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2 Commits
superalex-
...
staging-re
| Author | SHA1 | Date | |
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7c1ddd3d7d | ||
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30106f8524 |
@@ -1150,3 +1150,24 @@
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[changes]
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(::page-id (meta changes)))
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(defn set-text-content
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[changes id content prev-content]
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(assert-page-id! changes)
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(let [page-id (::page-id (meta changes))
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redo-change
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{:type :mod-obj
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:page-id page-id
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:id id
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:operations [{:type :set :attr :content :val content}]}
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undo-change
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{:type :mod-obj
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:page-id page-id
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:id id
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:operations [{:type :set :attr :content :val prev-content}]}]
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(-> changes
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(update :redo-changes conj redo-change)
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(update :undo-changes conj undo-change))))
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@@ -10,6 +10,7 @@
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[app.common.attrs :as attrs]
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[app.common.data :as d]
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[app.common.data.macros :as dm]
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[app.common.files.changes-builder :as pcb]
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[app.common.files.helpers :as cfh]
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[app.common.geom.point :as gpt]
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[app.common.geom.shapes :as gsh]
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@@ -19,6 +20,7 @@
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[app.common.types.shape.layout :as ctl]
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[app.common.types.text :as txt]
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[app.common.uuid :as uuid]
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[app.main.data.changes :as dch]
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[app.main.data.event :as ev]
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[app.main.data.helpers :as dsh]
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[app.main.data.workspace.common :as dwc]
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@@ -916,11 +918,11 @@
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(update-in state [:workspace-text-modifier shape-id] {:position-data position-data}))))
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(defn v2-update-text-shape-content
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[id content & {:keys [update-name? name finalize? save-undo?]
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:or {update-name? false name nil finalize? false save-undo? true}}]
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[id content & {:keys [update-name? name finalize? save-undo? original-content]
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:or {update-name? false name nil finalize? false save-undo? true original-content nil}}]
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(ptk/reify ::v2-update-text-shape-content
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ptk/WatchEvent
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(watch [_ state _]
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(watch [it state _]
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(if (features/active-feature? state "render-wasm/v1")
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(let [objects (dsh/lookup-page-objects state)
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shape (get objects id)
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@@ -970,7 +972,13 @@
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{:save-undo? false}))
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(dws/deselect-shape id)
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(dwsh/delete-shapes #{id})))
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(rx/of (dwt/finish-transform))))))
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(rx/of
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;; This commit is necesary for undo and component propagation
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;; on finalization
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(dch/commit-changes
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(-> (pcb/empty-changes it (:current-page-id state))
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(pcb/set-text-content id content original-content)))
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(dwt/finish-transform))))))
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(let [objects (dsh/lookup-page-objects state)
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shape (get objects id)
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@@ -118,7 +118,8 @@
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:update-name? update-name?
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:name generated-name
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:finalize? true
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:save-undo? false))))
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:save-undo? false
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:original-content original-content))))
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(let [container-node (mf/ref-val container-ref)]
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(dom/set-style! container-node "opacity" 0)))
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@@ -1573,22 +1573,16 @@ impl RenderState {
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return;
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}
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// Special-case: blur=0 and spread=0 shadows are just an offset silhouette.
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//
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// For zoom > 1.0, rendering via the offscreen filter surface and then compositing it back
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// with sampling can introduce unintended resampling/softening. Drawing the offset geometry
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// directly keeps edges crisp at any zoom level.
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if scale > 1.0
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&& combined_blur.is_none()
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&& shadow.blur <= 0.0
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&& shadow.spread <= 0.0
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{
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{
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let drop_canvas = self.surfaces.canvas(SurfaceId::DropShadows);
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drop_canvas.save();
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drop_canvas.scale((scale, scale));
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drop_canvas.translate(translation);
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}
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if use_low_zoom_path {
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let mut shadow_paint = skia::Paint::default();
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shadow_paint.set_image_filter(drop_filter);
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shadow_paint.set_blend_mode(skia::BlendMode::SrcOver);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&shadow_paint);
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let drop_canvas = self.surfaces.canvas(SurfaceId::DropShadows);
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drop_canvas.save_layer(&layer_rec);
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drop_canvas.scale((scale, scale));
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drop_canvas.translate(translation);
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self.with_nested_blurs_suppressed(|state| {
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state.render_shape(
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@@ -1608,66 +1602,13 @@ impl RenderState {
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return;
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}
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if use_low_zoom_path {
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// For low zoom, put offset in filter to avoid corner artifacts (like text shadows).
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// transformed_shadow already has blur/spread scaled by scale, and offset needs to be
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// scaled by scale to match the scaled canvas space.
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let mut shadow_with_offset = transformed_shadow.clone();
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shadow_with_offset.to_mut().offset = (world_offset.0 * scale, world_offset.1 * scale);
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let Some(filter_with_offset) = shadow_with_offset.get_drop_shadow_filter() else {
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return;
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};
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let mut shadow_paint = skia::Paint::default();
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shadow_paint.set_image_filter(filter_with_offset);
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shadow_paint.set_blend_mode(skia::BlendMode::SrcOver);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&shadow_paint);
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let drop_canvas = self.surfaces.canvas(SurfaceId::DropShadows);
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drop_canvas.save_layer(&layer_rec);
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drop_canvas.scale((scale, scale));
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drop_canvas.translate(translation);
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self.with_nested_blurs_suppressed(|state| {
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state.render_shape(
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&plain_shape,
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clip_bounds,
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SurfaceId::DropShadows,
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SurfaceId::DropShadows,
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SurfaceId::DropShadows,
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SurfaceId::DropShadows,
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false,
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None,
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None,
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);
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});
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self.surfaces.canvas(SurfaceId::DropShadows).restore();
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return;
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}
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// For scale > 1.0 without combined_blur, put offset in filter to avoid corner artifacts.
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// For combined_blur, use offset as transformation (needed for correct composition).
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let filter_result =
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filters::render_into_filter_surface(self, bounds, |state, temp_surface| {
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{
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let canvas = state.surfaces.canvas(temp_surface);
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// When scale > 1.0 and no combined_blur, put offset in filter to avoid artifacts.
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let filter_to_use = if scale > 1.0 && combined_blur.is_none() {
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let mut shadow_with_offset = transformed_shadow.clone();
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shadow_with_offset.to_mut().offset = world_offset;
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shadow_with_offset.get_drop_shadow_filter()
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} else {
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Some(drop_filter.clone())
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};
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let Some(filter) = filter_to_use else {
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return;
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};
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let mut shadow_paint = skia::Paint::default();
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shadow_paint.set_image_filter(filter);
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shadow_paint.set_image_filter(drop_filter.clone());
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shadow_paint.set_blend_mode(skia::BlendMode::SrcOver);
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let layer_rec = skia::canvas::SaveLayerRec::default().paint(&shadow_paint);
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@@ -1683,7 +1624,7 @@ impl RenderState {
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temp_surface,
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temp_surface,
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false,
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if scale > 1.0 && combined_blur.is_none() { None } else { Some(shadow.offset) },
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Some(shadow.offset),
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None,
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);
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});
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