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This commit imports the C# engine code and game files, excluding C++ source code. [Source-Commit: ceb3d758046e50faa6258bc3b658a30c97743268]
27 lines
498 B
Modula-2
27 lines
498 B
Modula-2
#include "scenesystem/decal.h"
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[Handle:Sandbox.DecalSceneObject]
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native class CDecalSceneObject as NativeEngine.CDecalSceneObject : CSceneObject
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{
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ITexture m_hColor;
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ITexture m_hNormal;
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ITexture m_hRMO;
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uint m_nSortOrder;
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uint m_nExclusionBitMask;
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Vector4 m_vColorTint;
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float m_flAttenuationAngle;
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float m_flColorMix;
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// Extra data
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ITexture m_hEmission;
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float m_flEmissionEnergy;
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uint m_nSequenceIndex;
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ITexture m_hHeight;
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float m_flParallaxStrength;
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int m_nSamplerIndex;
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} |