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* Added AlphaCutout setting to opaque sprite * Just store as uint and cast back to float when necessary, simpler that way https://files.facepunch.com/antopilo/1b2311b1/sbox-dev_wEBQHQosGe.mp4 * Rename fogStrength var to packedFogAndAlpha Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fix typo by copilot preventing from compiling --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>