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* Move all unit tests to Engine/Tests * Fix Margin.EdgeSubtract * Fix Capsule.Contains * EnvironmentVariables.Remove if it's null * Fixed ray trace never returning startedsolid * Fix HistoryList.Navigate on empty list * Fix GameObject.WorldPosition accepting NaNs * Fix flex: initial expanding to the wrong grow/shrink * Translation.TryConvert shouldn't throw on invalid enum strings * Skip sound file tests on machines with no audio device
11 lines
249 B
C#
11 lines
249 B
C#
using Sandbox;
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public partial class TestVar
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{
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[ConVar.Replicated( "debug_playercontroller" )]
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public static bool Debug { get; set; } = false;
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[ConVar.ClientData( "debug_playercontroller" )]
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public static bool Debug { get; set; } = false;
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}
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