Prevents Display capture from capturing the first display on creation.
This issue is due to the properties view combo box automatically
selecting the first item in the list by default, but this needs explicit
text anyway to indicate display, so this adds a "[Select a display]"
item that will prevent that from happening and tell the user to select a
display.
This is due to the property view widget not having an item to select, so
it selects the first one, but we want to have specific text for this
anyway, so changing it here is still appropriate. (I don't want to touch
the properties view widget right now for the sake of my sanity)
Add:
Counter-Strike 2, UWP applications, Gaming Services applications,
Microsoft 365(Excel, PowerPoint, Word, Access, OneNote, Outlook,
Publisher and 365 software), Adobe After Effects,
Adobe Character Animator, Adobe Photoshop, Adobe Premiere Pro, Steam,
Epic Games Launcher, Ubisoft Connect, Tencent GUI applications, WeChat
and YY.
Tweak:
Change "Electron" name to "Chromium";
Change "%name% cannot be captured via Game Capture." to
"%name% cannot be captured using Game Capture.".
Remove:
Chrome and Edge (reason is based on Chromium).
We don't know if there's a way to get window color space, so we've been
using the monitor color space of the window. This toggle forces OBS to
ignore the monitor color space, and assume the window is SDR.
Attempt to schedule shared texture copies against the command queue that
the game's swap chain uses to try to reduce artifacts. The heuristics
for obtaining the queue are not perfect, so provide a toggle to use the
previous behavior.
After PR #3074, the following strings are no longer used:
* GameCapture.ForceScaling="Force Scaling"
* GameCapture.ScaleRes="Scale Resolution"
Commits from PR #3074:
* 9497589b16
* 6393399758