Files
sbox-public/engine/Sandbox.Engine/Scene/Components/Collider/CollisionEventSystem.cs
Lorenz Junglas b855d81544 Avoid unnecessary action bindings in CollisionEventSystem (#4200)
CollisionEventSystem is quite alloc heavy especially the action wiring causes 10+ heap allocations per collider.
2026-03-09 09:35:20 +01:00

6.1 KiB