Lain
9b0ac7c01c
frontend/widgets: Optimize preview primitive rendering
...
Certain draw calls were creating/destroying vertex buffers. Every call.
That's kind of not a great thing to do, so instead use the new
gs_draw_quadf() function to optimize rendering and reduce the need for
swapping vertex buffers.
Also uses a shader for DrawStripedLine so it does not have to split it
up into separate draw calls.
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