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https://github.com/obsproject/obs-studio.git
synced 2026-03-20 07:27:07 -04:00
This moves the existing adapter checking into the platform layer and moves the Windows implementation to its platform implementation and adds a Linux implementation based on directly querying VA-API. Unlike Windows, this check takes ~1ms so we have no need to spin out another thread to perform the work. This also fixes up some of the CPP/C mixing going on in common_utils."h" to allow us to call common functions from C files.
233 lines
6.2 KiB
C++
233 lines
6.2 KiB
C++
#include "common_utils.h"
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// ATTENTION: If D3D surfaces are used, DX9_D3D or DX11_D3D must be set in project settings or hardcoded here
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#ifdef DX9_D3D
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#include "common_directx.h"
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#elif DX11_D3D
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#include "common_directx11.h"
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#include "common_directx9.h"
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#endif
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#include <util/windows/device-enum.h>
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#include <util/config-file.h>
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#include <util/platform.h>
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#include <util/pipe.h>
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#include <util/dstr.h>
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#include <intrin.h>
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#include <inttypes.h>
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/* =======================================================
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* Windows implementation of OS-specific utility functions
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*/
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mfxStatus Initialize(mfxIMPL impl, mfxVersion ver, MFXVideoSession *pSession,
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mfxFrameAllocator *pmfxAllocator, mfxHDL *deviceHandle,
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bool bCreateSharedHandles, bool dx9hack)
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{
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bCreateSharedHandles; // (Lain) Currently unused
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pmfxAllocator; // (Lain) Currently unused
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mfxStatus sts = MFX_ERR_NONE;
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// If mfxFrameAllocator is provided it means we need to setup DirectX device and memory allocator
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if (pmfxAllocator && !dx9hack) {
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// Initialize Intel Media SDK Session
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sts = pSession->Init(impl, &ver);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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// Create DirectX device context
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if (deviceHandle == NULL || *deviceHandle == NULL) {
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sts = CreateHWDevice(*pSession, deviceHandle, NULL,
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bCreateSharedHandles);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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}
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if (deviceHandle == NULL || *deviceHandle == NULL)
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return MFX_ERR_DEVICE_FAILED;
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// Provide device manager to Media SDK
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sts = pSession->SetHandle(DEVICE_MGR_TYPE, *deviceHandle);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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pmfxAllocator->pthis =
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*pSession; // We use Media SDK session ID as the allocation identifier
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pmfxAllocator->Alloc = simple_alloc;
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pmfxAllocator->Free = simple_free;
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pmfxAllocator->Lock = simple_lock;
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pmfxAllocator->Unlock = simple_unlock;
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pmfxAllocator->GetHDL = simple_gethdl;
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// Since we are using video memory we must provide Media SDK with an external allocator
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sts = pSession->SetFrameAllocator(pmfxAllocator);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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} else if (pmfxAllocator && dx9hack) {
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// Initialize Intel Media SDK Session
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sts = pSession->Init(impl, &ver);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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// Create DirectX device context
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if (deviceHandle == NULL || *deviceHandle == NULL) {
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sts = DX9_CreateHWDevice(*pSession, deviceHandle, NULL,
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false);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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}
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if (*deviceHandle == NULL)
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return MFX_ERR_DEVICE_FAILED;
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// Provide device manager to Media SDK
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sts = pSession->SetHandle(MFX_HANDLE_D3D9_DEVICE_MANAGER,
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*deviceHandle);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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pmfxAllocator->pthis =
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*pSession; // We use Media SDK session ID as the allocation identifier
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pmfxAllocator->Alloc = dx9_simple_alloc;
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pmfxAllocator->Free = dx9_simple_free;
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pmfxAllocator->Lock = dx9_simple_lock;
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pmfxAllocator->Unlock = dx9_simple_unlock;
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pmfxAllocator->GetHDL = dx9_simple_gethdl;
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// Since we are using video memory we must provide Media SDK with an external allocator
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sts = pSession->SetFrameAllocator(pmfxAllocator);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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} else {
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// Initialize Intel Media SDK Session
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sts = pSession->Init(impl, &ver);
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MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
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}
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return sts;
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}
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void Release()
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{
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#if defined(DX9_D3D) || defined(DX11_D3D)
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CleanupHWDevice();
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DX9_CleanupHWDevice();
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#endif
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}
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void mfxGetTime(mfxTime *timestamp)
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{
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QueryPerformanceCounter(timestamp);
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}
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double TimeDiffMsec(mfxTime tfinish, mfxTime tstart)
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{
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static LARGE_INTEGER tFreq = {0};
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if (!tFreq.QuadPart)
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QueryPerformanceFrequency(&tFreq);
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double freq = (double)tFreq.QuadPart;
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return 1000.0 * ((double)tfinish.QuadPart - (double)tstart.QuadPart) /
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freq;
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}
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void util_cpuid(int cpuinfo[4], int flags)
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{
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return __cpuid(cpuinfo, flags);
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}
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static bool enum_luids(void *param, uint32_t idx, uint64_t luid)
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{
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struct dstr *cmd = (struct dstr *)param;
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dstr_catf(cmd, " %" PRIx64, luid);
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UNUSED_PARAMETER(idx);
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return true;
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}
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void check_adapters(struct adapter_info *adapters, size_t *adapter_count)
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{
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char *test_exe = os_get_executable_path_ptr("obs-qsv-test.exe");
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struct dstr cmd = {0};
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struct dstr caps_str = {0};
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os_process_pipe_t *pp = nullptr;
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config_t *config = nullptr;
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const char *error = nullptr;
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size_t config_adapter_count;
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dstr_copy(&cmd, test_exe);
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enum_graphics_device_luids(enum_luids, &cmd);
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pp = os_process_pipe_create(cmd.array, "r");
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if (!pp) {
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blog(LOG_INFO, "Failed to launch the QSV test process I guess");
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goto fail;
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}
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for (;;) {
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char data[2048];
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size_t len =
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os_process_pipe_read(pp, (uint8_t *)data, sizeof(data));
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if (!len)
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break;
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dstr_ncat(&caps_str, data, len);
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}
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if (dstr_is_empty(&caps_str)) {
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blog(LOG_INFO, "Seems the QSV test subprocess crashed. "
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"Better there than here I guess. "
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"Let's just skip loading QSV then I suppose.");
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goto fail;
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}
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if (config_open_string(&config, caps_str.array) != 0) {
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blog(LOG_INFO, "Couldn't open QSV configuration string");
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goto fail;
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}
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error = config_get_string(config, "error", "string");
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if (error) {
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blog(LOG_INFO, "Error querying QSV support: %s", error);
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goto fail;
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}
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config_adapter_count = config_num_sections(config);
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if (config_adapter_count < *adapter_count)
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*adapter_count = config_adapter_count;
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for (size_t i = 0; i < *adapter_count; i++) {
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char section[16];
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snprintf(section, sizeof(section), "%d", (int)i);
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struct adapter_info *adapter = &adapters[i];
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adapter->is_intel =
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config_get_bool(config, section, "is_intel");
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adapter->is_dgpu = config_get_bool(config, section, "is_dgpu");
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adapter->supports_av1 =
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config_get_bool(config, section, "supports_av1");
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adapter->supports_hevc =
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config_get_bool(config, section, "supports_hevc");
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}
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fail:
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config_close(config);
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dstr_free(&caps_str);
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dstr_free(&cmd);
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os_process_pipe_destroy(pp);
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bfree(test_exe);
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}
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/* (Lain) Functions currently unused */
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#if 0
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void ClearYUVSurfaceVMem(mfxMemId memId)
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{
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#if defined(DX9_D3D) || defined(DX11_D3D)
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ClearYUVSurfaceD3D(memId);
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#endif
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}
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void ClearRGBSurfaceVMem(mfxMemId memId)
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{
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#if defined(DX9_D3D) || defined(DX11_D3D)
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ClearRGBSurfaceD3D(memId);
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#endif
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}
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#endif
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