update monster-monitor to v1.4.3 (#7291)

* Update monster-monitor to v1.4.2

Fix dynamic bar height/width, moveability, and add special NPC tracking

- Adjusted progress bar height and width to be dynamically adjustable based on overlay size.
- Ensured text (NPC names and kill progress) dynamically scales and adjusts to fit within resized bars.
- Improved `drawProgressBar` logic to handle bar resizing and better align progress visualization with dynamic scaling.
- Updated `drawText` to allocate space for text based on bar dimensions, ensuring proper fit and truncation.
- Integrated `SpecialNpcTracker` for handling NPCs that do not fire the `ActorDeath` event.
- Refined exclusion logic to properly handle NPCs in `EXCLUDED_NPC_IDS`, normalizing names and ensuring IDs are accurately matched.
- Unified logging for special and standard NPCs to ensure consistency in tracking.

* Update monster-monitor to v1.4.3

Add customizable progress bar colors

Added configuration options for customizable progress bar colors

Updated progress bar rendering logic in MonsterMonitorOverlay.java to interpolate between user-selected colors.
This commit is contained in:
ChunkyAtlas
2025-01-28 14:38:17 -07:00
committed by GitHub
parent a150fd7401
commit dd78e02c2a

View File

@@ -1,2 +1,2 @@
repository=https://github.com/ChunkyAtlas/monster-monitor.git
commit=ecda79ecf657e9960d99b2583bf43a6fa1e46be7
commit=1058146743d4b775149a17169174472514ae2da1