Files
sbox-public/engine/Sandbox.Engine/Scene/GameObject/GameTransform
Sam Pavlovic 862028291f Static GameObjects (#5256)
* Mark MeshComponents and ModelRenderer GameObjects that have no behavour as static and make them render under Static SceneObject layers

https://files.facepunch.com/sampavlovic/1b2211b1/wpaNd6VF6L.png

* Remove IsHierarchyStatic, just use and implement GameObject.IsStatic

* Hide tick icon since we drive the enabled state of this widget

* Static GameObjects get static physics bodies and skip transform interpolation

* Revert Static menu option for GameObject, redundant since we have a button
2026-07-07 10:40:23 +01:00
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2025-11-24 09:05:18 +00:00
2025-11-24 09:05:18 +00:00