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1130 Commits
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|
|
24bd642839 |
5
.flake8
@@ -1,5 +0,0 @@
|
||||
[flake8]
|
||||
ignore = E203, W503, F405, F403
|
||||
# line length is intentionally set to 80 here because black uses Bugbear
|
||||
# See https://black.readthedocs.io/en/stable/the_black_code_style/current_style.html#line-length for more details
|
||||
max-line-length = 100
|
||||
1
.gitattributes
vendored
Normal file
@@ -0,0 +1 @@
|
||||
src/gui/** linguist-vendored
|
||||
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
|
||||
buy_me_a_coffee: louisdev
|
||||
13
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,8 +1,8 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
title: "[BUG] Your title here"
|
||||
labels: bug
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
@@ -10,11 +10,14 @@ assignees: ''
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is and what you expected to happen.
|
||||
|
||||
**Used bbox parameter**
|
||||
Please provide your input parameters so we can reproduce the issue.
|
||||
**Used bbox area**
|
||||
Please provide your input parameters (BBOX) so we can reproduce the issue. *(For example: 48.133444 11.569462 48.142609 11.584740)*
|
||||
|
||||
**Arnis and Minecraft version**
|
||||
Please tell us what version of Arnis and Minecraft you used, as well as if you are on Windows, Linux or MacOS.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
Add any other context about the problem here. If you used any more custom settings, please provide them here too. Please provide the log file if possible as well, which can be found at C:\Users\USERNAME\AppData\Local\com.louisdev.arnis\logs
|
||||
|
||||
10
.github/ISSUE_TEMPLATE/discussion.md
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Discusssion
|
||||
about: Discuss a topic or change
|
||||
title: "[DISCUSSION] Your title here"
|
||||
labels: discussion
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
||||
17
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: "[FEATURE] Your title here"
|
||||
labels: feature
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is.
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Additional context**
|
||||
Add any other context or screenshots about the feature request here.
|
||||
10
.github/dependabot.yml
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "cargo"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
45
.github/workflows/build-linux.yml
vendored
@@ -1,45 +0,0 @@
|
||||
name: Build and Release for Linux
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [created] # Triggers only when a release is created
|
||||
|
||||
jobs:
|
||||
build-and-release:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.10'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install -r requirements.txt
|
||||
|
||||
- name: Create Executable
|
||||
uses: Martin005/pyinstaller-action@v1.2.0
|
||||
with:
|
||||
python_ver: '3.10'
|
||||
spec: 'pyinst-compile.spec'
|
||||
requirements: 'requirements.txt'
|
||||
upload_exe_with_name: 'arnis'
|
||||
options: '--onefile --name arnis'
|
||||
|
||||
- name: Build
|
||||
run: make build
|
||||
|
||||
- name: Upload Release Asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ github.event.release.upload_url }}
|
||||
asset_path: ./dist/arnis
|
||||
asset_name: arnis
|
||||
asset_content_type: application/octet-stream
|
||||
45
.github/workflows/build-windows.yml
vendored
@@ -1,45 +0,0 @@
|
||||
name: Build and Release for Windows
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [created] # Triggers only when a release is created
|
||||
|
||||
jobs:
|
||||
build-and-release:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Set up Python
|
||||
uses: actions/setup-python@v4
|
||||
with:
|
||||
python-version: '3.10'
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install -r requirements.txt
|
||||
|
||||
- name: Create Executable
|
||||
uses: Martin005/pyinstaller-action@v1.2.0
|
||||
with:
|
||||
python_ver: '3.10'
|
||||
spec: 'pyinst-compile.spec'
|
||||
requirements: 'requirements.txt'
|
||||
upload_exe_with_name: 'arnis.exe'
|
||||
options: '--onefile --name arnis'
|
||||
|
||||
- name: Build
|
||||
run: make build
|
||||
|
||||
- name: Upload Release Asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ github.event.release.upload_url }}
|
||||
asset_path: ./dist/arnis.exe
|
||||
asset_name: arnis.exe
|
||||
asset_content_type: application/octet-stream
|
||||
74
.github/workflows/ci-build.yml
vendored
Normal file
@@ -0,0 +1,74 @@
|
||||
name: CI Build
|
||||
|
||||
# Trigger CI on pull requests when relevant files change, and pushes to main
|
||||
on:
|
||||
pull_request:
|
||||
paths:
|
||||
- '.github/**'
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
- 'Cargo.lock'
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
lint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
components: clippy, rustfmt
|
||||
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
sudo add-apt-repository universe
|
||||
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Check formatting
|
||||
run: cargo fmt -- --check
|
||||
|
||||
- name: Check clippy lints
|
||||
run: cargo clippy --all-targets --all-features -- -D warnings
|
||||
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
|
||||
- name: Install Linux dependencies
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
sudo add-apt-repository universe
|
||||
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Build (all targets, all features)
|
||||
run: cargo build --all-targets --all-features --release
|
||||
|
||||
- name: Run unit tests
|
||||
run: cargo test --all-targets --all-features
|
||||
115
.github/workflows/pr-benchmark.yml
vendored
Normal file
@@ -0,0 +1,115 @@
|
||||
name: PR Benchmark
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
types: [opened, reopened]
|
||||
issue_comment:
|
||||
types: [created]
|
||||
|
||||
jobs:
|
||||
benchmark:
|
||||
if: |
|
||||
github.event_name == 'pull_request' ||
|
||||
(github.event_name == 'issue_comment' &&
|
||||
github.event.issue.pull_request != null &&
|
||||
contains(github.event.comment.body, 'retrigger-benchmark'))
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
|
||||
- uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Create dummy Minecraft world directory
|
||||
run: |
|
||||
mkdir -p "./world/region"
|
||||
|
||||
- name: Build for release
|
||||
run: cargo build --release --no-default-features
|
||||
|
||||
- name: Start timer
|
||||
id: start_time
|
||||
run: echo "start_time=$(date +%s)" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Run benchmark command with memory tracking
|
||||
id: benchmark
|
||||
run: |
|
||||
/usr/bin/time -v ./target/release/arnis --path="./world" --terrain --bbox="48.125768 11.552296 48.148565 11.593838" 2> benchmark_log.txt
|
||||
grep "Maximum resident set size" benchmark_log.txt | awk '{print $6}' > peak_mem_kb.txt
|
||||
peak_kb=$(cat peak_mem_kb.txt)
|
||||
peak_mb=$((peak_kb / 1024))
|
||||
echo "peak_memory=${peak_mb}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: End timer and calculate duration
|
||||
id: end_time
|
||||
run: |
|
||||
end_time=$(date +%s)
|
||||
start_time=${{ steps.start_time.outputs.start_time }}
|
||||
duration=$((end_time - start_time))
|
||||
echo "duration=$duration" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Format duration and generate summary
|
||||
id: comment_body
|
||||
run: |
|
||||
duration=${{ steps.end_time.outputs.duration }}
|
||||
minutes=$((duration / 60))
|
||||
seconds=$((duration % 60))
|
||||
peak_mem=${{ steps.benchmark.outputs.peak_memory }}
|
||||
|
||||
baseline_time=30
|
||||
diff=$((duration - baseline_time))
|
||||
abs_diff=${diff#-}
|
||||
|
||||
if [ "$diff" -lt -5 ]; then
|
||||
verdict="✅ This PR **improves generation time**."
|
||||
elif [ "$abs_diff" -le 4 ]; then
|
||||
verdict="🟢 Generation time is unchanged."
|
||||
elif [ "$diff" -le 15 ]; then
|
||||
verdict="⚠️ This PR **worsens generation time**."
|
||||
else
|
||||
verdict="🚨 This PR **drastically worsens generation time**."
|
||||
fi
|
||||
|
||||
baseline_mem=935
|
||||
mem_annotation=""
|
||||
if [ "$peak_mem" -gt 2000 ]; then
|
||||
mem_diff=$((peak_mem - baseline_mem))
|
||||
mem_percent=$((mem_diff * 100 / baseline_mem))
|
||||
mem_annotation=" (↗ ${mem_percent}% more)"
|
||||
fi
|
||||
|
||||
benchmark_time=$(date -u "+%Y-%m-%d %H:%M:%S UTC")
|
||||
|
||||
{
|
||||
echo "summary<<EOF"
|
||||
echo "⏱️ Benchmark run finished in **${minutes}m ${seconds}s**"
|
||||
echo "🧠 Peak memory usage: **${peak_mem} MB**${mem_annotation}"
|
||||
echo ""
|
||||
echo "📈 Compared against baseline: **${baseline_time}s**"
|
||||
echo "🧮 Delta: **${diff}s**"
|
||||
echo "🔢 Commit: [\`${GITHUB_SHA:0:7}\`](https://github.com/${GITHUB_REPOSITORY}/commit/${GITHUB_SHA})"
|
||||
echo ""
|
||||
echo "${verdict}"
|
||||
echo ""
|
||||
echo "📅 **Last benchmark:** ${benchmark_time}"
|
||||
echo ""
|
||||
echo "_You can retrigger the benchmark by commenting \`retrigger-benchmark\`._"
|
||||
echo "EOF"
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: Comment build time on PR
|
||||
uses: thollander/actions-comment-pull-request@v3
|
||||
with:
|
||||
message: ${{ steps.comment_body.outputs.summary }}
|
||||
comment-tag: benchmark-report
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.BENCHMARK_TOKEN }}
|
||||
92
.github/workflows/prerelease.yml.disabled
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
name: [DISABLED] Pre-release Dev Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
binary_name: arnis.exe
|
||||
asset_name: arnis-windows-x64.exe
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
binary_name: arnis
|
||||
asset_name: arnis-linux-x64
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Install Linux dependencies
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
sudo add-apt-repository universe
|
||||
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- name: Install dependencies
|
||||
run: cargo fetch --locked
|
||||
|
||||
- name: Build
|
||||
run: cargo build --frozen --release
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.os }}-build
|
||||
path: target/release/${{ matrix.binary_name }}
|
||||
|
||||
prerelease:
|
||||
needs: build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
- name: Download Windows build artifact
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: windows-latest-build
|
||||
path: ./builds/windows
|
||||
|
||||
- name: Download Linux build artifact
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: ubuntu-latest-build
|
||||
path: ./builds/linux
|
||||
|
||||
- name: Make Linux binary executable
|
||||
run: chmod +x ./builds/linux/arnis
|
||||
|
||||
- name: Create Pre-release on GitHub
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
tag: "dev-build-${{ github.run_number }}"
|
||||
name: "Experimental Development Build #${{ github.run_number }}"
|
||||
body: "Automated pre-release built from the main branch for testing purposes. This build may contain experimental features. For the latest official version, please download the latest stable release."
|
||||
draft: false
|
||||
prerelease: true
|
||||
makeLatest: false
|
||||
files: |
|
||||
builds/windows/arnis.exe
|
||||
builds/linux/arnis
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
32
.github/workflows/python-app.yml
vendored
@@ -1,32 +0,0 @@
|
||||
# This workflow will install Python dependencies, run tests and lint with a single version of Python
|
||||
# For more information see: https://help.github.com/actions/language-and-framework-guides/using-python-with-github-actions
|
||||
# Reduced subset of file from https://github.com/actions/starter-workflows/blob/main/ci/python-app.yml
|
||||
|
||||
name: Python application
|
||||
|
||||
on: [push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Set up Python 3.10
|
||||
uses: actions/setup-python@v3
|
||||
with:
|
||||
python-version: '3.10'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m pip install --upgrade pip
|
||||
pip install flake8 pytest black
|
||||
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
|
||||
- name: Check the black styling
|
||||
run: |
|
||||
make style-check
|
||||
- name: Lint with flake8
|
||||
run: |
|
||||
make lint
|
||||
- name: Run unit tests
|
||||
run: |
|
||||
python -m pytest
|
||||
160
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,160 @@
|
||||
name: Build and Release Arnis
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [created]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- os: windows-latest
|
||||
target: x86_64-pc-windows-msvc
|
||||
binary_name: arnis.exe
|
||||
asset_name: arnis-windows.exe
|
||||
- os: ubuntu-latest
|
||||
target: x86_64-unknown-linux-gnu
|
||||
binary_name: arnis
|
||||
asset_name: arnis-linux
|
||||
- os: macos-13 # Intel runner for x86_64 builds
|
||||
target: x86_64-apple-darwin
|
||||
binary_name: arnis
|
||||
asset_name: arnis-mac-intel
|
||||
- os: macos-latest # ARM64 runner for ARM64 builds
|
||||
target: aarch64-apple-darwin
|
||||
binary_name: arnis
|
||||
asset_name: arnis-mac-arm64
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Install Linux dependencies
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
run: |
|
||||
sudo apt update
|
||||
sudo apt install -y software-properties-common
|
||||
sudo add-apt-repository universe
|
||||
echo "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc)-backports main restricted universe multiverse" | sudo tee -a /etc/apt/sources.list
|
||||
sudo apt update
|
||||
sudo apt install -y libgtk-3-dev build-essential pkg-config libglib2.0-dev libsoup-3.0-dev libwebkit2gtk-4.1-dev
|
||||
echo "PKG_CONFIG_PATH=/usr/lib/x86_64-linux-gnu/pkgconfig" >> $GITHUB_ENV
|
||||
|
||||
- name: Install dependencies
|
||||
run: cargo fetch
|
||||
|
||||
- name: Build
|
||||
run: cargo build --release --target ${{ matrix.target }}
|
||||
|
||||
- name: Rename binary for release
|
||||
run: mv target/${{ matrix.target }}/release/${{ matrix.binary_name }} target/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Install Windows SDK
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
choco install windows-sdk-10.1 -y
|
||||
$env:Path += ";C:\Program Files (x86)\Windows Kits\10\bin\x64"
|
||||
shell: powershell
|
||||
|
||||
- name: Locate signtool.exe
|
||||
if: matrix.os == 'windows-latest'
|
||||
id: locate_signtool
|
||||
run: |
|
||||
$env:ProgramFilesX86 = [System.Environment]::GetFolderPath('ProgramFilesX86')
|
||||
$signtoolPath = Get-ChildItem -Path "$env:ProgramFilesX86\Windows Kits\10\bin" -Recurse -Filter signtool.exe | Where-Object { $_.FullName -match '\\x64\\' } | Select-Object -First 1 -ExpandProperty FullName
|
||||
if (-not $signtoolPath) { throw "signtool.exe not found." }
|
||||
echo "signtool=$signtoolPath" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append
|
||||
shell: powershell
|
||||
|
||||
- name: Self-sign Windows executable
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
$password = ConvertTo-SecureString -String $env:WINDOWS_CERT_PASSWORD -Force -AsPlainText
|
||||
$cert = New-SelfSignedCertificate -Type CodeSigningCert -Subject 'CN=Arnis' -CertStoreLocation Cert:\CurrentUser\My -NotAfter (Get-Date).AddYears(5)
|
||||
Export-PfxCertificate -Cert $cert -FilePath arnis-cert.pfx -Password $password
|
||||
& $env:signtool sign /f arnis-cert.pfx /p $env:WINDOWS_CERT_PASSWORD /t http://timestamp.digicert.com target/release/${{ matrix.asset_name }}
|
||||
env:
|
||||
WINDOWS_CERT_PASSWORD: ${{ secrets.WINDOWS_CERT_PASSWORD }}
|
||||
shell: powershell
|
||||
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ${{ matrix.os }}-${{ matrix.target }}-build
|
||||
path: target/release/${{ matrix.asset_name }}
|
||||
|
||||
create-universal-macos:
|
||||
needs: build
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download macOS Intel build
|
||||
uses: actions/download-artifact@v5
|
||||
with:
|
||||
name: macos-13-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download macOS ARM64 build
|
||||
uses: actions/download-artifact@v5
|
||||
with:
|
||||
name: macos-latest-aarch64-apple-darwin-build
|
||||
path: ./arm64
|
||||
|
||||
- name: Create universal binary
|
||||
run: |
|
||||
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
|
||||
chmod +x arnis-mac-universal
|
||||
|
||||
- name: Upload universal binary
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: arnis-mac-universal
|
||||
|
||||
release:
|
||||
needs: [build, create-universal-macos]
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v6
|
||||
|
||||
- name: Download Windows build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
with:
|
||||
name: windows-latest-x86_64-pc-windows-msvc-build
|
||||
path: ./builds/windows
|
||||
|
||||
- name: Download Linux build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
with:
|
||||
name: ubuntu-latest-x86_64-unknown-linux-gnu-build
|
||||
path: ./builds/linux
|
||||
|
||||
- name: Download macOS universal build artifact
|
||||
uses: actions/download-artifact@v5
|
||||
with:
|
||||
name: macos-universal-build
|
||||
path: ./builds/macos
|
||||
|
||||
- name: Make Linux and macOS binaries executable
|
||||
run: |
|
||||
chmod +x ./builds/linux/arnis-linux
|
||||
chmod +x ./builds/macos/arnis-mac-universal
|
||||
|
||||
- name: Create GitHub Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
files: |
|
||||
builds/windows/arnis-windows.exe
|
||||
builds/linux/arnis-linux
|
||||
builds/macos/arnis-mac-universal
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
|
||||
100
.github/workflows/test-macos-build.yml.disabled
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
name: Test macOS Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
paths:
|
||||
- '.github/workflows/release.yml'
|
||||
- 'src/**'
|
||||
- 'Cargo.toml'
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
workflow_dispatch: # Allow manual triggering
|
||||
|
||||
jobs:
|
||||
test-macos-builds:
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- target: x86_64-apple-darwin
|
||||
asset_name: arnis-mac-intel
|
||||
- target: aarch64-apple-darwin
|
||||
asset_name: arnis-mac-arm64
|
||||
|
||||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Set up Rust
|
||||
uses: dtolnay/rust-toolchain@v1
|
||||
with:
|
||||
toolchain: stable
|
||||
targets: ${{ matrix.target }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: cargo fetch
|
||||
|
||||
- name: Build for ${{ matrix.target }}
|
||||
run: cargo build --release --target ${{ matrix.target }}
|
||||
|
||||
- name: Rename binary
|
||||
run: mv target/${{ matrix.target }}/release/arnis target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Check binary architecture
|
||||
run: |
|
||||
file target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
lipo -info target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
- name: Test binary execution (basic check)
|
||||
run: |
|
||||
chmod +x target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
# Test that it at least shows help/version (don't run full generation)
|
||||
target/${{ matrix.target }}/release/${{ matrix.asset_name }} --help || echo "Help command completed"
|
||||
|
||||
- name: Upload test artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: test-${{ matrix.target }}-build
|
||||
path: target/${{ matrix.target }}/release/${{ matrix.asset_name }}
|
||||
|
||||
test-universal-binary:
|
||||
needs: test-macos-builds
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download Intel build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: test-x86_64-apple-darwin-build
|
||||
path: ./intel
|
||||
|
||||
- name: Download ARM64 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: test-aarch64-apple-darwin-build
|
||||
path: ./arm64
|
||||
|
||||
- name: Create and test universal binary
|
||||
run: |
|
||||
lipo -create -output arnis-mac-universal ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64
|
||||
chmod +x arnis-mac-universal
|
||||
|
||||
# Verify it's actually universal
|
||||
echo "=== Universal Binary Info ==="
|
||||
file arnis-mac-universal
|
||||
lipo -info arnis-mac-universal
|
||||
|
||||
# Test execution
|
||||
echo "=== Testing Universal Binary ==="
|
||||
./arnis-mac-universal --help || echo "Universal binary help command completed"
|
||||
|
||||
# Check file size (should be sum of both architectures roughly)
|
||||
echo "=== File Sizes ==="
|
||||
ls -lah ./intel/arnis-mac-intel ./arm64/arnis-mac-arm64 arnis-mac-universal
|
||||
|
||||
- name: Upload universal binary
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: test-universal-build
|
||||
path: arnis-mac-universal
|
||||
201
.gitignore
vendored
@@ -1,167 +1,52 @@
|
||||
# Original file is from https://github.com/github/gitignore/blob/main/Python.gitignore
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
/wiki
|
||||
*.mcworld
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
share/python-wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.nox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
*.py,cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
cover/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
.pybuilder/
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
profile_default/
|
||||
ipython_config.py
|
||||
|
||||
# pyenv
|
||||
# For a library or package, you might want to ignore these files since the code is
|
||||
# intended to run in multiple environments; otherwise, check them in:
|
||||
# .python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||
#poetry.lock
|
||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/#use-with-ide
|
||||
.pdm.toml
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
__pypackages__/
|
||||
|
||||
# Celery stuff
|
||||
celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
# Environment files
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
/.direnv
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
# Build artifacts
|
||||
/target
|
||||
**/*.rs.bk
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
# IDE/editor files
|
||||
.idea/
|
||||
/.vscode/
|
||||
/*.swp
|
||||
*.iml
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.ps1
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
# System files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
*.tmp
|
||||
*.log
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
.dmypy.json
|
||||
dmypy.json
|
||||
# Generated files
|
||||
/export.json
|
||||
/parsed_osm_data.txt
|
||||
/elevation_debug.png
|
||||
/terrain-tile-cache
|
||||
/arnis-tile-cache
|
||||
/gen/
|
||||
/build/
|
||||
*.rmeta
|
||||
*.dSYM
|
||||
|
||||
# Pyre type checker
|
||||
.pyre/
|
||||
# Tauri specific
|
||||
flake/
|
||||
gen/
|
||||
|
||||
# pytype static type analyzer
|
||||
.pytype/
|
||||
# Miscellaneous
|
||||
*.bak
|
||||
*.old
|
||||
*.orig
|
||||
|
||||
# Cython debug symbols
|
||||
cython_debug/
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
# Debug files
|
||||
arnis-debug-raw_data.json
|
||||
arnis-debug-processed_data.json
|
||||
arnis-debug-map.png
|
||||
image.img
|
||||
# Ignore all in flake directory except specific files
|
||||
/flake/*
|
||||
!/flake/flake.nix
|
||||
!/flake/flake.lock
|
||||
|
||||
7351
Cargo.lock
generated
Normal file
61
Cargo.toml
Normal file
@@ -0,0 +1,61 @@
|
||||
[package]
|
||||
name = "arnis"
|
||||
version = "2.4.0"
|
||||
edition = "2021"
|
||||
description = "Arnis - Generate real life cities in Minecraft"
|
||||
homepage = "https://github.com/louis-e/arnis"
|
||||
repository = "https://github.com/louis-e/arnis"
|
||||
license = "Apache-2.0"
|
||||
readme = "README.md"
|
||||
|
||||
[profile.release]
|
||||
lto = "thin"
|
||||
overflow-checks = true
|
||||
|
||||
[features]
|
||||
default = ["gui"]
|
||||
gui = ["tauri", "tauri-plugin-log", "tauri-plugin-shell", "tokio", "rfd", "dirs", "tauri-build", "bedrock"]
|
||||
bedrock = ["bedrockrs_level", "bedrockrs_shared", "nbtx", "zip", "byteorder", "vek"]
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = {version = "2", optional = true}
|
||||
|
||||
[dependencies]
|
||||
base64 = "0.22.1"
|
||||
byteorder = { version = "1.5", optional = true }
|
||||
clap = { version = "4.5", features = ["derive", "env"] }
|
||||
colored = "3.0.0"
|
||||
dirs = {version = "6.0.0", optional = true }
|
||||
fastanvil = "0.32.0"
|
||||
fastnbt = "2.6.0"
|
||||
flate2 = "1.1"
|
||||
fnv = "1.0.7"
|
||||
fs2 = "0.4"
|
||||
geo = "0.31.0"
|
||||
image = "0.25"
|
||||
indicatif = "0.17.11"
|
||||
itertools = "0.14.0"
|
||||
log = "0.4.27"
|
||||
once_cell = "1.21.3"
|
||||
rand = "0.8.5"
|
||||
rayon = "1.10.0"
|
||||
reqwest = { version = "0.12.15", features = ["blocking", "json"] }
|
||||
rfd = { version = "0.15.4", optional = true }
|
||||
semver = "1.0.27"
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
serde_json = "1.0"
|
||||
tauri = { version = "2", optional = true }
|
||||
tauri-plugin-log = { version = "2.6.0", optional = true }
|
||||
tauri-plugin-shell = { version = "2", optional = true }
|
||||
tokio = { version = "1.48.0", features = ["full"], optional = true }
|
||||
bedrockrs_level = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_level", optional = true }
|
||||
bedrockrs_shared = { git = "https://github.com/bedrock-crustaceans/bedrock-rs", package = "bedrockrs_shared", optional = true }
|
||||
nbtx = { git = "https://github.com/bedrock-crustaceans/nbtx", optional = true }
|
||||
vek = { version = "0.17", optional = true }
|
||||
zip = { version = "0.6", default-features = false, features = ["deflate"], optional = true }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.61.1", features = ["Win32_System_Console"] }
|
||||
|
||||
[dev-dependencies]
|
||||
tempfile = "3.23.0"
|
||||
@@ -1,6 +0,0 @@
|
||||
FROM python:3.9
|
||||
RUN apt-get update && apt-get -y install git ffmpeg libsm6 libxext6
|
||||
RUN cd /home && mkdir /home/region && git clone https://github.com/louis-e/arnis.git
|
||||
WORKDIR /home/arnis
|
||||
RUN pip install -r requirements.txt
|
||||
ENTRYPOINT ["python", "arnis.py"]
|
||||
214
LICENSE
@@ -1,21 +1,201 @@
|
||||
MIT License
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
Copyright (c) 2022 Louis
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
1. Definitions.
|
||||
|
||||
The above copyright notice, the author ("louis-e") and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
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|
||||
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|
||||
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|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
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|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
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|
||||
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|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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|
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|
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|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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END OF TERMS AND CONDITIONS
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||||
APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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|
||||
11
Makefile
@@ -1,11 +0,0 @@
|
||||
# Check if black formatter will work without any rewrites, and produces an exit code
|
||||
style-check:
|
||||
black src/ --check
|
||||
|
||||
# This will reformat all python files unders bookdifferent/ into the python black standard
|
||||
style:
|
||||
black src/
|
||||
|
||||
# Checks that the python source files are compliant regarding errors and style conventions
|
||||
lint:
|
||||
flake8 src/
|
||||
179
README.md
@@ -1,137 +1,90 @@
|
||||
<p align="center">
|
||||
<img width="456" height="125" src="https://github.com/louis-e/arnis/blob/main/gitassets/logo.png?raw=true">
|
||||
</p>
|
||||
<img src="assets/git/banner.png" width="100%" alt="Banner">
|
||||
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions/workflows/python-app.yml)
|
||||
This open source project generates any chosen location from the real world in Minecraft, allowing users to explore and build in a virtual world that mirrors the real one.
|
||||
<br>
|
||||
# Arnis [](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [](https://github.com/louis-e/arnis/releases) [](https://discord.gg/mA2g69Fhxq)
|
||||
|
||||
## :desktop_computer: Example
|
||||

|
||||

|
||||
Arnis creates complex and accurate Minecraft Java Edition (1.17+) and Bedrock Edition worlds that reflect real-world geography, topography, and architecture.
|
||||
|
||||
## :floppy_disk: How it works
|
||||

|
||||
This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture.
|
||||
Generate your hometown, big cities, and natural landscapes with ease!
|
||||
|
||||
The raw data obtained from the API *[(see FAQ)](#question-faq)* includes each element (buildings, walls, fountains, farmlands, etc.) with its respective corner coordinates (nodes) and descriptive tags. When you run the script, the following steps are performed automatically to generate a Minecraft world:
|
||||
|
||||
#### Processing Pipeline
|
||||
1. Scraping Data from API: The script fetches geospatial data from the Overpass Turbo API.
|
||||
2. Determine Coordinate Extremes: Identifies the highest and lowest latitude and longitude values from the dataset.
|
||||
3. Standardize Coordinate Lengths: Ensures all coordinates are of uniform length and removes the decimal separator.
|
||||
4. Normalize Data: Adjusts all coordinates to start from zero by subtracting the previously determined lowest values.
|
||||
5. Parse Data: Transforms the raw data into a standardized structure.
|
||||
6. Sort elements by priority: Enables a layering system with prioritized elements.
|
||||
7. Optimize Array Size: Focuses on the outermost buildings to reduce array size.
|
||||
8. Generate Minecraft World: Iterates through the array to create the Minecraft world, including 3D structures like forests, houses, and rivers.
|
||||

|
||||
<i>This Github page and [arnismc.com](https://arnismc.com) are the only official project websites. Do not download Arnis from any other website.</i>
|
||||
|
||||
## :keyboard: Usage
|
||||
```python3 arnis.py --bbox="min_lng,min_lat,max_lng,max_lat" --path="C:/Users/username/AppData/Roaming/.minecraft/saves/worldname"```
|
||||
<img width="60%" src="assets/git/gui.png"><br>
|
||||
Download the [latest release](https://github.com/louis-e/arnis/releases/) or [compile](#trophy-open-source) the project on your own.
|
||||
|
||||
Use http://bboxfinder.com/ to draw a rectangle of your wanted area. Then copy the four box coordinates as shown below and use them as the input for the --bbox parameter.
|
||||

|
||||
The world will always be generated starting from the coordinates 0 0 0.
|
||||
Choose your area on the map using the rectangle tool and select your Minecraft world - then simply click on <i>Start Generation</i>!
|
||||
Additionally, you can customize various generation settings, such as world scale, spawn point, or building interior generation.
|
||||
|
||||
Manually generate a new Minecraft world (preferably a flat world) before running the script.
|
||||
The --bbox parameter specifies the bounding box coordinates in the format: min_lng,min_lat,max_lng,max_lat.
|
||||
Use --path to specify the location of the Minecraft world.
|
||||
With the --timeout parameter you can set the timeout for the floodfill algorithm in seconds (default: 2).
|
||||
You can optionally use the parameter --debug to see processed value outputs during runtime.
|
||||
## 📚 Documentation
|
||||
|
||||
#### Experimental City/State/Country Input Method
|
||||
The following method is experimental and may not perform as expected. Support is limited.
|
||||
<img src="assets/git/documentation.png" width="100%" alt="Banner">
|
||||
|
||||
```python3 arnis.py --city="CityName" --state="StateName" --country="CountryName" --path="C:/Users/username/AppData/Roaming/.minecraft/saves/worldname"```
|
||||
Full documentation is available in the [GitHub Wiki](https://github.com/louis-e/arnis/wiki/), covering topics such as technical explanations, FAQs, contribution guidelines and roadmaps.
|
||||
|
||||
### Docker image (experimental)
|
||||
If you want to run this project containerized, you can use the Dockerfile provided in this repository. It will automatically scrape the latest source code from the repository. After running the container, you have to manually copy the generated region files from the container to the host machine in order to use them. When running the Docker image, set the ```--path``` parameter to ```/home```.
|
||||
```
|
||||
docker build -t arnis .
|
||||
docker run arnis --city="Arnis" --state="Schleswig Holstein" --country="Deutschland" --path="/home"
|
||||
docker cp CONTAINER_ID:/home/region DESTINATION_PATH
|
||||
```
|
||||
## :trophy: Open Source
|
||||
#### Key objectives of this project
|
||||
- **Modularity**: Ensure that all components (e.g., data fetching, processing, and world generation) are cleanly separated into distinct modules for better maintainability and scalability.
|
||||
- **Performance Optimization**: We aim to keep a good performance and speed of the world generation process.
|
||||
- **Comprehensive Documentation**: Detailed in-code documentation for a clear structure and logic.
|
||||
- **User-Friendly Experience**: Focus on making the project easy to use for end users.
|
||||
- **Cross-Platform Support**: We want this project to run smoothly on Windows, macOS, and Linux.
|
||||
|
||||
## :cd: Requirements
|
||||
- Python 3
|
||||
- ```pip install -r requirements.txt```
|
||||
#### How to contribute
|
||||
This project is open source and welcomes contributions from everyone! Whether you're interested in fixing bugs, improving performance, adding new features, or enhancing documentation, your input is valuable. Simply fork the repository, make your changes, and submit a pull request. Please respect the above mentioned key objectives. Contributions of all levels are appreciated, and your efforts help improve this tool for everyone.
|
||||
|
||||
- To conform with style guide please format any changes and check the code quality
|
||||
```black .```
|
||||
```flake8 src/```
|
||||
Command line Build: ```cargo run --no-default-features -- --terrain --path="C:/YOUR_PATH/.minecraft/saves/worldname" --bbox="min_lat,min_lng,max_lat,max_lng"```<br>
|
||||
GUI Build: ```cargo run```<br>
|
||||
|
||||
- Functionality should be covered by automated tests.
|
||||
```python -m pytest```
|
||||
|
||||
## :question: FAQ
|
||||
- *Why do some cities take so long to generate?*<br>
|
||||
The script's performance can be significantly affected by large elements, such as extensive farmlands. The floodfill algorithm can slow down considerably when dealing with such elements, leading to long processing times. Thus there is also a timeout restriction in place, which can be adjusted by the user *[(see Usage)](#keyboard-usage)*. It is recommended to start with smaller areas to get a sense of the script's performance. Continuous improvements on the algorithm especially focus on effiency improvements.
|
||||
- *Where does the data come from?*<br>
|
||||
The geographic data is sourced from OpenStreetMap (OSM)[^1], a free, collaborative mapping project that serves as an open-source alternative to commercial mapping services. The data is accessed via the Overpass API, which queries OSM's database.
|
||||
- *How does the Minecraft world generation work?*<br>
|
||||
The script uses the [anvil-parser](https://github.com/matcool/anvil-parser) library to interact with Minecraft's world format. This library allows the script to create and manipulate Minecraft region files, enabling the generation of real-world locations within the game.
|
||||
- *Where does the name come from?*<br>
|
||||
The project is named after Arnis[^2], the smallest city in Germany. The city's small size made it an ideal test case for developing and debugging the script efficiently.
|
||||
|
||||
## :memo: ToDo
|
||||
Feel free to choose an item from the To-Do or Known Bugs list, or bring your own idea to the table. Contributions from everyone are welcome and encouraged to help improve this project.
|
||||
- [ ] Look into https://github.com/Intergalactyc/anvil-new which seems to have a better support
|
||||
- [ ] Tool for mapping real coordinates to Minecraft coordinates
|
||||
- [ ] Fix railway orientation
|
||||
- [ ] Fix gaps in bridges
|
||||
- [ ] Full refactoring of variable and function names, establish naming conventions
|
||||
- [ ] Detection of wrong bbox input
|
||||
- [ ] Evaluate and implement multiprocessing in the ground layer initialization and floodfill algorithm
|
||||
- [ ] Implement elevation
|
||||
- [ ] Add interior to buildings
|
||||
- [ ] Save fountain structure in the code (similar to the tree structure)
|
||||
- [ ] Add windows to buildings
|
||||
- [ ] Generate a few big cities using high performance hardware and make them available to download
|
||||
- [ ] Optimize region file size
|
||||
- [ ] Street markings
|
||||
- [ ] Add better code comments
|
||||
- [x] Alternative reliable city input options
|
||||
- [x] Split up processData array into several smaller ones for big cities
|
||||
- [x] Find alternative for CV2 package
|
||||
- [x] Floodfill timeout parameter
|
||||
- [x] Automated Tests
|
||||
- [x] PEP8
|
||||
- [x] Use f-Strings in print statements
|
||||
- [x] Add Dockerfile
|
||||
- [x] Added path check
|
||||
- [x] Improve RAM usage
|
||||
|
||||
## :bug: Known Bugs
|
||||
- [ ] Docker image size
|
||||
- [x] 'Noer' bug (occurs when several different digits appear in coordinates before the decimal point)
|
||||
- [x] 'Nortorf' bug (occurs when there are several elements with a big distance to each other, e.g. the API returns several different cities with the exact same name)
|
||||
- [x] Saving step memory overflow
|
||||
- [x] Non uniform OSM naming standards (dashes) (See name tags at https://overpass-turbo.eu/s/1mMj)
|
||||
|
||||
## :trophy: Hall of Fame Contributors
|
||||
This section is dedicated to recognizing and celebrating the outstanding contributions of individuals who have significantly enhanced this project. Your work and dedication are deeply appreciated!
|
||||
|
||||
#### Contributors:
|
||||
- callumfrance
|
||||
- amir16yp
|
||||
- EdwardWeir13579
|
||||
- daniil2327
|
||||
After your pull request was merged, I will take care of regularly creating update releases which will include your changes.
|
||||
|
||||
## :star: Star History
|
||||
|
||||
[](https://star-history.com/#louis-e/arnis&Date)
|
||||
<a href="https://star-history.com/#louis-e/arnis&Date">
|
||||
<picture>
|
||||
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&theme=dark" />
|
||||
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
|
||||
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=louis-e/arnis&Date&type=Date" />
|
||||
</picture>
|
||||
</a>
|
||||
|
||||
## :copyright: License
|
||||
MIT License[^3]
|
||||
## :newspaper: Academic & Press Recognition
|
||||
|
||||
<img src="assets/git/recognition.png" width="100%" alt="Banner">
|
||||
|
||||
Arnis has been recognized in various academic and press publications after gaining a lot of attention in December 2024.
|
||||
|
||||
[Floodcraft: Game-based Interactive Learning Environment using Minecraft for Flood Mitigation and Preparedness for K-12 Education](https://www.researchgate.net/publication/384644535_Floodcraft_Game-based_Interactive_Learning_Environment_using_Minecraft_for_Flood_Mitigation_and_Preparedness_for_K-12_Education)
|
||||
|
||||
[Hackaday: Bringing OpenStreetMap Data into Minecraft](https://hackaday.com/2024/12/30/bringing-openstreetmap-data-into-minecraft/)
|
||||
|
||||
[TomsHardware: Minecraft Tool Lets You Create Scale Replicas of Real-World Locations](https://www.tomshardware.com/video-games/pc-gaming/minecraft-tool-lets-you-create-scale-replicas-of-real-world-locations-arnis-uses-geospatial-data-from-openstreetmap-to-generate-minecraft-maps)
|
||||
|
||||
[XDA Developers: Hometown Minecraft Map: Arnis](https://www.xda-developers.com/hometown-minecraft-map-arnis/)
|
||||
|
||||
## :copyright: License Information
|
||||
Copyright (c) 2022-2025 Louis Erbkamm (louis-e)
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.[^3]
|
||||
|
||||
Download Arnis only from the official source https://arnismc.com or https://github.com/louis-e/arnis/. Every other website providing a download and claiming to be affiliated with the project is unofficial and may be malicious.
|
||||
|
||||
The logo was made by @nxfx21.
|
||||
|
||||
Copyright (c) 2022 louis-e
|
||||
|
||||
[^1]: https://en.wikipedia.org/wiki/OpenStreetMap
|
||||
|
||||
[^2]: https://en.wikipedia.org/wiki/Arnis,_Germany
|
||||
|
||||
[^3]:
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice, the author ("louis-e") and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
[^3]: https://github.com/louis-e/arnis/blob/main/LICENSE
|
||||
|
||||
10
arnis.py
@@ -1,10 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# Copyright 2022 by louis-e, https://github.com/louis-e/.
|
||||
# MIT License
|
||||
# Please see the LICENSE file that should have been included as part of this package.
|
||||
|
||||
from src.main import run
|
||||
|
||||
if __name__ == "__main__":
|
||||
run()
|
||||
BIN
assets/git/banner.png
Normal file
|
After Width: | Height: | Size: 163 KiB |
|
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 160 KiB |
BIN
assets/git/cli.gif
Normal file
|
After Width: | Height: | Size: 1.0 MiB |
BIN
assets/git/documentation.png
Normal file
|
After Width: | Height: | Size: 108 KiB |
BIN
assets/git/gui.png
Normal file
|
After Width: | Height: | Size: 196 KiB |
BIN
assets/git/preview.jpg
Normal file
|
After Width: | Height: | Size: 790 KiB |
BIN
assets/git/recognition.png
Normal file
|
After Width: | Height: | Size: 127 KiB |
BIN
assets/icons/128x128.png
Normal file
|
After Width: | Height: | Size: 22 KiB |
BIN
assets/icons/128x128@2x.png
Normal file
|
After Width: | Height: | Size: 68 KiB |
BIN
assets/icons/32x32.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/icons/icon.icns
Normal file
BIN
assets/icons/icon.ico
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
assets/icons/icon.png
Normal file
|
After Width: | Height: | Size: 258 KiB |
BIN
assets/minecraft/icon.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
assets/minecraft/level.dat
Normal file
BIN
assets/minecraft/region.template
Normal file
BIN
assets/minecraft/world_icon.jpeg
Normal file
|
After Width: | Height: | Size: 54 KiB |
4
build.rs
Normal file
@@ -0,0 +1,4 @@
|
||||
fn main() {
|
||||
#[cfg(feature = "gui")]
|
||||
tauri_build::build()
|
||||
}
|
||||
10
capabilities/default.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"$schema": "../gen/schemas/desktop-schema.json",
|
||||
"identifier": "default",
|
||||
"description": "Capability for the main window",
|
||||
"windows": ["main"],
|
||||
"permissions": [
|
||||
"core:default",
|
||||
"shell:allow-open"
|
||||
]
|
||||
}
|
||||
60
flake.lock
generated
Normal file
@@ -0,0 +1,60 @@
|
||||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1755615617,
|
||||
"narHash": "sha256-HMwfAJBdrr8wXAkbGhtcby1zGFvs+StOp19xNsbqdOg=",
|
||||
"owner": "NixOS",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "20075955deac2583bb12f07151c2df830ef346b4",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"id": "nixpkgs",
|
||||
"ref": "nixos-unstable",
|
||||
"type": "indirect"
|
||||
}
|
||||
},
|
||||
"root": {
|
||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
|
||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"type": "github"
|
||||
}
|
||||
}
|
||||
},
|
||||
"root": "root",
|
||||
"version": 7
|
||||
}
|
||||
36
flake.nix
Normal file
@@ -0,0 +1,36 @@
|
||||
{
|
||||
inputs = {
|
||||
flake-utils.url = "github:numtide/flake-utils";
|
||||
nixpkgs.url = "nixpkgs/nixos-unstable";
|
||||
};
|
||||
|
||||
outputs =
|
||||
{
|
||||
flake-utils,
|
||||
nixpkgs,
|
||||
...
|
||||
}:
|
||||
flake-utils.lib.eachDefaultSystem (
|
||||
system:
|
||||
let
|
||||
pkgs = nixpkgs.legacyPackages.${system};
|
||||
|
||||
stdenv = if pkgs.stdenv.isLinux then pkgs.stdenvAdapters.useMoldLinker pkgs.stdenv else pkgs.stdenv;
|
||||
in
|
||||
{
|
||||
devShell = pkgs.mkShell.override { inherit stdenv; } {
|
||||
buildInputs = with pkgs; [
|
||||
openssl.dev
|
||||
pkg-config
|
||||
wayland
|
||||
glib
|
||||
gdk-pixbuf
|
||||
pango
|
||||
gtk3
|
||||
libsoup_3.dev
|
||||
webkitgtk_4_1.dev
|
||||
];
|
||||
};
|
||||
}
|
||||
);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 2.8 MiB |
|
Before Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 1.1 MiB |
|
Before Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 2.5 MiB |
|
Before Width: | Height: | Size: 1.3 MiB |
|
Before Width: | Height: | Size: 2.2 MiB |
@@ -1,34 +0,0 @@
|
||||
# -*- mode: python ; coding: utf-8 -*-
|
||||
import os
|
||||
import site
|
||||
|
||||
# Locate the site-packages directory
|
||||
site_packages_path = next(p for p in site.getsitepackages() if 'site-packages' in p)
|
||||
|
||||
# Path to the legacy_blocks.json file
|
||||
legacy_blocks_path = os.path.join(site_packages_path, 'anvil', 'legacy_blocks.json')
|
||||
|
||||
block_cipher = None
|
||||
|
||||
a = Analysis(['arnis.py'],
|
||||
pathex=['.'],
|
||||
binaries=[],
|
||||
datas=[(legacy_blocks_path, 'anvil')],
|
||||
hiddenimports=[],
|
||||
hookspath=[],
|
||||
runtime_hooks=[],
|
||||
excludes=[],
|
||||
cipher=block_cipher,
|
||||
noarchive=False)
|
||||
pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
|
||||
exe = EXE(pyz,
|
||||
a.scripts,
|
||||
a.binaries,
|
||||
a.zipfiles,
|
||||
a.datas,
|
||||
name='arnis',
|
||||
debug=False,
|
||||
strip=False,
|
||||
upx=True,
|
||||
runtime_tmpdir=None,
|
||||
console=True )
|
||||
@@ -1,10 +0,0 @@
|
||||
anvil-parser==0.9.0
|
||||
matplotlib==3.9.0
|
||||
numpy==1.26.4
|
||||
pytest==8.2.1
|
||||
python-polylabel==0.6
|
||||
requests==2.32.2
|
||||
argparse==1.4.0
|
||||
black==24.4.2
|
||||
flake8==7.0.0
|
||||
tqdm==4.66.5
|
||||
141
src/args.rs
Normal file
@@ -0,0 +1,141 @@
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use clap::Parser;
|
||||
use std::path::PathBuf;
|
||||
use std::time::Duration;
|
||||
|
||||
/// Command-line arguments parser
|
||||
#[derive(Parser, Debug)]
|
||||
#[command(author, version, about)]
|
||||
pub struct Args {
|
||||
/// Bounding box of the area (min_lat,min_lng,max_lat,max_lng) (required)
|
||||
#[arg(long, allow_hyphen_values = true, value_parser = LLBBox::from_str)]
|
||||
pub bbox: LLBBox,
|
||||
|
||||
/// JSON file containing OSM data (optional)
|
||||
#[arg(long, group = "location")]
|
||||
pub file: Option<String>,
|
||||
|
||||
/// JSON file to save OSM data to (optional)
|
||||
#[arg(long, group = "location")]
|
||||
pub save_json_file: Option<String>,
|
||||
|
||||
/// Path to the Minecraft world (required)
|
||||
#[arg(long, value_parser = validate_minecraft_world_path)]
|
||||
pub path: PathBuf,
|
||||
|
||||
/// Downloader method (requests/curl/wget) (optional)
|
||||
#[arg(long, default_value = "requests")]
|
||||
pub downloader: String,
|
||||
|
||||
/// World scale to use, in blocks per meter
|
||||
#[arg(long, default_value_t = 1.0)]
|
||||
pub scale: f64,
|
||||
|
||||
/// Ground level to use in the Minecraft world
|
||||
#[arg(long, default_value_t = -62)]
|
||||
pub ground_level: i32,
|
||||
|
||||
/// Enable terrain (optional)
|
||||
#[arg(long)]
|
||||
pub terrain: bool,
|
||||
|
||||
/// Enable interior generation (optional)
|
||||
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
|
||||
pub interior: bool,
|
||||
|
||||
/// Enable roof generation (optional)
|
||||
#[arg(long, default_value_t = true, action = clap::ArgAction::SetTrue)]
|
||||
pub roof: bool,
|
||||
|
||||
/// Enable filling ground (optional)
|
||||
#[arg(long, default_value_t = false, action = clap::ArgAction::SetFalse)]
|
||||
pub fillground: bool,
|
||||
|
||||
/// Enable debug mode (optional)
|
||||
#[arg(long)]
|
||||
pub debug: bool,
|
||||
|
||||
/// Set floodfill timeout (seconds) (optional)
|
||||
#[arg(long, value_parser = parse_duration)]
|
||||
pub timeout: Option<Duration>,
|
||||
|
||||
/// Spawn point coordinates (lat, lng)
|
||||
#[arg(skip)]
|
||||
pub spawn_point: Option<(f64, f64)>,
|
||||
}
|
||||
|
||||
fn validate_minecraft_world_path(path: &str) -> Result<PathBuf, String> {
|
||||
let mc_world_path = PathBuf::from(path);
|
||||
if !mc_world_path.exists() {
|
||||
return Err(format!("Path does not exist: {path}"));
|
||||
}
|
||||
if !mc_world_path.is_dir() {
|
||||
return Err(format!("Path is not a directory: {path}"));
|
||||
}
|
||||
let region = mc_world_path.join("region");
|
||||
if !region.is_dir() {
|
||||
return Err(format!("No Minecraft world found at {region:?}"));
|
||||
}
|
||||
Ok(mc_world_path)
|
||||
}
|
||||
|
||||
fn parse_duration(arg: &str) -> Result<std::time::Duration, std::num::ParseIntError> {
|
||||
let seconds = arg.parse()?;
|
||||
Ok(std::time::Duration::from_secs(seconds))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn minecraft_tmpdir() -> tempfile::TempDir {
|
||||
let tmpdir = tempfile::tempdir().unwrap();
|
||||
// create a `region` directory in the tempdir
|
||||
let region_path = tmpdir.path().join("region");
|
||||
std::fs::create_dir(®ion_path).unwrap();
|
||||
tmpdir
|
||||
}
|
||||
#[test]
|
||||
fn test_flags() {
|
||||
let tmpdir = minecraft_tmpdir();
|
||||
let tmp_path = tmpdir.path().to_str().unwrap();
|
||||
|
||||
// Test that terrain/debug are SetTrue
|
||||
let cmd = [
|
||||
"arnis",
|
||||
"--path",
|
||||
tmp_path,
|
||||
"--bbox",
|
||||
"1,2,3,4",
|
||||
"--terrain",
|
||||
"--debug",
|
||||
];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(args.debug);
|
||||
assert!(args.terrain);
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
|
||||
let args = Args::parse_from(cmd.iter());
|
||||
assert!(!args.debug);
|
||||
assert!(!args.terrain);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_required_options() {
|
||||
let tmpdir = minecraft_tmpdir();
|
||||
let tmp_path = tmpdir.path().to_str().unwrap();
|
||||
|
||||
let cmd = ["arnis"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--bbox", "1,2,3,4"];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
|
||||
let cmd = ["arnis", "--path", tmp_path, "--file", ""];
|
||||
assert!(Args::try_parse_from(cmd.iter()).is_err());
|
||||
|
||||
// The --gui flag isn't used here, ugh. TODO clean up main.rs and its argparse usage.
|
||||
// let cmd = ["arnis", "--gui"];
|
||||
// assert!(Args::try_parse_from(cmd.iter()).is_ok());
|
||||
}
|
||||
}
|
||||
849
src/bedrock_block_map.rs
Normal file
@@ -0,0 +1,849 @@
|
||||
//! Bedrock Block Mapping
|
||||
//!
|
||||
//! This module provides translation between the internal Block representation
|
||||
//! and Bedrock Edition block format. Bedrock uses string identifiers with
|
||||
//! state properties that differ slightly from Java Edition.
|
||||
|
||||
use crate::block_definitions::Block;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Represents a Bedrock block with its identifier and state properties.
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct BedrockBlock {
|
||||
/// The Bedrock block identifier (e.g., "minecraft:stone")
|
||||
pub name: String,
|
||||
/// Block state properties as key-value pairs
|
||||
pub states: HashMap<String, BedrockBlockStateValue>,
|
||||
}
|
||||
|
||||
/// Bedrock block state values can be strings, booleans, or integers.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum BedrockBlockStateValue {
|
||||
String(String),
|
||||
Bool(bool),
|
||||
Int(i32),
|
||||
}
|
||||
|
||||
impl BedrockBlock {
|
||||
/// Creates a simple block with no state properties.
|
||||
pub fn simple(name: &str) -> Self {
|
||||
Self {
|
||||
name: format!("minecraft:{name}"),
|
||||
states: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a block with state properties.
|
||||
pub fn with_states(name: &str, states: Vec<(&str, BedrockBlockStateValue)>) -> Self {
|
||||
let mut state_map = HashMap::new();
|
||||
for (key, value) in states {
|
||||
state_map.insert(key.to_string(), value);
|
||||
}
|
||||
Self {
|
||||
name: format!("minecraft:{name}"),
|
||||
states: state_map,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an internal Block to a BedrockBlock representation.
|
||||
///
|
||||
/// This function handles the mapping between Java Edition block names/properties
|
||||
/// and their Bedrock Edition equivalents. Many blocks are identical, but some
|
||||
/// require translation of property names or values.
|
||||
pub fn to_bedrock_block(block: Block) -> BedrockBlock {
|
||||
let java_name = block.name();
|
||||
|
||||
// Most blocks have the same name in both editions
|
||||
// Handle special cases first, then fall back to direct mapping
|
||||
match java_name {
|
||||
// Grass block is just "grass_block" in both editions
|
||||
"grass_block" => BedrockBlock::simple("grass_block"),
|
||||
|
||||
// Short grass is just "short_grass" in Java but "tallgrass" in Bedrock
|
||||
"short_grass" => BedrockBlock::with_states(
|
||||
"tallgrass",
|
||||
vec![(
|
||||
"tall_grass_type",
|
||||
BedrockBlockStateValue::String("tall".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Tall grass needs height state
|
||||
"tall_grass" => BedrockBlock::with_states(
|
||||
"double_plant",
|
||||
vec![(
|
||||
"double_plant_type",
|
||||
BedrockBlockStateValue::String("grass".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Oak leaves with persistence
|
||||
"oak_leaves" => BedrockBlock::with_states(
|
||||
"leaves",
|
||||
vec![
|
||||
(
|
||||
"old_leaf_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
),
|
||||
("persistent_bit", BedrockBlockStateValue::Bool(true)),
|
||||
],
|
||||
),
|
||||
|
||||
// Birch leaves with persistence
|
||||
"birch_leaves" => BedrockBlock::with_states(
|
||||
"leaves",
|
||||
vec![
|
||||
(
|
||||
"old_leaf_type",
|
||||
BedrockBlockStateValue::String("birch".to_string()),
|
||||
),
|
||||
("persistent_bit", BedrockBlockStateValue::Bool(true)),
|
||||
],
|
||||
),
|
||||
|
||||
// Oak log with axis (default up_down)
|
||||
"oak_log" => BedrockBlock::with_states(
|
||||
"oak_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Birch log with axis
|
||||
"birch_log" => BedrockBlock::with_states(
|
||||
"birch_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Spruce log with axis
|
||||
"spruce_log" => BedrockBlock::with_states(
|
||||
"spruce_log",
|
||||
vec![(
|
||||
"pillar_axis",
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Stone slab (bottom half by default)
|
||||
"stone_slab" => BedrockBlock::with_states(
|
||||
"stone_block_slab",
|
||||
vec![
|
||||
(
|
||||
"stone_slab_type",
|
||||
BedrockBlockStateValue::String("smooth_stone".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Stone brick slab
|
||||
"stone_brick_slab" => BedrockBlock::with_states(
|
||||
"stone_block_slab",
|
||||
vec![
|
||||
(
|
||||
"stone_slab_type",
|
||||
BedrockBlockStateValue::String("stone_brick".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Oak slab
|
||||
"oak_slab" => BedrockBlock::with_states(
|
||||
"wooden_slab",
|
||||
vec![
|
||||
(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
),
|
||||
("top_slot_bit", BedrockBlockStateValue::Bool(false)),
|
||||
],
|
||||
),
|
||||
|
||||
// Water (flowing by default)
|
||||
"water" => BedrockBlock::with_states(
|
||||
"water",
|
||||
vec![("liquid_depth", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Rail with shape state
|
||||
"rail" => BedrockBlock::with_states(
|
||||
"rail",
|
||||
vec![("rail_direction", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Farmland with moisture
|
||||
"farmland" => BedrockBlock::with_states(
|
||||
"farmland",
|
||||
vec![("moisturized_amount", BedrockBlockStateValue::Int(7))],
|
||||
),
|
||||
|
||||
// Snow layer
|
||||
"snow" => BedrockBlock::with_states(
|
||||
"snow_layer",
|
||||
vec![("height", BedrockBlockStateValue::Int(0))],
|
||||
),
|
||||
|
||||
// Cobblestone wall
|
||||
"cobblestone_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("cobblestone".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Andesite wall
|
||||
"andesite_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("andesite".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Stone brick wall
|
||||
"stone_brick_wall" => BedrockBlock::with_states(
|
||||
"cobblestone_wall",
|
||||
vec![(
|
||||
"wall_block_type",
|
||||
BedrockBlockStateValue::String("stone_brick".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Flowers - poppy is just "red_flower" in Bedrock
|
||||
"poppy" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("poppy".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Dandelion is "yellow_flower" in Bedrock
|
||||
"dandelion" => BedrockBlock::simple("yellow_flower"),
|
||||
|
||||
// Blue orchid
|
||||
"blue_orchid" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("orchid".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Azure bluet
|
||||
"azure_bluet" => BedrockBlock::with_states(
|
||||
"red_flower",
|
||||
vec![(
|
||||
"flower_type",
|
||||
BedrockBlockStateValue::String("houstonia".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Concrete colors (Bedrock uses a single block with color state)
|
||||
"white_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"black_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
|
||||
),
|
||||
"gray_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"light_gray_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("silver".to_string()),
|
||||
)],
|
||||
),
|
||||
"light_blue_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("light_blue".to_string()),
|
||||
)],
|
||||
),
|
||||
"cyan_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
|
||||
),
|
||||
"blue_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
|
||||
),
|
||||
"purple_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("purple".to_string()),
|
||||
)],
|
||||
),
|
||||
"magenta_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("magenta".to_string()),
|
||||
)],
|
||||
),
|
||||
"red_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"orange_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("orange".to_string()),
|
||||
)],
|
||||
),
|
||||
"yellow_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
"lime_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("lime".to_string()))],
|
||||
),
|
||||
"brown_concrete" => BedrockBlock::with_states(
|
||||
"concrete",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
|
||||
// Terracotta colors
|
||||
"white_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"orange_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("orange".to_string()),
|
||||
)],
|
||||
),
|
||||
"yellow_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
"light_blue_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("light_blue".to_string()),
|
||||
)],
|
||||
),
|
||||
"blue_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("blue".to_string()))],
|
||||
),
|
||||
"gray_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"green_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
|
||||
),
|
||||
"red_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"brown_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
"black_terracotta" => BedrockBlock::with_states(
|
||||
"stained_hardened_clay",
|
||||
vec![("color", BedrockBlockStateValue::String("black".to_string()))],
|
||||
),
|
||||
// Plain terracotta
|
||||
"terracotta" => BedrockBlock::simple("hardened_clay"),
|
||||
|
||||
// Wool colors
|
||||
"white_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"red_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
"green_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("green".to_string()))],
|
||||
),
|
||||
"brown_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
"cyan_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![("color", BedrockBlockStateValue::String("cyan".to_string()))],
|
||||
),
|
||||
"yellow_wool" => BedrockBlock::with_states(
|
||||
"wool",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("yellow".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Carpets
|
||||
"white_carpet" => BedrockBlock::with_states(
|
||||
"carpet",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"red_carpet" => BedrockBlock::with_states(
|
||||
"carpet",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
|
||||
// Stained glass
|
||||
"white_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("white".to_string()))],
|
||||
),
|
||||
"gray_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("gray".to_string()))],
|
||||
),
|
||||
"light_gray_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![(
|
||||
"color",
|
||||
BedrockBlockStateValue::String("silver".to_string()),
|
||||
)],
|
||||
),
|
||||
"brown_stained_glass" => BedrockBlock::with_states(
|
||||
"stained_glass",
|
||||
vec![("color", BedrockBlockStateValue::String("brown".to_string()))],
|
||||
),
|
||||
|
||||
// Planks - Bedrock uses single "planks" block with wood_type state
|
||||
"oak_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("oak".to_string()),
|
||||
)],
|
||||
),
|
||||
"spruce_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("spruce".to_string()),
|
||||
)],
|
||||
),
|
||||
"birch_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("birch".to_string()),
|
||||
)],
|
||||
),
|
||||
"jungle_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("jungle".to_string()),
|
||||
)],
|
||||
),
|
||||
"acacia_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("acacia".to_string()),
|
||||
)],
|
||||
),
|
||||
"dark_oak_planks" => BedrockBlock::with_states(
|
||||
"planks",
|
||||
vec![(
|
||||
"wood_type",
|
||||
BedrockBlockStateValue::String("dark_oak".to_string()),
|
||||
)],
|
||||
),
|
||||
"crimson_planks" => BedrockBlock::simple("crimson_planks"),
|
||||
"warped_planks" => BedrockBlock::simple("warped_planks"),
|
||||
|
||||
// Stone variants
|
||||
"stone" => BedrockBlock::simple("stone"),
|
||||
"granite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("granite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_granite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("granite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
"diorite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("diorite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_diorite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("diorite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
"andesite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("andesite".to_string()),
|
||||
)],
|
||||
),
|
||||
"polished_andesite" => BedrockBlock::with_states(
|
||||
"stone",
|
||||
vec![(
|
||||
"stone_type",
|
||||
BedrockBlockStateValue::String("andesite_smooth".to_string()),
|
||||
)],
|
||||
),
|
||||
|
||||
// Blocks with different names in Bedrock
|
||||
"bricks" => BedrockBlock::simple("brick_block"),
|
||||
"end_stone_bricks" => BedrockBlock::simple("end_bricks"),
|
||||
"nether_bricks" => BedrockBlock::simple("nether_brick"),
|
||||
"red_nether_bricks" => BedrockBlock::simple("red_nether_brick"),
|
||||
"snow_block" => BedrockBlock::simple("snow"),
|
||||
"dirt_path" => BedrockBlock::simple("grass_path"),
|
||||
"dead_bush" => BedrockBlock::simple("deadbush"),
|
||||
"note_block" => BedrockBlock::simple("noteblock"),
|
||||
|
||||
// Oak items mapped to dark_oak in Bedrock (or generic equivalents)
|
||||
"oak_pressure_plate" => BedrockBlock::simple("wooden_pressure_plate"),
|
||||
"oak_door" => BedrockBlock::simple("wooden_door"),
|
||||
"oak_trapdoor" => BedrockBlock::simple("trapdoor"),
|
||||
|
||||
// Bed (Bedrock uses single "bed" block with color state)
|
||||
"red_bed" => BedrockBlock::with_states(
|
||||
"bed",
|
||||
vec![("color", BedrockBlockStateValue::String("red".to_string()))],
|
||||
),
|
||||
|
||||
// Default: use the same name (works for many blocks)
|
||||
// Log unmapped blocks to help identify missing mappings
|
||||
_ => BedrockBlock::simple(java_name),
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an internal Block with optional Java properties to a BedrockBlock.
|
||||
///
|
||||
/// This function extends `to_bedrock_block` by also handling block-specific properties
|
||||
/// like stair facing/shape, slab type, etc. Java property names and values are converted
|
||||
/// to their Bedrock equivalents.
|
||||
pub fn to_bedrock_block_with_properties(
|
||||
block: Block,
|
||||
java_properties: Option<&fastnbt::Value>,
|
||||
) -> BedrockBlock {
|
||||
let java_name = block.name();
|
||||
|
||||
// Extract Java properties as a map if present
|
||||
let props_map = java_properties.and_then(|v| {
|
||||
if let fastnbt::Value::Compound(map) = v {
|
||||
Some(map)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
|
||||
// Handle stairs with facing/shape properties
|
||||
if java_name.ends_with("_stairs") {
|
||||
return convert_stairs(java_name, props_map);
|
||||
}
|
||||
|
||||
// Handle slabs with type property (top/bottom/double)
|
||||
if java_name.ends_with("_slab") {
|
||||
return convert_slab(java_name, props_map);
|
||||
}
|
||||
|
||||
// Handle logs with axis property
|
||||
if java_name.ends_with("_log") || java_name.ends_with("_wood") {
|
||||
return convert_log(java_name, props_map);
|
||||
}
|
||||
|
||||
// Fall back to basic conversion without properties
|
||||
to_bedrock_block(block)
|
||||
}
|
||||
|
||||
/// Convert Java stair block to Bedrock format with proper orientation.
|
||||
fn convert_stairs(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
// Map Java stair names to Bedrock equivalents
|
||||
let bedrock_name = match java_name {
|
||||
"end_stone_brick_stairs" => "end_brick_stairs",
|
||||
_ => java_name, // Most stairs have the same name
|
||||
};
|
||||
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert facing: Java uses "north/south/east/west", Bedrock uses "weirdo_direction" (0-3)
|
||||
// Bedrock: 0=east, 1=west, 2=south, 3=north
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(facing)) = props.get("facing") {
|
||||
let direction = match facing.as_str() {
|
||||
"east" => 0,
|
||||
"west" => 1,
|
||||
"south" => 2,
|
||||
"north" => 3,
|
||||
_ => 0,
|
||||
};
|
||||
states.insert(
|
||||
"weirdo_direction".to_string(),
|
||||
BedrockBlockStateValue::Int(direction),
|
||||
);
|
||||
}
|
||||
|
||||
// Convert half: Java uses "top/bottom", Bedrock uses "upside_down_bit"
|
||||
if let Some(fastnbt::Value::String(half)) = props.get("half") {
|
||||
let upside_down = half == "top";
|
||||
states.insert(
|
||||
"upside_down_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(upside_down),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// If no properties were set, use defaults
|
||||
if states.is_empty() {
|
||||
states.insert(
|
||||
"weirdo_direction".to_string(),
|
||||
BedrockBlockStateValue::Int(0),
|
||||
);
|
||||
states.insert(
|
||||
"upside_down_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(false),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert Java slab block to Bedrock format with proper type.
|
||||
fn convert_slab(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert type: Java uses "top/bottom/double", Bedrock uses "top_slot_bit"
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(slab_type)) = props.get("type") {
|
||||
let top_slot = slab_type == "top";
|
||||
states.insert(
|
||||
"top_slot_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(top_slot),
|
||||
);
|
||||
// Note: "double" slabs in Java become full blocks in Bedrock (different block ID)
|
||||
}
|
||||
}
|
||||
|
||||
// Default to bottom if not specified
|
||||
if !states.contains_key("top_slot_bit") {
|
||||
states.insert(
|
||||
"top_slot_bit".to_string(),
|
||||
BedrockBlockStateValue::Bool(false),
|
||||
);
|
||||
}
|
||||
|
||||
// Handle special slab name mappings (same as in to_bedrock_block)
|
||||
let bedrock_name = match java_name {
|
||||
"stone_slab" => "stone_block_slab",
|
||||
"stone_brick_slab" => "stone_block_slab",
|
||||
"oak_slab" => "wooden_slab",
|
||||
"spruce_slab" => "wooden_slab",
|
||||
"birch_slab" => "wooden_slab",
|
||||
"jungle_slab" => "wooden_slab",
|
||||
"acacia_slab" => "wooden_slab",
|
||||
"dark_oak_slab" => "wooden_slab",
|
||||
_ => java_name,
|
||||
};
|
||||
|
||||
// Add wood_type for wooden slabs
|
||||
if bedrock_name == "wooden_slab" {
|
||||
let wood_type = java_name.trim_end_matches("_slab");
|
||||
states.insert(
|
||||
"wood_type".to_string(),
|
||||
BedrockBlockStateValue::String(wood_type.to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
// Add stone_slab_type for stone slabs
|
||||
if bedrock_name == "stone_block_slab" {
|
||||
let slab_type = if java_name == "stone_brick_slab" {
|
||||
"stone_brick"
|
||||
} else {
|
||||
"stone"
|
||||
};
|
||||
states.insert(
|
||||
"stone_slab_type".to_string(),
|
||||
BedrockBlockStateValue::String(slab_type.to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
/// Convert Java log/wood block to Bedrock format with proper axis.
|
||||
fn convert_log(
|
||||
java_name: &str,
|
||||
props: Option<&std::collections::HashMap<String, fastnbt::Value>>,
|
||||
) -> BedrockBlock {
|
||||
let bedrock_name = java_name;
|
||||
let mut states = HashMap::new();
|
||||
|
||||
// Convert axis: Java uses "x/y/z", Bedrock uses "pillar_axis"
|
||||
if let Some(props) = props {
|
||||
if let Some(fastnbt::Value::String(axis)) = props.get("axis") {
|
||||
states.insert(
|
||||
"pillar_axis".to_string(),
|
||||
BedrockBlockStateValue::String(axis.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Default to y-axis if not specified
|
||||
if states.is_empty() {
|
||||
states.insert(
|
||||
"pillar_axis".to_string(),
|
||||
BedrockBlockStateValue::String("y".to_string()),
|
||||
);
|
||||
}
|
||||
|
||||
BedrockBlock {
|
||||
name: format!("minecraft:{bedrock_name}"),
|
||||
states,
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::block_definitions::{AIR, GRASS_BLOCK, STONE};
|
||||
|
||||
#[test]
|
||||
fn test_simple_blocks() {
|
||||
let bedrock = to_bedrock_block(STONE);
|
||||
assert_eq!(bedrock.name, "minecraft:stone");
|
||||
assert!(bedrock.states.is_empty());
|
||||
|
||||
let bedrock = to_bedrock_block(AIR);
|
||||
assert_eq!(bedrock.name, "minecraft:air");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_grass_block() {
|
||||
let bedrock = to_bedrock_block(GRASS_BLOCK);
|
||||
assert_eq!(bedrock.name, "minecraft:grass_block");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_colored_blocks() {
|
||||
use crate::block_definitions::WHITE_CONCRETE;
|
||||
let bedrock = to_bedrock_block(WHITE_CONCRETE);
|
||||
assert_eq!(bedrock.name, "minecraft:concrete");
|
||||
assert!(matches!(
|
||||
bedrock.states.get("color"),
|
||||
Some(BedrockBlockStateValue::String(s)) if s == "white"
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_stairs_with_properties() {
|
||||
use crate::block_definitions::OAK_STAIRS;
|
||||
use std::collections::HashMap as StdHashMap;
|
||||
|
||||
// Create Java properties for a south-facing stair
|
||||
let mut props = StdHashMap::new();
|
||||
props.insert(
|
||||
"facing".to_string(),
|
||||
fastnbt::Value::String("south".to_string()),
|
||||
);
|
||||
props.insert(
|
||||
"half".to_string(),
|
||||
fastnbt::Value::String("bottom".to_string()),
|
||||
);
|
||||
let java_props = fastnbt::Value::Compound(props);
|
||||
|
||||
let bedrock = to_bedrock_block_with_properties(OAK_STAIRS, Some(&java_props));
|
||||
assert_eq!(bedrock.name, "minecraft:oak_stairs");
|
||||
|
||||
// Check weirdo_direction is set correctly (south = 2)
|
||||
assert!(matches!(
|
||||
bedrock.states.get("weirdo_direction"),
|
||||
Some(BedrockBlockStateValue::Int(2))
|
||||
));
|
||||
|
||||
// Check upside_down_bit is false for bottom half
|
||||
assert!(matches!(
|
||||
bedrock.states.get("upside_down_bit"),
|
||||
Some(BedrockBlockStateValue::Bool(false))
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_stairs_upside_down() {
|
||||
use crate::block_definitions::STONE_BRICK_STAIRS;
|
||||
use std::collections::HashMap as StdHashMap;
|
||||
|
||||
// Create Java properties for an upside-down north-facing stair
|
||||
let mut props = StdHashMap::new();
|
||||
props.insert(
|
||||
"facing".to_string(),
|
||||
fastnbt::Value::String("north".to_string()),
|
||||
);
|
||||
props.insert(
|
||||
"half".to_string(),
|
||||
fastnbt::Value::String("top".to_string()),
|
||||
);
|
||||
let java_props = fastnbt::Value::Compound(props);
|
||||
|
||||
let bedrock = to_bedrock_block_with_properties(STONE_BRICK_STAIRS, Some(&java_props));
|
||||
|
||||
// Check weirdo_direction is set correctly (north = 3)
|
||||
assert!(matches!(
|
||||
bedrock.states.get("weirdo_direction"),
|
||||
Some(BedrockBlockStateValue::Int(3))
|
||||
));
|
||||
|
||||
// Check upside_down_bit is true for top half
|
||||
assert!(matches!(
|
||||
bedrock.states.get("upside_down_bit"),
|
||||
Some(BedrockBlockStateValue::Bool(true))
|
||||
));
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
import anvil
|
||||
|
||||
air = anvil.Block("minecraft", "air")
|
||||
birch_leaves = anvil.Block("minecraft", "birch_leaves")
|
||||
birch_log = anvil.Block("minecraft", "birch_log")
|
||||
black_concrete = anvil.Block("minecraft", "black_concrete")
|
||||
blue_flower = anvil.Block("minecraft", "blue_orchid")
|
||||
brick = anvil.Block("minecraft", "bricks")
|
||||
carrots = anvil.Block("minecraft", "carrots", {"age": 7})
|
||||
cauldron = anvil.Block.from_numeric_id(118, 0)
|
||||
cobblestone = anvil.Block("minecraft", "cobblestone")
|
||||
cobblestone_wall = anvil.Block("minecraft", "cobblestone_wall")
|
||||
dark_oak_door_lower = anvil.Block("minecraft", "dark_oak_door", {"half": "lower"})
|
||||
dark_oak_door_upper = anvil.Block("minecraft", "dark_oak_door", {"half": "upper"})
|
||||
dirt = anvil.Block("minecraft", "dirt")
|
||||
farmland = anvil.Block("minecraft", "farmland")
|
||||
glass = anvil.Block("minecraft", "glass_pane")
|
||||
glowstone = anvil.Block("minecraft", "glowstone")
|
||||
grass = anvil.Block.from_numeric_id(175, 2)
|
||||
grass_block = anvil.Block("minecraft", "grass_block")
|
||||
gravel = anvil.Block("minecraft", "gravel")
|
||||
gray_concrete = anvil.Block("minecraft", "gray_concrete")
|
||||
green_stained_hardened_clay = anvil.Block.from_numeric_id(159, 5)
|
||||
hay_bale = anvil.Block("minecraft", "hay_block")
|
||||
iron_block = anvil.Block("minecraft", "iron_block")
|
||||
light_gray_concrete = anvil.Block("minecraft", "light_gray_concrete")
|
||||
oak_fence = anvil.Block.from_numeric_id(85, 0)
|
||||
oak_leaves = anvil.Block("minecraft", "oak_leaves")
|
||||
oak_log = anvil.Block.from_numeric_id(17)
|
||||
oak_planks = anvil.Block("minecraft", "oak_planks")
|
||||
podzol = anvil.Block.from_numeric_id(3, 2)
|
||||
potatoes = anvil.Block("minecraft", "potatoes", {"age": 7})
|
||||
rail = anvil.Block("minecraft", "rail")
|
||||
red_flower = anvil.Block.from_numeric_id(38)
|
||||
sand = anvil.Block("minecraft", "sand")
|
||||
scaffolding = anvil.Block("minecraft", "scaffolding")
|
||||
sponge = anvil.Block("minecraft", "sponge")
|
||||
spruce_log = anvil.Block("minecraft", "spruce_log")
|
||||
stone = anvil.Block("minecraft", "stone")
|
||||
stone_block_slab = anvil.Block.from_numeric_id(44, 0)
|
||||
stone_brick_slab = anvil.Block.from_numeric_id(44, 5)
|
||||
water = anvil.Block("minecraft", "water")
|
||||
wheat = anvil.Block("minecraft", "wheat", {"age": 7})
|
||||
white_concrete = anvil.Block("minecraft", "white_concrete")
|
||||
white_flower = anvil.Block("minecraft", "azure_bluet")
|
||||
white_stained_glass = anvil.Block("minecraft", "white_stained_glass")
|
||||
yellow_flower = anvil.Block("minecraft", "dandelion")
|
||||
|
||||
# Variations for building corners
|
||||
building_corner_variations = [
|
||||
anvil.Block("minecraft", "stone_bricks"),
|
||||
anvil.Block("minecraft", "cobblestone"),
|
||||
anvil.Block("minecraft", "bricks"),
|
||||
anvil.Block("minecraft", "mossy_cobblestone"),
|
||||
anvil.Block("minecraft", "sandstone"),
|
||||
anvil.Block("minecraft", "red_nether_bricks"),
|
||||
anvil.Block("minecraft", "blackstone"),
|
||||
anvil.Block("minecraft", "smooth_quartz"),
|
||||
anvil.Block("minecraft", "chiseled_stone_bricks"),
|
||||
anvil.Block("minecraft", "polished_basalt"),
|
||||
anvil.Block("minecraft", "cut_sandstone"),
|
||||
anvil.Block("minecraft", "polished_blackstone_bricks"),
|
||||
]
|
||||
|
||||
# Variations for building walls
|
||||
building_wall_variations = [
|
||||
anvil.Block("minecraft", "white_terracotta"),
|
||||
anvil.Block("minecraft", "gray_terracotta"),
|
||||
anvil.Block("minecraft", "bricks"),
|
||||
anvil.Block("minecraft", "smooth_sandstone"),
|
||||
anvil.Block("minecraft", "red_terracotta"),
|
||||
anvil.Block("minecraft", "polished_diorite"),
|
||||
anvil.Block("minecraft", "smooth_stone"),
|
||||
anvil.Block("minecraft", "polished_andesite"),
|
||||
anvil.Block("minecraft", "warped_planks"),
|
||||
anvil.Block("minecraft", "end_stone_bricks"),
|
||||
anvil.Block("minecraft", "smooth_red_sandstone"),
|
||||
anvil.Block("minecraft", "nether_bricks"),
|
||||
]
|
||||
|
||||
# Variations for building floors
|
||||
building_floor_variations = [
|
||||
anvil.Block("minecraft", "oak_planks"),
|
||||
anvil.Block("minecraft", "spruce_planks"),
|
||||
anvil.Block("minecraft", "dark_oak_planks"),
|
||||
anvil.Block("minecraft", "stone_bricks"),
|
||||
anvil.Block("minecraft", "polished_granite"),
|
||||
anvil.Block("minecraft", "polished_diorite"),
|
||||
anvil.Block("minecraft", "acacia_planks"),
|
||||
anvil.Block("minecraft", "jungle_planks"),
|
||||
anvil.Block("minecraft", "warped_planks"),
|
||||
anvil.Block("minecraft", "purpur_block"),
|
||||
anvil.Block("minecraft", "smooth_red_sandstone"),
|
||||
anvil.Block("minecraft", "polished_blackstone"),
|
||||
]
|
||||
1007
src/block_definitions.rs
Normal file
@@ -1,26 +0,0 @@
|
||||
def bresenham(x1, y1, x2, y2):
|
||||
"""Bresenham Line Algorithm Credit: encukou/bresenham@Github"""
|
||||
dx = x2 - x1
|
||||
dy = y2 - y1
|
||||
|
||||
xsign = 1 if dx > 0 else -1
|
||||
ysign = 1 if dy > 0 else -1
|
||||
|
||||
dx = abs(dx)
|
||||
dy = abs(dy)
|
||||
|
||||
if dx > dy:
|
||||
xx, xy, yx, yy = xsign, 0, 0, ysign
|
||||
else:
|
||||
dx, dy = dy, dx
|
||||
xx, xy, yx, yy = 0, ysign, xsign, 0
|
||||
|
||||
D = 2 * dy - dx
|
||||
y = 0
|
||||
|
||||
for x in range(dx + 1):
|
||||
yield x1 + x * xx + y * yx, y1 + x * xy + y * yy
|
||||
if D >= 0:
|
||||
y += 1
|
||||
D -= 2 * dx
|
||||
D += 2 * dy
|
||||
91
src/bresenham.rs
Normal file
@@ -0,0 +1,91 @@
|
||||
/// Generates the coordinates for a line between two points using the Bresenham algorithm.
|
||||
/// The result is a vector of 3D coordinates (x, y, z).
|
||||
pub fn bresenham_line(
|
||||
x1: i32,
|
||||
y1: i32,
|
||||
z1: i32,
|
||||
x2: i32,
|
||||
y2: i32,
|
||||
z2: i32,
|
||||
) -> Vec<(i32, i32, i32)> {
|
||||
// Calculate max possible points needed
|
||||
let dx = if x2 > x1 { x2 - x1 } else { x1 - x2 };
|
||||
let dy = if y2 > y1 { y2 - y1 } else { y1 - y2 };
|
||||
let dz = if z2 > z1 { z2 - z1 } else { z1 - z2 };
|
||||
|
||||
// Pre-allocate vector with exact size needed
|
||||
let capacity = dx.max(dy).max(dz) + 1;
|
||||
let mut points = Vec::with_capacity(capacity as usize);
|
||||
points.reserve_exact(capacity as usize);
|
||||
|
||||
let xs = if x1 < x2 { 1 } else { -1 };
|
||||
let ys = if y1 < y2 { 1 } else { -1 };
|
||||
let zs = if z1 < z2 { 1 } else { -1 };
|
||||
|
||||
let mut x = x1;
|
||||
let mut y = y1;
|
||||
let mut z = z1;
|
||||
|
||||
// Determine dominant axis once, outside the loop
|
||||
if dx >= dy && dx >= dz {
|
||||
let mut p1 = 2 * dy - dx;
|
||||
let mut p2 = 2 * dz - dx;
|
||||
|
||||
while x != x2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
y += ys;
|
||||
p1 -= 2 * dx;
|
||||
}
|
||||
if p2 >= 0 {
|
||||
z += zs;
|
||||
p2 -= 2 * dx;
|
||||
}
|
||||
p1 += 2 * dy;
|
||||
p2 += 2 * dz;
|
||||
x += xs;
|
||||
}
|
||||
} else if dy >= dx && dy >= dz {
|
||||
let mut p1 = 2 * dx - dy;
|
||||
let mut p2 = 2 * dz - dy;
|
||||
|
||||
while y != y2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
x += xs;
|
||||
p1 -= 2 * dy;
|
||||
}
|
||||
if p2 >= 0 {
|
||||
z += zs;
|
||||
p2 -= 2 * dy;
|
||||
}
|
||||
p1 += 2 * dx;
|
||||
p2 += 2 * dz;
|
||||
y += ys;
|
||||
}
|
||||
} else {
|
||||
let mut p1 = 2 * dy - dz;
|
||||
let mut p2 = 2 * dx - dz;
|
||||
|
||||
while z != z2 {
|
||||
points.push((x, y, z));
|
||||
|
||||
if p1 >= 0 {
|
||||
y += ys;
|
||||
p1 -= 2 * dz;
|
||||
}
|
||||
if p2 >= 0 {
|
||||
x += xs;
|
||||
p2 -= 2 * dz;
|
||||
}
|
||||
p1 += 2 * dy;
|
||||
p2 += 2 * dx;
|
||||
z += zs;
|
||||
}
|
||||
}
|
||||
|
||||
points.push((x2, y2, z2));
|
||||
points
|
||||
}
|
||||
706
src/clipping.rs
Normal file
@@ -0,0 +1,706 @@
|
||||
// Sutherland-Hodgman polygon clipping and related geometry utilities.
|
||||
//
|
||||
// Provides bbox clipping for polygons, polylines, and water rings with
|
||||
// proper corner insertion for closed shapes.
|
||||
|
||||
use crate::coordinate_system::cartesian::{XZBBox, XZPoint};
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Clips a way to the bounding box using Sutherland-Hodgman for polygons or
|
||||
/// simple line clipping for polylines. Preserves endpoint IDs for ring assembly.
|
||||
pub fn clip_way_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
|
||||
if nodes.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let is_closed = is_closed_polygon(nodes);
|
||||
|
||||
if !is_closed {
|
||||
return clip_polyline_to_bbox(nodes, xzbbox);
|
||||
}
|
||||
|
||||
// If all nodes are inside the bbox, return unchanged
|
||||
let has_nodes_outside = nodes
|
||||
.iter()
|
||||
.any(|node| !xzbbox.contains(&XZPoint::new(node.x, node.z)));
|
||||
|
||||
if !has_nodes_outside {
|
||||
return nodes.to_vec();
|
||||
}
|
||||
|
||||
let min_x = xzbbox.min_x() as f64;
|
||||
let min_z = xzbbox.min_z() as f64;
|
||||
let max_x = xzbbox.max_x() as f64;
|
||||
let max_z = xzbbox.max_z() as f64;
|
||||
|
||||
let mut polygon: Vec<(f64, f64)> = nodes.iter().map(|n| (n.x as f64, n.z as f64)).collect();
|
||||
|
||||
polygon = clip_polygon_sutherland_hodgman(polygon, min_x, min_z, max_x, max_z);
|
||||
|
||||
if polygon.len() < 3 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Final clamping for floating-point errors
|
||||
for p in &mut polygon {
|
||||
p.0 = p.0.clamp(min_x, max_x);
|
||||
p.1 = p.1.clamp(min_z, max_z);
|
||||
}
|
||||
|
||||
let polygon = remove_consecutive_duplicates(polygon);
|
||||
if polygon.len() < 3 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
|
||||
let polygon = remove_consecutive_duplicates(polygon);
|
||||
if polygon.len() < 3 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let way_id = nodes.first().map(|n| n.id).unwrap_or(0);
|
||||
assign_node_ids_preserving_endpoints(nodes, polygon, way_id)
|
||||
}
|
||||
|
||||
/// Clips a water polygon ring to bbox using Sutherland-Hodgman (post-ring-merge).
|
||||
pub fn clip_water_ring_to_bbox(
|
||||
ring: &[ProcessedNode],
|
||||
xzbbox: &XZBBox,
|
||||
) -> Option<Vec<ProcessedNode>> {
|
||||
if ring.is_empty() {
|
||||
return None;
|
||||
}
|
||||
|
||||
let min_x = xzbbox.min_x() as f64;
|
||||
let min_z = xzbbox.min_z() as f64;
|
||||
let max_x = xzbbox.max_x() as f64;
|
||||
let max_z = xzbbox.max_z() as f64;
|
||||
|
||||
// Check if entire ring is inside bbox
|
||||
let all_inside = ring.iter().all(|n| {
|
||||
n.x as f64 >= min_x && n.x as f64 <= max_x && n.z as f64 >= min_z && n.z as f64 <= max_z
|
||||
});
|
||||
|
||||
if all_inside {
|
||||
return Some(ring.to_vec());
|
||||
}
|
||||
|
||||
// Check if entire ring is outside bbox
|
||||
if is_ring_outside_bbox(ring, min_x, min_z, max_x, max_z) {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Convert to f64 coordinates and ensure closed
|
||||
let mut polygon: Vec<(f64, f64)> = ring.iter().map(|n| (n.x as f64, n.z as f64)).collect();
|
||||
if !polygon.is_empty() && polygon.first() != polygon.last() {
|
||||
polygon.push(polygon[0]);
|
||||
}
|
||||
|
||||
// Clip with full-range clamping (water uses simpler approach)
|
||||
polygon = clip_polygon_sutherland_hodgman_simple(polygon, min_x, min_z, max_x, max_z);
|
||||
|
||||
if polygon.len() < 3 {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Verify all points are within bbox
|
||||
let all_points_inside = polygon
|
||||
.iter()
|
||||
.all(|&(x, z)| x >= min_x && x <= max_x && z >= min_z && z <= max_z);
|
||||
|
||||
if !all_points_inside {
|
||||
eprintln!("ERROR: clip_water_ring_to_bbox produced points outside bbox!");
|
||||
return None;
|
||||
}
|
||||
|
||||
let polygon = insert_bbox_corners(polygon, min_x, min_z, max_x, max_z);
|
||||
if polygon.len() < 3 {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Convert back to ProcessedNode with synthetic IDs
|
||||
let mut result: Vec<ProcessedNode> = polygon
|
||||
.iter()
|
||||
.enumerate()
|
||||
.map(|(i, &(x, z))| ProcessedNode {
|
||||
id: 1_000_000_000 + i as u64,
|
||||
tags: HashMap::new(),
|
||||
x: x.clamp(min_x, max_x).round() as i32,
|
||||
z: z.clamp(min_z, max_z).round() as i32,
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Close the loop by matching first and last ID
|
||||
if !result.is_empty() {
|
||||
let first_id = result[0].id;
|
||||
result.last_mut().unwrap().id = first_id;
|
||||
}
|
||||
|
||||
Some(result)
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// Internal helpers
|
||||
// ============================================================================
|
||||
|
||||
/// Checks if a way forms a closed polygon.
|
||||
fn is_closed_polygon(nodes: &[ProcessedNode]) -> bool {
|
||||
if nodes.len() < 3 {
|
||||
return false;
|
||||
}
|
||||
let first = nodes.first().unwrap();
|
||||
let last = nodes.last().unwrap();
|
||||
first.id == last.id || (first.x == last.x && first.z == last.z)
|
||||
}
|
||||
|
||||
/// Checks if an entire ring is outside the bbox.
|
||||
fn is_ring_outside_bbox(
|
||||
ring: &[ProcessedNode],
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> bool {
|
||||
let all_left = ring.iter().all(|n| (n.x as f64) < min_x);
|
||||
let all_right = ring.iter().all(|n| (n.x as f64) > max_x);
|
||||
let all_top = ring.iter().all(|n| (n.z as f64) < min_z);
|
||||
let all_bottom = ring.iter().all(|n| (n.z as f64) > max_z);
|
||||
all_left || all_right || all_top || all_bottom
|
||||
}
|
||||
|
||||
/// Clips a polyline (open path) to the bounding box.
|
||||
fn clip_polyline_to_bbox(nodes: &[ProcessedNode], xzbbox: &XZBBox) -> Vec<ProcessedNode> {
|
||||
if nodes.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let min_x = xzbbox.min_x() as f64;
|
||||
let min_z = xzbbox.min_z() as f64;
|
||||
let max_x = xzbbox.max_x() as f64;
|
||||
let max_z = xzbbox.max_z() as f64;
|
||||
|
||||
let mut result = Vec::new();
|
||||
|
||||
for i in 0..nodes.len() {
|
||||
let current = &nodes[i];
|
||||
let current_point = (current.x as f64, current.z as f64);
|
||||
let current_inside = point_in_bbox(current_point, min_x, min_z, max_x, max_z);
|
||||
|
||||
if current_inside {
|
||||
result.push(current.clone());
|
||||
}
|
||||
|
||||
if i + 1 < nodes.len() {
|
||||
let next = &nodes[i + 1];
|
||||
let next_point = (next.x as f64, next.z as f64);
|
||||
let next_inside = point_in_bbox(next_point, min_x, min_z, max_x, max_z);
|
||||
|
||||
if current_inside != next_inside {
|
||||
// One endpoint inside, one outside, find single intersection
|
||||
let intersections =
|
||||
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
|
||||
|
||||
for intersection in intersections {
|
||||
let synthetic_id = nodes[0]
|
||||
.id
|
||||
.wrapping_mul(10000000)
|
||||
.wrapping_add(result.len() as u64);
|
||||
result.push(ProcessedNode {
|
||||
id: synthetic_id,
|
||||
x: intersection.0.round() as i32,
|
||||
z: intersection.1.round() as i32,
|
||||
tags: HashMap::new(),
|
||||
});
|
||||
}
|
||||
} else if !current_inside && !next_inside {
|
||||
// Both endpoints outside, segment might still cross through bbox
|
||||
let mut intersections =
|
||||
find_bbox_intersections(current_point, next_point, min_x, min_z, max_x, max_z);
|
||||
|
||||
if intersections.len() >= 2 {
|
||||
// Sort intersections by distance from current point
|
||||
intersections.sort_by(|a, b| {
|
||||
let dist_a =
|
||||
(a.0 - current_point.0).powi(2) + (a.1 - current_point.1).powi(2);
|
||||
let dist_b =
|
||||
(b.0 - current_point.0).powi(2) + (b.1 - current_point.1).powi(2);
|
||||
dist_a
|
||||
.partial_cmp(&dist_b)
|
||||
.unwrap_or(std::cmp::Ordering::Equal)
|
||||
});
|
||||
|
||||
for intersection in intersections {
|
||||
let synthetic_id = nodes[0]
|
||||
.id
|
||||
.wrapping_mul(10000000)
|
||||
.wrapping_add(result.len() as u64);
|
||||
result.push(ProcessedNode {
|
||||
id: synthetic_id,
|
||||
x: intersection.0.round() as i32,
|
||||
z: intersection.1.round() as i32,
|
||||
tags: HashMap::new(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Preserve endpoint IDs where possible
|
||||
if result.len() >= 2 {
|
||||
let tolerance = 50.0;
|
||||
if let Some(first_orig) = nodes.first() {
|
||||
if matches_endpoint(
|
||||
(result[0].x as f64, result[0].z as f64),
|
||||
first_orig,
|
||||
tolerance,
|
||||
) {
|
||||
result[0].id = first_orig.id;
|
||||
}
|
||||
}
|
||||
if let Some(last_orig) = nodes.last() {
|
||||
let last_idx = result.len() - 1;
|
||||
if matches_endpoint(
|
||||
(result[last_idx].x as f64, result[last_idx].z as f64),
|
||||
last_orig,
|
||||
tolerance,
|
||||
) {
|
||||
result[last_idx].id = last_orig.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Sutherland-Hodgman polygon clipping with edge-specific clamping.
|
||||
fn clip_polygon_sutherland_hodgman(
|
||||
mut polygon: Vec<(f64, f64)>,
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> Vec<(f64, f64)> {
|
||||
// Edges: bottom, right, top, left (counter-clockwise traversal)
|
||||
let bbox_edges = [
|
||||
(min_x, min_z, max_x, min_z, 0), // Bottom: clamp z
|
||||
(max_x, min_z, max_x, max_z, 1), // Right: clamp x
|
||||
(max_x, max_z, min_x, max_z, 2), // Top: clamp z
|
||||
(min_x, max_z, min_x, min_z, 3), // Left: clamp x
|
||||
];
|
||||
|
||||
for (edge_x1, edge_z1, edge_x2, edge_z2, edge_idx) in bbox_edges {
|
||||
if polygon.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
let mut clipped = Vec::new();
|
||||
let is_closed = !polygon.is_empty() && polygon.first() == polygon.last();
|
||||
let edge_count = if is_closed {
|
||||
polygon.len().saturating_sub(1)
|
||||
} else {
|
||||
polygon.len()
|
||||
};
|
||||
|
||||
for i in 0..edge_count {
|
||||
let current = polygon[i];
|
||||
let next = polygon.get(i + 1).copied().unwrap_or(polygon[0]);
|
||||
|
||||
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
|
||||
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
|
||||
|
||||
if next_inside {
|
||||
if !current_inside {
|
||||
if let Some(mut intersection) = line_edge_intersection(
|
||||
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
|
||||
) {
|
||||
// Clamp to current edge only
|
||||
match edge_idx {
|
||||
0 => intersection.1 = min_z,
|
||||
1 => intersection.0 = max_x,
|
||||
2 => intersection.1 = max_z,
|
||||
3 => intersection.0 = min_x,
|
||||
_ => {}
|
||||
}
|
||||
clipped.push(intersection);
|
||||
}
|
||||
}
|
||||
clipped.push(next);
|
||||
} else if current_inside {
|
||||
if let Some(mut intersection) = line_edge_intersection(
|
||||
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
|
||||
) {
|
||||
match edge_idx {
|
||||
0 => intersection.1 = min_z,
|
||||
1 => intersection.0 = max_x,
|
||||
2 => intersection.1 = max_z,
|
||||
3 => intersection.0 = min_x,
|
||||
_ => {}
|
||||
}
|
||||
clipped.push(intersection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
polygon = clipped;
|
||||
}
|
||||
|
||||
polygon
|
||||
}
|
||||
|
||||
/// Sutherland-Hodgman with full bbox clamping (simpler, for water rings).
|
||||
fn clip_polygon_sutherland_hodgman_simple(
|
||||
mut polygon: Vec<(f64, f64)>,
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> Vec<(f64, f64)> {
|
||||
let bbox_edges = [
|
||||
(min_x, min_z, max_x, min_z),
|
||||
(max_x, min_z, max_x, max_z),
|
||||
(max_x, max_z, min_x, max_z),
|
||||
(min_x, max_z, min_x, min_z),
|
||||
];
|
||||
|
||||
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
|
||||
if polygon.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
let mut clipped = Vec::new();
|
||||
|
||||
for i in 0..(polygon.len().saturating_sub(1)) {
|
||||
let current = polygon[i];
|
||||
let next = polygon[i + 1];
|
||||
|
||||
let current_inside = point_inside_edge(current, edge_x1, edge_z1, edge_x2, edge_z2);
|
||||
let next_inside = point_inside_edge(next, edge_x1, edge_z1, edge_x2, edge_z2);
|
||||
|
||||
if next_inside {
|
||||
if !current_inside {
|
||||
if let Some(mut intersection) = line_edge_intersection(
|
||||
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
|
||||
) {
|
||||
intersection.0 = intersection.0.clamp(min_x, max_x);
|
||||
intersection.1 = intersection.1.clamp(min_z, max_z);
|
||||
clipped.push(intersection);
|
||||
}
|
||||
}
|
||||
clipped.push(next);
|
||||
} else if current_inside {
|
||||
if let Some(mut intersection) = line_edge_intersection(
|
||||
current.0, current.1, next.0, next.1, edge_x1, edge_z1, edge_x2, edge_z2,
|
||||
) {
|
||||
intersection.0 = intersection.0.clamp(min_x, max_x);
|
||||
intersection.1 = intersection.1.clamp(min_z, max_z);
|
||||
clipped.push(intersection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
polygon = clipped;
|
||||
}
|
||||
|
||||
polygon
|
||||
}
|
||||
|
||||
/// Checks if point is inside bbox.
|
||||
fn point_in_bbox(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> bool {
|
||||
point.0 >= min_x && point.0 <= max_x && point.1 >= min_z && point.1 <= max_z
|
||||
}
|
||||
|
||||
/// Checks if point is on the "inside" side of an edge (cross product test).
|
||||
fn point_inside_edge(
|
||||
point: (f64, f64),
|
||||
edge_x1: f64,
|
||||
edge_z1: f64,
|
||||
edge_x2: f64,
|
||||
edge_z2: f64,
|
||||
) -> bool {
|
||||
let edge_dx = edge_x2 - edge_x1;
|
||||
let edge_dz = edge_z2 - edge_z1;
|
||||
let point_dx = point.0 - edge_x1;
|
||||
let point_dz = point.1 - edge_z1;
|
||||
(edge_dx * point_dz - edge_dz * point_dx) >= 0.0
|
||||
}
|
||||
|
||||
/// Finds intersection between a line segment and an edge.
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn line_edge_intersection(
|
||||
line_x1: f64,
|
||||
line_z1: f64,
|
||||
line_x2: f64,
|
||||
line_z2: f64,
|
||||
edge_x1: f64,
|
||||
edge_z1: f64,
|
||||
edge_x2: f64,
|
||||
edge_z2: f64,
|
||||
) -> Option<(f64, f64)> {
|
||||
let line_dx = line_x2 - line_x1;
|
||||
let line_dz = line_z2 - line_z1;
|
||||
let edge_dx = edge_x2 - edge_x1;
|
||||
let edge_dz = edge_z2 - edge_z1;
|
||||
|
||||
let denom = line_dx * edge_dz - line_dz * edge_dx;
|
||||
if denom.abs() < 1e-10 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let dx = edge_x1 - line_x1;
|
||||
let dz = edge_z1 - line_z1;
|
||||
let t = (dx * edge_dz - dz * edge_dx) / denom;
|
||||
|
||||
if (0.0..=1.0).contains(&t) {
|
||||
Some((line_x1 + t * line_dx, line_z1 + t * line_dz))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/// Finds intersections between a line segment and bbox edges.
|
||||
fn find_bbox_intersections(
|
||||
start: (f64, f64),
|
||||
end: (f64, f64),
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> Vec<(f64, f64)> {
|
||||
let mut intersections = Vec::new();
|
||||
|
||||
let bbox_edges = [
|
||||
(min_x, min_z, max_x, min_z),
|
||||
(max_x, min_z, max_x, max_z),
|
||||
(max_x, max_z, min_x, max_z),
|
||||
(min_x, max_z, min_x, min_z),
|
||||
];
|
||||
|
||||
for (edge_x1, edge_z1, edge_x2, edge_z2) in bbox_edges {
|
||||
if let Some(intersection) = line_edge_intersection(
|
||||
start.0, start.1, end.0, end.1, edge_x1, edge_z1, edge_x2, edge_z2,
|
||||
) {
|
||||
let on_edge = point_in_bbox(intersection, min_x, min_z, max_x, max_z)
|
||||
&& ((intersection.0 == min_x || intersection.0 == max_x)
|
||||
|| (intersection.1 == min_z || intersection.1 == max_z));
|
||||
|
||||
if on_edge {
|
||||
intersections.push(intersection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
intersections
|
||||
}
|
||||
|
||||
/// Returns which bbox edge a point lies on: 0=bottom, 1=right, 2=top, 3=left, -1=interior.
|
||||
fn get_bbox_edge(point: (f64, f64), min_x: f64, min_z: f64, max_x: f64, max_z: f64) -> i32 {
|
||||
let eps = 0.5;
|
||||
|
||||
let on_left = (point.0 - min_x).abs() < eps;
|
||||
let on_right = (point.0 - max_x).abs() < eps;
|
||||
let on_bottom = (point.1 - min_z).abs() < eps;
|
||||
let on_top = (point.1 - max_z).abs() < eps;
|
||||
|
||||
// Handle corners (assign to edge in counter-clockwise order)
|
||||
if on_bottom && on_left {
|
||||
return 3;
|
||||
}
|
||||
if on_bottom && on_right {
|
||||
return 0;
|
||||
}
|
||||
if on_top && on_right {
|
||||
return 1;
|
||||
}
|
||||
if on_top && on_left {
|
||||
return 2;
|
||||
}
|
||||
|
||||
if on_bottom {
|
||||
return 0;
|
||||
}
|
||||
if on_right {
|
||||
return 1;
|
||||
}
|
||||
if on_top {
|
||||
return 2;
|
||||
}
|
||||
if on_left {
|
||||
return 3;
|
||||
}
|
||||
|
||||
-1
|
||||
}
|
||||
|
||||
/// Returns corners to insert when traversing from edge1 to edge2 via shorter path.
|
||||
fn get_corners_between_edges(
|
||||
edge1: i32,
|
||||
edge2: i32,
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> Vec<(f64, f64)> {
|
||||
if edge1 == edge2 || edge1 < 0 || edge2 < 0 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let corners = [
|
||||
(max_x, min_z), // 0: bottom-right
|
||||
(max_x, max_z), // 1: top-right
|
||||
(min_x, max_z), // 2: top-left
|
||||
(min_x, min_z), // 3: bottom-left
|
||||
];
|
||||
|
||||
let ccw_dist = ((edge2 - edge1 + 4) % 4) as usize;
|
||||
let cw_dist = ((edge1 - edge2 + 4) % 4) as usize;
|
||||
|
||||
// Opposite edges: don't insert corners
|
||||
if ccw_dist == 2 && cw_dist == 2 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut result = Vec::new();
|
||||
|
||||
if ccw_dist <= cw_dist {
|
||||
let mut current = edge1;
|
||||
for _ in 0..ccw_dist {
|
||||
result.push(corners[current as usize]);
|
||||
current = (current + 1) % 4;
|
||||
}
|
||||
} else {
|
||||
let mut current = edge1;
|
||||
for _ in 0..cw_dist {
|
||||
current = (current + 4 - 1) % 4;
|
||||
result.push(corners[current as usize]);
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Inserts bbox corners where polygon transitions between different bbox edges.
|
||||
fn insert_bbox_corners(
|
||||
polygon: Vec<(f64, f64)>,
|
||||
min_x: f64,
|
||||
min_z: f64,
|
||||
max_x: f64,
|
||||
max_z: f64,
|
||||
) -> Vec<(f64, f64)> {
|
||||
if polygon.len() < 3 {
|
||||
return polygon;
|
||||
}
|
||||
|
||||
let mut result = Vec::with_capacity(polygon.len() + 4);
|
||||
|
||||
for i in 0..polygon.len() {
|
||||
let current = polygon[i];
|
||||
let next = polygon[(i + 1) % polygon.len()];
|
||||
|
||||
result.push(current);
|
||||
|
||||
let edge1 = get_bbox_edge(current, min_x, min_z, max_x, max_z);
|
||||
let edge2 = get_bbox_edge(next, min_x, min_z, max_x, max_z);
|
||||
|
||||
if edge1 >= 0 && edge2 >= 0 && edge1 != edge2 {
|
||||
for corner in get_corners_between_edges(edge1, edge2, min_x, min_z, max_x, max_z) {
|
||||
result.push(corner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Removes consecutive duplicate points (within epsilon tolerance).
|
||||
fn remove_consecutive_duplicates(polygon: Vec<(f64, f64)>) -> Vec<(f64, f64)> {
|
||||
if polygon.is_empty() {
|
||||
return polygon;
|
||||
}
|
||||
|
||||
let eps = 0.1;
|
||||
let mut result: Vec<(f64, f64)> = Vec::with_capacity(polygon.len());
|
||||
|
||||
for p in &polygon {
|
||||
if let Some(last) = result.last() {
|
||||
if (p.0 - last.0).abs() < eps && (p.1 - last.1).abs() < eps {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
result.push(*p);
|
||||
}
|
||||
|
||||
// Check first/last duplicates for closed polygons
|
||||
if result.len() > 1 {
|
||||
let first = result.first().unwrap();
|
||||
let last = result.last().unwrap();
|
||||
if (first.0 - last.0).abs() < eps && (first.1 - last.1).abs() < eps {
|
||||
result.pop();
|
||||
}
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Checks if a clipped coordinate matches an original endpoint.
|
||||
fn matches_endpoint(coord: (f64, f64), endpoint: &ProcessedNode, tolerance: f64) -> bool {
|
||||
let dx = (coord.0 - endpoint.x as f64).abs();
|
||||
let dz = (coord.1 - endpoint.z as f64).abs();
|
||||
dx * dx + dz * dz < tolerance * tolerance
|
||||
}
|
||||
|
||||
/// Assigns node IDs to clipped coordinates, preserving original endpoint IDs.
|
||||
fn assign_node_ids_preserving_endpoints(
|
||||
original_nodes: &[ProcessedNode],
|
||||
clipped_coords: Vec<(f64, f64)>,
|
||||
way_id: u64,
|
||||
) -> Vec<ProcessedNode> {
|
||||
if clipped_coords.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let original_first = original_nodes.first();
|
||||
let original_last = original_nodes.last();
|
||||
let tolerance = 50.0;
|
||||
let last_index = clipped_coords.len() - 1;
|
||||
|
||||
clipped_coords
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
.map(|(i, coord)| {
|
||||
let is_first = i == 0;
|
||||
let is_last = i == last_index;
|
||||
|
||||
if is_first || is_last {
|
||||
if let Some(first) = original_first {
|
||||
if matches_endpoint(coord, first, tolerance) {
|
||||
return ProcessedNode {
|
||||
id: first.id,
|
||||
x: coord.0.round() as i32,
|
||||
z: coord.1.round() as i32,
|
||||
tags: HashMap::new(),
|
||||
};
|
||||
}
|
||||
}
|
||||
if let Some(last) = original_last {
|
||||
if matches_endpoint(coord, last, tolerance) {
|
||||
return ProcessedNode {
|
||||
id: last.id,
|
||||
x: coord.0.round() as i32,
|
||||
z: coord.1.round() as i32,
|
||||
tags: HashMap::new(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ProcessedNode {
|
||||
id: way_id.wrapping_mul(10000000).wrapping_add(i as u64),
|
||||
x: coord.0.round() as i32,
|
||||
z: coord.1.round() as i32,
|
||||
tags: HashMap::new(),
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
88
src/colors.rs
Normal file
@@ -0,0 +1,88 @@
|
||||
pub type RGBTuple = (u8, u8, u8);
|
||||
|
||||
pub fn color_text_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
if let Some(rgb) = full_hex_color_to_rgb_tuple(text) {
|
||||
return Some(rgb);
|
||||
}
|
||||
|
||||
if let Some(rgb) = short_hex_color_to_rgb_tuple(text) {
|
||||
return Some(rgb);
|
||||
}
|
||||
|
||||
if let Some(rgb) = color_name_to_rgb_tuple(text) {
|
||||
return Some(rgb);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn full_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
if text.len() != 7
|
||||
|| !text.starts_with("#")
|
||||
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let r: u8 = u8::from_str_radix(&text[1..3], 16).unwrap();
|
||||
let g: u8 = u8::from_str_radix(&text[3..5], 16).unwrap();
|
||||
let b: u8 = u8::from_str_radix(&text[5..7], 16).unwrap();
|
||||
Some((r, g, b))
|
||||
}
|
||||
|
||||
fn short_hex_color_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
if text.len() != 4
|
||||
|| !text.starts_with("#")
|
||||
|| !text.chars().skip(1).all(|c: char| c.is_ascii_hexdigit())
|
||||
{
|
||||
return None;
|
||||
}
|
||||
let r: u8 = u8::from_str_radix(&text[1..2], 16).unwrap();
|
||||
let r: u8 = r | (r << 4);
|
||||
let g: u8 = u8::from_str_radix(&text[2..3], 16).unwrap();
|
||||
let g: u8 = g | (g << 4);
|
||||
let b: u8 = u8::from_str_radix(&text[3..4], 16).unwrap();
|
||||
let b: u8 = b | (b << 4);
|
||||
Some((r, g, b))
|
||||
}
|
||||
|
||||
// https://wiki.openstreetmap.org/wiki/Key:colour
|
||||
// https://wiki.openstreetmap.org/wiki/Key:roof:colour
|
||||
fn color_name_to_rgb_tuple(text: &str) -> Option<RGBTuple> {
|
||||
Some(match text {
|
||||
"aqua" | "cyan" => (0, 255, 255),
|
||||
"beige" => (187, 173, 142),
|
||||
"black" => (0, 0, 0),
|
||||
"blue" => (0, 0, 255),
|
||||
"brown" => (128, 64, 0),
|
||||
// darkgrey
|
||||
"fuchsia" | "magenta" => (255, 0, 255),
|
||||
"gray" | "grey" => (128, 128, 128),
|
||||
"green" => (0, 128, 0),
|
||||
// lightgrey
|
||||
"lime" => (0, 255, 0),
|
||||
"maroon" => (128, 0, 0),
|
||||
"navy" => (0, 0, 128),
|
||||
"olive" => (128, 128, 0),
|
||||
"orange" => (255, 128, 0),
|
||||
"purple" => (128, 0, 128),
|
||||
"red" => (255, 0, 0),
|
||||
"silver" => (192, 192, 192),
|
||||
"teal" => (0, 128, 0),
|
||||
"white" => (255, 255, 255),
|
||||
"yellow" => (255, 255, 0),
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
pub fn rgb_distance(from: &RGBTuple, to: &RGBTuple) -> u32 {
|
||||
// i32 because .pow(2) returns the same data type as self and 255^2 wouldn't fit
|
||||
let difference: (i32, i32, i32) = (
|
||||
from.0 as i32 - to.0 as i32,
|
||||
from.1 as i32 - to.1 as i32,
|
||||
from.2 as i32 - to.2 as i32,
|
||||
);
|
||||
let distance: i32 = difference.0.pow(2) + difference.1.pow(2) + difference.2.pow(2);
|
||||
distance as u32
|
||||
}
|
||||
7
src/coordinate_system/cartesian/mod.rs
Normal file
@@ -0,0 +1,7 @@
|
||||
mod xzbbox;
|
||||
mod xzpoint;
|
||||
mod xzvector;
|
||||
|
||||
pub use xzbbox::XZBBox;
|
||||
pub use xzpoint::XZPoint;
|
||||
pub use xzvector::XZVector;
|
||||
4
src/coordinate_system/cartesian/xzbbox/mod.rs
Normal file
@@ -0,0 +1,4 @@
|
||||
mod rectangle;
|
||||
mod xzbbox_enum;
|
||||
|
||||
pub use xzbbox_enum::XZBBox;
|
||||
112
src/coordinate_system/cartesian/xzbbox/rectangle.rs
Normal file
@@ -0,0 +1,112 @@
|
||||
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// An underlying shape of XZBBox enum.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct XZBBoxRect {
|
||||
/// The "bottom-left" vertex of the rectangle
|
||||
min: XZPoint,
|
||||
|
||||
/// The "top-right" vertex of the rectangle
|
||||
max: XZPoint,
|
||||
}
|
||||
|
||||
impl XZBBoxRect {
|
||||
pub fn new(min: XZPoint, max: XZPoint) -> Result<Self, String> {
|
||||
let blockx_ge_1 = max.x - min.x >= 0;
|
||||
let blockz_ge_1 = max.z - min.z >= 0;
|
||||
|
||||
if !blockx_ge_1 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect: max.x should >= min.x, but encountered {} -> {}",
|
||||
min.x, max.x
|
||||
));
|
||||
}
|
||||
|
||||
if !blockz_ge_1 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect: max.z should >= min.z, but encountered {} -> {}",
|
||||
min.z, max.z
|
||||
));
|
||||
}
|
||||
|
||||
Ok(Self { min, max })
|
||||
}
|
||||
|
||||
pub fn min(&self) -> XZPoint {
|
||||
self.min
|
||||
}
|
||||
|
||||
pub fn max(&self) -> XZPoint {
|
||||
self.max
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in this 2D bbox
|
||||
pub fn total_blocks(&self) -> u64 {
|
||||
(self.total_blocks_x() as u64) * (self.total_blocks_z() as u64)
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in x direction
|
||||
pub fn total_blocks_x(&self) -> u32 {
|
||||
let nx = self.max.x - self.min.x + 1;
|
||||
nx as u32
|
||||
}
|
||||
|
||||
/// Total number of blocks covered in z direction
|
||||
pub fn total_blocks_z(&self) -> u32 {
|
||||
let nz = self.max.z - self.min.z + 1;
|
||||
nz as u32
|
||||
}
|
||||
|
||||
/// Check whether an XZPoint is covered
|
||||
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
|
||||
xzpoint.x >= self.min.x
|
||||
&& xzpoint.x <= self.max.x
|
||||
&& xzpoint.z >= self.min.z
|
||||
&& xzpoint.z <= self.max.z
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZBBoxRect {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "Rect({} -> {})", self.min, self.max)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZBBoxRect {
|
||||
type Output = XZBBoxRect;
|
||||
|
||||
fn add(self, other: XZVector) -> Self {
|
||||
Self {
|
||||
min: self.min + other,
|
||||
max: self.max + other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZBBoxRect {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.min += other;
|
||||
self.max += other;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZBBoxRect {
|
||||
type Output = XZBBoxRect;
|
||||
|
||||
fn sub(self, other: XZVector) -> Self {
|
||||
Self {
|
||||
min: self.min - other,
|
||||
max: self.max - other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZBBoxRect {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.min -= other;
|
||||
self.max -= other;
|
||||
}
|
||||
}
|
||||
202
src/coordinate_system/cartesian/xzbbox/xzbbox_enum.rs
Normal file
@@ -0,0 +1,202 @@
|
||||
use super::rectangle::XZBBoxRect;
|
||||
use crate::coordinate_system::cartesian::{XZPoint, XZVector};
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// Bounding Box in minecraft XZ space with varied shapes.
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum XZBBox {
|
||||
Rect(XZBBoxRect),
|
||||
}
|
||||
|
||||
impl XZBBox {
|
||||
/// Construct rectangle shape bbox from the x and z lengths of the world, originated at (0, 0)
|
||||
pub fn rect_from_xz_lengths(length_x: f64, length_z: f64) -> Result<Self, String> {
|
||||
let lenx_ge_0 = length_x >= 0.0;
|
||||
let lenz_ge_0 = length_z >= 0.0;
|
||||
let lenx_overflow = length_x > i32::MAX as f64;
|
||||
let lenz_overflow = length_z > i32::MAX as f64;
|
||||
|
||||
if !lenx_ge_0 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length x should >=0 , but encountered {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if !lenz_ge_0 {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length z should >=0 , but encountered {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if lenx_overflow {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length x too large for i32: {length_x}"
|
||||
));
|
||||
}
|
||||
|
||||
if lenz_overflow {
|
||||
return Err(format!(
|
||||
"Invalid XZBBox::Rect from xz lengths: length z too large for i32: {length_z}"
|
||||
));
|
||||
}
|
||||
|
||||
Ok(Self::Rect(XZBBoxRect::new(
|
||||
XZPoint { x: 0, z: 0 },
|
||||
XZPoint {
|
||||
x: length_x as i32,
|
||||
z: length_z as i32,
|
||||
},
|
||||
)?))
|
||||
}
|
||||
|
||||
/// Check whether an XZPoint is covered
|
||||
pub fn contains(&self, xzpoint: &XZPoint) -> bool {
|
||||
match self {
|
||||
Self::Rect(r) => r.contains(xzpoint),
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the circumscribed rectangle of the current XZBBox shape
|
||||
pub fn bounding_rect(&self) -> XZBBoxRect {
|
||||
match self {
|
||||
Self::Rect(r) => *r,
|
||||
}
|
||||
}
|
||||
|
||||
/// Return the min x in all covered blocks
|
||||
pub fn min_x(&self) -> i32 {
|
||||
self.bounding_rect().min().x
|
||||
}
|
||||
|
||||
/// Return the max x in all covered blocks
|
||||
pub fn max_x(&self) -> i32 {
|
||||
self.bounding_rect().max().x
|
||||
}
|
||||
|
||||
/// Return the min z in all covered blocks
|
||||
pub fn min_z(&self) -> i32 {
|
||||
self.bounding_rect().min().z
|
||||
}
|
||||
|
||||
/// Return the max z in all covered blocks
|
||||
pub fn max_z(&self) -> i32 {
|
||||
self.bounding_rect().max().z
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZBBox {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
Self::Rect(r) => write!(f, "XZBBox::{r}"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZBBox {
|
||||
type Output = XZBBox;
|
||||
|
||||
fn add(self, other: XZVector) -> XZBBox {
|
||||
match self {
|
||||
Self::Rect(r) => Self::Rect(r + other),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZBBox {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
match self {
|
||||
Self::Rect(r) => *r += other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZBBox {
|
||||
type Output = XZBBox;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZBBox {
|
||||
match self {
|
||||
Self::Rect(r) => Self::Rect(r - other),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZBBox {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
match self {
|
||||
Self::Rect(r) => *r -= other,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_inputs() {
|
||||
// 2 * 2
|
||||
let obj = XZBBox::rect_from_xz_lengths(1.0, 1.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 4);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 1);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 1);
|
||||
|
||||
// edge cases
|
||||
// 1 * 2
|
||||
let obj = XZBBox::rect_from_xz_lengths(0.0, 1.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 1);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 2);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 0);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 1);
|
||||
|
||||
// 2 * 1
|
||||
let obj = XZBBox::rect_from_xz_lengths(1.0, 0.0);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 2);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 1);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 2);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 1);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 0);
|
||||
|
||||
// normal case
|
||||
let obj = XZBBox::rect_from_xz_lengths(123.4, 322.5);
|
||||
assert!(obj.is_ok());
|
||||
let obj = obj.unwrap();
|
||||
assert_eq!(obj.bounding_rect().total_blocks_x(), 124);
|
||||
assert_eq!(obj.bounding_rect().total_blocks_z(), 323);
|
||||
assert_eq!(obj.bounding_rect().total_blocks(), 124 * 323);
|
||||
assert_eq!(obj.min_x(), 0);
|
||||
assert_eq!(obj.max_x(), 123);
|
||||
assert_eq!(obj.min_z(), 0);
|
||||
assert_eq!(obj.max_z(), 322);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[allow(clippy::excessive_precision)]
|
||||
fn test_invalid_inputs() {
|
||||
assert!(XZBBox::rect_from_xz_lengths(-1.0, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(1323.5, -3287238791.395).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-239928341323.29389498, -3287238791.938395).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-0.1, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(-0.5, 1.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(123948761293874123.2398, -0.5).is_err());
|
||||
|
||||
assert!(XZBBox::rect_from_xz_lengths(i32::MAX as f64 + 10.0, -0.5).is_err());
|
||||
assert!(XZBBox::rect_from_xz_lengths(0.2, i32::MAX as f64 + 10.0).is_err());
|
||||
}
|
||||
}
|
||||
70
src/coordinate_system/cartesian/xzpoint.rs
Normal file
@@ -0,0 +1,70 @@
|
||||
use super::xzvector::XZVector;
|
||||
use serde::Deserialize;
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
|
||||
pub struct XZPoint {
|
||||
pub x: i32,
|
||||
pub z: i32,
|
||||
}
|
||||
|
||||
impl XZPoint {
|
||||
pub fn new(x: i32, z: i32) -> Self {
|
||||
Self { x, z }
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for XZPoint {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "XZPoint({}, {})", self.x, self.z)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add<XZVector> for XZPoint {
|
||||
type Output = XZPoint;
|
||||
|
||||
fn add(self, other: XZVector) -> XZPoint {
|
||||
XZPoint {
|
||||
x: self.x + other.dx,
|
||||
z: self.z + other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign<XZVector> for XZPoint {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.x += other.dx;
|
||||
self.z += other.dz;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for XZPoint {
|
||||
type Output = XZVector;
|
||||
|
||||
fn sub(self, other: XZPoint) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.x - other.x,
|
||||
dz: self.z - other.z,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub<XZVector> for XZPoint {
|
||||
type Output = XZPoint;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZPoint {
|
||||
XZPoint {
|
||||
x: self.x - other.dx,
|
||||
z: self.z - other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign<XZVector> for XZPoint {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.x -= other.dx;
|
||||
self.z -= other.dz;
|
||||
}
|
||||
}
|
||||
56
src/coordinate_system/cartesian/xzvector.rs
Normal file
@@ -0,0 +1,56 @@
|
||||
use serde::Deserialize;
|
||||
use std::fmt;
|
||||
use std::ops::{Add, AddAssign, Sub, SubAssign};
|
||||
|
||||
/// Vector between two points in minecraft xz space.
|
||||
#[derive(Debug, Deserialize, Copy, Clone, PartialEq)]
|
||||
pub struct XZVector {
|
||||
/// Increment in x direction
|
||||
pub dx: i32,
|
||||
|
||||
/// Increment in z direction
|
||||
pub dz: i32,
|
||||
}
|
||||
|
||||
impl fmt::Display for XZVector {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
write!(f, "XZVector({}, {})", self.dx, self.dz)
|
||||
}
|
||||
}
|
||||
|
||||
// below are associated +- operators
|
||||
impl Add for XZVector {
|
||||
type Output = XZVector;
|
||||
|
||||
fn add(self, other: XZVector) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.dx + other.dx,
|
||||
dz: self.dz + other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AddAssign for XZVector {
|
||||
fn add_assign(&mut self, other: XZVector) {
|
||||
self.dx += other.dx;
|
||||
self.dz += other.dz;
|
||||
}
|
||||
}
|
||||
|
||||
impl Sub for XZVector {
|
||||
type Output = XZVector;
|
||||
|
||||
fn sub(self, other: XZVector) -> XZVector {
|
||||
XZVector {
|
||||
dx: self.dx - other.dx,
|
||||
dz: self.dz - other.dz,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl SubAssign for XZVector {
|
||||
fn sub_assign(&mut self, other: XZVector) {
|
||||
self.dx -= other.dx;
|
||||
self.dz -= other.dz;
|
||||
}
|
||||
}
|
||||
125
src/coordinate_system/geographic/llbbox.rs
Normal file
@@ -0,0 +1,125 @@
|
||||
use super::llpoint::LLPoint;
|
||||
|
||||
/// A checked Bounding Box.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct LLBBox {
|
||||
/// The "bottom-left" vertex of the rectangle
|
||||
min: LLPoint,
|
||||
|
||||
/// The "top-right" vertex of the rectangle
|
||||
max: LLPoint,
|
||||
}
|
||||
|
||||
impl LLBBox {
|
||||
pub fn new(min_lat: f64, min_lng: f64, max_lat: f64, max_lng: f64) -> Result<Self, String> {
|
||||
if min_lng >= max_lng {
|
||||
return Err(format!(
|
||||
"Invalid LLBBox: min_lng {min_lng} >= max_lng {max_lng}"
|
||||
));
|
||||
}
|
||||
if min_lat >= max_lat {
|
||||
return Err(format!(
|
||||
"Invalid LLBBox: min_lat {min_lat} >= max_lat {max_lat}"
|
||||
));
|
||||
}
|
||||
|
||||
let min = LLPoint::new(min_lat, min_lng)?;
|
||||
let max = LLPoint::new(max_lat, max_lng)?;
|
||||
|
||||
Ok(Self { min, max })
|
||||
}
|
||||
|
||||
pub fn from_str(s: &str) -> Result<Self, String> {
|
||||
let [min_lat, min_lng, max_lat, max_lng]: [f64; 4] = s
|
||||
.split([',', ' '])
|
||||
.map(|e| e.parse().unwrap())
|
||||
.collect::<Vec<_>>()
|
||||
.try_into()
|
||||
.unwrap();
|
||||
|
||||
// So, the GUI does Lat/Lng and no GDAL (comma-sep values), which is the exact opposite of
|
||||
// what bboxfinder.com does. :facepalm: (bboxfinder is wrong here: Lat comes first!)
|
||||
// DO NOT MODIFY THIS! It's correct. The CLI/GUI is passing you the numbers incorrectly.
|
||||
Self::new(min_lat, min_lng, max_lat, max_lng)
|
||||
}
|
||||
|
||||
pub fn min(&self) -> LLPoint {
|
||||
self.min
|
||||
}
|
||||
|
||||
pub fn max(&self) -> LLPoint {
|
||||
self.max
|
||||
}
|
||||
|
||||
pub fn contains(&self, llpoint: &LLPoint) -> bool {
|
||||
llpoint.lat() >= self.min().lat()
|
||||
&& llpoint.lat() <= self.max().lat()
|
||||
&& llpoint.lng() >= self.min().lng()
|
||||
&& llpoint.lng() <= self.max().lng()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(LLBBox::new(0., 0., 1., 1.).is_ok());
|
||||
|
||||
assert!(LLBBox::new(1., 2., 3., 4.).is_ok());
|
||||
|
||||
// Arnis, Germany
|
||||
assert!(LLBBox::new(54.627053, 9.927928, 54.634902, 9.937563).is_ok());
|
||||
|
||||
// Royal Observatory Greenwich, London, UK
|
||||
assert!(LLBBox::new(51.470000, -0.015000, 51.480000, 0.015000).is_ok());
|
||||
|
||||
// The Bund, Shanghai, China
|
||||
assert!(LLBBox::new(31.23256, 121.46768, 31.24993, 121.50394).is_ok());
|
||||
|
||||
// Santa Monica, Los Angeles, US
|
||||
assert!(LLBBox::new(34.00348, -118.51226, 34.02033, -118.47600).is_ok());
|
||||
|
||||
// Sydney Opera House, Sydney, Australia
|
||||
assert!(LLBBox::new(-33.861035, 151.204137, -33.852597, 151.222268).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_commas() {
|
||||
const ARNIS_STR: &str = "9.927928,54.627053,9.937563,54.634902";
|
||||
|
||||
let bbox_result = LLBBox::from_str(ARNIS_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: LLBBox = LLBBox {
|
||||
min: LLPoint::new(9.927928, 54.627053).unwrap(),
|
||||
max: LLPoint::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_from_str_spaces() {
|
||||
const ARNIS_SPACE_STR: &str = "9.927928 54.627053 9.937563 54.634902";
|
||||
|
||||
let bbox_result = LLBBox::from_str(ARNIS_SPACE_STR);
|
||||
assert!(bbox_result.is_ok());
|
||||
|
||||
let arnis_correct: LLBBox = LLBBox {
|
||||
min: LLPoint::new(9.927928, 54.627053).unwrap(),
|
||||
max: LLPoint::new(9.937563, 54.634902).unwrap(),
|
||||
};
|
||||
|
||||
assert_eq!(bbox_result.unwrap(), arnis_correct);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_order() {
|
||||
// Violates values in vals_in_order
|
||||
assert!(LLBBox::new(0., 0., 0., 0.).is_err());
|
||||
assert!(LLBBox::new(1., 0., 0., 1.).is_err());
|
||||
assert!(LLBBox::new(0., 1., 1., 0.).is_err());
|
||||
}
|
||||
}
|
||||
60
src/coordinate_system/geographic/llpoint.rs
Normal file
@@ -0,0 +1,60 @@
|
||||
/// Bounds-checked longitude and latitude.
|
||||
#[derive(Copy, Clone, Debug, PartialEq)]
|
||||
pub struct LLPoint {
|
||||
lat: f64,
|
||||
lng: f64,
|
||||
}
|
||||
|
||||
impl LLPoint {
|
||||
pub fn new(lat: f64, lng: f64) -> Result<Self, String> {
|
||||
let lat_in_range = (-90.0..=90.0).contains(&lat);
|
||||
let lng_in_range = (-180.0..=180.0).contains(&lng);
|
||||
|
||||
if !lat_in_range {
|
||||
return Err(format!("Latitude {lat} not in range -90.0..=90.0"));
|
||||
}
|
||||
|
||||
if !lng_in_range {
|
||||
return Err(format!("Longitude {lng} not in range -180.0..=180.0"));
|
||||
}
|
||||
|
||||
Ok(Self { lat, lng })
|
||||
}
|
||||
|
||||
pub fn lat(&self) -> f64 {
|
||||
self.lat
|
||||
}
|
||||
|
||||
pub fn lng(&self) -> f64 {
|
||||
self.lng
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_valid_input() {
|
||||
assert!(LLPoint::new(0., 0.).is_ok());
|
||||
|
||||
// latitude extremes
|
||||
assert!(LLPoint::new(-90.0, 0.).is_ok());
|
||||
assert!(LLPoint::new(90.0, 0.).is_ok());
|
||||
|
||||
// longitude extremes
|
||||
assert!(LLPoint::new(0., -180.0).is_ok());
|
||||
assert!(LLPoint::new(0., 180.0).is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_out_of_bounds() {
|
||||
// latitude out-of-bounds
|
||||
assert!(LLPoint::new(-91., 0.).is_err());
|
||||
assert!(LLPoint::new(91., 0.).is_err());
|
||||
|
||||
// longitude out-of-bounds
|
||||
assert!(LLPoint::new(0., -181.).is_err());
|
||||
assert!(LLPoint::new(0., 181.).is_err());
|
||||
}
|
||||
}
|
||||
5
src/coordinate_system/geographic/mod.rs
Normal file
@@ -0,0 +1,5 @@
|
||||
mod llbbox;
|
||||
mod llpoint;
|
||||
|
||||
pub use llbbox::LLBBox;
|
||||
pub use llpoint::LLPoint;
|
||||
3
src/coordinate_system/mod.rs
Normal file
@@ -0,0 +1,3 @@
|
||||
pub mod cartesian;
|
||||
pub mod geographic;
|
||||
pub mod transformation;
|
||||
185
src/coordinate_system/transformation.rs
Normal file
@@ -0,0 +1,185 @@
|
||||
use super::cartesian::{XZBBox, XZPoint};
|
||||
use super::geographic::{LLBBox, LLPoint};
|
||||
|
||||
/// Transform geographic space (within llbbox) to a local tangential cartesian space (within xzbbox)
|
||||
pub struct CoordTransformer {
|
||||
len_lat: f64,
|
||||
len_lng: f64,
|
||||
scale_factor_x: f64,
|
||||
scale_factor_z: f64,
|
||||
min_lat: f64,
|
||||
min_lng: f64,
|
||||
}
|
||||
|
||||
impl CoordTransformer {
|
||||
pub fn scale_factor_x(&self) -> f64 {
|
||||
self.scale_factor_x
|
||||
}
|
||||
|
||||
pub fn scale_factor_z(&self) -> f64 {
|
||||
self.scale_factor_z
|
||||
}
|
||||
|
||||
pub fn llbbox_to_xzbbox(
|
||||
llbbox: &LLBBox,
|
||||
scale: f64,
|
||||
) -> Result<(CoordTransformer, XZBBox), String> {
|
||||
let err_header = "Construct LLBBox to XZBBox transformation failed".to_string();
|
||||
|
||||
if scale <= 0.0 {
|
||||
return Err(format!("{}: scale <= 0.0", &err_header));
|
||||
}
|
||||
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
|
||||
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
|
||||
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
|
||||
|
||||
let xzbbox = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z)
|
||||
.map_err(|e| format!("{}:\n{}", &err_header, e))?;
|
||||
|
||||
Ok((
|
||||
Self {
|
||||
len_lat: llbbox.max().lat() - llbbox.min().lat(),
|
||||
len_lng: llbbox.max().lng() - llbbox.min().lng(),
|
||||
scale_factor_x,
|
||||
scale_factor_z,
|
||||
min_lat: llbbox.min().lat(),
|
||||
min_lng: llbbox.min().lng(),
|
||||
},
|
||||
xzbbox,
|
||||
))
|
||||
}
|
||||
|
||||
pub fn transform_point(&self, llpoint: LLPoint) -> XZPoint {
|
||||
// Calculate the relative position within the bounding box
|
||||
let rel_x: f64 = (llpoint.lng() - self.min_lng) / self.len_lng;
|
||||
let rel_z: f64 = 1.0 - (llpoint.lat() - self.min_lat) / self.len_lat;
|
||||
|
||||
// Apply scaling factors for each dimension and convert to Minecraft coordinates
|
||||
let x: i32 = (rel_x * self.scale_factor_x) as i32;
|
||||
let z: i32 = (rel_z * self.scale_factor_z) as i32;
|
||||
|
||||
XZPoint::new(x, z)
|
||||
}
|
||||
}
|
||||
|
||||
// (lat meters, lon meters)
|
||||
#[inline]
|
||||
pub fn geo_distance(a: LLPoint, b: LLPoint) -> (f64, f64) {
|
||||
let z: f64 = lat_distance(a.lat(), b.lat());
|
||||
|
||||
// distance between two lons depends on their latitude. In this case we'll just average them
|
||||
let x: f64 = lon_distance((a.lat() + b.lat()) / 2.0, a.lng(), b.lng());
|
||||
|
||||
(z, x)
|
||||
}
|
||||
|
||||
// Haversine but optimized for a latitude delta of 0
|
||||
// returns meters
|
||||
fn lon_distance(lat: f64, lon1: f64, lon2: f64) -> f64 {
|
||||
const R: f64 = 6_371_000.0;
|
||||
let d_lon: f64 = (lon2 - lon1).to_radians();
|
||||
let a: f64 =
|
||||
lat.to_radians().cos() * lat.to_radians().cos() * (d_lon / 2.0).sin() * (d_lon / 2.0).sin();
|
||||
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
|
||||
|
||||
R * c
|
||||
}
|
||||
|
||||
// Haversine but optimized for a longitude delta of 0
|
||||
// returns meters
|
||||
fn lat_distance(lat1: f64, lat2: f64) -> f64 {
|
||||
const R: f64 = 6_371_000.0;
|
||||
let d_lat: f64 = (lat2 - lat1).to_radians();
|
||||
let a: f64 = (d_lat / 2.0).sin() * (d_lat / 2.0).sin();
|
||||
let c: f64 = 2.0 * a.sqrt().atan2((1.0 - a).sqrt());
|
||||
|
||||
R * c
|
||||
}
|
||||
|
||||
// copied legacy code
|
||||
// Function to convert latitude and longitude to Minecraft coordinates.
|
||||
// Function to convert latitude and longitude to Minecraft coordinates.
|
||||
#[cfg(test)]
|
||||
pub fn lat_lon_to_minecraft_coords(
|
||||
lat: f64,
|
||||
lon: f64,
|
||||
bbox: LLBBox, // (min_lon, min_lat, max_lon, max_lat)
|
||||
scale_factor_z: f64,
|
||||
scale_factor_x: f64,
|
||||
) -> (i32, i32) {
|
||||
// Calculate the relative position within the bounding box
|
||||
let rel_x: f64 = (lon - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
|
||||
let rel_z: f64 = 1.0 - (lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
|
||||
|
||||
// Apply scaling factors for each dimension and convert to Minecraft coordinates
|
||||
let x: i32 = (rel_x * scale_factor_x) as i32;
|
||||
let z: i32 = (rel_z * scale_factor_z) as i32;
|
||||
|
||||
(x, z)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
use crate::test_utilities::get_llbbox_arnis;
|
||||
|
||||
fn test_llxztransform_one_scale_one_factor(
|
||||
scale: f64,
|
||||
test_latfactor: f64,
|
||||
test_lngfactor: f64,
|
||||
) {
|
||||
let llbbox = get_llbbox_arnis();
|
||||
let llpoint = LLPoint::new(
|
||||
llbbox.min().lat() + (llbbox.max().lat() - llbbox.min().lat()) * test_latfactor,
|
||||
llbbox.min().lng() + (llbbox.max().lng() - llbbox.min().lng()) * test_lngfactor,
|
||||
)
|
||||
.unwrap();
|
||||
let (transformer, xzbbox_new) = CoordTransformer::llbbox_to_xzbbox(&llbbox, scale).unwrap();
|
||||
|
||||
// legacy xzbbox creation
|
||||
let (scale_factor_z, scale_factor_x) = geo_distance(llbbox.min(), llbbox.max());
|
||||
let scale_factor_z: f64 = scale_factor_z.floor() * scale;
|
||||
let scale_factor_x: f64 = scale_factor_x.floor() * scale;
|
||||
let xzbbox_old = XZBBox::rect_from_xz_lengths(scale_factor_x, scale_factor_z).unwrap();
|
||||
|
||||
// legacy coord transform
|
||||
let (x, z) = lat_lon_to_minecraft_coords(
|
||||
llpoint.lat(),
|
||||
llpoint.lng(),
|
||||
llbbox,
|
||||
scale_factor_z,
|
||||
scale_factor_x,
|
||||
);
|
||||
// new coord transform
|
||||
let xzpoint = transformer.transform_point(llpoint);
|
||||
|
||||
assert_eq!(x, xzpoint.x);
|
||||
assert_eq!(z, xzpoint.z);
|
||||
assert_eq!(xzbbox_new.min_x(), xzbbox_old.min_x());
|
||||
assert_eq!(xzbbox_new.max_x(), xzbbox_old.max_x());
|
||||
assert_eq!(xzbbox_new.min_z(), xzbbox_old.min_z());
|
||||
assert_eq!(xzbbox_new.max_z(), xzbbox_old.max_z());
|
||||
}
|
||||
|
||||
// this ensures that transformer.transform_point == legacy lat_lon_to_minecraft_coords
|
||||
#[test]
|
||||
pub fn test_llxztransform() {
|
||||
test_llxztransform_one_scale_one_factor(1.0, 0.5, 0.5);
|
||||
test_llxztransform_one_scale_one_factor(3.0, 0.1, 0.2);
|
||||
test_llxztransform_one_scale_one_factor(10.0, -1.2, 2.0);
|
||||
test_llxztransform_one_scale_one_factor(0.4, 0.3, -0.2);
|
||||
test_llxztransform_one_scale_one_factor(0.1, 0.2, 0.7);
|
||||
}
|
||||
|
||||
// this ensures that invalid inputs can be handled correctly
|
||||
#[test]
|
||||
pub fn test_invalid_construct() {
|
||||
let llbbox = get_llbbox_arnis();
|
||||
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, 0.0);
|
||||
assert!(obj.is_err());
|
||||
|
||||
let obj = CoordTransformer::llbbox_to_xzbbox(&llbbox, -1.2);
|
||||
assert!(obj.is_err());
|
||||
}
|
||||
}
|
||||
383
src/data_processing.rs
Normal file
@@ -0,0 +1,383 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::{BEDROCK, DIRT, GRASS_BLOCK, STONE};
|
||||
use crate::coordinate_system::cartesian::XZBBox;
|
||||
use crate::coordinate_system::geographic::LLBBox;
|
||||
use crate::element_processing::*;
|
||||
use crate::ground::Ground;
|
||||
use crate::map_renderer;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::progress::{emit_gui_progress_update, emit_map_preview_ready, emit_open_mcworld_file};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use crate::world_editor::{WorldEditor, WorldFormat};
|
||||
use colored::Colorize;
|
||||
use indicatif::{ProgressBar, ProgressStyle};
|
||||
use std::path::PathBuf;
|
||||
|
||||
pub const MIN_Y: i32 = -64;
|
||||
|
||||
/// Generation options that can be passed separately from CLI Args
|
||||
#[derive(Clone)]
|
||||
pub struct GenerationOptions {
|
||||
pub path: PathBuf,
|
||||
pub format: WorldFormat,
|
||||
pub level_name: Option<String>,
|
||||
pub spawn_point: Option<(i32, i32)>,
|
||||
}
|
||||
|
||||
pub fn generate_world(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
) -> Result<(), String> {
|
||||
// Default to Java format when called from CLI
|
||||
let options = GenerationOptions {
|
||||
path: args.path.clone(),
|
||||
format: WorldFormat::JavaAnvil,
|
||||
level_name: None,
|
||||
spawn_point: None,
|
||||
};
|
||||
generate_world_with_options(elements, xzbbox, llbbox, ground, args, options).map(|_| ())
|
||||
}
|
||||
|
||||
/// Generate world with explicit format options (used by GUI for Bedrock support)
|
||||
pub fn generate_world_with_options(
|
||||
elements: Vec<ProcessedElement>,
|
||||
xzbbox: XZBBox,
|
||||
llbbox: LLBBox,
|
||||
ground: Ground,
|
||||
args: &Args,
|
||||
options: GenerationOptions,
|
||||
) -> Result<PathBuf, String> {
|
||||
let output_path = options.path.clone();
|
||||
let world_format = options.format;
|
||||
let mut editor: WorldEditor = WorldEditor::new_with_format_and_name(
|
||||
options.path,
|
||||
&xzbbox,
|
||||
llbbox,
|
||||
options.format,
|
||||
options.level_name,
|
||||
options.spawn_point,
|
||||
);
|
||||
|
||||
println!("{} Processing data...", "[4/7]".bold());
|
||||
|
||||
// Build highway connectivity map once before processing
|
||||
let highway_connectivity = highways::build_highway_connectivity_map(&elements);
|
||||
|
||||
// Set ground reference in the editor to enable elevation-aware block placement
|
||||
editor.set_ground(&ground);
|
||||
|
||||
println!("{} Processing terrain...", "[5/7]".bold());
|
||||
emit_gui_progress_update(25.0, "Processing terrain...");
|
||||
|
||||
// Process data
|
||||
let elements_count: usize = elements.len();
|
||||
let process_pb: ProgressBar = ProgressBar::new(elements_count as u64);
|
||||
process_pb.set_style(ProgressStyle::default_bar()
|
||||
.template("{spinner:.green} [{elapsed_precise}] [{bar:45.white/black}] {pos}/{len} elements ({eta}) {msg}")
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"));
|
||||
|
||||
let progress_increment_prcs: f64 = 45.0 / elements_count as f64;
|
||||
let mut current_progress_prcs: f64 = 25.0;
|
||||
let mut last_emitted_progress: f64 = current_progress_prcs;
|
||||
|
||||
for element in &elements {
|
||||
process_pb.inc(1);
|
||||
current_progress_prcs += progress_increment_prcs;
|
||||
if (current_progress_prcs - last_emitted_progress).abs() > 0.25 {
|
||||
emit_gui_progress_update(current_progress_prcs, "");
|
||||
last_emitted_progress = current_progress_prcs;
|
||||
}
|
||||
|
||||
if args.debug {
|
||||
process_pb.set_message(format!(
|
||||
"(Element ID: {} / Type: {})",
|
||||
element.id(),
|
||||
element.kind()
|
||||
));
|
||||
} else {
|
||||
process_pb.set_message("");
|
||||
}
|
||||
|
||||
match element {
|
||||
ProcessedElement::Way(way) => {
|
||||
if way.tags.contains_key("building") || way.tags.contains_key("building:part") {
|
||||
buildings::generate_buildings(&mut editor, way, args, None);
|
||||
} else if way.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, args, &highway_connectivity);
|
||||
} else if way.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("natural") {
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if way.tags.contains_key("leisure") {
|
||||
leisure::generate_leisure(&mut editor, way, args);
|
||||
} else if way.tags.contains_key("barrier") {
|
||||
barriers::generate_barriers(&mut editor, element);
|
||||
} else if let Some(val) = way.tags.get("waterway") {
|
||||
if val == "dock" {
|
||||
// docks count as water areas
|
||||
water_areas::generate_water_area_from_way(&mut editor, way, &xzbbox);
|
||||
} else {
|
||||
waterways::generate_waterways(&mut editor, way);
|
||||
}
|
||||
} else if way.tags.contains_key("bridge") {
|
||||
//bridges::generate_bridges(&mut editor, way, ground_level); // TODO FIX
|
||||
} else if way.tags.contains_key("railway") {
|
||||
railways::generate_railways(&mut editor, way);
|
||||
} else if way.tags.contains_key("roller_coaster") {
|
||||
railways::generate_roller_coaster(&mut editor, way);
|
||||
} else if way.tags.contains_key("aeroway") || way.tags.contains_key("area:aeroway")
|
||||
{
|
||||
highways::generate_aeroway(&mut editor, way, args);
|
||||
} else if way.tags.get("service") == Some(&"siding".to_string()) {
|
||||
highways::generate_siding(&mut editor, way);
|
||||
} else if way.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(&mut editor, element, args);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Node(node) => {
|
||||
if node.tags.contains_key("door") || node.tags.contains_key("entrance") {
|
||||
doors::generate_doors(&mut editor, node);
|
||||
} else if node.tags.contains_key("natural")
|
||||
&& node.tags.get("natural") == Some(&"tree".to_string())
|
||||
{
|
||||
natural::generate_natural(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("amenity") {
|
||||
amenities::generate_amenities(&mut editor, element, args);
|
||||
} else if node.tags.contains_key("barrier") {
|
||||
barriers::generate_barrier_nodes(&mut editor, node);
|
||||
} else if node.tags.contains_key("highway") {
|
||||
highways::generate_highways(&mut editor, element, args, &highway_connectivity);
|
||||
} else if node.tags.contains_key("tourism") {
|
||||
tourisms::generate_tourisms(&mut editor, node);
|
||||
} else if node.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made_nodes(&mut editor, node);
|
||||
}
|
||||
}
|
||||
ProcessedElement::Relation(rel) => {
|
||||
if rel.tags.contains_key("building") || rel.tags.contains_key("building:part") {
|
||||
buildings::generate_building_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("water")
|
||||
|| rel
|
||||
.tags
|
||||
.get("natural")
|
||||
.map(|val| val == "water" || val == "bay")
|
||||
.unwrap_or(false)
|
||||
{
|
||||
water_areas::generate_water_areas_from_relation(&mut editor, rel, &xzbbox);
|
||||
} else if rel.tags.contains_key("natural") {
|
||||
natural::generate_natural_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("landuse") {
|
||||
landuse::generate_landuse_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
leisure::generate_leisure_from_relation(&mut editor, rel, args);
|
||||
} else if rel.tags.contains_key("man_made") {
|
||||
man_made::generate_man_made(
|
||||
&mut editor,
|
||||
&ProcessedElement::Relation(rel.clone()),
|
||||
args,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
process_pb.finish();
|
||||
|
||||
// Generate ground layer
|
||||
let total_blocks: u64 = xzbbox.bounding_rect().total_blocks();
|
||||
let desired_updates: u64 = 1500;
|
||||
let batch_size: u64 = (total_blocks / desired_updates).max(1);
|
||||
|
||||
let mut block_counter: u64 = 0;
|
||||
|
||||
println!("{} Generating ground...", "[6/7]".bold());
|
||||
emit_gui_progress_update(70.0, "Generating ground...");
|
||||
|
||||
let ground_pb: ProgressBar = ProgressBar::new(total_blocks);
|
||||
ground_pb.set_style(
|
||||
ProgressStyle::default_bar()
|
||||
.template("{spinner:.green} [{elapsed_precise}] [{bar:45}] {pos}/{len} blocks ({eta})")
|
||||
.unwrap()
|
||||
.progress_chars("█▓░"),
|
||||
);
|
||||
|
||||
let mut gui_progress_grnd: f64 = 70.0;
|
||||
let mut last_emitted_progress: f64 = gui_progress_grnd;
|
||||
let total_iterations_grnd: f64 = total_blocks as f64;
|
||||
let progress_increment_grnd: f64 = 20.0 / total_iterations_grnd;
|
||||
|
||||
let groundlayer_block = GRASS_BLOCK;
|
||||
|
||||
for x in xzbbox.min_x()..=xzbbox.max_x() {
|
||||
for z in xzbbox.min_z()..=xzbbox.max_z() {
|
||||
// Add default dirt and grass layer if there isn't a stone layer already
|
||||
if !editor.check_for_block(x, 0, z, Some(&[STONE])) {
|
||||
editor.set_block(groundlayer_block, x, 0, z, None, None);
|
||||
editor.set_block(DIRT, x, -1, z, None, None);
|
||||
editor.set_block(DIRT, x, -2, z, None, None);
|
||||
}
|
||||
|
||||
// Fill underground with stone
|
||||
if args.fillground {
|
||||
// Fill from bedrock+1 to 3 blocks below ground with stone
|
||||
editor.fill_blocks_absolute(
|
||||
STONE,
|
||||
x,
|
||||
MIN_Y + 1,
|
||||
z,
|
||||
x,
|
||||
editor.get_absolute_y(x, -3, z),
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Generate a bedrock level at MIN_Y
|
||||
editor.set_block_absolute(BEDROCK, x, MIN_Y, z, None, Some(&[BEDROCK]));
|
||||
|
||||
block_counter += 1;
|
||||
// Use manual % check since is_multiple_of() is unstable on stable Rust
|
||||
#[allow(clippy::manual_is_multiple_of)]
|
||||
if block_counter % batch_size == 0 {
|
||||
ground_pb.inc(batch_size);
|
||||
}
|
||||
|
||||
gui_progress_grnd += progress_increment_grnd;
|
||||
if (gui_progress_grnd - last_emitted_progress).abs() > 0.25 {
|
||||
emit_gui_progress_update(gui_progress_grnd, "");
|
||||
last_emitted_progress = gui_progress_grnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set sign for player orientation
|
||||
/*editor.set_sign(
|
||||
"↑".to_string(),
|
||||
"Generated World".to_string(),
|
||||
"This direction".to_string(),
|
||||
"".to_string(),
|
||||
9,
|
||||
-61,
|
||||
9,
|
||||
6,
|
||||
);*/
|
||||
|
||||
ground_pb.inc(block_counter % batch_size);
|
||||
ground_pb.finish();
|
||||
|
||||
// Save world
|
||||
editor.save();
|
||||
|
||||
emit_gui_progress_update(99.0, "Finalizing world...");
|
||||
|
||||
// Update player spawn Y coordinate based on terrain height after generation
|
||||
#[cfg(feature = "gui")]
|
||||
if world_format == WorldFormat::JavaAnvil {
|
||||
if let Some(spawn_coords) = &args.spawn_point {
|
||||
use crate::gui::update_player_spawn_y_after_generation;
|
||||
let bbox_string = format!(
|
||||
"{},{},{},{}",
|
||||
args.bbox.min().lng(),
|
||||
args.bbox.min().lat(),
|
||||
args.bbox.max().lng(),
|
||||
args.bbox.max().lat()
|
||||
);
|
||||
|
||||
if let Err(e) = update_player_spawn_y_after_generation(
|
||||
&args.path,
|
||||
Some(*spawn_coords),
|
||||
bbox_string,
|
||||
args.scale,
|
||||
&ground,
|
||||
) {
|
||||
let warning_msg = format!("Failed to update spawn point Y coordinate: {}", e);
|
||||
eprintln!("Warning: {}", warning_msg);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(LogLevel::Warning, &warning_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For Bedrock format, emit event to open the mcworld file
|
||||
if world_format == WorldFormat::BedrockMcWorld {
|
||||
if let Some(path_str) = output_path.to_str() {
|
||||
emit_open_mcworld_file(path_str);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(output_path)
|
||||
}
|
||||
|
||||
/// Information needed to generate a map preview after world generation is complete
|
||||
#[derive(Clone)]
|
||||
pub struct MapPreviewInfo {
|
||||
pub world_path: PathBuf,
|
||||
pub min_x: i32,
|
||||
pub max_x: i32,
|
||||
pub min_z: i32,
|
||||
pub max_z: i32,
|
||||
pub world_area: i64,
|
||||
}
|
||||
|
||||
impl MapPreviewInfo {
|
||||
/// Create MapPreviewInfo from world bounds
|
||||
pub fn new(world_path: PathBuf, xzbbox: &XZBBox) -> Self {
|
||||
let world_width = (xzbbox.max_x() - xzbbox.min_x()) as i64;
|
||||
let world_height = (xzbbox.max_z() - xzbbox.min_z()) as i64;
|
||||
Self {
|
||||
world_path,
|
||||
min_x: xzbbox.min_x(),
|
||||
max_x: xzbbox.max_x(),
|
||||
min_z: xzbbox.min_z(),
|
||||
max_z: xzbbox.max_z(),
|
||||
world_area: world_width * world_height,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Maximum area for which map preview generation is allowed (to avoid memory issues)
|
||||
pub const MAX_MAP_PREVIEW_AREA: i64 = 6400 * 6900;
|
||||
|
||||
/// Start map preview generation in a background thread.
|
||||
/// This should be called AFTER the world generation is complete, the session lock is released,
|
||||
/// and the GUI has been notified of 100% completion.
|
||||
///
|
||||
/// For Java worlds only, and only if the world area is within limits.
|
||||
pub fn start_map_preview_generation(info: MapPreviewInfo) {
|
||||
if info.world_area > MAX_MAP_PREVIEW_AREA {
|
||||
return;
|
||||
}
|
||||
|
||||
std::thread::spawn(move || {
|
||||
// Use catch_unwind to prevent any panic from affecting the application
|
||||
let result = std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| {
|
||||
map_renderer::render_world_map(
|
||||
&info.world_path,
|
||||
info.min_x,
|
||||
info.max_x,
|
||||
info.min_z,
|
||||
info.max_z,
|
||||
)
|
||||
}));
|
||||
|
||||
match result {
|
||||
Ok(Ok(_path)) => {
|
||||
// Notify the GUI that the map preview is ready
|
||||
emit_map_preview_ready();
|
||||
}
|
||||
Ok(Err(e)) => {
|
||||
eprintln!("Warning: Failed to generate map preview: {}", e);
|
||||
}
|
||||
Err(_) => {
|
||||
eprintln!("Warning: Map preview generation panicked unexpectedly");
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
262
src/element_processing/amenities.rs
Normal file
@@ -0,0 +1,262 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::ProcessedElement;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_amenities(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(level) = element.tags().get("level") {
|
||||
if level.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(amenity_type) = element.tags().get("amenity") {
|
||||
let first_node: Option<XZPoint> = element
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| XZPoint::new(n.x, n.z))
|
||||
.next();
|
||||
match amenity_type.as_str() {
|
||||
"waste_disposal" | "waste_basket" => {
|
||||
// Place a cauldron for waste disposal or waste basket
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(CAULDRON, pt.x, 1, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"vending_machine" | "atm" => {
|
||||
if let Some(pt) = first_node {
|
||||
editor.set_block(IRON_BLOCK, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(IRON_BLOCK, pt.x, 2, pt.z, None, None);
|
||||
}
|
||||
}
|
||||
"bicycle_parking" => {
|
||||
let ground_block: Block = OAK_PLANKS;
|
||||
let roof_block: Block = STONE_BLOCK_SLAB;
|
||||
|
||||
let polygon_coords: Vec<(i32, i32)> = element
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
|
||||
if polygon_coords.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let floor_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Fill the floor area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(ground_block, *x, 0, *z, None, None);
|
||||
}
|
||||
|
||||
// Place fences and roof slabs at each corner node
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
// Set ground block and fences
|
||||
editor.set_block(ground_block, x, 0, z, None, None);
|
||||
for y in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, y, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
for (x, z) in floor_area.iter() {
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"bench" => {
|
||||
// Place a bench
|
||||
if let Some(pt) = first_node {
|
||||
// 50% chance to 90 degrees rotate the bench using if
|
||||
if rand::random::<bool>() {
|
||||
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x + 1, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x - 1, 1, pt.z, None, None);
|
||||
} else {
|
||||
editor.set_block(SMOOTH_STONE, pt.x, 1, pt.z, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x, 1, pt.z + 1, None, None);
|
||||
editor.set_block(OAK_LOG, pt.x, 1, pt.z - 1, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"shelter" => {
|
||||
let roof_block: Block = STONE_BRICK_SLAB;
|
||||
|
||||
let polygon_coords: Vec<(i32, i32)> = element
|
||||
.nodes()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let roof_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
// Place fences and roof slabs at each corner node directly
|
||||
for node in element.nodes() {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
for fence_height in 1..=4 {
|
||||
editor.set_block(OAK_FENCE, x, fence_height, z, None, None);
|
||||
}
|
||||
editor.set_block(roof_block, x, 5, z, None, None);
|
||||
}
|
||||
|
||||
// Flood fill the roof area
|
||||
for (x, z) in roof_area.iter() {
|
||||
editor.set_block(roof_block, *x, 5, *z, None, None);
|
||||
}
|
||||
}
|
||||
"parking" | "fountain" => {
|
||||
// Process parking or fountain areas
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_amenity: Vec<(i32, i32)> = vec![];
|
||||
|
||||
let block_type = match amenity_type.as_str() {
|
||||
"fountain" => WATER,
|
||||
"parking" => GRAY_CONCRETE,
|
||||
_ => GRAY_CONCRETE,
|
||||
};
|
||||
|
||||
for node in element.nodes() {
|
||||
let pt: XZPoint = node.xz();
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Create borders for fountain or parking area
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.x, 0, prev.z, pt.x, 0, pt.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(block_type, bx, 0, bz, Some(&[BLACK_CONCRETE]), None);
|
||||
|
||||
// Decorative border around fountains
|
||||
if amenity_type == "fountain" {
|
||||
for dx in [-1, 0, 1].iter() {
|
||||
for dz in [-1, 0, 1].iter() {
|
||||
if (*dx, *dz) != (0, 0) {
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
bx + dx,
|
||||
0,
|
||||
bz + dz,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_amenity.push((node.x, node.z));
|
||||
corner_addup.0 += node.x;
|
||||
corner_addup.1 += node.z;
|
||||
corner_addup.2 += 1;
|
||||
}
|
||||
}
|
||||
previous_node = Some(pt);
|
||||
}
|
||||
|
||||
// Flood-fill the interior area for parking or fountains
|
||||
if corner_addup.2 > 0 {
|
||||
let polygon_coords: Vec<(i32, i32)> = current_amenity.to_vec();
|
||||
let flood_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in flood_area {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
|
||||
// Enhanced parking space markings
|
||||
if amenity_type == "parking" {
|
||||
// Create defined parking spaces with realistic layout
|
||||
let space_width = 4; // Width of each parking space
|
||||
let space_length = 6; // Length of each parking space
|
||||
let lane_width = 5; // Width of driving lanes
|
||||
|
||||
// Calculate which "zone" this coordinate falls into
|
||||
let zone_x = x / space_width;
|
||||
let zone_z = z / (space_length + lane_width);
|
||||
let local_x = x % space_width;
|
||||
let local_z = z % (space_length + lane_width);
|
||||
|
||||
// Create parking space boundaries (only within parking areas, not in driving lanes)
|
||||
if local_z < space_length {
|
||||
// We're in a parking space area, not in the driving lane
|
||||
if local_x == 0 {
|
||||
// Vertical parking space lines (only on the left edge)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else if local_z == 0 {
|
||||
// Horizontal parking space lines (only on the top edge)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if local_z == space_length {
|
||||
// Bottom edge of parking spaces (border with driving lane)
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[BLACK_CONCRETE, GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else if local_z > space_length && local_z < space_length + lane_width
|
||||
{
|
||||
// Driving lane - use darker concrete
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Add light posts at parking space outline corners
|
||||
if local_x == 0 && local_z == 0 && zone_x % 3 == 0 && zone_z % 2 == 0 {
|
||||
// Light posts at regular intervals on parking space corners
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
for dy in 2..=4 {
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(GLOWSTONE, x, 5, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
171
src/element_processing/barriers.rs
Normal file
@@ -0,0 +1,171 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_barriers(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
// Default values
|
||||
let mut barrier_material: Block = COBBLESTONE_WALL;
|
||||
let mut barrier_height: i32 = 2;
|
||||
|
||||
match element.tags().get("barrier").map(|s| s.as_str()) {
|
||||
Some("bollard") => {
|
||||
barrier_material = COBBLESTONE_WALL;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some("kerb") => {
|
||||
// Ignore kerbs
|
||||
return;
|
||||
}
|
||||
Some("hedge") => {
|
||||
barrier_material = OAK_LEAVES;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("fence") => {
|
||||
// Handle fence sub-types
|
||||
match element.tags().get("fence_type").map(|s| s.as_str()) {
|
||||
Some("railing" | "bars" | "krest") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some(
|
||||
"chain_link" | "metal" | "wire" | "barbed_wire" | "corrugated_metal"
|
||||
| "electric" | "metal_bars",
|
||||
) => {
|
||||
barrier_material = STONE_BRICK_WALL; // IRON_BARS
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("slatted" | "paling") => {
|
||||
barrier_material = OAK_FENCE;
|
||||
barrier_height = 1;
|
||||
}
|
||||
Some("wood" | "split_rail" | "panel" | "pole") => {
|
||||
barrier_material = OAK_FENCE;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("concrete" | "stone") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 2;
|
||||
}
|
||||
Some("glass") => {
|
||||
barrier_material = GLASS;
|
||||
barrier_height = 1;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
Some("wall") => {
|
||||
barrier_material = STONE_BRICK_WALL;
|
||||
barrier_height = 3;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
// Tagged material takes priority over inferred
|
||||
if let Some(barrier_mat) = element.tags().get("material") {
|
||||
if barrier_mat == "brick" {
|
||||
barrier_material = BRICK;
|
||||
}
|
||||
if barrier_mat == "concrete" {
|
||||
barrier_material = LIGHT_GRAY_CONCRETE;
|
||||
}
|
||||
if barrier_mat == "metal" {
|
||||
barrier_material = STONE_BRICK_WALL; // IRON_BARS
|
||||
}
|
||||
}
|
||||
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
// Determine wall height
|
||||
let wall_height: i32 = element
|
||||
.tags()
|
||||
.get("height")
|
||||
.and_then(|height: &String| height.parse::<f32>().ok())
|
||||
.map(|height: f32| height.round() as i32)
|
||||
.unwrap_or(barrier_height);
|
||||
|
||||
// Process nodes to create the barrier wall
|
||||
for i in 1..way.nodes.len() {
|
||||
let prev: &crate::osm_parser::ProcessedNode = &way.nodes[i - 1];
|
||||
let x1: i32 = prev.x;
|
||||
let z1: i32 = prev.z;
|
||||
|
||||
let cur: &crate::osm_parser::ProcessedNode = &way.nodes[i];
|
||||
let x2: i32 = cur.x;
|
||||
let z2: i32 = cur.z;
|
||||
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Build the barrier wall to the specified height
|
||||
for y in 1..=wall_height {
|
||||
editor.set_block(barrier_material, bx, y, bz, None, None);
|
||||
}
|
||||
|
||||
// Add an optional top to the barrier if the height is more than 1
|
||||
if wall_height > 1 {
|
||||
editor.set_block(STONE_BRICK_SLAB, bx, wall_height + 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_barrier_nodes(editor: &mut WorldEditor<'_>, node: &ProcessedNode) {
|
||||
match node.tags.get("barrier").map(|s| s.as_str()) {
|
||||
Some("bollard") => {
|
||||
editor.set_block(COBBLESTONE_WALL, node.x, 1, node.z, None, None);
|
||||
}
|
||||
Some("stile" | "gate" | "swing_gate" | "lift_gate") => {
|
||||
/*editor.set_block(
|
||||
OAK_TRAPDOOR,
|
||||
node.x,
|
||||
1,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
node.x,
|
||||
2,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);
|
||||
editor.set_block(
|
||||
AIR,
|
||||
node.x,
|
||||
3,
|
||||
node.z,
|
||||
Some(&[
|
||||
COBBLESTONE_WALL,
|
||||
OAK_FENCE,
|
||||
STONE_BRICK_WALL,
|
||||
OAK_LEAVES,
|
||||
STONE_BRICK_SLAB,
|
||||
]),
|
||||
None,
|
||||
);*/
|
||||
}
|
||||
Some("block") => {
|
||||
editor.set_block(STONE, node.x, 1, node.z, None, None);
|
||||
}
|
||||
Some("entrance") => {
|
||||
editor.set_block(AIR, node.x, 1, node.z, None, None);
|
||||
}
|
||||
None => {}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
39
src/element_processing/bridges.rs
Normal file
@@ -0,0 +1,39 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
// TODO FIX
|
||||
#[allow(dead_code)]
|
||||
pub fn generate_bridges(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(_bridge_type) = element.tags.get("bridge") {
|
||||
let bridge_height = 3; // Fixed height
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev = &element.nodes[i - 1];
|
||||
let cur = &element.nodes[i];
|
||||
let points = bresenham_line(prev.x, 0, prev.z, cur.x, 0, cur.z);
|
||||
|
||||
let total_length = points.len();
|
||||
let ramp_length = 6; // Length of ramp at each end
|
||||
|
||||
for (idx, (x, _, z)) in points.iter().enumerate() {
|
||||
let height = if idx < ramp_length {
|
||||
// Start ramp (rising)
|
||||
(idx * bridge_height) / ramp_length
|
||||
} else if idx >= total_length - ramp_length {
|
||||
// End ramp (descending)
|
||||
((total_length - idx) * bridge_height) / ramp_length
|
||||
} else {
|
||||
// Middle section (constant height)
|
||||
bridge_height
|
||||
};
|
||||
|
||||
// Place bridge blocks
|
||||
for dx in -2..=2 {
|
||||
editor.set_block(LIGHT_GRAY_CONCRETE, *x + dx, height as i32, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1579
src/element_processing/buildings.rs
Normal file
25
src/element_processing/doors.rs
Normal file
@@ -0,0 +1,25 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_doors(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Check if the element is a door or entrance
|
||||
if element.tags.contains_key("door") || element.tags.contains_key("entrance") {
|
||||
// Check for the "level" tag and skip doors that are not at ground level
|
||||
if let Some(level_str) = element.tags.get("level") {
|
||||
if let Ok(level) = level_str.parse::<i32>() {
|
||||
if level != 0 {
|
||||
return; // Skip doors not on ground level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let x: i32 = element.x;
|
||||
let z: i32 = element.z;
|
||||
|
||||
// Set the ground block and the door blocks
|
||||
editor.set_block(GRAY_CONCRETE, x, 0, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_LOWER, x, 1, z, None, None);
|
||||
editor.set_block(DARK_OAK_DOOR_UPPER, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
640
src/element_processing/highways.rs
Normal file
@@ -0,0 +1,640 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::coordinate_system::cartesian::XZPoint;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Type alias for highway connectivity map
|
||||
pub type HighwayConnectivityMap = HashMap<(i32, i32), Vec<i32>>;
|
||||
|
||||
/// Generates highways with elevation support based on layer tags and connectivity analysis
|
||||
pub fn generate_highways(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
args: &Args,
|
||||
highway_connectivity: &HighwayConnectivityMap,
|
||||
) {
|
||||
generate_highways_internal(editor, element, args, highway_connectivity);
|
||||
}
|
||||
|
||||
/// Build a connectivity map for highway endpoints to determine where slopes are needed.
|
||||
pub fn build_highway_connectivity_map(elements: &[ProcessedElement]) -> HighwayConnectivityMap {
|
||||
let mut connectivity_map: HashMap<(i32, i32), Vec<i32>> = HashMap::new();
|
||||
|
||||
for element in elements {
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
if way.tags.contains_key("highway") {
|
||||
let layer_value = way
|
||||
.tags
|
||||
.get("layer")
|
||||
.and_then(|layer| layer.parse::<i32>().ok())
|
||||
.unwrap_or(0);
|
||||
|
||||
// Treat negative layers as ground level (0) for connectivity
|
||||
let layer_value = if layer_value < 0 { 0 } else { layer_value };
|
||||
|
||||
// Add connectivity for start and end nodes
|
||||
if !way.nodes.is_empty() {
|
||||
let start_node = &way.nodes[0];
|
||||
let end_node = &way.nodes[way.nodes.len() - 1];
|
||||
|
||||
let start_coord = (start_node.x, start_node.z);
|
||||
let end_coord = (end_node.x, end_node.z);
|
||||
|
||||
connectivity_map
|
||||
.entry(start_coord)
|
||||
.or_default()
|
||||
.push(layer_value);
|
||||
connectivity_map
|
||||
.entry(end_coord)
|
||||
.or_default()
|
||||
.push(layer_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
connectivity_map
|
||||
}
|
||||
|
||||
/// Internal function that generates highways with connectivity context for elevation handling
|
||||
fn generate_highways_internal(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedElement,
|
||||
args: &Args,
|
||||
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>, // Maps node coordinates to list of layers that connect to this node
|
||||
) {
|
||||
if let Some(highway_type) = element.tags().get("highway") {
|
||||
if highway_type == "street_lamp" {
|
||||
// Handle street lamps
|
||||
if let ProcessedElement::Node(first_node) = element {
|
||||
let x: i32 = first_node.x;
|
||||
let z: i32 = first_node.z;
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
for dy in 2..=4 {
|
||||
editor.set_block(OAK_FENCE, x, dy, z, None, None);
|
||||
}
|
||||
editor.set_block(GLOWSTONE, x, 5, z, None, None);
|
||||
}
|
||||
} else if highway_type == "crossing" {
|
||||
// Handle traffic signals for crossings
|
||||
if let Some(crossing_type) = element.tags().get("crossing") {
|
||||
if crossing_type == "traffic_signals" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(GREEN_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(YELLOW_WOOL, x, 5, z, None, None);
|
||||
editor.set_block(RED_WOOL, x, 6, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if highway_type == "bus_stop" {
|
||||
// Handle bus stops
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x = node.x;
|
||||
let z = node.z;
|
||||
for dy in 1..=3 {
|
||||
editor.set_block(COBBLESTONE_WALL, x, dy, z, None, None);
|
||||
}
|
||||
|
||||
editor.set_block(WHITE_WOOL, x, 4, z, None, None);
|
||||
editor.set_block(WHITE_WOOL, x + 1, 4, z, None, None);
|
||||
}
|
||||
} else if element
|
||||
.tags()
|
||||
.get("area")
|
||||
.is_some_and(|v: &String| v == "yes")
|
||||
{
|
||||
let ProcessedElement::Way(way) = element else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Handle areas like pedestrian plazas
|
||||
let mut surface_block: Block = STONE; // Default block
|
||||
|
||||
// Determine the block type based on the 'surface' tag
|
||||
if let Some(surface) = element.tags().get("surface") {
|
||||
surface_block = match surface.as_str() {
|
||||
"paving_stones" | "sett" => STONE_BRICKS,
|
||||
"bricks" => BRICK,
|
||||
"wood" => OAK_PLANKS,
|
||||
"asphalt" => BLACK_CONCRETE,
|
||||
"gravel" | "fine_gravel" => GRAVEL,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" | "ground" | "earth" => DIRT,
|
||||
"sand" => SAND,
|
||||
"concrete" => LIGHT_GRAY_CONCRETE,
|
||||
_ => STONE, // Default to stone for unknown surfaces
|
||||
};
|
||||
}
|
||||
|
||||
// Fill the area using flood fill or by iterating through the nodes
|
||||
let polygon_coords: Vec<(i32, i32)> = way
|
||||
.nodes
|
||||
.iter()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let filled_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(surface_block, x, 0, z, None, None);
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut block_type = BLACK_CONCRETE;
|
||||
let mut block_range: i32 = 2;
|
||||
let mut add_stripe = false;
|
||||
let mut add_outline = false;
|
||||
let scale_factor = args.scale;
|
||||
|
||||
// Parse the layer value for elevation calculation
|
||||
let layer_value = element
|
||||
.tags()
|
||||
.get("layer")
|
||||
.and_then(|layer| layer.parse::<i32>().ok())
|
||||
.unwrap_or(0);
|
||||
|
||||
// Treat negative layers as ground level (0)
|
||||
let layer_value = if layer_value < 0 { 0 } else { layer_value };
|
||||
|
||||
// Skip if 'level' is negative in the tags (indoor mapping)
|
||||
if let Some(level) = element.tags().get("level") {
|
||||
if level.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Determine block type and range based on highway type
|
||||
match highway_type.as_str() {
|
||||
"footway" | "pedestrian" => {
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
"path" => {
|
||||
block_type = DIRT_PATH;
|
||||
block_range = 1;
|
||||
}
|
||||
"motorway" | "primary" | "trunk" => {
|
||||
block_range = 5;
|
||||
add_stripe = true;
|
||||
}
|
||||
"secondary" => {
|
||||
block_range = 4;
|
||||
add_stripe = true;
|
||||
}
|
||||
"tertiary" => {
|
||||
add_stripe = true;
|
||||
}
|
||||
"track" => {
|
||||
block_range = 1;
|
||||
}
|
||||
"service" => {
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 2;
|
||||
}
|
||||
"secondary_link" | "tertiary_link" => {
|
||||
//Exit ramps, sliproads
|
||||
block_type = BLACK_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
"escape" => {
|
||||
// Sand trap for vehicles on mountainous roads
|
||||
block_type = SAND;
|
||||
block_range = 1;
|
||||
}
|
||||
"steps" => {
|
||||
//TODO: Add correct stairs respecting height, step_count, etc.
|
||||
block_type = GRAY_CONCRETE;
|
||||
block_range = 1;
|
||||
}
|
||||
|
||||
_ => {
|
||||
if let Some(lanes) = element.tags().get("lanes") {
|
||||
if lanes == "2" {
|
||||
block_range = 3;
|
||||
add_stripe = true;
|
||||
add_outline = true;
|
||||
} else if lanes != "1" {
|
||||
block_range = 4;
|
||||
add_stripe = true;
|
||||
add_outline = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ProcessedElement::Way(way) = element else {
|
||||
return;
|
||||
};
|
||||
|
||||
if scale_factor < 1.0 {
|
||||
block_range = ((block_range as f64) * scale_factor).floor() as i32;
|
||||
}
|
||||
|
||||
// Calculate elevation based on layer
|
||||
const LAYER_HEIGHT_STEP: i32 = 6; // Each layer is 6 blocks higher/lower
|
||||
let base_elevation = layer_value * LAYER_HEIGHT_STEP;
|
||||
|
||||
// Check if we need slopes at start and end
|
||||
let needs_start_slope =
|
||||
should_add_slope_at_node(&way.nodes[0], layer_value, highway_connectivity);
|
||||
let needs_end_slope = should_add_slope_at_node(
|
||||
&way.nodes[way.nodes.len() - 1],
|
||||
layer_value,
|
||||
highway_connectivity,
|
||||
);
|
||||
|
||||
// Calculate total way length for slope distribution
|
||||
let total_way_length = calculate_way_length(way);
|
||||
|
||||
// Check if this is a short isolated elevated segment - if so, treat as ground level
|
||||
let is_short_isolated_elevated =
|
||||
needs_start_slope && needs_end_slope && layer_value > 0 && total_way_length <= 35;
|
||||
|
||||
// Override elevation and slopes for short isolated segments
|
||||
let (effective_elevation, effective_start_slope, effective_end_slope) =
|
||||
if is_short_isolated_elevated {
|
||||
(0, false, false) // Treat as ground level
|
||||
} else {
|
||||
(base_elevation, needs_start_slope, needs_end_slope)
|
||||
};
|
||||
|
||||
let slope_length = (total_way_length as f32 * 0.35).clamp(15.0, 50.0) as usize; // 35% of way length, max 50 blocks, min 15 blocks
|
||||
|
||||
// Iterate over nodes to create the highway
|
||||
let mut segment_index = 0;
|
||||
let total_segments = way.nodes.len() - 1;
|
||||
|
||||
for node in &way.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
let (x1, z1) = prev;
|
||||
let x2: i32 = node.x;
|
||||
let z2: i32 = node.z;
|
||||
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
|
||||
// Calculate elevation for this segment
|
||||
let segment_length = bresenham_points.len();
|
||||
|
||||
// Variables to manage dashed line pattern
|
||||
let mut stripe_length: i32 = 0;
|
||||
let dash_length: i32 = (5.0 * scale_factor).ceil() as i32;
|
||||
let gap_length: i32 = (5.0 * scale_factor).ceil() as i32;
|
||||
|
||||
for (point_index, (x, _, z)) in bresenham_points.iter().enumerate() {
|
||||
// Calculate Y elevation for this point based on slopes and layer
|
||||
let current_y = calculate_point_elevation(
|
||||
segment_index,
|
||||
point_index,
|
||||
segment_length,
|
||||
total_segments,
|
||||
effective_elevation,
|
||||
effective_start_slope,
|
||||
effective_end_slope,
|
||||
slope_length,
|
||||
);
|
||||
|
||||
// Draw the road surface for the entire width
|
||||
for dx in -block_range..=block_range {
|
||||
for dz in -block_range..=block_range {
|
||||
let set_x: i32 = x + dx;
|
||||
let set_z: i32 = z + dz;
|
||||
|
||||
// Zebra crossing logic
|
||||
if highway_type == "footway"
|
||||
&& element.tags().get("footway")
|
||||
== Some(&"crossing".to_string())
|
||||
{
|
||||
let is_horizontal: bool = (x2 - x1).abs() >= (z2 - z1).abs();
|
||||
if is_horizontal {
|
||||
if set_x % 2 < 1 {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else if set_z % 2 < 1 {
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
} else {
|
||||
editor.set_block(
|
||||
BLACK_CONCRETE,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
None,
|
||||
Some(&[BLACK_CONCRETE, WHITE_CONCRETE]),
|
||||
);
|
||||
}
|
||||
|
||||
// Add stone brick foundation underneath elevated highways for thickness
|
||||
if effective_elevation > 0 && current_y > 0 {
|
||||
// Add 1 layer of stone bricks underneath the highway surface
|
||||
editor.set_block(
|
||||
STONE_BRICKS,
|
||||
set_x,
|
||||
current_y - 1,
|
||||
set_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Add support pillars for elevated highways
|
||||
if effective_elevation != 0 && current_y > 0 {
|
||||
add_highway_support_pillar(
|
||||
editor,
|
||||
set_x,
|
||||
current_y,
|
||||
set_z,
|
||||
dx,
|
||||
dz,
|
||||
block_range,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add light gray concrete outline for multi-lane roads
|
||||
if add_outline {
|
||||
// Left outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x - block_range - 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
// Right outline
|
||||
for dz in -block_range..=block_range {
|
||||
let outline_x = x + block_range + 1;
|
||||
let outline_z = z + dz;
|
||||
editor.set_block(
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
outline_x,
|
||||
current_y,
|
||||
outline_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Add a dashed white line in the middle for larger roads
|
||||
if add_stripe {
|
||||
if stripe_length < dash_length {
|
||||
let stripe_x: i32 = *x;
|
||||
let stripe_z: i32 = *z;
|
||||
editor.set_block(
|
||||
WHITE_CONCRETE,
|
||||
stripe_x,
|
||||
current_y,
|
||||
stripe_z,
|
||||
Some(&[BLACK_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Increment stripe_length and reset after completing a dash and gap
|
||||
stripe_length += 1;
|
||||
if stripe_length >= dash_length + gap_length {
|
||||
stripe_length = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
segment_index += 1;
|
||||
}
|
||||
previous_node = Some((node.x, node.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to determine if a slope should be added at a specific node
|
||||
fn should_add_slope_at_node(
|
||||
node: &crate::osm_parser::ProcessedNode,
|
||||
current_layer: i32,
|
||||
highway_connectivity: &HashMap<(i32, i32), Vec<i32>>,
|
||||
) -> bool {
|
||||
let node_coord = (node.x, node.z);
|
||||
|
||||
// If we don't have connectivity information, always add slopes for non-zero layers
|
||||
if highway_connectivity.is_empty() {
|
||||
return current_layer != 0;
|
||||
}
|
||||
|
||||
// Check if there are other highways at different layers connected to this node
|
||||
if let Some(connected_layers) = highway_connectivity.get(&node_coord) {
|
||||
// Count how many ways are at the same layer as current way
|
||||
let same_layer_count = connected_layers
|
||||
.iter()
|
||||
.filter(|&&layer| layer == current_layer)
|
||||
.count();
|
||||
|
||||
// If this is the only way at this layer connecting to this node, we need a slope
|
||||
// (unless we're at ground level and connecting to ground level ways)
|
||||
if same_layer_count <= 1 {
|
||||
return current_layer != 0;
|
||||
}
|
||||
|
||||
// If there are multiple ways at the same layer, don't add slope
|
||||
false
|
||||
} else {
|
||||
// No other highways connected, add slope if not at ground level
|
||||
current_layer != 0
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper function to calculate the total length of a way in blocks
|
||||
fn calculate_way_length(way: &ProcessedWay) -> usize {
|
||||
let mut total_length = 0;
|
||||
let mut previous_node: Option<&crate::osm_parser::ProcessedNode> = None;
|
||||
|
||||
for node in &way.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
let dx = (node.x - prev.x).abs();
|
||||
let dz = (node.z - prev.z).abs();
|
||||
total_length += ((dx * dx + dz * dz) as f32).sqrt() as usize;
|
||||
}
|
||||
previous_node = Some(node);
|
||||
}
|
||||
|
||||
total_length
|
||||
}
|
||||
|
||||
/// Calculate the Y elevation for a specific point along the highway
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn calculate_point_elevation(
|
||||
segment_index: usize,
|
||||
point_index: usize,
|
||||
segment_length: usize,
|
||||
total_segments: usize,
|
||||
base_elevation: i32,
|
||||
needs_start_slope: bool,
|
||||
needs_end_slope: bool,
|
||||
slope_length: usize,
|
||||
) -> i32 {
|
||||
// If no slopes needed, return base elevation
|
||||
if !needs_start_slope && !needs_end_slope {
|
||||
return base_elevation;
|
||||
}
|
||||
|
||||
// Calculate total distance from start
|
||||
let total_distance_from_start = segment_index * segment_length + point_index;
|
||||
let total_way_length = total_segments * segment_length;
|
||||
|
||||
// Ensure we have reasonable values
|
||||
if total_way_length == 0 || slope_length == 0 {
|
||||
return base_elevation;
|
||||
}
|
||||
|
||||
// Start slope calculation - gradual rise from ground level
|
||||
if needs_start_slope && total_distance_from_start <= slope_length {
|
||||
let slope_progress = total_distance_from_start as f32 / slope_length as f32;
|
||||
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
|
||||
return elevation_offset;
|
||||
}
|
||||
|
||||
// End slope calculation - gradual descent to ground level
|
||||
if needs_end_slope
|
||||
&& total_distance_from_start >= (total_way_length.saturating_sub(slope_length))
|
||||
{
|
||||
let distance_from_end = total_way_length - total_distance_from_start;
|
||||
let slope_progress = distance_from_end as f32 / slope_length as f32;
|
||||
let elevation_offset = (base_elevation as f32 * slope_progress) as i32;
|
||||
return elevation_offset;
|
||||
}
|
||||
|
||||
// Middle section at full elevation
|
||||
base_elevation
|
||||
}
|
||||
|
||||
/// Add support pillars for elevated highways
|
||||
fn add_highway_support_pillar(
|
||||
editor: &mut WorldEditor,
|
||||
x: i32,
|
||||
highway_y: i32,
|
||||
z: i32,
|
||||
dx: i32,
|
||||
dz: i32,
|
||||
_block_range: i32, // Keep for future use
|
||||
) {
|
||||
// Only add pillars at specific intervals and positions
|
||||
if dx == 0 && dz == 0 && (x + z) % 8 == 0 {
|
||||
// Add pillar from ground to highway level
|
||||
for y in 1..highway_y {
|
||||
editor.set_block(STONE_BRICKS, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Add pillar base
|
||||
for base_dx in -1..=1 {
|
||||
for base_dz in -1..=1 {
|
||||
editor.set_block(STONE_BRICKS, x + base_dx, 0, z + base_dz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates a siding using stone brick slabs
|
||||
pub fn generate_siding(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
let mut previous_node: Option<XZPoint> = None;
|
||||
let siding_block: Block = STONE_BRICK_SLAB;
|
||||
|
||||
for node in &element.nodes {
|
||||
let current_node = node.xz();
|
||||
|
||||
// Draw the siding using Bresenham's line algorithm between nodes
|
||||
if let Some(prev_node) = previous_node {
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
|
||||
prev_node.x,
|
||||
0,
|
||||
prev_node.z,
|
||||
current_node.x,
|
||||
0,
|
||||
current_node.z,
|
||||
);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
if !editor.check_for_block(bx, 0, bz, Some(&[BLACK_CONCRETE, WHITE_CONCRETE])) {
|
||||
editor.set_block(siding_block, bx, 1, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
previous_node = Some(current_node);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates an aeroway
|
||||
pub fn generate_aeroway(editor: &mut WorldEditor, way: &ProcessedWay, args: &Args) {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let surface_block = LIGHT_GRAY_CONCRETE;
|
||||
|
||||
for node in &way.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
let (x1, z1) = prev;
|
||||
let x2 = node.x;
|
||||
let z2 = node.z;
|
||||
let points = bresenham_line(x1, 0, z1, x2, 0, z2);
|
||||
let way_width: i32 = (12.0 * args.scale).ceil() as i32;
|
||||
|
||||
for (x, _, z) in points {
|
||||
for dx in -way_width..=way_width {
|
||||
for dz in -way_width..=way_width {
|
||||
let set_x = x + dx;
|
||||
let set_z = z + dz;
|
||||
editor.set_block(surface_block, set_x, 0, set_z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
previous_node = Some((node.x, node.z));
|
||||
}
|
||||
}
|
||||
308
src/element_processing/landuse.rs
Normal file
@@ -0,0 +1,308 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_landuse(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
// Determine block type based on landuse tag
|
||||
let binding: String = "".to_string();
|
||||
let landuse_tag: &String = element.tags.get("landuse").unwrap_or(&binding);
|
||||
|
||||
let block_type = match landuse_tag.as_str() {
|
||||
"greenfield" | "meadow" | "grass" | "orchard" | "forest" => GRASS_BLOCK,
|
||||
"farmland" => FARMLAND,
|
||||
"cemetery" => PODZOL,
|
||||
"construction" => COARSE_DIRT,
|
||||
"traffic_island" => STONE_BLOCK_SLAB,
|
||||
"residential" => {
|
||||
let residential_tag = element.tags.get("residential").unwrap_or(&binding);
|
||||
if residential_tag == "rural" {
|
||||
GRASS_BLOCK
|
||||
} else {
|
||||
STONE_BRICKS
|
||||
}
|
||||
}
|
||||
"commercial" => SMOOTH_STONE,
|
||||
"education" => POLISHED_ANDESITE,
|
||||
"religious" => POLISHED_ANDESITE,
|
||||
"industrial" => COBBLESTONE,
|
||||
"military" => GRAY_CONCRETE,
|
||||
"railway" => GRAVEL,
|
||||
"landfill" => {
|
||||
// Gravel if man_made = spoil_heap or heap, coarse dirt else
|
||||
let manmade_tag = element.tags.get("man_made").unwrap_or(&binding);
|
||||
if manmade_tag == "spoil_heap" || manmade_tag == "heap" {
|
||||
GRAVEL
|
||||
} else {
|
||||
COARSE_DIRT
|
||||
}
|
||||
}
|
||||
"quarry" => STONE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Get the area of the landuse element
|
||||
let polygon_coords: Vec<(i32, i32)> = element.nodes.iter().map(|n| (n.x, n.z)).collect();
|
||||
let floor_area: Vec<(i32, i32)> = flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in floor_area {
|
||||
if landuse_tag == "traffic_island" {
|
||||
editor.set_block(block_type, x, 1, z, None, None);
|
||||
} else if landuse_tag == "construction" || landuse_tag == "railway" {
|
||||
editor.set_block(block_type, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
}
|
||||
|
||||
// Add specific features for different landuse types
|
||||
match landuse_tag.as_str() {
|
||||
"cemetery" => {
|
||||
if (x % 3 == 0) && (z % 3 == 0) {
|
||||
let random_choice: i32 = rng.gen_range(0..100);
|
||||
if random_choice < 15 {
|
||||
// Place graves
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
if rng.gen_bool(0.5) {
|
||||
editor.set_block(COBBLESTONE, x - 1, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x - 1, 2, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x + 1, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(COBBLESTONE, x, 1, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 2, z - 1, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(STONE_BRICK_SLAB, x, 1, z + 1, None, None);
|
||||
}
|
||||
}
|
||||
} else if random_choice < 30 {
|
||||
if editor.check_for_block(x, 0, z, Some(&[PODZOL])) {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
}
|
||||
} else if random_choice < 33 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"forest" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 20 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 2 {
|
||||
let flower_block: Block = match rng.gen_range(1..=5) {
|
||||
1 => OAK_LEAVES,
|
||||
2 => RED_FLOWER,
|
||||
3 => BLUE_FLOWER,
|
||||
4 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"farmland" => {
|
||||
// Check if the current block is not water or another undesired block
|
||||
if !editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
if x % 9 == 0 && z % 9 == 0 {
|
||||
// Place water in dot pattern
|
||||
editor.set_block(WATER, x, 0, z, Some(&[FARMLAND]), None);
|
||||
} else if rng.gen_range(0..76) == 0 {
|
||||
let special_choice: i32 = rng.gen_range(1..=10);
|
||||
if special_choice <= 4 {
|
||||
editor.set_block(HAY_BALE, x, 1, z, None, Some(&[SPONGE]));
|
||||
} else {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
} else {
|
||||
// Set crops only if the block below is farmland
|
||||
if editor.check_for_block(x, 0, z, Some(&[FARMLAND])) {
|
||||
let crop_choice = [WHEAT, CARROTS, POTATOES][rng.gen_range(0..3)];
|
||||
editor.set_block(crop_choice, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
"construction" => {
|
||||
let random_choice: i32 = rng.gen_range(0..1501);
|
||||
if random_choice < 15 {
|
||||
editor.set_block(SCAFFOLDING, x, 1, z, None, None);
|
||||
if random_choice < 2 {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
} else if random_choice < 4 {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(SCAFFOLDING, x, 2, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 3, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 4, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x, 5, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x - 1, 1, z, None, None);
|
||||
editor.set_block(SCAFFOLDING, x + 1, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 55 {
|
||||
let construction_items: [Block; 13] = [
|
||||
OAK_LOG,
|
||||
COBBLESTONE,
|
||||
GRAVEL,
|
||||
GLOWSTONE,
|
||||
STONE,
|
||||
COBBLESTONE_WALL,
|
||||
BLACK_CONCRETE,
|
||||
SAND,
|
||||
OAK_PLANKS,
|
||||
DIRT,
|
||||
BRICK,
|
||||
CRAFTING_TABLE,
|
||||
FURNACE,
|
||||
];
|
||||
editor.set_block(
|
||||
construction_items[rng.gen_range(0..construction_items.len())],
|
||||
x,
|
||||
1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
} else if random_choice < 65 {
|
||||
if random_choice < 60 {
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x + 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z + 1, None, None);
|
||||
} else {
|
||||
editor.set_block(DIRT, x, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 2, z, None, None);
|
||||
editor.set_block(DIRT, x - 1, 1, z, None, None);
|
||||
editor.set_block(DIRT, x, 1, z - 1, None, None);
|
||||
}
|
||||
} else if random_choice < 100 {
|
||||
editor.set_block(GRAVEL, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 115 {
|
||||
editor.set_block(SAND, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 125 {
|
||||
editor.set_block(DIORITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 145 {
|
||||
editor.set_block(BRICK, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 155 {
|
||||
editor.set_block(GRANITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 180 {
|
||||
editor.set_block(ANDESITE, x, 0, z, None, Some(&[SPONGE]));
|
||||
} else if random_choice < 565 {
|
||||
editor.set_block(COBBLESTONE, x, 0, z, None, Some(&[SPONGE]));
|
||||
}
|
||||
}
|
||||
"grass" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=170 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"greenfield" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..200) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=17 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"meadow" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
let random_choice: i32 = rng.gen_range(0..1001);
|
||||
if random_choice < 5 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(RED_FLOWER, x, 1, z, None, None);
|
||||
} else if random_choice < 9 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else if random_choice < 800 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"orchard" => {
|
||||
if x % 18 == 0 && z % 10 == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
match rng.gen_range(0..100) {
|
||||
0 => editor.set_block(OAK_LEAVES, x, 1, z, None, None),
|
||||
1..=20 => editor.set_block(GRASS, x, 1, z, None, None),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
"quarry" => {
|
||||
// Add stone layer under it
|
||||
editor.set_block(STONE, x, -1, z, Some(&[STONE]), None);
|
||||
editor.set_block(STONE, x, -2, z, Some(&[STONE]), None);
|
||||
// Generate ore blocks
|
||||
if let Some(resource) = element.tags.get("resource") {
|
||||
let ore_block = match resource.as_str() {
|
||||
"iron_ore" => IRON_ORE,
|
||||
"coal" => COAL_ORE,
|
||||
"copper" => COPPER_ORE,
|
||||
"gold" => GOLD_ORE,
|
||||
"clay" | "kaolinite" => CLAY,
|
||||
_ => STONE,
|
||||
};
|
||||
let random_choice: i32 = rng.gen_range(0..100 + editor.get_absolute_y(x, 0, z)); // The deeper it is the more resources are there
|
||||
if random_choice < 5 {
|
||||
editor.set_block(ore_block, x, 0, z, Some(&[STONE]), None);
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_landuse_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.contains_key("landuse") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_landuse(editor, &member.way.clone(), args);
|
||||
}
|
||||
}
|
||||
|
||||
// Combine all outer ways into one with relation tags
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Only process if we have nodes
|
||||
if !combined_nodes.is_empty() {
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate landuse area from combined way
|
||||
generate_landuse(editor, &combined_way, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
206
src/element_processing/leisure.rs
Normal file
@@ -0,0 +1,206 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_leisure(editor: &mut WorldEditor, element: &ProcessedWay, args: &Args) {
|
||||
if let Some(leisure_type) = element.tags.get("leisure") {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_leisure: Vec<(i32, i32)> = vec![];
|
||||
|
||||
// Determine block type based on leisure type
|
||||
let block_type: Block = match leisure_type.as_str() {
|
||||
"park" | "nature_reserve" | "garden" | "disc_golf_course" | "golf_course" => {
|
||||
GRASS_BLOCK
|
||||
}
|
||||
"schoolyard" => BLACK_CONCRETE,
|
||||
"playground" | "recreation_ground" | "pitch" | "beach_resort" | "dog_park" => {
|
||||
if let Some(surface) = element.tags.get("surface") {
|
||||
match surface.as_str() {
|
||||
"clay" => TERRACOTTA,
|
||||
"sand" => SAND,
|
||||
"tartan" => RED_TERRACOTTA,
|
||||
"grass" => GRASS_BLOCK,
|
||||
"dirt" => DIRT,
|
||||
"pebblestone" | "cobblestone" | "unhewn_cobblestone" => COBBLESTONE,
|
||||
_ => GREEN_STAINED_HARDENED_CLAY,
|
||||
}
|
||||
} else {
|
||||
GREEN_STAINED_HARDENED_CLAY
|
||||
}
|
||||
}
|
||||
"swimming_pool" | "swimming_area" => WATER, //Swimming area: Area in a larger body of water for swimming
|
||||
"bathing_place" => SMOOTH_SANDSTONE, // Could be sand or concrete
|
||||
"outdoor_seating" => SMOOTH_STONE, //Usually stone or stone bricks
|
||||
"water_park" | "slipway" => LIGHT_GRAY_CONCRETE, // Water park area, not the pool. Usually is concrete
|
||||
"ice_rink" => PACKED_ICE, // TODO: Ice for Ice Rink, needs building defined
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Process leisure area nodes
|
||||
for node in &element.nodes {
|
||||
if let Some(prev) = previous_node {
|
||||
// Draw a line between the current and previous node
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, 0, prev.1, node.x, 0, node.z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(
|
||||
block_type,
|
||||
bx,
|
||||
0,
|
||||
bz,
|
||||
Some(&[
|
||||
GRASS_BLOCK,
|
||||
STONE_BRICKS,
|
||||
SMOOTH_STONE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
COBBLESTONE,
|
||||
GRAY_CONCRETE,
|
||||
]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
current_leisure.push((node.x, node.z));
|
||||
corner_addup.0 += node.x;
|
||||
corner_addup.1 += node.z;
|
||||
corner_addup.2 += 1;
|
||||
}
|
||||
previous_node = Some((node.x, node.z));
|
||||
}
|
||||
|
||||
// Flood-fill the interior of the leisure area
|
||||
if corner_addup != (0, 0, 0) {
|
||||
let polygon_coords: Vec<(i32, i32)> = element
|
||||
.nodes
|
||||
.iter()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let filled_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(block_type, x, 0, z, Some(&[GRASS_BLOCK]), None);
|
||||
|
||||
// Add decorative elements for parks and gardens
|
||||
if matches!(leisure_type.as_str(), "park" | "garden" | "nature_reserve")
|
||||
&& editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK]))
|
||||
{
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
let random_choice: i32 = rng.gen_range(0..1000);
|
||||
|
||||
match random_choice {
|
||||
0..30 => {
|
||||
// Flowers
|
||||
let flower_choice = match random_choice {
|
||||
0..10 => RED_FLOWER,
|
||||
10..20 => YELLOW_FLOWER,
|
||||
20..30 => BLUE_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_choice, x, 1, z, None, None);
|
||||
}
|
||||
30..90 => {
|
||||
// Grass
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
90..105 => {
|
||||
// Oak leaves
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
105..120 => {
|
||||
// Tree
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Add playground or recreation ground features
|
||||
if matches!(leisure_type.as_str(), "playground" | "recreation_ground") {
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
let random_choice: i32 = rng.gen_range(0..5000);
|
||||
|
||||
match random_choice {
|
||||
0..10 => {
|
||||
// Swing set
|
||||
for y in 1..=3 {
|
||||
editor.set_block(OAK_FENCE, x - 1, y, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x + 1, y, z, None, None);
|
||||
}
|
||||
editor.set_block(OAK_PLANKS, x - 1, 4, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 4, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 1, 4, z, None, None);
|
||||
editor.set_block(STONE_BLOCK_SLAB, x, 2, z, None, None);
|
||||
}
|
||||
10..20 => {
|
||||
// Slide
|
||||
editor.set_block(OAK_SLAB, x, 1, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, 2, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 2, 3, z, None, None);
|
||||
|
||||
editor.set_block(OAK_PLANKS, x + 2, 2, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x + 2, 1, z, None, None);
|
||||
|
||||
editor.set_block(LADDER, x + 2, 2, z - 1, None, None);
|
||||
editor.set_block(LADDER, x + 2, 1, z - 1, None, None);
|
||||
}
|
||||
20..30 => {
|
||||
// Sandpit
|
||||
editor.fill_blocks(
|
||||
SAND,
|
||||
x - 3,
|
||||
0,
|
||||
z - 3,
|
||||
x + 3,
|
||||
0,
|
||||
z + 3,
|
||||
Some(&[GREEN_STAINED_HARDENED_CLAY]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_leisure_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.get("leisure") == Some(&"park".to_string()) {
|
||||
// First generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_leisure(editor, &member.way, args);
|
||||
}
|
||||
}
|
||||
|
||||
// Then combine all outer ways into one
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate leisure area from combined way
|
||||
generate_leisure(editor, &combined_way, args);
|
||||
}
|
||||
}
|
||||
256
src/element_processing/man_made.rs
Normal file
@@ -0,0 +1,256 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedNode};
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_man_made(editor: &mut WorldEditor, element: &ProcessedElement, _args: &Args) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags().get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(level) = element.tags().get("level") {
|
||||
if level.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(man_made_type) = element.tags().get("man_made") {
|
||||
match man_made_type.as_str() {
|
||||
"pier" => generate_pier(editor, element),
|
||||
"antenna" => generate_antenna(editor, element),
|
||||
"chimney" => generate_chimney(editor, element),
|
||||
"water_well" => generate_water_well(editor, element),
|
||||
"water_tower" => generate_water_tower(editor, element),
|
||||
"mast" => generate_antenna(editor, element),
|
||||
_ => {} // Unknown man_made type, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a pier structure with OAK_SLAB planks and OAK_LOG support pillars
|
||||
fn generate_pier(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let ProcessedElement::Way(way) = element {
|
||||
let nodes = &way.nodes;
|
||||
if nodes.len() < 2 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Extract pier dimensions from tags
|
||||
let pier_width = element
|
||||
.tags()
|
||||
.get("width")
|
||||
.and_then(|w| w.parse::<i32>().ok())
|
||||
.unwrap_or(3); // Default 3 blocks wide
|
||||
|
||||
let pier_height = 1; // Pier deck height above ground
|
||||
let support_spacing = 4; // Support pillars every 4 blocks
|
||||
|
||||
// Generate the pier walkway using bresenham line algorithm
|
||||
for i in 0..nodes.len() - 1 {
|
||||
let start_node = &nodes[i];
|
||||
let end_node = &nodes[i + 1];
|
||||
|
||||
let line_points =
|
||||
bresenham_line(start_node.x, 0, start_node.z, end_node.x, 0, end_node.z);
|
||||
|
||||
for (index, (center_x, _y, center_z)) in line_points.iter().enumerate() {
|
||||
// Create pier deck (3 blocks wide)
|
||||
let half_width = pier_width / 2;
|
||||
for x in (center_x - half_width)..=(center_x + half_width) {
|
||||
for z in (center_z - half_width)..=(center_z + half_width) {
|
||||
editor.set_block(OAK_SLAB, x, pier_height, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add support pillars every few blocks
|
||||
if index % support_spacing == 0 {
|
||||
let half_width = pier_width / 2;
|
||||
|
||||
// Place support pillars at the edges of the pier
|
||||
let support_positions = [
|
||||
(center_x - half_width, center_z), // Left side
|
||||
(center_x + half_width, center_z), // Right side
|
||||
];
|
||||
|
||||
for (pillar_x, pillar_z) in support_positions {
|
||||
// Support pillars going down from pier level
|
||||
editor.set_block(OAK_LOG, pillar_x, 0, *pillar_z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate an antenna/radio tower
|
||||
fn generate_antenna(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
|
||||
// Extract antenna configuration from tags
|
||||
let height = match element.tags().get("height") {
|
||||
Some(h) => h.parse::<i32>().unwrap_or(20).min(40), // Max 40 blocks
|
||||
None => match element.tags().get("tower:type").map(|s| s.as_str()) {
|
||||
Some("communication") => 20,
|
||||
Some("cellular") => 15,
|
||||
_ => 20,
|
||||
},
|
||||
};
|
||||
|
||||
// Build the main tower pole
|
||||
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
|
||||
for y in 4..height {
|
||||
editor.set_block(IRON_BARS, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Add structural supports every 7 blocks
|
||||
for y in (7..height).step_by(7) {
|
||||
editor.set_block(IRON_BLOCK, x, y, z, Some(&[IRON_BARS]), None);
|
||||
let support_positions = [(1, 0), (-1, 0), (0, 1), (0, -1)];
|
||||
for (dx, dz) in support_positions {
|
||||
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Equipment housing at base
|
||||
editor.fill_blocks(
|
||||
GRAY_CONCRETE,
|
||||
x - 1,
|
||||
1,
|
||||
z - 1,
|
||||
x + 1,
|
||||
2,
|
||||
z + 1,
|
||||
Some(&[GRAY_CONCRETE]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a chimney structure
|
||||
fn generate_chimney(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
let height = 25;
|
||||
|
||||
// Build 3x3 brick chimney with hole in the middle
|
||||
for y in 0..height {
|
||||
for dx in -1..=1 {
|
||||
for dz in -1..=1 {
|
||||
// Skip center block to create hole
|
||||
if dx == 0 && dz == 0 {
|
||||
continue;
|
||||
}
|
||||
editor.set_block(BRICK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a water well structure
|
||||
fn generate_water_well(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
|
||||
// Build stone well structure (3x3 base with water in center)
|
||||
for dx in -1..=1 {
|
||||
for dz in -1..=1 {
|
||||
if dx == 0 && dz == 0 {
|
||||
// Water in the center
|
||||
editor.set_block(WATER, x, -1, z, None, None);
|
||||
editor.set_block(WATER, x, 0, z, None, None);
|
||||
} else {
|
||||
// Stone well walls
|
||||
editor.set_block(STONE_BRICKS, x + dx, 0, z + dz, None, None);
|
||||
editor.set_block(STONE_BRICKS, x + dx, 1, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add wooden well frame structure
|
||||
editor.fill_blocks(OAK_LOG, x - 2, 1, z, x - 2, 4, z, None, None);
|
||||
editor.fill_blocks(OAK_LOG, x + 2, 1, z, x + 2, 4, z, None, None);
|
||||
|
||||
// Crossbeam with pulley system
|
||||
editor.set_block(OAK_SLAB, x - 1, 5, z, None, None);
|
||||
editor.set_block(OAK_FENCE, x, 4, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x, 5, z, None, None);
|
||||
editor.set_block(OAK_SLAB, x + 1, 5, z, None, None);
|
||||
|
||||
// Bucket hanging from center
|
||||
editor.set_block(IRON_BLOCK, x, 3, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate a water tower structure
|
||||
fn generate_water_tower(editor: &mut WorldEditor, element: &ProcessedElement) {
|
||||
if let Some(first_node) = element.nodes().next() {
|
||||
let x = first_node.x;
|
||||
let z = first_node.z;
|
||||
let tower_height = 20;
|
||||
let tank_height = 6;
|
||||
|
||||
// Build support legs (4 corner pillars)
|
||||
let leg_positions = [(-2, -2), (2, -2), (-2, 2), (2, 2)];
|
||||
for (dx, dz) in leg_positions {
|
||||
for y in 0..tower_height {
|
||||
editor.set_block(IRON_BLOCK, x + dx, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add cross-bracing every 5 blocks for stability
|
||||
for y in (5..tower_height).step_by(5) {
|
||||
// Horizontal bracing
|
||||
for dx in -1..=1 {
|
||||
editor.set_block(SMOOTH_STONE, x + dx, y, z - 2, None, None);
|
||||
editor.set_block(SMOOTH_STONE, x + dx, y, z + 2, None, None);
|
||||
}
|
||||
for dz in -1..=1 {
|
||||
editor.set_block(SMOOTH_STONE, x - 2, y, z + dz, None, None);
|
||||
editor.set_block(SMOOTH_STONE, x + 2, y, z + dz, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Build water tank at the top - simple rectangular tank
|
||||
editor.fill_blocks(
|
||||
POLISHED_ANDESITE,
|
||||
x - 3,
|
||||
tower_height,
|
||||
z - 3,
|
||||
x + 3,
|
||||
tower_height + tank_height,
|
||||
z + 3,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// Add polished andesite pipe going down from the tank
|
||||
for y in 0..tower_height {
|
||||
editor.set_block(POLISHED_ANDESITE, x, y, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate man_made structures for node elements
|
||||
pub fn generate_man_made_nodes(editor: &mut WorldEditor, node: &ProcessedNode) {
|
||||
if let Some(man_made_type) = node.tags.get("man_made") {
|
||||
let element = ProcessedElement::Node(node.clone());
|
||||
|
||||
match man_made_type.as_str() {
|
||||
"antenna" => generate_antenna(editor, &element),
|
||||
"chimney" => generate_chimney(editor, &element),
|
||||
"water_well" => generate_water_well(editor, &element),
|
||||
"water_tower" => generate_water_tower(editor, &element),
|
||||
"mast" => generate_antenna(editor, &element),
|
||||
_ => {} // Unknown man_made type, ignore
|
||||
}
|
||||
}
|
||||
}
|
||||
16
src/element_processing/mod.rs
Normal file
@@ -0,0 +1,16 @@
|
||||
pub mod amenities;
|
||||
pub mod barriers;
|
||||
pub mod bridges;
|
||||
pub mod buildings;
|
||||
pub mod doors;
|
||||
pub mod highways;
|
||||
pub mod landuse;
|
||||
pub mod leisure;
|
||||
pub mod man_made;
|
||||
pub mod natural;
|
||||
pub mod railways;
|
||||
pub mod subprocessor;
|
||||
pub mod tourisms;
|
||||
pub mod tree;
|
||||
pub mod water_areas;
|
||||
pub mod waterways;
|
||||
481
src/element_processing/natural.rs
Normal file
@@ -0,0 +1,481 @@
|
||||
use crate::args::Args;
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::element_processing::tree::Tree;
|
||||
use crate::floodfill::flood_fill_area;
|
||||
use crate::osm_parser::{ProcessedElement, ProcessedMemberRole, ProcessedRelation, ProcessedWay};
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
pub fn generate_natural(editor: &mut WorldEditor, element: &ProcessedElement, args: &Args) {
|
||||
if let Some(natural_type) = element.tags().get("natural") {
|
||||
if natural_type == "tree" {
|
||||
if let ProcessedElement::Node(node) = element {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
Tree::create(editor, (x, 1, z));
|
||||
}
|
||||
} else {
|
||||
let mut previous_node: Option<(i32, i32)> = None;
|
||||
let mut corner_addup: (i32, i32, i32) = (0, 0, 0);
|
||||
let mut current_natural: Vec<(i32, i32)> = vec![];
|
||||
let binding: String = "".to_string();
|
||||
|
||||
// Determine block type based on natural tag
|
||||
let block_type: Block = match natural_type.as_str() {
|
||||
"scrub" | "grassland" | "wood" | "heath" | "tree_row" => GRASS_BLOCK,
|
||||
"sand" | "dune" => SAND,
|
||||
"beach" | "shoal" => {
|
||||
let surface = element.tags().get("natural").unwrap_or(&binding);
|
||||
match surface.as_str() {
|
||||
"gravel" => GRAVEL,
|
||||
_ => SAND,
|
||||
}
|
||||
}
|
||||
"water" | "reef" => WATER,
|
||||
"bare_rock" => STONE,
|
||||
"blockfield" => COBBLESTONE,
|
||||
"glacier" => PACKED_ICE,
|
||||
"mud" | "wetland" => MUD,
|
||||
"mountain_range" => COBBLESTONE,
|
||||
"saddle" | "ridge" => STONE,
|
||||
"shrubbery" | "tundra" | "hill" => GRASS_BLOCK,
|
||||
"cliff" => STONE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
let ProcessedElement::Way(way) = element else {
|
||||
return;
|
||||
};
|
||||
|
||||
// Process natural nodes to fill the area
|
||||
for node in &way.nodes {
|
||||
let x: i32 = node.x;
|
||||
let z: i32 = node.z;
|
||||
|
||||
if let Some(prev) = previous_node {
|
||||
// Generate the line of coordinates between the two nodes
|
||||
let bresenham_points: Vec<(i32, i32, i32)> =
|
||||
bresenham_line(prev.0, 0, prev.1, x, 0, z);
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
editor.set_block(block_type, bx, 0, bz, None, None);
|
||||
}
|
||||
|
||||
current_natural.push((x, z));
|
||||
corner_addup = (corner_addup.0 + x, corner_addup.1 + z, corner_addup.2 + 1);
|
||||
}
|
||||
|
||||
previous_node = Some((x, z));
|
||||
}
|
||||
|
||||
// If there are natural nodes, flood-fill the area
|
||||
if corner_addup != (0, 0, 0) {
|
||||
let polygon_coords: Vec<(i32, i32)> = way
|
||||
.nodes
|
||||
.iter()
|
||||
.map(|n: &crate::osm_parser::ProcessedNode| (n.x, n.z))
|
||||
.collect();
|
||||
let filled_area: Vec<(i32, i32)> =
|
||||
flood_fill_area(&polygon_coords, args.timeout.as_ref());
|
||||
|
||||
let mut rng: rand::prelude::ThreadRng = rand::thread_rng();
|
||||
|
||||
for (x, z) in filled_area {
|
||||
editor.set_block(block_type, x, 0, z, None, None);
|
||||
// Generate custom layer instead of dirt, must be stone on the lowest level
|
||||
match natural_type.as_str() {
|
||||
"beach" | "sand" | "dune" | "shoal" => {
|
||||
editor.set_block(SAND, x, 0, z, None, None);
|
||||
}
|
||||
"glacier" => {
|
||||
editor.set_block(PACKED_ICE, x, 0, z, None, None);
|
||||
editor.set_block(STONE, x, -1, z, None, None);
|
||||
}
|
||||
"bare_rock" => {
|
||||
editor.set_block(STONE, x, 0, z, None, None);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
// Generate surface elements
|
||||
if editor.check_for_block(x, 0, z, Some(&[WATER])) {
|
||||
continue;
|
||||
}
|
||||
match natural_type.as_str() {
|
||||
"grassland" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
if rng.gen_bool(0.6) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"heath" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice < 33 {
|
||||
if random_choice <= 2 {
|
||||
editor.set_block(COBBLESTONE, x, 0, z, None, None);
|
||||
} else if random_choice < 6 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"scrub" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice = rng.gen_range(0..500);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice < 40 {
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
if random_choice < 15 {
|
||||
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
|
||||
}
|
||||
} else if random_choice < 300 {
|
||||
if random_choice < 250 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"tree_row" | "wood" => {
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let random_choice: i32 = rng.gen_range(0..30);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice == 1 {
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if random_choice <= 12 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"sand" => {
|
||||
if editor.check_for_block(x, 0, z, Some(&[SAND]))
|
||||
&& rng.gen_range(0..100) == 1
|
||||
{
|
||||
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"shoal" => {
|
||||
if rng.gen_bool(0.05) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[SAND, GRAVEL]), None);
|
||||
}
|
||||
}
|
||||
"wetland" => {
|
||||
if let Some(wetland_type) = element.tags().get("wetland") {
|
||||
// Wetland without water blocks
|
||||
if matches!(wetland_type.as_str(), "wet_meadow" | "fen") {
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, Some(&[MUD]), None);
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
continue;
|
||||
}
|
||||
// All the other types of wetland
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(
|
||||
WATER,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD, GRASS_BLOCK]),
|
||||
None,
|
||||
);
|
||||
continue;
|
||||
}
|
||||
if !editor.check_for_block(x, 0, z, Some(&[MUD, MOSS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
match wetland_type.as_str() {
|
||||
"reedbed" => {
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
"swamp" | "mangrove" => {
|
||||
// TODO implement mangrove
|
||||
let random_choice: i32 = rng.gen_range(0..40);
|
||||
if random_choice == 0 {
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if random_choice < 35 {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"bog" => {
|
||||
if rng.gen_bool(0.2) {
|
||||
editor.set_block(
|
||||
MOSS_BLOCK,
|
||||
x,
|
||||
0,
|
||||
z,
|
||||
Some(&[MUD]),
|
||||
None,
|
||||
);
|
||||
}
|
||||
if rng.gen_bool(0.15) {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"tidalflat" => {
|
||||
continue; // No vegetation here
|
||||
}
|
||||
_ => {
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Generic natural=wetland without wetland=... tag
|
||||
if rng.gen_bool(0.3) {
|
||||
editor.set_block(WATER, x, 0, z, Some(&[MUD]), None);
|
||||
continue;
|
||||
}
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
"mountain_range" => {
|
||||
// Create block clusters instead of random placement
|
||||
let cluster_chance = rng.gen_range(0..1000);
|
||||
|
||||
if cluster_chance < 50 {
|
||||
// 5% chance to start a new cluster
|
||||
let cluster_block = match rng.gen_range(0..7) {
|
||||
0 => DIRT,
|
||||
1 => STONE,
|
||||
2 => GRAVEL,
|
||||
3 => GRANITE,
|
||||
4 => DIORITE,
|
||||
5 => ANDESITE,
|
||||
_ => GRASS_BLOCK,
|
||||
};
|
||||
|
||||
// Generate cluster size (5-10 blocks radius)
|
||||
let cluster_size = rng.gen_range(5..=10);
|
||||
|
||||
// Create cluster around current position
|
||||
for dx in -(cluster_size as i32)..=(cluster_size as i32) {
|
||||
for dz in -(cluster_size as i32)..=(cluster_size as i32) {
|
||||
let cluster_x = x + dx;
|
||||
let cluster_z = z + dz;
|
||||
|
||||
// Use distance to create more natural cluster shape
|
||||
let distance = ((dx * dx + dz * dz) as f32).sqrt();
|
||||
if distance <= cluster_size as f32 {
|
||||
// Probability decreases with distance from center
|
||||
let place_prob = 1.0 - (distance / cluster_size as f32);
|
||||
if rng.gen::<f32>() < place_prob {
|
||||
editor.set_block(
|
||||
cluster_block,
|
||||
cluster_x,
|
||||
0,
|
||||
cluster_z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// Add vegetation on grass blocks
|
||||
if cluster_block == GRASS_BLOCK {
|
||||
let vegetation_chance = rng.gen_range(0..100);
|
||||
if vegetation_chance == 0 {
|
||||
// 1% chance for rare trees
|
||||
Tree::create(
|
||||
editor,
|
||||
(cluster_x, 1, cluster_z),
|
||||
);
|
||||
} else if vegetation_chance < 15 {
|
||||
// 15% chance for grass
|
||||
editor.set_block(
|
||||
GRASS, cluster_x, 1, cluster_z, None,
|
||||
None,
|
||||
);
|
||||
} else if vegetation_chance < 25 {
|
||||
// 10% chance for oak leaves
|
||||
editor.set_block(
|
||||
OAK_LEAVES, cluster_x, 1, cluster_z,
|
||||
None, None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
"saddle" => {
|
||||
// Saddle areas - lowest point between peaks, mix of stone and grass
|
||||
let terrain_chance = rng.gen_range(0..100);
|
||||
if terrain_chance < 30 {
|
||||
// 30% chance for exposed stone
|
||||
editor.set_block(STONE, x, 0, z, None, None);
|
||||
} else if terrain_chance < 50 {
|
||||
// 20% chance for gravel/rocky terrain
|
||||
editor.set_block(GRAVEL, x, 0, z, None, None);
|
||||
} else {
|
||||
// 50% chance for grass
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
|
||||
if rng.gen_bool(0.4) {
|
||||
// 40% chance for grass on top
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"ridge" => {
|
||||
// Ridge areas - elevated crest, mostly rocky with some vegetation
|
||||
let ridge_chance = rng.gen_range(0..100);
|
||||
if ridge_chance < 60 {
|
||||
// 60% chance for stone/rocky terrain
|
||||
let rock_type = match rng.gen_range(0..4) {
|
||||
0 => STONE,
|
||||
1 => COBBLESTONE,
|
||||
2 => GRANITE,
|
||||
_ => ANDESITE,
|
||||
};
|
||||
editor.set_block(rock_type, x, 0, z, None, None);
|
||||
} else {
|
||||
// 40% chance for grass with sparse vegetation
|
||||
editor.set_block(GRASS_BLOCK, x, 0, z, None, None);
|
||||
let vegetation_chance = rng.gen_range(0..100);
|
||||
if vegetation_chance < 20 {
|
||||
// 20% chance for grass
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if vegetation_chance < 25 {
|
||||
// 5% chance for small shrubs
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
"shrubbery" => {
|
||||
// Manicured shrubs and decorative vegetation
|
||||
editor.set_block(OAK_LEAVES, x, 1, z, None, None);
|
||||
editor.set_block(OAK_LEAVES, x, 2, z, None, None);
|
||||
}
|
||||
"tundra" => {
|
||||
// Treeless habitat with low vegetation, mosses, lichens
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let tundra_chance = rng.gen_range(0..100);
|
||||
if tundra_chance < 40 {
|
||||
// 40% chance for grass (sedges, grasses)
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if tundra_chance < 60 {
|
||||
// 20% chance for moss
|
||||
editor.set_block(MOSS_BLOCK, x, 0, z, Some(&[GRASS_BLOCK]), None);
|
||||
} else if tundra_chance < 70 {
|
||||
// 10% chance for dead bush (lichens)
|
||||
editor.set_block(DEAD_BUSH, x, 1, z, None, None);
|
||||
}
|
||||
// 30% chance for bare ground (no surface block)
|
||||
}
|
||||
"cliff" => {
|
||||
// Cliff areas - predominantly stone with minimal vegetation
|
||||
let cliff_chance = rng.gen_range(0..100);
|
||||
if cliff_chance < 90 {
|
||||
// 90% chance for stone variants
|
||||
let stone_type = match rng.gen_range(0..4) {
|
||||
0 => STONE,
|
||||
1 => COBBLESTONE,
|
||||
2 => ANDESITE,
|
||||
_ => DIORITE,
|
||||
};
|
||||
editor.set_block(stone_type, x, 0, z, None, None);
|
||||
} else {
|
||||
// 10% chance for gravel/loose rock
|
||||
editor.set_block(GRAVEL, x, 0, z, None, None);
|
||||
}
|
||||
}
|
||||
"hill" => {
|
||||
// Hill areas - elevated terrain with sparse trees and mostly grass
|
||||
if !editor.check_for_block(x, 0, z, Some(&[GRASS_BLOCK])) {
|
||||
continue;
|
||||
}
|
||||
let hill_chance = rng.gen_range(0..1000);
|
||||
if hill_chance == 0 {
|
||||
// 0.1% chance for rare trees
|
||||
Tree::create(editor, (x, 1, z));
|
||||
} else if hill_chance < 50 {
|
||||
// 5% chance for flowers
|
||||
let flower_block = match rng.gen_range(1..=4) {
|
||||
1 => RED_FLOWER,
|
||||
2 => BLUE_FLOWER,
|
||||
3 => YELLOW_FLOWER,
|
||||
_ => WHITE_FLOWER,
|
||||
};
|
||||
editor.set_block(flower_block, x, 1, z, None, None);
|
||||
} else if hill_chance < 600 {
|
||||
// 55% chance for grass
|
||||
editor.set_block(GRASS, x, 1, z, None, None);
|
||||
} else if hill_chance < 650 {
|
||||
// 5% chance for tall grass
|
||||
editor.set_block(TALL_GRASS_BOTTOM, x, 1, z, None, None);
|
||||
editor.set_block(TALL_GRASS_TOP, x, 2, z, None, None);
|
||||
}
|
||||
// 35% chance for bare grass block
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_natural_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
rel: &ProcessedRelation,
|
||||
args: &Args,
|
||||
) {
|
||||
if rel.tags.contains_key("natural") {
|
||||
// Generate individual ways with their original tags
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
generate_natural(editor, &ProcessedElement::Way(member.way.clone()), args);
|
||||
}
|
||||
}
|
||||
|
||||
// Combine all outer ways into one with relation tags
|
||||
let mut combined_nodes = Vec::new();
|
||||
for member in &rel.members {
|
||||
if member.role == ProcessedMemberRole::Outer {
|
||||
combined_nodes.extend(member.way.nodes.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// Only process if we have nodes
|
||||
if !combined_nodes.is_empty() {
|
||||
// Create combined way with relation tags
|
||||
let combined_way = ProcessedWay {
|
||||
id: rel.id,
|
||||
nodes: combined_nodes,
|
||||
tags: rel.tags.clone(),
|
||||
};
|
||||
|
||||
// Generate natural area from combined way
|
||||
generate_natural(editor, &ProcessedElement::Way(combined_way), args);
|
||||
}
|
||||
}
|
||||
}
|
||||
244
src/element_processing/railways.rs
Normal file
@@ -0,0 +1,244 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_railways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(railway_type) = element.tags.get("railway") {
|
||||
if [
|
||||
"proposed",
|
||||
"abandoned",
|
||||
"subway",
|
||||
"construction",
|
||||
"razed",
|
||||
"turntable",
|
||||
]
|
||||
.contains(&railway_type.as_str())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if let Some(subway) = element.tags.get("subway") {
|
||||
if subway == "yes" {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(tunnel) = element.tags.get("tunnel") {
|
||||
if tunnel == "yes" {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev_node = element.nodes[i - 1].xz();
|
||||
let cur_node = element.nodes[i].xz();
|
||||
|
||||
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
|
||||
let smoothed_points = smooth_diagonal_rails(&points);
|
||||
|
||||
for j in 0..smoothed_points.len() {
|
||||
let (bx, _, bz) = smoothed_points[j];
|
||||
|
||||
editor.set_block(GRAVEL, bx, 0, bz, None, None);
|
||||
|
||||
let prev = if j > 0 {
|
||||
Some(smoothed_points[j - 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let next = if j < smoothed_points.len() - 1 {
|
||||
Some(smoothed_points[j + 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let rail_block = determine_rail_direction(
|
||||
(bx, bz),
|
||||
prev.map(|(x, _, z)| (x, z)),
|
||||
next.map(|(x, _, z)| (x, z)),
|
||||
);
|
||||
|
||||
editor.set_block(rail_block, bx, 1, bz, None, None);
|
||||
|
||||
if bx % 4 == 0 {
|
||||
editor.set_block(OAK_LOG, bx, 0, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn smooth_diagonal_rails(points: &[(i32, i32, i32)]) -> Vec<(i32, i32, i32)> {
|
||||
let mut smoothed = Vec::new();
|
||||
|
||||
for i in 0..points.len() {
|
||||
let current = points[i];
|
||||
smoothed.push(current);
|
||||
|
||||
if i + 1 >= points.len() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let next = points[i + 1];
|
||||
let (x1, y1, z1) = current;
|
||||
let (x2, _, z2) = next;
|
||||
|
||||
// If points are diagonally adjacent
|
||||
if (x2 - x1).abs() == 1 && (z2 - z1).abs() == 1 {
|
||||
// Look ahead to determine best intermediate point
|
||||
let look_ahead = if i + 2 < points.len() {
|
||||
Some(points[i + 2])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Look behind
|
||||
let look_behind = if i > 0 { Some(points[i - 1]) } else { None };
|
||||
|
||||
// Choose intermediate point based on the overall curve direction
|
||||
let intermediate = if let Some((prev_x, _, _prev_z)) = look_behind {
|
||||
if prev_x == x1 {
|
||||
// Coming from vertical, keep x constant
|
||||
(x1, y1, z2)
|
||||
} else {
|
||||
// Coming from horizontal, keep z constant
|
||||
(x2, y1, z1)
|
||||
}
|
||||
} else if let Some((next_x, _, _next_z)) = look_ahead {
|
||||
if next_x == x2 {
|
||||
// Going to vertical, keep x constant
|
||||
(x2, y1, z1)
|
||||
} else {
|
||||
// Going to horizontal, keep z constant
|
||||
(x1, y1, z2)
|
||||
}
|
||||
} else {
|
||||
// Default to horizontal first if no context
|
||||
(x2, y1, z1)
|
||||
};
|
||||
|
||||
smoothed.push(intermediate);
|
||||
}
|
||||
}
|
||||
|
||||
smoothed
|
||||
}
|
||||
|
||||
fn determine_rail_direction(
|
||||
current: (i32, i32),
|
||||
prev: Option<(i32, i32)>,
|
||||
next: Option<(i32, i32)>,
|
||||
) -> Block {
|
||||
let (x, z) = current;
|
||||
|
||||
match (prev, next) {
|
||||
(Some((px, pz)), Some((nx, nz))) => {
|
||||
if px == nx {
|
||||
RAIL_NORTH_SOUTH
|
||||
} else if pz == nz {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
// Calculate relative movements
|
||||
let from_prev = (px - x, pz - z);
|
||||
let to_next = (nx - x, nz - z);
|
||||
|
||||
match (from_prev, to_next) {
|
||||
// East to North or North to East
|
||||
((-1, 0), (0, -1)) | ((0, -1), (-1, 0)) => RAIL_NORTH_WEST,
|
||||
// West to North or North to West
|
||||
((1, 0), (0, -1)) | ((0, -1), (1, 0)) => RAIL_NORTH_EAST,
|
||||
// East to South or South to East
|
||||
((-1, 0), (0, 1)) | ((0, 1), (-1, 0)) => RAIL_SOUTH_WEST,
|
||||
// West to South or South to West
|
||||
((1, 0), (0, 1)) | ((0, 1), (1, 0)) => RAIL_SOUTH_EAST,
|
||||
_ => {
|
||||
if (px - x).abs() > (pz - z).abs() {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
RAIL_NORTH_SOUTH
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
(Some((px, pz)), None) | (None, Some((px, pz))) => {
|
||||
if px == x {
|
||||
RAIL_NORTH_SOUTH
|
||||
} else if pz == z {
|
||||
RAIL_EAST_WEST
|
||||
} else {
|
||||
RAIL_NORTH_SOUTH
|
||||
}
|
||||
}
|
||||
(None, None) => RAIL_NORTH_SOUTH,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_roller_coaster(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(roller_coaster) = element.tags.get("roller_coaster") {
|
||||
if roller_coaster == "track" {
|
||||
// Check if it's indoor (skip if yes)
|
||||
if let Some(indoor) = element.tags.get("indoor") {
|
||||
if indoor == "yes" {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if layer is negative (skip if yes)
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if let Ok(layer_value) = layer.parse::<i32>() {
|
||||
if layer_value < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let elevation_height = 4; // 4 blocks in the air
|
||||
let pillar_interval = 6; // Support pillars every 6 blocks
|
||||
|
||||
for i in 1..element.nodes.len() {
|
||||
let prev_node = element.nodes[i - 1].xz();
|
||||
let cur_node = element.nodes[i].xz();
|
||||
|
||||
let points = bresenham_line(prev_node.x, 0, prev_node.z, cur_node.x, 0, cur_node.z);
|
||||
let smoothed_points = smooth_diagonal_rails(&points);
|
||||
|
||||
for j in 0..smoothed_points.len() {
|
||||
let (bx, _, bz) = smoothed_points[j];
|
||||
|
||||
// Place track foundation at elevation height
|
||||
editor.set_block(IRON_BLOCK, bx, elevation_height, bz, None, None);
|
||||
|
||||
let prev = if j > 0 {
|
||||
Some(smoothed_points[j - 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
let next = if j < smoothed_points.len() - 1 {
|
||||
Some(smoothed_points[j + 1])
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let rail_block = determine_rail_direction(
|
||||
(bx, bz),
|
||||
prev.map(|(x, _, z)| (x, z)),
|
||||
next.map(|(x, _, z)| (x, z)),
|
||||
);
|
||||
|
||||
// Place rail on top of the foundation
|
||||
editor.set_block(rail_block, bx, elevation_height + 1, bz, None, None);
|
||||
|
||||
// Place support pillars every pillar_interval blocks
|
||||
if bx % pillar_interval == 0 && bz % pillar_interval == 0 {
|
||||
// Create a pillar from ground level up to the track
|
||||
for y in 1..elevation_height {
|
||||
editor.set_block(IRON_BLOCK, bx, y, bz, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
303
src/element_processing/subprocessor/buildings_interior.rs
Normal file
@@ -0,0 +1,303 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use std::collections::HashSet;
|
||||
|
||||
/// Interior layout for building ground floors (1st layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR1_LAYER1: [[char; 23]; 23] = [
|
||||
['1', 'U', ' ', 'W', 'C', ' ', ' ', ' ', 'S', 'S', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', ' ', 'W',],
|
||||
['2', ' ', ' ', 'W', 'F', ' ', ' ', ' ', 'U', 'U', 'W', 'B', 'T', 'T', 'B', 'W', '7', '8', ' ', ' ', ' ', 'B', 'W',],
|
||||
[' ', ' ', ' ', 'W', 'F', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'T', 'T', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
|
||||
['W', 'W', 'D', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'A', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', 'J', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', 'T', 'S', 'S', 'T', ' ', ' ', 'W', 'S', 'S', ' ', 'B', 'W', 'W', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'T', 'T', 'T', 'T', ' ', ' ', 'W', 'U', 'U', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', 'T', 'T', 'T', 'T', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
|
||||
['L', ' ', 'A', 'L', 'W', 'W', ' ', ' ', 'W', 'J', 'U', 'U', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
|
||||
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
|
||||
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
|
||||
[' ', '6', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['U', '5', ' ', 'W', ' ', ' ', 'W', 'C', 'F', 'F', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', 'W', 'A', ' ', 'B', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', 'J', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'U', ' ', ' ', 'W', 'B', ' ', 'D',],
|
||||
['J', ' ', ' ', 'C', 'B', 'B', 'W', 'L', 'F', ' ', 'W', 'F', ' ', 'W', 'L', 'W', '7', '8', ' ', 'W', 'B', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', 'A', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'C', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'C', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
|
||||
['W', 'W', 'D', 'W', 'C', ' ', ' ', ' ', 'W', 'W', 'W', 'B', 'T', 'T', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building ground floors (2nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR1_LAYER2: [[char; 23]; 23] = [
|
||||
[' ', 'P', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'P', 'P', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'B', 'W',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', 'B', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W',],
|
||||
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', 'B', 'B', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
['W', 'W', 'W', 'W', 'D', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', 'B', 'W', 'W', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', 'P', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'B', 'W', ' ', ' ',],
|
||||
[' ', ' ', ' ', ' ', 'W', 'W', ' ', ' ', 'W', ' ', 'P', 'P', ' ', ' ', 'B', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W', 'C', 'C', 'W', 'W',],
|
||||
['B', 'B', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', 'W', ' ', ' ', 'W', 'W',],
|
||||
[' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['P', ' ', ' ', 'W', ' ', ' ', 'W', 'N', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'D', 'W', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'B', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'C', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', 'W', 'P', ' ', ' ', 'W', 'B', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'B', 'B', 'W', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'P', 'W', ' ', ' ', ' ', 'W', 'B', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', 'W', 'W', 'W', 'W', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W',],
|
||||
['B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', 'D', ' ', 'W', 'N', ' ', ' ', 'W', 'W', 'B', 'B', 'B', 'B', 'W', 'D', 'W',],
|
||||
['W', 'W', 'D', 'W', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'B', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building level floors (1nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR2_LAYER1: [[char; 23]; 23] = [
|
||||
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
|
||||
['U', ' ', ' ', ' ', ' ', ' ', 'C', 'W', 'L', ' ', ' ', 'L', 'W', 'A', 'A', 'W', ' ', ' ', ' ', ' ', ' ', 'L', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'S', 'S', 'S', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'J', ' ', 'U', 'U', 'U', ' ', 'D',],
|
||||
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
|
||||
['U', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', 'T', 'T', 'W', ' ', ' ', ' ', ' ', ' ', 'U', 'W', ' ', 'L', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'T', 'J', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', 'L', ' ', 'W',],
|
||||
['J', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'C', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', 'A', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', 'L', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'U', ' ', ' ', ' ', 'D', ' ', ' ', 'F', 'F', 'W', 'A', 'A', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'U', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', 'C', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['C', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'L', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'L', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'U', 'U', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'U', 'U', ' ', 'W', 'B', ' ', 'U', 'U', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['S', 'S', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
|
||||
['U', 'U', ' ', ' ', ' ', 'L', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', 'D', 'W',],
|
||||
];
|
||||
|
||||
/// Interior layout for building level floors (2nd layer above floor)
|
||||
#[rustfmt::skip]
|
||||
const INTERIOR2_LAYER2: [[char; 23]; 23] = [
|
||||
['W', 'W', 'W', 'D', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W',],
|
||||
['P', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'E', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'E', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', 'P', 'P', ' ', 'D',],
|
||||
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W',],
|
||||
['P', ' ', 'W', 'F', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', 'P', 'W', ' ', 'P', 'W',],
|
||||
[' ', ' ', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'W', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'D', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'P', ' ', ' ', ' ', 'B', 'W', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', 'B', 'B', 'W', 'W', 'W', 'W', ' ', ' ', 'W', ' ', ' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', 'E', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', 'B', 'W', 'W', 'B', 'B', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', 'B', 'W', ' ', ' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'D',],
|
||||
[' ', ' ', ' ', ' ', 'D', ' ', ' ', 'P', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', ' ', ' ', 'P', ' ', ' ', 'W', 'W', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', ' ', ' ', 'E', ' ', ' ', 'W', 'W', 'D', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'D', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'E', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
['W', 'W', 'W', 'W', 'W', 'W', ' ', ' ', 'P', 'P', ' ', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'P', 'P', ' ', 'W', 'B', ' ', 'P', 'P', 'B', ' ', ' ', ' ', ' ', ' ', 'W',],
|
||||
[' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'W', 'B', ' ', ' ', ' ', ' ', ' ', ' ', ' ', 'B', ' ', 'W',],
|
||||
['P', 'P', ' ', ' ', ' ', 'E', 'B', 'B', 'B', ' ', ' ', 'W', 'B', 'B', 'B', 'B', 'B', 'B', 'B', ' ', 'B', ' ', 'D',],
|
||||
];
|
||||
|
||||
/// Maps interior layout characters to actual block types for different floor layers
|
||||
#[inline(always)]
|
||||
pub fn get_interior_block(c: char, is_layer2: bool, wall_block: Block) -> Option<Block> {
|
||||
match c {
|
||||
' ' => None, // Nothing
|
||||
'W' => Some(wall_block), // Use the building's wall block for interior walls
|
||||
'U' => Some(OAK_FENCE), // Oak Fence
|
||||
'S' => Some(OAK_STAIRS), // Oak Stairs
|
||||
'B' => Some(BOOKSHELF), // Bookshelf
|
||||
'C' => Some(CRAFTING_TABLE), // Crafting Table
|
||||
'F' => Some(FURNACE), // Furnace
|
||||
'1' => Some(RED_BED_NORTH_HEAD), // Bed North Head
|
||||
'2' => Some(RED_BED_NORTH_FOOT), // Bed North Foot
|
||||
'3' => Some(RED_BED_EAST_HEAD), // Bed East Head
|
||||
'4' => Some(RED_BED_EAST_FOOT), // Bed East Foot
|
||||
'5' => Some(RED_BED_SOUTH_HEAD), // Bed South Head
|
||||
'6' => Some(RED_BED_SOUTH_FOOT), // Bed South Foot
|
||||
'7' => Some(RED_BED_WEST_HEAD), // Bed West Head
|
||||
'8' => Some(RED_BED_WEST_FOOT), // Bed West Foot
|
||||
// 'H' => Some(CHEST), // Chest
|
||||
'L' => Some(CAULDRON), // Cauldron
|
||||
'A' => Some(ANVIL), // Anvil
|
||||
'P' => Some(OAK_PRESSURE_PLATE), // Pressure Plate
|
||||
'D' => {
|
||||
// Use different door types for different layers
|
||||
if is_layer2 {
|
||||
Some(DARK_OAK_DOOR_UPPER)
|
||||
} else {
|
||||
Some(DARK_OAK_DOOR_LOWER)
|
||||
}
|
||||
}
|
||||
'J' => Some(NOTE_BLOCK), // Note block
|
||||
'G' => Some(GLOWSTONE), // Glowstone
|
||||
'N' => Some(BREWING_STAND), // Brewing Stand
|
||||
'T' => Some(WHITE_CARPET), // White Carpet
|
||||
'E' => Some(OAK_LEAVES), // Oak Leaves
|
||||
_ => None, // Default case for unknown characters
|
||||
}
|
||||
}
|
||||
|
||||
/// Generates interior layouts inside buildings at each floor level
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub fn generate_building_interior(
|
||||
editor: &mut WorldEditor,
|
||||
floor_area: &[(i32, i32)],
|
||||
min_x: i32,
|
||||
min_z: i32,
|
||||
max_x: i32,
|
||||
max_z: i32,
|
||||
start_y_offset: i32,
|
||||
building_height: i32,
|
||||
wall_block: Block,
|
||||
floor_levels: &[i32],
|
||||
args: &crate::args::Args,
|
||||
element: &crate::osm_parser::ProcessedWay,
|
||||
abs_terrain_offset: i32,
|
||||
) {
|
||||
// Skip interior generation for very small buildings
|
||||
let width = max_x - min_x + 1;
|
||||
let depth = max_z - min_z + 1;
|
||||
|
||||
if width < 8 || depth < 8 {
|
||||
return; // Building too small for interior
|
||||
}
|
||||
|
||||
// For efficiency, create a HashSet of floor area coordinates
|
||||
let floor_area_set: HashSet<(i32, i32)> = floor_area.iter().cloned().collect();
|
||||
|
||||
// Add buffer around edges to avoid placing furniture too close to walls
|
||||
let buffer = 2;
|
||||
let interior_min_x = min_x + buffer;
|
||||
let interior_min_z = min_z + buffer;
|
||||
let interior_max_x = max_x - buffer;
|
||||
let interior_max_z = max_z - buffer;
|
||||
|
||||
// Generate interiors for each floor
|
||||
for (floor_index, &floor_y) in floor_levels.iter().enumerate() {
|
||||
// Store wall and door positions for this floor to extend them to the ceiling
|
||||
let mut wall_positions = Vec::new();
|
||||
let mut door_positions = Vec::new();
|
||||
|
||||
// Determine the floor extension height (ceiling) - either next floor or roof
|
||||
let current_floor_ceiling = if floor_index < floor_levels.len() - 1 {
|
||||
// For intermediate floors, extend walls up to just below the next floor
|
||||
floor_levels[floor_index + 1] - 1
|
||||
} else {
|
||||
// Last floor ceiling depends on roof generation
|
||||
if args.roof
|
||||
&& element.tags.contains_key("roof:shape")
|
||||
&& element.tags.get("roof:shape").unwrap() != "flat"
|
||||
{
|
||||
// When roof generation is enabled with non-flat roofs, stop at building height (no extra ceiling)
|
||||
start_y_offset + building_height
|
||||
} else {
|
||||
// When roof generation is disabled or flat roof, extend to building top + 1 (includes ceiling)
|
||||
start_y_offset + building_height + 1
|
||||
}
|
||||
};
|
||||
|
||||
// Choose the appropriate interior pattern based on floor number
|
||||
let (layer1, layer2) = if floor_index == 0 {
|
||||
// Ground floor uses INTERIOR1 patterns
|
||||
(&INTERIOR1_LAYER1, &INTERIOR1_LAYER2)
|
||||
} else {
|
||||
// Upper floors use INTERIOR2 patterns
|
||||
(&INTERIOR2_LAYER1, &INTERIOR2_LAYER2)
|
||||
};
|
||||
|
||||
// Get dimensions for the selected pattern
|
||||
let pattern_height = layer1.len() as i32;
|
||||
let pattern_width = layer1[0].len() as i32;
|
||||
|
||||
// Calculate Y offset - place interior 1 block above floor level consistently
|
||||
let y_offset = 1;
|
||||
|
||||
// Create a seamless repeating pattern across the interior of this floor
|
||||
for z in interior_min_z..=interior_max_z {
|
||||
for x in interior_min_x..=interior_max_x {
|
||||
// Skip if outside the building's floor area
|
||||
if !floor_area_set.contains(&(x, z)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Map the world coordinates to pattern coordinates using modulo
|
||||
// This creates a seamless tiling effect across the entire building
|
||||
// Add floor_index offset to create variation between floors
|
||||
let pattern_x = ((x - interior_min_x + floor_index as i32) % pattern_width
|
||||
+ pattern_width)
|
||||
% pattern_width;
|
||||
let pattern_z = ((z - interior_min_z + floor_index as i32) % pattern_height
|
||||
+ pattern_height)
|
||||
% pattern_height;
|
||||
|
||||
// Access the pattern arrays safely
|
||||
let cell1 = layer1[pattern_z as usize][pattern_x as usize];
|
||||
let cell2 = layer2[pattern_z as usize][pattern_x as usize];
|
||||
|
||||
// Place first layer blocks
|
||||
if let Some(block) = get_interior_block(cell1, false, wall_block) {
|
||||
editor.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
floor_y + y_offset + abs_terrain_offset,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
|
||||
// If this is a wall in layer 1, add to wall positions to extend later
|
||||
if cell1 == 'W' {
|
||||
wall_positions.push((x, z));
|
||||
}
|
||||
// If this is a door in layer 1, add to door positions to add wall above later
|
||||
else if cell1 == 'D' {
|
||||
door_positions.push((x, z));
|
||||
}
|
||||
}
|
||||
|
||||
// Place second layer blocks
|
||||
if let Some(block) = get_interior_block(cell2, true, wall_block) {
|
||||
editor.set_block_absolute(
|
||||
block,
|
||||
x,
|
||||
floor_y + y_offset + abs_terrain_offset + 1,
|
||||
z,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Extend walls all the way to the next floor ceiling or roof
|
||||
for (x, z) in &wall_positions {
|
||||
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
|
||||
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Add wall blocks above doors all the way to the ceiling/next floor
|
||||
for (x, z) in &door_positions {
|
||||
for y in (floor_y + y_offset + 2)..=current_floor_ceiling {
|
||||
editor.set_block_absolute(wall_block, *x, y + abs_terrain_offset, *z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1
src/element_processing/subprocessor/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod buildings_interior;
|
||||
34
src/element_processing/tourisms.rs
Normal file
@@ -0,0 +1,34 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::osm_parser::ProcessedNode;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_tourisms(editor: &mut WorldEditor, element: &ProcessedNode) {
|
||||
// Skip if 'layer' or 'level' is negative in the tags
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if layer.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(level) = element.tags.get("level") {
|
||||
if level.parse::<i32>().unwrap_or(0) < 0 {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(tourism_type) = element.tags.get("tourism") {
|
||||
let x: i32 = element.x;
|
||||
let z: i32 = element.z;
|
||||
|
||||
if tourism_type == "information" {
|
||||
if let Some(info_type) = element.tags.get("information").map(|x: &String| x.as_str()) {
|
||||
if info_type != "office" && info_type != "visitor_centre" {
|
||||
// Draw an information board
|
||||
// TODO draw a sign with text if provided
|
||||
editor.set_block(COBBLESTONE_WALL, x, 1, z, None, None);
|
||||
editor.set_block(OAK_PLANKS, x, 2, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
342
src/element_processing/tree.rs
Normal file
@@ -0,0 +1,342 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::world_editor::WorldEditor;
|
||||
use rand::Rng;
|
||||
|
||||
type Coord = (i32, i32, i32);
|
||||
|
||||
// TODO all this data would probably be better suited in a TOML file or something.
|
||||
|
||||
/// A circular pattern around a central point.
|
||||
#[rustfmt::skip]
|
||||
const ROUND1_PATTERN: [Coord; 8] = [
|
||||
(-2, 0, 0),
|
||||
(2, 0, 0),
|
||||
(0, 0, -2),
|
||||
(0, 0, 2),
|
||||
(-1, 0, -1),
|
||||
(1, 0, 1),
|
||||
(1, 0, -1),
|
||||
(-1, 0, 1),
|
||||
];
|
||||
|
||||
/// A wider circular pattern.
|
||||
const ROUND2_PATTERN: [Coord; 12] = [
|
||||
(3, 0, 0),
|
||||
(2, 0, -1),
|
||||
(2, 0, 1),
|
||||
(1, 0, -2),
|
||||
(1, 0, 2),
|
||||
(-3, 0, 0),
|
||||
(-2, 0, -1),
|
||||
(-2, 0, 1),
|
||||
(-1, 0, 2),
|
||||
(-1, 0, -2),
|
||||
(0, 0, -3),
|
||||
(0, 0, 3),
|
||||
];
|
||||
|
||||
/// A more scattered circular pattern.
|
||||
const ROUND3_PATTERN: [Coord; 12] = [
|
||||
(3, 0, -1),
|
||||
(3, 0, 1),
|
||||
(2, 0, -2),
|
||||
(2, 0, 2),
|
||||
(1, 0, -3),
|
||||
(1, 0, 3),
|
||||
(-3, 0, -1),
|
||||
(-3, 0, 1),
|
||||
(-2, 0, -2),
|
||||
(-2, 0, 2),
|
||||
(-1, 0, 3),
|
||||
(-1, 0, -3),
|
||||
];
|
||||
|
||||
/// Used for iterating over each of the round patterns
|
||||
const ROUND_PATTERNS: [&[Coord]; 3] = [&ROUND1_PATTERN, &ROUND2_PATTERN, &ROUND3_PATTERN];
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
const OAK_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 3, 0), (-1, 9, 0)),
|
||||
((1, 3, 0), (1, 9, 0)),
|
||||
((0, 3, -1), (0, 9, -1)),
|
||||
((0, 3, 1), (0, 9, 1)),
|
||||
((0, 9, 0), (0, 10, 0)),
|
||||
];
|
||||
|
||||
const SPRUCE_LEAVES_FILL: [(Coord, Coord); 6] = [
|
||||
((-1, 3, 0), (-1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((1, 3, 0), (1, 10, 0)),
|
||||
((0, 3, -1), (0, 10, -1)),
|
||||
((0, 3, 1), (0, 10, 1)),
|
||||
((0, 11, 0), (0, 11, 0)),
|
||||
];
|
||||
|
||||
const BIRCH_LEAVES_FILL: [(Coord, Coord); 5] = [
|
||||
((-1, 2, 0), (-1, 7, 0)),
|
||||
((1, 2, 0), (1, 7, 0)),
|
||||
((0, 2, -1), (0, 7, -1)),
|
||||
((0, 2, 1), (0, 7, 1)),
|
||||
((0, 7, 0), (0, 8, 0)),
|
||||
];
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
/// Helper function to set blocks in various patterns.
|
||||
fn round(editor: &mut WorldEditor, material: Block, (x, y, z): Coord, block_pattern: &[Coord]) {
|
||||
for (i, j, k) in block_pattern {
|
||||
editor.set_block(material, x + i, y + j, z + k, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
pub enum TreeType {
|
||||
Oak,
|
||||
Spruce,
|
||||
Birch,
|
||||
}
|
||||
|
||||
// TODO what should be moved in, and what should be referenced?
|
||||
pub struct Tree<'a> {
|
||||
// kind: TreeType, // NOTE: Not actually necessary to store!
|
||||
log_block: Block,
|
||||
log_height: i32,
|
||||
leaves_block: Block,
|
||||
leaves_fill: &'a [(Coord, Coord)],
|
||||
round_ranges: [Vec<i32>; 3],
|
||||
}
|
||||
|
||||
impl Tree<'_> {
|
||||
pub fn create(editor: &mut WorldEditor, (x, y, z): Coord) {
|
||||
let mut blacklist: Vec<Block> = Vec::new();
|
||||
blacklist.extend(Self::get_building_wall_blocks());
|
||||
blacklist.extend(Self::get_building_floor_blocks());
|
||||
blacklist.extend(Self::get_structural_blocks());
|
||||
blacklist.extend(Self::get_functional_blocks());
|
||||
blacklist.push(WATER);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
|
||||
let tree = Self::get_tree(match rng.gen_range(1..=3) {
|
||||
1 => TreeType::Oak,
|
||||
2 => TreeType::Spruce,
|
||||
3 => TreeType::Birch,
|
||||
_ => unreachable!(),
|
||||
});
|
||||
|
||||
// Build the logs
|
||||
editor.fill_blocks(
|
||||
tree.log_block,
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
x,
|
||||
y + tree.log_height,
|
||||
z,
|
||||
None,
|
||||
Some(&blacklist),
|
||||
);
|
||||
|
||||
// Fill in the leaves
|
||||
for ((i1, j1, k1), (i2, j2, k2)) in tree.leaves_fill {
|
||||
editor.fill_blocks(
|
||||
tree.leaves_block,
|
||||
x + i1,
|
||||
y + j1,
|
||||
z + k1,
|
||||
x + i2,
|
||||
y + j2,
|
||||
z + k2,
|
||||
None,
|
||||
None,
|
||||
);
|
||||
}
|
||||
|
||||
// Do the three rounds
|
||||
for (round_range, round_pattern) in tree.round_ranges.iter().zip(ROUND_PATTERNS) {
|
||||
for offset in round_range {
|
||||
round(editor, tree.leaves_block, (x, y + offset, z), round_pattern);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_tree(kind: TreeType) -> Self {
|
||||
match kind {
|
||||
TreeType::Oak => Self {
|
||||
// kind,
|
||||
log_block: OAK_LOG,
|
||||
log_height: 8,
|
||||
leaves_block: OAK_LEAVES,
|
||||
leaves_fill: &OAK_LEAVES_FILL,
|
||||
round_ranges: [
|
||||
(3..=8).rev().collect(),
|
||||
(4..=7).rev().collect(),
|
||||
(5..=6).rev().collect(),
|
||||
],
|
||||
},
|
||||
|
||||
TreeType::Spruce => Self {
|
||||
// kind,
|
||||
log_block: SPRUCE_LOG,
|
||||
log_height: 9,
|
||||
leaves_block: BIRCH_LEAVES, // TODO Is this correct?
|
||||
leaves_fill: &SPRUCE_LEAVES_FILL,
|
||||
// TODO can I omit the third empty vec? May cause issues with iter zip
|
||||
round_ranges: [vec![9, 7, 6, 4, 3], vec![6, 3], vec![]],
|
||||
},
|
||||
|
||||
TreeType::Birch => Self {
|
||||
// kind,
|
||||
log_block: BIRCH_LOG,
|
||||
log_height: 6,
|
||||
leaves_block: BIRCH_LEAVES,
|
||||
leaves_fill: &BIRCH_LEAVES_FILL,
|
||||
round_ranges: [(2..=6).rev().collect(), (2..=4).collect(), vec![]],
|
||||
},
|
||||
} // match
|
||||
} // fn get_tree
|
||||
|
||||
/// Get all possible building wall blocks
|
||||
fn get_building_wall_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
BLACKSTONE,
|
||||
BLACK_TERRACOTTA,
|
||||
BRICK,
|
||||
BROWN_CONCRETE,
|
||||
BROWN_TERRACOTTA,
|
||||
DEEPSLATE_BRICKS,
|
||||
END_STONE_BRICKS,
|
||||
GRAY_CONCRETE,
|
||||
GRAY_TERRACOTTA,
|
||||
LIGHT_BLUE_TERRACOTTA,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
MUD_BRICKS,
|
||||
NETHER_BRICK,
|
||||
NETHERITE_BLOCK,
|
||||
POLISHED_ANDESITE,
|
||||
POLISHED_BLACKSTONE,
|
||||
POLISHED_BLACKSTONE_BRICKS,
|
||||
POLISHED_DEEPSLATE,
|
||||
POLISHED_GRANITE,
|
||||
QUARTZ_BLOCK,
|
||||
QUARTZ_BRICKS,
|
||||
SANDSTONE,
|
||||
SMOOTH_SANDSTONE,
|
||||
SMOOTH_STONE,
|
||||
STONE_BRICKS,
|
||||
WHITE_CONCRETE,
|
||||
WHITE_TERRACOTTA,
|
||||
ORANGE_TERRACOTTA,
|
||||
GREEN_STAINED_HARDENED_CLAY,
|
||||
BLUE_TERRACOTTA,
|
||||
YELLOW_TERRACOTTA,
|
||||
BLACK_CONCRETE,
|
||||
WHITE_CONCRETE,
|
||||
GRAY_CONCRETE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
BROWN_CONCRETE,
|
||||
RED_CONCRETE,
|
||||
ORANGE_TERRACOTTA,
|
||||
YELLOW_CONCRETE,
|
||||
LIME_CONCRETE,
|
||||
GREEN_STAINED_HARDENED_CLAY,
|
||||
CYAN_CONCRETE,
|
||||
LIGHT_BLUE_CONCRETE,
|
||||
BLUE_CONCRETE,
|
||||
PURPLE_CONCRETE,
|
||||
MAGENTA_CONCRETE,
|
||||
RED_TERRACOTTA,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get all possible building floor blocks
|
||||
fn get_building_floor_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
GRAY_CONCRETE,
|
||||
LIGHT_GRAY_CONCRETE,
|
||||
WHITE_CONCRETE,
|
||||
SMOOTH_STONE,
|
||||
POLISHED_ANDESITE,
|
||||
STONE_BRICKS,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get structural blocks (fences, walls, stairs, slabs, rails, etc.)
|
||||
fn get_structural_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
// Fences
|
||||
OAK_FENCE,
|
||||
// Walls
|
||||
COBBLESTONE_WALL,
|
||||
ANDESITE_WALL,
|
||||
STONE_BRICK_WALL,
|
||||
// Stairs
|
||||
OAK_STAIRS,
|
||||
// Slabs
|
||||
OAK_SLAB,
|
||||
STONE_BLOCK_SLAB,
|
||||
STONE_BRICK_SLAB,
|
||||
// Rails
|
||||
RAIL,
|
||||
RAIL_NORTH_SOUTH,
|
||||
RAIL_EAST_WEST,
|
||||
RAIL_ASCENDING_EAST,
|
||||
RAIL_ASCENDING_WEST,
|
||||
RAIL_ASCENDING_NORTH,
|
||||
RAIL_ASCENDING_SOUTH,
|
||||
RAIL_NORTH_EAST,
|
||||
RAIL_NORTH_WEST,
|
||||
RAIL_SOUTH_EAST,
|
||||
RAIL_SOUTH_WEST,
|
||||
// Doors and trapdoors
|
||||
OAK_DOOR,
|
||||
DARK_OAK_DOOR_LOWER,
|
||||
DARK_OAK_DOOR_UPPER,
|
||||
OAK_TRAPDOOR,
|
||||
// Ladders
|
||||
LADDER,
|
||||
]
|
||||
}
|
||||
|
||||
/// Get functional blocks (furniture, decorative items, etc.)
|
||||
fn get_functional_blocks() -> Vec<Block> {
|
||||
vec![
|
||||
// Furniture and functional blocks
|
||||
CHEST,
|
||||
CRAFTING_TABLE,
|
||||
FURNACE,
|
||||
ANVIL,
|
||||
BREWING_STAND,
|
||||
NOTE_BLOCK,
|
||||
BOOKSHELF,
|
||||
CAULDRON,
|
||||
// Beds
|
||||
RED_BED_NORTH_HEAD,
|
||||
RED_BED_NORTH_FOOT,
|
||||
RED_BED_EAST_HEAD,
|
||||
RED_BED_EAST_FOOT,
|
||||
RED_BED_SOUTH_HEAD,
|
||||
RED_BED_SOUTH_FOOT,
|
||||
RED_BED_WEST_HEAD,
|
||||
RED_BED_WEST_FOOT,
|
||||
// Pressure plates and signs
|
||||
OAK_PRESSURE_PLATE,
|
||||
SIGN,
|
||||
// Glass blocks (windows)
|
||||
GLASS,
|
||||
WHITE_STAINED_GLASS,
|
||||
GRAY_STAINED_GLASS,
|
||||
LIGHT_GRAY_STAINED_GLASS,
|
||||
BROWN_STAINED_GLASS,
|
||||
TINTED_GLASS,
|
||||
// Carpets
|
||||
WHITE_CARPET,
|
||||
RED_CARPET,
|
||||
// Other structural/building blocks
|
||||
IRON_BARS,
|
||||
IRON_BLOCK,
|
||||
SCAFFOLDING,
|
||||
BEDROCK,
|
||||
]
|
||||
}
|
||||
} // impl Tree
|
||||
461
src/element_processing/water_areas.rs
Normal file
@@ -0,0 +1,461 @@
|
||||
use geo::orient::{Direction, Orient};
|
||||
use geo::{Contains, Intersects, LineString, Point, Polygon, Rect};
|
||||
use std::time::Instant;
|
||||
|
||||
use crate::clipping::clip_water_ring_to_bbox;
|
||||
use crate::{
|
||||
block_definitions::WATER,
|
||||
coordinate_system::cartesian::{XZBBox, XZPoint},
|
||||
osm_parser::{ProcessedMemberRole, ProcessedNode, ProcessedRelation, ProcessedWay},
|
||||
world_editor::WorldEditor,
|
||||
};
|
||||
|
||||
pub fn generate_water_area_from_way(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedWay,
|
||||
_xzbbox: &XZBBox,
|
||||
) {
|
||||
let start_time = Instant::now();
|
||||
|
||||
let outers = [element.nodes.clone()];
|
||||
if !verify_closed_rings(&outers) {
|
||||
println!("Skipping way {} due to invalid polygon", element.id);
|
||||
return;
|
||||
}
|
||||
|
||||
generate_water_areas(editor, &outers, &[], start_time);
|
||||
}
|
||||
|
||||
pub fn generate_water_areas_from_relation(
|
||||
editor: &mut WorldEditor,
|
||||
element: &ProcessedRelation,
|
||||
xzbbox: &XZBBox,
|
||||
) {
|
||||
let start_time = Instant::now();
|
||||
|
||||
// Check if this is a water relation (either with water tag or natural=water)
|
||||
let is_water = element.tags.contains_key("water")
|
||||
|| element
|
||||
.tags
|
||||
.get("natural")
|
||||
.map(|val| val == "water" || val == "bay")
|
||||
.unwrap_or(false);
|
||||
|
||||
if !is_water {
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't handle water below layer 0
|
||||
if let Some(layer) = element.tags.get("layer") {
|
||||
if layer.parse::<i32>().map(|x| x < 0).unwrap_or(false) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
let mut outers: Vec<Vec<ProcessedNode>> = vec![];
|
||||
let mut inners: Vec<Vec<ProcessedNode>> = vec![];
|
||||
|
||||
for mem in &element.members {
|
||||
match mem.role {
|
||||
ProcessedMemberRole::Outer => outers.push(mem.way.nodes.clone()),
|
||||
ProcessedMemberRole::Inner => inners.push(mem.way.nodes.clone()),
|
||||
}
|
||||
}
|
||||
|
||||
// Preserve OSM-defined outer/inner roles without modification
|
||||
merge_way_segments(&mut outers);
|
||||
|
||||
// Clip assembled rings to bbox (must happen after merging to preserve ring connectivity)
|
||||
outers = outers
|
||||
.into_iter()
|
||||
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
|
||||
.collect();
|
||||
merge_way_segments(&mut inners);
|
||||
inners = inners
|
||||
.into_iter()
|
||||
.filter_map(|ring| clip_water_ring_to_bbox(&ring, xzbbox))
|
||||
.collect();
|
||||
|
||||
if !verify_closed_rings(&outers) {
|
||||
// For clipped multipolygons, some loops may not close perfectly
|
||||
// Instead of force-closing with straight lines (which creates wedges),
|
||||
// filter out unclosed loops and only render the properly closed ones
|
||||
|
||||
// Filter: Keep only loops that are already closed OR can be closed within 1 block
|
||||
outers.retain(|loop_nodes| {
|
||||
if loop_nodes.len() < 3 {
|
||||
return false;
|
||||
}
|
||||
let first = &loop_nodes[0];
|
||||
let last = loop_nodes.last().unwrap();
|
||||
let dx = (first.x - last.x).abs();
|
||||
let dz = (first.z - last.z).abs();
|
||||
|
||||
// Keep if already closed by ID or endpoints are within 1 block
|
||||
first.id == last.id || (dx <= 1 && dz <= 1)
|
||||
});
|
||||
|
||||
// Now close the remaining loops that are within 1 block tolerance
|
||||
for loop_nodes in outers.iter_mut() {
|
||||
let first = loop_nodes[0].clone();
|
||||
let last_idx = loop_nodes.len() - 1;
|
||||
if loop_nodes[0].id != loop_nodes[last_idx].id {
|
||||
// Endpoints are close (within tolerance), close the loop
|
||||
loop_nodes.push(first);
|
||||
}
|
||||
}
|
||||
|
||||
// If no valid outer loops remain, skip the relation
|
||||
if outers.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Verify again after filtering and closing
|
||||
if !verify_closed_rings(&outers) {
|
||||
println!("Skipping relation {} due to invalid polygon", element.id);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
merge_way_segments(&mut inners);
|
||||
if !verify_closed_rings(&inners) {
|
||||
println!("Skipping relation {} due to invalid polygon", element.id);
|
||||
return;
|
||||
}
|
||||
|
||||
generate_water_areas(editor, &outers, &inners, start_time);
|
||||
}
|
||||
|
||||
fn generate_water_areas(
|
||||
editor: &mut WorldEditor,
|
||||
outers: &[Vec<ProcessedNode>],
|
||||
inners: &[Vec<ProcessedNode>],
|
||||
start_time: Instant,
|
||||
) {
|
||||
// Calculate polygon bounding box to limit fill area
|
||||
let mut poly_min_x = i32::MAX;
|
||||
let mut poly_min_z = i32::MAX;
|
||||
let mut poly_max_x = i32::MIN;
|
||||
let mut poly_max_z = i32::MIN;
|
||||
|
||||
for outer in outers {
|
||||
for node in outer {
|
||||
poly_min_x = poly_min_x.min(node.x);
|
||||
poly_min_z = poly_min_z.min(node.z);
|
||||
poly_max_x = poly_max_x.max(node.x);
|
||||
poly_max_z = poly_max_z.max(node.z);
|
||||
}
|
||||
}
|
||||
|
||||
// If no valid bounds, nothing to fill
|
||||
if poly_min_x == i32::MAX || poly_max_x == i32::MIN {
|
||||
return;
|
||||
}
|
||||
|
||||
// Clamp to world bounds just in case
|
||||
let (world_min_x, world_min_z) = editor.get_min_coords();
|
||||
let (world_max_x, world_max_z) = editor.get_max_coords();
|
||||
let min_x = poly_min_x.max(world_min_x);
|
||||
let min_z = poly_min_z.max(world_min_z);
|
||||
let max_x = poly_max_x.min(world_max_x);
|
||||
let max_z = poly_max_z.min(world_max_z);
|
||||
|
||||
let outers_xz: Vec<Vec<XZPoint>> = outers
|
||||
.iter()
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
let inners_xz: Vec<Vec<XZPoint>> = inners
|
||||
.iter()
|
||||
.map(|x| x.iter().map(|y| y.xz()).collect::<Vec<_>>())
|
||||
.collect();
|
||||
|
||||
inverse_floodfill(
|
||||
min_x, min_z, max_x, max_z, outers_xz, inners_xz, editor, start_time,
|
||||
);
|
||||
}
|
||||
|
||||
/// Merges way segments that share endpoints into closed rings.
|
||||
fn merge_way_segments(rings: &mut Vec<Vec<ProcessedNode>>) {
|
||||
let mut removed: Vec<usize> = vec![];
|
||||
let mut merged: Vec<Vec<ProcessedNode>> = vec![];
|
||||
|
||||
// Match nodes by ID or proximity (handles synthetic nodes from bbox clipping)
|
||||
let nodes_match = |a: &ProcessedNode, b: &ProcessedNode| -> bool {
|
||||
if a.id == b.id {
|
||||
return true;
|
||||
}
|
||||
let dx = (a.x - b.x).abs();
|
||||
let dz = (a.z - b.z).abs();
|
||||
dx <= 1 && dz <= 1
|
||||
};
|
||||
|
||||
for i in 0..rings.len() {
|
||||
for j in 0..rings.len() {
|
||||
if i == j {
|
||||
continue;
|
||||
}
|
||||
|
||||
if removed.contains(&i) || removed.contains(&j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let x: &Vec<ProcessedNode> = &rings[i];
|
||||
let y: &Vec<ProcessedNode> = &rings[j];
|
||||
|
||||
// Skip empty rings (can happen after clipping)
|
||||
if x.is_empty() || y.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let x_first = &x[0];
|
||||
let x_last = x.last().unwrap();
|
||||
let y_first = &y[0];
|
||||
let y_last = y.last().unwrap();
|
||||
|
||||
// Skip already-closed rings
|
||||
if nodes_match(x_first, x_last) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if nodes_match(y_first, y_last) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if nodes_match(x_first, y_first) {
|
||||
removed.push(i);
|
||||
removed.push(j);
|
||||
|
||||
let mut x: Vec<ProcessedNode> = x.clone();
|
||||
x.reverse();
|
||||
x.extend(y.iter().skip(1).cloned());
|
||||
merged.push(x);
|
||||
} else if nodes_match(x_last, y_last) {
|
||||
removed.push(i);
|
||||
removed.push(j);
|
||||
|
||||
let mut x: Vec<ProcessedNode> = x.clone();
|
||||
x.extend(y.iter().rev().skip(1).cloned());
|
||||
|
||||
merged.push(x);
|
||||
} else if nodes_match(x_first, y_last) {
|
||||
removed.push(i);
|
||||
removed.push(j);
|
||||
|
||||
let mut y: Vec<ProcessedNode> = y.clone();
|
||||
y.extend(x.iter().skip(1).cloned());
|
||||
|
||||
merged.push(y);
|
||||
} else if nodes_match(x_last, y_first) {
|
||||
removed.push(i);
|
||||
removed.push(j);
|
||||
|
||||
let mut x: Vec<ProcessedNode> = x.clone();
|
||||
x.extend(y.iter().skip(1).cloned());
|
||||
|
||||
merged.push(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
removed.sort();
|
||||
|
||||
for r in removed.iter().rev() {
|
||||
rings.remove(*r);
|
||||
}
|
||||
|
||||
let merged_len: usize = merged.len();
|
||||
for m in merged {
|
||||
rings.push(m);
|
||||
}
|
||||
|
||||
if merged_len > 0 {
|
||||
merge_way_segments(rings);
|
||||
}
|
||||
}
|
||||
|
||||
/// Verifies all rings are properly closed (first node matches last).
|
||||
fn verify_closed_rings(rings: &[Vec<ProcessedNode>]) -> bool {
|
||||
let mut valid = true;
|
||||
for ring in rings {
|
||||
let first = &ring[0];
|
||||
let last = ring.last().unwrap();
|
||||
|
||||
// Check if ring is closed (by ID or proximity)
|
||||
let is_closed = first.id == last.id || {
|
||||
let dx = (first.x - last.x).abs();
|
||||
let dz = (first.z - last.z).abs();
|
||||
dx <= 1 && dz <= 1
|
||||
};
|
||||
|
||||
if !is_closed {
|
||||
eprintln!("WARN: Disconnected ring");
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
valid
|
||||
}
|
||||
|
||||
// Water areas are absolutely huge. We can't easily flood fill the entire thing.
|
||||
// Instead, we'll iterate over all the blocks in our MC world, and check if each
|
||||
// one is in the river or not
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
fn inverse_floodfill(
|
||||
min_x: i32,
|
||||
min_z: i32,
|
||||
max_x: i32,
|
||||
max_z: i32,
|
||||
outers: Vec<Vec<XZPoint>>,
|
||||
inners: Vec<Vec<XZPoint>>,
|
||||
editor: &mut WorldEditor,
|
||||
start_time: Instant,
|
||||
) {
|
||||
// Convert to geo Polygons with normalized winding order
|
||||
let inners: Vec<_> = inners
|
||||
.into_iter()
|
||||
.map(|x| {
|
||||
Polygon::new(
|
||||
LineString::from(
|
||||
x.iter()
|
||||
.map(|pt| (pt.x as f64, pt.z as f64))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
vec![],
|
||||
)
|
||||
.orient(Direction::Default)
|
||||
})
|
||||
.collect();
|
||||
|
||||
let outers: Vec<_> = outers
|
||||
.into_iter()
|
||||
.map(|x| {
|
||||
Polygon::new(
|
||||
LineString::from(
|
||||
x.iter()
|
||||
.map(|pt| (pt.x as f64, pt.z as f64))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
vec![],
|
||||
)
|
||||
.orient(Direction::Default)
|
||||
})
|
||||
.collect();
|
||||
|
||||
inverse_floodfill_recursive(
|
||||
(min_x, min_z),
|
||||
(max_x, max_z),
|
||||
&outers,
|
||||
&inners,
|
||||
editor,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
|
||||
fn inverse_floodfill_recursive(
|
||||
min: (i32, i32),
|
||||
max: (i32, i32),
|
||||
outers: &[Polygon],
|
||||
inners: &[Polygon],
|
||||
editor: &mut WorldEditor,
|
||||
start_time: Instant,
|
||||
) {
|
||||
// Check if we've exceeded 25 seconds
|
||||
if start_time.elapsed().as_secs() > 25 {
|
||||
println!("Water area generation exceeded 25 seconds, continuing anyway");
|
||||
}
|
||||
|
||||
const ITERATIVE_THRES: i64 = 10_000;
|
||||
|
||||
if min.0 > max.0 || min.1 > max.1 {
|
||||
return;
|
||||
}
|
||||
|
||||
// Multiply as i64 to avoid overflow; in release builds where unchecked math is
|
||||
// enabled, this could cause the rest of this code to end up in an infinite loop.
|
||||
if ((max.0 - min.0) as i64) * ((max.1 - min.1) as i64) < ITERATIVE_THRES {
|
||||
inverse_floodfill_iterative(min, max, 0, outers, inners, editor);
|
||||
return;
|
||||
}
|
||||
|
||||
let center_x: i32 = (min.0 + max.0) / 2;
|
||||
let center_z: i32 = (min.1 + max.1) / 2;
|
||||
let quadrants: [(i32, i32, i32, i32); 4] = [
|
||||
(min.0, center_x, min.1, center_z),
|
||||
(center_x, max.0, min.1, center_z),
|
||||
(min.0, center_x, center_z, max.1),
|
||||
(center_x, max.0, center_z, max.1),
|
||||
];
|
||||
|
||||
for (min_x, max_x, min_z, max_z) in quadrants {
|
||||
let rect: Rect = Rect::new(
|
||||
Point::new(min_x as f64, min_z as f64),
|
||||
Point::new(max_x as f64, max_z as f64),
|
||||
);
|
||||
|
||||
if outers.iter().any(|outer: &Polygon| outer.contains(&rect))
|
||||
&& !inners.iter().any(|inner: &Polygon| inner.intersects(&rect))
|
||||
{
|
||||
rect_fill(min_x, max_x, min_z, max_z, 0, editor);
|
||||
continue;
|
||||
}
|
||||
|
||||
let outers_intersects: Vec<_> = outers
|
||||
.iter()
|
||||
.filter(|poly| poly.intersects(&rect))
|
||||
.cloned()
|
||||
.collect();
|
||||
let inners_intersects: Vec<_> = inners
|
||||
.iter()
|
||||
.filter(|poly| poly.intersects(&rect))
|
||||
.cloned()
|
||||
.collect();
|
||||
|
||||
if !outers_intersects.is_empty() {
|
||||
inverse_floodfill_recursive(
|
||||
(min_x, min_z),
|
||||
(max_x, max_z),
|
||||
&outers_intersects,
|
||||
&inners_intersects,
|
||||
editor,
|
||||
start_time,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// once we "zoom in" enough, it's more efficient to switch to iteration
|
||||
fn inverse_floodfill_iterative(
|
||||
min: (i32, i32),
|
||||
max: (i32, i32),
|
||||
ground_level: i32,
|
||||
outers: &[Polygon],
|
||||
inners: &[Polygon],
|
||||
editor: &mut WorldEditor,
|
||||
) {
|
||||
for x in min.0..max.0 {
|
||||
for z in min.1..max.1 {
|
||||
let p: Point = Point::new(x as f64, z as f64);
|
||||
|
||||
if outers.iter().any(|poly: &Polygon| poly.contains(&p))
|
||||
&& inners.iter().all(|poly: &Polygon| !poly.contains(&p))
|
||||
{
|
||||
editor.set_block(WATER, x, ground_level, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn rect_fill(
|
||||
min_x: i32,
|
||||
max_x: i32,
|
||||
min_z: i32,
|
||||
max_z: i32,
|
||||
ground_level: i32,
|
||||
editor: &mut WorldEditor,
|
||||
) {
|
||||
for x in min_x..max_x {
|
||||
for z in min_z..max_z {
|
||||
editor.set_block(WATER, x, ground_level, z, None, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
115
src/element_processing/waterways.rs
Normal file
@@ -0,0 +1,115 @@
|
||||
use crate::block_definitions::*;
|
||||
use crate::bresenham::bresenham_line;
|
||||
use crate::osm_parser::ProcessedWay;
|
||||
use crate::world_editor::WorldEditor;
|
||||
|
||||
pub fn generate_waterways(editor: &mut WorldEditor, element: &ProcessedWay) {
|
||||
if let Some(waterway_type) = element.tags.get("waterway") {
|
||||
let (mut waterway_width, waterway_depth) = get_waterway_dimensions(waterway_type);
|
||||
|
||||
// Check for custom width in tags
|
||||
if let Some(width_str) = element.tags.get("width") {
|
||||
waterway_width = width_str.parse::<i32>().unwrap_or_else(|_| {
|
||||
width_str
|
||||
.parse::<f32>()
|
||||
.map(|f: f32| f as i32)
|
||||
.unwrap_or(waterway_width)
|
||||
});
|
||||
}
|
||||
|
||||
// Skip layers below the ground level
|
||||
if matches!(
|
||||
element.tags.get("layer").map(|s| s.as_str()),
|
||||
Some("-1") | Some("-2") | Some("-3")
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Process consecutive node pairs to create waterways
|
||||
// Use windows(2) to avoid connecting last node back to first
|
||||
for nodes_pair in element.nodes.windows(2) {
|
||||
let prev_node = nodes_pair[0].xz();
|
||||
let current_node = nodes_pair[1].xz();
|
||||
|
||||
// Draw a line between the current and previous node
|
||||
let bresenham_points: Vec<(i32, i32, i32)> = bresenham_line(
|
||||
prev_node.x,
|
||||
0,
|
||||
prev_node.z,
|
||||
current_node.x,
|
||||
0,
|
||||
current_node.z,
|
||||
);
|
||||
|
||||
for (bx, _, bz) in bresenham_points {
|
||||
// Create water channel with proper depth and sloped banks
|
||||
create_water_channel(editor, bx, bz, waterway_width, waterway_depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Determines width and depth based on waterway type
|
||||
fn get_waterway_dimensions(waterway_type: &str) -> (i32, i32) {
|
||||
match waterway_type {
|
||||
"river" => (8, 3), // Large rivers: 8 blocks wide, 3 blocks deep
|
||||
"canal" => (6, 2), // Canals: 6 blocks wide, 2 blocks deep
|
||||
"stream" => (3, 2), // Streams: 3 blocks wide, 2 blocks deep
|
||||
"fairway" => (12, 3), // Shipping fairways: 12 blocks wide, 3 blocks deep
|
||||
"flowline" => (2, 1), // Water flow lines: 2 blocks wide, 1 block deep
|
||||
"brook" => (2, 1), // Small brooks: 2 blocks wide, 1 block deep
|
||||
"ditch" => (2, 1), // Ditches: 2 blocks wide, 1 block deep
|
||||
"drain" => (1, 1), // Drainage: 1 block wide, 1 block deep
|
||||
_ => (4, 2), // Default: 4 blocks wide, 2 blocks deep
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates a water channel with proper depth and sloped banks
|
||||
fn create_water_channel(
|
||||
editor: &mut WorldEditor,
|
||||
center_x: i32,
|
||||
center_z: i32,
|
||||
width: i32,
|
||||
depth: i32,
|
||||
) {
|
||||
let half_width = width / 2;
|
||||
|
||||
for x in (center_x - half_width - 1)..=(center_x + half_width + 1) {
|
||||
for z in (center_z - half_width - 1)..=(center_z + half_width + 1) {
|
||||
let dx = (x - center_x).abs();
|
||||
let dz = (z - center_z).abs();
|
||||
let distance_from_center = dx.max(dz);
|
||||
|
||||
if distance_from_center <= half_width {
|
||||
// Main water channel
|
||||
for y in (1 - depth)..=0 {
|
||||
editor.set_block(WATER, x, y, z, None, None);
|
||||
}
|
||||
|
||||
// Place one layer of dirt below the water channel
|
||||
editor.set_block(DIRT, x, -depth, z, None, None);
|
||||
|
||||
// Clear vegetation above the water
|
||||
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
|
||||
} else if distance_from_center == half_width + 1 && depth > 1 {
|
||||
// Create sloped banks (one block interval slopes)
|
||||
let slope_depth = (depth - 1).max(1);
|
||||
for y in (1 - slope_depth)..=0 {
|
||||
if y == 0 {
|
||||
// Surface level - place water or air
|
||||
editor.set_block(WATER, x, y, z, None, None);
|
||||
} else {
|
||||
// Below surface - dig out for slope
|
||||
editor.set_block(AIR, x, y, z, None, None);
|
||||
}
|
||||
}
|
||||
|
||||
// Place one layer of dirt below the sloped areas
|
||||
editor.set_block(DIRT, x, -slope_depth, z, None, None);
|
||||
|
||||
// Clear vegetation above sloped areas
|
||||
editor.set_block(AIR, x, 1, z, Some(&[GRASS, WHEAT, CARROTS, POTATOES]), None);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
603
src/elevation_data.rs
Normal file
@@ -0,0 +1,603 @@
|
||||
use crate::coordinate_system::{geographic::LLBBox, transformation::geo_distance};
|
||||
#[cfg(feature = "gui")]
|
||||
use crate::telemetry::{send_log, LogLevel};
|
||||
use image::Rgb;
|
||||
use std::path::Path;
|
||||
|
||||
/// Maximum Y coordinate in Minecraft (build height limit)
|
||||
const MAX_Y: i32 = 319;
|
||||
/// Scale factor for converting real elevation to Minecraft heights
|
||||
const BASE_HEIGHT_SCALE: f64 = 0.7;
|
||||
/// AWS S3 Terrarium tiles endpoint (no API key required)
|
||||
const AWS_TERRARIUM_URL: &str =
|
||||
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png";
|
||||
/// Terrarium format offset for height decoding
|
||||
const TERRARIUM_OFFSET: f64 = 32768.0;
|
||||
/// Minimum zoom level for terrain tiles
|
||||
const MIN_ZOOM: u8 = 10;
|
||||
/// Maximum zoom level for terrain tiles
|
||||
const MAX_ZOOM: u8 = 15;
|
||||
|
||||
/// Holds processed elevation data and metadata
|
||||
#[derive(Clone)]
|
||||
pub struct ElevationData {
|
||||
/// Height values in Minecraft Y coordinates
|
||||
pub(crate) heights: Vec<Vec<i32>>,
|
||||
/// Width of the elevation grid
|
||||
pub(crate) width: usize,
|
||||
/// Height of the elevation grid
|
||||
pub(crate) height: usize,
|
||||
}
|
||||
|
||||
/// Calculates appropriate zoom level for the given bounding box
|
||||
fn calculate_zoom_level(bbox: &LLBBox) -> u8 {
|
||||
let lat_diff: f64 = (bbox.max().lat() - bbox.min().lat()).abs();
|
||||
let lng_diff: f64 = (bbox.max().lng() - bbox.min().lng()).abs();
|
||||
let max_diff: f64 = lat_diff.max(lng_diff);
|
||||
let zoom: u8 = (-max_diff.log2() + 20.0) as u8;
|
||||
zoom.clamp(MIN_ZOOM, MAX_ZOOM)
|
||||
}
|
||||
|
||||
fn lat_lng_to_tile(lat: f64, lng: f64, zoom: u8) -> (u32, u32) {
|
||||
let lat_rad: f64 = lat.to_radians();
|
||||
let n: f64 = 2.0_f64.powi(zoom as i32);
|
||||
let x: u32 = ((lng + 180.0) / 360.0 * n).floor() as u32;
|
||||
let y: u32 = ((1.0 - lat_rad.tan().asinh() / std::f64::consts::PI) / 2.0 * n).floor() as u32;
|
||||
(x, y)
|
||||
}
|
||||
|
||||
/// Downloads a tile from AWS Terrain Tiles service
|
||||
fn download_tile(
|
||||
client: &reqwest::blocking::Client,
|
||||
tile_x: u32,
|
||||
tile_y: u32,
|
||||
zoom: u8,
|
||||
tile_path: &Path,
|
||||
) -> Result<image::ImageBuffer<Rgb<u8>, Vec<u8>>, Box<dyn std::error::Error>> {
|
||||
println!("Fetching tile x={tile_x},y={tile_y},z={zoom} from AWS Terrain Tiles");
|
||||
let url: String = AWS_TERRARIUM_URL
|
||||
.replace("{z}", &zoom.to_string())
|
||||
.replace("{x}", &tile_x.to_string())
|
||||
.replace("{y}", &tile_y.to_string());
|
||||
|
||||
let response: reqwest::blocking::Response = client.get(&url).send()?;
|
||||
response.error_for_status_ref()?;
|
||||
let bytes = response.bytes()?;
|
||||
std::fs::write(tile_path, &bytes)?;
|
||||
let img: image::DynamicImage = image::load_from_memory(&bytes)?;
|
||||
Ok(img.to_rgb8())
|
||||
}
|
||||
|
||||
pub fn fetch_elevation_data(
|
||||
bbox: &LLBBox,
|
||||
scale: f64,
|
||||
ground_level: i32,
|
||||
) -> Result<ElevationData, Box<dyn std::error::Error>> {
|
||||
let (base_scale_z, base_scale_x) = geo_distance(bbox.min(), bbox.max());
|
||||
|
||||
// Apply same floor() and scale operations as CoordTransformer.llbbox_to_xzbbox()
|
||||
let scale_factor_z: f64 = base_scale_z.floor() * scale;
|
||||
let scale_factor_x: f64 = base_scale_x.floor() * scale;
|
||||
|
||||
// Calculate zoom and tiles
|
||||
let zoom: u8 = calculate_zoom_level(bbox);
|
||||
let tiles: Vec<(u32, u32)> = get_tile_coordinates(bbox, zoom);
|
||||
|
||||
// Match grid dimensions with Minecraft world size
|
||||
let grid_width: usize = scale_factor_x as usize;
|
||||
let grid_height: usize = scale_factor_z as usize;
|
||||
|
||||
// Initialize height grid with proper dimensions
|
||||
let mut height_grid: Vec<Vec<f64>> = vec![vec![f64::NAN; grid_width]; grid_height];
|
||||
let mut extreme_values_found = Vec::new(); // Track extreme values for debugging
|
||||
|
||||
let client: reqwest::blocking::Client = reqwest::blocking::Client::new();
|
||||
|
||||
let tile_cache_dir = Path::new("./arnis-tile-cache");
|
||||
if !tile_cache_dir.exists() {
|
||||
std::fs::create_dir_all(tile_cache_dir)?;
|
||||
}
|
||||
|
||||
// Fetch and process each tile
|
||||
for (tile_x, tile_y) in &tiles {
|
||||
// Check if tile is already cached
|
||||
let tile_path = tile_cache_dir.join(format!("z{zoom}_x{tile_x}_y{tile_y}.png"));
|
||||
|
||||
let rgb_img: image::ImageBuffer<Rgb<u8>, Vec<u8>> = if tile_path.exists() {
|
||||
// Check if the cached file has a reasonable size (PNG files should be at least a few KB)
|
||||
let file_size = match std::fs::metadata(&tile_path) {
|
||||
Ok(metadata) => metadata.len(),
|
||||
Err(_) => 0,
|
||||
};
|
||||
|
||||
if file_size < 1000 {
|
||||
eprintln!(
|
||||
"Warning: Cached tile at {} appears to be too small ({} bytes). Refetching tile.",
|
||||
tile_path.display(),
|
||||
file_size
|
||||
);
|
||||
|
||||
// Remove the potentially corrupted file
|
||||
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
|
||||
eprintln!(
|
||||
"Warning: Failed to remove corrupted tile file: {}",
|
||||
remove_err
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during refetching.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
} else {
|
||||
println!(
|
||||
"Loading cached tile x={tile_x},y={tile_y},z={zoom} from {}",
|
||||
tile_path.display()
|
||||
);
|
||||
|
||||
// Try to load cached tile, but handle corruption gracefully
|
||||
match image::open(&tile_path) {
|
||||
Ok(img) => img.to_rgb8(),
|
||||
Err(e) => {
|
||||
eprintln!(
|
||||
"Cached tile at {} is corrupted or invalid: {}. Re-downloading...",
|
||||
tile_path.display(),
|
||||
e
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Cached tile is corrupted or invalid. Re-downloading...",
|
||||
);
|
||||
|
||||
// Remove the corrupted file
|
||||
if let Err(remove_err) = std::fs::remove_file(&tile_path) {
|
||||
eprintln!(
|
||||
"Warning: Failed to remove corrupted tile file: {}",
|
||||
remove_err
|
||||
);
|
||||
#[cfg(feature = "gui")]
|
||||
send_log(
|
||||
LogLevel::Warning,
|
||||
"Failed to remove corrupted tile file during re-download.",
|
||||
);
|
||||
}
|
||||
|
||||
// Re-download the tile
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Download the tile for the first time
|
||||
download_tile(&client, *tile_x, *tile_y, zoom, &tile_path)?
|
||||
};
|
||||
|
||||
// Only process pixels that fall within the requested bbox
|
||||
for (y, row) in rgb_img.rows().enumerate() {
|
||||
for (x, pixel) in row.enumerate() {
|
||||
// Convert tile pixel coordinates back to geographic coordinates
|
||||
let pixel_lng = ((*tile_x as f64 + x as f64 / 256.0) / (2.0_f64.powi(zoom as i32)))
|
||||
* 360.0
|
||||
- 180.0;
|
||||
let pixel_lat_rad = std::f64::consts::PI
|
||||
* (1.0
|
||||
- 2.0 * (*tile_y as f64 + y as f64 / 256.0) / (2.0_f64.powi(zoom as i32)));
|
||||
let pixel_lat = pixel_lat_rad.sinh().atan().to_degrees();
|
||||
|
||||
// Skip pixels outside the requested bounding box
|
||||
if pixel_lat < bbox.min().lat()
|
||||
|| pixel_lat > bbox.max().lat()
|
||||
|| pixel_lng < bbox.min().lng()
|
||||
|| pixel_lng > bbox.max().lng()
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Map geographic coordinates to grid coordinates
|
||||
let rel_x = (pixel_lng - bbox.min().lng()) / (bbox.max().lng() - bbox.min().lng());
|
||||
let rel_y =
|
||||
1.0 - (pixel_lat - bbox.min().lat()) / (bbox.max().lat() - bbox.min().lat());
|
||||
|
||||
let scaled_x = (rel_x * grid_width as f64).round() as usize;
|
||||
let scaled_y = (rel_y * grid_height as f64).round() as usize;
|
||||
|
||||
if scaled_y >= grid_height || scaled_x >= grid_width {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Decode Terrarium format: (R * 256 + G + B/256) - 32768
|
||||
let height: f64 =
|
||||
(pixel[0] as f64 * 256.0 + pixel[1] as f64 + pixel[2] as f64 / 256.0)
|
||||
- TERRARIUM_OFFSET;
|
||||
|
||||
// Track extreme values for debugging
|
||||
if !(-1000.0..=10000.0).contains(&height) {
|
||||
extreme_values_found
|
||||
.push((tile_x, tile_y, x, y, pixel[0], pixel[1], pixel[2], height));
|
||||
if extreme_values_found.len() <= 5 {
|
||||
// Only log first 5 extreme values
|
||||
eprintln!("Extreme value found: tile({tile_x},{tile_y}) pixel({x},{y}) RGB({},{},{}) = {height}m",
|
||||
pixel[0], pixel[1], pixel[2]);
|
||||
}
|
||||
}
|
||||
|
||||
height_grid[scaled_y][scaled_x] = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Report on extreme values found
|
||||
if !extreme_values_found.is_empty() {
|
||||
eprintln!(
|
||||
"Found {} total extreme elevation values during tile processing",
|
||||
extreme_values_found.len()
|
||||
);
|
||||
eprintln!("This may indicate corrupted tile data or areas with invalid elevation data");
|
||||
}
|
||||
|
||||
// Fill in any NaN values by interpolating from nearest valid values
|
||||
fill_nan_values(&mut height_grid);
|
||||
|
||||
// Filter extreme outliers that might be due to corrupted tile data
|
||||
filter_elevation_outliers(&mut height_grid);
|
||||
|
||||
// Calculate blur sigma based on grid resolution
|
||||
// Use sqrt scaling to maintain consistent relative smoothing across different area sizes.
|
||||
// This prevents larger generation areas from appearing noisier than smaller ones.
|
||||
// Reference: 100x100 grid uses sigma=5 (5% relative blur)
|
||||
const BASE_GRID_REF: f64 = 100.0;
|
||||
const BASE_SIGMA_REF: f64 = 5.0;
|
||||
|
||||
let grid_size: f64 = (grid_width.min(grid_height) as f64).max(1.0);
|
||||
|
||||
// Sqrt scaling provides a good balance:
|
||||
// - 100x100: sigma = 5 (5% relative)
|
||||
// - 500x500: sigma ≈ 11.2 (2.2% relative)
|
||||
// - 1000x1000: sigma ≈ 15.8 (1.6% relative)
|
||||
// This smooths terrain proportionally while preserving more detail.
|
||||
let sigma: f64 = BASE_SIGMA_REF * (grid_size / BASE_GRID_REF).sqrt();
|
||||
|
||||
let blur_percentage: f64 = (sigma / grid_size) * 100.0;
|
||||
eprintln!(
|
||||
"Elevation blur: grid={}x{}, sigma={:.2}, blur_percentage={:.2}%",
|
||||
grid_width, grid_height, sigma, blur_percentage
|
||||
);
|
||||
|
||||
/* eprintln!(
|
||||
"Grid: {}x{}, Blur sigma: {:.2}",
|
||||
grid_width, grid_height, sigma
|
||||
); */
|
||||
|
||||
// Continue with the existing blur and conversion to Minecraft heights...
|
||||
let blurred_heights: Vec<Vec<f64>> = apply_gaussian_blur(&height_grid, sigma);
|
||||
|
||||
let mut mc_heights: Vec<Vec<i32>> = Vec::with_capacity(blurred_heights.len());
|
||||
|
||||
// Find min/max in raw data
|
||||
let mut min_height: f64 = f64::MAX;
|
||||
let mut max_height: f64 = f64::MIN;
|
||||
let mut extreme_low_count = 0;
|
||||
let mut extreme_high_count = 0;
|
||||
|
||||
for row in &blurred_heights {
|
||||
for &height in row {
|
||||
min_height = min_height.min(height);
|
||||
max_height = max_height.max(height);
|
||||
|
||||
// Count extreme values that might indicate data issues
|
||||
if height < -1000.0 {
|
||||
extreme_low_count += 1;
|
||||
}
|
||||
if height > 10000.0 {
|
||||
extreme_high_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eprintln!("Height data range: {min_height} to {max_height} m");
|
||||
if extreme_low_count > 0 {
|
||||
eprintln!(
|
||||
"WARNING: Found {extreme_low_count} pixels with extremely low elevations (< -1000m)"
|
||||
);
|
||||
}
|
||||
if extreme_high_count > 0 {
|
||||
eprintln!(
|
||||
"WARNING: Found {extreme_high_count} pixels with extremely high elevations (> 10000m)"
|
||||
);
|
||||
}
|
||||
|
||||
let height_range: f64 = max_height - min_height;
|
||||
// Apply scale factor to height scaling
|
||||
let mut height_scale: f64 = BASE_HEIGHT_SCALE * scale.sqrt(); // sqrt to make height scaling less extreme
|
||||
let mut scaled_range: f64 = height_range * height_scale;
|
||||
|
||||
// Adaptive scaling: ensure we don't exceed reasonable Y range
|
||||
let available_y_range = (MAX_Y - ground_level) as f64;
|
||||
let safety_margin = 0.9; // Use 90% of available range
|
||||
let max_allowed_range = available_y_range * safety_margin;
|
||||
|
||||
if scaled_range > max_allowed_range {
|
||||
let adjustment_factor = max_allowed_range / scaled_range;
|
||||
height_scale *= adjustment_factor;
|
||||
scaled_range = height_range * height_scale;
|
||||
eprintln!(
|
||||
"Height range too large, applying scaling adjustment factor: {adjustment_factor:.3}"
|
||||
);
|
||||
eprintln!("Adjusted scaled range: {scaled_range:.1} blocks");
|
||||
}
|
||||
|
||||
// Convert to scaled Minecraft Y coordinates
|
||||
for row in blurred_heights {
|
||||
let mc_row: Vec<i32> = row
|
||||
.iter()
|
||||
.map(|&h| {
|
||||
// Scale the height differences
|
||||
let relative_height: f64 = (h - min_height) / height_range;
|
||||
let scaled_height: f64 = relative_height * scaled_range;
|
||||
// With terrain enabled, ground_level is used as the MIN_Y for terrain
|
||||
((ground_level as f64 + scaled_height).round() as i32).clamp(ground_level, MAX_Y)
|
||||
})
|
||||
.collect();
|
||||
mc_heights.push(mc_row);
|
||||
}
|
||||
|
||||
let mut min_block_height: i32 = i32::MAX;
|
||||
let mut max_block_height: i32 = i32::MIN;
|
||||
for row in &mc_heights {
|
||||
for &height in row {
|
||||
min_block_height = min_block_height.min(height);
|
||||
max_block_height = max_block_height.max(height);
|
||||
}
|
||||
}
|
||||
eprintln!("Minecraft height data range: {min_block_height} to {max_block_height} blocks");
|
||||
|
||||
Ok(ElevationData {
|
||||
heights: mc_heights,
|
||||
width: grid_width,
|
||||
height: grid_height,
|
||||
})
|
||||
}
|
||||
|
||||
fn get_tile_coordinates(bbox: &LLBBox, zoom: u8) -> Vec<(u32, u32)> {
|
||||
// Convert lat/lng to tile coordinates
|
||||
let (x1, y1) = lat_lng_to_tile(bbox.min().lat(), bbox.min().lng(), zoom);
|
||||
let (x2, y2) = lat_lng_to_tile(bbox.max().lat(), bbox.max().lng(), zoom);
|
||||
|
||||
let mut tiles: Vec<(u32, u32)> = Vec::new();
|
||||
for x in x1.min(x2)..=x1.max(x2) {
|
||||
for y in y1.min(y2)..=y1.max(y2) {
|
||||
tiles.push((x, y));
|
||||
}
|
||||
}
|
||||
tiles
|
||||
}
|
||||
|
||||
fn apply_gaussian_blur(heights: &[Vec<f64>], sigma: f64) -> Vec<Vec<f64>> {
|
||||
let kernel_size: usize = (sigma * 3.0).ceil() as usize * 2 + 1;
|
||||
let kernel: Vec<f64> = create_gaussian_kernel(kernel_size, sigma);
|
||||
|
||||
// Apply blur
|
||||
let mut blurred: Vec<Vec<f64>> = heights.to_owned();
|
||||
|
||||
// Horizontal pass
|
||||
for row in blurred.iter_mut() {
|
||||
let mut temp: Vec<f64> = row.clone();
|
||||
for (i, val) in temp.iter_mut().enumerate() {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = i as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < row.len() as i32 {
|
||||
sum += row[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
}
|
||||
*val = sum / weight_sum;
|
||||
}
|
||||
*row = temp;
|
||||
}
|
||||
|
||||
// Vertical pass
|
||||
let height: usize = blurred.len();
|
||||
let width: usize = blurred[0].len();
|
||||
for x in 0..width {
|
||||
let temp: Vec<_> = blurred
|
||||
.iter()
|
||||
.take(height)
|
||||
.map(|row: &Vec<f64>| row[x])
|
||||
.collect();
|
||||
|
||||
for (y, row) in blurred.iter_mut().enumerate().take(height) {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut weight_sum: f64 = 0.0;
|
||||
for (j, k) in kernel.iter().enumerate() {
|
||||
let idx: i32 = y as i32 + j as i32 - kernel_size as i32 / 2;
|
||||
if idx >= 0 && idx < height as i32 {
|
||||
sum += temp[idx as usize] * k;
|
||||
weight_sum += k;
|
||||
}
|
||||
}
|
||||
row[x] = sum / weight_sum;
|
||||
}
|
||||
}
|
||||
|
||||
blurred
|
||||
}
|
||||
|
||||
fn create_gaussian_kernel(size: usize, sigma: f64) -> Vec<f64> {
|
||||
let mut kernel: Vec<f64> = vec![0.0; size];
|
||||
let center: f64 = size as f64 / 2.0;
|
||||
|
||||
for (i, value) in kernel.iter_mut().enumerate() {
|
||||
let x: f64 = i as f64 - center;
|
||||
*value = (-x * x / (2.0 * sigma * sigma)).exp();
|
||||
}
|
||||
|
||||
let sum: f64 = kernel.iter().sum();
|
||||
for k in kernel.iter_mut() {
|
||||
*k /= sum;
|
||||
}
|
||||
|
||||
kernel
|
||||
}
|
||||
|
||||
fn fill_nan_values(height_grid: &mut [Vec<f64>]) {
|
||||
let height: usize = height_grid.len();
|
||||
let width: usize = height_grid[0].len();
|
||||
|
||||
let mut changes_made: bool = true;
|
||||
while changes_made {
|
||||
changes_made = false;
|
||||
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
if height_grid[y][x].is_nan() {
|
||||
let mut sum: f64 = 0.0;
|
||||
let mut count: i32 = 0;
|
||||
|
||||
// Check neighboring cells
|
||||
for dy in -1..=1 {
|
||||
for dx in -1..=1 {
|
||||
let ny: i32 = y as i32 + dy;
|
||||
let nx: i32 = x as i32 + dx;
|
||||
|
||||
if ny >= 0 && ny < height as i32 && nx >= 0 && nx < width as i32 {
|
||||
let val: f64 = height_grid[ny as usize][nx as usize];
|
||||
if !val.is_nan() {
|
||||
sum += val;
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if count > 0 {
|
||||
height_grid[y][x] = sum / count as f64;
|
||||
changes_made = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn filter_elevation_outliers(height_grid: &mut [Vec<f64>]) {
|
||||
let height = height_grid.len();
|
||||
let width = height_grid[0].len();
|
||||
|
||||
// Collect all valid height values to calculate statistics
|
||||
let mut all_heights: Vec<f64> = Vec::new();
|
||||
for row in height_grid.iter() {
|
||||
for &h in row {
|
||||
if !h.is_nan() && h.is_finite() {
|
||||
all_heights.push(h);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if all_heights.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sort to find percentiles
|
||||
all_heights.sort_by(|a, b| a.partial_cmp(b).unwrap());
|
||||
let len = all_heights.len();
|
||||
|
||||
// Use 1st and 99th percentiles to define reasonable bounds
|
||||
let p1_idx = (len as f64 * 0.01) as usize;
|
||||
let p99_idx = (len as f64 * 0.99) as usize;
|
||||
let min_reasonable = all_heights[p1_idx];
|
||||
let max_reasonable = all_heights[p99_idx];
|
||||
|
||||
eprintln!("Filtering outliers outside range: {min_reasonable:.1}m to {max_reasonable:.1}m");
|
||||
|
||||
let mut outliers_filtered = 0;
|
||||
|
||||
// Replace outliers with NaN, then fill them using interpolation
|
||||
for row in height_grid.iter_mut().take(height) {
|
||||
for h in row.iter_mut().take(width) {
|
||||
if !h.is_nan() && (*h < min_reasonable || *h > max_reasonable) {
|
||||
*h = f64::NAN;
|
||||
outliers_filtered += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if outliers_filtered > 0 {
|
||||
eprintln!("Filtered {outliers_filtered} elevation outliers, interpolating replacements...");
|
||||
// Re-run the NaN filling to interpolate the filtered values
|
||||
fill_nan_values(height_grid);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_terrarium_height_decoding() {
|
||||
// Test known Terrarium RGB values
|
||||
// Sea level (0m) in Terrarium format should be (128, 0, 0) = 32768 - 32768 = 0
|
||||
let sea_level_pixel = [128, 0, 0];
|
||||
let height = (sea_level_pixel[0] as f64 * 256.0
|
||||
+ sea_level_pixel[1] as f64
|
||||
+ sea_level_pixel[2] as f64 / 256.0)
|
||||
- TERRARIUM_OFFSET;
|
||||
assert_eq!(height, 0.0);
|
||||
|
||||
// Test simple case: height of 1000m
|
||||
// 1000 + 32768 = 33768 = 131 * 256 + 232
|
||||
let test_pixel = [131, 232, 0];
|
||||
let height =
|
||||
(test_pixel[0] as f64 * 256.0 + test_pixel[1] as f64 + test_pixel[2] as f64 / 256.0)
|
||||
- TERRARIUM_OFFSET;
|
||||
assert_eq!(height, 1000.0);
|
||||
|
||||
// Test below sea level (-100m)
|
||||
// -100 + 32768 = 32668 = 127 * 256 + 156
|
||||
let below_sea_pixel = [127, 156, 0];
|
||||
let height = (below_sea_pixel[0] as f64 * 256.0
|
||||
+ below_sea_pixel[1] as f64
|
||||
+ below_sea_pixel[2] as f64 / 256.0)
|
||||
- TERRARIUM_OFFSET;
|
||||
assert_eq!(height, -100.0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_aws_url_generation() {
|
||||
let url = AWS_TERRARIUM_URL
|
||||
.replace("{z}", "15")
|
||||
.replace("{x}", "17436")
|
||||
.replace("{y}", "11365");
|
||||
assert_eq!(
|
||||
url,
|
||||
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore] // This test requires internet connection, run with --ignored
|
||||
fn test_aws_tile_fetch() {
|
||||
use reqwest::blocking::Client;
|
||||
|
||||
let client = Client::new();
|
||||
let url = "https://s3.amazonaws.com/elevation-tiles-prod/terrarium/15/17436/11365.png";
|
||||
|
||||
let response = client.get(url).send();
|
||||
assert!(response.is_ok());
|
||||
|
||||
let response = response.unwrap();
|
||||
assert!(response.status().is_success());
|
||||
assert!(response
|
||||
.headers()
|
||||
.get("content-type")
|
||||
.unwrap()
|
||||
.to_str()
|
||||
.unwrap()
|
||||
.contains("image"));
|
||||
}
|
||||
}
|
||||
212
src/floodfill.rs
Normal file
@@ -0,0 +1,212 @@
|
||||
use geo::{Contains, LineString, Point, Polygon};
|
||||
use itertools::Itertools;
|
||||
use std::collections::{HashSet, VecDeque};
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
/// Main flood fill function with automatic algorithm selection
|
||||
/// Chooses the best algorithm based on polygon size and complexity
|
||||
pub fn flood_fill_area(
|
||||
polygon_coords: &[(i32, i32)],
|
||||
timeout: Option<&Duration>,
|
||||
) -> Vec<(i32, i32)> {
|
||||
if polygon_coords.len() < 3 {
|
||||
return vec![]; // Not a valid polygon
|
||||
}
|
||||
|
||||
// Calculate bounding box of the polygon using itertools
|
||||
let (min_x, max_x) = polygon_coords
|
||||
.iter()
|
||||
.map(|&(x, _)| x)
|
||||
.minmax()
|
||||
.into_option()
|
||||
.unwrap();
|
||||
let (min_z, max_z) = polygon_coords
|
||||
.iter()
|
||||
.map(|&(_, z)| z)
|
||||
.minmax()
|
||||
.into_option()
|
||||
.unwrap();
|
||||
|
||||
let area = (max_x - min_x + 1) as i64 * (max_z - min_z + 1) as i64;
|
||||
|
||||
// For small and medium areas, use optimized flood fill with span filling
|
||||
if area < 50000 {
|
||||
optimized_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
|
||||
} else {
|
||||
// For larger areas, use original flood fill with grid sampling
|
||||
original_flood_fill_area(polygon_coords, timeout, min_x, max_x, min_z, max_z)
|
||||
}
|
||||
}
|
||||
|
||||
/// Optimized flood fill for larger polygons with multi-seed detection for complex shapes like U-shapes
|
||||
fn optimized_flood_fill_area(
|
||||
polygon_coords: &[(i32, i32)],
|
||||
timeout: Option<&Duration>,
|
||||
min_x: i32,
|
||||
max_x: i32,
|
||||
min_z: i32,
|
||||
max_z: i32,
|
||||
) -> Vec<(i32, i32)> {
|
||||
let start_time = Instant::now();
|
||||
|
||||
let mut filled_area = Vec::new();
|
||||
let mut global_visited = HashSet::new();
|
||||
|
||||
// Create polygon for containment testing
|
||||
let exterior_coords: Vec<(f64, f64)> = polygon_coords
|
||||
.iter()
|
||||
.map(|&(x, z)| (x as f64, z as f64))
|
||||
.collect();
|
||||
let exterior = LineString::from(exterior_coords);
|
||||
let polygon = Polygon::new(exterior, vec![]);
|
||||
|
||||
// Optimized step sizes: larger steps for efficiency, but still catch U-shapes
|
||||
let width = max_x - min_x + 1;
|
||||
let height = max_z - min_z + 1;
|
||||
let step_x = (width / 6).clamp(1, 8); // Balance between coverage and speed
|
||||
let step_z = (height / 6).clamp(1, 8);
|
||||
|
||||
// Pre-allocate queue with reasonable capacity to avoid reallocations
|
||||
let mut queue = VecDeque::with_capacity(1024);
|
||||
|
||||
for z in (min_z..=max_z).step_by(step_z as usize) {
|
||||
for x in (min_x..=max_x).step_by(step_x as usize) {
|
||||
// Fast timeout check, only every few iterations
|
||||
if filled_area.len() % 100 == 0 {
|
||||
if let Some(timeout) = timeout {
|
||||
if start_time.elapsed() > *timeout {
|
||||
return filled_area;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if already visited or not inside polygon
|
||||
if global_visited.contains(&(x, z))
|
||||
|| !polygon.contains(&Point::new(x as f64, z as f64))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start flood fill from this seed point
|
||||
queue.clear(); // Reuse queue instead of creating new one
|
||||
queue.push_back((x, z));
|
||||
global_visited.insert((x, z));
|
||||
|
||||
while let Some((curr_x, curr_z)) = queue.pop_front() {
|
||||
// Add current point to filled area
|
||||
filled_area.push((curr_x, curr_z));
|
||||
|
||||
// Check all four directions with optimized bounds checking
|
||||
let neighbors = [
|
||||
(curr_x - 1, curr_z),
|
||||
(curr_x + 1, curr_z),
|
||||
(curr_x, curr_z - 1),
|
||||
(curr_x, curr_z + 1),
|
||||
];
|
||||
|
||||
for (nx, nz) in neighbors.iter() {
|
||||
if *nx >= min_x
|
||||
&& *nx <= max_x
|
||||
&& *nz >= min_z
|
||||
&& *nz <= max_z
|
||||
&& !global_visited.contains(&(*nx, *nz))
|
||||
{
|
||||
// Only check polygon containment for unvisited points
|
||||
if polygon.contains(&Point::new(*nx as f64, *nz as f64)) {
|
||||
global_visited.insert((*nx, *nz));
|
||||
queue.push_back((*nx, *nz));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
filled_area
|
||||
}
|
||||
|
||||
/// Original flood fill algorithm with enhanced multi-seed detection for complex shapes
|
||||
fn original_flood_fill_area(
|
||||
polygon_coords: &[(i32, i32)],
|
||||
timeout: Option<&Duration>,
|
||||
min_x: i32,
|
||||
max_x: i32,
|
||||
min_z: i32,
|
||||
max_z: i32,
|
||||
) -> Vec<(i32, i32)> {
|
||||
let start_time = Instant::now();
|
||||
let mut filled_area: Vec<(i32, i32)> = Vec::new();
|
||||
let mut global_visited: HashSet<(i32, i32)> = HashSet::new();
|
||||
|
||||
// Convert input to a geo::Polygon for efficient point-in-polygon testing
|
||||
let exterior_coords: Vec<(f64, f64)> = polygon_coords
|
||||
.iter()
|
||||
.map(|&(x, z)| (x as f64, z as f64))
|
||||
.collect::<Vec<_>>();
|
||||
let exterior: LineString = LineString::from(exterior_coords);
|
||||
let polygon: Polygon<f64> = Polygon::new(exterior, vec![]);
|
||||
|
||||
// Optimized step sizes for large polygons - coarser sampling for speed
|
||||
let width = max_x - min_x + 1;
|
||||
let height = max_z - min_z + 1;
|
||||
let step_x: i32 = (width / 8).clamp(1, 12); // Cap max step size for coverage
|
||||
let step_z: i32 = (height / 8).clamp(1, 12);
|
||||
|
||||
// Pre-allocate queue and reserve space for filled_area
|
||||
let mut queue: VecDeque<(i32, i32)> = VecDeque::with_capacity(2048);
|
||||
filled_area.reserve(1000); // Reserve space to reduce reallocations
|
||||
|
||||
// Scan for multiple seed points to handle U-shapes and concave polygons
|
||||
for z in (min_z..=max_z).step_by(step_z as usize) {
|
||||
for x in (min_x..=max_x).step_by(step_x as usize) {
|
||||
// Reduced timeout checking frequency for better performance
|
||||
// Use manual % check since is_multiple_of() is unstable on stable Rust
|
||||
if let Some(timeout) = timeout {
|
||||
if &start_time.elapsed() > timeout {
|
||||
return filled_area;
|
||||
}
|
||||
}
|
||||
|
||||
// Skip if already processed or not inside polygon
|
||||
if global_visited.contains(&(x, z))
|
||||
|| !polygon.contains(&Point::new(x as f64, z as f64))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Start flood-fill from this seed point
|
||||
queue.clear(); // Reuse queue
|
||||
queue.push_back((x, z));
|
||||
global_visited.insert((x, z));
|
||||
|
||||
while let Some((curr_x, curr_z)) = queue.pop_front() {
|
||||
// Only check polygon containment once per point when adding to filled_area
|
||||
if polygon.contains(&Point::new(curr_x as f64, curr_z as f64)) {
|
||||
filled_area.push((curr_x, curr_z));
|
||||
|
||||
// Check adjacent points with optimized iteration
|
||||
let neighbors = [
|
||||
(curr_x - 1, curr_z),
|
||||
(curr_x + 1, curr_z),
|
||||
(curr_x, curr_z - 1),
|
||||
(curr_x, curr_z + 1),
|
||||
];
|
||||
|
||||
for (nx, nz) in neighbors.iter() {
|
||||
if *nx >= min_x
|
||||
&& *nx <= max_x
|
||||
&& *nz >= min_z
|
||||
&& *nz <= max_z
|
||||
&& !global_visited.contains(&(*nx, *nz))
|
||||
{
|
||||
global_visited.insert((*nx, *nz));
|
||||
queue.push_back((*nx, *nz));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
filled_area
|
||||
}
|
||||
166
src/getData.py
@@ -1,166 +0,0 @@
|
||||
from random import choice
|
||||
import json
|
||||
import os
|
||||
import requests
|
||||
import subprocess
|
||||
|
||||
|
||||
def download_with_requests(url, params, filename):
|
||||
response = requests.get(url, params=params)
|
||||
if response.status_code == 200:
|
||||
with open(filename, "w") as file:
|
||||
json.dump(response.json(), file)
|
||||
return filename
|
||||
else:
|
||||
print("Failed to download data. Status code:", response.status_code)
|
||||
return None
|
||||
|
||||
|
||||
def download_with_curl(url, params, filename):
|
||||
# Prepare curl command with parameters
|
||||
curl_command = [
|
||||
"curl",
|
||||
"-o",
|
||||
filename,
|
||||
url + "?" + "&".join([f"{key}={value}" for key, value in params.items()]),
|
||||
]
|
||||
subprocess.call(curl_command)
|
||||
return filename
|
||||
|
||||
|
||||
def download_with_wget(url, params, filename):
|
||||
# Prepare wget command with parameters
|
||||
wget_command = [
|
||||
"wget",
|
||||
"-O",
|
||||
filename,
|
||||
url + "?" + "&".join([f"{key}={value}" for key, value in params.items()]),
|
||||
]
|
||||
subprocess.call(wget_command)
|
||||
return filename
|
||||
|
||||
|
||||
def getData(city, state, country, bbox, file, debug, download_method="requests"):
|
||||
print("Fetching data...")
|
||||
api_servers = [
|
||||
"https://overpass-api.de/api/interpreter",
|
||||
"https://lz4.overpass-api.de/api/interpreter",
|
||||
"https://z.overpass-api.de/api/interpreter",
|
||||
"https://overpass.kumi.systems/api/interpreter",
|
||||
"https://overpass.private.coffee/api/interpreter",
|
||||
]
|
||||
url = choice(api_servers)
|
||||
|
||||
if city:
|
||||
query1 = f"""
|
||||
[out:json];
|
||||
area[name="{city}"]->.city;
|
||||
area[name="{state}"]->.state;
|
||||
area[name="{country}"]->.country;
|
||||
(
|
||||
nwr(area.country)(area.state)(area.city)[building];
|
||||
nwr(area.country)(area.state)(area.city)[highway];
|
||||
nwr(area.country)(area.state)(area.city)[landuse];
|
||||
nwr(area.country)(area.state)(area.city)[natural];
|
||||
nwr(area.country)(area.state)(area.city)[leisure];
|
||||
nwr(area.country)(area.state)(area.city)[waterway]["waterway"!="fairway"];
|
||||
nwr(area.country)(area.state)(area.city)[amenity];
|
||||
nwr(area.country)(area.state)(area.city)[bridge];
|
||||
nwr(area.country)(area.state)(area.city)[railway];
|
||||
nwr(area.country)(area.state)(area.city)[barrier];
|
||||
);
|
||||
(._;>;);
|
||||
out;
|
||||
"""
|
||||
elif bbox:
|
||||
bbox = bbox.split(",")
|
||||
bbox = [float(i) for i in bbox]
|
||||
if debug:
|
||||
print(f"Bbox input: {bbox}")
|
||||
|
||||
query1 = f"""
|
||||
[out:json][bbox:{bbox[1]},{bbox[0]},{bbox[3]},{bbox[2]}];
|
||||
(
|
||||
nwr["building"];
|
||||
nwr["highway"];
|
||||
nwr["landuse"];
|
||||
nwr["natural"];
|
||||
nwr["leisure"];
|
||||
nwr["waterway"];
|
||||
nwr["amenity"];
|
||||
nwr["bridge"];
|
||||
nwr["railway"];
|
||||
nwr["barrier"];
|
||||
nwr["entrance"];
|
||||
nwr["door"];
|
||||
)->.waysinbbox;
|
||||
(
|
||||
node(w.waysinbbox);
|
||||
)->.nodesinbbox;
|
||||
.waysinbbox out body;
|
||||
.nodesinbbox out skel qt;
|
||||
"""
|
||||
elif file:
|
||||
print("Loading data from file")
|
||||
else:
|
||||
query1 = f"""
|
||||
[out:json];
|
||||
area[name="{city}"]->.city;
|
||||
area[name="{country}"]->.country;
|
||||
(
|
||||
nwr(area.country)(area.city)[building];
|
||||
nwr(area.country)(area.city)[highway];
|
||||
nwr(area.country)(area.city)[landuse];
|
||||
nwr(area.country)(area.city)[natural];
|
||||
nwr(area.country)(area.city)[leisure];
|
||||
nwr(area.country)(area.city)[waterway]["waterway"!="fairway"];
|
||||
nwr(area.country)(area.city)[amenity];
|
||||
nwr(area.country)(area.city)[bridge];
|
||||
nwr(area.country)(area.city)[railway];
|
||||
nwr(area.country)(area.city)[barrier];
|
||||
);
|
||||
(._;>;);
|
||||
out;
|
||||
"""
|
||||
|
||||
if debug:
|
||||
print(f"OSM Query: {query1}")
|
||||
|
||||
try:
|
||||
if file:
|
||||
with open("data.json", encoding="utf8") as dataset:
|
||||
data = json.load(dataset)
|
||||
else:
|
||||
if debug:
|
||||
print(f"Chosen server: {url}")
|
||||
filename = "arnis-debug-raw_data.json"
|
||||
if download_method == "requests":
|
||||
file_path = download_with_requests(url, {"data": query1}, filename)
|
||||
elif download_method == "curl":
|
||||
file_path = download_with_curl(url, {"data": query1}, filename)
|
||||
elif download_method == "wget":
|
||||
file_path = download_with_wget(url, {"data": query1}, filename)
|
||||
else:
|
||||
print("Invalid download method. Using 'requests' by default.")
|
||||
file_path = download_with_requests(url, {"data": query1}, filename)
|
||||
|
||||
if file_path is None:
|
||||
os._exit(1)
|
||||
|
||||
with open(file_path, "r") as file:
|
||||
data = json.load(file)
|
||||
|
||||
if len(data["elements"]) == 0:
|
||||
print("Error! No data available")
|
||||
os._exit(1)
|
||||
|
||||
except Exception as e:
|
||||
if "The server is probably too busy to handle your request." in str(e):
|
||||
print("Error! OSM server overloaded")
|
||||
elif "Dispatcher_Client::request_read_and_idx::rate_limited" in str(e):
|
||||
print("Error! IP rate limited, wait before trying again")
|
||||
else:
|
||||
print(f"Error! {e}")
|
||||
os._exit(1)
|
||||
|
||||
return data
|
||||
152
src/ground.rs
Normal file
@@ -0,0 +1,152 @@
|
||||
use crate::args::Args;
|
||||
use crate::coordinate_system::{cartesian::XZPoint, geographic::LLBBox};
|
||||
use crate::elevation_data::{fetch_elevation_data, ElevationData};
|
||||
use crate::progress::emit_gui_progress_update;
|
||||
use colored::Colorize;
|
||||
use image::{Rgb, RgbImage};
|
||||
|
||||
/// Represents terrain data and elevation settings
|
||||
#[derive(Clone)]
|
||||
pub struct Ground {
|
||||
pub elevation_enabled: bool,
|
||||
ground_level: i32,
|
||||
elevation_data: Option<ElevationData>,
|
||||
}
|
||||
|
||||
impl Ground {
|
||||
pub fn new_flat(ground_level: i32) -> Self {
|
||||
Self {
|
||||
elevation_enabled: false,
|
||||
ground_level,
|
||||
elevation_data: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_enabled(bbox: &LLBBox, scale: f64, ground_level: i32) -> Self {
|
||||
match fetch_elevation_data(bbox, scale, ground_level) {
|
||||
Ok(elevation_data) => Self {
|
||||
elevation_enabled: true,
|
||||
ground_level,
|
||||
elevation_data: Some(elevation_data),
|
||||
},
|
||||
Err(e) => {
|
||||
eprintln!("Failed to fetch elevation data: {}", e);
|
||||
emit_gui_progress_update(15.0, "Elevation unavailable, using flat ground");
|
||||
// Graceful fallback: disable elevation and keep provided ground_level
|
||||
Self {
|
||||
elevation_enabled: false,
|
||||
ground_level,
|
||||
elevation_data: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the ground level at the given coordinates
|
||||
#[inline(always)]
|
||||
pub fn level(&self, coord: XZPoint) -> i32 {
|
||||
if !self.elevation_enabled || self.elevation_data.is_none() {
|
||||
return self.ground_level;
|
||||
}
|
||||
|
||||
let data: &ElevationData = self.elevation_data.as_ref().unwrap();
|
||||
let (x_ratio, z_ratio) = self.get_data_coordinates(coord, data);
|
||||
self.interpolate_height(x_ratio, z_ratio, data)
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline(always)]
|
||||
pub fn min_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
|
||||
if !self.elevation_enabled {
|
||||
return Some(self.ground_level);
|
||||
}
|
||||
coords.map(|c: XZPoint| self.level(c)).min()
|
||||
}
|
||||
|
||||
#[allow(unused)]
|
||||
#[inline(always)]
|
||||
pub fn max_level<I: Iterator<Item = XZPoint>>(&self, coords: I) -> Option<i32> {
|
||||
if !self.elevation_enabled {
|
||||
return Some(self.ground_level);
|
||||
}
|
||||
coords.map(|c: XZPoint| self.level(c)).max()
|
||||
}
|
||||
|
||||
/// Converts game coordinates to elevation data coordinates
|
||||
#[inline(always)]
|
||||
fn get_data_coordinates(&self, coord: XZPoint, data: &ElevationData) -> (f64, f64) {
|
||||
let x_ratio: f64 = coord.x as f64 / data.width as f64;
|
||||
let z_ratio: f64 = coord.z as f64 / data.height as f64;
|
||||
(x_ratio.clamp(0.0, 1.0), z_ratio.clamp(0.0, 1.0))
|
||||
}
|
||||
|
||||
/// Interpolates height value from the elevation grid
|
||||
#[inline(always)]
|
||||
fn interpolate_height(&self, x_ratio: f64, z_ratio: f64, data: &ElevationData) -> i32 {
|
||||
let x: usize = ((x_ratio * (data.width - 1) as f64).round() as usize).min(data.width - 1);
|
||||
let z: usize = ((z_ratio * (data.height - 1) as f64).round() as usize).min(data.height - 1);
|
||||
data.heights[z][x]
|
||||
}
|
||||
|
||||
fn save_debug_image(&self, filename: &str) {
|
||||
let heights = &self
|
||||
.elevation_data
|
||||
.as_ref()
|
||||
.expect("Elevation data not available")
|
||||
.heights;
|
||||
if heights.is_empty() || heights[0].is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let height: usize = heights.len();
|
||||
let width: usize = heights[0].len();
|
||||
let mut img: image::ImageBuffer<Rgb<u8>, Vec<u8>> =
|
||||
RgbImage::new(width as u32, height as u32);
|
||||
|
||||
let mut min_height: i32 = i32::MAX;
|
||||
let mut max_height: i32 = i32::MIN;
|
||||
|
||||
for row in heights {
|
||||
for &h in row {
|
||||
min_height = min_height.min(h);
|
||||
max_height = max_height.max(h);
|
||||
}
|
||||
}
|
||||
|
||||
for (y, row) in heights.iter().enumerate() {
|
||||
for (x, &h) in row.iter().enumerate() {
|
||||
let normalized: u8 =
|
||||
(((h - min_height) as f64 / (max_height - min_height) as f64) * 255.0) as u8;
|
||||
img.put_pixel(
|
||||
x as u32,
|
||||
y as u32,
|
||||
Rgb([normalized, normalized, normalized]),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure filename has .png extension
|
||||
let filename: String = if !filename.ends_with(".png") {
|
||||
format!("{filename}.png")
|
||||
} else {
|
||||
filename.to_string()
|
||||
};
|
||||
|
||||
if let Err(e) = img.save(&filename) {
|
||||
eprintln!("Failed to save debug image: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn generate_ground_data(args: &Args) -> Ground {
|
||||
if args.terrain {
|
||||
println!("{} Fetching elevation...", "[3/7]".bold());
|
||||
emit_gui_progress_update(15.0, "Fetching elevation...");
|
||||
let ground = Ground::new_enabled(&args.bbox, args.scale, args.ground_level);
|
||||
if args.debug {
|
||||
ground.save_debug_image("elevation_debug");
|
||||
}
|
||||
return ground;
|
||||
}
|
||||
Ground::new_flat(args.ground_level)
|
||||
}
|
||||
1060
src/gui.rs
Normal file
15
src/gui/arnis.desktop
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=Arnis
|
||||
Comment=Generate cities from real life in Minecraft
|
||||
Comment[lt]=Sugeneruokite tikrovės miestus „Minecraft“ žaidime
|
||||
Comment[de]=Generiere echte Städte in Minecraft
|
||||
Comment[fr]=Générez des villes réelles dans Minecraft
|
||||
Comment[es]=Genera ciudades reales en Minecraft
|
||||
Comment[pt]=Gere cidades reais no Minecraft
|
||||
Comment[zh_CN]=在 Minecraft 中生成现实城市
|
||||
Icon=icon
|
||||
Exec=arnis
|
||||
Categories=Game;Education;Geoscience
|
||||
Keywords=OSM;OpenStreetMap;Minecraft
|
||||
StartupWMClass=arnis
|
||||