- Allows artists to control texture filtering (point/bilinear/trilinear/anisotropic) on line and trail renderers
- Obsoletes "Clamp" in SceneTrailObject's `TrailTextureConfig` struct, use `FilterMode` and `TextureAddressMode` properties instead. Default config will set anisotropic filtering with "wrap" UV address mode.
- No changes in line.shader, it still uses bindless sampler state. It is assigned from SceneLineObject.cs in `SamplerState` property's setter
* localize particle velocity properly
same method as localizing position
* localize initial velocity using the 0th delta of `LocalSpace`
This is consistent with what you see in the editor, there's no indication that `LocalSpace` only applies the later movements of the particle and not everything in the movement feature.
* localize `ConstantMovement` as well
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Co-authored-by: Fortune <7847372+Fortune117@users.noreply.github.com>