this time.
Signed-off-by: pkv <pkv@obsproject.com>
The reset signal was triggered whenever there was an update in the
parent source. This destroys the effect and recreates it, which can be
resource heavy.
We now let the SDK handle the source update on its own rather than
manually resetting the effect on obs side.
Signed-off-by: pkv <pkv@obsproject.com>
During the mapping and unmapping of resources, the CudaStream was not
always consistent.
This fixes the issue.
Thanks to Stephan from NVIDIA Dev support for noticing the mismatch.
Signed-off-by: pkv <pkv@obsproject.com>
For the background blur effect, it was found that destroying it and
then adding any other NVIDIA effect led to a blank picture.
This commit swaps the order of destroying the effect and the associated
cudaStream.
For other effects the order does not matter; I have no idea why the
order matters for blur effect and the SDK gives no indication about any
proper order at destruction time.
Fixes bug #11383.
Signed-off-by: pkv <pkv@obsproject.com>
The threshold THR in Background removal filter has the following effect:
- if alpha if between [THR - 0.1; THR], alpha is interpolated;
- if alpha >= THR, alpha is set to 1.0;
- if alpha <= THR - 0.1, alpha is set to 0.
It was introduced in order to smooth the alpha at the edges of the
foreground.
This works fine unless THR == 1, where there can be bulk pixels with
alpha which will be interpolated as if they were at the edge;
in order to ensure that a bulk area with alpha set to 1.0 is well
defined, the max threshold is now set to 0.95 (so if the user picks a
unity threshold, a value of 0.95 will actually be used).
This fixes a bug in third party plugins which rely on a bulk foreground
safely set at alpha == 1.0. [1]
[1] https://github.com/FiniteSingularity/obs-stroke-glow-shadow/issues/61
Signed-off-by: pkv <pkv@obsproject.com>
If a frame has a width or height of zero, this value will make it into
libobs/media-io/video-frame.c:video_frame_init and cause linesizes or
heights to be zero, which will result in a bmalloc(0) call and OBS will
crash.
Instead of letting the call stack get that far, check the frame width
and height here at the source, log an error, and return early if the
frame width or height are zero.
Fix the macro to prevent unnecessary headers from being included by
<windows.h>. This reduces compilation time and may prevent future bugs
due to unexpected includes.
082a0a2 - Don't emit a normal call to a function for closing panels
663dc38 - Disable modern game controller API on Windows
4023fad - Log fatal CEF crashes to file
52c1527 - Print browser source renderer crashes to OBS log
af0651b - Log error if CefInitialize fails
8223215 - Revert "Enable Qt message loop on Linux"
16ff0fa - Update version to 2.24.5
Additionally, update buildspec.json and build-aux/modules/99-cef.json to
use the new CEF builds. This is being done because the changes in
obs-browser specifically are meant to work with a CEF build compiled
with use_gtk=false.
This prevents the Windows headers from defining min/max macros.
Use std::min and std::max.
Modifies deps, frontend, libobs-d3d11, libobs-winrt, decklink, obs-vst,
and win-dshow.
It is possible for OBS to receive incomplete frames from the compositor
if the graphics drivers in use do not support implicit synchronization.
The compositors usually try to workaround this issue by waiting all
render operations to complete before sharing frames with OBS. However,
this has performance implications for the compositors. Similarly, OBS
should also make sure that all the rendering operations sourcing the
received buffer are complete before returning the respective pw_buffer
back to the compositor, or it would risk the image it is working on
getting overwritten without some type of synchronization.
This change leverages PipeWire's ability to share DRM syncobj fds to
implement an explicit synchronization solution to solve the problem
described above. The usage of these DRM syncobjs is negotiated with the
compositor that OBS is running on. So OBS can still work even if the
compositor does not support explicit synchronization.
Signed-off-by: Doğukan Korkmaztürk <dkorkmazturk@nvidia.com>
We don't use CUDA RT functions anymore.
So this commit removes their loading from the CUDA RT DLL.
This also fixes a crash when loading different versions of CUDA RT when
the SDK is updated [1].
[1] https://github.com/obsproject/obs-studio/issues/11813
Signed-off-by: pkv <pkv@obsproject.com>
This updates checks against current SDK redist versions:
- 0.7.6 (Video Effects)
- 1.6.1.2 (Audio Effects)
Users will receive a warning if their redist versions are lower than
these.
Signed-off-by: pkv <pkv@obsproject.com>
These servers are unresponsive and are causing our nightly service
checks to fail. We do not know if these servers are intentionally
unreachable, but I do not want our nightly CI runs to keep failing, so I
am removing them unless we are informed they are working.
Use the recently added `obs_encoder_video_tex_active()` API
for AMD AMF-based encoders, similar to the recent commit for
obs-nvenc. This allows the OBS canvas to use non-NV12 pixel
formats (such as I444) while the multitrack video encoders will
use NV12 or P010 textures converted using the GPU.